Thank frick.

Thank frick.

Homeless People Are Sexy Shirt $21.68

Shopping Cart Returner Shirt $21.68

Homeless People Are Sexy Shirt $21.68

  1. 5 months ago
    Anonymous

    the next game will be Zelda-centric anyway, Links era is over you chud

    • 5 months ago
      Anonymous

      Give it a fricking rest.

    • 5 months ago
      Anonymous

      But I'm a chud and I'd like a game where you play as Zelda. Sounds fun.

      • 5 months ago
        Anonymous

        what does chud mean to you?

    • 5 months ago
      Anonymous

      how?

      • 5 months ago
        Anonymous

        >how?
        they'll just give link boobs and call him zelda, it will be the same gameplay as usual

        • 5 months ago
          Anonymous

          if zelda turns into link and has the triforce of courage then who would get the triforce of wisdom?

    • 5 months ago
      Anonymous

      wtf im voting for donald trump now!

    • 5 months ago
      Anonymous

      sheikbros.
      it's time.

    • 5 months ago
      Anonymous

      noooo muh space game that was totally gonna happen and not deluded headcanon

    • 5 months ago
      Anonymous

      You've been saying this for 15 years now

      https://i.imgur.com/W5eCsaw.png

      Thank frick.

      I feel like they can't go away from BotW/TotK Link and Zelda because they're so popular since they characterized them more in the last two games

      • 5 months ago
        Anonymous

        theyll give link voice lines after the movie, whatever game that is will be the hardest to let go

        • 5 months ago
          Anonymous

          I will accept Link having speaking lines if it means I get to choose his responses in dialogue.

    • 5 months ago
      Anonymous

      Who gives a frick as long as the game is good
      link in botw already looks like a little b***h the MC being zelda or a random girl would be barely any different

      • 5 months ago
        Anonymous

        But I'm a chud and I'd like a game where you play as Zelda. Sounds fun.

        Good. It’s about time we’re getting a protagonist who isn’t a lifeless mute frick.

        you're all closeted trannies

    • 5 months ago
      Anonymous

      At most I see them letting you choose between link and linkle in the next games.

      • 5 months ago
        Anonymous

        I can only hope so

        • 5 months ago
          Anonymous

          Linkle is not an actual chosen hero.

        • 5 months ago
          Anonymous

          cute Fi

    • 5 months ago
      Anonymous

      >monkey's paw curls

    • 5 months ago
      Anonymous

      Good. It’s about time we’re getting a protagonist who isn’t a lifeless mute frick.

    • 5 months ago
      Anonymous

      >Zelda-centric anyway
      I mean, people have been asking for a spin-off game with that idea since the SNES days after ALttP.
      All we got were two very bad CD-I games with Zelda as the lead, and one bad Link game

    • 5 months ago
      Anonymous

      oh boy! I love NTR thanks nintendo

    • 5 months ago
      Anonymous

      I want the next game to not have Zelda appear nor green guy as the baddie
      Like why don't they do something weird like Majoras Mask again, why are the 2d games allowed to not have the same copy paste

    • 5 months ago
      Anonymous

      > Zelda-centric
      > plant sized Zelda as the map
      > only way to save her is destroy her from within
      That's the best I can imagine. Otherwise it would be regular world with Link having personality disorder as an excuse so "switch" to become Zelda.

    • 5 months ago
      Anonymous

      I'm honestly fine with Zelda getting her own game for once, it's long-overdue.

    • 5 months ago
      Anonymous

      I honestly do not get why people are frothing at the mouth and demanding that link either be a girl or zelda be playable and the main character. Nobody does this shit for mario, metroid, kirby, or even other non nintendo series with a hard locked protagonist. Is it because the game has zelda in the name? That's fricking moronic. The games are about a dude named link destined to fight evil because of some infinite curse loop.

  2. 5 months ago
    Anonymous

    >in the world
    that just means they won't reuse the same map again. we're stuck with ubishit forever

    • 5 months ago
      Anonymous

      That's my fear but I hope not. Nintendo, and Aonuma in particular, seem obsessed with doing something different and Tears was very much an exception to the norm. I hope we get something more traditional, and with much better narrative presentation.

    • 5 months ago
      Anonymous

      TotK was obviously an one-off.
      Especially after they said months ago that there won't be DLC because they've already done everything they wanted in that Hyrule.
      The only ones insisting on "BotW 3" were shitposters, fearmongers and concern trolls.
      And as always, even direct deconfirmation from developers themselves won't stop them from shitting up every Zelda thread until the first trailer drops.

      That's my fear but I hope not. Nintendo, and Aonuma in particular, seem obsessed with doing something different and Tears was very much an exception to the norm. I hope we get something more traditional, and with much better narrative presentation.

      They already said they'll continue the "open air" formula.
      And there's nothing Ubishit about it.

      • 5 months ago
        Anonymous

        >there's nothing Ubishit about it
        you have 5 seconds to name a single feature not directly ripped from ubishit

        • 5 months ago
          Anonymous

          Runes.

          • 5 months ago
            Anonymous

            Tools. You lost.

            • 5 months ago
              Anonymous

              Didn't know you get ice cube powers on command in Ubisoft games

              • 5 months ago
                Anonymous

                You said runes, not specific runes. All nintendo did was thematically tie some runes to their game. And even then some are ripped directly from ubishit powers.

              • 5 months ago
                Anonymous

                So you admitted some weren't.
                Thanks for proving yourself wrong.

              • 5 months ago
                Anonymous

                goalpost moving just proves you're wrong. enjoy that.

        • 5 months ago
          Anonymous

          Shield surfing.

          • 5 months ago
            Anonymous

            Not only in ubishit, but other adventure games. Also fail.

            • 5 months ago
              Anonymous

              Yeah, other adventure games like Twilight Princess you fricking mong.

        • 5 months ago
          Anonymous

          NTA, but the burden is on you to explain what makes it "ubishit". You people consistently fail at doing this every time.

          • 5 months ago
            Anonymous

            Not an argument.

            Ubisoft now make their games like Zelda. They even made their own BotW copycat game Fenyx Rising. Time for the rope.

            >sensational headline
            >meaning anything
            All failed.

        • 5 months ago
          Anonymous

          Ubisoft now make their games like Zelda. They even made their own BotW copycat game Fenyx Rising. Time for the rope.

        • 5 months ago
          Anonymous

          Game Design

          • 5 months ago
            Anonymous

            botw can't even tie its own mechanics to an actual story without ubi style points of interests drip feeding you a half assed attempt

    • 5 months ago
      Anonymous

      New Map with same engine, you can bet on it.
      Nintendo knows how to make games with low budgets and high profit

    • 5 months ago
      Anonymous

      >ubishit forever
      BotW/ToTK have no ubisoft design elements

      • 5 months ago
        Anonymous

        It has towers and bandit camps

    • 5 months ago
      Anonymous

      Yep, this play style, like being able to climb anything and traverse the world how you want, is here forever. All this does is greatly limit dungeon and world design.

    • 5 months ago
      Anonymous

      Please, just give us one more fricking classic formula zelda game.

      • 5 months ago
        Anonymous

        You just got one this year.

        • 5 months ago
          Anonymous

          title?

          • 5 months ago
            Anonymous

            The Legend of Zelda: Tears of the Kingdom

            • 5 months ago
              Anonymous

              oh you must be confused
              I wanted to know the title of the "classic formula zelda game" we "got this year"

              • 5 months ago
                Anonymous

                Nope, no confusion. It's The Legend of Zelda: Tears of the Kingdom.

    • 5 months ago
      Anonymous

      but who wants a locked down linear game where you get better and better items, when you can aimlessly go through a floating puzzle box and replay each cutscene as if it were the first one 5 times in a row

    • 5 months ago
      Anonymous

      >we're stuck with ubishit forever
      This is the real problem. I feel about as much desire to play BotW/TotK as Wildlands/Breakpoint. Sometimes even less because the latter two have decent stealth mechanics. Nintendo failed.

  3. 5 months ago
    Anonymous

    Awesome. Can't wait for the retrospectives when the new Zelda comes out and how people wished it was more like BotW and TotK.

    • 5 months ago
      Anonymous

      Death
      Taxes
      The Zelda Cycle
      The only forces in the world that you can always depend on.

      • 5 months ago
        Anonymous

        There's no Zelda Cycle between BOTW and TOTK as they're 90% the same game, that's the complaint.

        • 5 months ago
          Anonymous

          Bullshit, there are tons of people on this board right now claiming that BotW was a masterpiece and TotK sucked. That was after the 6 years of Gankerirgins complaining that BotW sucked and SS was actually this underrated gem.

          People might have their own theories as to what exactly makes the Zelda cycle real (maybe it's just different generations of players, or maybe the more "hardcore" fans truly don't know what they want) but there's no denying at this point that the cycle is fricking real.

          • 5 months ago
            Anonymous

            Ganker generally doesn’t like totk/botw. Common consensus here is that series “”died”” after Aonuma became the lead director and that he needs to be fired for whatever reason. I think Wind Waker and Twilight Princess might be somewhat liked now. Most people generally like the game. You shouldn’t get so up in arms about a “zelda cycle” that this board barely follows.

            The only nintendo franchises here that people like are generally the small ones, Pikmin/Xeno/Metroid etc

            • 5 months ago
              Anonymous

              This board specifically and especially follows the Zelda cycle more than any other place on the internet.

              • 5 months ago
                Anonymous

                following the zelda cycle implies that people look back and being to like certain games more over time.
                I still see a lot of vitriol for everything after Majora's Mask and the Oracles.

              • 5 months ago
                Anonymous

                Zelda Cycle on Ganker died with SS, anyone suggesting otherwise is underage.

              • 5 months ago
                Anonymous

                Everyone has a different idea as to what the core identity of the series is. I never liked the 3D games well, I have a soft spot for Wind Waker because of the incomparable amount of SOUL, even though I do think it's a bad game, so BotW being a return to the "old games" was right up my alley. I've played ALttP and LoZ more than any other Zelda game, and I love the absolute freedom. I just wish there were more unlockables in the Hero of the Wild games so you feel like you're progressing more viscerally.

              • 5 months ago
                Anonymous

                No one likes Skyward Sword here. GCN era zelda is sometimes discussed, but itd rare. Oot and majoras mask are rightfully praised but that’s about it.

              • 5 months ago
                Anonymous

                I've seen at least 30 "ackshually SS was good" threads this year, and I don't even visit this board as often.

              • 5 months ago
                Anonymous

                Those are made by spammers and most people here don’t agree

              • 5 months ago
                Anonymous

                >I don't even visit this board as often.
                Hence you don't pick up on obvious bait. The few SS defenders that do exist were humbled by how poorly the rerelease did on the Switch, despite being the only TRUE 3D Zelda for sale on the Switch.

              • 5 months ago
                Anonymous

                It isn't bait when even morons like you are calling it the only "true" 3D Zelda for Switch.

              • 5 months ago
                Anonymous

                You can't even pick up on the obvious sarcasm in that comment, no one should take what you consider to be bait or not seriously.

              • 5 months ago
                Anonymous

                SSHD sold more on the Switch than original SS sold on the Wii

          • 5 months ago
            Anonymous

            BotW for all the faults was a huge leap from SS and TP, the formula had potential it just needed more content since the main critique of BotW is that it was empty as frick.
            TotK on the other had is 90% the same game but not catering to Roblox kiddies with the Gmod gimmick.

            It's literally like RE3R and how many people were dissapointed with that game for using tons of assets from RE2R and being insanely short, cutting tons of streets and areas from the OG.
            But at least RE3R has the excuse of being rushed in a single year and a half, the 6 year gap betwen the Zelda games being even more expectations.

            • 5 months ago
              Anonymous

              >It's literally like RE3R and how many people were dissapointed with that game for using tons of assets from RE2R and being insanely short, cutting tons of streets and areas from the OG.
              So then it's NOT literally like that, since TotK does absolutely none of those things? Did you even play the fricking game? The main quest is about twice is long, no areas were cut and there's a shitload of new assets and content.

              • 5 months ago
                Anonymous

                The ratio if new content to reused content in TOTK is at best 1 to 4, it's like they made 1 temple + 30 shrines per year.

                In before you tell me the Gmod and physics took 3+ years to get right.
                Both TotK and BotW use Havok middleware for all their physics and making a Gmod clone isn't hard, lots of indie games do it, even phone shitty ones.

              • 5 months ago
                Anonymous

                Cool, so you didn't play the game at all since most of TotK's content isn't remotely available in BotW.

              • 5 months ago
                Anonymous

                ~70% of BOTW and TOTK's content is technically Korok seeds.
                But even if we don't count those, the game has the exact same formula if extremely small Shrines and enemy camps on the exact same map with mostly the same enemies/minobosses and anything new added is extemely minor.
                Depths is an inverted heightmap with the same reused enemies from BOTW and a single new frog miniboss.
                Sky Islands are 10% of the total map and only contain one new boss that gets reused at least 5-6 times. Also most Sky Islands have the same green crystal traversal puzzle.

                It's really the ubisoft formula of spreading the content as thin as possible on a huge, making you do and redo the same 6-7 activities 100 times.

              • 5 months ago
                Anonymous

                Formula =/= content, and the formula isn't even the same because the core mechanics around puzzle solving are fundamentally different. The rest of your dogshit post is just you coming up with mental gymnastics in response to points I didn't even make which really just reads as a concession more than anything.
                Now stop replying to me and have a nice day already.

              • 5 months ago
                Anonymous

                Have fun when the next game is the same map and the same bokoblins again for a third time LMAO
                This is what you bootlickers deserve.

              • 5 months ago
                Anonymous

                So not only did you not play TotK, you're so fricking moronic you didn't even read or comprehend the article linked in the OP. Get out of here you homosexual.

          • 5 months ago
            Anonymous

            >That was after the 6 years of Gankerirgins complaining that BotW sucked
            true
            >and SS was actually this underrated gem.
            never happened

            • 5 months ago
              Anonymous

              >>and SS was actually this underrated gem.
              Nope I do this, although I've been doing it since 2011.

        • 5 months ago
          Anonymous

          Lol, lmao. I remember morons claiming that BotW was a much better game than TotK for months. Zeldagays will nevrr escape the cycle

          • 5 months ago
            Anonymous

            The more or less general opinion I see is that BOTW is a more cohesive game.

          • 5 months ago
            Anonymous

            how does saying one game is better than another reinforce the cycle?

            • 5 months ago
              Anonymous

              >this moron doesn't know what the cycle is

              • 5 months ago
                Anonymous

                explain it then.
                If I say I liked BotW more than Totk with no other context, how does that invoke the Zelda Cycle meme?

        • 5 months ago
          Anonymous

          It's a larger, overarching cycle.

  4. 5 months ago
    Anonymous

    OOT formula went on for decades, BOTW formula died after 2nd game. OOT will always be the GOAT

    • 5 months ago
      Anonymous

      >OoT formula
      >MM is nothing like OoT
      Idiot.

      • 5 months ago
        Anonymous

        Cope, empty open world Zelda is OVER

        • 5 months ago
          Anonymous

          I’m not sure how anyone could seriously play BoTW or especially ToTK and call it empty.
          Like holy frick, ToTK in particular has almost too much to do.

          • 5 months ago
            Anonymous

            I guess the problem is that the "content" doesn't feel satisfying, and is more akin to filler. It's hard for me to justify 900+ pieces of korok turds as fun content. Their only justification is that "oh the player needs inventory space, so it should be easy to find upgrades". I disagree witht hat notion. Inventory upgrades should be stupidly hard to find, and they should be challenging ontop of it.

            • 5 months ago
              Anonymous

              The Koroks are fun little distractions that take maybe 5 seconds of your time and were given more variety in TotK, quit being a b***h.

              • 5 months ago
                Anonymous

                A puzzle that's not challenging is not fun, especially when it's taped to dialogue boxes and cutscenes.

              • 5 months ago
                Anonymous

                >cutscenes
                >Koroks
                Holy frick ACgay, is it too much to ask you to use a trip so I can filter you?

              • 5 months ago
                Anonymous

                >just do this 1000000+ times, stop complaining chud!

              • 5 months ago
                Anonymous

                How are you STILL obsessing over Zelda this much 7 years in? It's pathetic.

              • 5 months ago
                Anonymous

                You only need to get like 50-60 koroks to get a good amount of inventory space. They put in so many to make sure you can find them reliably wherever you go. The devs make fun of people like you by giving you a literal piece of shit as your reward for finding them all. Take the hint. Not replying to you anymore Doug, frick you

              • 5 months ago
                Anonymous

                I don't care about finding them all, but such a lackluster reward makes it so I don't want to explore.

              • 5 months ago
                Your Anal Nightmare

                That's the best part of the game, homosexual.

              • 5 months ago
                Anonymous

                Yiu are b***hing about people not liking boring ass filler

              • 5 months ago
                Anonymous

                so dont do it

              • 5 months ago
                Anonymous

                The fact that the original poster triggered some kind of hostile response in you at all is proof I am likely stronger, faster and smarter than you. Under the right circumstances I would cave your head in for something as void and meaningless as a mcchicken, or maybe a korok seed. I liked TOTK btw.

            • 5 months ago
              Anonymous

              Shrines are such a big chunk of the game yet they're throwaway garbage in the same tier as Riddler trophies in Batman.

          • 5 months ago
            Anonymous

            >ToTK in particular has almost too much to do.
            More like too much you're forced to do.

            Frick linear whining homosexuals who demanded it be made to have no replay value for them.

          • 5 months ago
            Anonymous

            lol I thought Hyrule Castle in BotW was like the Forest Temple in OoT and the previous 4 beast dungeons were just smaller ones like Deku Tree, Dodongo Cavern, Jabu's belly, etc. because they were so small and I beat them in 15~ minutes. I remember thinking there were going to be more actually good dungeons like HC ahead of me but the fricking game just ended.

            • 5 months ago
              Anonymous

              >I thought Hyrule Castle in BotW was like the Forest Temple in OoT
              I see people always sucking on BOTW Hyrule Castle's nuts but I don't get the hype. There's no progression locks (small keys) so it doesn't feel at all like OOT's Forest Temple to me. You can walk in a straight line from start to Ganon without any detours and all of the detours just reward you with more common breakable weapons.

              • 5 months ago
                Anonymous

                Not him but I had a similar experience, if they wanted to make zelda the actual exploration game then hyrule castle is what they should have focused on. Getting to ganon is a very easy task but exploring the rest of it can take some time, if only they put that amount of effort into the "main" "dungeons" instead of just that.
                Totk's "dungeons" are at least significantly better than botw's, they aren't just 3 shrines stapled together and then you fight phantom ganon 5 times

              • 5 months ago
                Anonymous

                >Totk's "dungeons" are at least significantly better than botw's, they aren't just 3 shrines stapled together and then you fight phantom ganon 5 times
                I thought that they were actually pretty terrible and some of them were worse than the Divine Beasts. The only one I """liked""" was the Fire/Minecart one. Really didn't care for the electric/water/ice ones and the 'Shadow Temple' was literally 4 distinct mini-shrines

              • 5 months ago
                Anonymous

                I've only done fire and wind so maybe the others are a lot shittier. Wind was comically easy but so far both of them at least seemed much more like proper zelda dungeons, even if much easier and much shorter.

              • 5 months ago
                Anonymous

                Zelda dungeons are always comically easy. A lot of people say the Water Temple is bad, but it was my first one and I thought it was pretty kino.

          • 5 months ago
            Anonymous

            botw is bereft of anything meaningful
            totk at least tries to fix this issue, and somewhat succeeds, but its best parts are still exploring hyrule castle and now the underworld

            • 5 months ago
              Anonymous

              >but its best parts are still exploring hyrule castle and now the underworld
              Why are you citing this like its a problem?

              • 5 months ago
                Anonymous

                because ideally the entire game should be fun and have a compelling reason to go through it
                granted, it's a massive improvement over botw, but still

          • 5 months ago
            Anonymous

            >Like holy frick, ToTK in particular has almost too much to do.

            And most of the "content" was lazy, recycled, tedious and repetitive to play.
            Lots of content, but too much of the same and completely shallow.

          • 5 months ago
            Anonymous

            it's all recycled junk. it's like how elden ring recycled everything twice, except everything is recycled 50 times. in fact. botw's success is probably the reason fromsoft felt it was ok to recycle so much shit in elden ring. in other words, botw fans have made video games worse. you deserve nothing but scorn.

    • 5 months ago
      Anonymous

      You didn't read OP right. The "world" of BotW and TotK won't be used again. OoT formula is old, tired, dated, archaic, and would never work in the modern gaming landscape anymore. People were tired and drained from the OOT Zelda formula even back then, and going back to it again would only be taking the series in the wrong direction.

      The next game will be BotW/TotK again in feel and gameplay, but expanded and tweaked. It just won't be in the same world. It will probably be somewhere else in the "Zelda timeline", but it's going be BotW/TotK in everything that matters.

      • 5 months ago
        Anonymous

        Finally. Made my morning seeing this shit.

        People were not tired of Ocarinas formula, people don't realize the later games' issues were not the formula, it was literally everything else. There's a reason everyone still loves ocarina and plays it.

        • 5 months ago
          Anonymous

          >People were not tired of Ocarinas formula, people don't realize the later games' issues were not the formula, it was literally everything else. There's a reason everyone still loves ocarina and plays it.

          Ocarina Of Time is a masterpiece. Nothing wrong with OoT. The problem is all the games which came after, which also wanted to be OoT. Sales were dwindling for a reason. Even Nintendo knew it stale as frick by Twilight Princess. Which is why they spent a decade trying to freshen up the formula with ALBW and Skyward Sword before doing a complete back-to-basics reboot to course-correct the series.

          • 5 months ago
            Anonymous

            >Ocarina Of Time is a masterpiece
            It's just as bad as TP and SS. You just didn't play those when you were a kid.

      • 5 months ago
        Anonymous

        The best solution is clearly a hybrid of both formulas.

        BoTW formula offers some of the best traversal-based exploration in gaming - but the combat is flat-out bad, the the lore, immersion & environmental storytelling complete dogshit, the rewards and reward incentives are ass, the game balance and upgrading systems a complete mess, so on and so forth. You complain about the old formula, but don't realize that even the normiest of normies are tired of the stale map-markered ubisoft fomula teeming with recycled assets and towers.
        Elden Ring's success is proof that even the most ADHD-ridden of zoomers and normies can find consistent engagement in long, sprawling dungeons, and BG3's success is proof that they crave worlds with replay value, unique gameplay scenarios, meaningful side quests and rich lore, worldbuilding and characters.

        If Nintendo wants the next Zelda to be a massive success, it NEEDs to do all of this. ToTK might have made money but it was a disaster as far as genuine quality goes. There's a good chance that all of the newfound normies and zoomers they earned from BoTW will not return if the next game is more of the same barren, recycled, menu-scrolling, mat-induced ToTK sandbox bullshit.

        • 5 months ago
          Anonymous

          They don't need to do any of that, they can make BotW with a new map and put in a different gimmick and sell just as much. Traditional Zelda is not popular.

          • 5 months ago
            Anonymous

            Did you even read my fricking post? ToTK made bank, but that was because people had hopes and promises in BotW's sequel. TotK failed in this regard, with many now regarding it as trash or a massive disappointment - now that its honeymoon phase is over. So it's likely the next one will under-perform if it's more of the same.

            The old Zelda formula was definitely running stale but normies are completely fed up of ubisoft sandbox bullshit. So the best thing to do is combine the best of both worlds for a slightly unique experience.

            • 5 months ago
              Anonymous

              >many

        • 5 months ago
          Anonymous

          Dev time is limited, and a hybrid would require a significantly reduced map. The size of the map is the culprit. During playtesting BotW was designed around older principles, which is to say there were only a few major points of interest on the map (which represented where major dungeons would be). Players rushed these while ignoring 90% of the content in between.
          In order to fix this, they started adding all the various micro content (shrines, weapons to collect, Koroks) and this changed the way players ran through the game. They now explored more "organically" and in line with the devs vision. But the unmentioned cost of this is that dev time had to go into all those various shrines and not in the large dungeons that have traditional been one of the series core gameplay pillars. It's impossible to have both, and sacrifices will need to be made somewhere.

          • 5 months ago
            Anonymous

            That's bizarre. I expected more from Nintendo's devs.
            A game doesn't need to have micro-content scattered every 25 meters. Not every area you cross needs to be useful. The idea of going from point of interest to point of interest isn't necessarily a bad thing, in fact, it's in my opinion a much better idea than the one offered by BOTW/TOTK, where you keep stumbling across "micro-content" instead of really feeling like you're making long journeys with a clear destination.
            But who knows... the guys have sold almost 50 million copies with their formula, maybe they're right and gamers want to eat shit.

        • 5 months ago
          Anonymous

          Eh, I think BOTW/TOTK combat is way better than any of it's predecessors. I love the freedom they give you with it. I just wish they made it so you didn't constantly pause the combat. Limiting heals would've also helped.

          • 5 months ago
            Anonymous

            Yeah dude I love the freedom of fricking menu cycling for arrows and new weapons after my last one broke

            • 5 months ago
              Anonymous

              Read my comment moron. I don't like how cycling weapons constantly pauses the fight either. But BOTW/TOTK definitely has the funnest combat out of all the 3d Zeldas.

              • 5 months ago
                Anonymous

                You're doing that for 90% of the fricking combat maybe read your own post before you click that post button

              • 5 months ago
                Anonymous

                You have got to be a fricking moron if you seriously think any other 3d Zelda has better combat.

        • 5 months ago
          Anonymous

          The only thing I'd be okay with getting from the older games are MAYBE longer dungeons that are easier to get lost in, that's it. TotK has basically everything I've ever wanted from the series personally.

    • 5 months ago
      Anonymous

      >OOT formula
      People say this as either a criticism or praise and I don't get it.

      OOT is just 3D ALTTP (do 3 dungeons => get master sword => get access to a dark/alternative world with more dungeons).
      MM doesn't follow this at all
      WW follows the first half of the OOT/ALTTP formula (3 dungeons => Master Sword) but that's it.
      TP follows the OOT/ALTTP formula, only instead of a dark world it's new parts of Hyrule
      SS doesn't follow it at all

      The ALTTP formula is great, I wish we could get a 3D Zelda with 11 dungeons and a mid-game difficulty spike coupled with a power level increase. But we'll never get that since nuZelda is so stunning and brave that they decided that dungeons and dungeon items were so outdated and got rid of them

      • 5 months ago
        Anonymous

        OoT formula is a shorthand for "Linear 3D adventure where the objective is to complete dungeons using items found in them, then beat the final boss"

        • 5 months ago
          Anonymous

          >"Linear 3D adventure where the objective is to complete dungeons using items found in them, then beat the final boss"
          Obviously OoT is the first 3D zelda game, but I find it so strange people "blame" OoT for things the franchise had been doing since ALttP and LA, if not sooner.

          • 5 months ago
            Anonymous

            ALttP is not linear. You can do a large chunk of the game out of order. It's more linear than LoZ, but LoZ was basically free roam.

            The OoT formula is explicitly about the linearity and lack of deviation. You might as well be watching a movie with QTEs for all it matters. You can get heart pieces "out of order" and some other small collectibles, but you're railroaded into playing the game the same way every time you replay it. OoT still had some things you could do out of order, but as the series progressed, your freedom of choice was severely diminished until it was effectively vestigial by the time of Twilight Princess and Skyward Sword. I hate the OoT formula for the same reason I hate Sony movie games, since I want the freedom to play how I want to, not the freedom to fail.

            • 5 months ago
              Anonymous

              Link's Awakening was very linear. I'd argue that it was even more linear than OoT.

              • 5 months ago
                Anonymous

                I'm also not a fan of Link's Awakening. Pretty much the only Zeldas I really like are LoZ, AoL, ALttP, the Oracles, BotW, and TotK.

              • 5 months ago
                Anonymous

                >loz, alttp, oracles
                congrats anon that's """""""the oot formula"""""""", i.e. a fricking zelda game

              • 5 months ago
                Anonymous

                That's not the OoT formula you disingenuous bastard. The OoT formula is explicitly about following linear dungeon formulas with items that have little to no use outside of their requisite dungeon.

              • 5 months ago
                Anonymous

                >The OoT formula is explicitly about following linear dungeon formulas with items that have little to no use outside of their requisite dungeon.
                i like how you moronic Black folk can't even keep your own shitpost terms straight

              • 5 months ago
                Anonymous

                >The OoT formula is explicitly about following linear dungeon formulas with items that have little to no use outside of their requisite dungeon.
                You're the one being disingenuous you pretentious homosexual maybe actually play OoT and you'll see that you use previous weapons throughout the dungeons until you get said item of the dungeon to finish it proper.

              • 5 months ago
                Anonymous

                >The OoT formula is explicitly about following linear dungeon formulas
                but oot has one of the least linear sequences of dungeons in the franchise?

                There are too many people talking about the OoT formula who haven't actually experienced the OoT formula firsthand. I blame Zelda's popularity on Youtube, and literal children who feel informed enough by Youtubers to comment.

              • 5 months ago
                Anonymous

                I blame BotW/Tiktok and the influx of tendie zoomers who have only played that and nothing else

              • 5 months ago
                Anonymous

                There's no such thing as the "oot formula", oot is alttp in 3d, and alttp is a fleshed out zelda 1.

              • 5 months ago
                Anonymous

                This. There is only "the Zelda formula" and "the BotW firmula".

              • 5 months ago
                Anonymous

                >The OoT formula is explicitly about following linear dungeon formulas
                but oot has one of the least linear sequences of dungeons in the franchise?

              • 5 months ago
                Anonymous

                Not really. Compared to the following 3D games? Sure, but it's way more linear than ALttP or LoZ.

                >The OoT formula is explicitly about following linear dungeon formulas with items that have little to no use outside of their requisite dungeon.
                i like how you moronic Black folk can't even keep your own shitpost terms straight

                >The OoT formula is explicitly about following linear dungeon formulas with items that have little to no use outside of their requisite dungeon.
                You're the one being disingenuous you pretentious homosexual maybe actually play OoT and you'll see that you use previous weapons throughout the dungeons until you get said item of the dungeon to finish it proper.

                You've come up with a moronic definition of what the Ocarina formula is and are sticking to it. It's not a shitpost term, it's a meaningful distinction to point out why the LoZ franchise was so stagnant and shitty for about 15 years.

                Twilight Princess is the purest distillation of the OoT formula. Everything people hate about OoT is distilled into pure sludge with TP. A game having dungeons with items is not the OoT formula. What IS part of the OoT formula is the weapons having very limited use cases outside of their respective dungeons, the bosses being exclusively weak to the weapon you found in said dungeon, and the dungeons having a rigid completion order.

              • 5 months ago
                Anonymous

                >and the dungeons having a rigid completion order.
                sooo the "oot formula" doesn't apply to oot
                or majora's mask
                glad we proved this this moronic notion was always made up bullshit by zoomers who only know ubishit

              • 5 months ago
                Anonymous

                The OoT formula does apply to it, but it gets more and more concentrated as Nintendo kept trying to re-capture that lightning in the bottle. OoT and MM, instead of having rigid dungeon completion order, have item checkgates that effectively enforce a playing order. You don't have to beat the boss right away, but the choice to back out of the dungeon halfway through and go do something else is meaningless. OoT opens up in its latter half, to its credit, but everything through the Forest Temple is played the same every time. It's like an inversed Mega Man game where the first 4 stage are Wily's Castle and THEN you get to choose what levels to tackle after that.

              • 5 months ago
                Anonymous

                >It's like an inversed Mega Man game where the first 4 stage are Wily's Castle and THEN you get to choose what levels to tackle after that.
                This formula started with LttP. You have considerable freedom in dungeon order in the dark world.

              • 5 months ago
                Anonymous

                that's just alttp
                which is, again, the formula for a zelda game, because that's what they are
                loz is a zelda game
                alttp is an attempt at loz but more
                oot is alttp but more (and 3d)
                and every other game sans botw/totk is different stuff in 3d
                the only game that isn't "the oot formula" is 2
                and I guess link's crossbow training if you want to count that, even the countless handheld games, some of which are older than oot, follow this formula

              • 5 months ago
                Anonymous

                >It's like an inversed Mega Man game where the first 4 stage are Wily's Castle and THEN you get to choose what levels to tackle after that.
                This formula started with LttP. You have considerable freedom in dungeon order in the dark world.

                A Link to the Past gives you considerably more freedom in the early game than does OoT. It is a fair bit more linear than LoZ, but it's also a fair bit more open than OoT. You could say there's a through-line where OoT is inbetween ALttP and TP, but Nintedo made the 3D Zelda games so terribly bland explicitly BECAUSE they were trying to recreate the hype around Ocarina of Time. They weren't trying to emulate A Link to the Past, they were trying to emulate Ocarina of Time, and that's precisely how Twilight Princess and Skyward Sword ended up so dogshit.

              • 5 months ago
                Anonymous

                >A Link to the Past gives you considerably more freedom in the early game than does OoT.
                No it doesn't. You need the boots from the first dungeon to get the book to open the second dungeon. You then need the gloves from the second dungeon to reach the third. Play games before you speak authoritatively on them.

              • 5 months ago
                Anonymous

                You get the pegasus shoes from sahasrahla after beating the eastern palace specifically

              • 5 months ago
                Anonymous

                Yes, are you just piggybacking off my point?

              • 5 months ago
                Anonymous

                I am not disagreeing. But my autism did demand that clarification

              • 5 months ago
                Anonymous

                Look at all that fricking word salad pretending you know what the frick you're even talking about. TP doesn't even follow OoT's formula, the over world is segregated into unlockable parts, again how about playing these games instead of larping like you have? You look like a fricking idiot.

              • 5 months ago
                Anonymous

                You sound like the biggest pretentious homosexual on this board

            • 5 months ago
              Anonymous

              >The OoT formula is explicitly about the linearity and lack of deviation.
              You can do the Adult dungeons in multiple different orders

              • 5 months ago
                Anonymous

                Read, Zoomer. Read.

              • 5 months ago
                Anonymous

                >read the post of double digit IQ posters in their entirety
                No

          • 5 months ago
            Anonymous

            >but I find it so strange people "blame" OoT for things the franchise had been doing since ALttP and LA, if not sooner.
            because people shitposting in botw gays don't care about reality, they only want to shitpost
            ever since totk came out and fixed some of botw's giant glaring flaws they've even gotten even more moronic by saying that anything different from botw, at all, is bad
            I'd feel bad for them if I didn't think it was all a bit at this point.

        • 5 months ago
          Anonymous

          >the objective is to complete dungeons using items found in them
          Is that supposed to be a bad thing

        • 5 months ago
          Anonymous

          >"Linear 3D adventure
          This wasn't true for LoZ, AoL, aLttP or OoT.

          • 5 months ago
            Anonymous

            He just hates those games because he cant' speedrun them and skip the whole game by ignoring dungeons. The presence of an intended progression is something most detestable to him.

            • 5 months ago
              Anonymous

              But OoT is one of the easiest games to speedrun.

          • 5 months ago
            Anonymous

            or majora's mask
            and iirc you could dick around in ww after a little while too

            • 5 months ago
              Anonymous

              It's technically true for both MM and WW, in that both games have 2 dungeons that can have their order swapped (GB and ST, Earth and Wind).

          • 5 months ago
            Anonymous

            Note how you have to complete half a temple in order to get the item you need in order to take alternate progression routes.
            Which basically means you can't really call them alternate progression routes because you're just wasting time exiting a half-completed temple to go somewhere else. Just finish the fricking temple.

            • 5 months ago
              Anonymous

              >N-n-no it doesn't count

            • 5 months ago
              Anonymous

              >Note how you have to complete half a temple in order to get the item you need in order to take alternate progression routes.
              Maybe I'm blind, but I can't see that on the map. Which one are you talking about?.
              Either way, I can tell you that you can do Forest, Fire and Water in any order, and you can do Spirit before Fire (but not Forest or Water), and Spirit and Shadow are interchangeable. Ice Caverns can be done whenever, the Well is only gated by Forest Temple, and Gerudo training grounds needs the Bow (Forest) and 1 other dungeon item to complete.
              Once you put those together you get an incredibly flexible order. Child dungeons are linear, much like aLttP's first 3 dungeons. While not the last non-linear game (see MM and WW) it was the last one to really offer you any kind of freedom until ALBW was released.
              And that's the issue people having with saying the OoT formula (it's not OoT's formula btw, it's either aLttP, or more generally LoZ) was stale. They stopped using it properly and games like TP and SS are not examples of the formula.

      • 5 months ago
        Anonymous

        >OOT is just 3D ALTTP
        stopped reading there

        • 5 months ago
          Anonymous

          He's right, you know

    • 5 months ago
      Anonymous

      >died after 2nd game
      Who said that they’re culling the open-word gameplay, are you illiterate?

      • 5 months ago
        Anonymous

        Nobody likes BOTW’s gameplay moron. Instead of having 5-10 large linear dungeons each filled with a variety of interlocking puzzles, they created a wide spread of small-scale puzzles spread throughout the map. This isn’t going to be the permanent formula for the franchise.

        • 5 months ago
          Anonymous

          >Meet Zelda, collect three special items, get Master Sword, rescue Sages from an "alternate world," fight Ganon, win game
          >this derivative formula is considered miles better than anything ToTK/BOTW came up with
          Instead of coming up with something new and original, they just recycled the exact same plot from the last game. How is this considered brilliant?

          • 5 months ago
            Anonymous

            >Instead of coming up with something new and original, they just recycled the exact same plot from the last game. How is this considered brilliant?
            i thought you were trying to defend totk here again
            totk copies botw more than any other game previous

          • 5 months ago
            Anonymous

            That's not the formula, that's just the plot of alttp/oot. The formula revolves around dungeons, items and exploration

          • 5 months ago
            Anonymous

            >Collect minor relics of power
            >Seemingly large confrontation -> Link gets major power up
            >Collect bigger relics of power
            >Final confrontation
            That’s just the progression of most Zelda games anon, maybe the series isn’t for you.

            • 5 months ago
              Anonymous

              >That’s just the progression of most Zelda games anon, maybe the series isn’t for you.
              sorry progression systems were problematic
              we had to remove them to make the game more accessible
              but yes all the people who cry over zelda, to no one's surprise, do not like zelda

              • 5 months ago
                Anonymous

                If anything removing the previous progression made it less accessible. See

                If you wear the default clothing you will very quickly get one shot by almost every mob enemy as the game goes on, frick off with the skill issue shit

                , for an example.

                And yet people overall wanted it more by such a massive margin that these two games have nearly sold more than the entire rest of the series.

              • 5 months ago
                Anonymous

                >Game changes what it fundamentally is to "capture a wider audience"
                >Sells more
                yep

            • 5 months ago
              Anonymous

              Yeah. That progression started with LttP. Zelda doesn't have to stick with that formula forever. BotW/TotK were a refreshing new experience and while i don't want them to make BotW 3, 4, 5...I also don't want to go back to the OoT to SS formula that 3D Zelda was doing for so long prior to BotW.

              • 5 months ago
                Anonymous

                >Zelda NEVER had gated item progression, and never forced you to beat dungeons
                >the evil OOT and its rehashes started that

                What did anon mean by this?

              • 5 months ago
                Anonymous

                Of course all the games had item progression, even Zelda 1 and 2. However LttP was the first to do

                -3 Dungeons to collect 3 Mcguffins.
                -Get Master Sword/major story event.
                - 3 to 7 more dungeons to collect other Mcguffins to access Ganon.

                At least Majora's Mask deviated from that but LttP, OOT, WW, TP, and SS all used that. We don't need OOT 5.0 for the next 3D installment anymore than we need BotW 3.0.

                Besides new tools that are only good for the dungeon they are found in, it was all the same Bow, Boomerang, Hookshot, etc with mild variations.

              • 5 months ago
                Anonymous

                >Besides new tools that are only good for the dungeon they are found in
                I don't understand why nintendo could have just avoided that issue

              • 5 months ago
                Anonymous

                i'd think (slightly) better of botwgays if they accurately called it lttp instead of oot formula
                but they'll never do that, even when the games themselves move on like totk did

              • 5 months ago
                Anonymous

                they should say frick it and make a zelda game similar to dark souls 1, but you use items to get to new areas instead of keys. so oot 5.0

              • 5 months ago
                Anonymous

                i wouldn't mind a zelda game like dark souls as long as they retained link's mobility, don't like feeling like im rollin with bricks on my back

              • 5 months ago
                Anonymous

                good mobility would be nice, fast and fluid combat would be amazing actually. where you can hookshot up on a boss for a few swings, maybe do aerial combos to extent your time in the air, but have to still dodge the boss trying to swipe you down. really i just want a focus on combat and dungeon diving along with exploration. going all in the exploration is what kinda ruins totk/botw for me. i never want to replay either of them again, once you're done exploring then there is nothing left. the combat sucks and there's too much dead space in the level design. kind of an issue with all open worlds, elden ring is the same to me.

              • 5 months ago
                Anonymous

                Zelda has a great world for it too. Imagine Volvagia as a Souls boss.

              • 5 months ago
                Anonymous

                yeah there's some real potential for cool fights even if they want to rehash older ones. i hope that the switch 2 hardware allows them to improve the combat for the next game..

    • 5 months ago
      Anonymous

      Not a single game ever did the OOT formula other than OOT.

      Nintendo literally hasn't topped OOT or Majora.

      Just give me 8 giga hype temples to conquer and a true heroes journey tale.

      • 5 months ago
        Anonymous

        >Not a single game ever did the OOT formula other than OOT.

  5. 5 months ago
    Anonymous

    Can't wait for The epic of Zorborb: Sweat of Town.

  6. 5 months ago
    Anonymous

    Good

  7. 5 months ago
    Anonymous

    Can't wait for linear garbage with zelda-tier difficulty and plot and a focus on ""dungeons"".
    We're in for a shitshow

    • 5 months ago
      Anonymous

      Totk was babby level easy

      • 5 months ago
        Anonymous

        >implying
        Just look at this masterful craft of zelda puzzle design.

        • 5 months ago
          Anonymous

          This is just a sidequest to introduce the mini stable mechanic. This is the most disingenuous board around

          • 5 months ago
            Anonymous

            >we need tutorial sidequests 50 hours into the game

            • 5 months ago
              Anonymous

              ?? You get the sidequest after completing the first dungeon. Do you have any actual complaints you can express without webms?

              • 5 months ago
                Anonymous

                Yeah, and they never stop. No matter what point in the game you're at, the game vomits glorified tutorials in your face. No challenge, no skill required, just cinematics and cutscenes showing you things that you should already know how to do. it reminds me of my playthrough of BOTW.

                >shrines and koroks that NEVER challenged me, and never even scaled to my challenge level, regardless of which divine beasts I beat
                >sidequests that were braindead fetch quests and often gave me crap I didn't need, especially if I held off on doing them

              • 5 months ago
                Anonymous

                I’m sorry that happened to you, anon. Would you like a tissue?

              • 5 months ago
                Anonymous

                Nah, I'm fine. It helps me when I play far better open world games. Ones that don't fall into the trappings of BOTW and TOTK.

              • 5 months ago
                Anonymous

                Such as?

              • 5 months ago
                Anonymous
              • 5 months ago
                Anonymous

                >2d
                >open world
                kek

              • 5 months ago
                Anonymous

                If I had said Minecraft (which I also enjoy) you'd call it bad too, likely for another shallow reason.

              • 5 months ago
                Anonymous

                no, minecraft is good and terraria is godlike its just funny to call terraria an open world game

              • 5 months ago
                Anonymous

                Terraria isn't open world. The devs also disabled a lot of the freedom in choosing your path through the game. Not saying it's a bad thing since I fricking hate the Reaver homosexuals who force us into Hardmode instead of playing the damn game, but there's very much a progression system in Terraria. It's the best example I can point to when I'm telling people why choices matter.

              • 5 months ago
                Anonymous

                no, minecraft is good and terraria is godlike its just funny to call terraria an open world game

                It's open world in the ways that matter. You can explore the whole map and pretty much get anywhere that you want, if you're willing to invest the time and effort into it. You can even sequence break into the dungeon and lihzard temple if you want. The only thing is that you still have to follow a certain progression if you want to affect the world in certain ways. Like you can get the loot from the dungeon if you know what you're doing, but if you don't kill Skeletron first, you have to deal with the dungeon guardians. Things like that matter to me in an open world game. No forced mandatory tutorials, no cinematics constantly shoved in the player's face, I'm not even asked to babysit NPCs. You can play the whole game without even meeting an npc for the most part, and the only one you might need is the guide for WOF spawning, and besides that you can just lock him up in an outhouse underground.

                It's got freedom in the ways that matter.

                Anon, it’s just dialogue and a loading screen… I think you’re losing touch with reality here.

                Care to explain why 90% of the webm is spent on a loading screen? What in the hell do you need that justifies such a long time?

              • 5 months ago
                Anonymous

                The switch is the weakest console on the market and every single game since botw in 2017 has suffered because of it

              • 5 months ago
                Anonymous

                Don't reply to ACgay, he's a delusional obsessed moron

              • 5 months ago
                Anonymous

                That's why I'm enjoying the recent backlash TOTK is receiving. I've even found threads on Reddit where a good portion (more than 50%) of the redditors are harshly criticizing the game, and as far as I know, redditors are usually much more complacent about the products they consume.
                I don't want Nintendo to go back to the old formula, though, I just want them to learn how to make a decent open world that isn't a big playground for morons.

              • 5 months ago
                Anonymous

                You should go back and stay there.

              • 5 months ago
                Anonymous

                In fact, it's a very appropriate place for you. There you can downvote people who criticize the products you've consumed. You'll like the place.

            • 5 months ago
              Anonymous

              The most intriguing is that this is considered a sidequest in the first place.

              I get the impression it was added later on in development because nobody figured out the Korok puzzles using the exact mechanic. So they disabled the mini-stable and made you have to do a Korok puzzle to enable it.
              And the best part is that a shitload of players still never realized that there were Korok puzzles exactly like it.

          • 5 months ago
            Anonymous

            The most intriguing is that this is considered a sidequest in the first place.

            • 5 months ago
              Anonymous

              This leads to you finding his horse, causing the mini stable to show up. The “side quests” are generally smaller than the “side adventures”. The game distinguishes between the two. Anything else?

              • 5 months ago
                Anonymous

                Anon, the "quest" consists of taking a board, lifting it up and placing it on the roof of the stable, a 3-second procedure whose solution is self-evident. Do you understand why this shouldn't be called a quest?
                When you open a door in DOOM, do you think you're completing a quest?

              • 5 months ago
                Anonymous

                The “SIDE quest” here has a narrative. The mans stable is broken. You help fix it. He notices his horse is gone. You help find it, return it to him. He gracefully lets you keep the horse and opens up the stable for you. It’s a comfy quest thats designed for players for all skill ceilings, in the case that a player may not even have a horse yet and has trouble catching them. (This horse in particular is named “spot” so anyone can distinguish it)
                Side quests in video games consist of deivering fricking groceries to NPCs. Get out of here with your elementary school semantics.
                Opening a door contributes to progression, it enhances your quest. Doors are literally used to emhance narrative in games such as resident evil. Do you even THINK about the games you play? Do you PLAY video games? Or are you only able to complain on imageboards about your incomprehension of general design concepts? I would consider suicide in your circumstance.

              • 5 months ago
                Anonymous

                >this sidequest needs 50 hours of cutscenes so you can put a plank on a ceiling

                Full on movieshit.

              • 5 months ago
                Anonymous

                Anon, it’s just dialogue and a loading screen… I think you’re losing touch with reality here.

              • 5 months ago
                Anonymous

                >I think you’re losing touch with reality here.
                You're replying to ACgay, he lost touch with reality years ago.

              • 5 months ago
                Anonymous

                Nintendo is definitely stuck in the mid 2000s when it comes to those "cutscense" where the camera lingers on what you just did. but you're exaggerating the issues. it's an early quest too.

              • 5 months ago
                Anonymous

                This is ontop of the entire tutorial, which started the game with a walk-and-talk section, followed by an unskippable cutscene, and then that's followed by a very strict and frankly boring tutorial. The game does not start off on its best foot.

              • 5 months ago
                Anonymous

                >it's an early quest too.
                There's no such thing as "early anything" in TOTK. You can be playing for 150 hours, and enter a shrine that is a stealth tutorial, for example. This is the biggest problem with the game, in my opinion. The world should be built in such a way that some places are made for you to explore later in the game, even if they are accessible if the player really wants to visit them.

              • 5 months ago
                Anonymous

                You're wrong, though. Those are considered two different quests, one is to bring the horse, the other is to repair the stable.
                And there's a side-quest in the game which is literally opening a door, lol.

          • 5 months ago
            Anonymous

            I never even finished this quest and I put 180 hours into TotK. I fricking love this game. Easy GOTY.

        • 5 months ago
          Anonymous

          wait is that what those random piles of wood everywhere are for
          I was wondering what they were for and I'm like halfway or more done the game

      • 5 months ago
        Anonymous

        I died more in TotK/BotW than I did in every other Zelda game combined, and that's including the first 3 which made up 99% of my non-TotK/BotW death count. Never died once playing TP or SS.

  8. 5 months ago
    Anonymous

    It will be in the Twilight world.

  9. 5 months ago
    Anonymous

    I'd like to see cities and towns in the next game. I do not want a bigger map. I want a more densely packed one with more monsters and events.

  10. 5 months ago
    Anonymous

    The fact that they can't be definitive about this is deeply concerning

  11. 5 months ago
    Anonymous

    But if its going to be the same old open world garbage anyway, then it doesn't really say much.

    • 5 months ago
      Anonymous

      Zelda was always open world, OoT was just a bad one. Shut up and get over it.

      • 5 months ago
        Anonymous

        t. contrarian homosexual trying too hard to troll

        • 5 months ago
          Anonymous

          The only contrarians here are literal ape-level IQ morons like yourself who didn't see the series taking BotW's direction long before BotW was even announced.

        • 5 months ago
          Anonymous

          [...]

          Not him, and I don't think Zelda was always open world (LoZ to ALttP was all of 8 years and 3 games), but OoT is a bad game.

          • 5 months ago
            Anonymous

            >shitposter ignoring LA again

            • 5 months ago
              Anonymous

              What does Link's Awakening have to do with anything?

              • 5 months ago
                Anonymous

                it's a zelda game that came out 5 years before oot, which goes against the "oot formula" narrative you moronic cretins have spouted for ages

  12. 5 months ago
    Anonymous

    This just means it's not going to literally be in the same map. It's going to be the same gameplay style.

    • 5 months ago
      Anonymous

      Yeah they're gonna flip the map Left=>Right and recolor the biomes in reverse and call it a day.

    • 5 months ago
      Anonymous

      The funny thing is that it really has to be the same map. BotW's map is literally just the map of every other map combined into one. You can basically overlay every other map on top of it because they've always used the same world, just different parts of it at different times.

  13. 5 months ago
    Anonymous

    >no more open world

  14. 5 months ago
    Anonymous

    No shit, did anyone seriously think otherwise? They've said from the beginning that TotK was an attempt to perfect what BotW did in the same world so obviously they're not going to do the same thing twice. Literally every Zelda game is an experiment in some way.

  15. 5 months ago
    Anonymous

    Honestly the game was a massive disappointment on almost all levels, and it's the reality is that many are unwilling to face or admit it due to stupid peer pressure.
    When it came to other big releases BotW and Elden Ring, people were talking feverishly about those games for MONTHS, even YEARS after their initial release. But with TotK, the hype and discussion dropped off massively after just 2-3 months outside of people posting their meme contraptions and korok torturing devices, the vast majority of players weren't discussing the game in an in-depth manner - like sharing tips & strats, their builds, their most memorable experiences in the game, so on and so forth. Especially when 2 fans + steering stick hover scooter became the go-to device for 95% of the game.

    Meanwhile, most of the discussion generated by hardcore fans was were just complaints about the terrible incoherent story (told through flashbacks again) and how it completely messed up the previously established timeline as well as the barebones combat that had almost zero changes since the first game, not even a single new weapon class with new attack animations.
    It was by no means a bad game, but considering the context of a 6 year wait, it's a nothingburger. It's a testament to modern-Nintendo quantity over quality mindset.

    • 5 months ago
      Anonymous
    • 5 months ago
      Anonymous

      >6 year wait
      >quantity over quality
      ???

    • 5 months ago
      Anonymous

      >Honestly the game was a massive disappointment on almost all levels, and it's the reality is that many are unwilling to face or admit it due to stupid peer pressure.

      Nope. TotK is one of the best video games ever made. Name a better action adventure game this year. You cannot.

      • 5 months ago
        Anonymous

        RE4
        Alan Wake 2
        Jedi Survivor
        Dead Space
        Lies of P
        Lords of the Fallen
        Remnant 2

    • 5 months ago
      Anonymous

      >not even a single new weapon class with new attack animations.
      This bullshit here is why my hype died; no new weapons, no hammers except for the bullshit glue-on gimmick and you can't even use a cool elemental hammer because the endgame demands you use silver horns to have a chance to take on Silver Lynels.

      >Mobilegay can't even read 219 words

      • 5 months ago
        Anonymous

        Nobody cares about your pretentious blog, homosexual.

    • 5 months ago
      Anonymous

      This sums it up.
      Tears is great. It's fun. The new systems are neat. But that's it. The wait from Breath to Tears was longer than SS to Breath. And we didn't get a massively new map. We didn't get a new engine or many new assets. We got a lot of cut and pasted content, identical progression and presentation, and most of what's new has little substance.
      This game took Nintendo at LEAST 5 years to make if you use E3 2019 as the starting point (which is being generous).
      It doesn't feel like they have much to show for it except for Ultrahand and Recall. The sky is empty (despite being the focus of marketing) and the Depths may as well not exist.

      • 5 months ago
        Anonymous

        >The wait from Breath to Tears was longer than SS to Breath. And we didn't get a massively new map.
        Nobody is going to be thinking about this 5 years from now. "Waaaah I had to wait this long" has nothing to do with the quality of a game, it's a meaningless complaint.

        • 5 months ago
          Anonymous

          people should. botw was praised despite lacking many features expected as Zelda staples. after 6 years, hype exploded and botw became the game of the decade. why wouldn't people consider the hype factor that was also there for totk? Nintendo clearly did since they've been riding on nostalgia and hype since the early 2010s

          • 5 months ago
            Anonymous

            No, they shouldn't. If you factor """hype""" into your judgment of any game at all then you have the mind of a fricking fifteen year old and are part of the problem.

    • 5 months ago
      Anonymous

      >not even a single new weapon class with new attack animations.

      You're entire post is laughable bullshit but this one comment shows what an utter moron you are.

      1) animations are not gameplay (you don't understand the difference because you're an idiot

      2) the game let's you create any weapon you want (which IS gameplay)

      Don't even bother responding to me you clown shows moron.

      • 5 months ago
        Anonymous

        animations are a part of gameplay, however, if not gameplay itself.

        • 5 months ago
          Anonymous

          Look at the original DotA. It took all its models and animations from Warcraft 3 even though the skills, and how you use them, are functionally entirely different.

          • 5 months ago
            Anonymous

            not sure if using a literal mod is a good example if you're trying to defend the game. .

      • 5 months ago
        Anonymous

        >1) animations are not gameplay
        lmao of course a ninten-year-old would write something this fricking stupid

      • 5 months ago
        Anonymous

        >do all this
        >takes longer to kill and drops worthless horns and items

      • 5 months ago
        Anonymous

        >that framerate chug and menu hopping

        >do all this
        >takes longer to kill and drops worthless horns and items

        anyone got the korok wemb

        • 5 months ago
          Anonymous

          This webm?

          • 5 months ago
            Your Anal Nightmare

            If I'm being honest, if I do play this game ever, I'm not going to frick around with that Lego shit.

          • 5 months ago
            Anonymous

            This webm feels disingenuous.

            • 5 months ago
              Anonymous

              TotK seethers in general are disingenuous, it's basically their whole identity.

            • 5 months ago
              Anonymous

              TotK seethers in general are disingenuous, it's basically their whole identity.

              how so?

          • 5 months ago
            Anonymous

            It's a make-your-own-fun game. Definitely good for some people but not for me, gets tiring so fast

            • 5 months ago
              Anonymous

              Wanna know what else is make-your-own-fun? Play-Doh.

      • 5 months ago
        Anonymous

        I didn't see single new weapon type in this webm, tendie

      • 5 months ago
        Anonymous

        >Game introduces a building mechanic
        >99% of the enemies in the game have no ways of dealing with the player's buidings

    • 5 months ago
      Anonymous

      but considering the context of a 6 year wait, it's a nothingburger.

      Agree with everything and especially this. If it was made in, say, 2 years I think I'd look at it more leniently.

    • 5 months ago
      Anonymous

      quality post, have a (you)

    • 5 months ago
      Anonymous

      >stupid peer pressure.
      I've been seeing some pushback against TotK now that it came out of the TGA with only one award that wasn't even the big one.

      • 5 months ago
        Anonymous

        It got a pity award that was far more deserved by either RE4 or Lies of P, those being far more action-adventure than Totk, a game that's mostly casual exploration and the mediocre button mashing combat.

    • 5 months ago
      Anonymous

      I will never get over the fact that we waited 6 fricking years for a $70 dlc. Its actually unforgivable.

      • 5 months ago
        Anonymous

        It almost seems you don't like the "press f to fall" mechanic.

  16. 5 months ago
    Anonymous

    No shit they're not using the same map again. It's still going to be open world and physics based. They're not going back to the shitty OoT formula.

  17. 5 months ago
    Anonymous

    I hope they get rid of the fricking ubishit towers and make caves more interesting.
    Also nerf traveling speed really badly, BOTW had it almost perfect.

    • 5 months ago
      Anonymous

      This sounds stupid but I want to go back to parchment maps. I want maps to be vague with details until you fill them in by walking there.

  18. 5 months ago
    Anonymous

    >every future Zelda will have ugly decayed weapons to justify the fusion mechanic
    >every future Zelda will have le ancient mysterious race with advanced technology for towers, shrines and gadgets
    >every future Zelda will have the story told through collectable flashbacks

    • 5 months ago
      Anonymous

      I can see why soo many OG Zelda fans have migrated to FROMsoft games as well as metroidvanias.

      • 5 months ago
        Anonymous

        I'm an OG fan and love BotW/TotK. If what you're saying is true then SS would have universal claim since it's a hallway simulator like the games you mentioned.

      • 5 months ago
        Anonymous

        Funny I just got myself Elden Ring to try it out and see what all the fuzz is about.

      • 5 months ago
        Anonymous

        >tfw you're a Metroidvania fan that migrated to Zelda because of Breath of the Wild
        I can't stop winning. 2024 is the year of Metroid Prime 4.

    • 5 months ago
      Anonymous

      Holy frick I wont be able to take another one of those. Just make weapons and armors more interesting even if it means having less of them.

      >inb4 people defending le ebin loot routes for weapon respawn or that the majority of the weapons you use are rusty shit + some random horn til this day

    • 5 months ago
      Anonymous

      BotW was the trigger being pulled on the Zelda franchise

  19. 5 months ago
    Anonymous

    I'm glad that BotW exists but I hope this is true as well

  20. 5 months ago
    Anonymous

    They should not have even made ToTK
    The moment people realized it was the same world killed a ton of the hype a new Zelda game usually has
    I'm sure Nintendo realized this

  21. 5 months ago
    Anonymous

    Welp, I guess I'll just have to wait for modders to make a 'hyrule restored' mod.

    Seriously did no one else want to see a functional castle town?

  22. 5 months ago
    Anonymous

    The amount of unhinged seethe this game generates is testament to Nintendo supremacy

  23. 5 months ago
    Anonymous

    I’ll hopefully be off this site by then but I can’t wait until the next Zelda comes out and is relentlessly shat on here even if they adapt the oot formula again

  24. 5 months ago
    Anonymous

    how would you guys have rated TOTK if it was a 40 dollar DLC.

    • 5 months ago
      Anonymous

      much better considering all it does is finish up some of the incomplete mechanics and ideas in botw. a 6/10 dlc

  25. 5 months ago
    Anonymous

    >When asked about Ultrahand's return in future titles, they insisted that Tears is Ultrahand, and they want to "create something new" when approaching new titles, so it won't be seeing a return.
    >A sequel won't be coming to TotK. They believe they've exhausted "the possibilities of what we could put into that [BOTW's] world." Also a reaffirmation that DLC won't be coming either.
    >Regarding the timeline, they recognize that fans enjoy making theories and discussions. When weaving that into their games however, it's something they consider "to an extent", but not to the point where the development process may be restricted or constrained.

    • 5 months ago
      Anonymous

      they must really be creatively bankrupt if it took them 5 years to add a grabby hands, a smattering of sky islands, and a underworld

      The new Zelda formula has only been around for 2 games and I'm already sick of it

      im not, all the 3d zeldas before it were too derivative of a link to the past (oot was practically a remake of alttp) with majora being the most creative they got with it without:

      being a rushjob with tons of cut content like ww
      being a remake of oot like tp
      being a wagglefest like ss that feels like they ran out of money 2/3rds through with how much recycled content there is

      • 5 months ago
        Anonymous

        its possible that making the gimmicks work took them a frickload of time.
        like at best its extreme waste of resources.

    • 5 months ago
      Anonymous

      To be honest Ulttahand is two generations old since Gary's Mod. I want something like magic rope to take advantage of physics via pulley systems. Would also allow the Hookshot to come back as it uses rope physics.

  26. 5 months ago
    Anonymous

    The new Zelda formula has only been around for 2 games and I'm already sick of it

    • 5 months ago
      Anonymous

      Three. The "give the player all the special abilities at the start and let him choose his way through the world" formula started with A Link Between Worlds.

      • 5 months ago
        Anonymous

        Wait a minute.
        You're fricking right.

  27. 5 months ago
    Anonymous

    3 games was enough tbh, what more could they do with it? Just go back to a dungeon focused game instead of mini dungeons that feel like some kind of tech demo

  28. 5 months ago
    Anonymous

    It's going to be another Ubisoft open world with no dungeons, don't get your hopes up

  29. 5 months ago
    Anonymous

    My autism can't handle korok seeds.

    • 5 months ago
      Anonymous

      It's okay, neither can ACgay's tism.

    • 5 months ago
      Anonymous

      self control is the most important skill you'll ever learn in your life

  30. 5 months ago
    Anonymous

    Why not?
    They could change the position of the 1000 Koroks again, invent some new environment, I don't know, a water environment, copy and paste it into every body of water in the game, and release the same game again, but now with a third Hyrule creation myth, a third ancient race of founders, a third Zelda now trapped in a singularity, a third Master World, etc.

  31. 5 months ago
    Anonymous

    >slowpoke.png
    that "news" is already weeks if not months old

  32. 5 months ago
    Anonymous

    Why would you thank something you’ve never experienced?

  33. 5 months ago
    Anonymous

    from software will handle the next zelda

    • 5 months ago
      Anonymous

      lmao you will have to endure elden ring DLC for 10 years until they make the sequel

  34. 5 months ago
    Anonymous

    For me, TotK was everything I wished BotW was. It having the same map but remixed didn't bother me at all.

  35. 5 months ago
    Anonymous

    Yeah no shit. Nearly every Zelda game has a new setting and theme. Its how they keep the series fresh.

  36. 5 months ago
    Anonymous

    finally

  37. 5 months ago
    Anonymous

    What about an underwater zelda

    • 5 months ago
      Anonymous

      Atlantis-style underwater society or a flooded post apoc - Never mind, do the former. Enough of the apocalyptic shit.

      • 5 months ago
        Anonymous

        Windwaker sequel

        • 5 months ago
          Anonymous

          Phantom Hourglass

        • 5 months ago
          Anonymous

          I want that to be an inbetween game where Link and Tetra explore more of the sea and find a bunch of new islands and some lands with scattered societies who eventually come together and lay the foundation for new Hyrule. Fishing, spelunking, naval battles, underwater movement, you name it. Hell, I'm mad Wind Waker had the iron boots and a setting that took place in the sea but no underwater shenanigans with the iron boots or in the boat, your boots become an entire diving suit.

          Phantom Hourglass

          We know that, genius. He's talking another game after PH but before ST. Plenty of time to squeeze in an adventure or two.

      • 5 months ago
        Anonymous

        I want to see pre-apocalypse Zelda where the leaders of the kingdom are so corrupt they enable Ganon to return.

  38. 5 months ago
    Anonymous

    >S-SORRY OUR GLORIFIED DLC DIDN'T WIN AWARDS, WE WON'T DO IT AGAIN
    Baldur's Gate 3 winning literally saved Nintendo, that's funny.

    fricking KNEEL

    • 5 months ago
      Anonymous

      Anon this interview happened before the TGAs.

      • 5 months ago
        Anonymous

        it's all part of the script.

      • 5 months ago
        Anonymous

        >the the game awards

  39. 5 months ago
    Anonymous

    Good, we are healing again.

  40. 5 months ago
    Anonymous

    The Zelda franchise is over then. There's no point even going on.

  41. 5 months ago
    Anonymous

    I hope they continue the botw formula for the next game because I prefer it over the old 3D zeldas

    • 5 months ago
      Anonymous

      I hope they progress the series by incorporating classic Zelda features in to the open world. basically a oot/tp style game with dark souls level design in a larger scale.

    • 5 months ago
      Anonymous

      Shit taste

  42. 5 months ago
    Anonymous

    Well of course they won't make a sequel. It's prequel time.

    • 5 months ago
      Anonymous

      If there's one lesson you should have taken from totk, it's that they really don't give a shit about the setting.

    • 5 months ago
      Anonymous

      >Link saves Zelda by absorbing Ganondora's power into his arm and then linking with the stone in her
      I'm sorry what?

      • 5 months ago
        Anonymous

        It's what should've happened.

        There was no reason the ghosts had to reappear to restore Zelda. His arm had the ability to absorb sage stone power as was shown 5 fricking times in the story and Ganondorf had a shit load of it.

        Instead they left her the story with her pretending a bunch of useless turds who needed ghosts to save her can help her moving forward.

        • 5 months ago
          Anonymous

          I'm having trouble figuring out how absorbing Ganondorf's power is going to somehow save Zelda

  43. 5 months ago
    Anonymous

    >the legend of zelda - smells of the dilation

    • 5 months ago
      Anonymous

      >The Legend of Zelda (2017) and The Legend of Zelda 2
      Stay gatekept though.

      • 5 months ago
        Anonymous

        >look, the games were totally callbacks to Zelda 1!
        Interesting. How do you skip all the dungeons and rush right to ganon? And where's the mandatory, unskippable tutorial?

        • 5 months ago
          Anonymous

          The mandatory tutorial area is necessary for the scope of the game. You can still breeze past it, but the game needed some way to introduce all of its mechanics early on rather than just tossing you out into the world. That's just a modern reality of developing games. You can't just throw people in the lake and say "sink or swim".

          See: the dev commentaries in Half-Life 2 for further reading.

          • 5 months ago
            Anonymous

            >You can't just throw people in the lake and say "sink or swim".
            I disagree.

            • 5 months ago
              Anonymous

              >>You can't just throw people in the lake and say "sink or swim".
              IDK man the DS1 'tutorial' is fricking ass and makes the game way worse because it doesn't tell you how shit actually works meanwhile the Sekiro tutorial is nice and fast and teaches you the basics of the game

              • 5 months ago
                Anonymous

                >DS1 'tutorial' is fricking ass and makes the game way worse because it doesn't tell you how shit actually works
                It filters the casuals who want everything spoonfed to them. If anything the game should've punished them even more.

            • 5 months ago
              Anonymous

              I mean, you COULD let them sink or swim, but then people will complain and your game will lose popularity. There is such a thing as over-tutorializing (see: M&L Dream Team), but games ought to have short tutorial sections to teach you the ropes.

              Rabi-Ribi is so perfect because you can skip a lot of the tutorial if you know mechanics you learn way later in the game. If you're replaying it, you'll know how to wall jump your way out of the tutorial and get into the real game. If only more games could copy that.

      • 5 months ago
        Anonymous

        >The Legend of Zelda 2
        It was just called Zelda 2: The Adventure of Link.
        I think it's literally the only one that doesn't have "The Legend of Zelda" as part of the title.

      • 5 months ago
        Anonymous

        What is this from, anon?

        • 5 months ago
          Anonymous

          Nintendo's channel. They put up a behind the scenes video around the time BotW released.

          • 5 months ago
            Anonymous

            Oh nice, will watch it. Thanks.

        • 5 months ago
          Anonymous

          Here we go, I just went and grabbed them.
          Specifically it was from

          but they also had ones on other parts of the process:

      • 5 months ago
        Anonymous

        >some guy recreated the prototype for fun
        >nintendo sued him into the ground

        • 5 months ago
          Anonymous

          Did someone? Never heard about it.

          • 5 months ago
            Anonymous

            https://linziofficial.itch.io/breath-of-the-nes-zelda-fangame

      • 5 months ago
        Anonymous

        >yeah, im trans
        im sorry 4 u anon

      • 5 months ago
        Anonymous

        Zelda 1 and BotW are absolutely nothing at all alike

        • 5 months ago
          Anonymous

          Okay but Nintendo disagrees

  44. 5 months ago
    Anonymous

    Translation: Don't worry people, we're not gonna use the same overworld a third time, expect the next open air game in 6 years.
    The fact that they have to clarify this is baffling.

    • 5 months ago
      Anonymous

      They have to clarify it because it likely means going to shit now since it contains all of the existing Hyrule maps.

      Leaving Hyrule should not happen.

  45. 5 months ago
    Anonymous

    https://arch.b4k.co/v/search/image/XfCBypbeAz2oOiZ0L7gyAw/
    oh great a schizo is here

    • 5 months ago
      Anonymous

      That's ZeLinktroony

      • 5 months ago
        Anonymous

        I have nothing to do with Zelink. I just like pointing out they never liked Zelda.

        https://arch.b4k.co/v/search/image/XfCBypbeAz2oOiZ0L7gyAw/
        oh great a schizo is here

        One person telling people they've been gatekept because they have also has nothing to do with schizophrenia when the thing is true of multiple people as you can tell by their "arguments".

    • 5 months ago
      Anonymous

      Nobody is as bad as this schizo:
      https://arch.b4k.co/v/search/image/ju1tVXK46QnciT_teJFcMw/

      • 5 months ago
        Anonymous

        wanna bet?
        https://arch.b4k.co/_/search/image/sRbRGxczk9bT4ouLrbjSNw/

  46. 5 months ago
    Anonymous

    FINALLY

  47. 5 months ago
    Anonymous

    I don't understand why this board is still having a meltdown over this game, fricking spawned a handful of new schizos to shit up the board.
    I just don't feel strongly about the game at all I thought it was just ok. Zelda was always a average to mediocre series

    • 5 months ago
      Anonymous

      Nah Ocarina and Majora are great.

    • 5 months ago
      Anonymous

      Jesus... Can't you frogposters just... Shut. The frick. Up. For once...? It's like every time you click that post button, it's almost the most mundane and idiotic shit in the thread.

    • 5 months ago
      Anonymous

      This, but I actually liked the earliest Zeldas and the recent ones. Everything between '96 and '16 was mediocre to bad.

      Nah Ocarina and Majora are great.

      They weren't. MM is a great story with wonderful atmosphere, but the gameplay isn't great. Can't say much of note about OoT at all.

    • 5 months ago
      Anonymous

      It’s just OoT cultists acting like unbearable spergs again, nothing’s changed.

    • 5 months ago
      Anonymous

      true, I also think its cringe when people talk about this games lore as if Nintendo was cooking some Tolkien shit
      like they so clearly dont give a frickt about story when its ''just kill green man''

      • 5 months ago
        Anonymous

        That's always a very disingenuous argument. Everyone knows Zelda's setting is very fluid.
        But it's also incorrect to assert that Nintendo never added nods to previous zelda games or made little connections. Spectacle Rock appears in so many games because Nintendo wanted to, not because there was some obligation.
        It also ignores the potential value in the story of the individual games -- ignoring the larger context of the franchise. People like OoT's coming of age tale, people like Midna's story in TP even when those facets of the games don't tie into some tolkien-esque epic fantasy story.

        • 5 months ago
          Anonymous

          >That's always a very disingenuous argument. Everyone knows Zelda's setting is very fluid.
          yes, because it usually changes
          with little exception each game has a drastically different setting, loz/loz2 is one of the few times where it's the same setting, and even ones where it's close like oot/mm and ww/the ds games are vastly different
          botw>totk is the game taking place ??? time later except all of the guardian stuff disappeared and outside of that room at the school the first game is barely ever mentioned, since you have to do all the stuff about new ganondorf instead of the calamity

        • 5 months ago
          Anonymous

          Similar things always appeared because it was always different parts of the same map across time. BotW's map is just all of Hyrule combined. There literally is nowhere else to go but not Hyrule in this formula if they aren't going to use the same map anymore because it is all of the existing maps save MM and LA.

  48. 5 months ago
    Anonymous

    I honestly feel like we're headed towards the same state as were in After Skyward Sword and A Link Between Worlds came out.
    BotW game Zelda a another time to shine in the public consciousness, but I feel like now it's going to wane again.

    • 5 months ago
      Anonymous

      >to shine in the public consciousness
      Who gives a shit about that? The thing that matters is whether the games are good not whether it sells x million or y million

      • 5 months ago
        Anonymous

        Every time I see this thumbnail I think it's some HL2-like model. And then I expand the image.

      • 5 months ago
        Anonymous

        BotW will be remembered because it has some merit, but public interest in Zelda will fade again because Totk failed to be a proper follow-up.

        • 5 months ago
          Anonymous

          >but public interest in Zelda will fade again
          You're not articulating why this matters. I don't own Nintendo stock, sales figures for the next Zelda game don't affect me at all

          • 5 months ago
            Anonymous

            it matters if you want to talk about zelda on Ganker.
            I should have added more context to my initial post. I was being reminded of the near total lack of interest in the Zelda franchise experienced on Ganker from Skyward Sword's until BotW's release. Only slightly picking up when ALBW and Hyrule Warriors came out.

      • 5 months ago
        Anonymous

        >The thing that matters is whether the games are good
        Apparently not since you guys jerk off the braindead shit for 9 year olds that is/was pre-BOTW Zelda. The design-philosophy they're doing/going for now for the series is an OBJECTIVE improvement.

        • 5 months ago
          Anonymous

          >if I state my opinion and say it is OBJECTIVE that makes it true

          • 5 months ago
            Anonymous

            No, it's a fact. I played the games when I was past the age of 9 and have no real emotional-attachment to Nintendo, therefore I don't suffer from delusion and pretend they were anything more than 7/10 adventure games for children. The only above-average thing most of the series had was the music. MM being good on music and atmosphere.

            They have no design philosophy now, that's the problem, but you've spent so long screeching that even nintendo has move passed you and has slightly improved the game with totk.

            Nah the next Zelda games will follow BOTW's design-philosophy.

            >braindead shit for 9 year olds
            how is that not still the case?
            I mean that honestly. Do you really think nintendo stopped designing their games for children?

            >how is that not still the case?
            Really, Zelda was one Nintendo franchise to have actually gotten less casual, rather than more like all the other Nintendo franchises like Mario. Still pretty braindead most times, but compared to before? Might as-well be Dark Souls.

            • 5 months ago
              Anonymous

              >Nah the next Zelda games will follow BOTW's design-philosophy.
              they have already changed the philosophy, because botw's was dogshit
              this is not an argument, you can go load up totk and see they put actual game design in it as opposed to botw

              • 5 months ago
                Anonymous

                TOTK design isn't any more different. It's still open-ended and freedom focused. You probably just believe otherwise because there's a tiny bit more story-focus and "muh dungeons" are emphasized more.

              • 5 months ago
                Anonymous

                >Totk's design isn't any different
                >They just changed it to have more of an actual game and story
                thank you for agreeing with me anon

              • 5 months ago
                Anonymous

                >>They just changed it to have more of an actual game and story
                NTA but TOTK
                >still has a story that happened in the past and is told through optional flashback cutscenes found throughout the map
                >still lacks true dungeons and replaces them with 100+ shrines

              • 5 months ago
                Anonymous

                yes anon, more of one
                2 is greater than 1
                i honestly have no idea how people defended the blights, one of the worst cases of copy paste for enemy design there's been

        • 5 months ago
          Anonymous

          They have no design philosophy now, that's the problem, but you've spent so long screeching that even nintendo has move passed you and has slightly improved the game with totk.

        • 5 months ago
          Anonymous

          >braindead shit for 9 year olds
          how is that not still the case?
          I mean that honestly. Do you really think nintendo stopped designing their games for children?

  49. 5 months ago
    Anonymous

    Why? Zelda was a boring as frick series prior to BotW. Not that Breath and Tears are even that good, but they at least broke the mold from endless rehashes of LttP or OoT which weren't even that great for their time.

    • 5 months ago
      Anonymous

      Do you guys not have any kind of reading comprehension? They're saying that there won't be another game in the BOTW/TOTK world/setting. Not that the the next game won't be open-world/open-ended in design and whatnot like BOTW.

  50. 5 months ago
    Anonymous

    id fricking hope so, the story is over

  51. 5 months ago
    Anonymous

    ELDEN CHADS?
    BALDUR'S CHADS?

    WE
    FRICKING
    WON

    • 5 months ago
      Anonymous

      >Won GOTY from the same people who gave The Last of Us 2 GOTY
      That's like winning the Nobel Peace Prize after Obama won it for being black. There's always going to be an asterisk next to that "victory".

      • 5 months ago
        Anonymous

        Fans praised BOTW for winning the journo awards, and now their next excuse is that "w-well the TGAs weren't always woke" ignoring how they worshipped Overwatch a year prior.

        • 5 months ago
          Anonymous

          Is Overwatch really that woke? Every character looks like a porn actor.

          • 5 months ago
            Anonymous

            >Is Overwatch really that woke? Every character looks like a porn actor.
            when's the last time you looked at the game anon
            not to mention that even the original roster was literally designed with a fricking chart for how gay, black, and stupid you are

            • 5 months ago
              Anonymous

              Is Overwatch really that woke? Every character looks like a porn actor.

              Fans praised BOTW for winning the journo awards, and now their next excuse is that "w-well the TGAs weren't always woke" ignoring how they worshipped Overwatch a year prior.

              Overwatch wasn't woke in 2016. Blizzard explicitly woke-ified it over time to try and draw away attention from their sexual harassment allegations. On release, there was 1 black guy, 1 lesbian (who everyone added into straight porn anyways), and everyone else was White/Asian and straight or a robot (or monkey).

              • 5 months ago
                Anonymous

                >Overwatch wasn't woke in 2016.
                anon those characters are in the base game and that metric has been in usage before the game came out

              • 5 months ago
                Anonymous

                It's funny because Zarya is basically the only female in Overwatch that isn't bi or gay at this point. Well, her and Dva.

              • 5 months ago
                Anonymous

                Curious how you ignore the other elements that made it woke, such as how it completely gutted everything good about arena shooters so it could be a safe space hugbox, where you could be literally banned for not playing the meta.

                >YOU CAN'T HAVE FUN, YOU MUST PLAY IT EXACTLY THIS WAY, BANNED!

                And need I remind you that, ON RELEASE, you could be banned from the game for spamming emotes or for any kind of "toxic behavior"? this included spamming certain voice lines. Even saying "GG" got you a ban. But please, go ahead and tell me that this isn't woke.

              • 5 months ago
                Anonymous

                >Curious how you ignore the other elements that made it woke, such as how it completely gutted everything good about arena shooters so it could be a safe space hugbox, where you could be literally banned for not playing the meta.
                That wasn't present at release either. People were playing off-meta characters and could do silly things like roll 5x Winston. It very clearly had the seeds of wokeness within it, but at the time it seemed much more like a Punch-Out!! than a Coral Island.

              • 5 months ago
                Anonymous

                And no, people weren't getting banned on release for being toxic, that came in later. Back in 2016, the only thing woke about OW was Lucio and Tracer. The woke-ification came over time after the game already proved itself a success.

                Blizzard was only just transitioning into being a shitty company in the early-mid 2010s. Diablo 3 was a disaster and still a stain on the series, but people were still pretty hopeful about Blizzard after Starcraft II and Overwatch. They squandered it all away with every release since, and even WoW is dying now, but they seemed like they were pulling out of their tailspin before swerving through 6 lanes of traffic and slamming into a bus full of children.

                >that wasn't present on release either
                Bull crap. Blizzard was banning people left and right. Why else do you think they completely gutted any concept of a server browser? Because, to quote blizzard, "those evil toxic games like TF2 were too free and gave players too much freedom".

                >it very clearly had the seeds of wokeness within it, but at the time it seemed much more like a Punch-Out!! than a Coral Island.
                The entire game was based on blatantly stupid "muh racism" allegories with the dumb robots. They even had pixar trash cinematics to try and make them sympathetic.

                This disgusting attempt at emotional manipulation makes me feel vile hatred from the depths of my heart. Any attempt at trying to make charcters sympathetic, especially through cinematics, is gross and unworthy of my pity, let alone my time.

              • 5 months ago
                Anonymous

                And no, people weren't getting banned on release for being toxic, that came in later. Back in 2016, the only thing woke about OW was Lucio and Tracer. The woke-ification came over time after the game already proved itself a success.

                Blizzard was only just transitioning into being a shitty company in the early-mid 2010s. Diablo 3 was a disaster and still a stain on the series, but people were still pretty hopeful about Blizzard after Starcraft II and Overwatch. They squandered it all away with every release since, and even WoW is dying now, but they seemed like they were pulling out of their tailspin before swerving through 6 lanes of traffic and slamming into a bus full of children.

            • 5 months ago
              Anonymous

              Good point I guess, but if they were trying to make it woke they kinda failed given the massive amount of r34 this game gets on a daily basis.

              • 5 months ago
                Anonymous

                the two are not inherently mutually exclusive
                hell people make porn of the new randos don't they

              • 5 months ago
                Anonymous

                Woketards hate sexuality so yes, yes they are.

              • 5 months ago
                Anonymous

                They kind of are. Woke coomerism is exclusively focused on gays and trannies. This is what we call "safe horny". See: Kotaku simping over Bald Gay 3 adding wiener & ball jiggle physics but moaning over boob jiggle physics.

                And no, people don't make porn of the new characters. Kiriko is basically the only character since Brig to get any sizeable amount of porn. I stopped following OW in 2017 and even I know of Kiriko because she's the only new character that gets any porn.

      • 5 months ago
        Anonymous
      • 5 months ago
        Anonymous

        Obama won it for not being George W Bush. That's literally the only reason, they wanted to suck up to the idea of "don't be like Dubya".

        • 5 months ago
          Anonymous

          Nobel Peace Prize never cared about warmongers. Henry Kissinger won the Nobel Peace Prize. The Nobel Committee loves warhawks, but they love minorities even more.

  52. 5 months ago
    Anonymous

    [...]

    I dunno if I'd say any of them are "truly" fixed because you'd probably just have to remove weapon durability entirely for that, but making bombs a resource again, focusing highly on arrows, and zoanite existing are already incredible leaps and bounds upon botw's item philosophy of "Uhhhhhhhhhhhhhhhhhhhhhhhhhhhh maybe you get a better sword oh sorry full inventory"
    even without any of the shitpost/fun usages and purely mechanical having the gmod shit around makes exploring (at least the underworld) something you'll want to do and actively engage with combat in to get more of it, something that botw is hilariously bad at to the point where it is actively harmful to get into fights in botw
    i'd call it less of a glaring flaw and an annoying nitpick, but the master sword is also much less of a joke in totk
    it still has a base power of 30 but you aren't swimming in guardian weapons that shit on it nonstop, I'm not at the endgame or anything but I've yet to find a weapon that has a base power above like, 15 or so.

  53. 5 months ago
    Anonymous

    EricCHAD won.

  54. 5 months ago
    Anonymous
  55. 5 months ago
    Anonymous

    That fact that he doesn't "think" it will is disturbing enough

  56. 5 months ago
    Anonymous

    [...]

    >I'm railroaded into a tutorial area!!!!
    Yes, that's every Zelda game after the first 2. That's not what everyone is talking about when it comes to the OoT formula
    >finally get out of the castle, only to find giant rocks and rows of pegs blocking several pathways
    Yes, large swathes of the map are blocked off if you don't have the prerequisite upgrades. That doesn't mean that you're not given freedom of choice. You can explore a lot of the map after the first dungeon even though you're forced to beat the next 2 dungeons to fully open the map. That's much more freedom than what you get in OoT where you're forced from Kokiri Forest into Castle Town and then to Kakariko.

  57. 5 months ago
    Anonymous

    >botw - base map
    >totk - base map + underworld
    >
    What do you guys think would have been the next frontier? I think the obvious answer would have been space or the ocean. Ocean would be hard though since the swimming controls in both games fricking sucked.

  58. 5 months ago
    Anonymous

    bet

    Aonuma is a hack and loves his open world bullshit

  59. 5 months ago
    Anonymous

    They ran out of Dlc ideas.

  60. 5 months ago
    Anonymous

    RAN AWAY LIKE COWARDS WHEN ELDEN RING RELEASED
    GOT FRICKING DESTROYED BY BALDUR'S GATE 3 INSTEAD

    L M A O

  61. 5 months ago
    Anonymous

    Any zelda game post windwaker was shit and I don't care about your zoomie opions, grow up.

  62. 5 months ago
    Anonymous

    I wish Nintendo could make more 2D Zelda games on the same vein as Link's Awakening and Oracle of Seasons.
    They have the money and talent to pump one of those every 3 years.

  63. 5 months ago
    Anonymous

    >Zelda producer doesn't think
    You could just stop the headline there.
    Aonuma is chronically moronic and the fact that he IMMEDIATELY went back to fumbling after BOTW means we're going right back to hell, but with a new coat of paint dumped over everything.

  64. 5 months ago
    Anonymous

    Here I want Nintendo to use the good things I like from all the Zelda games for the next title. And if there's going to be things like spoken voice acting then it needs to be a game mechanic rather than a cutscene. Let me amass a harem of seven pure maiden girlfriends.

    • 5 months ago
      Anonymous

      If BotW and Totk has proven anything, it's that the zelda franchise doesn't need voice dialogue

  65. 5 months ago
    Anonymous

    I dont care if its open world I just want the optional stuff to be truly optional. I fricking despise the shrine system. Its not really optional because the game is otherwise a three heart challenge mode if you only want to focus on main stuff exclusively. Also bring back green link already you fricks

    • 5 months ago
      Anonymous

      >Its not really optional because the game is otherwise a three heart challenge mode if you only want to focus on main stuff exclusively.
      Anon, you literally get a full heart container after every major boss. It's optional and if you die that often you have nobody but yourself to blame.

      • 5 months ago
        Anonymous

        If you wear the default clothing you will very quickly get one shot by almost every mob enemy as the game goes on, frick off with the skill issue shit

        • 5 months ago
          Anonymous

          Getting hit is a skill issue though.

          The only time I died in TotK was when a horse moronicly acted like flat ground was a wall and refused to move in any direction before the things nearby killed both of us.

          Since I was on a horse on a path and didn't expect that to happen I was only half paying attention so I didn't have as much reaction time as I would've had normally. In other words, even with the horse AI moronation it was still mostly my fault that it happened.

        • 5 months ago
          Anonymous

          >frick off with the skill issue shit
          It IS a skill issue, dipshit. TotK's combat mechanics aren't difficult to master, and once you've mastered them and use even a modicum of brain power you shouldn't be getting one shot at all.
          Again, you get heart containers just from playing the main story. You will even get upgrade materials just by grabbing things on the way.

          What about stamina upgrades to be able to use the Master Sword?

          Now that's a good counterpoint, although even then the majority of shrines are totally optional.

      • 5 months ago
        Anonymous

        What about stamina upgrades to be able to use the Master Sword?

  66. 5 months ago
    Anonymous

    Say goodbye to technology and hello to magic and underwater.

    • 5 months ago
      Anonymous

      >magic and underwater
      Thank GOD

  67. 5 months ago
    Anonymous

    I want shrines back

  68. 5 months ago
    Anonymous

    its pathetic that it was even considered.

  69. 5 months ago
    Anonymous

    Majora's Mask, Spirit Tracks, and TotK are the only times Nintendo made a direct asset sequel on the same console. Zelda 2 Nes is on the same console as Zelda 1 but isnt an asset sequel.

    So it's not unusual that they are moving on from BotW/TotK style anf going to try something new for the next game. Hopefully it will be a good balance between the linearity of the previous 3D Zeldas and the freedom of the BotW Zelda's.

    Sadly that may end up upsetting both sides as Classic formula fans will complain it isnt the same OoT formula that has been done to death and Open-World formula new Zelda fans will complain it isnt as open-ended as the previous 2 entries.

    • 5 months ago
      Anonymous

      >he same OoT formula that has been done to death
      i always think it's funny when people say this when there were like, 4 games in "the oot formula" after it

      • 5 months ago
        Anonymous

        Because the oot formula isn't the oot formula. It's the zelda formula, that almost every game (aside from zelda 2 and the multiplayer ones) followed up until botw.

        • 5 months ago
          Anonymous

          obviously, but they've spent the past 6 years crying to the contrary

  70. 5 months ago
    Anonymous

    Nintendo just needs to hire Fromsoft for the next Zelda, maybe even the studio that made Lies of P or Lords of the Fallen 2.

  71. 5 months ago
    Anonymous

    Ocarina of Time is the greatest game of all time. Cry more about it Slop of the Wild zoomers.

    • 5 months ago
      Anonymous

      BotW is better than OoT and I've been playing Zelda since before the accident that resulted in your birth.

      • 5 months ago
        Anonymous

        >Buh buh botw...
        Shut up, and sit down, you are an obese man that thinks he's a child with cuckold porn addiction.

        • 5 months ago
          Anonymous

          Nice projection there, millenial.

      • 5 months ago
        Anonymous

        Cope.

  72. 5 months ago
    Anonymous

    The buzz around these games were nothing but the emperor's new clothes. Tears was the safe option for a follow up sequel, but a third one is too much of a risk of losing their audience's favor. They know that they need an actually well designed game for the next entry.

    • 5 months ago
      Anonymous

      my favorite thing is that the best argument against botw is its own sequel
      i can only hope their next thing shits on botw even more

  73. 5 months ago
    Anonymous

    wow losing GOTY really mindbroke nintendo

  74. 5 months ago
    Anonymous

    New Zelda will be turn based crpg.

    • 5 months ago
      Anonymous

      Wouldn't even be mad.
      Zelda has been dancing around RPG mechanics since its first game.
      And it'd at least be an excuse for Nintendo actually try with the writing, npcs and quests

    • 5 months ago
      Anonymous

      TOTK is already half way there into being turn based.

  75. 5 months ago
    Anonymous

    I have no faith in whatever is coming next. The past decade has been fricking awful for Zelda in general and I was already losing my patience after Wind Waker. The earlier games up to Majora's Mask are still incredible and I'm quite frankly sick of letting the Zelda team resting on those games laurels and names to carry their dogshit experiments.

    If the next game has weapon durability and the same non linear focus where dungeons don't matter anymore again I'm not buying anymore of their games.

  76. 5 months ago
    Anonymous
    • 5 months ago
      Anonymous

      >Please, wrap it up

      These are my thoughts after ~25 hours of TOTK, after seeing the few new things they added already repeating several times, getting dissapinted after a few hours in the depths and just rushing the main Temples ASAP.

  77. 5 months ago
    Anonymous

    Why are totk haters so disingenuous? There's plenty of valid criticisms about the game but everyone on Ganker resorts to the same cookie cutter strawmans that are quickly disproven if you've even put a couple of hours into the game

    • 5 months ago
      Anonymous

      They just desperately want to pretend OoT is still relevant, ignore and move on.

    • 5 months ago
      Anonymous

      >Open up blueprint
      >Spawn hoverbike or flying machine
      >Strap Korok to said machine
      >Fly over all the hostile terrain and monsters and complete the 'puzzle'
      >Repeat 100 hundred times over
      There's no winning with these puzzles. They're either lack mental stimulation (carrying the Korok with either a blue print vehicle or with ultrahand) or are tedious to execute (building a vehicle from scratch with whatever parts are lying about). Either way you will need to repeat it again and again until you've amassed a substantial amount of Korok seeds in order to counteract the tedium of weapon collecting.
      It's just not a fun system, but the open world nature of the game requires the devs to repeat it again and again and again and again because they need content to fill the world they've created.

      • 5 months ago
        Anonymous

        >implying the koroks aren't just a stopgap to convince the player to explore in that direction leading to something more interesting
        This is pretty much how all korok puzzles work, you see something out of place, turns out it's a korok puzzle, you complete the puzzle, and turns out it lead you straight to a cave entrance or shrine or miniboss. The entire game is filled with these ant trails, the seeds you get from completing them are basically just afterthoughts.

        • 5 months ago
          Anonymous

          >turns out it's a korok puzzle,
          Yes, but the puzzles aren't interesting. At least most of them aren't too much of a hassle to complete. If a puzzle isn't mentally stimulating and it's also tedious (as a opposed to hard) to execute, it's just a shit puzzle.

        • 5 months ago
          Anonymous

          no. usually you see a landmark and travel towards it and on the way you see a shitty rehashed korok structure you feel forced to deal with because your inventory is even more hellish otherwise.

      • 5 months ago
        Anonymous

        >There's no winning with these puzzles. They're either lack mental stimulation
        You Black folk talk like zelda puzzles were some next level big brain moment shit. It was always just step on switch and walk to new platform kinda puzzles. It's a game for stupid kids and teenagers.

        • 5 months ago
          Anonymous

          Try to finish reading the post before replying. Stepping on a switch isn't a tedious action, because it's over in a moment. If a puzzle is easy to work out but executing the solution doesn't take much time, it's fine. Korok puzzles are both time wasting in execution (even the Blue Print version of the Korok webm takes over a minute) and easy to figure.

          • 5 months ago
            Anonymous

            I don't get it, if you want easy puzzles then you don't care about any mental stimulation though. Just make an action game like elden ring or other souls games and call it a day is my honestly opinion. The only thing that didn't feel like zelda for me was all the zonai mechanic to fly and skip the entire game. I never gave a frick about the koroks because i never cared about doing all of them.

            • 5 months ago
              Anonymous

              Brother, how are you struggling with this? I want puzzles that are mentally engaging and fun to execute. Failing that either mentally engaging or fun to execute. At the very least, I expect puzzles that aren't tedious to execute. If they're going to be dull as shit they better be over in a second or two and note waste my time.
              Korok puzzles are both tedious and dull. They don't provide mental engagement, and the waste time. You can fortunately skip a lot of them, but if we're at the point where the ideal situation is to skip most things we've got a fundamental design issue.

              • 5 months ago
                Anonymous

                I get you but the "design" was that they made most of these puzzle optional. You will waste at least 200 hours trying to do everthing in this game. They were designed to be skipped by most normal gays. This is why most of them have this "repetitive" nature. It's the unfortunate nature of a game that is too big and not linear. But i agree with you about frick koroks.

  78. 5 months ago
    Anonymous

    Tears of the Kingdom is fun but it lacks all defining aspects of previous Zelda games and solidifies that the series is essentially something completely different. Not a bad game though.

    • 5 months ago
      Anonymous

      it's fine enough, actually better than botw which is a surprise
      which makes it all the funnier that totk just proves how garbage botw was
      maybe they'll actually make a real game next time too and this was just a decade-long joke

    • 5 months ago
      Anonymous

      What aspects are those, exactly? Fujibayashi's core philosophy ever since the Oracles has always been to integrate the central mechanics and interactions into *everything* the player does from moment to moment so that they're always engaged, whether they're in a dungeon or not. In a series about exploration, puzzles and combat, content density is more important than dungeons. Most 3D Zelda games fail spectacularly at this, too often having bad overworlds with fluffy setpieces between dungeons or shallow mandatory minigames that are divorced from the core gameplay. Fuji does away with that bullshit entirely to focus on the fundamental pillars of Zelda. That's not to say he always succeeds – SS was a failed experiment and BotW is a little too sparse for its own good, but TotK is the logical endpoint of his design and perhaps the first truly successful translation of 2D style Zelda gameplay into 3D.

      Other than TotK, the only other 3D game to be almost perfectly in sync with its main gimmick is Majora's Mask. I say "almost" because a lot of the masks are useless outside of one specific sidequest or task, but other than that it too is an exceptional game.

      • 5 months ago
        Anonymous

        It's fully divorced from the formula that started blooming in a Link to the Past and was fully realized in Ocarina of Time. Yes, ALTTP had a vast overworld, but the meat of the gameplay in that game was always the dungeons you play through.

        You can say that TotK is close to Zelda 1 like Breath of the Wild was, but that was the literal start of the series. Zelda 1 didn't make the series legendary. ALTTP and OoT did. The gameplay of Zelda 1 is hardly representative of the games released in the following 30 years.

        Tears of the Kingdom is a game primarily about the features you use and the novelty of playing around with them. The puzzles are deliberately tuned to have so many solutions that you can solve them by accident. The areas you explore aren't fun to explore because they're actually interesting, they're fun to explore because you can do it with whatever cool contraption of your choice.

        • 5 months ago
          Anonymous

          >Yes, ALTTP had a vast overworld, but the meat of the gameplay in that game was always the dungeons you play through.
          No, the meat of the gameplay in that game was from the *actual gameplay itself*, not from color coded dungeons where you find an item to unlock arbitrary telegraphed gates then expose the boss's weakness. Dungeons are ultimately just set dressing for what you're actually doing in them which is exploring and solving puzzles, i.e. two things you don't actually need an interior environment for. Fujibayashi seems to have been the only Zelda director aside from Koizumi to understand this.
          >Zelda 1 didn't make the series legendary. ALTTP and OoT did. The gameplay of Zelda 1 is hardly representative of the games released in the following 30 years.
          That's all completely subjective, not to mention that Zelda 1 actually was a pretty major hit when it came out. Either way, there are no shortage of players today who prefer the *actual* classic playstyle over the one that moved in a more linear, less explorative direction.
          >The puzzles are deliberately tuned to have so many solutions that you can solve them by accident.
          I think you overstate the amount of puzzles that truly can be solved by "accident", and I enjoyed solving many of them regardless.

          • 5 months ago
            Anonymous

            >No, the meat of the gameplay in that game was from the *actual gameplay itself*, not from color coded dungeons where you find an item to unlock arbitrary telegraphed gates then expose the boss's weakness. Dungeons are ultimately just set dressing for what you're actually doing in them which is exploring and solving puzzles, i.e. two things you don't actually need an interior environment for. Fujibayashi seems to have been the only Zelda director aside from Koizumi to understand this.
            The "actual gameplay itself" is the repeated overworld that you go through over and over again in between dungeons. You see that one long hallway in the Dark World with those two cyclops like twenty times even in a casual playthrough. The dungeons are a large part of the gameplay and have various unique enemies, bosses, and gimmicks that make them memorable. I don't know who played A Link to the Past and thought "wow, finding that heart piece under that rock was awesome" instead of "wow, fighting that butterfly on a conveyor belt was awesome!"
            >That's all completely subjective, not to mention that Zelda 1 actually was a pretty major hit when it came out. Either way, there are no shortage of players today who prefer the *actual* classic playstyle over the one that moved in a more linear, less explorative direction.
            Sure, Zelda 1 was huge for the time. It's also one game in a series that has been going for 35 years and counting, with 30 years of games between it and BotW. People always immediately jump to "BotW is what Zelda has always been because Zelda 1!" when that is obviously a disingenuous attempt to challenge the fact that every major Zelda game between 1 and BotW has been entirely different from the open world games.
            >I think you overstate the amount of puzzles that truly can be solved by "accident", and I enjoyed solving many of them regardless.
            You can legit throw any variety of shit at the wall and come out fine because of how good Recall is.

            • 5 months ago
              Anonymous

              >The dungeons are a large part of the gameplay and have various unique enemies, bosses, and gimmicks that make them memorable.
              The dungeons, especially in A Link to the Past, tend to involve equally repetitive "puzzle" tasks like pushing a block, hitting a switch or killing all the enemies in the room. The best puzzles were the ones that required you to think outside the box for the solution, e.g. jumping from high up to break the web in the Deku Tree in Ocarina of Time, or some similar vertical based level ones in ALttP. That's pretty much a standard physics puzzle in BotW/TotK.
              >People always immediately jump to "BotW is what Zelda has always been because Zelda 1!"
              You act like there's something wrong with this. Even if I didn't prefer Zelda 1's formula, in principle I'm not going to pretend that going back to their roots is something that should be discouraged. We had plenty of people longing for Zelda 1's playstyle to return to the series way before BotW was announced.
              >You can legit throw any variety of shit at the wall and come out fine because of how good Recall is.
              Recall doesn't break every shrine in the game. It can be a bit broken, but like I said, you're overstating a bit.

  79. 5 months ago
    Anonymous

    All it took was losing 3-1 to fricking Alan Wake 2 for Zelda devs to fix their shit. Better late than never I guess.

  80. 5 months ago
    Anonymous

    Baldurs Gate 3 blew them the frick out at the VGA
    now they wont make any more BOTW games

    KWABOTY

  81. 5 months ago
    Anonymous

    the open world fad is dogshit and its sad to see nintendo steep so low copying that when they used to be trend setters.

    • 5 months ago
      Anonymous

      Zelda was always open world.

  82. 5 months ago
    Anonymous

    Tears was like a shit test Nintendo made to see how low they can go before fans start to wise up.

  83. 5 months ago
    Anonymous

    PLEASE FOR THE LOVE OF GOD NO MORE CRINGE ASS YOUTUBE VOICE ACTING IN ANY FUTURE ZELDA GAME!! NO MORE VOICE ACTING AT ALL

  84. 5 months ago
    Anonymous

    I can't say I don't understand why traditional Zelda is dead and buried, given the obvious superior profit with the open world style, but I'll miss it. At least I can always replay OoT-TP-MM each year.

  85. 5 months ago
    Anonymous

    I wish they would decanonize all of the older games so the timeline moron shit could be over with. They bounce between obviously not thinking about a single game prior to the current one for even a fraction of a second and then going into an interview and saying "b-but maybe it could have happened!".

    • 5 months ago
      Anonymous

      My guess is that they're currently in the same predicament that Riot found themselves in when they were restructuring the lore of their League IP. BotW was that weird in-between phase and now they're planning to retcon the old timeline and get serious with the lore in their next installment, as they're now attempting to establish Zelda as a massive multimedia franchise with movies, shows, theme park attractions, etc from this point forward. You can't have a traditional fantasy series with completely nonexistent lore & shit worldbuilding and expect it to sell well these days - especially when competing with heavy-hitters like LOTR, Harry Potter and whatnot.

      • 5 months ago
        Anonymous

        The thing about that though is they don't just blatantly decanonize it for some reason. Not only do they reference Fi and have her be a major plot point in both games, they go out of their way to say that the timeline is up to player decision. It's just so sloppy.

  86. 5 months ago
    Anonymous

    I love wild and tears as games but I would have given anything for them to be new IPs. They gain nothing from being Zelda and got rid of the old style I liked. It's like having a great Chinese restaurant replace your favorite sushi place. I like having the Chinese restaurant, but I miss the sushi.

  87. 5 months ago
    Anonymous

    both games should've been fused together in the first place

  88. 5 months ago
    Anonymous

    The point is that TOTK could be good even with all the problems it has, if only the guys had built interesting things into the empty world of the previous game. But they didn't. They created new "mini-content" and spread it around with copy paste.
    An example of how TOTK could be interesting:
    >previously empty place (in BOTW) now has a big castle made by monsters
    >if you try to invade by air, those flying beasts immediately capture you and throw you away
    >there are some friendly gays nearby planning a raid
    >you use ultrahand to build a war machine (catapult) with their help
    >you need to build one that works well enough to destroy one of the castle walls (the game encourages you to explore the building system)
    >after succeeding, you can enter through the wall you destroyed, with the help of an NPC warrior
    >this warrior is captured, and now you have a mini dungeon to save him and kill the unique mini boss of that place
    >keys to collect, rooms that rotate, statues that move, mirror puzzles, all that shit you get in traditional dungeons
    >save the captured NPC, kill the leader of the area, the castle is now taken over by the NPCs and is pacified
    >The End

    But I think it's too much to ask for Nintendo to really make an effort to make a game. It's easier to make the player repeat the same braindead tasks for 150 hours.

    • 5 months ago
      Anonymous

      It's extremely disingenuous to imply the game was lazy especially given you're not a developer and it's always easier to look at things in hindsight. If you REALLY think they just sat on their asses and didn't work hard on this game then I don't know what to tell you. It be more accurate to say that they were misguided in their effort and should have focused it elsewhere than to just use some baseless "they didn't put effort in the game".

      • 5 months ago
        Anonymous

        Anon, they didn't even bother with the fact that the game repeats the same cutscene 4x. This is something basic that you can solve with effort, if you don't, it's because you've chosen the path of laziness.
        The entire Dephts and the flying islands are extremely lazy.
        If the devs have really worked hard on this game, then they need to review a few things, because they're working too hard for too little.

        • 5 months ago
          Anonymous

          The cutscene is about the only thing in the game I'd call lazy, and essentially as easy solution to the non-linearity issue . I wouldn't call anything else in the game "lazy", and more of a consequence of the game being open world. Like I implied earlier, they probably worked extremely hard on the physics again and despite the repetitive content like caves and shrines...they still had to be designed around those said mechanics of the game, with their own puzzles to solve or structure.

      • 5 months ago
        Anonymous

        >It be more accurate to say that they were misguided in their effort and should have focused it elsewhere
        I don't know if that's more accurate either, honestly. Even if someone doesn't particularly like the direction BotW or TotK went in, I'm not sure it's fair to say it was misguided when much of the beauty of the series is its willingness to try new things. As much as I like OoT, I sure as frick wouldn't want to play it over and over again with a new coat of paint.

  89. 5 months ago
    Anonymous

    >were not going to make another game like our two most successful
    Uhhuh lol
    Yeah I'm sure

    • 5 months ago
      Anonymous

      >what is Zelda 2

  90. 5 months ago
    Anonymous

    can I just get a Zelda RPG? it's way more built for party based JRPG than Mario

    • 5 months ago
      Anonymous

      I hope they make the next one like Dragon's Dogma, a full blown action RPG with a customizable 4 man party and puzzles designed around their abilities.

  91. 5 months ago
    Anonymous

    Long as we can still get more Sheikah like Purah it's all good.

    • 5 months ago
      Anonymous

      God I hope not
      That shit isn't even Shiekah it's just Xenoblade waifu homosexualry

      • 5 months ago
        Anonymous

        Frick off dude Zelda has definitely had cute girls in it before now. Hell, people have obsessed over fricking Midna of all characters.

        • 5 months ago
          Anonymous

          And that's a major problem. IT's disgusting sex fanservice that only attracts coomers. It's why Metroid Prime is the only genuinely good metroid game, since it gets rid of the putrid, vomit inducing sec fanservice.

        • 5 months ago
          Anonymous

          Cute girls that didn't require retconning an entire fricking tribe of people into le smexy scientist waifus with iPads
          You are the fricking cancer killing Zelda

          • 5 months ago
            Anonymous

            You are seething over good looking people existing in fiction lmao you are ugly inside and out.

            • 5 months ago
              Anonymous

              >I don't care about gameplay
              What did anon mean by this?

            • 5 months ago
              Anonymous

              I am seething that literal fricking carrot top looking morons want to rewrite my series with normalgay waifu bait that has no place in Zelda's setting. You are the equivalent to American consumerism abroad.

              • 5 months ago
                Anonymous

                I mean I found Impa cute in OoT. As well as Cremia in MM

              • 5 months ago
                Anonymous

                That's fine, it's not the point.

              • 5 months ago
                Anonymous

                Just saying, I don't think you can really argue that Zelda never had normalgay waifu bait.

              • 5 months ago
                Anonymous

                I'm saying that turning the Sheikah into a tribe of bimbo scientists with iPads is fricking moronic. That's far more normalhomosexualry than just cute girls, it's just twitter artist pandering at the expense of the series' history and lore being rewritten for the sake of popularity to appease people that won't even play the games.

  92. 5 months ago
    Anonymous

    Every mainline Zelda game is at worst "pretty good" and at best a masterpiece, and they've always kind of experimented with things. Sometimes I wish you people would celebrate the differences instead of admonishing anything that doesn't do what your favorite game did.

    • 5 months ago
      Anonymous

      It's pretty generally accepted that the series really hasn't been truly GREAT since the SNES/Game Boy/N64 era. It's why Zelda threads often devolve into shitposting about everything after MM.

      • 5 months ago
        Anonymous

        The series sucked between MM and BOTW save for a few 2d entries. Are you old enough to remember how completely irrelevent zelda was during the gamecube/wii eras?

      • 5 months ago
        Anonymous

        No, it's pretty generally accepted that all the Zelda games except for the GCN and Wii eras are truly great.

        • 5 months ago
          Anonymous

          Except most of them are item gated and you can't skip dungeons, which makes them bad according to you. It's the evil OOT formula, remember?

          • 5 months ago
            Anonymous

            OoT isn't even item gated for most of its adult dungeons

          • 5 months ago
            Anonymous

            When did I say the OoT formula was evil? Quite the opposite. Read the reply chain before replying to me.

    • 5 months ago
      Anonymous

      The game being different is of very little consolation when you think the game is terrible, they've released two very similar mainline games in the 12 years between Skyward Sword and now, shit sucks.

  93. 5 months ago
    Anonymous

    Look at how awesome the OoT promotional manga is.

    • 5 months ago
      Anonymous

      That's not a promotional manga.

  94. 5 months ago
    Anonymous

    Can't wait to see how much higher that next bar goes since nintendo confirmed totk is their fastest selling zelda game.

  95. 5 months ago
    Anonymous

    >Made Monolith waste 6 years for this asset flip
    Sad

Your email address will not be published. Required fields are marked *