Every other company is also composed of greedy bugisraelites.
Though it's a stretch to say that they all act in similar ways, there are different flavors of bugisraelite.
Nintendo takes a hardline stance towards fangames and mods but some companies are incredibly permissive towards them, simply because they offer a significant avenue for monetization.
No company in the planet is as disgustingly bad as nintenturd. You can't even post gameplay without getting taken down. Nintenbro is at a higher level of shit behavior and you fans will defend it. Kys.
That is usual corporate bullshit especially since they wasted a lot of money on it but honestly if Nintendo were ever in their right to do it to defend their IP like what happened with the TOTK leaks nintendorks will defend them to their death, and if Ganker were to die they'd just go to reddit and laugh at the situation.
gamers are the biggest cooperate worshiping homosexuals known to mankind, just behind Starbucks broads. just go to /vg/ and you'll see how rampant the pay piggy problem is I mean frick even cod threads are nothing but people paying over 100$ for snoopdog skins
>Ganker
speak for yourself you dumb ape. >worship these greedy bugisraelites?
There's hardly any legitimate discussion left on this site. It's either droves of drones or shills (whether paid or unpaid). Pick your poison.
Ubisoft said it's because they were concentrating on AC Japan. But I don't buy it since they were "pleased" with the first game's sales.
[...]
What did MHY copy from BotW?
Artstyle, glider and ability to climb anywhere.
The actual BotW mechanics like physics and chemistry engines, interactivity with the environment and enemies, open ended emerging gameplay all require effort to implement.
TotK will be the same
>What did MHY copy from BotW?
First map's aesthetics from the green grass to the boko camps with wooden towers.
Light grass on fire for wind + glider combo.
Pretty sure Honkai didn't have a stamina wheel.
Also the guardian-like golems with similar leg/arm design and a laser.
GI couldn't copy the emergent gameplay of course but cheap imitations will still amaze people who have zero idea of game development.
Mihoyo won't be able to copy TOTK this time
Ubisoft canceled Immortals 2 after TOTK came out
What did MHY copy from BotW?
Artstyle, glider and ability to climb anywhere.
The actual BotW mechanics like physics and chemistry engines, interactivity with the environment and enemies, open ended emerging gameplay all require effort to implement.
TotK will be the same
It's still garbage with botw living in the minds of gachashitters RENT FREE given how often they bring the comparison up, for what is at the end of the day just another mindless mobile game with non existent gameplay designed only to milk the end user of all his money for pointless gacha trinkets suck my wiener
On top of what the other anon said
It was outright advertised as "like botw but free" in China
You can find videos of people smashing ps4s because they're annoyed at china's mindset of "just make bad copies of popular thing". Though this mindset more so is prevalent in their film industry
Some of these are absolutely ridiculous, and I don't see how they can get away with it without being sued by valve for example who has done these concepts before in games like Garrys mod
smart move tbh
this mechanic essentially solves the issue of caves having to loop back around. with this you can go all out in cave design and at the end, the player can just disappear through the ceiling.
I hope Valve sues the shit out of these filthy fricking nip monkeys, they are in dire need of a humbling.
This, frick nintendo and everyone who still supports this greedy, disgusting shithole of a company
There are several reasons and here are a few I came up with
1. The meme about worse and mid budget graphics
2. Not bending too much to wokeness or etc
3. Fanaticism
4.Shitposting to the point of believing
3.
every time nintendo has a successful game or console their head inflates to the size of a fricking balloon. >what's that the wii u is failing? PORT. EVERYTHING. NOW. >the switch is doing gangbusters? quick, lets figure out a way to get our customers on a $20-$80 per year dripfeed for shitty ports they won't own and our patchwork online services >totk super successful? we can't let ANYONE try to copy us even though we copied gmod and nuts n' bolts in the first place
just wait for them to have another resounding failure and maybe they'll re-re-relearn humility until they forget it again
i guess when you have stereotypical spineless jap businessmen running the company and not someone with literally any amount of integrity like iwata, yeah.
>Patents for falling mechanics and aerodynamic falling poses
Weeeeee. IP law continues to just be a big blackmail cudgel, rather than being anything related to progressing innovation, protecting creators or helping to grow the public domain. 7-14 year duration when?
Setting a precedent for it to be illegal for companies to not act in the interests of short term profit for their shareholders was a mistake and has permanently fricked every publicly traded company. There is no point in getting emotionally invested in publicly traded companies, it'll be enshittification all the way at even faster rates, companies not on the stock market are the way forward.
>I really wonder where they're gonna go from here.
$80 first party Switch 2 games. >Ooh purease undahstandu, 50 gigabytu cartridges vely expensive to print.
That's never gonna happen again. They found a winning formula with Switch, so they're sticking to a single platform from now on. And because of that, ALL platforms going forward are now guaranteed to have Pokemon, which guarantees massive platform sales to snatch up those who weren't already drawn in by titans like Mario Kart or Smash.
Pokemon sold awfully compared to other titles though. The originals are all still the best selling despite nearly every other franchise hitting records versus their older games.
That's a consequence of Gen 1 being supported by the once-in-a-lifetime Pokemania phenomena, as well as getting even more sales due to virtual console.
Pokemon's still doing extremely respectable numbers however for how cheap it is to develop, and unlike most franchises, big mainline releases seem to be rapidly rising in terms of sales. SV took less than a year to break 20 million, while SWSH took its sweet ass time reaching 25 million.
same happened with sony too.. >ps2 big hit >haha for ps3 we can do whatever the frick we want we know you'll buy it no matter what >ps3 struggles >the pump the shit out of their studios while giving good rewards >it works >ps4 >becomes successful >for the PS5 we'll charge 80+ dollars per game, we know you'll buy it
Honestly as much as it's a meme I've seen far too many things suffer from success
Literally every game company does this, the only reason journalists ate covering this legitimate non issue is because anti-tendies like you will foolishly give them clicks.
paraphrasing a few I found from some quick reading >"making Link move at the same speed as the object he's standing on without using physics interaction"
So basically the code that allows you to ride on moving objects. >"preventing Link from picking up objects he's standing on as well as any objects fused to the object he's standing on"
So, some code detects when you're trying to pick up an object if link is connected to it currently. >"when Link fast travels, a method to animate the loading screen showing the map moving from where you are, to where you're going"
So that little map transition screen during fast travel
>So basically the code that allows you to ride on moving objects
That's a gross simplification that doesn't convey the mechanic at all given that maintaining a constant speed between the player and vehicle is a massive part of it.
No wonder people think it's just moving platforms if this is how it's being interpreted
>>"when Link fast travels, a method to animate the loading screen showing the map moving from where you are, to where you're going"
Frick I wanted to code some shit like that sooner or later, this was like 2021, do you think Ninty will frick me over if I don't live in the US or don't sell there?
You don’t patent code, that would be copyright, you patent the idea. Nothing described so far meets the requirements of being both new and non-obvious, so I’m assuming the patents are far more specific to some unique solution Nintendo came up with. Otherwise they’re just trying to parasitically claim “ownership” of this they nor anyone else actually invented, like if the first(or third, or one hundredth) guy to model a human in 3D software decided no one else could after him because he owned the idea.
That's a doc from the BOTW decompilation project. I don't get why you are so invested in this idea of Nintendo having it's own internal physics engine
10 months ago
Anonymous
not him but shouln't havoc be credited in the game?
10 months ago
Anonymous
there's probably a special license that allows them to omit it, temporarily at least. BoTW is on their website: https://www.havok.com/havok-powered/
10 months ago
Anonymous
>https://www.havok.com/havok-powered/
I see. thanks
10 months ago
Anonymous
You can pay extra to not have to list an engine in the credits of your game. Unity has you pay extra if you don't want to have the Unity start up screen that comes with any game using the engine.
t. game dev
10 months ago
Anonymous
not him but shouln't havoc be credited in the game?
And if you wondered why they would do this, just look at the s0is on twitter jakking about how groundbreaking and "impossible" the physics that NINTENDO MADE!! Are. It even got them tons of articles and additional press.
10 months ago
Anonymous
No toddlers deserve the rope, can any company sue these moronic japs?
10 months ago
Anonymous
Not for TotK, Its surprisingly a new engine.
10 months ago
Anonymous
That's a decompilation of totk's source code moron
10 months ago
Anonymous
>provide a single scrap of evidence >no, not that evidence
10 months ago
Anonymous
https://github.com/TotkMods/Research
TotK still uses havok and it's evident in the filenames and file encoding.
>shit that has nothing to do with how the game physics work on a grander scale nor does it function the same
youre still wrong
10 months ago
Anonymous
There isnt a single thing physics related that totk does which havok cant. Name one. And you cant use ultrahand or fuse because adding impulses to rigid bodies and using physics joints + body welding are both ancient
10 months ago
Anonymous
But has it be done in an actual video game and not just a sandbox with no objectives?
10 months ago
Anonymous
That doesn't change the nature of the mechanic just what setting it is placed in
10 months ago
Anonymous
Yes it does. Minigames have been done before but minigames during loading screen was something specific that Bamco had patented. Context always matters.
10 months ago
Anonymous
>And you cant use
And you already lost. You better learn quick how precisely descriptive patents can get
10 months ago
Anonymous
>Erm... ToK doesn't use Havok because... well... IT JUST DOESN'T OK >Here is proof that it does >WELL IT DOESNT MATTER ANYWAY *shits and pisses himself*
10 months ago
Anonymous
https://github.com/TotkMods/Research
TotK still uses havok and it's evident in the filenames and file encoding.
10 months ago
Anonymous
>TotK uses webm for cutsences
lol
10 months ago
Anonymous
As appose to???
Learn how compression works
10 months ago
Anonymous
>As opposed to???
A white man's video codec like AVIF
10 months ago
Anonymous
Thats not compressive though compared to Webm.
webm is super lossy and designed for web streaming. Guess nintendo wanted to cheap out on RAD tools.
Or they had common sense not to go full on crazy, resource wise, trying to make a video game appear more than it was.
10 months ago
Anonymous
They should have shelled out then because TotK has disgusting macroblocking in some scenes.
10 months ago
Anonymous
webm is super lossy and designed for web streaming. Guess nintendo wanted to cheap out on RAD tools.
10 months ago
Anonymous
i don't think they'd throw away all the work they did for botw just like that for a glorified expansion.
Modders have already confirmed it's havok with a few minor custom adds. Think logically: would they really completely scrap a physics engine they used in botw and build a new one from scratch for a glorified dlc that does not even require anything havok can't do?
10 months ago
Anonymous
Tendies think nintendo only uses their own tools to justify decade long development times when in reality the use the same toolset as every other dev.
Lol no, you guys are just being disingenuous, refusing to post any actual similarities or any functions that work the same way as BotW, or better yet Totk with space stopped platforms, just nonstop shitposting against BotW and TotK because its Nintendo
.
10 months ago
Anonymous
Post the entire patent, then. Because your example of "it's relative to time or space controlled objects without further input" is something people have already done before. Someone mentioned Braid. Even Control had this shit.
10 months ago
Anonymous
Not that anon but here.
https://patentscope.wipo.int/search/fr/detail.jsf?docId=JP345002028&_fid=US343542511
10 months ago
Anonymous
no thats not how this work. You clowns claimed first it was stolen based on the patent and this stealth TotTK hate thread, now you need to prove it or frick off
10 months ago
Anonymous
>this stealth TotTK hate thread
your brain is too far up nintendo ass m8
10 months ago
Anonymous
>THANK YOU UNCLE NINTENDO! >Article about Nintendo doing something, which you obviously hate
Are you really going to act like you have any ground of respectability and decency to stand on? When I see bullshit I am going to call it like it is, you moronic Snoyboy. Take yours out of Sonys before trying to go after anybody else
10 months ago
Anonymous
Take your meds, Black person. No one you replied to said the idea was "stolen" but that it "wasn't new".
It's basically the specific implementation. You can do it, e.g. Warner Bros owns the Nemesis system but as long as you don't just fricking copy the thing wholesale you can do similar shit like how Ubisoft had the wandering mercenaries in AC Odyssey.
So you're perfectly allowed to make a game mechanic where you can noclip through the ceiling and pop up on the surface directly above you. You just can't do it or program it the exact way Nintendo can, the loading screen element is a bit egregious I'll admit.
The moving platforms and all the ultrahand ones are basically specific mechanics to override conventional physics interactions to make the game more enjoyable to play. It's also all essential to how the rewind mechanic functions.
In Half-Life 2 there's also nothing stopping you from grabbing stuff you're standing on with the grav gun, which anybody familiar with speedrunning Ravenholm would be familiar with. Halo Infinite also had a similar glitch at launch.
>You just can't do it or program it the exact way Nintendo can,
Ackchually you just can't deliberately copy Nintendo's programming.
However if you figure it out on your own and it just coincidentally happens to be identical to Nintendo's code that's okay.
It's still flagrant patent trolling though and anybody who thinks it's okay should be forcefed hotdogs until they vomit.
If you guys actually played BotW, its talking about time and space effected platforms
It's literally just "add the movement vector of an object to the player's movement vector". >https://www.j-platpat.inpit.go.jp/c1800/PU/JP-2023-103273/6B1E7E15670E730C5DEAF877AF466F706D91B47CAD6DC015008FDC07DA623400/11/ja
Yes, except no since they give a fricklong detail explanation with multiple diagrams about what they specifically meant. Like, the Fig. 9 is a big hint there's way more than a single image of 'add the movement ventor' here.
so they are actually patenting the momentum? I don't know if other moving platforms implementations kept momentum, at least I don't remember playing them, but it's something I figured would have been done already.
You don't have to invent something to patent it. Normally, you would be the first to do so because no one else has seen what you've invented but that's never the case.
I assume this patent applies only when the character on the platform got the name link and wears a green hat and suit and has blond hair and blue eyes and attacks with a short sword as main weapon, and the final boss in the game is ganon and you have to rescue a blonde called zelda.
It would be almost impossible to argue in court however the point is that it gives them an avenue to create court cases in the first place and bankrupt smaller competitors with legal fees and anybody defending it deserves to have their balls shaved with a sandblaster.
Games journalist here. Yes, it's something that has never been done before, and yes it's a miracle that they managed to do it. Blew me away when I watched a video of it for my review.
I just played the prince of persia sands trilogy which had it. Old 2D Mario games had it. Spyro games had it. And so on. What kind of bullshit is this? This kind of patent could not possibly hold water in any court, as it's not a "solution to a previously unsolved problem" so it doesn't qualify to be a patent in the first place.
I could patent "eating with a spoon" and show an image of someone eating with a spoon, that doesn't mean everyone in the world who uses a spoon owes me money
Because you don't have billions to fight in court
Nintendo does. The patent will be enforced against small developers who won't be able to go to court.
It's the same shit. There is no fundamental difference
10 months ago
Anonymous
Absolutely not. You are playing roblox while totk is a nasa space program.
The nerve of you homosexuals.
10 months ago
Anonymous
TOTK is completely unimpressive at every level except for recall, which genuinely is very cool, even if it's so powerful that the moron nintendo devs just gave up on trying to prevent you from breaking everything in the game with it.
10 months ago
Anonymous
Post your games unfolding physics bridge.
Oh...you can't.
10 months ago
Anonymous
What the frick is that even supposed to mean
10 months ago
Anonymous
Gmod had far more complex mechanics than TOTK.
In TOTK you can't even activate individual components on a contraption.
10 months ago
Anonymous
Garry is a troony gayget pedo and rapes kid but at least hes not israeli.
10 months ago
Anonymous
>couldn't even get it right after being showed how to do it by totk
Pathetic. And this is supposed to be what your "game" Is good at too lmao
Meanwhile totk has a functioning unfolding physics bridge underneath 150 hours of adventure and quest lines and npcs.
10 months ago
Anonymous
>unfolding bridge physics
Schizo babble >150 hours of adventure and quest lines
1 hour repeated over and over and over again
10 months ago
Anonymous
reddit spacing
10 months ago
Anonymous
Kys Black person
>unfolding bridge physics
Schizo babble >150 hours of adventure and quest lines
1 hour repeated over and over and over again
You lost. You failed to imitate totks physics and you failed to do it an a massive goty quality adventure game.
Now both of you get the frick out of my thread.
10 months ago
Anonymous
TotK physics is the immitation, and it's more of a grindy skinner box than fricking genshit
10 months ago
Anonymous
>gambling addict is still talking nonsense
10 months ago
Anonymous
>more reddit spacing
Is this a bit you're doing?
10 months ago
Anonymous
>your honor, i didnt infringe on nintendos patent, i copied the system of garrys mod which was released in 2006 >case dismissed
>your honor, i didnt infringe on nintendos patent, i copied the hanging system of tomb raider which was released in 1996 >case dismissed
>your honor, i didnt infringe on nintendos patent, i copied the standing on a moving object system of half life 2 which was released in 2004 >case dismissed
>your honor, i didnt infringe on nintendos patent, i copied the picking up objects with a psychics system from half life 2 which was released in 2004 >case dismissed
>your honor, i didnt infringe on nintendos patent, i copied the turning back time system from prince of persia sands of time which was released in 2003 >case dismissed
its going to be that easy
10 months ago
Anonymous
"O-oh my god...as a game developer this is just amazing. And this is all done in real time? People don't understand how taxing this is!"
Take this with a grain of salt, but I have heard that Miyamoto has said he regrets not patenting the side-scrolling platformer when Super Mario Bros first released.
What about the nemesis system and loading screen minigames?
No I dont buy that "nobody wanted to use them" even IF they arent enforceable you still need to go through court to have that figured out and most dont want to deal with that.
moron can't into patent law. These patents are unenforceable in a Court and Shitendo knows it. They will lose some money to the companies that sue, but I reckon their number crunchers already did the math and it's probably cheaper to go this route than the projected loss in revenue to competitors like MiHoYo.
you think genshin impact was the highest selling game of all time for 2 years and it put 0 dent into totk sales?
10 months ago
Anonymous
>free game >highest selling
10 months ago
Anonymous
genshin impact has made more money per day released than any game that has existed, yes
10 months ago
Anonymous
Even Mario Kart 8?
10 months ago
Anonymous
For all your shitting and pissing yourself for the past 3 years, Genshilltard, it sure seems like it.
And it isn't "highest selling" because you can't buy it. Highest grossing, maybe. But I'm not sure if milking whales is something to be proud of.
10 months ago
Anonymous
selling 30 million copies of a $70 retread dlc is something to be proud of tho
the mind control is actually amazing
10 months ago
Anonymous
>selling 30 million copies of a $70 retread dlc
Sony wishes
10 months ago
Anonymous
>
10 months ago
Anonymous
Well it Wasn't, because it's free. It wasn't even the highest earning by any metric, that goes to shit like CoD and Pokemon; the former making a billion or two nearly every quarter.
This is old news. We learned about this years ago, and that's how we gotten an idea of what TotK is going to be like. Why are you b***hing about this again?
Because Tencent can steal all of Apex or PUBG's code and just reskin it into their own homegrown clone but there's no way for them to sell it internationally where courts take that shit seriously.
Hence, they want to be a serious player in the international space they can't just pull that same bullshit.
And that's why all you hear about from China is fricking gachashit.
What in the absolute frick are you even talking about? Is anyone supposed to know what game this shitty image is specifically referencing? It looks like every other bog-standard hero shooter clone that you could possibly think of.
Nintendo needs to feel some pain to get dragged back down to earth. I hope their next console fails miserably and they're forced to release their slop on Steam.
Nintendo leases out patents quite regularly
Almost all patents pertain to preventing a Tears clone from coming out similarly to how Genshin Impact was a very blatant Breath clone
Almost all patents also pertain to how Link interacts with physics objects including with Fuse and Ultrahand, so the goal is to keep a game that "feels" like Tears from being developed as another PC/mobile counterpart
Yes this is still israelitery, but them's the breaks, israelitery counters israelitery
Can you even patent shit that is common or generic in games?
Shit like moving with an moving object or joining shit together?
I'd get if it was unique like a design for those blocks or unique way that only that games does.
But this is so basic I dont see it holding water, that said dumber shit gets patented.
Like the word tower defence being patented despite tons of games having that word before the patent.
This is just about money in the end, not really a unique idea being used.
They've specifically patented how Link moves with objects underneath him, how Link otherwise interacts with moving objects, and patented how Fuse and Ultrahand join things together. Dumber shit does get patented all the time, one of the most notorious examples being Namco patenting the idea of a loading-screen minigame.
Game characters in general but the patent is very blatantly for Tears since it's bundled in with other things like a patent of Riju's lightning-aim partner ability. What they patented was, specifically, how Link's momentum and physics work with moving objects he's riding, standing on, or otherwise attached to, they've patented the "game-feel" for how Tears treats vehicles and moving physics objects.
They didn't patent the concept of riding a moving platform or vehicle, they patented how Link's physics interact with a moving platform or vehicle's physics.
You can patent anything. That's just how moronic the patent system is and why people have been screaming for a reform or overhaul of the entire system for a while now. The damn patent system has yet to be updated for the modern era.
technically no, but patents are moronic and there is an entire industry dedicated to abusing this fact (which Nintendo just joined)
They've specifically patented how Link moves with objects underneath him, how Link otherwise interacts with moving objects, and patented how Fuse and Ultrahand join things together. Dumber shit does get patented all the time, one of the most notorious examples being Namco patenting the idea of a loading-screen minigame.
>one of the most notorious examples being Namco patenting the idea of a loading-screen minigame.
It's actually a lot worse, patents aren't on mechanics but on technical solutions, if you read that patent it's about executing certain code during a loadingscreen, if they cared they could've shut down any loading screen that wasn't a still image not just minigames
And that is why Software patents are moronic, better hope Nintendo isn't going to abuse this shit or say bye bye to any Physics or NPC's in Jap games
friday night funkin devs just narrowly avoided being courtraped by konami because their game started development just as their patent on DDR was expiring
friday night funkin devs are fricking moronic for having their game be open sourced in the first place. Theres no amount of patent to make up for that fact of oversight.
>my previous fanboy consolewarring thread shitting on zelda got deleted because it was too obvious >i'll just make another one not as obvious!
have a nice day OP
How long will it take until you brainwashed tendie homosexuals wake up? 5? 10? 20 years? Nintendo literally has become the fricking devil of this industry
> moving on moving objects >gripping on ledges >moving objects is patented
This can't be real, even if their greed got the better of them and this works. Can they can they sue people for basic shit like this?
Can they even go back and sue games for having characters being affect by gravity or even gmod?
>Can they can they sue people for basic shit like this?
Depends on the exact wording of the patent, the relevant part is called something along the lines of technical solution
>The antitrust laws prohibit conduct by a single firm that unreasonably restrains competition by creating or maintaining monopoly power.
Any company who tries this shit deserves a jail cell
Can they even enforce this shit? I remember Nintendo patenting basic shit like character silhouettes being highlighted when obscured by terrain but Monster Hunter does it anyways.
Yes? Almost 200 patents were rejected last year because they encroached on ones Nintendo owned.
Though despite the vitriol in this thread they're nowhere near the most litigious.
>From July 10 - August 4, Nintendo made public a total of 32 patents - 31 of those relating to Tears of the Kingdom. It's not rare or even surprising for Nintendo to claim ownership of its ideas and prevent anyone from copying its homework but the amount of patents, as well as what exactly it is Nintendo has decided to patent, is what's interesting about this lot of filings.
>For instance, Link's Ultrahand and Fuse abilities, some of the game's mechanics, NPCs' abilities, and even its loading screens have all been filed for patent by Nintendo. Some of the other elements of the game Nintendo wants to keep safe include Riju’s lightning attack and some of the technical elements of the game that allow Link to interact with the world around him (eg: standing on moving objects, gripping onto ledges, etc.)
Modern Nintendo is literally more cancerous than EA and Ubisoft combined.
Ok, but could you try actually forming an argument instead of reposting memes?
10 months ago
Anonymous
It's not a meme. You're justbfricking wrong. The mechanics predate TOTK by years.
Lol you're moronic. Those games are nothing compared to totk. Garry's mod isn't even a game.
TotK is shit, but that wasn't even my point. My point is that Nintendo are israelites for trying to patent game mechanics that they didn't fricking make. Whether they did it better is irrelevant.
10 months ago
Anonymous
>NOOO YOU CANT PATENT YOUR IDEAS I NEED THAT FOR GENSHIN IMPACT
gambling addict get fricked. Garry's mod is not a game and does not have the physics interactions that totk does.
10 months ago
Anonymous
Genshin doesn't even have physics aside from items rolling on floor
10 months ago
Anonymous
>and does not have the physics interactions that totk does.
lol
lmao
10 months ago
Anonymous
And that's why it's a better game with better combat instead of a discount G-mod.
10 months ago
Anonymous
You're a gambling addict who has convinced himself he's playing a video game that is a cheap ripoff of botw. Totk isn't even in your atmosphere.
10 months ago
Anonymous
I haven't played GI since Elden Ring came out.
Also I never bought gems while playing.
Stop getting upset simply because other devs completely outdid Nintendo.
10 months ago
Anonymous
Why are you bringing up more games made from botw? You're killing yourself.
10 months ago
Anonymous
Whether garry's mod is a game is irrelevant. You are trying to patent software concept that have been on the market for years.
10 months ago
Anonymous
No it wasn't.
10 months ago
Anonymous
>Whether garry's mod is a game is irrelevant
Wrong.
It's also incredibly primitive compared to both zeldas.
10 months ago
Anonymous
It's actually more advanced. More importantly, it would not matter if the implementation is more primitive
10 months ago
Anonymous
yep, it will never hold in court
patents are meant to protect new inventions
you can claim you are the new inventor if there is no proof that your invention has existed before
but with what nintendo is trying to patent, that will not happen
you will just point to hundred if not thousands of games that were released before totk allow free climbing, psychics interactions, sticking things together, you name it
10 months ago
Anonymous
Except it does matter since the patent is specifically for a video game. The distinction is unironically important.
10 months ago
Anonymous
>NOOOOOOOOOOO YOUR WROOOOOONG! SHUT UP SHUT UP SHUT UP
lmao
homie busted out the phone just to samegay harder
10 months ago
Anonymous
I accept your concession lmao
10 months ago
Anonymous
Whoops looks like you just BTFOd yourself because you knew you lost the argument and mistakenly tried to resort to the same gay claim.
We literally just established you are using 2 devices, moron switchtroony
10 months ago
Anonymous
>unique concepts >gripping onto ledges >standing on moving objects
Cope homosexual. Your gambling game is a shameless botw ripoff without the physics. Your Garry's mod is not a game and also doesn't have totks physics. You didn't post a self unfolding bridge so you don't have anything near totk.
10 months ago
Anonymous
Whoops looks like you just BTFOd yourself because you knew you lost the argument and mistakenly tried to resort to the same gay claim.
10 months ago
Anonymous
>NOOOOOOOOOOO YOUR WROOOOOONG! SHUT UP SHUT UP SHUT UP
lmao
I'm assuming they're doing this because of games like Immortal Fenyx Rising literally just taking BOTWs mechanics wholesale without altering them whatsoever
I hope Nintendo sues Unity for infringing on this patent. Indie developers do not deserve the same level of access to physics-based functionality as game developers who actually went to college do
>From July 10 - August 4, Nintendo made public a total of 32 patents - 31 of those relating to Tears of the Kingdom. It's not rare or even surprising for Nintendo to claim ownership of its ideas and prevent anyone from copying its homework but the amount of patents, as well as what exactly it is Nintendo has decided to patent, is what's interesting about this lot of filings.
>For instance, Link's Ultrahand and Fuse abilities, some of the game's mechanics, NPCs' abilities, and even its loading screens have all been filed for patent by Nintendo. Some of the other elements of the game Nintendo wants to keep safe include Riju’s lightning attack and some of the technical elements of the game that allow Link to interact with the world around him (eg: standing on moving objects, gripping onto ledges, etc.)
Modern Nintendo is literally more cancerous than EA and Ubisoft combined.
Because THEY DID NOT INVENT THEM. The BOTW clones copied the visual style of their world. They didn't copy BOTW's moving fricking platforms. Because those aren't a concept invented by BOTW!
Not even that is novel. Even shit like roblox has that. Maybe you can argue recall is novel. I can't think of a physics game with a similar mechanic. But moving shit and sticking it together? Frick off.
It's the allowing any item to be freely connected to another object and have different interaction between the objects instead of turning into a completely new object, is what's new. Gmod is the equivalent except that's not really a video game.
There were no 1:1 BOTW clones because the gameplay is trash.
Genshin's combat is closer to DMC/Bayo with the 4 equipped characters acting as "combat styles" and the world and quests are generic MMO or RPG fetch quests like in Skyrim/Oblivion.
The only 2 mechanics they share are freeform climbing on any surface and gliding, and neither were pioneered by BOTW.
And it heavily features juggling and style/character switching to trigger elemental combos.
It's nothing like BOTW.
Fricking hell, BOTW doesn't even have more than 3 weapon move sets and in GI, each character has different attack combos, even if they use the same weapons.
>It's nothing like BOTW.
Thank you. I've been saying that for a long time. Genshin didn't copy BotW's mechanics because it would actually take effort to implement them
>make a point that any company fanbase is absolute horseshit and you should not get attached to companies at all >rabish blind hate is the response, not even ignoring my post
Literally proving my point
Obsess about your gacha shit some more the only time I ever think about this game is when you homosexuals wander into another thread with your seething
lmao
Nintendo has US, Japan, Asia and most of Europe. They were never big in UK.
Only last year Sony started taking some of Europe back and winning odd months in US
yep, it will never hold in court
patents are meant to protect new inventions
you can claim you are the new inventor if there is no proof that your invention has existed before
but with what nintendo is trying to patent, that will not happen
you will just point to hundred if not thousands of games that were released before totk allow free climbing, psychics interactions, sticking things together, you name it
>Nintendo has the right to do so
Shills are on a whole new level
This affects EVERYONE
Patenting game mechanics is stupid, it should be fricking illegal
>Game is grabage!!!!!!! >NOOOOOOOOOO DON'T PATENT YOUR IDEAS
Maybe, you know, instead of copying Nintendo, your favourite company could come up with something original?
Nintendo is literally patenting mechanics that nintendo took from other games
Like, why wouldnt platform games have platforms that move in their levels now?
10 months ago
Anonymous
>Moving platforms >Grabbing ledges
You're moronic
Those are literal physical actions that have existed long before nintendo itself, by patenting them, they are destroying the literal future in the industry
There is nothing positive about this
They are doing no such thing. The fact you are still peddling this disingenuous rhetoric says it all
10 months ago
Anonymous
Its posted on the thread
If not, then link the article proving that is a safe patent
>here's how we implemented these specific ideas to achieve this specific result >NOOOO nobody can ever grab ledges in a game ever again because of Nintendo
>specific
To even defend it is absolutely moronic, and despite the fact that is your fricking job to defend the company it shows that you have no morals to destroy a complete form of entretaiment
>Moving platforms >Grabbing ledges
You're moronic
Those are literal physical actions that have existed long before nintendo itself, by patenting them, they are destroying the literal future in the industry
There is nothing positive about this
10 months ago
Anonymous
>here's how we implemented these specific ideas to achieve this specific result >NOOOO nobody can ever grab ledges in a game ever again because of Nintendo
think about how many game devs are destroyed by this they can't even fricking implement LEDGE GRIPPING
only big publishers can sue back which israeliteTENDIE won't target, they will just go after all these little gayget troony devs and send them a letter.
Ah, I get it. I was wondering what caused Snoys to have a meltdown this time.
Sony's report came out today and they got mogged by Nintendo. It all makes sense now.
Kek it's always poorgays shitting on nintendo in these threads for doing what is normal in this industry.
If you ever touched money and created anything in your garbage life, you'd know patenting shit, trademarking, going after property thieves and other things are completely normal because you want to make more money and fricking keep it.
But this is 3rd world poorgay central so of course they're going to virtue signal to other literal nobodies for a crumb of attention lmao. Off yourselves
I'm creating a patent where the player character is walking and running while being grounded on the environment vertically upright and the players character feet move 1 foot at a time towards any direction
>This affects youneven as a pirate chad, because it means future games won't have basic shit like hanging off of ledges
Honestly the only game I care about is Dragon's Dogma 2 which is the only game I will pay for.
>in this thread you will see Chinese gamblers cope and seethe that they won't be able to shamelessly copy another zelda game again without jumping through a bunch of legal hoops this time
BoTW was the most trend chasing Nintendo game ever, complete with dork souls parry, EA Minecraft clone crafting, and horse armor dlc. It invented literally nothing. I say this out of buyer’s remorse, by the way.
>I say this out of buyer’s remorse, by the way.
Meaning you're biased and as such your post means nothing.
As if the fact that you think dark souls created parries doesn't show that anyway, you know every Zelda game since TP has had parries right? Hell, parries as a concept probably goes back to the 80s but the point is that they've been in Zelda before souls existed.
As did crafting and horse armor too mind you but I doubt you know anything about those
So no one can criticize a game ever because if they bought it and didn’t like it they’re “biased”? If I hadn’t played it you would have said I was biased because I was jealous of switch owners.
>So no one can criticize a game ever because if they bought it and didn’t like it they’re “biased”?
You have buyers remorse anon, you're not thinking clearly because you feel your purchase was a waste for whatever personal reasons you have.
If you didn't have that then sure, you could criticise it all you want because your judgement wouldn't be clouded.
NTA, this is moron logic. You're literally saying anyone who doesn't like a game is "biased".
10 months ago
Anonymous
I can see you're illiterate.
Disliking the game and having buyers remorse are two completely different things.
All things considered buyers remorse shouldn't shouldn't even exist since it's easy to look up gameplay and see if it's for you or not.
10 months ago
Anonymous
>shouldn't even exist
But enough about Nintendo/Patents/Joos.
I said I have buyers remorse to prevent you homosexuals from making the “fox and grapes” argument to try and deflect, not imply I had some extreme emotional reaction beyond “I bought this game and it sucks”, you fricking moron.
10 months ago
Anonymous
>not imply I had some extreme emotional reaction
Anon, buyers remorse IS an extreme emotional reaction. You don't get buyers remorse if you know what you're getting in the first place.
10 months ago
Anonymous
No it is not, I played the game and it wasn’t good, but I thought it would be good. Again, your argument implies that you can only say a game sucks if you got if for free or bought it to review it or something, by definition if I bought a game and didn’t like it, then I regret buying it, nothing about this is extreme or inherently judgement clouding, you moron.
10 months ago
Anonymous
>I played the game and it wasn’t good, but I thought it would be good
Which suggests you didn't actually look into what you were buying and just bought out of hype.
10 months ago
Anonymous
Your right, nothing can ever be done poorly, you either like the broad strokes or nothing. If I like Mario platforming, I must love every possible level and every possible implementation of that basic idea, there’s no way they could frick it up in the execution that you don’t see in the trailers. Again, with your thought process how is it possible for me to dislike a game and not have my judgement clouded? After all, if I didn’t like it then I MUST have had an inaccurate perception of what I was getting into, and therefore my judgement is clouded.
>ask someone to recreate totks unfolding physics bridge >they don't even know what you're talking about, the concept is completely foreign to them >gmod falls on its face attempting it
Gotys are games that have things in them that no other game does. When zelda wins again this board will be broken in half.
Just don't expect genshin to have any physics or nature interactions any time soon. It's nothing but Fire burning trees for the rest of that games life.
This thread is too messy to read without my brain bleeding, but the patents themselves are very specific and not just every instance of a game mechanic, like climbing up ledges, right?
Its a mess thanks to genshit shills and nintengoy shills
For some reason they think the world revolves around their companies
This thread is a good reflection of the current video game environment
Its all ultra large corporations destroying everything in their path while being self righteous about it
How the frick is it possible to develop a game in this environment? You need an army of patent lawyers trawling through the archives to see if you're going to get sued by some random company for doing the most utterly obvious coding shit.
>*Reviewers are praising the game and Nintendo's ingenuity* >It's just Nuts n' Bols and GMod... >*Players are praising the game and Nintendo's ingenuity* >It's just fricking Nuts n' Bols and GMod! >*Developers are praising the game and Nintendo's ingenuity* >SHUT THE FRICK UP IT"S JUST NUTS N' BOLTS AND GMOD >*Nintendo files for patents* >What the heck it's just GMod and Nuts n' Bolts! You can't file for patents for something you haven't invented! >*Patents are granted* >WHAT THE FUUUUUUCK! Those can't be enforceable it's just Nuts n' Bolts and GMod it's nothing new! I'll show them! *Makes his poor, broken imitation* >*Gets sued and portion of his earinings gets taken by Nintendo for the next 60 years*
i mean you can try, the patent office is stupid enough to grant something like that, but anyone with a brain'd just have them invalidated
you can only patent new things, it doesn't matter that they weren't patented by their original creators
>Another patent is for Link's physics when standing on a moving object, so he moves in the same direction and at the same speed without further input needed.
BRO THEY PATENTED MOMENTUM LMFAO
Its like a court case, they're throwing everything at the wall to see what will stick, knowing full well shit like this will likely be shit down. That said, Nintendo needs to go frick itself. They've been producing abulsolutely mid-tier products for over 20 years but they copy Ubisofts homework and then pretend they invented the wheel.
Maybe they could patent the very specific programming foibles they used to achieve this, but that's just standard IP application.
Literally a lie
Nintendo is dominating
However they are also ultra cancerous and will single handily become disney and destroy videogames as a whole, since making patents out of mechanics means no one can do anything anymore outside of nintendo
They are dominating in their corner that nobody over the age of 12 cares about.
They aren't competing with hardcore games at all, it's almost like in the Wii era where they were separate from the PS3/360.
>Hardcore games
Like what gachas? fighting games? shooters?
Neither sn0y or microshit is making as much profit as them
but THAT IS A BAD THING
Since they are using their profits just to frick everyone
>Moving platforms >Their ideas
And that is what a patent is for
Or just suing a company into oblivion
10 months ago
Anonymous
platforms
You don't even know what the patents are for do you. >Or just suing a company into oblivion
Fun fact, the one and only time ninte used their ownership of a patent to sue someone was against Colopl a company who not only was trying to patent something they had created but was forcing other developers to pay them while Nintendo had let anyone use it for free for years.
Ironically enough, Ganker had defended the blatant patent trolling by colopl just because their opponent was Nintendo.
10 months ago
Anonymous
Any patent like these spell just doom
>Muh moving platforms!
Here's the patent >“the movement of movable dynamic objects placed in the virtual space is controlled by physics calculations, and the movement of the player’s character is controlled by user input. When the player’s character and a dynamic object come in contact in the downward direction relative to the character (in other words, when the character is on top of an object), the movement of the dynamic object is added to the movement of the player’s character.” >what makes Nintendo’s solution unique is that there are no physics working between Link and the dynamic object. Since both the character and object use physics, the most straightforward solution would be that Link moves together with the moving objects he is on top of as a result of physics (such as frictional force), but Nintendo apparently decided that what works better game-wise is Link being given the same movement that the object is performing, without any physics working between the two.
>the movement of the player’s character is controlled by user input. When the player’s character and a dynamic object come in contact in the downward direction relative to the character (in other words, when the character is on top of an object), the movement of the dynamic object is added to the movement of the player’s character.”
Its a very detailed way to say a platform that your character moves with
So yeah frick it
10 months ago
Anonymous
>Any patent like these spell just doom
If it did, half of the mobile market wouldn't exist.
10 months ago
Anonymous
Literally how?
On the contrary, more games would exist since no one would give a frick about getting sued
>NOOOOOOOOOOOOOOO THIS IS LITERALLY MOVING PLATFORM GENOCIDE >They came up with their own unique solution and it's the only thing they're pattenting >NOOOOOOOOOOOOOOO SHUT UP
You're brain dead and cancer with 0 care towards the media
Its a moving platform you control
Its not fricking new
10 months ago
Anonymous
>Literally how?
You know what patent colopl was sued over?
Digital analog sticks on a touch screen.
Think about that
10 months ago
Anonymous
that only proves further my point
Patents like this only spell doom
10 months ago
Anonymous
>that only proves further my point
Okay? It proves your "it spells doom" post by showing that nintendo doesn't actively enforce them?
10 months ago
Anonymous
>doesn't actively enforce them
Nintendo is known for suing people a lot
No one can track 100% what everyone does
But if by any chance you have slight success and nintendo notices you, you will meet them at court by something moronic
10 months ago
Anonymous
>Nintendo is known for suing people a lot
Regarding patents Nintendo is known for BEING sued. Most of the time unsuccessfully.
Can you even name five instances of Nintendo suing people over a patent?
10 months ago
Anonymous
Stop pretending you're fighting for just cause >Its a moving platform you control
The patent specifically says "no user's input" lmao
10 months ago
Anonymous
If that is what you have to add
Then you have nothing to add, it is still the kind of thing that will make problems
>just like they will when they sue anyone they
That's not how patents work. They have to be an exact implementatio or there's no case.
For example, if Nintendo patented jumping with the a button and then someone else patented jumping with b Nintendo couldn't do shit.
Just like an anon said before
Nintendo can lose the sue case
Yet it will still frick up the company getting sued by merit of having to pay the defense of this case
10 months ago
Anonymous
Couldn’t you stand on cars in like gta4?
10 months ago
Anonymous
No. If you landed on a moving carthe physics would throw you off as you land.
In this case link is being matched with the moving object without the use of physics so he's not flung off.
10 months ago
Anonymous
>NOOOOOOOOOOOOOOO THIS IS LITERALLY MOVING PLATFORM GENOCIDE >They came up with their own unique solution and it's the only thing they're pattenting >NOOOOOOOOOOOOOOO SHUT UP
10 months ago
Anonymous
>Its a very detailed way to say a platform that your character moves with
Not e even remotely close. And with patents the devil is in the details, you can't simplify it to >durr moving on platforms!
Because that's not what it is and Nintendo obviously doesn't own a patent for that.
10 months ago
Anonymous
>you can't simplify it to
Just did, just like they will when they sue anyone they like, since the description is moronic and will be left to be interpreted
10 months ago
Anonymous
>just like they will when they sue anyone they
That's not how patents work. They have to be an exact implementatio or there's no case.
For example, if Nintendo patented jumping with the a button and then someone else patented jumping with b Nintendo couldn't do shit.
10 months ago
Anonymous
>Muh moving platforms!
Here's the patent >“the movement of movable dynamic objects placed in the virtual space is controlled by physics calculations, and the movement of the player’s character is controlled by user input. When the player’s character and a dynamic object come in contact in the downward direction relative to the character (in other words, when the character is on top of an object), the movement of the dynamic object is added to the movement of the player’s character.” >what makes Nintendo’s solution unique is that there are no physics working between Link and the dynamic object. Since both the character and object use physics, the most straightforward solution would be that Link moves together with the moving objects he is on top of as a result of physics (such as frictional force), but Nintendo apparently decided that what works better game-wise is Link being given the same movement that the object is performing, without any physics working between the two.
10 months ago
Anonymous
>but Nintendo apparently decided that what works better game-wise is Link being given the same movement that the object is performing, without any physics working between the two
This sounds like an optimization more than a design idea.
10 months ago
Anonymous
>what makes Nintendo’s solution unique >Nintendo apparently decided that what works better game-wise is Link being given the same movement that the object is performing, without any physics working between the two
Absolutely moronic, there's a thousand games that do the exact same thing
10 months ago
Anonymous
Source? I'm sure you'll be able to provide at least one since there's a thousand games doing the same thing
shocker, after the genshin incident they are being more aggressive in defending their IP. blame genchinks and their predatory monetization if you want to blame someone.
It's insane that anyone really believes this is some novel technique, it's the most completely obvious way to handle moving platforms. Check if the player is standing on it and add the platform vector if they are. It's like saying adding a value to the character's y-axis speed is a novel way of coding jumping. Look, here's the first result for a tutorial: https://sharpcoderblog.com/blog/unity-3d-character-controller-moving-platform-support >if (activePlatform != null) > { > Vector3 newGlobalPlatformPoint = activePlatform.TransformPoint(activeLocalPlatformPoint); > moveDirection = newGlobalPlatformPoint - activeGlobalPlatformPoint; > if (moveDirection.magnitude > 0.01f) > { > controller.Move(moveDirection); > }
>Put simply, the game judges when Link is making contact with a movable object underneath him, and if the object moves, Link will automatically move in the same way and speed as the object does, without any input being made.
>The functionality seems at first glance to be a given for any game with a similar environment, but according to an observation by naoya2k, what makes Nintendo’s solution unique is that there are no physics working between Link and the dynamic object. Since both the character and object use physics, the most straightforward solution would be that Link moves together with the moving objects he is on top of as a result of physics (such as frictional force), but Nintendo apparently decided that what works better game-wise is Link being given the same movement that the object is performing, without any physics working between the two. At the same time, it’s still hard to firmly state there are no predecessors to the mechanic.
Literally gluing the player onto a pseudo gravity box that copypastes the platform vectors. Almost every platformer wanting to save resources in the early 2000 did shit like this. Even Portal 2's intro famously did it to save on resources.
>Literally gluing the player onto a pseudo gravity box that copypastes the platform vectors
Ah yes, the non-physics physics based gravity box.
Moron.
10 months ago
Anonymous
These are just technicisms, if Link's hops of movements don't his lift his collision box it's one thing but if they do then when he lands he is effectively applying physics to stop and not fall through. Or do you want to say that the offsetting of his x and z position on the pseudo box when he walks on a platform aren't physics based because they're applied to Link and not the platform?
10 months ago
Anonymous
>hops or movements >don't lift
Botched some of this but hopefully it comes through
10 months ago
Anonymous
>These are just technicisms
I don't even need to read the rest of your post because you don't understand what a patent is.
There are no technicalities with patent, it's exact or nothing.
10 months ago
Anonymous
I wasn't talking about the patent itself but your dissection of my post because of it. Is Link completely still while he is on the platform? Because if he isn't he is not following the platform xyz vectors anymore, but likely he's being projected in a safe enclosed space (what I referred to as gravity box) that tracks his model and keeps it on the platform so that when he jumps he does not fall off because the platform went along its merry way while he was suspended. The fact we're even arguing about this should tell you that shit ain't crystal clearly worded.
10 months ago
Anonymous
>The fact we're even arguing about this should tell you that shit ain't crystal clearly worded.
It's almost as if I took it from an article and not the patent itself.
In any case, you're focusing on the outcome and not the implementation.
10 months ago
Anonymous
>It's almost as if I took it from an article and not the patent itself
Then until an anon has the patience to comb through that patent and regurgitate it for us common folk who don't speak legalese it's useless to continue discussing it. >not the implementation
Dude I literally described one implementation that is consistent with the article's description of the patent
10 months ago
Anonymous
>Dude I literally described one implementation that is consistent with the article's description of the patent
You didn't. It's not even that hard to understand so I don't see why you're tripping up.
A true free market is an oxymoron. The reailty of the free market is that the big cooperations don't want competition, they want to be the default. The less options the consumer has the best for them because they don't have to spend money to compete or innovate.
Patents are a part of this, the more limits big cooperations put on the competition the better it's for them.
The end goal is a market relying on the illusion of choice.
>Patents are a part of this, the more limits big cooperations put on the competition the better it's for them.
Anon, patents and copyright force innovation and competition. Without it creativity would stagnate.
Why do you think almost every major society in recorded human history has had similar ownership systems
In a few years, I will buy Nintendo. I will make one last Nintendo game. In the game, all Nintendo mascots, including Mario, Link, Kirby etc will be gunned down in a bloody massacre. All adult Nintendo fans will be forced to play the game at threat of death. It will all be Official Canon.
Just a reminder, because patents don't need to be protected like Copyright and trademarks do Nintendo rarely ever actually sues for patent infringement.
They only do it in the case of patent trolling.
Read the patent description, jackass. It's literally the definition of an interactive moving platform, a mechanic that has been utilized in videogames since before Nintendo consoles were even a thing.
>It's literally the definition of an interactive moving platform,
It's not. You're seeing >lol link land on platform!
When it's the transference of speed from the object to link and HOW that is carried out.
Again, patents work on specifics
If it works on specifics, anyone can argue that because the assembly compilation of they're game has the velocity stored in the third register rather than the second, they're implementation is completely different. You're a moron.
10 months ago
Anonymous
That's literally how patents works. An incredibly minor change in bot it's implemented can be patented without infringement.
moron anon lol, if in any other game you can stand on a moving object, jump, and then land on the same place as the moving object, it has to be adding the speed of that object to yours, that isn’t a new idea.
10 months ago
Anonymous
You're still making the exact same mistake.
10 months ago
Anonymous
Name the specific thing that is new then you fricking turbo homosexual
10 months ago
Anonymous
It's already been posted multiple times, you can just admit you don't understand.
It's not and it is but they won't.
You can count on your hand the amount of gaming companies that have actually enforced their patents without being forced into it.
This isn't copyright, this is a patent.
Patents are all about inventions and mechanics in general.
This is also a non issue. Every company does this and rarely enforces them like how EA owns the patent for a dialogue wheel and even they don't care
they are patenting GMod?
>they are patenting GMod?
Apple literally patented curved corners and the music clef symbol. israeliteery knows no bounds.
How can they do that?
Hebrew nonsense.
>Jews
>wanting people to own things
it's gotta be specific. The single large music clef encircled in a fairly tight circle. Circles, or music clefs, are not trademarked.
It is morally okay to pirate nintendo games
it is a gamer's duty even
Why does Ganker worship these greedy bugisraelites?
Tendies are a small but extremely loud and obnoxious bunch.
>Company does what every other company does
>Greedy bugisraelites!
Every other company is also composed of greedy bugisraelites.
Though it's a stretch to say that they all act in similar ways, there are different flavors of bugisraelite.
Nintendo takes a hardline stance towards fangames and mods but some companies are incredibly permissive towards them, simply because they offer a significant avenue for monetization.
The other companies are made up of various flavors of israelite too obviously
Not every company tries to patent game mechanics, switch troony. Especially not for a game without a single original idea.
I know. Sony doesn't have any games to patent.
MCDONALD'S!
>m-muh sony
Snoy gays are just as bad, but we're not fricking talking about them.
Ok, Snoy
no game company on earth tries to patent game mechanics the way nintendo does
Konami, Bamco, Sega, and even Sony have more game mechanic or game-adjacent patents than Nintendo, you disingenuous homosexual.
Every other company gets ripped apart and shat on for far less.
No company in the planet is as disgustingly bad as nintenturd. You can't even post gameplay without getting taken down. Nintenbro is at a higher level of shit behavior and you fans will defend it. Kys.
Have you forgotten how Sony gave Ganker cease and desist over troony of Us 2?
That is usual corporate bullshit especially since they wasted a lot of money on it but honestly if Nintendo were ever in their right to do it to defend their IP like what happened with the TOTK leaks nintendorks will defend them to their death, and if Ganker were to die they'd just go to reddit and laugh at the situation.
Nintendo fans argue without resorting to "but other company did x too" challenge: Impossible
>It's ok when my favourite company does it!
gamers are the biggest cooperate worshiping homosexuals known to mankind, just behind Starbucks broads. just go to /vg/ and you'll see how rampant the pay piggy problem is I mean frick even cod threads are nothing but people paying over 100$ for snoopdog skins
You mean go to any ligma company/blue archive/boat fricker thread on vee
>Ganker
speak for yourself you dumb ape.
>worship these greedy bugisraelites?
There's hardly any legitimate discussion left on this site. It's either droves of drones or shills (whether paid or unpaid). Pick your poison.
>patents
Those haven't stopped the chinx from copying BotW 1:1
Mihoyo won't be able to copy TOTK this time
Ubisoft canceled Immortals 2 after TOTK came out
Genshin>Slop of The Wild and Tears of the Anus
Immortals 2 was probably already greenlit before the legal stuff killed the marketing and therefore the franchies
Ubisoft said it's because they were concentrating on AC Japan. But I don't buy it since they were "pleased" with the first game's sales.
>What did MHY copy from BotW?
First map's aesthetics from the green grass to the boko camps with wooden towers.
Light grass on fire for wind + glider combo.
Pretty sure Honkai didn't have a stamina wheel.
Also the guardian-like golems with similar leg/arm design and a laser.
GI couldn't copy the emergent gameplay of course but cheap imitations will still amaze people who have zero idea of game development.
>Pretty sure Honkai didn't have a stamina wheel.
Neither does DMC but that's not an open world game.
What did MHY copy from BotW?
Artstyle, glider and ability to climb anywhere.
The actual BotW mechanics like physics and chemistry engines, interactivity with the environment and enemies, open ended emerging gameplay all require effort to implement.
TotK will be the same
Nobody gives a frick about your changtrash gachashit with ripoff botw aesthetic
Didn't Genshit make a frickton more money then BOTW?
They also made a better video game.
>They also made a better predatory gambling machine
FTFY
It's still garbage with botw living in the minds of gachashitters RENT FREE given how often they bring the comparison up, for what is at the end of the day just another mindless mobile game with non existent gameplay designed only to milk the end user of all his money for pointless gacha trinkets suck my wiener
>Sales are the metric of success except when I don't like it
whom are you quoting, moron?
I don't think Chinese sales matter at all since they are all rice farmers no outside internet access. They buy what Xi tells them to buy.
On top of what the other anon said
It was outright advertised as "like botw but free" in China
You can find videos of people smashing ps4s because they're annoyed at china's mindset of "just make bad copies of popular thing". Though this mindset more so is prevalent in their film industry
>artstyle
Nintendo didn't invent cartoon visuals.
>glider
Even Far Cry had this in 2004.
>ability to climb
So many games have this.
This is obviously a response to the copycats that copied BotW
Some of these are absolutely ridiculous, and I don't see how they can get away with it without being sued by valve for example who has done these concepts before in games like Garrys mod
They already patented the fricking ascent mechanic before the game even released lmao
smart move tbh
this mechanic essentially solves the issue of caves having to loop back around. with this you can go all out in cave design and at the end, the player can just disappear through the ceiling.
There are several reasons and here are a few I came up with
1. The meme about worse and mid budget graphics
2. Not bending too much to wokeness or etc
3. Fanaticism
4.Shitposting to the point of believing
3.
Success has given Nintendo a big head.
Ever since their big comeback with the Wii and it's only gotten worse.
every time nintendo has a successful game or console their head inflates to the size of a fricking balloon.
>what's that the wii u is failing? PORT. EVERYTHING. NOW.
>the switch is doing gangbusters? quick, lets figure out a way to get our customers on a $20-$80 per year dripfeed for shitty ports they won't own and our patchwork online services
>totk super successful? we can't let ANYONE try to copy us even though we copied gmod and nuts n' bolts in the first place
just wait for them to have another resounding failure and maybe they'll re-re-relearn humility until they forget it again
>$20-$80 per year dripfeed
Nintendo are publicly traded they were never going to be able to get away with not having paid online for much longer
i guess when you have stereotypical spineless jap businessmen running the company and not someone with literally any amount of integrity like iwata, yeah.
>Patents for falling mechanics and aerodynamic falling poses
Weeeeee. IP law continues to just be a big blackmail cudgel, rather than being anything related to progressing innovation, protecting creators or helping to grow the public domain. 7-14 year duration when?
Setting a precedent for it to be illegal for companies to not act in the interests of short term profit for their shareholders was a mistake and has permanently fricked every publicly traded company. There is no point in getting emotionally invested in publicly traded companies, it'll be enshittification all the way at even faster rates, companies not on the stock market are the way forward.
I really wonder where they're gonna go from here.
>I really wonder where they're gonna go from here.
$80 first party Switch 2 games.
>Ooh purease undahstandu, 50 gigabytu cartridges vely expensive to print.
>Made 1 (one) $70 game
>Snoy already acts like they're going to follow Sony's route
That's never gonna happen again. They found a winning formula with Switch, so they're sticking to a single platform from now on. And because of that, ALL platforms going forward are now guaranteed to have Pokemon, which guarantees massive platform sales to snatch up those who weren't already drawn in by titans like Mario Kart or Smash.
Pokemon sold awfully compared to other titles though. The originals are all still the best selling despite nearly every other franchise hitting records versus their older games.
That's a consequence of Gen 1 being supported by the once-in-a-lifetime Pokemania phenomena, as well as getting even more sales due to virtual console.
Pokemon's still doing extremely respectable numbers however for how cheap it is to develop, and unlike most franchises, big mainline releases seem to be rapidly rising in terms of sales. SV took less than a year to break 20 million, while SWSH took its sweet ass time reaching 25 million.
I can tell you watched that homosexualy Youtube video because only an idiot would think that Pokémon’s sales on the Switch are not that good.
same happened with sony too..
>ps2 big hit
>haha for ps3 we can do whatever the frick we want we know you'll buy it no matter what
>ps3 struggles
>the pump the shit out of their studios while giving good rewards
>it works
>ps4
>becomes successful
>for the PS5 we'll charge 80+ dollars per game, we know you'll buy it
Honestly as much as it's a meme I've seen far too many things suffer from success
>Saved the video game industry
About 30+ years too late there.
Literally every game company does this, the only reason journalists ate covering this legitimate non issue is because anti-tendies like you will foolishly give them clicks.
Valve needs to bankrupt them.
I'll be the one to ask - What mechanics?
The ones from Banjo kazooie.
paraphrasing a few I found from some quick reading
>"making Link move at the same speed as the object he's standing on without using physics interaction"
So basically the code that allows you to ride on moving objects.
>"preventing Link from picking up objects he's standing on as well as any objects fused to the object he's standing on"
So, some code detects when you're trying to pick up an object if link is connected to it currently.
>"when Link fast travels, a method to animate the loading screen showing the map moving from where you are, to where you're going"
So that little map transition screen during fast travel
>So basically the code that allows you to ride on moving objects
That's a gross simplification that doesn't convey the mechanic at all given that maintaining a constant speed between the player and vehicle is a massive part of it.
No wonder people think it's just moving platforms if this is how it's being interpreted
>>"when Link fast travels, a method to animate the loading screen showing the map moving from where you are, to where you're going"
Frick I wanted to code some shit like that sooner or later, this was like 2021, do you think Ninty will frick me over if I don't live in the US or don't sell there?
They don't give a shit if you use their patents. They only really patent to prevent patent trolling.
You don’t patent code, that would be copyright, you patent the idea. Nothing described so far meets the requirements of being both new and non-obvious, so I’m assuming the patents are far more specific to some unique solution Nintendo came up with. Otherwise they’re just trying to parasitically claim “ownership” of this they nor anyone else actually invented, like if the first(or third, or one hundredth) guy to model a human in 3D software decided no one else could after him because he owned the idea.
>You don’t patent code, that would be copyright, you patent the idea
That's literally backwards dumbass
If you support ~~*patents*~~ or any ~~*IP laws*~~ in general, you're an idiot.
Hope Valve and facepunch sue those israelites for everything they're worth.
>uh yeah, we invented uhhh moving platforms
Software patents are fricking ridiculous.
This shit has been solved by havoc 20 years ago lol.
Havok is hot garbage compared to TotK's physics.
Totk's physics is literally havok
That is incorrect. TotK's physics are proprietary.
No, it still uses havok.
Feel free to provide a single scrap of evidence on the matter. You can go through the entire credits and not see a single mention of Havok.
he saw it on a israelitetuber video.
https://github.com/zeldaret/botw/wiki/Using-Havok-reflection-data-and-public-information
>random gitbhub by some literal who
lol
That's a doc from the BOTW decompilation project. I don't get why you are so invested in this idea of Nintendo having it's own internal physics engine
not him but shouln't havoc be credited in the game?
there's probably a special license that allows them to omit it, temporarily at least. BoTW is on their website: https://www.havok.com/havok-powered/
>https://www.havok.com/havok-powered/
I see. thanks
You can pay extra to not have to list an engine in the credits of your game. Unity has you pay extra if you don't want to have the Unity start up screen that comes with any game using the engine.
t. game dev
And if you wondered why they would do this, just look at the s0is on twitter jakking about how groundbreaking and "impossible" the physics that NINTENDO MADE!! Are. It even got them tons of articles and additional press.
No toddlers deserve the rope, can any company sue these moronic japs?
Not for TotK, Its surprisingly a new engine.
That's a decompilation of totk's source code moron
>provide a single scrap of evidence
>no, not that evidence
>shit that has nothing to do with how the game physics work on a grander scale nor does it function the same
youre still wrong
There isnt a single thing physics related that totk does which havok cant. Name one. And you cant use ultrahand or fuse because adding impulses to rigid bodies and using physics joints + body welding are both ancient
But has it be done in an actual video game and not just a sandbox with no objectives?
That doesn't change the nature of the mechanic just what setting it is placed in
Yes it does. Minigames have been done before but minigames during loading screen was something specific that Bamco had patented. Context always matters.
>And you cant use
And you already lost. You better learn quick how precisely descriptive patents can get
>Erm... ToK doesn't use Havok because... well... IT JUST DOESN'T OK
>Here is proof that it does
>WELL IT DOESNT MATTER ANYWAY *shits and pisses himself*
https://github.com/TotkMods/Research
TotK still uses havok and it's evident in the filenames and file encoding.
>TotK uses webm for cutsences
lol
As appose to???
Learn how compression works
>As opposed to???
A white man's video codec like AVIF
Thats not compressive though compared to Webm.
Or they had common sense not to go full on crazy, resource wise, trying to make a video game appear more than it was.
They should have shelled out then because TotK has disgusting macroblocking in some scenes.
webm is super lossy and designed for web streaming. Guess nintendo wanted to cheap out on RAD tools.
i don't think they'd throw away all the work they did for botw just like that for a glorified expansion.
Modders have already confirmed it's havok with a few minor custom adds. Think logically: would they really completely scrap a physics engine they used in botw and build a new one from scratch for a glorified dlc that does not even require anything havok can't do?
Tendies think nintendo only uses their own tools to justify decade long development times when in reality the use the same toolset as every other dev.
how the frick is that even possible? other games have done this before. this is like genius kojumbo acting like he invented the fricking camera
>no more elevators
Bros...
What? This sounds so fricking stupid that I'm going to assume its taken somewhat out of context. Is there more?
If you guys actually played BotW, its talking about time and space effected platforms
So they want to patent Braid
You tried
You lost.
Lol no, you guys are just being disingenuous, refusing to post any actual similarities or any functions that work the same way as BotW, or better yet Totk with space stopped platforms, just nonstop shitposting against BotW and TotK because its Nintendo
.
Post the entire patent, then. Because your example of "it's relative to time or space controlled objects without further input" is something people have already done before. Someone mentioned Braid. Even Control had this shit.
Not that anon but here.
https://patentscope.wipo.int/search/fr/detail.jsf?docId=JP345002028&_fid=US343542511
no thats not how this work. You clowns claimed first it was stolen based on the patent and this stealth TotTK hate thread, now you need to prove it or frick off
>this stealth TotTK hate thread
your brain is too far up nintendo ass m8
>THANK YOU UNCLE NINTENDO!
>Article about Nintendo doing something, which you obviously hate
Are you really going to act like you have any ground of respectability and decency to stand on? When I see bullshit I am going to call it like it is, you moronic Snoyboy. Take yours out of Sonys before trying to go after anybody else
Take your meds, Black person. No one you replied to said the idea was "stolen" but that it "wasn't new".
Do you think that's new?
It's basically the specific implementation. You can do it, e.g. Warner Bros owns the Nemesis system but as long as you don't just fricking copy the thing wholesale you can do similar shit like how Ubisoft had the wandering mercenaries in AC Odyssey.
So you're perfectly allowed to make a game mechanic where you can noclip through the ceiling and pop up on the surface directly above you. You just can't do it or program it the exact way Nintendo can, the loading screen element is a bit egregious I'll admit.
The moving platforms and all the ultrahand ones are basically specific mechanics to override conventional physics interactions to make the game more enjoyable to play. It's also all essential to how the rewind mechanic functions.
In Half-Life 2 there's also nothing stopping you from grabbing stuff you're standing on with the grav gun, which anybody familiar with speedrunning Ravenholm would be familiar with. Halo Infinite also had a similar glitch at launch.
>You just can't do it or program it the exact way Nintendo can,
Ackchually you just can't deliberately copy Nintendo's programming.
However if you figure it out on your own and it just coincidentally happens to be identical to Nintendo's code that's okay.
It's still flagrant patent trolling though and anybody who thinks it's okay should be forcefed hotdogs until they vomit.
Actual IP lawyer here, you are completely fricking wrong
Read the thread anon, half these people don't even understand the difference between copyright, patent and trademark.
prove you're not just a dark and darker gay LARPing
It's literally just "add the movement vector of an object to the player's movement vector".
>https://www.j-platpat.inpit.go.jp/c1800/PU/JP-2023-103273/6B1E7E15670E730C5DEAF877AF466F706D91B47CAD6DC015008FDC07DA623400/11/ja
Yes, except no since they give a fricklong detail explanation with multiple diagrams about what they specifically meant. Like, the Fig. 9 is a big hint there's way more than a single image of 'add the movement ventor' here.
I can give a fricklong detail explanation with multiple diagrams about how I jack off, that doesn't make it reasonable to patent.
Except the entire process is based upon something created via Ultrahand/Fuse and not add movement vector.
so they are actually patenting the momentum? I don't know if other moving platforms implementations kept momentum, at least I don't remember playing them, but it's something I figured would have been done already.
You don't have to invent something to patent it. Normally, you would be the first to do so because no one else has seen what you've invented but that's never the case.
>You don't have to invent something to patent it.
Objectively false
You cannot patent something that already exists in the public domain.
>Nintendo invented physics
Even Kojima couldn't have thought of that
Kojima has decided that he invented reality.
I assume this patent applies only when the character on the platform got the name link and wears a green hat and suit and has blond hair and blue eyes and attacks with a short sword as main weapon, and the final boss in the game is ganon and you have to rescue a blonde called zelda.
Nintendo is creatively bamkrupt
It would be almost impossible to argue in court however the point is that it gives them an avenue to create court cases in the first place and bankrupt smaller competitors with legal fees and anybody defending it deserves to have their balls shaved with a sandblaster.
Games journalist here. Yes, it's something that has never been done before, and yes it's a miracle that they managed to do it. Blew me away when I watched a video of it for my review.
I just played the prince of persia sands trilogy which had it. Old 2D Mario games had it. Spyro games had it. And so on. What kind of bullshit is this? This kind of patent could not possibly hold water in any court, as it's not a "solution to a previously unsolved problem" so it doesn't qualify to be a patent in the first place.
The image alone win let them win in the courts.
I could patent "eating with a spoon" and show an image of someone eating with a spoon, that doesn't mean everyone in the world who uses a spoon owes me money
Because you don't have billions to fight in court
Nintendo does. The patent will be enforced against small developers who won't be able to go to court.
Literally the gravity gun and welding tools from Gmod.
Literally not a game and primitive caveman shit compared to totk.
>no you can't patent the wrench I've been using sticks and stones forever!
It's the same shit. There is no fundamental difference
Absolutely not. You are playing roblox while totk is a nasa space program.
The nerve of you homosexuals.
TOTK is completely unimpressive at every level except for recall, which genuinely is very cool, even if it's so powerful that the moron nintendo devs just gave up on trying to prevent you from breaking everything in the game with it.
Post your games unfolding physics bridge.
Oh...you can't.
What the frick is that even supposed to mean
Gmod had far more complex mechanics than TOTK.
In TOTK you can't even activate individual components on a contraption.
Garry is a troony gayget pedo and rapes kid but at least hes not israeli.
>couldn't even get it right after being showed how to do it by totk
Pathetic. And this is supposed to be what your "game" Is good at too lmao
Meanwhile totk has a functioning unfolding physics bridge underneath 150 hours of adventure and quest lines and npcs.
>unfolding bridge physics
Schizo babble
>150 hours of adventure and quest lines
1 hour repeated over and over and over again
reddit spacing
Kys Black person
You lost. You failed to imitate totks physics and you failed to do it an a massive goty quality adventure game.
Now both of you get the frick out of my thread.
TotK physics is the immitation, and it's more of a grindy skinner box than fricking genshit
>gambling addict is still talking nonsense
>more reddit spacing
Is this a bit you're doing?
>your honor, i didnt infringe on nintendos patent, i copied the system of garrys mod which was released in 2006
>case dismissed
>your honor, i didnt infringe on nintendos patent, i copied the hanging system of tomb raider which was released in 1996
>case dismissed
>your honor, i didnt infringe on nintendos patent, i copied the standing on a moving object system of half life 2 which was released in 2004
>case dismissed
>your honor, i didnt infringe on nintendos patent, i copied the picking up objects with a psychics system from half life 2 which was released in 2004
>case dismissed
>your honor, i didnt infringe on nintendos patent, i copied the turning back time system from prince of persia sands of time which was released in 2003
>case dismissed
its going to be that easy
"O-oh my god...as a game developer this is just amazing. And this is all done in real time? People don't understand how taxing this is!"
>patenting something that's been done for literally 20 years
Nintendo is fricking high if they think they can just patent game mechanics.
Take this with a grain of salt, but I have heard that Miyamoto has said he regrets not patenting the side-scrolling platformer when Super Mario Bros first released.
Its not gonna happen. Just like how the Black person bros couldnt patent reactions
Nintendo lawyers about to go after shopping malls and airports.
>patenting mechanics
Yeah nah frick that shit.
I hope they patent weapon durability so no other game tries to utilize it
>steal mechanics from nuts and bolts
>patent them
I hope Valve sues the shit out of these filthy fricking nip monkeys, they are in dire need of a humbling.
This, frick nintendo and everyone who still supports this greedy, disgusting shithole of a company
if they don't patent their ideas snoy will steal them, now stop making this thread. you're embarrassing yourself, eric
>Their ideas
You mean other people's ideas those israelites stole.
The only embarrassment here is you tendie.
But your fat daddy gabe is the one stealing ideas
moronic, mechanics shouldn't be patented
>Nintendo invented everything
Lmao you posted another stolen nintendo concept. A failed one at that.
>nintendo concept
SEGA does what Nintendon't until later
This kills the Sony pony
>to dumb to even know what that is
The trolls here haven't played totk. That much is obvious.
>This kills the Sony pony
Damn, Sony even copying Nintendo's Ls now.
>tricked into rebuking your own psp troll attempt
Git gud
>posting smash bros characters now.
That's a portable with TV out, not a hybrid console.
Are you serious?
Dead serious. Don't tell me you still haven't learned the difference after 6 years?
Are you serious?
Are you serious, Anon?
Why isn't there a bigger shitstorm about this? because it's fricking nintendo, any other company they would have teared their shithole apart
Because you can't patent game mechanics. Much like Chris Chan has a patent for Sonichu, these parents exist but are completely unenforceable.
What about the nemesis system and loading screen minigames?
No I dont buy that "nobody wanted to use them" even IF they arent enforceable you still need to go through court to have that figured out and most dont want to deal with that.
Good. They're probably sick of having their ideas stolen.
Their ideas... that they stole from Nuts & Bolts and GMOD
>that they stole from Nuts & Bolts and GMOD
moron can't into game design.
moron can't into patent law. These patents are unenforceable in a Court and Shitendo knows it. They will lose some money to the companies that sue, but I reckon their number crunchers already did the math and it's probably cheaper to go this route than the projected loss in revenue to competitors like MiHoYo.
How much did Nintendo lose to "competitors like Mihoyo" again?
you think genshin impact was the highest selling game of all time for 2 years and it put 0 dent into totk sales?
>free game
>highest selling
genshin impact has made more money per day released than any game that has existed, yes
Even Mario Kart 8?
For all your shitting and pissing yourself for the past 3 years, Genshilltard, it sure seems like it.
And it isn't "highest selling" because you can't buy it. Highest grossing, maybe. But I'm not sure if milking whales is something to be proud of.
selling 30 million copies of a $70 retread dlc is something to be proud of tho
the mind control is actually amazing
>selling 30 million copies of a $70 retread dlc
Sony wishes
>
Well it Wasn't, because it's free. It wasn't even the highest earning by any metric, that goes to shit like CoD and Pokemon; the former making a billion or two nearly every quarter.
Probably nothing, people that liked botw just played both and gacha whales would buy both if they actaully liked botw
Holy frick, is that real?
No its gambling
When has nintendo ever tried to sue for their dumbass patents
There's surely more to this
This is old news. We learned about this years ago, and that's how we gotten an idea of what TotK is going to be like. Why are you b***hing about this again?
>mihoyo seething they can't just copy and paste Zelda code and have to do something resembling work if they want to copy game mechanics
But it's okay when israelitetendo copies other companies and patents them?
>it's okay when israelitetendo copies other companies and patents them?
When?
Breasts of the Wild, Tears of the Cuckdom
Why the frick would chinks care about that? They been stealing stuff for years and Nintendo trying to steal stuff isn’t going to stop them
Because Tencent can steal all of Apex or PUBG's code and just reskin it into their own homegrown clone but there's no way for them to sell it internationally where courts take that shit seriously.
Hence, they want to be a serious player in the international space they can't just pull that same bullshit.
And that's why all you hear about from China is fricking gachashit.
What in the absolute frick are you even talking about? Is anyone supposed to know what game this shitty image is specifically referencing? It looks like every other bog-standard hero shooter clone that you could possibly think of.
>mihoyo seething they can't just copy and paste
Nu-tendo has the patent on that
>copy paste havok physics
>YAHAHA I INVENTED THIS AND IF YOU TRY TO DO IT TOO I'LL SUE YOU
The success of the switch gave this bugmen an inflated ego.
patenting mechanics should be illegal
You've seen the reaction to them. No other dev would even try implementing something similar because it's too much work.
>Nuts and Bolts bad!!! It's not a platformer collectathon!
>ToTK GOOD! It's got vehicle building instead of new stuff!!!
Nintendo needs to feel some pain to get dragged back down to earth. I hope their next console fails miserably and they're forced to release their slop on Steam.
Nintendo leases out patents quite regularly
Almost all patents pertain to preventing a Tears clone from coming out similarly to how Genshin Impact was a very blatant Breath clone
Almost all patents also pertain to how Link interacts with physics objects including with Fuse and Ultrahand, so the goal is to keep a game that "feels" like Tears from being developed as another PC/mobile counterpart
Yes this is still israelitery, but them's the breaks, israelitery counters israelitery
Pirates BTFO
These japs need another nuke dropped on them
Patenting mechanics should be illegal
Can you even patent shit that is common or generic in games?
Shit like moving with an moving object or joining shit together?
I'd get if it was unique like a design for those blocks or unique way that only that games does.
But this is so basic I dont see it holding water, that said dumber shit gets patented.
Like the word tower defence being patented despite tons of games having that word before the patent.
This is just about money in the end, not really a unique idea being used.
They've specifically patented how Link moves with objects underneath him, how Link otherwise interacts with moving objects, and patented how Fuse and Ultrahand join things together. Dumber shit does get patented all the time, one of the most notorious examples being Namco patenting the idea of a loading-screen minigame.
>They've specifically patented how Link moves with objects underneath him, how Link otherwise interacts with moving objects
You mean Link specifically or just game characters in general? Is it fine if it's not Link interacting with the environment?
Game characters in general but the patent is very blatantly for Tears since it's bundled in with other things like a patent of Riju's lightning-aim partner ability. What they patented was, specifically, how Link's momentum and physics work with moving objects he's riding, standing on, or otherwise attached to, they've patented the "game-feel" for how Tears treats vehicles and moving physics objects.
I can think of so many games that have moving platforms that came out well before TotK or even Breath
How the frick is this even a thing - surely it can't be approved
A patent for moving platforms made via Ultrahand or Fuse.
They didn't patent the concept of riding a moving platform or vehicle, they patented how Link's physics interact with a moving platform or vehicle's physics.
You can patent anything. That's just how moronic the patent system is and why people have been screaming for a reform or overhaul of the entire system for a while now. The damn patent system has yet to be updated for the modern era.
technically no, but patents are moronic and there is an entire industry dedicated to abusing this fact (which Nintendo just joined)
>one of the most notorious examples being Namco patenting the idea of a loading-screen minigame.
It's actually a lot worse, patents aren't on mechanics but on technical solutions, if you read that patent it's about executing certain code during a loadingscreen, if they cared they could've shut down any loading screen that wasn't a still image not just minigames
And that is why Software patents are moronic, better hope Nintendo isn't going to abuse this shit or say bye bye to any Physics or NPC's in Jap games
It is not enough that my game should be shit
everyone else's must be too
why don't they just patent the concept of video games?
Two bombs wasn't enough Hirohito
friday night funkin devs just narrowly avoided being courtraped by konami because their game started development just as their patent on DDR was expiring
friday night funkin devs are fricking moronic for having their game be open sourced in the first place. Theres no amount of patent to make up for that fact of oversight.
>my previous fanboy consolewarring thread shitting on zelda got deleted because it was too obvious
>i'll just make another one not as obvious!
have a nice day OP
>Muh nintendie is being called I must defend my jap masters Uoooh.
have a nice day please
>Snoy boy reveals himself
What a dishonest thread.
>bootlicker calling anyone dishonest
How long will it take until you brainwashed tendie homosexuals wake up? 5? 10? 20 years? Nintendo literally has become the fricking devil of this industry
Reminder that Nintendo no longer holds the patent on sanity mechanics.
>melee players can finally wash themselves
It's finally over.
> moving on moving objects
>gripping on ledges
>moving objects is patented
This can't be real, even if their greed got the better of them and this works. Can they can they sue people for basic shit like this?
Can they even go back and sue games for having characters being affect by gravity or even gmod?
You’re a moron but I can see how it’s confusing!
>Can they can they sue people for basic shit like this?
Depends on the exact wording of the patent, the relevant part is called something along the lines of technical solution
I will support whatever Nintendo does that gives this board a melty.
>The antitrust laws prohibit conduct by a single firm that unreasonably restrains competition by creating or maintaining monopoly power.
Any company who tries this shit deserves a jail cell
Can they even enforce this shit? I remember Nintendo patenting basic shit like character silhouettes being highlighted when obscured by terrain but Monster Hunter does it anyways.
all that matters is that you make a competitor have to weigh if it's worth getting in a lengthy legal battle even if they know they'll win
Yes? Almost 200 patents were rejected last year because they encroached on ones Nintendo owned.
Though despite the vitriol in this thread they're nowhere near the most litigious.
https://automaton-media.com/en/news/20230629-19839/
Konami was cited in almost twice the number of patent rejections because they own so many despite barely making games.
Konami is the top performing video game company in Japan for a reason. They will never allow a direct competitor for their stuff if they can help it.
>nintendo patents ensures we wont get more botw/totk slop from competitors
and how does this hurt us again?
Now third party devs have to actually try to make something their own.
>Try to make something their own
EVERYTHING IN TOTK IS OVER A DECADE OLD
Source?
All of the building mechanics were present in garry's mod and banjo nuts & bolts in the 2000s.
Did they even patent those ones?
https://en.wikipedia.org/wiki/Prior_art
Ok, but could you try actually forming an argument instead of reposting memes?
It's not a meme. You're justbfricking wrong. The mechanics predate TOTK by years.
TotK is shit, but that wasn't even my point. My point is that Nintendo are israelites for trying to patent game mechanics that they didn't fricking make. Whether they did it better is irrelevant.
>NOOO YOU CANT PATENT YOUR IDEAS I NEED THAT FOR GENSHIN IMPACT
gambling addict get fricked. Garry's mod is not a game and does not have the physics interactions that totk does.
Genshin doesn't even have physics aside from items rolling on floor
>and does not have the physics interactions that totk does.
lol
lmao
And that's why it's a better game with better combat instead of a discount G-mod.
You're a gambling addict who has convinced himself he's playing a video game that is a cheap ripoff of botw. Totk isn't even in your atmosphere.
I haven't played GI since Elden Ring came out.
Also I never bought gems while playing.
Stop getting upset simply because other devs completely outdid Nintendo.
Why are you bringing up more games made from botw? You're killing yourself.
Whether garry's mod is a game is irrelevant. You are trying to patent software concept that have been on the market for years.
No it wasn't.
>Whether garry's mod is a game is irrelevant
Wrong.
It's also incredibly primitive compared to both zeldas.
It's actually more advanced. More importantly, it would not matter if the implementation is more primitive
yep, it will never hold in court
patents are meant to protect new inventions
you can claim you are the new inventor if there is no proof that your invention has existed before
but with what nintendo is trying to patent, that will not happen
you will just point to hundred if not thousands of games that were released before totk allow free climbing, psychics interactions, sticking things together, you name it
Except it does matter since the patent is specifically for a video game. The distinction is unironically important.
homie busted out the phone just to samegay harder
I accept your concession lmao
We literally just established you are using 2 devices, moron switchtroony
Cope homosexual. Your gambling game is a shameless botw ripoff without the physics. Your Garry's mod is not a game and also doesn't have totks physics. You didn't post a self unfolding bridge so you don't have anything near totk.
Whoops looks like you just BTFOd yourself because you knew you lost the argument and mistakenly tried to resort to the same gay claim.
>NOOOOOOOOOOO YOUR WROOOOOONG! SHUT UP SHUT UP SHUT UP
lmao
Lol you're moronic. Those games are nothing compared to totk. Garry's mod isn't even a game.
so mario was grabbing coins this whole time because he was one of god's chosen
patents don't really mean shit, but it does prove how israeli they are
Frick yes, remember to report any emulation channels
Trying to avoid tears of the genshin?
Duh
Roundhouse kick a tendie into a garbage bin
I'm assuming they're doing this because of games like Immortal Fenyx Rising literally just taking BOTWs mechanics wholesale without altering them whatsoever
I hope Nintendo sues Unity for infringing on this patent. Indie developers do not deserve the same level of access to physics-based functionality as game developers who actually went to college do
ywnbagd
Jesus christ, they literally copied Ubisoft, Shadow of the Colossus and Minecraft kek
Why wouldn't you file them before releasing the game?
this is huge. zonai charges will replaces usb-c and lightning
Don't they just do this primarily to prevent patent trolls?
Game mechanics should be unpatentable
Still mad how the Megaman BN games got sued to hell because the fight and upgrade menus are patented
they are unpatentable. if someone loses a suit about them it's a failure of the court.
Just getting you to court is a win for the bigger company, they can prolong the case all they want while you bleed money
Patents are nothing but a blight on the video game industry.
>From July 10 - August 4, Nintendo made public a total of 32 patents - 31 of those relating to Tears of the Kingdom. It's not rare or even surprising for Nintendo to claim ownership of its ideas and prevent anyone from copying its homework but the amount of patents, as well as what exactly it is Nintendo has decided to patent, is what's interesting about this lot of filings.
>For instance, Link's Ultrahand and Fuse abilities, some of the game's mechanics, NPCs' abilities, and even its loading screens have all been filed for patent by Nintendo. Some of the other elements of the game Nintendo wants to keep safe include Riju’s lightning attack and some of the technical elements of the game that allow Link to interact with the world around him (eg: standing on moving objects, gripping onto ledges, etc.)
Modern Nintendo is literally more cancerous than EA and Ubisoft combined.
After the ridiculous amount of BotW clones that came out after BotW, why wouldn't they patent these mechanics?
None of them copied BotW's mechanics, though
And now one can for TotK. Any future TotK clones will now have to rely on their own gameplay instead of copying TotK.
I doubt anyone would actually want to put in so much time to implement and test them. They just churn out surface-level clones
Because THEY DID NOT INVENT THEM. The BOTW clones copied the visual style of their world. They didn't copy BOTW's moving fricking platforms. Because those aren't a concept invented by BOTW!
Moving fricking platforms made with Ultrahand or Fuse. Why do you frickers keep leaving out the important part?
Not even that is novel. Even shit like roblox has that. Maybe you can argue recall is novel. I can't think of a physics game with a similar mechanic. But moving shit and sticking it together? Frick off.
It's the allowing any item to be freely connected to another object and have different interaction between the objects instead of turning into a completely new object, is what's new. Gmod is the equivalent except that's not really a video game.
Garry's mod and roblox are videogames
There were no 1:1 BOTW clones because the gameplay is trash.
Genshin's combat is closer to DMC/Bayo with the 4 equipped characters acting as "combat styles" and the world and quests are generic MMO or RPG fetch quests like in Skyrim/Oblivion.
The only 2 mechanics they share are freeform climbing on any surface and gliding, and neither were pioneered by BOTW.
>Genshin's combat is closer to DMC/Bayo
Gambling addicts say the funniest things.
And it heavily features juggling and style/character switching to trigger elemental combos.
It's nothing like BOTW.
Fricking hell, BOTW doesn't even have more than 3 weapon move sets and in GI, each character has different attack combos, even if they use the same weapons.
>It's nothing like BOTW.
Thank you. I've been saying that for a long time. Genshin didn't copy BotW's mechanics because it would actually take effort to implement them
Genshit combat is pressing triangle and circle
~~*intellectual property*~~ is an oxymoron.
Remember this is what happens when your audience worships you like a god and thus alows you to do anything you desire, free of all consequences.
Like clockwork.
>NUH UH! NINTENDO'S FANBASE ISN'T THE WORST SACK OF SHIT YOU SEE
Yes, Snoys are the worst. As you just showed
>make a point that any company fanbase is absolute horseshit and you should not get attached to companies at all
>rabish blind hate is the response, not even ignoring my post
Literally proving my point
kys lol
Hoes mad.
Obsess about your gacha shit some more the only time I ever think about this game is when you homosexuals wander into another thread with your seething
>Peddles the same Snoy "tendies are cultists!" talking point for the gorrilionth time
>Gets called out
>REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>Peddles the same Snoy "tendies are cultists!" talking point for the gorrilionth time
Did Snoys patent reality? Now that's scummy.
total snoygger death
This is worthless because Sony has market worldwide while Nintendo only has market in 3 countries (Japan, USA and UK)
lmao
Nintendo has US, Japan, Asia and most of Europe. They were never big in UK.
Only last year Sony started taking some of Europe back and winning odd months in US
>your game doesn't have a self unfolding physics bridge
>get mad at nintendo for patenting theirs
When a smart person realizes they have something completely unique they patent it.
Genshin has no patents because it's all stolen to facilitate a gambling experience.
HOLY wiener SLORPING BATMAN~!
>unique concepts
>gripping onto ledges
>standing on moving objects
>I'll win if I act in disingenuous manner!
Disingenuous
IT'S LITERALLY THEIR PATENT APPLICATION
In reference to objects created using Ultra Hand.
IE "shit the player can move", also not novel
as someone said, it doesn't matter who did it first, they didn't patent it so Nintendo has the right to do so
see
>Nintendo has the right to do so
Shills are on a whole new level
This affects EVERYONE
Patenting game mechanics is stupid, it should be fricking illegal
>Game is grabage!!!!!!!
>NOOOOOOOOOO DON'T PATENT YOUR IDEAS
Maybe, you know, instead of copying Nintendo, your favourite company could come up with something original?
Nintendo is literally patenting mechanics that nintendo took from other games
Like, why wouldnt platform games have platforms that move in their levels now?
They are doing no such thing. The fact you are still peddling this disingenuous rhetoric says it all
Its posted on the thread
If not, then link the article proving that is a safe patent
>specific
To even defend it is absolutely moronic, and despite the fact that is your fricking job to defend the company it shows that you have no morals to destroy a complete form of entretaiment
>Moving platforms
>Grabbing ledges
You're moronic
Those are literal physical actions that have existed long before nintendo itself, by patenting them, they are destroying the literal future in the industry
There is nothing positive about this
>here's how we implemented these specific ideas to achieve this specific result
>NOOOO nobody can ever grab ledges in a game ever again because of Nintendo
>your favourite company
obsessed
t.
uh wow, not even israelites have thought about doing this, this is absolute soulless yellow israeliness the world should know more about.
At least israelites have a devil worshiping pedophile talmud, Japanese just are evil like the devil incarnate.
>not even israelites
>WB and the Nemesis system
Bruh...
pointless gimmick shit, it doesn't affect real games.
think about how many game devs are destroyed by this they can't even fricking implement LEDGE GRIPPING
only big publishers can sue back which israeliteTENDIE won't target, they will just go after all these little gayget troony devs and send them a letter.
Ah, I get it. I was wondering what caused Snoys to have a meltdown this time.
Sony's report came out today and they got mogged by Nintendo. It all makes sense now.
so I guess it is true, when iwata died it really meant the decline of nintendo
Kek it's always poorgays shitting on nintendo in these threads for doing what is normal in this industry.
If you ever touched money and created anything in your garbage life, you'd know patenting shit, trademarking, going after property thieves and other things are completely normal because you want to make more money and fricking keep it.
But this is 3rd world poorgay central so of course they're going to virtue signal to other literal nobodies for a crumb of attention lmao. Off yourselves
I'm creating a patent where the player character is walking and running while being grounded on the environment vertically upright and the players character feet move 1 foot at a time towards any direction
if you use this walking animation i'll sue you
>Owning consoles
Thanks for funding my free games.
This affects youneven as a pirate chad, because it means future games won't have basic shit like hanging off of ledges
>This affects youneven as a pirate chad, because it means future games won't have basic shit like hanging off of ledges
Honestly the only game I care about is Dragon's Dogma 2 which is the only game I will pay for.
Well I hope you didn't want it to include, for example, moving platforms
>Well I hope you didn't want it to include, for example, moving platforms
Until Nintendo patents good combat I think I'll be alright.
>good combat
>Dragon's Dogma
They wouldn't be a target.
>in this thread you will see Chinese gamblers cope and seethe that they won't be able to shamelessly copy another zelda game again without jumping through a bunch of legal hoops this time
Everyone wants to come at the king.
BoTW was the most trend chasing Nintendo game ever, complete with dork souls parry, EA Minecraft clone crafting, and horse armor dlc. It invented literally nothing. I say this out of buyer’s remorse, by the way.
>I say this out of buyer’s remorse, by the way.
Meaning you're biased and as such your post means nothing.
As if the fact that you think dark souls created parries doesn't show that anyway, you know every Zelda game since TP has had parries right? Hell, parries as a concept probably goes back to the 80s but the point is that they've been in Zelda before souls existed.
As did crafting and horse armor too mind you but I doubt you know anything about those
So no one can criticize a game ever because if they bought it and didn’t like it they’re “biased”? If I hadn’t played it you would have said I was biased because I was jealous of switch owners.
>So no one can criticize a game ever because if they bought it and didn’t like it they’re “biased”?
You have buyers remorse anon, you're not thinking clearly because you feel your purchase was a waste for whatever personal reasons you have.
If you didn't have that then sure, you could criticise it all you want because your judgement wouldn't be clouded.
NTA, this is moron logic. You're literally saying anyone who doesn't like a game is "biased".
I can see you're illiterate.
Disliking the game and having buyers remorse are two completely different things.
All things considered buyers remorse shouldn't shouldn't even exist since it's easy to look up gameplay and see if it's for you or not.
>shouldn't even exist
But enough about Nintendo/Patents/Joos.
I said I have buyers remorse to prevent you homosexuals from making the “fox and grapes” argument to try and deflect, not imply I had some extreme emotional reaction beyond “I bought this game and it sucks”, you fricking moron.
>not imply I had some extreme emotional reaction
Anon, buyers remorse IS an extreme emotional reaction. You don't get buyers remorse if you know what you're getting in the first place.
No it is not, I played the game and it wasn’t good, but I thought it would be good. Again, your argument implies that you can only say a game sucks if you got if for free or bought it to review it or something, by definition if I bought a game and didn’t like it, then I regret buying it, nothing about this is extreme or inherently judgement clouding, you moron.
>I played the game and it wasn’t good, but I thought it would be good
Which suggests you didn't actually look into what you were buying and just bought out of hype.
Your right, nothing can ever be done poorly, you either like the broad strokes or nothing. If I like Mario platforming, I must love every possible level and every possible implementation of that basic idea, there’s no way they could frick it up in the execution that you don’t see in the trailers. Again, with your thought process how is it possible for me to dislike a game and not have my judgement clouded? After all, if I didn’t like it then I MUST have had an inaccurate perception of what I was getting into, and therefore my judgement is clouded.
Kojima should try to patent the camera
>ask someone to recreate totks unfolding physics bridge
>they don't even know what you're talking about, the concept is completely foreign to them
>gmod falls on its face attempting it
Gotys are games that have things in them that no other game does. When zelda wins again this board will be broken in half.
>unfolding physics bridge
This doesn't mean anything. You are autistic and moronic
>the gambling addict is befuddled by a simple concept in totk that no other game can do because he didn't even play the game he's attempting to troll
Goty
The Chinese don't care about patents, they will make a carbon copy and release some gacha like they already did with Genshit.
Genshin has more in common with Oblivion and NierA than BOTW.
No, it's just mobiletrash
Yeah and we continue to decouple 🙂
Just don't expect genshin to have any physics or nature interactions any time soon. It's nothing but Fire burning trees for the rest of that games life.
You should not be able to patent something you didn't invent, full stop.
Correct. That's why Nintendo is patenting all of those mechanics
the whole point of patents was to steal and get away with it.
if minecraft had patented building stuff tears of the anus would have never existed
brb just patenting these tiktoks
This thread is too messy to read without my brain bleeding, but the patents themselves are very specific and not just every instance of a game mechanic, like climbing up ledges, right?
No. Nintendo is actually trying to patent game mechanics from fricking Quake
Its a mess thanks to genshit shills and nintengoy shills
For some reason they think the world revolves around their companies
This thread is a good reflection of the current video game environment
Its all ultra large corporations destroying everything in their path while being self righteous about it
How the frick is it possible to develop a game in this environment? You need an army of patent lawyers trawling through the archives to see if you're going to get sued by some random company for doing the most utterly obvious coding shit.
these are super easy patents to have invalidated?
there's frickloads of prior art
What's Nintendo going to do with all the profits they're making from TotK? Hopefully make good games?
file more patents for things like air breathing, or blinking
>*Reviewers are praising the game and Nintendo's ingenuity*
>It's just Nuts n' Bols and GMod...
>*Players are praising the game and Nintendo's ingenuity*
>It's just fricking Nuts n' Bols and GMod!
>*Developers are praising the game and Nintendo's ingenuity*
>SHUT THE FRICK UP IT"S JUST NUTS N' BOLTS AND GMOD
>*Nintendo files for patents*
>What the heck it's just GMod and Nuts n' Bolts! You can't file for patents for something you haven't invented!
>*Patents are granted*
>WHAT THE FUUUUUUCK! Those can't be enforceable it's just Nuts n' Bolts and GMod it's nothing new! I'll show them! *Makes his poor, broken imitation*
>*Gets sued and portion of his earinings gets taken by Nintendo for the next 60 years*
>no one's allowed to make games where you can build things anymore
Thanks, Nintendo!
Microsoft's about to go to fricking war with the Yakuza with how much this fricks over Minecraft.
Chinks in china wont care. we will see genshin impact 2 with all those things from Tok
Can I patent health bars in games and sue devs to make money?
i mean you can try, the patent office is stupid enough to grant something like that, but anyone with a brain'd just have them invalidated
you can only patent new things, it doesn't matter that they weren't patented by their original creators
I'm gonna patent black women with afro characters
unbelievably BASED
patent troony characters too, and body type 1 and 2 shit
I'm going to patent anti Yoshida threads in Ganker
If you can you should
>Another patent is for Link's physics when standing on a moving object, so he moves in the same direction and at the same speed without further input needed.
BRO THEY PATENTED MOMENTUM LMFAO
Its like a court case, they're throwing everything at the wall to see what will stick, knowing full well shit like this will likely be shit down. That said, Nintendo needs to go frick itself. They've been producing abulsolutely mid-tier products for over 20 years but they copy Ubisofts homework and then pretend they invented the wheel.
Maybe they could patent the very specific programming foibles they used to achieve this, but that's just standard IP application.
>nintendo does litteraly anything
>Ganker throws a fit
Why is this?
Nintendo getting BTFO soo hard that they're resorting to patent trolling instead of actually making good games.
>Nintendo getting BTFO soo hard
How so, and by who?
Literally a lie
Nintendo is dominating
However they are also ultra cancerous and will single handily become disney and destroy videogames as a whole, since making patents out of mechanics means no one can do anything anymore outside of nintendo
They are dominating in their corner that nobody over the age of 12 cares about.
They aren't competing with hardcore games at all, it's almost like in the Wii era where they were separate from the PS3/360.
>Hardcore games
Like what gachas? fighting games? shooters?
Neither sn0y or microshit is making as much profit as them
but THAT IS A BAD THING
Since they are using their profits just to frick everyone
Everything that isn't on the Switch, so 90% of theg good games released this year.
>good games released this year
So like 3 games
And even that is debatable
harry shit? eldenshit? baldur meme?
>Since they are using their profits just to frick everyone
Let me guess, you think that Nintendo will force people to pay to use their ideas right?
>Moving platforms
>Their ideas
And that is what a patent is for
Or just suing a company into oblivion
platforms
You don't even know what the patents are for do you.
>Or just suing a company into oblivion
Fun fact, the one and only time ninte used their ownership of a patent to sue someone was against Colopl a company who not only was trying to patent something they had created but was forcing other developers to pay them while Nintendo had let anyone use it for free for years.
Ironically enough, Ganker had defended the blatant patent trolling by colopl just because their opponent was Nintendo.
Any patent like these spell just doom
>the movement of the player’s character is controlled by user input. When the player’s character and a dynamic object come in contact in the downward direction relative to the character (in other words, when the character is on top of an object), the movement of the dynamic object is added to the movement of the player’s character.”
Its a very detailed way to say a platform that your character moves with
So yeah frick it
>Any patent like these spell just doom
If it did, half of the mobile market wouldn't exist.
Literally how?
On the contrary, more games would exist since no one would give a frick about getting sued
You're brain dead and cancer with 0 care towards the media
Its a moving platform you control
Its not fricking new
>Literally how?
You know what patent colopl was sued over?
Digital analog sticks on a touch screen.
Think about that
that only proves further my point
Patents like this only spell doom
>that only proves further my point
Okay? It proves your "it spells doom" post by showing that nintendo doesn't actively enforce them?
>doesn't actively enforce them
Nintendo is known for suing people a lot
No one can track 100% what everyone does
But if by any chance you have slight success and nintendo notices you, you will meet them at court by something moronic
>Nintendo is known for suing people a lot
Regarding patents Nintendo is known for BEING sued. Most of the time unsuccessfully.
Can you even name five instances of Nintendo suing people over a patent?
Stop pretending you're fighting for just cause
>Its a moving platform you control
The patent specifically says "no user's input" lmao
If that is what you have to add
Then you have nothing to add, it is still the kind of thing that will make problems
Just like an anon said before
Nintendo can lose the sue case
Yet it will still frick up the company getting sued by merit of having to pay the defense of this case
Couldn’t you stand on cars in like gta4?
No. If you landed on a moving carthe physics would throw you off as you land.
In this case link is being matched with the moving object without the use of physics so he's not flung off.
>NOOOOOOOOOOOOOOO THIS IS LITERALLY MOVING PLATFORM GENOCIDE
>They came up with their own unique solution and it's the only thing they're pattenting
>NOOOOOOOOOOOOOOO SHUT UP
>Its a very detailed way to say a platform that your character moves with
Not e even remotely close. And with patents the devil is in the details, you can't simplify it to
>durr moving on platforms!
Because that's not what it is and Nintendo obviously doesn't own a patent for that.
>you can't simplify it to
Just did, just like they will when they sue anyone they like, since the description is moronic and will be left to be interpreted
>just like they will when they sue anyone they
That's not how patents work. They have to be an exact implementatio or there's no case.
For example, if Nintendo patented jumping with the a button and then someone else patented jumping with b Nintendo couldn't do shit.
>Muh moving platforms!
Here's the patent
>“the movement of movable dynamic objects placed in the virtual space is controlled by physics calculations, and the movement of the player’s character is controlled by user input. When the player’s character and a dynamic object come in contact in the downward direction relative to the character (in other words, when the character is on top of an object), the movement of the dynamic object is added to the movement of the player’s character.”
>what makes Nintendo’s solution unique is that there are no physics working between Link and the dynamic object. Since both the character and object use physics, the most straightforward solution would be that Link moves together with the moving objects he is on top of as a result of physics (such as frictional force), but Nintendo apparently decided that what works better game-wise is Link being given the same movement that the object is performing, without any physics working between the two.
>but Nintendo apparently decided that what works better game-wise is Link being given the same movement that the object is performing, without any physics working between the two
This sounds like an optimization more than a design idea.
>what makes Nintendo’s solution unique
>Nintendo apparently decided that what works better game-wise is Link being given the same movement that the object is performing, without any physics working between the two
Absolutely moronic, there's a thousand games that do the exact same thing
Source? I'm sure you'll be able to provide at least one since there's a thousand games doing the same thing
US court literally called out your bullshit
Reminder
Then it is totally acceptable to pirate the Nintendo games.
Between this and attacking emulators, Nintendo and their enables are the scum of the industry.
Worse than EA + Ubishit + Acti-Blizz
shocker, after the genshin incident they are being more aggressive in defending their IP. blame genchinks and their predatory monetization if you want to blame someone.
Genshin has nothing in common with BOTW mechanically.
It has nothing to do work genshin, they and every other company does this.
It's insane that anyone really believes this is some novel technique, it's the most completely obvious way to handle moving platforms. Check if the player is standing on it and add the platform vector if they are. It's like saying adding a value to the character's y-axis speed is a novel way of coding jumping. Look, here's the first result for a tutorial: https://sharpcoderblog.com/blog/unity-3d-character-controller-moving-platform-support
>if (activePlatform != null)
> {
> Vector3 newGlobalPlatformPoint = activePlatform.TransformPoint(activeLocalPlatformPoint);
> moveDirection = newGlobalPlatformPoint - activeGlobalPlatformPoint;
> if (moveDirection.magnitude > 0.01f)
> {
> controller.Move(moveDirection);
> }
Its not believed
It just shows how many shills are in this site
@FBI @NintendoOfAmerica
You'd have a point if it were the same thing. Once more it's not simply "moving platforms"
Say what it is then
>Put simply, the game judges when Link is making contact with a movable object underneath him, and if the object moves, Link will automatically move in the same way and speed as the object does, without any input being made.
>The functionality seems at first glance to be a given for any game with a similar environment, but according to an observation by naoya2k, what makes Nintendo’s solution unique is that there are no physics working between Link and the dynamic object. Since both the character and object use physics, the most straightforward solution would be that Link moves together with the moving objects he is on top of as a result of physics (such as frictional force), but Nintendo apparently decided that what works better game-wise is Link being given the same movement that the object is performing, without any physics working between the two. At the same time, it’s still hard to firmly state there are no predecessors to the mechanic.
Literally gluing the player onto a pseudo gravity box that copypastes the platform vectors. Almost every platformer wanting to save resources in the early 2000 did shit like this. Even Portal 2's intro famously did it to save on resources.
>Literally gluing the player onto a pseudo gravity box that copypastes the platform vectors
Ah yes, the non-physics physics based gravity box.
Moron.
These are just technicisms, if Link's hops of movements don't his lift his collision box it's one thing but if they do then when he lands he is effectively applying physics to stop and not fall through. Or do you want to say that the offsetting of his x and z position on the pseudo box when he walks on a platform aren't physics based because they're applied to Link and not the platform?
>hops or movements
>don't lift
Botched some of this but hopefully it comes through
>These are just technicisms
I don't even need to read the rest of your post because you don't understand what a patent is.
There are no technicalities with patent, it's exact or nothing.
I wasn't talking about the patent itself but your dissection of my post because of it. Is Link completely still while he is on the platform? Because if he isn't he is not following the platform xyz vectors anymore, but likely he's being projected in a safe enclosed space (what I referred to as gravity box) that tracks his model and keeps it on the platform so that when he jumps he does not fall off because the platform went along its merry way while he was suspended. The fact we're even arguing about this should tell you that shit ain't crystal clearly worded.
>The fact we're even arguing about this should tell you that shit ain't crystal clearly worded.
It's almost as if I took it from an article and not the patent itself.
In any case, you're focusing on the outcome and not the implementation.
>It's almost as if I took it from an article and not the patent itself
Then until an anon has the patience to comb through that patent and regurgitate it for us common folk who don't speak legalese it's useless to continue discussing it.
>not the implementation
Dude I literally described one implementation that is consistent with the article's description of the patent
>Dude I literally described one implementation that is consistent with the article's description of the patent
You didn't. It's not even that hard to understand so I don't see why you're tripping up.
AAAAAAAAH TENDIEBROS WE HAVE TO CALL NINTENDO AND LET THEM UNLEASH THE LAWYERS ON THIS!
>another episode of Ganker discovering capitalism yet again
>it's because of muh capitalism
patents are a socialist concept.
Elaborate
Because it requires government enforcement. It goes against a true free market.
Capitalism =/= zero government interference
A true free market is an oxymoron. The reailty of the free market is that the big cooperations don't want competition, they want to be the default. The less options the consumer has the best for them because they don't have to spend money to compete or innovate.
Patents are a part of this, the more limits big cooperations put on the competition the better it's for them.
The end goal is a market relying on the illusion of choice.
>Patents are a part of this, the more limits big cooperations put on the competition the better it's for them.
Anon, patents and copyright force innovation and competition. Without it creativity would stagnate.
Why do you think almost every major society in recorded human history has had similar ownership systems
In a few years, I will buy Nintendo. I will make one last Nintendo game. In the game, all Nintendo mascots, including Mario, Link, Kirby etc will be gunned down in a bloody massacre. All adult Nintendo fans will be forced to play the game at threat of death. It will all be Official Canon.
Tell me when you figure out immortality.
Just a reminder, because patents don't need to be protected like Copyright and trademarks do Nintendo rarely ever actually sues for patent infringement.
They only do it in the case of patent trolling.
I guess Nuts & Bolts 2 is off the table then?
>its another nothing burger post.
READ homie READ.
>Patenting a mechanic that has been present in most platformer videogames for the last 40 years
Why is Nintendo so scummy?
>has been present in most platformer videogames for the last 40 years
None have that exact mechanic.
Patents work on specifics.
Read the patent description, jackass. It's literally the definition of an interactive moving platform, a mechanic that has been utilized in videogames since before Nintendo consoles were even a thing.
>It's literally the definition of an interactive moving platform,
It's not. You're seeing
>lol link land on platform!
When it's the transference of speed from the object to link and HOW that is carried out.
Again, patents work on specifics
If it works on specifics, anyone can argue that because the assembly compilation of they're game has the velocity stored in the third register rather than the second, they're implementation is completely different. You're a moron.
That's literally how patents works. An incredibly minor change in bot it's implemented can be patented without infringement.
moron anon lol, if in any other game you can stand on a moving object, jump, and then land on the same place as the moving object, it has to be adding the speed of that object to yours, that isn’t a new idea.
You're still making the exact same mistake.
Name the specific thing that is new then you fricking turbo homosexual
It's already been posted multiple times, you can just admit you don't understand.
>Patenting literal physics
Black person, not only is this not a common implementation of platforming mechanics, it's not even enforceable.
It's not and it is but they won't.
You can count on your hand the amount of gaming companies that have actually enforced their patents without being forced into it.
You don't have to enforce it if everyone just avoids using it out of precaution.
Didn't notice the negative.
Carry on.
Awkward moment, but the negative was actually a mistype on my part.
How is this a non-obvious solution?
Developers don't know how Nintendo does it.
I'm fairly certain you can't copywrite a game mechanic.
This isn't copyright, this is a patent.
Patents are all about inventions and mechanics in general.
This is also a non issue. Every company does this and rarely enforces them like how EA owns the patent for a dialogue wheel and even they don't care