you didn't play BFG Edition in co-op, because the only co-op modes that exist are for the original version.
BFG Edition has almost no mods because it's a pile of shit. the only reason to play it is for the VR mod.
Shenmue was incredible for the time. It was farcical to me that people would shit themselves to the quality of the initial PS2 releases when Shenmue existed.
For the average consumer, the lighting was unironically next-level. Doom 3 is kind of where it all started when everyone started becoming obsessed with graphics (it was always inevitable of course).
>no excessive volumetric effects all over the place for the sake of it >no annoying post-processing blurring shit together >no gaytracing >still manages to be spooky and look exceedingly cool
Modern games could learn a lot about visual design and clarity from Doom 3.
yeah until the game was in people's hands and everyone realized the game was dark as shit and had shitty textures everywhere
half life 2 mogged doom 3 extremely hard back then
>the game was dark as shit
Almost like it's meant to be scary. moronic Journos' opinions and (You)r's are the reason the BFG edition removed the need to equip the flashlight.
You homosexuals wouldn't know good game design if it dropkicked your infant out of a balcony.
Sorry bro but when i pick up a Doom title, i'm expecting fast paced shooter, not a slow survival horror shit where i'm juggling my flashlight like a schizo.
Doom 3 was trash and the only one I never replay. 2016 and Eternal shit all over it.
yeah until the game was in people's hands and everyone realized the game was dark as shit and had shitty textures everywhere
half life 2 mogged doom 3 extremely hard back then
Doom 3 was a curveball in a series of games that was associated with heavy metal and high speed action. People didnt like that it was a survival horror game and you couldn't use a flashlight and a gun at the same time (understandable). The shotgun was also one of the worst performing and sounding guns in a game with generally underwhelming weapons, especially early on and in terms of sound.
The game used a lot of "hidden door opens after you walk past with zombie inside" type spawns while some areas had zero lighting and you had to hot swap in the dark or use the illumination of your shots to see. People didn't like that overall premise. It was a excellent survival horror game for the time and I enjoyed it.
It's a matter of perspective I suppose, I see it as no less survival horror than what Resident Evil was turning into at the time, although both are far removed from games like Clock Tower. Tim Willits and Todd Hollenshead both had intentions to balance horror aesthetic with FPS action but admit they leaned into adventure (???) and survival horror game conventions that were proving to be wildly popular. FEAR went the other direction starting off as a survival horror concept that released more as an action horror FPS.
The intention was action horror but the game ended up relying more on survival horror mechanics at it's core. Romero saw what Half Life, System Shock and RE were doing and wanted to bring Doom into the modern era by making it more "realistic". They brought in a scifi writer and designed levels to be cramped, maze-like, and cumbersome to traverse. They also ran into issues with performance and decided to lower the number of enemy spawns and design encounters around "monster closets" and the flashlight ["A lot of the gameplay was kind of built around it (the flashlight)" Todd Hollenshead]. Tim Willits went on to clarify "the reason you couldn’t attach a flashlight to the gun was that the engine wouldn’t run fast enough", although two days after launch a flashlight mod was released. Romero also claimed Doom was thematically "....viewed as Aliens meets Evil Dead 2”, not that I really see the Evil Dead connection outside of 'is demons'.
You get more of a survival horror feel playing D3 on higher difficulties as resources dwindle and you get clapped down much faster. Ironically though on Nightmare difficulty D3 reawakens its action horror potential and becomes a b-hopping speedrunning action game again.
That game was next level when it was released. I remember playing it at a mighty 10 fps and thinking: holy fricking shit what am I seeing. 3D shooters looked like quake 2, halflife and duke 3d until that point, which all looked kinda shit by comparisson.
and although doom 3 is not a legendary shooter and definitely a poor sequel to the majestic doom II (enjoyed playing through D3 thrice though, mainly for the amazing artwork and sound design), it set the design rules for maybe one of the best horror games ever made.
We shall never speak of Quake 4 and NuDoom, they are soulless companies by a shell of a company.
Still is. Doom 3 would have been better played slower and just to show off good looking settings and technology.
Place just seems a little weird. Weirded and weirder with everyone going along/acting normal.
And everything against you if you decide to be against it/them. Eg see them experimenting on things, planning a devolution of people, aiming towards a goal of becoming more, overpowered by technological advancement that marginalises them if they don't embrace it. Fiddling with the human form like more definition of their degeneracy, able to enjoy things more, avoid accociation with venrebility. Making gods to lead them, having suppressed their own immagination or directed it to make hells. Seeing as hell is the future or the likely encounter when exploring, preemptively normalising it. Making it endurable and preferable.
Make combat like Rainbow 6. See them first and shoot first, otherwise you're dead. Decide quickly if you have to or should shoot something. Temporary alliances. Loyalty up to persuasion/opportunity. Most self centred, if it seems they can gain they take that option. Escape from the planet/situation not viable untill you offer yourself.
Maybe miss and you die too. Fragile sections. Some surrendering if surprised too. Try to get them all away from the abomination they have created. Or only those the victim of it. Or help a military uncover it all and exterminate all involved. Some under threat to mingle with the monsters.
Even go as far in as you are prepared to get out. Progressing in further when finding the armament to counter everything on the way out.
Wii/MP3/lightgun controls with Ghost Recon gameplay could be something. Shoot to disarm. Need to grow your side.
Lower res and dropped shadows, specular could have made it viable on wii. 2D Pointer updating on screen at 60fps, 3D at 30fps.
Megatextures/non repeating textures added to it could give reason to explore too, encourage more variety. Make corridoors less nescessary.
Changing the resolution doesn't magically give the in game textures more detail if it's not already there to begin with. Shit like this was common in PC games at the time before the 7th gen of consoles came along with their lmao <1GB of ram and UE3 and turned everything into muddy shit soup.
I always thought the lighting was pretty cool, too bad the BFG edition completely fricked everything in regards to the balancing.
I guess, but I had fun getting drunk with a friend and running it co-op I guess.
you didn't play BFG Edition in co-op, because the only co-op modes that exist are for the original version.
BFG Edition has almost no mods because it's a pile of shit. the only reason to play it is for the VR mod.
Shitskin go home
what did amerimutts do to you
You're my favorite customer.
Shenmue was incredible for the time. It was farcical to me that people would shit themselves to the quality of the initial PS2 releases when Shenmue existed.
great english and great screenshot anon, did you get that off a mobile phone from 2007?
I really love the way these mid 2000s games handled dark lighting with those extreme contrasts
For the average consumer, the lighting was unironically next-level. Doom 3 is kind of where it all started when everyone started becoming obsessed with graphics (it was always inevitable of course).
I always wanted to frick the d3 hell knights.
Same, anon, same
>did you get that off a mobile phone from 2007?
>posts 1440p
lmao
i finished that game with sound off cause it was too scary to play otherwise
I remember people used to think it looked like its dick was out from the thumbnail
Anyone remember that video of a British guy playing Doom 3 and screaming at everything?
>no excessive volumetric effects all over the place for the sake of it
>no annoying post-processing blurring shit together
>no gaytracing
>still manages to be spooky and look exceedingly cool
Modern games could learn a lot about visual design and clarity from Doom 3.
True. And that Riddick game.
it's funny you say that, Doom 3 was panned for looking like shit at release
wtf are you talking about, doom3 was was considered next gen graphics never seen before
yeah until the game was in people's hands and everyone realized the game was dark as shit and had shitty textures everywhere
half life 2 mogged doom 3 extremely hard back then
>shitty textures
literally making stuff up
it's ok to say you were too young to remember doom 3 release bro
i played both shitty hl2 beta leak and doom3 at release
Yeah, HL2 and Doom 3 were seen as the next coming of christ in magazines back then
>the game was dark as shit
Almost like it's meant to be scary. moronic Journos' opinions and (You)r's are the reason the BFG edition removed the need to equip the flashlight.
You homosexuals wouldn't know good game design if it dropkicked your infant out of a balcony.
Sorry bro but when i pick up a Doom title, i'm expecting fast paced shooter, not a slow survival horror shit where i'm juggling my flashlight like a schizo.
Doom 3 was trash and the only one I never replay. 2016 and Eternal shit all over it.
huh?
By who? Everyone thought it looked great
No it was panned for being ridiculously dark. You probably weren't born then but Doom 3 is dark was a big meme.
Doom 3 was a curveball in a series of games that was associated with heavy metal and high speed action. People didnt like that it was a survival horror game and you couldn't use a flashlight and a gun at the same time (understandable). The shotgun was also one of the worst performing and sounding guns in a game with generally underwhelming weapons, especially early on and in terms of sound.
The game used a lot of "hidden door opens after you walk past with zombie inside" type spawns while some areas had zero lighting and you had to hot swap in the dark or use the illumination of your shots to see. People didn't like that overall premise. It was a excellent survival horror game for the time and I enjoyed it.
>survival horror game
doom 3 is a horror shooter, thats it. people didnt like that it was slow as frick, its not survival horror.
It's a matter of perspective I suppose, I see it as no less survival horror than what Resident Evil was turning into at the time, although both are far removed from games like Clock Tower. Tim Willits and Todd Hollenshead both had intentions to balance horror aesthetic with FPS action but admit they leaned into adventure (???) and survival horror game conventions that were proving to be wildly popular. FEAR went the other direction starting off as a survival horror concept that released more as an action horror FPS.
The intention was action horror but the game ended up relying more on survival horror mechanics at it's core. Romero saw what Half Life, System Shock and RE were doing and wanted to bring Doom into the modern era by making it more "realistic". They brought in a scifi writer and designed levels to be cramped, maze-like, and cumbersome to traverse. They also ran into issues with performance and decided to lower the number of enemy spawns and design encounters around "monster closets" and the flashlight ["A lot of the gameplay was kind of built around it (the flashlight)" Todd Hollenshead]. Tim Willits went on to clarify "the reason you couldn’t attach a flashlight to the gun was that the engine wouldn’t run fast enough", although two days after launch a flashlight mod was released. Romero also claimed Doom was thematically "....viewed as Aliens meets Evil Dead 2”, not that I really see the Evil Dead connection outside of 'is demons'.
You get more of a survival horror feel playing D3 on higher difficulties as resources dwindle and you get clapped down much faster. Ironically though on Nightmare difficulty D3 reawakens its action horror potential and becomes a b-hopping speedrunning action game again.
>Romero
???
nail polish on guys always looks awful and tacky. why do they do it?
Zoom zoom
That game was next level when it was released. I remember playing it at a mighty 10 fps and thinking: holy fricking shit what am I seeing. 3D shooters looked like quake 2, halflife and duke 3d until that point, which all looked kinda shit by comparisson.
and although doom 3 is not a legendary shooter and definitely a poor sequel to the majestic doom II (enjoyed playing through D3 thrice though, mainly for the amazing artwork and sound design), it set the design rules for maybe one of the best horror games ever made.
We shall never speak of Quake 4 and NuDoom, they are soulless companies by a shell of a company.
18+ site
>low poly environments with chunky low res normal maps
I love this era of graphics and Doom 3 did it the best
Still is. Doom 3 would have been better played slower and just to show off good looking settings and technology.
Place just seems a little weird. Weirded and weirder with everyone going along/acting normal.
And everything against you if you decide to be against it/them. Eg see them experimenting on things, planning a devolution of people, aiming towards a goal of becoming more, overpowered by technological advancement that marginalises them if they don't embrace it. Fiddling with the human form like more definition of their degeneracy, able to enjoy things more, avoid accociation with venrebility. Making gods to lead them, having suppressed their own immagination or directed it to make hells. Seeing as hell is the future or the likely encounter when exploring, preemptively normalising it. Making it endurable and preferable.
Make combat like Rainbow 6. See them first and shoot first, otherwise you're dead. Decide quickly if you have to or should shoot something. Temporary alliances. Loyalty up to persuasion/opportunity. Most self centred, if it seems they can gain they take that option. Escape from the planet/situation not viable untill you offer yourself.
Maybe miss and you die too. Fragile sections. Some surrendering if surprised too. Try to get them all away from the abomination they have created. Or only those the victim of it. Or help a military uncover it all and exterminate all involved. Some under threat to mingle with the monsters.
Even go as far in as you are prepared to get out. Progressing in further when finding the armament to counter everything on the way out.
Wii/MP3/lightgun controls with Ghost Recon gameplay could be something. Shoot to disarm. Need to grow your side.
Lower res and dropped shadows, specular could have made it viable on wii. 2D Pointer updating on screen at 60fps, 3D at 30fps.
Megatextures/non repeating textures added to it could give reason to explore too, encourage more variety. Make corridoors less nescessary.
meanwhile...
forced
Fricking stupid.
>mouse and keyboard
>refuses to do actual gameplay on enemies because hes scared people will think it will look cool
dats some good gameplay and shit dawg
what causes this level of autism?
USERS OF Ganker
HOW WOULD YOU MAKE A SEQUEL TO DOOM 3, THAT IT'S OWN STAND ALONE SERIES AND NOT RELATED TO THE DOOM FRANSCHISE?
You mean a spiritual successor? Already happened.
https://store.steampowered.com/app/1419060/Retchid/
quake 4 and prey
Besides the low poly heads and a streched UI at high resolutions, Doom3 still holds up.
And both of these can be fixed with a few mods.
The only thing I really remember about Doom 3 on release was the Ganker memes about how dark the game's lighting was
> Being on Ganker in 2004
Dang, makes me feel like a scrub only having been here since 2005
Wrong it was about tape not existing in the doom universe
Good morning saar
D3 aged much better than HL2, it has no bullshit real time cutscenes with characters talking for ages besides 3 mins at the very start.
>release 3 months before your game and cuck you from your own new engine
Based Vin.
I remember it completely destroyed my pc back then and I had to wait a few years to play it
far cry 1 was more impressive.
mods that give the doom 3 demons dicks?
I would like one where all the demons become high muscular female demons.
Did you know that this game is one of the best third person video games ever made?
?si=5rDnlNaJYAe0rsKY&t=44
And all it takes is a few console commands.
they still are
>they still are
>but only if you upscale them to 5 times the original resolution
Incredible.
PCchads were already playing games in HD when it released
no they weren't, 1024x768 was still the predominant resolution
Changing the resolution doesn't magically give the in game textures more detail if it's not already there to begin with. Shit like this was common in PC games at the time before the 7th gen of consoles came along with their lmao <1GB of ram and UE3 and turned everything into muddy shit soup.
made for sex
Yeah, I mean, in 2023 we have next gen graphics where every light is fully dynamic and casts proper shadows.
No, wait...