That music will be stuck in your head for days, I swear.
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That music will be stuck in your head for days, I swear.
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Music is ok and this is a fine puzzle game. Don't listen to anyone saying it's bad
>Don't listen to anyone saying it's bad
Every late millenial think it's shit because of AVGN
I never got the appeal of AVGN after the first couple of seasons. Crazy Castle, Prince of Persia and Tetris got more hours from me than any Wario Land game.
He does it for the show.
One notable thing about Crazy Castle series is how absurd and convoluted the release chronology is. Games are good, but I don't think that anyone really had demanded 5 of them plus re-releases.
>He does it for the show.
Well it put me off early on. Its sad no one was able to tell him less was more. His movie is unwatchable.
It’s mostly fun. Even he admits during behind the scenes episodes that he likes a lot of the games he talks shit about. I never would’ve played super street fighter 2010, if it wasn’t for his video on it and now it’s in my top five games of all time.
>he likes a lot of the games he talks shit about.
If that's the case why doesn't he ever shit talk popular games or shitty genres like jrpg's.
Never played it. I don't feel single player games can even compare in skill to multiplayer where you have to out think your opponent.
NOOOOOO!!!!
>64k PRG+32k CHR
That is a strange ROM size, the only other NES games that used it were Dance Aerobics and Short Order/Eggsplode. Was that because it was originally an FDS game?
There are a lot of stages, but relatively few diferent stage types.
Nintendo probably had a bunch of leftover cartridge boards from those games they had to unload and gave Kemco a good deal on them while otherwise it probably would have been an UNROM cart.
>There are a lot of stages, but relatively few diferent stage types.
I mean, you're not going to have a lot of variance with the small ROM size used. 32k CHR ROM means you can have four different graphics sets. Although I'm pretty sure it's only four different background graphics sets as the game uses the same couple of sprites in every level.
Rightfully so.
Good music and a good game.
Y'all know how it is. Often times a song'll get stuck in your head. this is one. It's never been a curse. always a blessing imo.
This image shows who the composer is.
It is from the website...
vgmpf
someone in the Mexican Runner's playthrough of BBCC was like "doesn't this music kind of remind you of Shadowgate?"
Hiroyuki Masuno is the composer of shadow gate.
Hiroyuki Masuno is the composer of both games.
Same composer.
Who's the "Mexican runner"
Did he say that.
A retro streamer that is being shilled here.
Is he even good at games or just another copy pig?
He beat the entire US NES library including some of the most unforgiving games like Star Force and 1943.
Any copy pig could do that especially on emulators.
post your video of you beating 1943 for us. i sure can't do it.
>1943
It's very difficult but beatable. I did that a year ago.
Star Force - no thanks. The game is cool but not worth suffering
>check TMR's video of Star Force
>9 hours and 42 minutes
Jesus Christ. I knew this game was a b***h, but...
Oh also just play the much easier Famicom version instead of the US one.
this is better than the original Roger Rabbit game except for the animated ending cutscene being omitted. the sprites have more charm.
Was there a ROM capacity issue that they needed to drop the cutscene or was there just not enough time to redo it with a Bugs Bunny sprite?
What
In the original game the ending had an animated cutscene of Roger Rabbit untying Jessica. This was changed in BBCC to a static scene of Bugs Bunny kissing some unnamed girl rabbit.
>unnamed girl rabbit
I think it's Honey Bunny. She is a minor character in a late classic cartoon era and more prominent in the comics. Basically, she's proto-Lola who never gained too much fame (possibly because she wasn't dressed like a hot b***h).
FDS disks hold 112k and BBCC had 96k ROM total so i'm gonna say it was a space issue
as I said this could have worked as an UNROM game and they'd have enough room but Nintendo probably had leftover SBROM boards from Dance Aerobics and gave them to Kemco for a bargain
It's also better than the Roger Rabbit game we got, which was a shitty Rare proto-Sam & Max adventure thing.
>password save every stage
they really were intent on making this game easy for young children, weren't they?
Did you beat it?
Man did Incredible Toon Machine on PC ever steal from this game.
???
This is one of the games I obsessed over when I first got into emulation with Nesticle. I played on a 486 in the basement with a faux SNES replica pad, max comfy. I had a notepad on which I wrote down the passwords of every stage because the concept of savestates hadn't hit me yet and eventually beat it.
Great game, I should replay it, it's been more than 20 years.
It's pretty easy and as anon said definitely intended to be kid-friendly. The enemies don't even have any weapons and they just walk around randomly--the game AI is very limited.
I liked Crazy Castles
need the sequel Bug's Bunny's Anal butthole.