>2003 >MMO players pretend they are the opposite gender to scam people >2024 >MMO players cut their dicks off fr, while also grooming others into the cult
you didn't miss shit. the seeds were already there.
wow anon it's almost like they're shitty MMOs that people like despite their flaws
>like despite their flaws
who does that? it is not 2003 anymore.
>boomers literally hate themselves and each other and would rather play multiplayer games as if they were single player >this is somehow our gen fault
Cope
I found the questing to be boring. Running back and forth between two people is just tedious. And combat just had me mashing two skills and waiting for the auto attack
XIV is somehow even worse when you actually try play it with friends because the MSQ doesn't let you progress with a party. Disband to talk to this NPC, disband to watch this cutscene, disband to fight these mooks, disband to watch the npc fight these mooks while you do zero damage on the sidelines
Slogging through that game is just awful, I don't know how anybody starting it now makes it to the endgame
Yeah but ARR is kinda tedius to play through, and it's writing isn't that good to help endure it.
If the mechanics don't click with you on the dungeons and early bosses, you're fricked
It's as good as an MMO story can be
which is still not very good, because naturally the game changes writers and shit over time, so it ends up with the same problems as any other long-running piece of media
Its honestly complete fricking dogshit, and don't let any moronic xiv cultists tell you otherwise.
t. Wasnt a skipper until the end of Endwalker when I read a writer complaining that players were finding too many plotholes in the story
funny that squares other mmo doesn't have that issue of "you must disband the party stop playing with your friends to continue the story" and its on the engine they blamed the entirety of 1.0s failure on
I need to add onto this, that the game also released during the absolute peak of it's competitors popularity. Along with a more demanding game graphically at a time when having a dedicated GPU for most MMORPG gamers wasn't an expected requirement. Lastly, FFXI was still ongoing. It would have been like asking everyone who was playing World of Warcraft to quit the game and play WoW 2 at the end of Cataclysm.
There's a reason xiv is the troony mmo. You are literally disincentivized to play it with friends until end game, so everyone who dropped it because they weren't feeling the insanely gay and soul crushing leveling experience are gone and all that's left are mentally unwell troons.
Play private servers of older MMOs. Of course, if you have no experience playing MMOs then you wouldn't know what to look for. Everything costs money nowadays.
Lord of the Rings Online and Dungeons & Dragons Online.
A shame that SSG hates their playerbase and has a reputation for no communication; and the 10 year+ fricked netcode in both engines.
I don’t have experience with mmos unfortunately. At least none I can remember. Xiv was pushed on me after being told it’s a fantastic game that’s well worth playing
If you like the aesthetic, old school maplestory private servers are awesome. I bet it would be even better going in blind and getting to see all the maps/listen to the BGM for the first time. I wish I could do that again for the first time. I think I'll try to find a newer one here soon.
I agree, I just don't understand why they needed to do it. Even if the original themes are 9 years old it doesn't sound truly as dated as older themes. They should've saved these newer ones for like, one of the 10 other future weekly bosses to come in the future.
Age of Wushu
It is designed to be absolute whale attracting garbage, but it has some of the best character development systems I have ever seen in a game and I have dozens of stories of how little simple social systems they had in that game brought about this amazing wuxia style gameplay just completely naturally between players.
Just to briefly summarize some of the shit I have seen that goes on in this game, directly and personally, >players designing their own personal martial arts training manuals, sometimes traded to other trusted people in exchange for favors, or their own secret esoteric game knowledge >players having crazy rivalries that transcend servers and form the basis of entire guild interactions as dozens of players get involved with wars that can be directly traced back to the autism of a couple players >feeling like a wise old kung fun badass playfully fricking around with new lowbie players for your own amusement >players politely and respectfully dueling for xp and entertainment >finding players reclused away to meditate in peace in the wild
God, I could go on. Its so insane how great this utterly terrible game is.
I miss the Ganker guilds but I don't miss the terrible whale cancer
>Wushu poster
Fricking BASED. This game was god damn insane for some p2w chinkshit. Highlights include >Missing your DDR input for the daily meditation cycle and being an instant enemy of 10+ people >Being marked for being #1/2/3 in a profession. Being top In a profession gave swag skins and unique rewards. (Signed, someone who held #3 tailoring and #1 Weiqi while playing) Open PvP means if you try to craft some shit for your homes, you could be MURDERED. >Getting a rare martial art and cranking it up could get you a notable rep. "Holy shit, it's that butthole with dragon slaps!" >Base raids/guild v guild PvP is crazy fun. Territory wars and BIG rivalries. >GUESS WHO'S GETTING THEIR DICK RIPPED OFF TODAY? >YOU BECAME A VAMPIRE AND CAN RIP DICKS OFF??? THERE'S A DAILY DONGRIPPING QUOTA?! >Secret schools of martial arts, POWER TO THE FLOWER PRINCE >New World open world content to get more new martial arts. ALSO OPEN WORLD PVP AND YOU CAN JACK PEOPLE OF NEW ARTS SCROLLS.
I really do miss the motherfricking rice fields. GLORY TO BEGGARS SECT
In my time, we were called NoHomo, which if I am recalling my Ganker wushu guild history correctly (it has been over 7 or so years by now), was after the server where the guild was called Ricefields >Getting a rare martial art and cranking it up could get you a notable rep. "Holy shit, it's that butthole with dragon slaps!"
This shit was so common, especially after most people started leaning away from school sets and into cash shop sets. One of my most vivid memories is a Scholars Academy guy who wanted to be the twin sword king and so developed their twin sword kung fu set to ridiculous levels and dunked on whales that spent ridiculous amounts of money with it. Shit was hilarious
Also >Beggars Sect
I was a Shaolin/Beast Villa guy myself, but I couldn't help but notice you dropped this
You kind of missed out but you also saved yourself a lot of sanity. I would never in a million years recommend another person subject themselves to the autism of that game, but I got some good memories and a wife out of it so I look back on it fondly.
It remains the best worst game I have ever played.
i cant really remember when i stopped playing, probably around 2008. the game didnt feel done. i know i got out of the first major areas and stopped playing when i got to this purple area that looked like another planet.
>Wushu poster
Fricking BASED. This game was god damn insane for some p2w chinkshit. Highlights include >Missing your DDR input for the daily meditation cycle and being an instant enemy of 10+ people >Being marked for being #1/2/3 in a profession. Being top In a profession gave swag skins and unique rewards. (Signed, someone who held #3 tailoring and #1 Weiqi while playing) Open PvP means if you try to craft some shit for your homes, you could be MURDERED. >Getting a rare martial art and cranking it up could get you a notable rep. "Holy shit, it's that butthole with dragon slaps!" >Base raids/guild v guild PvP is crazy fun. Territory wars and BIG rivalries. >GUESS WHO'S GETTING THEIR DICK RIPPED OFF TODAY? >YOU BECAME A VAMPIRE AND CAN RIP DICKS OFF??? THERE'S A DAILY DONGRIPPING QUOTA?! >Secret schools of martial arts, POWER TO THE FLOWER PRINCE >New World open world content to get more new martial arts. ALSO OPEN WORLD PVP AND YOU CAN JACK PEOPLE OF NEW ARTS SCROLLS.
I really do miss the motherfricking rice fields. GLORY TO BEGGARS SECT
i will never escape my deep love of being in goontang clan during the initial wushu surge
what a fricking time to be alive
FRICK THE VIETNAMESE
Lineage 2 is still good and arguably a top tier MMO. there are shitloads of active servers to choose from with a variety of rulesets catering to many types of players. play L2.
I'm tired boss. After 10 years I want something new, but with the same gameplay rules as L2 C1-C4. (FFA PVP, PK with karma system, sieges, dedicated support classes and the such.)
>installed on my steam deck >it actually works alright holy shit >sadly servers are empty outside of the asia one and BR one
take me back to simpler times
Ronan is the one of the few examples in vidya where a magic swordsman is fun to play as with both his magic and sword attacks. The only other example I can think of is Hero in Smash.
Ronan was fricking hilarious with how overtuned his skill tree was.
>installed on my steam deck >it actually works alright holy shit >sadly servers are empty outside of the asia one and BR one
take me back to simpler times
If only this game came back a few years earlier, ever since it came back I just can't make the time to play it. I would have made a general for it and been shlling GC hard.
>muh zoomers zoomers zoomers when zoomers were pretty much toddlers at the so called "peak" and none of them cares about mmos
You guys just got old and just want to blame everything at the younger people for not enjoying the same thing as you did when you were young
Why blame others when you guys are the ones that changed and stopped playing them
it definitely suffered from a ton of updates that worsened the experience. I think the big one was called Revival or something like that, and it totally fricked the game's progression
Rakion was my shit but the devs were peak israelite >Level 1-10 was basically the purest form of the game >Level 11-30 is when the cash shop items become available, and is quite literally pay2win, cash weapons and armor that nearly triple your stats >i have a genius idea >delete my character ever time I hit level 10 and restart it and continue to just live in the 1-10 bracket >notice dozens of others are doing this too for months >devs get mad and make deleting characters a cash shop purchase item
And that's when I quit
those koreans made some good mmos at base but their greed was too crazy and ruined them all, many such cases. I wonder what the MMO genre would be like today if they actually made sensible financial plans and decisions for their MMOs.
Same shit developers moved onto making mobileshit where the morons accept those predatory monetization practices.
All the companies still making PC MMOs have gone all into the early access/founders pack baiting, basically making sure they recoup their investment on launch day and then abandon the game to run on a skeleton crew.
Rakion
Gunbound
GunZ the Duel
Lineage 2
Silkroad Online
Exteel
War Rock
I used to gobble up korean slop by the spoonful but now there's nothing left.
>Rakion and Gunz >PvP with P2W mechanics.
I loved these games but the P2W absolutely killed it for me and I had to learn that the hard way since I was oblivious to it at the time. Nothing pissed me off more than outplaying your opponent 10 to 1 and he just kills you effortlessly because he decided to swipe his credit card and you didn't. Frick that shit and never again and it's exactly why I just stick with fighting games like Tekken from now on.
>modern maplestory is so fun >you only have to level 45 characters you DON'T want to play so you can get some benefits to the one you DO want to play >timegated shit that takes literal YEARS >boss mechanics are STILL SHIT
uhh.. yeah
>modern maplestory is so fun >you only have to level 45 characters you DON'T want to play so you can get some benefits to the one you DO want to play >timegated shit that takes literal YEARS >boss mechanics are STILL SHIT
uhh.. yeah
Over winter break I decided to pick up Maplestory after not touching it for like 8-10 years.
In the one week of play I got to level 200 on 3 different characters. Previously my highest was 162 and that took years.
I talked to zero other people, I didn't have to explore I was tp'd everywhere, gear that dropped was always to my class, the recommended server doesn't have any trading so the FM was dead, the endgame grindzone is boring. Boring maps, boring mobs, boring music, boring everything.
Bossing is also boring, I didn't do much but it wasn't good from what I touched. Same as ever but instead of being a special event I'm expected to do it daily ruining it.
Damn I remember you could just get lost going from town to town in Maple Story. All those hidden spots, platforming just to get to the other end and watching noobs fail at platforming. Best fun I had in that game was being low level noob exploring the high level maps seeing all those super strong monsters that could 1 hit you.
don't worry bro, they fixed it so every map is a horizontal training map with no more hiddenstreets or safe places to rest since they're trying to combat bots and afkers (which don't work)
games are too nice to people now
as a beginner, you could easily take the cab or ship to the wrong place and not have enough money/skills to make it back
you might even have to literally talk to other players to beg for money to go back, or they would walk with you back to the next town maybe
good sense of actual adventure and feeling like you really fricking went somewhere
I am not. Kys.
Exploration and experimentation is dead. There is no reason to design interesting worlds and classes anymore because the average moron (you) just looks up the most optimal way to play anyway so one one path to the goal is all a game needs these days.
you sound insane anon, this is what happens when you don't believe in mental health facilities because taking your meds would be stifling your exploration and experimentation (to be gay)
Pooling knowledge yeah, datamining no. Still waiting on the MMORPG that makes information something you can sell ingame so people are disincentivized from sharing it for free.
DFO gets grindier every year, unfortunately. You used to be able to play as many alts as you wanted but now its a fulltime job just keeping a single character up to date.
>hacker bro shares his cheats with me so we could attack enemies without any delay >found a bugged item that when dropped, causes everyone's clients to crash
good times
>Armor was classed locked >Weapons/accessories were stat locked >Buff potency scaled with skill investment only >Roll Muse/Cleric that statted like a Hawker, had access to heals and almost every stat buff in the game, and auto-attack outgrinded everything to death because you were effectively a Hawker without attack skills that doubled as your own support.
Probably one of my earliest and fondest memories of experiencing class build flexibility in an MMO, along the likes of the Dexless Sin in early Maple.
The map designs were always a charm point as well.
>make game about mindlessly clicking shit for hundreds of hours >jannies fall into an autistic fit if they see anyone macroing, to the point where they stalk people while invisible to try to catch people
If they did Wurm again, they should embrace macros and multiboxing. If it was officially supported you'd see way bigger cities and cool projects everywhere.
DDO to this day has the greatest dungeon system but it was one of the first to adopt zenimax levels of greed with their cash shop >new races with superior stats >new classes that shit all over anything you can build normally >massive bullshittery of pay2win items
Maplestory I still login in it, mostly for events rewards I also take break on it a lot.
Atlantica online I like it but honestly the game optimization sucks ass the game crashes often.
Dragon nest I like it but I rarely login in it and I have no idea what to do after reaching level cap grinding for gear is more troublesome than it’s worth
DC Universe Online
I was a broke college kid playing on a dirt-cheap laptop, and I was too dumb to realize how ass the game was, but holy shit you can play as a Green Lantern this is the best game ever
Maybe? I mean it's exactly the same as every other 3D chibi Korean grinder that game out at the time. If you liked Flyff and shit like that then I'm sure you would have liked that too.
I'm really nostalgic for Helbreath, even though I only played the free trial and never got far, possibly because it's one of the first MMORPGs I ever played. I also played a ton of the trial for Nexus KotW as a kid.
Maplestory, Flyff, Rose Online, Runescape 2 circa 2004-2007, MU Online, FF XI were probably the ones I played most back then. I enjoyed them as a dumb kid but even if I could go back in time I doubt I'd enjoy them as much now. Don't think I could stomach how grindy they'd be.
maybe previously but they've been putting in work the past 1-2 years
tons of QoL stuff, great tutorial revamp, arcanas made content more doable for average player, freebies, drop rate changes, etc, etc
unreal update should tidy stuff up even more with most likely and entirely redone UI
I actually only played the "un" chained ver. 1 for like a month with a friend when it launched. A game in such absolute dogshit state did not deserve to make so many good memories
Anybody ever play Neosteam?
I remember getting somewhat into it because it came out at a time when I really wanted to play WoW but I couldn't because I couldn't convince my parents to pay for a subscription fee and the dual faction PVP was the big appeal of it.
Okay, what the FRICK is going on with the anatomy on these two? It's really fricking weird for their proportions to be so fricking off when the rendering is actually pretty good. What gives?
There was a crappy Korean MMO in the early 2000s that I actually kind of enjoyed, it was like a mix of fantasy, sci-fi, but with a modern aesthetic, played similar to Ultima Online, but I can't for the life of me remember what the name was.
Yup. DDO just reminds me of how lazy they were to mot just copy paste alot of the DDO classes and bring them to DD2, along with all the corporate shills and brainwashed underaged fanboys that don't bring this up a fraction as much as they should. Fricking Gankeredditors
Ragnarok for me. It's still objectively one of the best MMOs ever released, and it's not just the nostalgia talking.
Contrary to most most MMOs, it actually had a lot of variety, that is, many, many ways to make different builds, since you could customize everything, from attribute points to equipment, cards to put on said equipments, skills, etc. Most MMOs have your character set on a fixed rail, while on Rag you had the freedom to try different builds.
Only thing it could improve upon is the excessive grinding, and maybe some more visual customization options, but it's great either way. Music was top quality, too.
neither of those look familiar. I remember using tab targeting in the airship on monsters and other pve ships and I think the starter had a big balloon
Tibia. Old content made by Knightmare is actually fantastic, I don't think I've seen quests that are more imaginative and in spirit of roleplaying in any MMO.
I played a lot of ROSE, Flyff, Maplestory (current version has good moment to moment gameplay and awful everything else, mostly dailies/weeklies)
However, my favorite here is absolutely Ragnarok. I still play it pretty regularly with some gays I met on this site.
TERA Online and Rift
But I would argue that these MMOs were once good back in the day, they turned into crap after several bad updates and after going F2P, well, officially TERA is dead.
Good choice mate. Used to love this shit back in the day, since I loved the Worms franchise and all. Hell, at one point I even thought it was THE best game out there.
To this day I still think this game was called Pirate Kings at some point and later changed its name because I remember playing a game called Pirate Kings and it looked exactly like that but I could never find any proof.
lineage told me the value of economics
no other game ties crafting to a specific race with a specific class (dwarf maestro) I will never forget being the god of the server by virtue of moving the soulshot market by myself
homie, this game was fricking amazing because we had no job and didn't care about school. Also the dark elves will never not make me horny when I see them. But you gotta be honest, the grind was unreal and having to multibox in order to be able to barely get by with buffs/songs/dances/soulshots/crafting materials/crafting etc was pure torture. Everyone was starting always with a class they hated (spoiler,artisan,bishop etc) because they wanted to have the necessities taken care of before they start grinding their main character to lvl 74-76.
I don't think we'd play that shit if it wasn't for the absolute fricking SOUL of the graphics,the sieges and the social aspect. Nothing has ever come close after all these years
Yeah man I got way too many.
The funny part about BYOND games is that they are actually solidly built and the devs barely think about end game content but instead work on the middle parts so theres a lot of quality.
What makes em shitty though are that PKing is pretty big, owners/mods are part of the normal playerbase and act like god when conversed to and theres always some sort of stupidly obtuse quota to reach SOMEWHERE in these games most especially the anime ones. Theres one called Bleach Soul Wars that deadass has a requirement for one class requiring 80,000 NPC kills to reach a final form.
Bros, I need help. I'm absolutely sure I briefly played a game that looks very similar to Elsword with that side scrolling 2.5D style and combos, but I swear to fricking god it was with some kinda half dragon characters. It would have been around 2009-ish. I promise I'm not crazy. Help me!
>get to level 20 >hop on your broom/board >fly all over the game's map from start to endgame
Pretty ground breaking that you could hop from 1 content to the next with little to no loading screen. Flyff is probably one of the few MMOs I'd want to learn development was like because everything about it was a mystery. In the earlier versions, I wanna say version 9 and back, you had an unfinished dungeon where the last 1/3 of it was blocked off from normal players but still had active higher level monsters roaming around where players could still glitch their way into. Also an unfinished raid boss.
I mean just let that sink in, what MMO dev would go >"Here's a new dungeon but ahhh, we didn't bother to finish it. Enjoy!!"
What's your "guilty pleasure" MMO that isn't just bad, it's something you felt awful for having played, and yet sort of enjoyed despite it? That MMO that's long gone and nobody will remember it, yet you still think about it from time to time?
Mine would be Zero Online, some shitty chink gundam ripoff with massive grind, where the entire world was open PVP and randomly getting ganked by some butthole would cost you multiple rare materials to repair your gear, shit you might get one of every 3-4 hours.
MapleStory
I want to go back
Fippy bippy
not any of this trash
wow anon it's almost like they're shitty MMOs that people like despite their flaws
SMT Imagine.
I regret missing my chance to nolife shitty korean MMOs when they were new and populated
>2003
>MMO players pretend they are the opposite gender to scam people
>2024
>MMO players cut their dicks off fr, while also grooming others into the cult
you didn't miss shit. the seeds were already there.
>like despite their flaws
who does that? it is not 2003 anymore.
there is not a single flawless MMO out there, frick off
I'm so sorry for you, but it's not too late. Ragnarok Online still popular, at least.
I wish that korean maple players will wake up one day and crucify nexon
Played Cabal Online back in the day because MMO with curayze combos was all kid me wanted.
i used to play the frick out of this game too,got me to also start listening to novasonic
maple pre bigbang patch was pretty fun
Post big bang was also fun. The game got significantly better. Classes became more fun yet not as homogeneous as they are today.
I liked Flyff but I got filtered hard by the grind
30~ years old boomers ruined and killed MMOs for everyone
Zoomers did. Companies found it's cheaper to just release a single map and let morons shoot each other on it and sell cosmetics
>boomers literally hate themselves and each other and would rather play multiplayer games as if they were single player
>this is somehow our gen fault
Cope
>would rather play multiplayer games as if they were single player
mmos used to be all about community and interaction with others, what do you mean?
literally every single old person i have met online is an antisocial frickward who refuses to interact with others
That's just confirmation bias. Plenty of zoomers are anti-social as well and have worse taste considering what's popular nowadays
Old mmo's were mostly party centric anon, you couldn't do squat alone
What fricking MMO isn't party centric? Both actual and old, that's the whole point of the genre (kinda bullshit but that's how it is).
Unless you were pumping unholy amounts of cash AND time you couldn't solo shit.
What’s a good mmo bros? I’ve tried playing final fantasy xiv because my friends said it was good but I fricking hate it
ragnarok online
Mabinogi. Still playing.
What did you hate about it
I found the questing to be boring. Running back and forth between two people is just tedious. And combat just had me mashing two skills and waiting for the auto attack
xiv is mid but it gets better when you learn their padding formula and start skipping the worthless text
XIV is somehow even worse when you actually try play it with friends because the MSQ doesn't let you progress with a party. Disband to talk to this NPC, disband to watch this cutscene, disband to fight these mooks, disband to watch the npc fight these mooks while you do zero damage on the sidelines
Slogging through that game is just awful, I don't know how anybody starting it now makes it to the endgame
by enjoying the story
Yeah but ARR is kinda tedius to play through, and it's writing isn't that good to help endure it.
If the mechanics don't click with you on the dungeons and early bosses, you're fricked
Is the story really that good? I tried paying attention and it just seemed boring. Have been skipping since
Most of the people I've spoken tell me A Realm Reborn is the weakest part narrative wise and that it only gets better
It's unironically a story that gets good like 100 hours in. ARR is absolutely a slog but it's necessary for world building.
It's as good as an MMO story can be
which is still not very good, because naturally the game changes writers and shit over time, so it ends up with the same problems as any other long-running piece of media
Its honestly complete fricking dogshit, and don't let any moronic xiv cultists tell you otherwise.
t. Wasnt a skipper until the end of Endwalker when I read a writer complaining that players were finding too many plotholes in the story
funny that squares other mmo doesn't have that issue of "you must disband the party stop playing with your friends to continue the story" and its on the engine they blamed the entirety of 1.0s failure on
I need to add onto this, that the game also released during the absolute peak of it's competitors popularity. Along with a more demanding game graphically at a time when having a dedicated GPU for most MMORPG gamers wasn't an expected requirement. Lastly, FFXI was still ongoing. It would have been like asking everyone who was playing World of Warcraft to quit the game and play WoW 2 at the end of Cataclysm.
There's a reason xiv is the troony mmo. You are literally disincentivized to play it with friends until end game, so everyone who dropped it because they weren't feeling the insanely gay and soul crushing leveling experience are gone and all that's left are mentally unwell troons.
I play Guild Wars but it is a great MMO.
Play private servers of older MMOs. Of course, if you have no experience playing MMOs then you wouldn't know what to look for. Everything costs money nowadays.
A shame that SSG hates their playerbase and has a reputation for no communication; and the 10 year+ fricked netcode in both engines.
I don’t have experience with mmos unfortunately. At least none I can remember. Xiv was pushed on me after being told it’s a fantastic game that’s well worth playing
Guild Wars 2 if you love open worlds, playing with tons of people to fight giant bosses and having a lot of build options for classes.
If you like the aesthetic, old school maplestory private servers are awesome. I bet it would be even better going in blind and getting to see all the maps/listen to the BGM for the first time. I wish I could do that again for the first time. I think I'll try to find a newer one here soon.
9Dragons
I still have a soft spot for Everquest 2, although I'd call it mediocre rather than shitty.
Can't say the same for Dekaron.
Well Of Souls
maplestory has some of the best music of any game I've ever played
?si=STT0f7f-3J5PJ4-2
They still make good music to this day. If only the game was good (still).
ironically, they're gutting the frick out of Lotus's bgms with his new revamp.
Compare this:
to the absolute ludokino that was:
IT'S ACTUALLY SO FRICKING TERRIBLE
Anon, you can't deny that the new song isn't great. It's just disappointing that it's replacing an already good song.
I agree, I just don't understand why they needed to do it. Even if the original themes are 9 years old it doesn't sound truly as dated as older themes. They should've saved these newer ones for like, one of the 10 other future weekly bosses to come in the future.
Age of Wushu
It is designed to be absolute whale attracting garbage, but it has some of the best character development systems I have ever seen in a game and I have dozens of stories of how little simple social systems they had in that game brought about this amazing wuxia style gameplay just completely naturally between players.
Just to briefly summarize some of the shit I have seen that goes on in this game, directly and personally,
>players designing their own personal martial arts training manuals, sometimes traded to other trusted people in exchange for favors, or their own secret esoteric game knowledge
>players having crazy rivalries that transcend servers and form the basis of entire guild interactions as dozens of players get involved with wars that can be directly traced back to the autism of a couple players
>feeling like a wise old kung fun badass playfully fricking around with new lowbie players for your own amusement
>players politely and respectfully dueling for xp and entertainment
>finding players reclused away to meditate in peace in the wild
God, I could go on. Its so insane how great this utterly terrible game is.
I miss the Ganker guilds but I don't miss the terrible whale cancer
Forgot pic
>Wushu poster
Fricking BASED. This game was god damn insane for some p2w chinkshit. Highlights include
>Missing your DDR input for the daily meditation cycle and being an instant enemy of 10+ people
>Being marked for being #1/2/3 in a profession. Being top In a profession gave swag skins and unique rewards. (Signed, someone who held #3 tailoring and #1 Weiqi while playing) Open PvP means if you try to craft some shit for your homes, you could be MURDERED.
>Getting a rare martial art and cranking it up could get you a notable rep. "Holy shit, it's that butthole with dragon slaps!"
>Base raids/guild v guild PvP is crazy fun. Territory wars and BIG rivalries.
>GUESS WHO'S GETTING THEIR DICK RIPPED OFF TODAY?
>YOU BECAME A VAMPIRE AND CAN RIP DICKS OFF??? THERE'S A DAILY DONGRIPPING QUOTA?!
>Secret schools of martial arts, POWER TO THE FLOWER PRINCE
>New World open world content to get more new martial arts. ALSO OPEN WORLD PVP AND YOU CAN JACK PEOPLE OF NEW ARTS SCROLLS.
I really do miss the motherfricking rice fields. GLORY TO BEGGARS SECT
In my time, we were called NoHomo, which if I am recalling my Ganker wushu guild history correctly (it has been over 7 or so years by now), was after the server where the guild was called Ricefields
>Getting a rare martial art and cranking it up could get you a notable rep. "Holy shit, it's that butthole with dragon slaps!"
This shit was so common, especially after most people started leaning away from school sets and into cash shop sets. One of my most vivid memories is a Scholars Academy guy who wanted to be the twin sword king and so developed their twin sword kung fu set to ridiculous levels and dunked on whales that spent ridiculous amounts of money with it. Shit was hilarious
Also
>Beggars Sect
I was a Shaolin/Beast Villa guy myself, but I couldn't help but notice you dropped this
damn i remember playing this piece of shit for like 30 minutes
You kind of missed out but you also saved yourself a lot of sanity. I would never in a million years recommend another person subject themselves to the autism of that game, but I got some good memories and a wife out of it so I look back on it fondly.
It remains the best worst game I have ever played.
i cant really remember when i stopped playing, probably around 2008. the game didnt feel done. i know i got out of the first major areas and stopped playing when i got to this purple area that looked like another planet.
i will never escape my deep love of being in goontang clan during the initial wushu surge
what a fricking time to be alive
FRICK THE VIETNAMESE
Tibia. Played it on and off since before anyone in this thread was born.
I liked Trickster for some reason.
This. I knew it was dogshit, but the week I wanted to play it again after over half a decade it had shut down.
>not a single mention of shaiya
Shame you all didn't have childhoods
Lineage 2 is still good and arguably a top tier MMO. there are shitloads of active servers to choose from with a variety of rulesets catering to many types of players. play L2.
Lineage 2 with modern controls and updated engine would be the perfect mmo
I'm tired boss. After 10 years I want something new, but with the same gameplay rules as L2 C1-C4. (FFA PVP, PK with karma system, sieges, dedicated support classes and the such.)
>same gameplay rules as L2 C1-C4
cant have that in the current year
Swordsman
>installed on my steam deck
>it actually works alright holy shit
>sadly servers are empty outside of the asia one and BR one
take me back to simpler times
To this day this motherfricker is the most fun character I ever played in any vidya.
>mfw when skill trees first dropped and spell knight became stupidly fun
Ronan is the one of the few examples in vidya where a magic swordsman is fun to play as with both his magic and sword attacks. The only other example I can think of is Hero in Smash.
Ronan was fricking hilarious with how overtuned his skill tree was.
If only this game came back a few years earlier, ever since it came back I just can't make the time to play it. I would have made a general for it and been shlling GC hard.
Ragnarok Online with multiclient
>peak days of mmos
>>that one shitty MMO
Zoomers are so moronic
>muh zoomers zoomers zoomers when zoomers were pretty much toddlers at the so called "peak" and none of them cares about mmos
You guys just got old and just want to blame everything at the younger people for not enjoying the same thing as you did when you were young
Why blame others when you guys are the ones that changed and stopped playing them
Add FFXIV to this list because it's not good
AdventureQuest Worlds
Valkyrie Sky Online and Wonderking Online tie.
Ragnarok is a genuinely well-designed MMO hidden behind a moronicly thick layer of korean grindan
Ragnarok is weird. Feels like a game that has been bootstrapped together over 20 years.
it definitely suffered from a ton of updates that worsened the experience. I think the big one was called Revival or something like that, and it totally fricked the game's progression
Rakion was my shit but the devs were peak israelite
>Level 1-10 was basically the purest form of the game
>Level 11-30 is when the cash shop items become available, and is quite literally pay2win, cash weapons and armor that nearly triple your stats
>i have a genius idea
>delete my character ever time I hit level 10 and restart it and continue to just live in the 1-10 bracket
>notice dozens of others are doing this too for months
>devs get mad and make deleting characters a cash shop purchase item
And that's when I quit
>Deleting characters is a cash shop item
Actually what the frick LMAO
those koreans made some good mmos at base but their greed was too crazy and ruined them all, many such cases. I wonder what the MMO genre would be like today if they actually made sensible financial plans and decisions for their MMOs.
Same shit developers moved onto making mobileshit where the morons accept those predatory monetization practices.
All the companies still making PC MMOs have gone all into the early access/founders pack baiting, basically making sure they recoup their investment on launch day and then abandon the game to run on a skeleton crew.
>Rakion and Gunz
>PvP with P2W mechanics.
I loved these games but the P2W absolutely killed it for me and I had to learn that the hard way since I was oblivious to it at the time. Nothing pissed me off more than outplaying your opponent 10 to 1 and he just kills you effortlessly because he decided to swipe his credit card and you didn't. Frick that shit and never again and it's exactly why I just stick with fighting games like Tekken from now on.
modern maplestory is so fun, it's so much easier now to do everything yourself and grind 4+hours doing the same rotation
>modern maplestory is so fun
>you only have to level 45 characters you DON'T want to play so you can get some benefits to the one you DO want to play
>timegated shit that takes literal YEARS
>boss mechanics are STILL SHIT
uhh.. yeah
Over winter break I decided to pick up Maplestory after not touching it for like 8-10 years.
In the one week of play I got to level 200 on 3 different characters. Previously my highest was 162 and that took years.
I talked to zero other people, I didn't have to explore I was tp'd everywhere, gear that dropped was always to my class, the recommended server doesn't have any trading so the FM was dead, the endgame grindzone is boring. Boring maps, boring mobs, boring music, boring everything.
Bossing is also boring, I didn't do much but it wasn't good from what I touched. Same as ever but instead of being a special event I'm expected to do it daily ruining it.
I miss a lot of what maplestory could have been, and the fact that there are idiots claiming its alright and still playing baffles my mind.
Damn I remember you could just get lost going from town to town in Maple Story. All those hidden spots, platforming just to get to the other end and watching noobs fail at platforming. Best fun I had in that game was being low level noob exploring the high level maps seeing all those super strong monsters that could 1 hit you.
don't worry bro, they fixed it so every map is a horizontal training map with no more hiddenstreets or safe places to rest since they're trying to combat bots and afkers (which don't work)
games are too nice to people now
as a beginner, you could easily take the cab or ship to the wrong place and not have enough money/skills to make it back
you might even have to literally talk to other players to beg for money to go back, or they would walk with you back to the next town maybe
good sense of actual adventure and feeling like you really fricking went somewhere
Silkroad Online level 80 cap before the job system rework.
I loved playing as a thief and bullying 1* traders.
I like Tree of Savior music and artstyle and class system and pvp and it’s entertaining how the devs have zero idea how the game works
wasted potential the game
along with incompetent developers
Wikis and "database" websites killed MMOs.
hey anon I think your full of shit, pooling knowledge together as a community is fricking kino
I am not. Kys.
Exploration and experimentation is dead. There is no reason to design interesting worlds and classes anymore because the average moron (you) just looks up the most optimal way to play anyway so one one path to the goal is all a game needs these days.
you sound insane anon, this is what happens when you don't believe in mental health facilities because taking your meds would be stifling your exploration and experimentation (to be gay)
>argument by homo
Concession accepted.
he's right you idiot
Pooling knowledge yeah, datamining no. Still waiting on the MMORPG that makes information something you can sell ingame so people are disincentivized from sharing it for free.
It's still good, I just don't have it in me to grind like I used to.
DFO gets grindier every year, unfortunately. You used to be able to play as many alts as you wanted but now its a fulltime job just keeping a single character up to date.
i wish i had the heart to keep on grinding but i just cant. farewell my monk and strikers
Post more forgotten MMOs
>hacker bro shares his cheats with me so we could attack enemies without any delay
>found a bugged item that when dropped, causes everyone's clients to crash
good times
The digging literally put me to sleep
I played all of that slop and I still liked Trickster the most.
did anyone play this piece of SHIT
entire zones of people just toiling away smacking mobs so they can build a car
it looks so generic that I can't tell which one of the million games that look exactly like that it is
Rose Online
yup, it was pretty shit
>Armor was classed locked
>Weapons/accessories were stat locked
>Buff potency scaled with skill investment only
>Roll Muse/Cleric that statted like a Hawker, had access to heals and almost every stat buff in the game, and auto-attack outgrinded everything to death because you were effectively a Hawker without attack skills that doubled as your own support.
Probably one of my earliest and fondest memories of experiencing class build flexibility in an MMO, along the likes of the Dexless Sin in early Maple.
The map designs were always a charm point as well.
yeah the levels were nice
Rakion
Gunbound
GunZ the Duel
Lineage 2
Silkroad Online
Exteel
War Rock
I used to gobble up korean slop by the spoonful but now there's nothing left.
>Gunbound
Please tell me you are not referring to the Worms clone and there's an actual MMO out there called Gunbound.
>GunZ
I cried.
wildstar
Flyff.
mining gaems
I wish Wurm had more gameplay less UI clicking autism. It could be such a good game.
>make game about mindlessly clicking shit for hundreds of hours
>jannies fall into an autistic fit if they see anyone macroing, to the point where they stalk people while invisible to try to catch people
If they did Wurm again, they should embrace macros and multiboxing. If it was officially supported you'd see way bigger cities and cool projects everywhere.
Maplestory for me, both the pre-Big Bang and current global games are kinda garbage but I love them anyways
Lord of the Rings Online and Dungeons & Dragons Online.
Dangerously based
DDO has hands down the best character building I've seen in an MMO, and some of the best level design too
And LotRO's just comfy
DDO to this day has the greatest dungeon system but it was one of the first to adopt zenimax levels of greed with their cash shop
>new races with superior stats
>new classes that shit all over anything you can build normally
>massive bullshittery of pay2win items
Its a shame because that games core is great
Maplestory I still login in it, mostly for events rewards I also take break on it a lot.
Atlantica online I like it but honestly the game optimization sucks ass the game crashes often.
Dragon nest I like it but I rarely login in it and I have no idea what to do after reaching level cap grinding for gear is more troublesome than it’s worth
I just installed Tera Starscapd but I'm struggling to install old Elin nude mods
UTHelper doesn't work with my .gpk files
DC Universe Online
I was a broke college kid playing on a dirt-cheap laptop, and I was too dumb to realize how ass the game was, but holy shit you can play as a Green Lantern this is the best game ever
I like how OP ran out of ideas after Flyff so he just found a couple other random cute MMOs to tack on
I remember seeing this advertised on ROs official website but I never played it, was it any good?
Maybe? I mean it's exactly the same as every other 3D chibi Korean grinder that game out at the time. If you liked Flyff and shit like that then I'm sure you would have liked that too.
no
I'm really nostalgic for Helbreath, even though I only played the free trial and never got far, possibly because it's one of the first MMORPGs I ever played. I also played a ton of the trial for Nexus KotW as a kid.
Maplestory, Flyff, Rose Online, Runescape 2 circa 2004-2007, MU Online, FF XI were probably the ones I played most back then. I enjoyed them as a dumb kid but even if I could go back in time I doubt I'd enjoy them as much now. Don't think I could stomach how grindy they'd be.
I still play mabinogi daily
This has got to be one of the most mismanaged games out there.
maybe previously but they've been putting in work the past 1-2 years
tons of QoL stuff, great tutorial revamp, arcanas made content more doable for average player, freebies, drop rate changes, etc, etc
unreal update should tidy stuff up even more with most likely and entirely redone UI
pristontale was dogshit and i played it every day as a kid
Mabinogi, Ragnarok and Lineage 2 were some of the good ones before they were destroyed with updates.
trickster online
World of Warcraft.
Only BFA did I skip large portions of. Even played all of SL but raid 2 (only bc w/o net due to moving).
yu mo gwei gwai fai di zao
give me level 99 now
Allods Online.
It oozes with soul.
Has gotten worse with the MTX over the decade but I still go back every now and then
'member Pandora Saga?
I must've missed it back in the day but looks neat
seems entirely dead though, no private servers even?
I'll never not be mad
early archeage was so fricking good
i fell for the new server restart meme too many times too just chasing that dragon
I'll for it again too with AA2
I actually only played the "un" chained ver. 1 for like a month with a friend when it launched. A game in such absolute dogshit state did not deserve to make so many good memories
Trickster Online.
I never liked any mmo I played except maybe the one month of WoW I played as a kid and my middle school Runescape years.
I pick up roblox every once in a while despite hating every single thing about it nowadays besides UGC.
wyd
shit had farm bots built ingame
With Mapleland's success, will Nexon release a worldwide version soon or something?
Anybody ever play Neosteam?
I remember getting somewhat into it because it came out at a time when I really wanted to play WoW but I couldn't because I couldn't convince my parents to pay for a subscription fee and the dual faction PVP was the big appeal of it.
I remember the name but nothing about the game
I played it but only for a day. It was ok just didn't have time to commit to it since I was playing other MMOs at the time.
Same and I played it, I remember liking the town music though.
Okay, what the FRICK is going on with the anatomy on these two? It's really fricking weird for their proportions to be so fricking off when the rendering is actually pretty good. What gives?
RunEscape
for me, it's 2010 maplestory and 2015/16 dungeon fighter online revival
There was a crappy Korean MMO in the early 2000s that I actually kind of enjoyed, it was like a mix of fantasy, sci-fi, but with a modern aesthetic, played similar to Ultima Online, but I can't for the life of me remember what the name was.
This shit deserved more.
Yup. DDO just reminds me of how lazy they were to mot just copy paste alot of the DDO classes and bring them to DD2, along with all the corporate shills and brainwashed underaged fanboys that don't bring this up a fraction as much as they should. Fricking Gankeredditors
Survival Project
Spent many days after school playing this while waiting for friends to get online for other games.
I miss fricking Lost Saga of all things
it was a really good game before it turned into the unbalanced mess it ended up as
soon
i played pretty much all of these shitass f2p korean mmos back in the day, simpler times
Maplestory 2 was kinda fun
I miss MS2 in an entirely different manner. Game was absolutely adorable.
I think about ms2 every day
Toram Online makes me so fricking angry. It could be a pretty good MMORPG but it being mobileshit gets in the way of that.
Ragnarok for me. It's still objectively one of the best MMOs ever released, and it's not just the nostalgia talking.
Contrary to most most MMOs, it actually had a lot of variety, that is, many, many ways to make different builds, since you could customize everything, from attribute points to equipment, cards to put on said equipments, skills, etc. Most MMOs have your character set on a fixed rail, while on Rag you had the freedom to try different builds.
Only thing it could improve upon is the excessive grinding, and maybe some more visual customization options, but it's great either way. Music was top quality, too.
I remember one where you were an airship but can never remember the name
Space Cowboys/Ace Online?
neither of those look familiar. I remember using tab targeting in the airship on monsters and other pve ships and I think the starter had a big balloon
Tibia. Old content made by Knightmare is actually fantastic, I don't think I've seen quests that are more imaginative and in spirit of roleplaying in any MMO.
Wizard101 like 6 years ago.
oh I had fun in priston tale
Atlantica Online.
I grew out of those old MMOs except WoW vanilla/TBC because they actually have good gameplay in addition to the grindfest
Aion but it was objectively not shitty during 1.9
Are MMOs the equivalent of gacha during the 2000s?
yes, most of these mmo developers make phone games now
korean ones were absolutely maplestory was the king of lootboxes and fricking TIMED RENTAL COSMETICS
MMOs laid the pathway to gachashit in games so yeah, what's funny is gacha is probably going to probably die down like MMOs did.
well they're already trying to ape genshit at every turn so it might be closer than what we thing
I played a lot of ROSE, Flyff, Maplestory (current version has good moment to moment gameplay and awful everything else, mostly dailies/weeklies)
However, my favorite here is absolutely Ragnarok. I still play it pretty regularly with some gays I met on this site.
TERA Online and Rift
But I would argue that these MMOs were once good back in the day, they turned into crap after several bad updates and after going F2P, well, officially TERA is dead.
vanilla/SL RIFT was the pinnacle of hotkey tab-target MMOdom
Atlantica
wizard101
apparently somehow still getting new content updates and worlds to this day
Based
i hesitate to even say that it was shit because my only problem i had with it is just that it was basically a sub based mmo larping as f2p
not an mmo but just as soulful
Good choice mate. Used to love this shit back in the day, since I loved the Worms franchise and all. Hell, at one point I even thought it was THE best game out there.
Planetside 2
Early Archeage was soulful
Adventure Quest Worlds! I never stay on it longer than a few days in a row when I go back to it though
What is maple story?
i feel sad for those whose first mmos in the early 00s wasnt ragnarok/ff11/wow. that other shit was fricking garbage in comparison
Tales of Pirates
My dumbass 11 year old self thought it was an mmo tales of symphonia
To this day I still think this game was called Pirate Kings at some point and later changed its name because I remember playing a game called Pirate Kings and it looked exactly like that but I could never find any proof.
Is that because one of the classes was a dual blade wielder
lineage told me the value of economics
no other game ties crafting to a specific race with a specific class (dwarf maestro) I will never forget being the god of the server by virtue of moving the soulshot market by myself
Anarchy Online
max level 220
50+ skills to put level up points into
like 100 different stats to pay attention to
take me back right fricking now
>Lineage 2
>shitty
You should have your back broken, zoomer.
homie, this game was fricking amazing because we had no job and didn't care about school. Also the dark elves will never not make me horny when I see them. But you gotta be honest, the grind was unreal and having to multibox in order to be able to barely get by with buffs/songs/dances/soulshots/crafting materials/crafting etc was pure torture. Everyone was starting always with a class they hated (spoiler,artisan,bishop etc) because they wanted to have the necessities taken care of before they start grinding their main character to lvl 74-76.
I don't think we'd play that shit if it wasn't for the absolute fricking SOUL of the graphics,the sieges and the social aspect. Nothing has ever come close after all these years
>lineage II
>shitty
pick one and only one
>Fiesta
>MapleStory
>Ragnarok Online before everything went to the crapper
Man... Early to mid 00s were good times, fricking Facebook and iPhone ruined everything.
Elsword
I WANT TO GO BACK. NOW.
Is that your military drone?
I'm getting mixed massages
Any FEZbros?
>Lineage 2
>shitty
only starting from kamael.
FFXI for sure. It's honestly just so awful in so many ways but it's something special at the same time.
>soundtrack by soundTemp and S.F.A.
I blame koreans for my newfound love for their elevator music
>>>>>>one
Yeah man I got way too many.
The funny part about BYOND games is that they are actually solidly built and the devs barely think about end game content but instead work on the middle parts so theres a lot of quality.
What makes em shitty though are that PKing is pretty big, owners/mods are part of the normal playerbase and act like god when conversed to and theres always some sort of stupidly obtuse quota to reach SOMEWHERE in these games most especially the anime ones. Theres one called Bleach Soul Wars that deadass has a requirement for one class requiring 80,000 NPC kills to reach a final form.
Toontown was my childhood.
Are there any mmos where you can freely change classes like in XIV?
Mabinogi does not have a class system
Bros, I need help. I'm absolutely sure I briefly played a game that looks very similar to Elsword with that side scrolling 2.5D style and combos, but I swear to fricking god it was with some kinda half dragon characters. It would have been around 2009-ish. I promise I'm not crazy. Help me!
>get to level 20
>hop on your broom/board
>fly all over the game's map from start to endgame
Pretty ground breaking that you could hop from 1 content to the next with little to no loading screen. Flyff is probably one of the few MMOs I'd want to learn development was like because everything about it was a mystery. In the earlier versions, I wanna say version 9 and back, you had an unfinished dungeon where the last 1/3 of it was blocked off from normal players but still had active higher level monsters roaming around where players could still glitch their way into. Also an unfinished raid boss.
I mean just let that sink in, what MMO dev would go
>"Here's a new dungeon but ahhh, we didn't bother to finish it. Enjoy!!"
any mmo f2ps coming out soon? just want to experience the release rush then drop it with friends
>Missed the entire shitty MMO craze because had a shit computer, shit internet and lived in Aus.
It's fricking over
>shit computer
Most of those games back then were made to run on a fricking calculator.
>shit internet
The korean ones were always laggy so no issue there
>in Aus.
I am so sorry, must be a fate worst than hell.
What's your "guilty pleasure" MMO that isn't just bad, it's something you felt awful for having played, and yet sort of enjoyed despite it? That MMO that's long gone and nobody will remember it, yet you still think about it from time to time?
Mine would be Zero Online, some shitty chink gundam ripoff with massive grind, where the entire world was open PVP and randomly getting ganked by some butthole would cost you multiple rare materials to repair your gear, shit you might get one of every 3-4 hours.
Would be RO if origins would fricking come back already.
Emil Chronicle Online
Trickster Online
i have good memories with my guild