I was to burnt out from stratum 4 to care. I didn't like the 5th stratum as much as everyone seems to in the first game cause it was such a slog. They didn't have those way points either like in two. So you gotta start at the first floor of the dungeon every fricking time in the first game.
Untold has floor warp on all completed floors, which takes a lot of the hassle out of it. Combined with the healing springs everywhere it also makes the game more easy because you can exploit it.
It's interesting, but it fundamentally changes nothing. You don't get to go to space or explore other worlds, you don't even initiate the schizm in the world powers that can explore how people deal with the revelation - you're still doing the same shit in different decorations.
The 5th stratum is space in etrian odyssey v. The 6th (post-game) is basically like exploring the galaxy.
Also etrian odyssey iv changed a lot and was a very unique dungeon crawler. V's only real weakness is that it's so generic after iv pushed a lot of boundaries.
The 5th stratum is space in etrian odyssey v. The 6th (post-game) is basically like exploring the galaxy.
Also etrian odyssey iv changed a lot and was a very unique dungeon crawler. V's only real weakness is that it's so generic after iv pushed a lot of boundaries.
V clearly went through some kind of development hell, they even had a big world map where you can SEE some of the locations from the game, but in the final game they just pretend they're all a single dungeon inside the tree, the plot staggers around aimlessly and goes nowhere, and the Oni and Lizardman races got cut.
The plots basically you help some alien who might be Satan break the rules on your planet then escort her to another planet to break the rules again.
EOV with a world map woulda been cool but atlus lost a lot of steam then index company went defunct, they got bought out by Sega, and have been a shadow of their former self since so were probably lucky V was a decent as it was
>mfw i was not killing monsters, but actually commiting a war crime >mfw my mentors come to kill me to avaoid the towns economic collapse >mfw i finish them and destroy it regardless.
Yeah, it was nice. And I really hated how Untold pretty much cheapened it by having you immediately go to a futuristic facility almost at the start of the game.
While I'm at it I like how each dragon is based on a different type
Red is a Western Dragon
Yellow is an Eastern Dragon
Blue is a Hydra (or the one pictured in the bible).
>Blue is a Hydra (or the one pictured in the bible).
It's a Slav Dragon (like Zmey Gorynych), technically also basically a Western Dragon just with more heads.
I meant the particular one in OP. Seeing the reactions and a bit of the posts spoiling me I glanced over it sounds really good but I'm wanting to avoid searching any further so I don't get any further spoilers.
The twist happens in the first game. IDK if OP's picrel is from it too, but I assume so as the classes' art (Protector/Alchemist/Survivalist) fits EO1 designs.
It's from EO1, the cover art used for the localized version.
Many fans of Himukai's art for the series can easily tell which Etrian game is which based on how much he improved/changed with his art.
I've never done a Command build with them, but their katana skills are all pretty decent and Great Warrior is (iirc) the strongest physical damage buff in the game. Five Ring Sword is kind of a gamble but it's fun as frick. Execution is a lot less risky than it sounds since at max rank the threshold is 15% and it only activates 60% of the time per hit, which ends up only killing party members a handful of times per run. In return you get to knock off the final 15% of every boss's HP for 4 skill points. (Jormungandr is immune iirc but it works on literally everything else, and it's always surprising)
Shoguns love Sovereigns since most of their skills can be imbued.
Also, in the early game Twilight Hour is really powerful. Get used to fighting bosses at night.
I have a confession to make, fellow EOgays. I loathe the subclassing system vehemently and wish 3, 4 and N either kept the basic classes of 1-2 or did something like the advanced classes of 5. Advanced classes were really cool, actually, I especially liked their flair and presentation as "Legendary Titles"
I agree with this. Dual-classing takes away the uniqueness of pure classes and the need to build party synergies around those uniquenesses. Also, being unable to dual-class until an arbitrary point in the game encourages the worst kind of inorganic meta-gaming and level camping. You end up building your character in anticipation of what they'll become, rather than just levelling up to get better at what they are.
Etrian Odyssey 1 was a minor masterpiece, 2 was a worthy successor. 3 just wasn't as good.
It certainly didn't shock me, but it was cool and executed pretty well.
I was to burnt out from stratum 4 to care. I didn't like the 5th stratum as much as everyone seems to in the first game cause it was such a slog. They didn't have those way points either like in two. So you gotta start at the first floor of the dungeon every fricking time in the first game.
Untold has floor warp on all completed floors, which takes a lot of the hassle out of it. Combined with the healing springs everywhere it also makes the game more easy because you can exploit it.
Someone should twist your neck.
What twist? The thing that has been a thing since Ultima and Might&Magic? It was a neat callback
It's interesting, but it fundamentally changes nothing. You don't get to go to space or explore other worlds, you don't even initiate the schizm in the world powers that can explore how people deal with the revelation - you're still doing the same shit in different decorations.
The 5th stratum is space in etrian odyssey v. The 6th (post-game) is basically like exploring the galaxy.
Also etrian odyssey iv changed a lot and was a very unique dungeon crawler. V's only real weakness is that it's so generic after iv pushed a lot of boundaries.
Wasn't 4 seen as borrowing alot from EO1
No. 5 was a return to roots. IV had a whole over world to explore in an airship
V clearly went through some kind of development hell, they even had a big world map where you can SEE some of the locations from the game, but in the final game they just pretend they're all a single dungeon inside the tree, the plot staggers around aimlessly and goes nowhere, and the Oni and Lizardman races got cut.
The plots basically you help some alien who might be Satan break the rules on your planet then escort her to another planet to break the rules again.
EOV with a world map woulda been cool but atlus lost a lot of steam then index company went defunct, they got bought out by Sega, and have been a shadow of their former self since so were probably lucky V was a decent as it was
>mfw i was not killing monsters, but actually commiting a war crime
>mfw my mentors come to kill me to avaoid the towns economic collapse
>mfw i finish them and destroy it regardless.
Yeah, it was nice. And I really hated how Untold pretty much cheapened it by having you immediately go to a futuristic facility almost at the start of the game.
Untold is one of the most uneccesary things to exist.
While I'm at it I like how each dragon is based on a different type
Red is a Western Dragon
Yellow is an Eastern Dragon
Blue is a Hydra (or the one pictured in the bible).
>Blue is a Hydra (or the one pictured in the bible).
It's a Slav Dragon (like Zmey Gorynych), technically also basically a Western Dragon just with more heads.
Ah.
Game?
Etrian Odyssey series.
I meant the particular one in OP. Seeing the reactions and a bit of the posts spoiling me I glanced over it sounds really good but I'm wanting to avoid searching any further so I don't get any further spoilers.
The twist happens in the first game. IDK if OP's picrel is from it too, but I assume so as the classes' art (Protector/Alchemist/Survivalist) fits EO1 designs.
Understood
It's from EO1, the cover art used for the localized version.
Many fans of Himukai's art for the series can easily tell which Etrian game is which based on how much he improved/changed with his art.
Frankly I prefer his EO2 art to his later stuff.
How do you build Shogun in Nexus? Who should you pair them with? I'm trying my hardest to understand its skills but it's just so out there.
I've never done a Command build with them, but their katana skills are all pretty decent and Great Warrior is (iirc) the strongest physical damage buff in the game. Five Ring Sword is kind of a gamble but it's fun as frick. Execution is a lot less risky than it sounds since at max rank the threshold is 15% and it only activates 60% of the time per hit, which ends up only killing party members a handful of times per run. In return you get to knock off the final 15% of every boss's HP for 4 skill points. (Jormungandr is immune iirc but it works on literally everything else, and it's always surprising)
Shoguns love Sovereigns since most of their skills can be imbued.
Also, in the early game Twilight Hour is really powerful. Get used to fighting bosses at night.
I have a confession to make, fellow EOgays. I loathe the subclassing system vehemently and wish 3, 4 and N either kept the basic classes of 1-2 or did something like the advanced classes of 5. Advanced classes were really cool, actually, I especially liked their flair and presentation as "Legendary Titles"
I agree with this. Dual-classing takes away the uniqueness of pure classes and the need to build party synergies around those uniquenesses. Also, being unable to dual-class until an arbitrary point in the game encourages the worst kind of inorganic meta-gaming and level camping. You end up building your character in anticipation of what they'll become, rather than just levelling up to get better at what they are.
Etrian Odyssey 1 was a minor masterpiece, 2 was a worthy successor. 3 just wasn't as good.