THAT'S NOT COOL, MAN.
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THAT'S NOT COOL, MAN.
![]() Shopping Cart Returner Shirt $21.68 |
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"Black person"
~Q*Bert
Q*Bert's voice is randomized every time he speaks. There's a very very small chance he might actually say it.
That and the thump that's heard from inside the machine when you fall off the stage makes me really think this is ahead of it's time.
Fun fact: The thump you hear inside the machine is caused by a mechanical device that knocks against the cab's wall when the game says you fell off the stage. Since it's not actually any form of audio that could be dumped or properly replicated through emulation, MAME emulates it using a sound file designed to sound just like the thump noise.
>doesn't have a knocker
>might as well just emulate
What other video games used a knocker? I can think of quite a few pinball machines off the top of my head, but nothing other than qbert for video games.
I was hedging any outliers I wasn't aware of; It's entirely possible Q*Bert is the only arcade game with a knocker.
That sucks. I was hoping someone had a decent list. I've seen them in car games. I'm guessing they were used in all those where you have sold feeling feedback, as opposed to the dildo sensation common today. I vaguely remember other games that had that "real" kind of sensation.
But that was a long time ago, I was barely a teen when qbert came out. Barely older than the typical /vr/ shitposter. At the time I didn't know how it worked, but I never believed it was a mechanism that dropped a physical ball. Today doing the software and hardware with mame is a piece of piss. It'd be nice to know what games it'd apply to.
I can't say I've ever seen that, do you recall which car games? Also the knocker is a steel rod smacking the inside of the cabinet which is actuated by an electromagnet, I can't imagine it'd be terribly difficult to fire one so long as you know how the game sends a firing signal. Anyways, I'll have to do some digging to try and find a list, surely someone has made one by now.
I dont know about video games but your mom had some pretty big knockers
5318008
I don't remember. I want to say WEC Le Mans 24, but that's only because I googled some shit and that's what came up. I understand that my memory is malleable. Whatever it was, it was one of those moments where I cracked it open and said "well frick me, it's a solenoid, like qbert".
Knockers are basically bog standard solenoids in some sort of rig. There are some things you need to take into account if you're dealing with original hardware. If you're mamemulating you can use whatever mechanical setup you want. The software bit is now trivial. You just output knockerX and deal with it on whatever aliexpress dollar parts work for you.
The closest thing I can find to a knocker in a driving game would be the upright Outrun, but that's more of a "jostler" than a knocker. Hopefully I can turn up more but I seriously doubt it, it's not exactly a noise many gamers care for unless they play pinball as well. It'd be pretty funny to attach an air horn...
That knocker was such a small unnecessary detail but it adds a lot. Q*Bert was made with love.
Q*Bert was made by Gottlieb, a pinball manufacturer. It only makes sense they decided to put a knocker in, though it was one of very few arcade games that ever implemented one.
You don't understand. There are soooo many ways to say "Black person" in Q*Bert's langut. There is a very small post that he is saying anything other than "Black person".
Everything is racist
You'll always have the "that doesn't count" gays. They're pretty irrelevant at this pint.
>#@!@!%'s your #&#*@!
I swear this game is unplayable on a normal arcade stick. The arcde machine had to be gated.
It used a 4-way stick, not an 8-way. You want shit that is completely fricked on a normal stick, try Sinistar or Arch Rivals, which used 49-way joysticks.
Good thing we don't have to suffer that fate with mame or Xbox360 version.
I've never been able to get my head around playing this with a D-pad, but I recently had the chance to play the original arcade machine with its X joystick and I loved it.
Isn't it one of those weird game where the d-pad controls makes sense if you rotate your controller a bit, but otherwise it's stupid?
have you guys played the other qbert games? like qbert 3 on snes or qbert on dreamcast?
The PS1/Dreamcast remake Q*bert is the best version imo, it contains a port of the original arcade version but also has new gimmicky levels that are pretty hard if you need to satiate your Q*bert autism. The GBC version is also good but you can't tilt your controller to get around the isometric perspective like other console versions.
The code to actually render this game on the 2600 is literally insane. Criticize Atari all you want but it took some true big brain weaponized autism to get this thing to run the way it did.
qrd?
no, its q*bert.
q*bert
>things i dont understand are literally insane
What a literally intelligent and literally sane thing to say.