Jet engines were developed by both the British and Germans pre 1945
Americans and Soviets stole this technology, they never had the capability to create it. Now that those nazi and brit scientists are dead we no longer have that technology. If we did, where is the moon base?
Jet engines rely on air intake and the atmosphere's oxygen to work, it's impossible to build a spacecraft with jet engines, they use rocket engines.
And the only reason advancement in space halted is because the government doesn't want to open the wallet, it's why the private sector is overtaking space agencies.
Skylon not only doesn't exist, but it's engines are a hybrid of jet and rocket engines. It theoretically works as a jet engine until a height of 30 kilometres and then it switches to using onboard liquid oxygen to work as a rocket engine.
>jet engines work by taking in air, heating it up via combustion and expelling it behind them >thinking this works in a location with no air and where combustion can't happen
If something I hate about overly emotional americans is their take on science, they either treat it like a religion or have a meltdown when hearing anything about it.
Nation of inferior cavemen.
do game engines like unreal even take advantage of half the features? do engines even make use of indirect multidraw yet? I feel like they have to account for every use case so crazy optimization never happens
Nvidia is already talking about 5k gen? Nvidia's 4k gen isn't even fully released yet. Maybe nvidia is so mortified by how hard everyone has laughed at the 4k that they're speedrunning to the next generation.
I seem to remember DX12 games not really coming out in force until 2020. Before then it was always DX11 and DX12, if DX12 was supported at all. If DX13 is coming out with the next generation, my guess is that nobody is going to care until the next console generation.
yea, took a long time before people started actually using it
I have no idea about game developement, but I would guess it took time to adapt
game engines and design process to include things that DX12 could do
we won't be seeing dx13 in practice a few years at least, hardware needs to catch up,
and devs need to learn to implement it properly with prices right now it might really take 5+ years at least
>Buying a $3,000 5090 Ti or 8900 XT only to stutter or crash in every fricking game
Nah PC gaming is in such a sorry state. Everything in society is declining so I’m not surprised that this hobby sucks now too.
FRICK OFF
Ew. The stuttering mantle infused low quality version of opengl.
lol homosexuals
Vulkanchads keep winning. Whatever directshits adds, vulkan will just get an extension that does the same probably earlier.
shader pipelines are handled manually not automatically so if you stutter its YOUR FAULT not the api.
yikes
>how to tell someone is poor the API
Someone will make a backwards-compatibility wrapper to run DX13 on Vulkan just like every other version anyway.
that shit doesnt work on most games even in dx12
>the difference between DX 11 and 12 is literally "can the dev read a code book Y/N"
human progress ended in 1945
DX12 is closer to hardware compared to dx11
And turned out it's a bad thing because the crowd of nudevs can't handle shader compilation
lmao what, between 1945 and 1969 we went from our most advanced vehicles being propeller planes to having fully functional spacecraft.
Jet engines were developed by both the British and Germans pre 1945
Americans and Soviets stole this technology, they never had the capability to create it. Now that those nazi and brit scientists are dead we no longer have that technology. If we did, where is the moon base?
Jet engines rely on air intake and the atmosphere's oxygen to work, it's impossible to build a spacecraft with jet engines, they use rocket engines.
And the only reason advancement in space halted is because the government doesn't want to open the wallet, it's why the private sector is overtaking space agencies.
>it's impossible to build a spacecraft with jet engines
Skylon
Skylon not only doesn't exist, but it's engines are a hybrid of jet and rocket engines. It theoretically works as a jet engine until a height of 30 kilometres and then it switches to using onboard liquid oxygen to work as a rocket engine.
>jet engines work by taking in air, heating it up via combustion and expelling it behind them
>thinking this works in a location with no air and where combustion can't happen
muttoid IQs everyone.
>moon landing was heckin real chud, i fricking love science!
Yes, and it was all the work of Nazi genius, not you Americans.
If Germany had won we would already be all over the Solar system.
If something I hate about overly emotional americans is their take on science, they either treat it like a religion or have a meltdown when hearing anything about it.
Nation of inferior cavemen.
>we
you sure did your part
Thumbnail looka like a mouse.
Isn't DX12 Ultimate basically that.
do game engines like unreal even take advantage of half the features? do engines even make use of indirect multidraw yet? I feel like they have to account for every use case so crazy optimization never happens
dx12 is total shit so please god no
But still with 8gb vram because frick you.
>another dogshit directX
frick this shit just go with vulkan
Who the frick cares? Every DX update the games will just play worse because the troony devs have no idea what they are doing.
Just wait for the 9XXX series, bro, it's gonna get real good, I promise!
dx12 was a fricking mistake
Nvidia is already talking about 5k gen? Nvidia's 4k gen isn't even fully released yet. Maybe nvidia is so mortified by how hard everyone has laughed at the 4k that they're speedrunning to the next generation.
They already cancelled the RTX 4090 because of the awful sales.
they should stop selling crap then
i went to amd and at last i dont have stutters in games
every pc will have the same stutters if a game suffers from them, hardware doesn't matt45
same games, ran like crap
120 fps one sec 50 the next each 5 min
no such stuff with amd
my old 1050ti was more stable than new nvidia cards
sounds like a borked windows install to me
switching to amd or nvidia either way won't solve stuttering in shitty unreal engine games
>its been 10 years since DX12
I seem to remember DX12 games not really coming out in force until 2020. Before then it was always DX11 and DX12, if DX12 was supported at all. If DX13 is coming out with the next generation, my guess is that nobody is going to care until the next console generation.
yea, took a long time before people started actually using it
I have no idea about game developement, but I would guess it took time to adapt
game engines and design process to include things that DX12 could do
we won't be seeing dx13 in practice a few years at least, hardware needs to catch up,
and devs need to learn to implement it properly with prices right now it might really take 5+ years at least
inb4 you need to upgrade to win11 to use dx13
Needed to upgrade to Windows 1909 for Direct X 12 Ultimate for memetracing, so I wouldn't be surprised.
Forced windowed full screen needs to die.
>Buying a $3,000 5090 Ti or 8900 XT only to stutter or crash in every fricking game
Nah PC gaming is in such a sorry state. Everything in society is declining so I’m not surprised that this hobby sucks now too.
>dx13
devs aren't even using all of directx12 featureset