>dewd, the ganplei in this game is fire yo
No you fricking mongrel, you're playing a re-skinned quake 2 for the past 20 fricking years.
Symptoms of "literally no gunplay":
>the "gun" is just a graphical skin on the screen with no real functionality
>your character can pull an infinite amount of mags from his ass
>your character refills half empty mags with his butt offscreen
>your character can rack off a perfectly fine round after every reload (often with the extra sin of the round vanquishing magically inside the gun)
>you have no button to rack your gun
>you have no button to reload the actual mag, it's all done with magic off-screen
>no option to single-load bullets, you always have a revolver loader or a rifle clip up your butt
God forbid having a game that rewards the player for handling a mechanism well and being resourceful. Sword gays can't have a good sword game because simulating weight and action combat to align with real feelings would be impossible, real gunplay is not fricking impossible, except almost no dev ever makes it.
And no, not having a fricking UI that keeps track of how many bullets you can chamber isn't "gunplay" either.
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huh?
have a nice day.
Don't give a shit about guns you fricking freak.
>flatPS
get VR like an adult
I wish we had good VR gunplay games.
There's just alyx mods/sandboxish boneworks with two enemy models/that cool gunporn game where you get to shoot fricking sausages instead of tacticool real human beans.
because the developer is a homosexual and makes shit ass minigames where you don't actually use the cool guns he makes
That shit baffles me, years in the making the game has like 200 detailed guns and at no moment did he think he should make actual game modes
H3VR is great
Try Into the Radius. Pretty nice gunplay, magazine and inventory management in general is a big part of it since you're limited by weight and you often want to bring things back to sell at your home base.
Pavlov
Contractors
Onwards (got questcucked)
Into the Radius
Superhot
/k/ autism, truly pitiable.
Shh, be nice to it. It might end up being the next school shooter.
meds
>except almost no dev ever makes it.
tarkov does it
shame the shooting part is shit though
Receiver was fun, never played the sequel but I read that it lets you micro-manage reloading even MORE.
People have already mentioned it but play Receiver and Receiver 2 OP.
It has the best pistol of all time, the Hi-Point C9. Hope you like clearing stovepipes and fail to feeds!
It bums me out that there basically Tarkov which is jank Russian shit full of cheaters and terrible netcode, Receiver which is made by those Overgrowth furries and has no fricking content and will never update, or VR stuff
There are some stalker mods that try to bring ammo management up to Tarkov levels but they are always too slow and jank for me to enjoy long term. Guns are cool scary things and I agree games don’t bother exploring them
>Guns are cool scary things and I agree games don’t bother exploring them
It's because of that attitude of them being "big gunny wunny huge hurty!" is why no one can explore games with good gunplay. And of course autists on this board who don't own guns would never understand anyway.
boo hoo, the /k/gay doesn't get what he wants
join the fricking club
>/k/gay
you don't go to /k/ to talk about guns
>blocks your path with incredibly engaging gunplay in a tech demo nongame (that's still very fun to play)
this game got me into guns and i will continue to amass them until i become awake
game?
receiver 2
>every important part of the gun's function is simulated
>accurately simulates a variety of guns from standard colt 1911s to meme guns like hi-points and deagles
>drone make funny noise when i shoot it and it falls 50 feet
it's pretty good, if short.
Based receiver enjoyer
>fires shots
>individually empties 5 cartridges
>then fires 4 shots
>reloading never happened
am I missing something? I don't see bullets going in to replace the spent ones
The way loading rounds in Receiver works is that you press a button and it instantly inserts the round. My guess is that as he emptied a chamber, he pressed the button to load a new round and then went to the next one, there's just no animation for it.
>have epic assault rifleTM
>around 50 zombies are chasing you
>RIP AND TEAR
>start shooting
>land killing shots less than 2/3 of the time
>mag empty
>reload
>now you have an empty mag in your hand and you need to shove 30 fricking rounds into it
>didn't even kill most of the zombies after you
>reloading and walking away for what it feels like an eternity
An example of why magical reloading and fake gunplay makes normies afraid of mass-shootings.
welp guess I have to play zomboid now
day z u mong. u reload every bullet and can carry limited mags
that reminds me of the last time i went shooting and brought my newly bought sks
>mag doesn't sit right so have to jam it in several times before i can successfully chamber a round
>fire it once and the magazine just falls out with 1-2 bullets
>have to breech load each round and eject it after firing
>after having the bayonet shoot off from firing it and the bolt eventually locking just decide to call it a day
i paid 650 dollars for that and i'm probably going to spend a hundred or two more in replacement parts when i take it to a gunsmith
welcome to the pain of mechgays and dancegays enjoy your stay in the hellhole of frickers who'll never be satisfied
oh lmao that image is mine its called chachorro (funny way of saying dog in portuguese)
>SKS
>Detachable magazine
Gross
>large spread
>not screen centre
>large clips so you're not punished for missing
>hardcore levels of TTK
Yep. Modern FPS games are dumbed down for normalgays. Why do you think aim assist is so strong now? It's all geared towards MTX.
I was going to call you an autist but I actually agree
Play something other than cod dumbass /k/gay
unless you somehow manage to increase the amount of people who are most interested in reloading than shooting by a several magnitudes most devs have no incentive to implement even half of this shit
L, who asked, you're neurotypical and have sex incel.
In case you haven't heard of this, Hideous Destructor is a mod for the original Doom that absolutely nails the gunplay.
>Individual magazines are tracked, full, partial, and empty.
>Individual bullets are tracked, with their respective calibers
>Ballistic simulation and penetration system
>Reload can be done quickly dropping the mag on the floor, or slower and keep the mag on you
>There is a mag manager UI to unload and reload the individual bullets into the magazines you have
>Chambered rounds are taken into account (ie you can have a +1)
>Dedicated button to pump your shotgun, can eject live shells. Can also load a shell directly into the chamber. Can also have it on semi or manual. Can also shortstroke it if not done properly. Can also rarely run into shitty ammo that fails to make the gun cycle in semi, so you must pump it in those occasions. Can also slamfire it. Can also have different chokes on it.
>Can single load bullets without a magazine
>Have a (meme) bolt-action rifle based on the Ross rifle that is intentionally shitty and has to be cleaned often for it to not foul up
>Can lace distances and airburst rifle grenades
>Rifle grenades have arming distance
>Duds can be used for IEDs
I could go on but the mod is fantastic and you owe it to yourself to try it.
I want to like HD but I haven't found any good wads for it yet.
I can help with that!
Kuchitsu is a good introduction for beginners
https://www.doomworld.com/idgames/levels/doom2/Ports/j-l/kuchitsu
Diabolus Ex is another good one after you beat the above
https://www.moddb.com/mods/diabolus-ex/downloads/diabolus-ex-v10
Marswar is also pretty nice and chill
https://www.doomworld.com/idgames/levels/doom2/megawads/marsw301
There's also a general on /vg/ that is all about tactical games, they can recommend more stuff. Don't want to just dump all the pastebin (rentry) recs here
i haven't even watched sienfield or friends or whatever that shit is from and i recognize the shirt
>recognized hallway layout before I even processed the filename
fricking kek
You forgot:
>length of weapon is simulated, colliding with objects and terrain. You can brace weapons against surfaces to reduce recoil.
troony Mod
>muh realism
Go shoot actual guns you fricking dumbass. Either that or play those autism simulators explicitly made by people like you who get LIVID that guns aren't one to one with real life in most games.
>I'm so autistic I have to complicate game mechanics to fit my sperg demands
just get a real gun noob
Just play ARMA 3 with mods.
You having a giggle ? Arma is the definition of shit gunplay.
I'd say the game is just shit, can't even manage to make proper interactions and make you do everything with a jank ass shitty menu. Wow so much for immersion
>handling ballistic computer, controls and tables as a program screens rather than actual items that get in the way of keeping rifle steady if its held or keeping attention on target
Nah.
I played a game with "gunplay", and fumbling with mag storage (in some cases even ammo packet storage while being forced to gather the goddamn ejected mags after the battle to reuse them) and reloading the gun while I got killed wasn't very fun. So I always focused all of my builds on ease of use over potential efficiency. Yea, it's a neat feature and I guess it gives hardons to people who "like guns" but there's usually no gunplay because games are primarily for fun. People don't play shooter games because they like guns. People just like first person perspective and as you said melee weapons aren't very good from that viewpoint primarily because it's hard to judge distance, your camera would fly all over the damn place because you actually move your body a lot to strike, and react to strikes from outside your field of vision, which is, even with widescreen displays, still not enough for melee.
>the "gun" is just a graphical skin on the screen with no real functionality
OH MY GOD AM I PLAYING A
A
VIDEO GAME
"Gunplay" within the context of games means that the guns have distinct and enjoyable gameplay differences, and enjoyable basic traits (good sense of kickback, good sound design, etc.). So while I understand your frustration, it's pretty obvious that most people don't want to play a game where they track individual bullets within individual magazines.
Autistic low-level bullet management doesn't add anything unless it adds something. Can you fire the chambered round as you are mid-reload? Can you do a mixed load like a home-defense shotgun with bird,buck,bird,buck,buck,buck?
Is any of this useful in gameplay?
Yeah, you can do mixed load in a shotgun with Hideous Destructor (with a special shotgun added by a mod, because of underlying code issues, but nevertheless).
Oh hey I've done that too
Uhhh Synthetik
MW2019 had:
>Open bolt delay on specific guns
>Caliber specific ammo pickups
>Caliber specific material penetration
>Bullet drop at extreme distances
>Extensive minutiae of details like glowing barrels, sound of different caliber shells, even barrel attachments changing muzzle flare and gas
which are new to the quake experience in COD's genealogy.
Battlefield 3, 4, and 1 have legendary audio design for the guns.
Synthetik's core gameplay loop is shooting, dropping the mag, loading it, and racking the slide in a sleek active reload QTE; alongside that is dozens of different ammo types for each weapon.
ARMA has a complex and realistic ballistic simulation, penetration, and physics system for every weapon in the game in addition to tracking bullets in magazines.
Receiver 1 and 2 are just gun simulators, although I'm not particularly a fan.
Ironically, by giving the player that much control it makes the game clunky and esoteric taking control away from what the player WANTS to do and introducing barriers with what they HAVE to do. It's particularly effective for survival horror/simulators like Zomboid because there is urgency and panic when overwhelmed where in real life you would fumble with loading bullets while being chased. It's also great for gameplay because it adds lots of decision making and planning to a slower-paced, purposeful game with limited resources. Your autistic idea is awful when I all I want to do is hear loud combustion and see blood splatter on hundreds of faceless goons in a cool, military aesthetic.
>>your character can pull an infinite amount of mags from his ass
>>your character refills half empty mags with his butt offscreen
>>your character can rack off a perfectly fine round after every reload (often with the extra sin of the round vanquishing magically inside the gun)
>>you have no button to rack your gun
>>you have no button to reload the actual mag, it's all done with magic off-screen
>>no option to single-load bullets, you always have a revolver loader or a rifle clip up your butt
but project zomboid literally has limited mags that you have to loot, you have to manually fill all of them, you have to rack bullets, there's a bullet racking button, and you single-load shotguns and revolvers
I think he posted a pz pic because it is the first example that is acceptable to him
that game sucks massive dookie
>don't play the game with divine gunplay
>complain that you don't have a good gunplay
You're just dumb, accept it.
it's for gameplay purposes you moron, why do you think you don't have buttons that individually move your legs and arms and you have to do it in perfect order or you stumble instead of simply wasd
>it's for gameplay purposes
Sure, it's not like devs don't give a frick about quality of gameplay or something.
i already gave you an example of why it would be moronic to break down the reload into different buttons instead of just pressing R, it accomplishes nothing apart from satiating your autism, not to mention it'll get stale and tiring after reloading thousands of times
>rrrreeeee, why should a game that positions itself as atmospheric have mechanics that enhance the atmosphere
It is a fun to have a resource management where it appropriate.
It is not appropriate in most shooters. Your gun autism overshadows your game one considerably and you should frick off back to your contamination board.
This is acceptable for all shooters except Doom. It's just that you don't want to admit that your favorite games is a lazy moneygrab from greedy corporations that invest more money in PR than in game development.
No its not. You might as well b***h and moan about Rambo or John Matrix generating lmg ammo from their asses. Most games don't strive for realism, especially realism that has your brand of autism on it.
>You might as well b***h and moan about Rambo or John Matrix generating lmg ammo from their asses.
Ok moron that never watched movies.
I have to agree. Characters just carry around huge weapons and don't ever get tired, they always control recoil the same exact way every single time without getting tired, guns don't get jammed and always laser shot to the crosshair, and reloading is done with an animation.
This is only fine for competitive games and boomer/arena shooters like DOOM Eternal, Severed Steel, ULTRAKILL or Turbo Overkill, IDK why any competent group haven't pushed the industry forward...
You moron. The best gunplay in the FPS-genre is in Destiny 2. Fricking play it.
Please play more video games
Ah yes, every game has to be Receiver, great idea. Realism gays deserve the rope
So you're a 2 gun limit Black person? Literally nobody wants realism. Frick off.
why are gungays always the most obnoxious fricking people
>Uhhhhhh dude this gun doesn't akscually work like that LOL LOOK AT THE RELOAD LOL IT DOESN'T WORK LIKE THAT LOL THAT BOTHERS ME SO MUCH!!!!
no one fricking gives a shit
It's just /k/gays, moat gun people are pretty chill, but the type that go on /k/ are fricking obnoxious with shit like that
They also love to shit on anything that doesn't fit their extremely autistic checklist
This is going to make American school shooters better
how do any of those things make the game more fun to play
there are tons of more important things you should be complaining about
Cry about it you fricking larper.
Agreed OP, it's also ridiculous that movement is still just pressing one key to decide direction and maybe at most having a sprint button. Players should have to at the very least use a button for each leg or in the case of controllers a stick for each leg, moving it in each direction respectively. Not to mention how games never take footwear into consideration. Wearing sneakers for a 30 mile desert hike? Those puppies should all straight off your feet like meat off a texas slow cooked short rib. Win a round of PUBG? The player should have to spend 3 minutes applying bengay to the soles of his avatar or be forced to play the next round in a wheelchair.
And no, not having a UI that keeps track of how long your toe nails are isn't "gameplay" either.
Not OP but I think those are interesting mechanics.
I enjoyed Death Stranding but wish the actual walking and load carrying was a bit more in-depth. Balancing just being "hold L2/R2 when an icon comes up" was a bit lame, and the whole shoe mechanic was never an issue for me.
>Nooo, muh heckin' realismo
Most games take place in the same world as action movies, genre is far more important than realism.
What'll fit in one genre won't fit in another.
I would rather have 6 guns with very different roles and sounds than 100 "realistic" guns that all feel exactly the same
whats the point of adding so many guns if players are only ever going to use 3 or 4 meta ones?
To be fair, Receiver 2 has like half a dozen guns that are ALL pistols, and they do all still feel very different to one another.
Good gunplay in vidya is explicitly the lack of all the maintenance in shooting a gun.
I disagree, but then I'm a weirdo that loves fricking with the slide hold open or clearing jams in Receiver so my opinion can be discounted.
Filtered sperg
>can't have a sword game because...
You get stronger and gain more finesse as you swing a chunk of metal around. The longer you spend wielding it, the easier it is to move around. Eventually ANY piece of metal you swing around becomes weightless to you.
Fricken thineself homosexual.