The AI in this game is really good for 1998, and its cool how creative the weapons are and the low ammo count means you have to actually adapt and use...

The AI in this game is really good for 1998, and its cool how creative the weapons are and the low ammo count means you have to actually adapt and use your different weapons creatively. It's funny how they made such a gem with this game when turok 1 was just ok and every turok after turok 2 sucked ass

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  1. 9 months ago
    Anonymous

    Give me the rundown on the hd remaster. Are there still players online?

    • 9 months ago
      Anonymous

      no. It basically improves on the original one with mouselook, less fog, better graphics, waypoints for objectives, high resolution, etc

      • 9 months ago
        Anonymous

        The fog is comfy.

    • 9 months ago
      Anonymous

      They made intelligent changes to maps that people would usually get stuck in playtesting and frankly it's a lot better that way. Right in port of adia there is one.

    • 9 months ago
      Anonymous

      they kinda fricked up the blood and it's saturation
      new lighting is ok but some spots lost ambience
      they are good overall

  2. 9 months ago
    Anonymous

    Turok 1, 2, and 3 are all awesome, Evolution was when the series started to slip. The remasters are basically perfect so far, easily the best way to play them.

    • 9 months ago
      Anonymous

      You really compare 3 to 2 and 1? It's a shitty laggy Half-Life rip-off that completely abandoned the gameplay style of the first two games.

      • 9 months ago
        Anonymous

        >You really compare 3 to 2 and 1?
        Not him but yes, I would.
        >It's a shitty laggy Half-Life rip-off that completely abandoned the gameplay style of the first two games
        As opposed to shitty laggy Quake rip off that was Dinosaur Hunter and a shitty laggy Unreal rip off that was Seeds of Evil? 1 and 2 were drastically different as well. They're all good.

    • 9 months ago
      Anonymous

      It'd be neat if Nightdive made a new Turok, set in the continuity of the first three(or four) games. I think it's something they have floated as an idea.
      It shouldn't be hard now to take a look at all of those games, assess what works and what doesn't, and put out something really good.

      • 9 months ago
        Anonymous

        all they do is put well known games in their shitty engine, breaking them in the process, and you think they're capable of making a game of scratch?

        And a good one at that.

        • 9 months ago
          Anonymous

          Didn't they literally just remake System Shock from scratch?

          • 9 months ago
            Anonymous

            a remake, not a brand new game.
            And look how well that turned out

            • 9 months ago
              Anonymous

              It's effectively a brand new game. It just maintains the map designs and aesthetics of the old game.

            • 9 months ago
              Anonymous

              I just played the remake and it’s hands down better than the original. Anon it sounds like you just aren’t that into games anymore. It happens with a lot of people with a lot of hobbies. But you being jaded==games sucking.

            • 9 months ago
              Anonymous

              >And look how well that turned out
              .. pretty well judging from what I hear.

            • 9 months ago
              Anonymous

              Its actually a pretty good game that at least stays faithful to some of the core ideas behind the original such as more labyrinth style level design where they actually allow for the player to get lost. You tell me how many developers today will dare to make their games, especially an FPS game, designed with this concept in mind.

            • 9 months ago
              Anonymous

              >And look how well that turned out
              turned out really well, I enjoyed it.

    • 9 months ago
      Anonymous

      What's going on in that last panel??

      • 9 months ago
        Anonymous

        sex

      • 9 months ago
        Anonymous

        looks like some kind of sex

  3. 9 months ago
    Anonymous

    >the low ammo count means you have to actually adapt and use your different weapons creatively.
    *the low frame count

  4. 9 months ago
    Anonymous

    The framerate is complete shit though.

    Surprising too since turok 1 ran so smooth, What happened for 2 that they messed it up so much. (yes more details on screen, but developers are also more familiar with the hardware allowing for more shit to be displayed as well)

    • 9 months ago
      Anonymous

      Turok 2 not only has a 480i mode, which you might have had your game set to, which lags out the ass, but it also has better graphical fidelity than basically any other game on the console. The developers basically accepted that the game was going to lag to Hell because they could show off their HD images in screenshots where people wouldn't realize it runs like garbage.

      • 9 months ago
        Anonymous

        Oh come one it runs significantly better in high res mode than Goldeneye ever did.

        • 9 months ago
          Anonymous

          Of course it does. GoldenEye doesn't run in hi-res mode at all because it doesn't have a hi-res mode.

  5. 9 months ago
    Anonymous

    The green lizards literally run away from you and take cover behind boxes and crates. And duck in and out.

    That blew my mind when I saw it BUT it's only ever in like two areas in the first level which leads me to believe it's maybe a scripted sequence? Like they get activated and run to the boxes that are beside them.

    Cus you don't ever really see that behaviour again in the game.

    • 9 months ago
      Anonymous

      when you lock onto them with lock on weapons (scorpion launcher, cerebral bore etc...) that triggers this behavior. Also on the river of souls where you use the rhino thingy it scares the shit out of them too, the jacked ones not so much.

  6. 9 months ago
    Anonymous

    I tried playing the remaster after years, and decided I didn't want to deal with the labyrinthine layouts of the levels. But yeah great AI, and the gore still looks amazing. I hope there will be an announcement for Turok 3 as a remaster (for those who don't know, there is the box art of all of the N64 Turok games you can select for your player tag in the new Quake 2 remaster).

  7. 9 months ago
    Anonymous

    >turok 1 was just ok and every turok after turok 2 sucked ass

    This is false. The rest of the series might be inferior to 2, but all the N64 games are at least decent.

    • 9 months ago
      Anonymous

      I've heard many say they prefer 3, but I never played it

  8. 9 months ago
    Anonymous

    I wouldn't say the AI were smart, they all do the Doom thing of pretty much going full kill you and march mode. But their wandering around, their habits of turning around corners, and some of the scripted moments gave a really good illusion of it for N64. I do consider Turok 1&2 to be up there with the 90's greats in the genre, though I never really got to see enough of 3 to know if hits that same bar.

  9. 9 months ago
    Anonymous

    Something big is coming soon and I'm surprised no one is even talking about it.

    • 9 months ago
      Anonymous

      The Turok 3 remaster that they teased in the Quake 2 remaster?

      • 9 months ago
        Anonymous

        Yeah, surprised no a single journo has picked up the story.

        • 9 months ago
          Anonymous

          >journo
          not sure why anyone would care about games journalism

        • 9 months ago
          Anonymous

          >journalists
          >playing anything

    • 9 months ago
      Anonymous

      muh dik

  10. 9 months ago
    Anonymous

    The death animations are top tier too, ragdoll shit killed the art of dying in games

    • 9 months ago
      Anonymous

      Perfect Dark and Golden Eye also had top tier death animation, oh boy how i miss them

      • 9 months ago
        Anonymous

        The death animations are top tier too, ragdoll shit killed the art of dying in games

        The death animations in both these games are designed to give you time to aim. Perfect Dark and Goldeneye are supposed to be played like Virtua Cop but you can move. That’s why they have the mechanics they do. You’re supposed to stop, pick a spot to shoot from and then shoot. So the enemies have heavily exaggerated movements and animations to compensate for the joysticks inaccuracy. If you think of the games as “virtua cop but you can pick your cover point” the games mechanics and weapons make a lot more sense. Not that it’s not fun played like a traditional FPS that’s just not the intention.

        • 9 months ago
          Anonymous

          >The death animations in both these games are designed to give you time to aim.
          Maybe i'm misunderstanding but what's the relation with exagerated death animations and giving you time to aim? The enemy is already death, it doesn't really matter, unless you meant how the enemies react to bullets when you hit them and they still have energy left (like how in golden eye and such, if you shoot someone in the foot they react accordingly, giving you a window to keep shooting), if that's the case, then it makes sense and it's neat

          • 9 months ago
            Anonymous

            All of their animations have to be comparable. It’s something to look at while you’re waiting for the next enemies to come in and adjust a bit. That’s why the animations for enemies getting shot in different areas are so exaggerated. It would be weird for things to have all these other animations, to be able to shoot their weapons out, hats off and stuff. But then just have a singular canned death animation you know? All of these animations don’t exist in modern games because they take up resources. And as a whole they only had them because the devs at the time didn’t really understand FPS games or mechanics. Goldeneye and PD were really accidents

      • 9 months ago
        Anonymous

        SoF also had awesome death anims

    • 9 months ago
      Anonymous

      you can interpolate death animations with ragdolls but seems only maybe cod does it

      • 9 months ago
        Anonymous

        Tf2 does it if you die by a headshot or backstab.

    • 9 months ago
      Anonymous

      I don't think there has ever been a moment more satisfying to me in a video game than in turok two where you shoot a raptor in the head with a red shredder shell and watch it walk around headless with a fountain of blood spraying from it's neck. Jesus fricking christ they delivered in that department and on an N64 game at that.

  11. 9 months ago
    Anonymous

    Turok has great presentation and visuals and I love the scuba thing they created made diving fun. But the game has a lot of problems
    >tanky enemies
    >confusing level design
    >tedious keyhunting
    Unreal was also like that but it has aged better than this game

    • 9 months ago
      Anonymous

      >The AI in this game is really good
      It doesn't do anything special anywhere, like others pointed out its all scripted.

      >tanky enemies
      The enemies aren't tanky at all?
      1. The later weapons are stronger and appropriate for the enemies.
      2. You deal more dmg when doing headshots.

      • 9 months ago
        Anonymous

        >It's all scripted
        Not true in the slightest. The AI is scripted to go along certain paths, but it will take cover, on its own, flee if you pull out a powerful weapon, use rolls and zig-zag patterns to dodge arrows and bullets, dinosoids will utilize invis.

        AI can get a bit wonky when you jump on top of what they're using for cover, but what do you expect? It's 1998.

        • 9 months ago
          Anonymous

          and then all of that is ruined because half of the enemy types just bum rush the player and having enemies too close make the weapons shoot THROUGH them

  12. 9 months ago
    Anonymous

    I wonder how much better it could have been had they waited for next gen before releasing the game. I can only imagine it would have had to have played better with a Gamecube controller. Its framerate would certainly be much better as would the graphics. Its a very cool game regardless of course one I enjoyed very much on my N64. Definitely among the best games for the console. I could totally seen it as Nintendo's answer to Halo had they chosen to get behind the game and ultimately the series of course. It was popular enough back then. Maybe not Goldeneye popular but people definitely liked Turok.

    • 9 months ago
      Anonymous

      Turok 3 probably should have been saved for next gen, instead of launching it at the ass end of the N64, and then rushing out Evolution when Acclaim was dying, neither of which were really good ideas.

      • 9 months ago
        Anonymous

        I see your point but if next gen was still gonna give us either of those two games rather than something as good as 1 and 2 I don't think it would have matted much.

        • 9 months ago
          Anonymous

          Well 3 would benefit from actually being on a system that can run it properly, and another year or so in development would also hopefully allow them to tighten everything up and make it that much better of a game.

  13. 9 months ago
    Anonymous

    Stage 1 song is good

  14. 9 months ago
    Anonymous

    OP here. I finished the third level which is the best one so far because I liked sniping the orcs with the laser rifle, I'm in the lair of the blind ones and the soundtrack in this level is banging.

    ?t=347

  15. 9 months ago
    Anonymous

    Anyone knows how to get the og windows version of the first Turok working on modern OS?

    don't @ me with the fricking remaster

    • 9 months ago
      Anonymous

      https://www.pcgamingwiki.com/wiki/Turok:_Dinosaur_Hunter
      https://www.pcgamingwiki.com/wiki/Turok_2:_Seeds_of_Evil

      • 9 months ago
        Anonymous

        Anyone knows how to get the og windows version of the first Turok working on modern OS?

        don't @ me with the fricking remaster

        Anyone managed to get the musics working though? The only iso I found online (redump) won't mount with the .cue despite nothing seem wrong in the definition; so I'm not getting any music in game

        anyway I settled for the N64 version for the time being which is perfectly fine emulated in mupen64+

    • 9 months ago
      Anonymous

      Just play the remasters like a normal person homie.

    • 9 months ago
      Anonymous

      >don't @ me with the fricking remaster
      I'd love to hear what ridiculous bullshit nostalgiahomosexual driven reason you have for wanting to get a 25+ year old N64 PC port working.

      >THIS PLANT HAS 1000 PIXELS INSTEAD OF 999 -69/10 WORST PORT EVER

  16. 9 months ago
    Anonymous

    Too bad the frame rate is absolute dog shit because they put in too many particle effects.

    • 9 months ago
      Anonymous

      i didn't even notice the bad frame rate when it came out. Maybe i'd notice more now I don't know

      • 9 months ago
        Anonymous

        How?
        I didn't know what "framerate" was when I was a kid, but I knew that games like Star Fox (SNES) and Turok 2 (N64) were a b***h to play and control because the graphics were so jumpy.
        I always was impressed by Turok 2's graphics. They look as good as a PS2 launch title. But it was a pain to play. I challenge the notion that Turok 2 is better than 1.

        • 9 months ago
          Anonymous

          2 has elements that are better than 1, and has a multiplayer mode, but if you want a single player campaign that's well put together and not a gigantic pain in the ass, 1 is the clear winner.

          • 9 months ago
            Anonymous

            you're right, I just beat 1 and I loved it

            now started 2 and I'm already bored and disliking it in the first level. The guns feel bad, I hate the protagonist movement feel, enemies are annoying as well, level design is also annoying (want to get those secret-ish shards? Well go get'em, but have fun backtracking for a 1min after that to come back to where you were)

            the game looks great, especially in hi-res mode, but other than that this is either boring or outright annoying so far

            • 9 months ago
              Anonymous

              I feel the same way unfortunately. Love the gore and some levels look fantastic but it's a slog

            • 9 months ago
              Anonymous

              If you don't like level 1 then oh boy.

              1/2/3 are fine to good.
              Levels 4/5/6 are appalling. They get more and more cramped and tunnel like as you progress. They clearly ran out of time or something in development. They also cut bosses too. Every level was supposed to have a boss.

              Games used to have to be out on a certain date or else back then. Nowadays games can be infinitely delayed somehow. No idea how. Look at 3D Realms games liem Wrath and Graven that were supposed to come out 2/3 years ago.

              • 9 months ago
                Anonymous

                >Look at 3D Realms games liem Wrath and Graven that were supposed to come out 2/3 years ago.

                The difference is those games barely have a budget

              • 9 months ago
                Anonymous

                OP posting. I beat level 5 and so far the game is still pretty enjoyable. The Lair of the Blind Ones also isn't nearly as bad as people say it is..

                Levels 4 and 5 are pretty enjoyable and they got unique enemies and weapons you get. Level 2 honestly was the most boring apart from the setpiece with the tricops thing at the start of it and the graveyards.

                you're right, I just beat 1 and I loved it

                now started 2 and I'm already bored and disliking it in the first level. The guns feel bad, I hate the protagonist movement feel, enemies are annoying as well, level design is also annoying (want to get those secret-ish shards? Well go get'em, but have fun backtracking for a 1min after that to come back to where you were)

                the game looks great, especially in hi-res mode, but other than that this is either boring or outright annoying so far

                you should take a break and come back afterwards because the pacing in turok 2 is different to turok 1

              • 9 months ago
                Anonymous

                I agree level 2 is one of the levels I enjoyed the least, it's very convoluted. But the worst for me was level 5.

              • 9 months ago
                Anonymous

                Level 2 was supposed to be a crossover of the Dead Realm from Shadowman but it all got gutted out.

  17. 9 months ago
    Anonymous

    Holy shit I haven't been startled by something in a game this hard for a long while

  18. 9 months ago
    Anonymous

    I just don't have nostalgia for them past 1. That felt truly revolutionary, and maybe it was because everyone cheated right away to show it off, but that and duke came around the perfect time and then it was time to move on

  19. 9 months ago
    Anonymous
  20. 9 months ago
    Anonymous
  21. 9 months ago
    Anonymous

    Turok 3 remaster tease in Quake II remaster

    • 9 months ago
      Anonymous

      big if true

  22. 9 months ago
    Anonymous

    >be turok
    >hate dinosaurs

    simple as

  23. 9 months ago
    Anonymous

    I've beaten 2 now and it's a 6/10 compared to the 8/10 that was the first game

    I'm expecting 3 to be a 4/10 but we'll see

    • 9 months ago
      Anonymous

      is this on 64?

      • 9 months ago
        Anonymous

        yes, played them on 64

        now I've started 3 and I'm enjoying it a LOT more than I thought I would. Technically speaking it's a lot weaker than 2 (which must be one of the most impressive N64 games ever), but the key with is that the shooting and the enemies are actually FUN in 3 whereas I didn't enjoy it that much in 2

  24. 9 months ago
    Anonymous

    Turok 2 felt like a fricking chore to playthrough a major step down from Turok 1

  25. 9 months ago
    Anonymous

    Turok 1 was pretty fantastic, although I was coming of from Doom and Marathon at the time.
    The levels are fun to explore, audio is amazing, good encounter design, varied level and enemy themes, animations way beyond anything else, great weapons and decent secrets.
    Great game.

  26. 9 months ago
    Anonymous

    My father once managed to score two Nintendo standees from a store clearing out inventory they had gotten from our countrys Nintendo distributor. Both about 150 cm tall in nice thick cut acrylic with high detail prints. One of a Mario 3D concept render and one of pic related, with the contour of raptor and Joshua cut out. I loved them and had them in my room until my mid teens or so, then my little brother got them.
    They would probably be worth something today. We gave them away to a neighbour kid a decade ago or more.

  27. 9 months ago
    Anonymous

    Since any ad for Turok probably earns shitdive some money, I'll only post these once, so here it is

  28. 9 months ago
    Anonymous
  29. 9 months ago
    Anonymous
  30. 9 months ago
    Anonymous

    I used to imagine enemies from Turok 1 and Turok 2 breaking in through the stained glass windows of my church when I was bored in mass and how I'd save all the hot girls around me and manage to fight them off and escape.

    Those games had such cool, memorable enemy design.

  31. 9 months ago
    Anonymous

    Place your bets.

  32. 9 months ago
    Anonymous

    OP here. I beat Turok 2. Level 6 was alright but nothing special. Lair of the Blind Ones would be the best level if it wasn't for the backtracking. It has everything that makes it feel like a level from Turok. It starts out on the surface in a damp, prehistoric environment, and then you go deep underground into this ch'thonic place attacked by giant worms and spiders, and humanoid creatures that fling spears at you. You get a bunch of fun weapons in this level and there's several cool sections like going through the collapsing caves or the underground river. Primagen sucked. it also has the best soundtrack in the game too

    ?t=305

    • 9 months ago
      Anonymous

      >Lair of the Blind Ones would be the best level if it wasn't for the backtracking
      Never heard that take before
      I should replay it

    • 9 months ago
      Anonymous

      Lair of the Blind Ones is severly underrated.The huge waterfall cave is one of the coolest places in the game.

  33. 9 months ago
    Anonymous

    AAAAAAAA

    • 9 months ago
      Anonymous

      Frick yes, I'm excited bro 🙂

      Now all I need is a Duke Nukem Zero Hour remaster.

      • 9 months ago
        Anonymous

        As far as N64 goes, maybe Armorines.
        Is that game good? I honestly don't remember.

        Rare also needs to bring their shit to PC already (although I think the decompilists are on that already). I want to play Jet Force Gemini with less awkward 90's controls.

        Indiana Jones and the Infernal Machine, but not broken? That'd be cool.

        • 9 months ago
          Anonymous

          Jet Force Gemini is on Rare Replay

          • 9 months ago
            Anonymous

            That's not on PC though.

        • 9 months ago
          Anonymous

          >Armorines
          bury that trash
          Harvest Body though, that would be kino
          others could be
          Goemon
          Army men
          Buck Bumble
          Silicone Valley
          Glover
          the rocket game
          Chameleon Twist 1

    • 9 months ago
      Anonymous

      Holy shit we lucked out boys
      Looks good
      >0:17

    • 9 months ago
      Anonymous

      I hope they will improve the gore to make it look like Turok 2's but I have little hope in that regard. Oh well, at least the game is coming to PC.

  34. 9 months ago
    Anonymous

    >just now finding out you can zoom out the map
    Was this in the N64 game, or just the remaster?

    • 9 months ago
      Anonymous

      You had to hold down the left button, either use the joystick or the c-buttons to zoom in and use the dpad to navigate.

  35. 9 months ago
    Anonymous

    which of the 3 produce the best webm content for death animations and TECHNOLOGY? They all seem a bit different and I'm only familiar with the first

    • 9 months ago
      Anonymous

      2, 1, 3 at last.
      3's technology moments are very, very scarce.

    • 9 months ago
      Anonymous

      2. Easily 2. 2s death animations are impressive even TODAY even compared to modern games releasing right now.

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