?t=22511
Random longplay, the intro is noticeably longer than previous PS1 titles. Before the command menu pops up is like 15 seconds. Then you just watch the animations play out, the start and end lag is really bad. Even mashing Attack you can see how slow it is compared to 7 or 8.
PS1 Chrono Trigger added like an extra second or two to screen transitions. Not a huge deal for a new player, but if you play the SNES version and just play the PS1 for like 30 minutes its wild how noticeable it is. You also have Tactics WOTL having slow downs on spell casting that the PS1 version didn't have.
If you use Moguri Mod you can adjust the battle frame rate to make it more snappy. I found 22fps to be a pretty good balance as 30 was too fast.
Disk read was one issue, but that doesn't account for the camera panning around the field for several seconds before you can start giving commands.
The original PS1 release has it, too, under its menu options.
It remains exactly the same amount of loading time, though. The time it takes to go from "wandering the map" to "character's ATB has loaded, giving you the option to engage combat" is on average THIRTEEN SECONDS. And that's when the ATB starts nearly fully loaded. And that's not including the 7 seconds of enemy battle attack animation before your character gets to perform its 5 second battle attach animation or 12 second magic attack animation. Or the 4 second enemy death animation followed by the 7 seconds of victory animations and then the level up screen and then the 3 seconds of reloading the map.
And then doing it again.
Unless you're a patient person, that's a long time.
11 months ago
Anonymous
Is that worse than the final fantasy chronicles menu open time in chrono trigger? Jesus Christ
11 months ago
Anonymous
>ATB = Active or Wait
Holy FRICK I hope no one had theirs set to "Wait"
How long is the average battle?
Not Final Fantasy but Pokemon Colosseum has VERY long battles, even a generic grunt npc fight will take at least 2-3 mins to beat
Boss take 10 minutes to beat
Is it slower or faster than that?
The problem mostly came from the slow battle intro/animation for random fight against trash. I think it's fixed on the PC version?
Boss can take longer if you want to steal their stuff
I never saw it get hate and I think it has great characters and cool story I just don't like the graphics and around the time you meet eiko I always get bored of it. Idk why. I've heard after meeting eiko the game picks up again though but I haven't yet been able to bring myself to get past it
>Soundtrack has too many indications that Uematsu was overworked and working on too short of a deadline coming off the heals of FFVIII.
The OST was plagued by too many bad compositions. Why do you think they brought in Masashi Hamauzu and Junya Nakano for FFX?
FFVIII discorders are spreading a fake narrative that IX is bad because that's what happens when you make your personality around a bad game apparently
i liked it as a kid, but now i hate it because furhomosexuals like this game. cant have a discussion about this game without some furhomosexual posting about how bad he wants to frick a rat.
>Worst battle system in post-NES FF >Half the party is trash >Story goes to shit in the second half and everything non-Vivi related is executed poorly
Most overrated FF game
FF has taken Sonic's position.
The fans are ultra divisive, ultra defensive, and don't know what they want.
The devs don't have a single vision and keep changing shit in a vain attempt to try to capture a wide demographic.
I'm convinced FFXIV brought about the worst kind of people to this series, like OP.
No, ffxvi has dominated Ganker for the past few weeks and has extra the past few days while the only reason I remember sonic is still alive and kicking sometimes is because tails is cute
It goes through cycles. People love it, which makes autists freak out and feel the need to overreact and start flame wars over it to validate their own tastes, which makes people feel the need to defend it to validate their own tastes, rinse and repeat. There are also trolls who love pitting it and 8 against each other for sport.
It has the longest battle startup time of any JRPG I have ever played. It was so annoying to me that I actually went and tested a ton of other games in the genre to see if FF9 truly was the worst, and it was. The results, for those who are interested:
Bravely Default (3DS) - 7 seconds
Breath of Fire 3 (PS1) - 6 seconds
Breath of Fire 4 (PS1) - 5 seconds
Dragon Quest 7 (3DS) - 5 seconds
Dragon Quest 8 (3DS) - 6 seconds
Dragon Quest 8 (PS2) - 3 seconds
Final Fantasy 1 (PS1) - 4 seconds
Final Fantasy 6 (PS1) - 8 seconds
Final Fantasy 7 (PS1) - 8 seconds
Final Fantasy 8 (PS1) - 13 seconds
Final Fantasy 9 (PS1) - 15 seconds
Final Fantasy 10 (PS2) - 7 seconds
Final Fantasy 13 (PS3) - 5 seconds
Legend of Dragoon (PS1) - 12 seconds
SMT Nocturne (PS2) - 3 seconds
SMT 4 (3DS) - 3 seconds
SMT Persona 4 (PS2) - 6 seconds
Skies of Arcadia (Dreamcast) - 14 seconds
Skies of Arcadia (Gamecube) - 8 seconds
Suikoden 1 (PS1) - 2 seconds
Tales of Symphonia (Gamecube) - 3 seconds
Xenogears (PS1) - 8 seconds
Xenosaga Episode 1 (PS2) - 6 seconds
Maybe you just got an outlier, I remember that battles on the world map took slightly longer to load than battles in some of the dungeons, plus in some of these games the startup can be shorter depending on the number of enemies and characters in your party - Xenogears has substantially variable startup times depending on whether there are any enemies with 3D models rather than sprites in the encounter.
And it's down to 1sec in Moguri Mod. Let me guess, you shit on console peasants in other threads but conveniently ignore the possibility of modding elsewhere when it suits your homosexual ass narrative.
Anyone who doesn't love FF9 is a Black person
I replayed 9, and then 7 after it. Just amount of time between selecting a target to attack and your character doing it is like 1.5 seconds. In 7, it's immediate (barring some ATB shenanigans)
That being said I never really cared. What's cool to me in ff9 is how many different battle areas there are. It felt like there was a new one for each room in a dungeon
When was the last time you played it, vanilla? It's fricking slow as shit. And if you do a special attack, it'll play out slow enough that the slow ATB bars will fill up but that also means the enemies' attacks are probably already queue'd up and ready to go too. The game should have gone back further used FF1's turn based system.
I replayed the game recently, and it made me come to a shocking realization. The vast, VAST majority of discourse surrounding FFIX, both positive and negative, is carried out by people that haven't played the game in fifteen years.
Game blows its load in the first third but it’s a great game overall. If it stayed good all the way to end it would have been my favorite. Story takes a dip post black mage village or so
Yeah. Still pretty impressive how they keep the momentum up to the arrival on the new continent - a stronger, longer opening run than 7 or 8. Disk three is definitely half baked though
This game makes a strong argument for having the most likable cast in the entire series, everyone gets their moment. Beautiful set pieces, too, soundtrack’s one of the series’ strongest. The only downside is that the PS1 really struggles to load all that shit so battles are slow, even with auto-haste. I liked the AP system but it did lead to some tedium in making sure you grounded until learning the ability. Don’t worry about the best weapons, you’re going to learn MP attack and combined with ethers you’ll clobber everything.
slow battles are probably the only reason I actively disliked it and didn't want to play it anymore, but I've been considering replaying it one emulator with speed-up because I remember liking the story and music a lot
IX is a mood.
Are you in the mood for an overall wholesome adventure with friends that still manage to touch serious subjects? Then IX is a great idea.
Ugly art style (uglier than any game I've ever seen) and the slowest battles/load times I've ever played and THIS is the game Ganker says is pure sovl? lolok
The problem with this game, as with so many FF games, is that the combat is a net negative for the overall experience, and it would be better if it was just cut from the game. Maybe they could keep the bossfights, but regular battles are brutally tedious and the game would genuinely be better if there were just no battles instead. Other JRPG franchises do a much better job than FF of making regular battling feel enjoyable, both through faster, more responsive gameplay and better designed mechanics.
>1 minute long battle intro
>very slow battles
>broken and random tetra master
The battle into is about 5-7 seconds, do you have ADHD
?t=22511
Random longplay, the intro is noticeably longer than previous PS1 titles. Before the command menu pops up is like 15 seconds. Then you just watch the animations play out, the start and end lag is really bad. Even mashing Attack you can see how slow it is compared to 7 or 8.
To me it's just weird the re-relesed version didn't fix that since slow combat loading is obviously a disk-read issue. You should no longer have that.
PS1 Chrono Trigger added like an extra second or two to screen transitions. Not a huge deal for a new player, but if you play the SNES version and just play the PS1 for like 30 minutes its wild how noticeable it is. You also have Tactics WOTL having slow downs on spell casting that the PS1 version didn't have.
If you use Moguri Mod you can adjust the battle frame rate to make it more snappy. I found 22fps to be a pretty good balance as 30 was too fast.
Disk read was one issue, but that doesn't account for the camera panning around the field for several seconds before you can start giving commands.
>a disk-read issue
probably the worst issue ps1 had. I remember it drove me crazy in legend of mana as every ability essentially had hidden loading.
The Steam version does have an option to turn off the panning, but it's in the option menu under a pretty non-descript name.
The original PS1 release has it, too, under its menu options.
It remains exactly the same amount of loading time, though. The time it takes to go from "wandering the map" to "character's ATB has loaded, giving you the option to engage combat" is on average THIRTEEN SECONDS. And that's when the ATB starts nearly fully loaded. And that's not including the 7 seconds of enemy battle attack animation before your character gets to perform its 5 second battle attach animation or 12 second magic attack animation. Or the 4 second enemy death animation followed by the 7 seconds of victory animations and then the level up screen and then the 3 seconds of reloading the map.
And then doing it again.
Unless you're a patient person, that's a long time.
Is that worse than the final fantasy chronicles menu open time in chrono trigger? Jesus Christ
>ATB = Active or Wait
Holy FRICK I hope no one had theirs set to "Wait"
FRICKING HELL what a slow battle
How long is the average battle?
Not Final Fantasy but Pokemon Colosseum has VERY long battles, even a generic grunt npc fight will take at least 2-3 mins to beat
Boss take 10 minutes to beat
Is it slower or faster than that?
The problem mostly came from the slow battle intro/animation for random fight against trash. I think it's fixed on the PC version?
Boss can take longer if you want to steal their stuff
I never saw it get hate and I think it has great characters and cool story I just don't like the graphics and around the time you meet eiko I always get bored of it. Idk why. I've heard after meeting eiko the game picks up again though but I haven't yet been able to bring myself to get past it
Slow as frick battles ruin the game
Oh yeah. Also tetra master. It tries way too hard to be triple triad but it's barely even playable tbch, it's a fricking mess of a mini game.
>Soundtrack has too many indications that Uematsu was overworked and working on too short of a deadline coming off the heals of FFVIII.
The OST was plagued by too many bad compositions. Why do you think they brought in Masashi Hamauzu and Junya Nakano for FFX?
>includes one of the best forest themes in the series
People hate it? The ones I've seen being hated are XIII, VIII and II, but always saw IX as one of the fan-favorite picks.
It IS a Fan Favorite which means nu-Ganker HAS to hate it.
FFVIII discorders are spreading a fake narrative that IX is bad because that's what happens when you make your personality around a bad game apparently
i liked it as a kid, but now i hate it because furhomosexuals like this game. cant have a discussion about this game without some furhomosexual posting about how bad he wants to frick a rat.
I have seen many ff9 discussions and I have never seen this
Freyagays have been an insufferable nuisance for 2 decades, anon.
That's bullshit
Is it worse than skaven lust?
It gets no more hate than any other game.
You just more sensitive to it beecause its a game you (presumably) really like.
Moguri mod makes it a perfect jrpg
Also that fan remake looks hilariously bad
Well, you see, the battles take 6 seconds to load instead of 5, so it's the worst thing ever.
>6 seconds
closer to three times that
#t=23
>Worst battle system in post-NES FF
>Half the party is trash
>Story goes to shit in the second half and everything non-Vivi related is executed poorly
Most overrated FF game
FF has taken Sonic's position.
The fans are ultra divisive, ultra defensive, and don't know what they want.
The devs don't have a single vision and keep changing shit in a vain attempt to try to capture a wide demographic.
I'm convinced FFXIV brought about the worst kind of people to this series, like OP.
No, ffxvi has dominated Ganker for the past few weeks and has extra the past few days while the only reason I remember sonic is still alive and kicking sometimes is because tails is cute
Keep seething moron
I've seen FF fans doing nothing but be cry babies for the past two months because someone said FFXVI isn't that good
Keep seething baby
Its just tendies seething
The battle theme is shit
You can always tell which FF games are good by their battle themes
It does? It’s my favorite FF.
It was a deadly combination of art style and throwback to games players at the time accustomed to 7 and 8 were ironically not familiar with.
That fan remake looks ugly as frick
It goes through cycles. People love it, which makes autists freak out and feel the need to overreact and start flame wars over it to validate their own tastes, which makes people feel the need to defend it to validate their own tastes, rinse and repeat. There are also trolls who love pitting it and 8 against each other for sport.
It has the longest battle startup time of any JRPG I have ever played. It was so annoying to me that I actually went and tested a ton of other games in the genre to see if FF9 truly was the worst, and it was. The results, for those who are interested:
Bravely Default (3DS) - 7 seconds
Breath of Fire 3 (PS1) - 6 seconds
Breath of Fire 4 (PS1) - 5 seconds
Dragon Quest 7 (3DS) - 5 seconds
Dragon Quest 8 (3DS) - 6 seconds
Dragon Quest 8 (PS2) - 3 seconds
Final Fantasy 1 (PS1) - 4 seconds
Final Fantasy 6 (PS1) - 8 seconds
Final Fantasy 7 (PS1) - 8 seconds
Final Fantasy 8 (PS1) - 13 seconds
Final Fantasy 9 (PS1) - 15 seconds
Final Fantasy 10 (PS2) - 7 seconds
Final Fantasy 13 (PS3) - 5 seconds
Legend of Dragoon (PS1) - 12 seconds
SMT Nocturne (PS2) - 3 seconds
SMT 4 (3DS) - 3 seconds
SMT Persona 4 (PS2) - 6 seconds
Skies of Arcadia (Dreamcast) - 14 seconds
Skies of Arcadia (Gamecube) - 8 seconds
Suikoden 1 (PS1) - 2 seconds
Tales of Symphonia (Gamecube) - 3 seconds
Xenogears (PS1) - 8 seconds
Xenosaga Episode 1 (PS2) - 6 seconds
Those are actual console times right? I timed FF9's intro a while back on emulator and it was 11-12
>it was 11-12
Did you actually wait until the ATB bars appeared?
Yeah, from the moment the screen distortion starts until ATB starts.
Maybe you just got an outlier, I remember that battles on the world map took slightly longer to load than battles in some of the dungeons, plus in some of these games the startup can be shorter depending on the number of enemies and characters in your party - Xenogears has substantially variable startup times depending on whether there are any enemies with 3D models rather than sprites in the encounter.
I just tested it again and got a 15.5 second intro in the final dungeon. So yeah, there's probably variation.
>Suikoden 1 (PS1) - 2 seconds
No way. I remember Suikoden 1 and 2 being fast as frick, but not that fast.
It's like 2 seconds dude.
And it's down to 1sec in Moguri Mod. Let me guess, you shit on console peasants in other threads but conveniently ignore the possibility of modding elsewhere when it suits your homosexual ass narrative.
Anyone who doesn't love FF9 is a Black person
FFIX is a game loved by pedos, trannies and Black folk
Yeah, but WHY do you love it so much?
If you have to keep bringing up some gay mod that vindicates everyone that shits on the game.
Who hates it? This seems like XVI deflection cope. FFIX is one of the best Final Fantasy games.
Its a good rpg, just not a good FF game
Listen, I didn't want to post this, but you made me.
DUNNA DUNNA DUNNA DUNNA
DUNNA DUNNA DUNNA DUNNA
REE REE REE REE
DUNNA DUNNA DUNNA DUNNA
DUN DUN DUNNNNNNNN
DUNNA DUNNA
DUN DUN
DUN DUN
DUN, DUN!
>camera pans wildly around your characters as they load in
DUNNA DUNNA DUNNA DUNNA
DUNNA DUNNA DUNNA DUNNA
>ATB bars appear
DUNNA DUNNA DUNNA DUNNA
>ATBs slooooowly load
DUNNA DUNNA DUNNA DUNNA
>enemy team is a single imp
I CAN HEAR IT
I replayed 9, and then 7 after it. Just amount of time between selecting a target to attack and your character doing it is like 1.5 seconds. In 7, it's immediate (barring some ATB shenanigans)
That being said I never really cared. What's cool to me in ff9 is how many different battle areas there are. It felt like there was a new one for each room in a dungeon
When was the last time you played it, vanilla? It's fricking slow as shit. And if you do a special attack, it'll play out slow enough that the slow ATB bars will fill up but that also means the enemies' attacks are probably already queue'd up and ready to go too. The game should have gone back further used FF1's turn based system.
I cant stand battles pace anymore, fast forward function ias a must flr replays
Everything non related to Vivi is boring shit.
I replayed the game recently, and it made me come to a shocking realization. The vast, VAST majority of discourse surrounding FFIX, both positive and negative, is carried out by people that haven't played the game in fifteen years.
>you hate the game cuz you haven't played it in a while
Ho ho ho! I return.
furhomosexuals
Game blows its load in the first third but it’s a great game overall. If it stayed good all the way to end it would have been my favorite. Story takes a dip post black mage village or so
I'd say it picks back up on Terra, but the last dungeon is objectively terrible so it brings it back down.
Yeah. Still pretty impressive how they keep the momentum up to the arrival on the new continent - a stronger, longer opening run than 7 or 8. Disk three is definitely half baked though
This game makes a strong argument for having the most likable cast in the entire series, everyone gets their moment. Beautiful set pieces, too, soundtrack’s one of the series’ strongest. The only downside is that the PS1 really struggles to load all that shit so battles are slow, even with auto-haste. I liked the AP system but it did lead to some tedium in making sure you grounded until learning the ability. Don’t worry about the best weapons, you’re going to learn MP attack and combined with ethers you’ll clobber everything.
>most likable cast
Quina's giga-based. The closest thing to an ubermensch I've ever witnessed.
Anyone who doesn't love Quina is lacking a soul.
You can fight 3 or 4 battles in FF7 for the time it takes to finish a single battle in 9
Most people just repeat what they read. I finished this game 5 times and never had an issue with it.
VIII mogs this game so hard. Junction and draw is a great filter. It's the only time RPG mechanics were actually implemented in the PS1 trio.
slow battles are probably the only reason I actively disliked it and didn't want to play it anymore, but I've been considering replaying it one emulator with speed-up because I remember liking the story and music a lot
IX is a mood.
Are you in the mood for an overall wholesome adventure with friends that still manage to touch serious subjects? Then IX is a great idea.
>IX is a mood.
Actually, it's a game.
Actually, it's a number.
Actually, they're letters.
PWNED!
actually its two letters put together
I liked it.
t. only played pc remake with occasional speed+autobattle cheats
Ugly art style (uglier than any game I've ever seen) and the slowest battles/load times I've ever played and THIS is the game Ganker says is pure sovl? lolok
insecure ff8 gays
fantasy settings are for children, OP. it should be le grim and gritty
>the amount of hate this game gets is fricking unbelievable
The problem with this game, as with so many FF games, is that the combat is a net negative for the overall experience, and it would be better if it was just cut from the game. Maybe they could keep the bossfights, but regular battles are brutally tedious and the game would genuinely be better if there were just no battles instead. Other JRPG franchises do a much better job than FF of making regular battling feel enjoyable, both through faster, more responsive gameplay and better designed mechanics.
Isn’t this the FF game with a troony antagonist?