Oh shit, that's way the frick better. Damn man...
I was just going through my NES games in Plastic Rental Cases and I had all three Ninja Gaiden games together like that. I was looking at the third one since now I know that it's the rare one, somehow I didn't know that when I first got it. Glad I kept it. Anyway I was scratching my head thinking The Ship of Doom? What like pirates that took over a big old ship? And then I noticed the twin towers in the back...
>Looking up reviews and seeing that Famitsu correctly regarded it as a kusoge is pretty vindicating
People really need to understand that Japan was a different market with a different state of mind. Action games weren't huge and almost every action game we know as popular did poorly over there. Contra barely sold 25k on Famicom. Games like Ninja Gaiden or Contra would most likely never have been series without the western market.
The real reason why NG3 has a different difficulty depending on the region is because of this, and it goes both ways, on one hand in the west action games were the n°1 genre and people wanted the challenge, on the other hand in Japan action games weren't popular and players sucked at them. If a Japanese player from 1989 used a time machine to post his opinion of Ninja Gaiden everyone here would tell him to get good.
>Contra barely sold 25k on Famicom.
Explains why it's so fricking expensive now. That's roughly how many US SNES copies of Ogre Battle there are. >If a Japanese player from 1989 used a time machine to post his opinion of Ninja Gaiden everyone here would tell him to get good.
I would love to read a time traveler's seethe and cope post about the original Ninja Gaiden trilogy.
This sounds not true. If action games were so unpopular, why did Japanese devs make 10 trillion shoot em ups (a genre where even the easier ones are way harder than Ninja Gaiden). For their own personal enjoyment?
SHMUPs were the number one genre in Japan up to the mid/late 80s, and as such a loyal fanbase remained through the years; but since the late 80s, early 90s it was a niche. With low dev costs, niches could thrive.
I'm talking about generalities, of course there are exceptions, but it's wrong to think Japan players as a whole loved SHMUPs in the 90s. According to Famitsu listing, the best selling SHMUP on SNES is in 77th position of best selling games on the system and it's a port of Space Invaders. Even on Megadrive, the niche console, the best selling SHMUP is listed in 30-something position with 90k units sold.
Maybe they performed better in the arcade (this talk was comparing the general player base on home consoles) but that too was a niche for the most hardcore gamers.
It's not bullshit though. If you do just a little bit of research you can see that in America and Europe "challenge" used to be one of the most important thing, and for everyone, not just the most hardcore fanbase like arcade/megadrive. In fact, the magazine that kept rating challenge as part of a major influence on the game's score the longest was Nintendo Power, because there was a time during the 5th gen when Nintendo was known for being stuck in the old ways.
Meanwhile in Japan not only that wasn't the case at all, but on the contrary reviewers and players complained that even jRPGs were too hard.
That's not to say there weren't a playerbase for challenging action games, but on their side it was a minority, whereas on our side it was the main market up until the 5th gen.
Thinking that, starting with the late 80s, the average Japanese player was some hardcore gamer who was heavily into SHMUPs and other action games, is like thinking that all western players today are hardcore speedrunners, a completely biaised point of view baised on a minority that made itself popular for its skills.
>being able to see the upgrades in the spheres >the upgrade that makes your sword longer and wider >being able to climb to the top of a wall
best gameplay of the NES trilogy
There is nothing wrong with the title, as evidenced by the fact it took 45 years for some emotionally fragile zoomer to start shrieking, squealing, and peeing himself over it.
>There is nothing wrong with the title, as evidenced by the fact it took 45 years for some emotionally fragile zoomer to start shrieking, squealing, and peeing himself over it.
Now you know why 99% of the time, game subtitles aren't being translated
The translator. OF DOOM!
It was probably done to avoid religious references. The original title is more like "Ninja Ryuukenden III: The Ark of Hades".
Oh shit, that's way the frick better. Damn man...
I was just going through my NES games in Plastic Rental Cases and I had all three Ninja Gaiden games together like that. I was looking at the third one since now I know that it's the rare one, somehow I didn't know that when I first got it. Glad I kept it. Anyway I was scratching my head thinking The Ship of Doom? What like pirates that took over a big old ship? And then I noticed the twin towers in the back...
>yfw Ninja Gaiden gotten it's Hell Arc before Bleach did
That sounds metal as frick.
its a cool title
>Looking up reviews and seeing that Famitsu correctly regarded it as a kusoge is pretty vindicating
People really need to understand that Japan was a different market with a different state of mind. Action games weren't huge and almost every action game we know as popular did poorly over there. Contra barely sold 25k on Famicom. Games like Ninja Gaiden or Contra would most likely never have been series without the western market.
The real reason why NG3 has a different difficulty depending on the region is because of this, and it goes both ways, on one hand in the west action games were the n°1 genre and people wanted the challenge, on the other hand in Japan action games weren't popular and players sucked at them. If a Japanese player from 1989 used a time machine to post his opinion of Ninja Gaiden everyone here would tell him to get good.
>Contra barely sold 25k on Famicom.
Explains why it's so fricking expensive now. That's roughly how many US SNES copies of Ogre Battle there are.
>If a Japanese player from 1989 used a time machine to post his opinion of Ninja Gaiden everyone here would tell him to get good.
I would love to read a time traveler's seethe and cope post about the original Ninja Gaiden trilogy.
This sounds not true. If action games were so unpopular, why did Japanese devs make 10 trillion shoot em ups (a genre where even the easier ones are way harder than Ninja Gaiden). For their own personal enjoyment?
SHMUPs were the number one genre in Japan up to the mid/late 80s, and as such a loyal fanbase remained through the years; but since the late 80s, early 90s it was a niche. With low dev costs, niches could thrive.
I'm talking about generalities, of course there are exceptions, but it's wrong to think Japan players as a whole loved SHMUPs in the 90s. According to Famitsu listing, the best selling SHMUP on SNES is in 77th position of best selling games on the system and it's a port of Space Invaders. Even on Megadrive, the niche console, the best selling SHMUP is listed in 30-something position with 90k units sold.
Maybe they performed better in the arcade (this talk was comparing the general player base on home consoles) but that too was a niche for the most hardcore gamers.
Nice narrative bullshit you've been spreading for months.
It's not bullshit though. If you do just a little bit of research you can see that in America and Europe "challenge" used to be one of the most important thing, and for everyone, not just the most hardcore fanbase like arcade/megadrive. In fact, the magazine that kept rating challenge as part of a major influence on the game's score the longest was Nintendo Power, because there was a time during the 5th gen when Nintendo was known for being stuck in the old ways.
Meanwhile in Japan not only that wasn't the case at all, but on the contrary reviewers and players complained that even jRPGs were too hard.
That's not to say there weren't a playerbase for challenging action games, but on their side it was a minority, whereas on our side it was the main market up until the 5th gen.
Thinking that, starting with the late 80s, the average Japanese player was some hardcore gamer who was heavily into SHMUPs and other action games, is like thinking that all western players today are hardcore speedrunners, a completely biaised point of view baised on a minority that made itself popular for its skills.
>can finally climb up to the top of a wall without doing janky platforming
best game????
>being able to see the upgrades in the spheres
>the upgrade that makes your sword longer and wider
>being able to climb to the top of a wall
best gameplay of the NES trilogy
oh and being able to hang from things like vines and pipes
These games are literally bullshit
>THE ANCIENT SHIP OF DOOM.
<THE ANCIENT AI OF DOOM.
There is nothing wrong with the title, as evidenced by the fact it took 45 years for some emotionally fragile zoomer to start shrieking, squealing, and peeing himself over it.
>There is nothing wrong with the title, as evidenced by the fact it took 45 years for some emotionally fragile zoomer to start shrieking, squealing, and peeing himself over it.
>t.moronic soijak.party shiteater.
OP probably just wanted to talk about Ninja Gaiden but doesn’t know any other way to start a thread
Stupid name but I need to play this one again. The controls felt the smoothest in this one even if the levels weren't the best.
your memory is correct
If this is the subtitle you choose to complain about, you’ve had things pretty easy
Why ancient ship of Doom instead of Ancient Ark of Hades?