Smash Brothers isn't considered a "fighting game" for the same reason Peppa Pig isn't considered a "television show". We have standards, and children's entertainment does not make the cut, because it is intended for toddlers to play and grow out of into something more advanced. Sadly, we all know how that typically goes with Nintendo games.
I don't think Smash Bros is a fighting game, but it's got nothing to do with 'standards' (or puerile attempts to troll).
Smash Bros isn't a fighting game because it doesn't possess the characteristics of games within the genre (one vs. one, health bars, high/low/overhead mixups, etc.).
Peppa Pig is by definition a television show because it is a televised programme (coloquially referred to as a show). Smash Bros doesn't meet the definition of a fighting game.
It's not a traditional fighter, but I'm not sure what you would call it/the genre it spawned other than a subgenre of fighting games. You are still playing spacing-based neutral using similar frame data and a block/hit/throw RPS, the health and combo systems are just different and you have control over your aerial momentum
If I made Street Fighter but you killed via ringout and combos worked differently, what would you call it
>You are still playing spacing-based neutral using similar frame data and a block/hit/throw RPS
You could say Dark Souls is a fighting game by that logic (with the kick replacing throws).
I know one vs. one fight clubs aren't the 'default' for Dark Souls, but the default for Smash Bros includes stage hazards and throwing pokeballs, so some leniency can surely be granted.
>If I made Street Fighter but you killed via ringout and combos worked differently, what would you call it
Soul Calibur with ring-out as the only way to win? I suppose I'd say it was a fighting game- we've compromised on one staple of the genre (reduction of health to zero as the win condition), but everything else is intact.
I think this debate is mostly one confused by linguistics. Smash Bros. is a game in which you fight so it is a fighting game. It's hard for people to accept then, the idea that it's not a fighting game.
If the genre of 'fighting game' was instead called, say, 'Street Fighter-like' then I don't think people would be trying to argue for the inclusion of Smash Bros.
All fighting games are for children you cuck. Who do you think the majority of people buying Street Fighter and Tekken across all console releases? Not smelly FGC homosexuals in the 90s and early 2000's. They have an all ages appeal though, which elitist virgins ignore.
Also, I don't think you'd ever be capable of the tech that's in 64/melee
>solely based on ring out
not a fighting game thats sumo wrestling
Are sumo wrestlers not fighting? Define fight.
Party fighting game for fun*
>The best selling fighting game of 5th gen in Japan
What is it? Your pic isn't of a fighting game.
>its an "actually platform fighter is NOT a fighting game subgenre even though they distinctly share many fundamental concepts" thread
Yowza!
Smash Brothers isn't considered a "fighting game" for the same reason Peppa Pig isn't considered a "television show". We have standards, and children's entertainment does not make the cut, because it is intended for toddlers to play and grow out of into something more advanced. Sadly, we all know how that typically goes with Nintendo games.
I don't think Smash Bros is a fighting game, but it's got nothing to do with 'standards' (or puerile attempts to troll).
Smash Bros isn't a fighting game because it doesn't possess the characteristics of games within the genre (one vs. one, health bars, high/low/overhead mixups, etc.).
Peppa Pig is by definition a television show because it is a televised programme (coloquially referred to as a show). Smash Bros doesn't meet the definition of a fighting game.
It's not a traditional fighter, but I'm not sure what you would call it/the genre it spawned other than a subgenre of fighting games. You are still playing spacing-based neutral using similar frame data and a block/hit/throw RPS, the health and combo systems are just different and you have control over your aerial momentum
If I made Street Fighter but you killed via ringout and combos worked differently, what would you call it
>You are still playing spacing-based neutral using similar frame data and a block/hit/throw RPS
You could say Dark Souls is a fighting game by that logic (with the kick replacing throws).
I know one vs. one fight clubs aren't the 'default' for Dark Souls, but the default for Smash Bros includes stage hazards and throwing pokeballs, so some leniency can surely be granted.
>If I made Street Fighter but you killed via ringout and combos worked differently, what would you call it
Soul Calibur with ring-out as the only way to win? I suppose I'd say it was a fighting game- we've compromised on one staple of the genre (reduction of health to zero as the win condition), but everything else is intact.
I think this debate is mostly one confused by linguistics. Smash Bros. is a game in which you fight so it is a fighting game. It's hard for people to accept then, the idea that it's not a fighting game.
If the genre of 'fighting game' was instead called, say, 'Street Fighter-like' then I don't think people would be trying to argue for the inclusion of Smash Bros.
>television show
>standards
All fighting games are for children you cuck. Who do you think the majority of people buying Street Fighter and Tekken across all console releases? Not smelly FGC homosexuals in the 90s and early 2000's. They have an all ages appeal though, which elitist virgins ignore.
Also, I don't think you'd ever be capable of the tech that's in 64/melee
Your post lost all credibility once you mentioned standards and goyslopvision together
What concepts are those?
You press buttons to make your character do different attacks and can block?
Tekken 3 outsold it worldwide by a couple million tho
hi, tekken3spammer.
contains all your favorite cartoon characters!
>1999 N64 Super Smash Bros. 5.55
>1998 PS1 Tekken3 8,360,000
Doubt
Wait a minute, you said in Japan?
>Smash Bro: 1.97 million copies in Japan
>Tekken 3:1,400,000
Well you are right there.
It is not action game for us