the current AAA model is unsustainable

The Last of Us 2 and God of War Ragnarok both sold fewer copies than Luigis Mansion 3.

>200 m to make tlou 2
>less than 10m to make Luigi Mansion 3
>tlou 2 is already being sold at a discounted price
>luigi mansion is still being sold at normal price

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

UFOs Are A Psyop Shirt $21.68

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

  1. 11 months ago
    Anonymous

    go back to twitter

    • 11 months ago
      Anonymous

      twitter is Ganker culture.

      • 11 months ago
        Anonymous

        No it's not. I am not on twitter

      • 11 months ago
        Anonymous

        no, go back and stay there homosexual

      • 11 months ago
        Anonymous

        whining is too

    • 11 months ago
      Anonymous

      Unironically this. All new twitter screencap trash will be 100% from subhumans who have an account and browse there all day. Hopefully the mods finally kill these shitty threads at long last.

    • 11 months ago
      Anonymous

      Snoys are seething

    • 11 months ago
      Anonymous

      Unironically this. All new twitter screencap trash will be 100% from subhumans who have an account and browse there all day. Hopefully the mods finally kill these shitty threads at long last.

      Twitter and Resetera are the most popular social media among serious game developers. Opinions voiced on those websites holds a good deal of influence over game development. The ideas voiced on those websites are a good indicator of things to come in your desired upcoming games.

      • 11 months ago
        Anonymous

        Plenty of devs post on Ganker, they just can't publicly admit they post on that evil site for pedophiles. Remember when that one Volition dev was doing mass Q&A for Saints Row 4 and literally everything he said was true.

        • 11 months ago
          Anonymous

          >Remember when that one Volition dev was doing mass Q&A for Saints Row 4 and literally everything he said was true.
          Got an archive of that?

          • 11 months ago
            Anonymous

            No but I do recall him being the first source of Gat returning for SR4.

      • 11 months ago
        Anonymous

        I will never understand why developers go on Resetera. I guess the insane moderation actually appeals to them.

      • 11 months ago
        Anonymous

        ree-era are a bunch of commie degenerates larping the ways of the old soviet union but with troons, so if they have the most influence, it makes sense that the western-based games industry is in its lowly state that it is

  2. 11 months ago
    Anonymous

    >less than 10m to make Luigi Mansion 3
    That is already too much for a bing wahoo game.

    • 11 months ago
      Anonymous

      Given that Nintendo pays its devs pretty well by industry standards, it's not that absurd

    • 11 months ago
      Anonymous

      >less than 10 mil
      I'd love to see a source on that because that's completely fricking insane, it has so many floors, each with unique visual designs and assets, and a shit load of well animated characters.
      God I badly want a sequel, 3 is my favourite so far, but I've only played 1 and 3.

      • 11 months ago
        Anonymous

        You DO realize that the entire fricking building isn't dedicated to the development of ONE video game at a time, right? Right???

      • 11 months ago
        Anonymous

        Too many cooks, Square-Enix realized this a long time ago. It's better to have one or two animators who are really fricking good at their jobs just consistently pumping out animations with a similar style than to have a hundred animators farting something out once a week that doesn't look anything like the previous one.

        • 11 months ago
          Anonymous

          >It's better to have one or two animators who are really fricking good at their jobs just consistently pumping out animations with a similar style than to have a hundred animators farting something out once a week that doesn't look anything like the previous one.
          See, therein lies the issue. Western companies that aren't subsidiaries of Jap companies (i.e. Retro being a subsidiary of Nintendo) are fricking allergic to the concept of employee retention. Nintendo makes a deliberate effort to keep their employees working at Nintendo because eventually they'll start gaining experience working on games and can be taught to do something more; Splatoon was literally made by a bunch of random codemonkeys they had working on ACNH and it ended up being Nintendo's most profitable series in years.

          • 11 months ago
            Anonymous

            >Western companies that aren't subsidiaries of Jap companies (i.e. Retro being a subsidiary of Nintendo) are fricking allergic to the concept of employee retention.
            >found out recently that one of the god tier animators on jak and daxter is stuck doing freelance work now
            >most recent project he worked on was a puzzle bobble/bust a move game
            >it wasn't even good because it was a terrible oculus VR exclusive, meaning his excellent work on it was completely and utterly wasted
            The modern industry was an absolute, abject mistake.

            • 11 months ago
              Anonymous

              >Recently started watching "The Worst MMO" series
              >A bad MMO is trying to be self-aware
              >They fricking have Mike Pollock narrating the advertisement like it's Jon Lovitz narrating Banjo-Kazooie
              I mean Mike's always done tons of freelance stuff, he's in over 200 shovelware games for the Wii and PS2, but he's still the Pokemon narrator to me.

            • 11 months ago
              Anonymous

              If it was an oculus exclusive and I can't even place what game it is based on what you said about it, it must have really been total shit.
              That's a shame.

              • 11 months ago
                Anonymous

                there's also a chance that the anon has an oculus hateboner and is being overdramatic about a mediocre game.

              • 11 months ago
                Anonymous

                True, but I never heard of it and it's not like there are many notable oculus exclusives.

          • 11 months ago
            Anonymous

            for me it will always be telltale letting go of TWD's writer. Frick, the story and characters are the reason anyone loved that game, i would've kept the fricking writer for sure.
            western companies see everything as a replaceable cog. That's why every western game feels so standardized

            >Western companies that aren't subsidiaries of Jap companies (i.e. Retro being a subsidiary of Nintendo) are fricking allergic to the concept of employee retention.
            >found out recently that one of the god tier animators on jak and daxter is stuck doing freelance work now
            >most recent project he worked on was a puzzle bobble/bust a move game
            >it wasn't even good because it was a terrible oculus VR exclusive, meaning his excellent work on it was completely and utterly wasted
            The modern industry was an absolute, abject mistake.

            that's a fricking crime against humanity

            • 11 months ago
              Anonymous

              >that's a fricking crime against humanity
              Wait until you see how good the model work is.
              https://www.artstation.com/artwork/JegVRz
              The fact that the best looking version of this character in decades, done by a wonderful ex-Naughty Dog artist, was wasted on a fricking DOGSHIT OCULUS VR GAME (and I say this as a defender of VR, mind) while the most recent actually half-decent entry just looks like pic related makes me want to weep.
              It doesn't even look bad, it just could have been so much more.

              • 11 months ago
                Anonymous

                >DOGSHIT OCULUS VR GAME
                was it really that bad? how do you mess up bust-a-move?

              • 11 months ago
                Anonymous

                >was it really that bad? how do you mess up bust-a-move?
                By making it not Bust A Move

                You can actually play it without VR on the PS5 these days.

          • 11 months ago
            Anonymous

            What are you talking about? Retro Studios has horrible employee retention.

          • 11 months ago
            Anonymous

            >Western companies that aren't subsidiaries of Jap companies (i.e. Retro being a subsidiary of Nintendo) are fricking allergic to the concept of employee retention
            I think it's more the general culture between Japanese and Westerners, too. In the west it's not all that uncommon to see people jumping between jobs, either to get a better job title (eq. becoming a senior dev or manager), or pursue their own interests (starting their own company or consultancy). Meanwhile in Japan they have the "work for the company" mindset, and as such might be less likely to jump ship. Particularly if it's a renowned company like Nintendo.

            I don't know how well Nintendo treats their employees on the whole since I haven't looked into it, but I wouldn't put it past them that they do pay out a bit better than the competition. Iwata slashing his own dough over firing people at least suggests that.

        • 11 months ago
          Anonymous

          So then why are square enix's animations fricking garbage?
          Why do square enix games have the lowest quality results of any AAA game?
          Their environments are low poly shit, their textures are garbage and 90% of the character models are cheap garbage too.

          it's better to have an animation director managing a team of talented animators.

          • 11 months ago
            Anonymous

            FF7 remake suffered from being on Unreal Engine 4, their other games suffered from being open world, the management at Square Enix is complete shit.

      • 11 months ago
        Anonymous

        Will you get the LM 2 port? I'm one of the few who really like 2 so I'm excited to play it on my switch.

        • 11 months ago
          Anonymous

          Absolutely. Dark Moon was my jam back in the day, and I want to play through Treacherous Mansion again.

        • 11 months ago
          Anonymous

          You DO realize that the entire fricking building isn't dedicated to the development of ONE video game at a time, right? Right???

          Yes.

        • 11 months ago
          Anonymous

          I actually really liked the online mp so I'm getting it to play that again. Hopefully they improved the framerate.

  3. 11 months ago
    Anonymous

    Snoy already came out and said their exclusives are worthless compared to COD. You can just wait to get them for free. Nintendo games hold their value.

    • 11 months ago
      Anonymous

      Sony bought Bungie. Have them make f2p cod game.

  4. 11 months ago
    Anonymous

    I didn't play LoU2 and I only played a few hours of Ragnarok before dropping it because it was tedious and boring. Maybe people just want to play a fun video game instead of a slog of a cinematic experience.

    • 11 months ago
      Anonymous

      I'd like to hope that's still the case for the majority.

    • 11 months ago
      Anonymous

      >instead of a slog of a cinematic experience.
      Try playing the games you're disparaging, I know that's a foreign concept here on Ganker

  5. 11 months ago
    Anonymous

    A game that tries to be a good game is usually a good experience.
    A game that tries to be a good experience is usually neither a good game or experience.

    • 11 months ago
      Anonymous

      LM3 isn't a good game. It's a borderline walking simulator with ZERO execution skill.

      • 11 months ago
        Anonymous

        Sounds like it'd be right at home on Playstation.

        • 11 months ago
          Anonymous

          >abloo abloo muh sony
          Half of nintendo IPs are played from a menu as you watch animations.

          • 11 months ago
            Anonymous

            didn't know nintendo was a jrpg company.

          • 11 months ago
            Anonymous

            >Half of nintendo IPs are played from a menu as you watch animations.

            Based. Snoy puts 100mils into their "cinematic experiences" and can't even do better than JRPG with gameplay unchanged from 1987.

  6. 11 months ago
    Anonymous

    THE L STANDS FOR "LEADER"

  7. 11 months ago
    Anonymous

    Almost like making a game FUN makes people want to play your game
    But it doesn't matter how many times this fact is proven to companies time and time again. They're too deep in their autistic heads obsessing over politics and being "deep" that they'd rather their companies die than admit costumers have power over their success, and pleasing them is the last thing they'll allow

    • 11 months ago
      Anonymous

      Game devs, and big publishers have always been trend-chasers. It's just that now they're stuck in a rut and have chased out everyone with talent and creativity by flooding the industry with hacks and drama-addicted women.

      • 11 months ago
        Anonymous

        Modern AAA game devs are cogs anon
        They don't make the ideas, they're just working paycheck to paycheck
        I don't feel sorry because they're just as much to blame to keeping these corpos running, but I just want to remind you that you're yelling at the wrong target

    • 11 months ago
      Anonymous

      Centrist neoliberal twitter addicted story writers in the western gaming studios
      >Its more likely then you think.

  8. 11 months ago
    Anonymous

    >less than 10m to make Luigi Mansion 3
    Really? It had a lot of shit in it for 10 mil. But then, I guess 10 mil is actually a lot of money.

    • 11 months ago
      Anonymous

      when you don't need to spend on expensive actors and ultra-frick-you-8K textures; yeah, you get a lot for 10 million.

      • 11 months ago
        Anonymous

        Nintendo spend $300 million at least for marketing. That's why every Nintendo release is an AAA game.

        • 11 months ago
          Anonymous

          That's not how that works.

        • 11 months ago
          Anonymous

          Lol no, not even Disney spends that much to market movies

  9. 11 months ago
    Anonymous

    Makes you wonder were the frick all those 200m went, surely not in the videogame

    • 11 months ago
      Anonymous

      Graphics mostly

      • 11 months ago
        Anonymous

        +marketing and influencers (which is marketing too)

  10. 11 months ago
    Anonymous

    >Ganker is STILL mad about TLoU2's success
    lmao

    • 11 months ago
      Anonymous

      >6 million
      >didn't break even
      wouldn't call that successful. more like, 'a bloated mess made by a bunch of jenk-huffing morons'

      • 11 months ago
        Anonymous

        thanks for proving my point lol

        • 11 months ago
          Anonymous

          you have no point, and are merely the object of contempt.

    • 11 months ago
      Anonymous

      You will never be a successful A-class hollywood director Neil

      • 11 months ago
        Anonymous

        you have no point, and are merely the object of contempt.

        >*forks over 70 dollars for a decade-old Nintendo game*
        >UGH IT'S A SMALL PRICE FOR QUALITY, I LIKE TO HAVE FUN INSTEAD OF WATCHING A MO-
        >*gets arrested for thinking about getting an emulator*
        >BASED, I LOVE NINTENDO FOR DOING THIS.

        • 11 months ago
          Anonymous

          >plays Crash Bandicoot
          >Neil: >:(

          • 11 months ago
            Anonymous

            I wouldn't mind nu-ND now prefering to make realistic games over cartoony platformers if they weren't so conceited about it, like they're above all that and reaching for a higher form of art

          • 11 months ago
            Anonymous

            crash bros...
            jak bros...

            where did it all go so fricking wrong?

    • 11 months ago
      Anonymous

      >TLoU2's success

      • 11 months ago
        Anonymous

        >tranime picture
        case closed

    • 11 months ago
      Anonymous

      That number seems a bit high to me

    • 11 months ago
      Anonymous

      >over half of those copies sold at discounted prices
      KEK, keep coping you greasy israelite

      >tranime picture
      case closed

      anime website you stupid gay

      • 11 months ago
        Anonymous

        calm down tranime weeb

        • 11 months ago
          Anonymous

          I remember a brief period where "tranime" specifically meant troony anime, but then zoomers unironically started using it for literally all anime.

          • 11 months ago
            Anonymous

            tranime > Black personme

            • 11 months ago
              Anonymous

              >tranime > Black personme
              This. But for me, it's homosexualme.

        • 11 months ago
          Anonymous

          Ok troonya player

    • 11 months ago
      Anonymous

      Success?

    • 11 months ago
      Anonymous
    • 11 months ago
      Anonymous

      6 million you say?

    • 11 months ago
      Anonymous

      dont ever trust anyone that puts an apostrophe in their yall unless its a text autocorrect

      • 11 months ago
        Anonymous

        That's how you spell it moron. It is a contraction for you all.

    • 11 months ago
      Anonymous

      Sold or shipped to distributors?

    • 11 months ago
      Anonymous

      >6 millions

    • 11 months ago
      Anonymous

      success breeds jealousy

      • 11 months ago
        Anonymous

        No one is jealous of a israelite
        They are backstabbing rats

    • 11 months ago
      Anonymous

      ""politics" has completely fried the brains of people on this board. their reality is entirely constructed by memes and twitter

    • 11 months ago
      Anonymous

      Why have a photo of yourself? You where just one part of a massive team making it. I don't like the ego

    • 11 months ago
      Anonymous

      >6 million in 1 month

    • 11 months ago
      Anonymous

      Not the first time that number seems fishy to me. Or should I say gefilte fishy.

    • 11 months ago
      Anonymous
      • 11 months ago
        Anonymous

        if one moron bought 4m copies of a game, it still 4 million sold copies.

        • 11 months ago
          Anonymous

          And that moron is called Retailers

          • 11 months ago
            Anonymous

            retailers don't buy games at full price, moron.

            • 11 months ago
              Anonymous

              Those are retailers stocks on the picture, moron

              • 11 months ago
                Anonymous

                I wasn't talking about the picture, I was talking about the scenario where one moron buys 4m, moron.

              • 11 months ago
                Anonymous

                you got owned kid

              • 11 months ago
                Anonymous

                I accept your concession, illiterate friend.

      • 11 months ago
        Anonymous

        >Ganker is STILL mad about TLoU2's success
        lmao

        I wonder if he reported on how many copies were returned or credited after 1 month?

    • 11 months ago
      Anonymous

      Sometimes a bad game can sell well because of the love for previous games in the series (even with leaked spoilers), but you can bet TLOU3 wouldn't. TLOU2 torched all the goodwill. It's like how FF16 preorders were bad not on its merits but because 13 and 15 sucked

    • 11 months ago
      Anonymous

      It's still pretty funny how badly Ganker lost

      • 11 months ago
        Anonymous

        >on how many copies were r
        not nearly as badly as it lost with ToTK

    • 11 months ago
      Anonymous

      Sure it was successful, but 6 million?

    • 11 months ago
      Anonymous

      >israelite celebrates 6 millions

    • 11 months ago
      Anonymous

      >all those seething tendie replies

      naughty dog is still king

      • 11 months ago
        Anonymous

        Zelda did 10 million in three days

    • 11 months ago
      Anonymous

      6 million? In ONE MONTH? That just simply doesn't add up at all. Even if every GameStop was open 24/7 selling a copy of TLoU2 every minute each it still wouldn't reach those numbers

      • 11 months ago
        Anonymous

        plenty of games do numbers like that. the newest pokemon did 20 million in less than a week

        • 11 months ago
          Anonymous
      • 11 months ago
        Anonymous

        Heh

    • 11 months ago
      Anonymous

      >Jew
      >6 million
      >Full of shit

      History is repeating

    • 11 months ago
      Anonymous

      He made so much money that he photoshopped a glass into his hand instead of just taking a selfie with a real one??

    • 11 months ago
      Anonymous

      You will never be a movie director. You have no camera, you have no clapboard. All your actors are polygonal and exist only in your computer.

      • 11 months ago
        Anonymous

        He ended up directing the stuff though. he did one episode of the TV adaptation i think. Out of all Hollywood-wannabe vidya "auteur", he's probably the only one getting his foot in the door. It's pretty obvious why though.

        • 11 months ago
          Anonymous

          Why only one episode?

          • 11 months ago
            Anonymous

            Probably to give the tv show validity as an adaptation. He directed the second episode. He also co-wrote the first and last episode apparently.

            • 11 months ago
              Anonymous

              Still kind of funny that the guy who really really wanted to be the hollywood director of his dreams still only ended up directing one episode and had had to share writer credit with another guy for the other episodes he was involved in.

              • 11 months ago
                Anonymous

                His direction is pretty bland most things considered. The most iconic shots were from the games and every change made seemed kinda bad or not interesting.
                >Inb4 he was le director of the game though
                Yeah the creative director. The actual director was Bruce Straley and the lead cinematic animators and artists were other people as well.

        • 11 months ago
          Anonymous

          Kojima is more worthy, I'd rather see his hackney autism on screen than take yet another peek into the j*wish mindset of your average hollywood wannabe

    • 11 months ago
      Anonymous

      Didn’t Elden Ring sell like 15 million in a month?

      • 11 months ago
        Anonymous

        12 mil in 3 weeks i recall.

    • 11 months ago
      Anonymous

      Look. I'm sure that it sold but six million? Seems a little high...

    • 11 months ago
      Anonymous

      let me remind you of the only reason why people still remember this 'game'

      • 11 months ago
        Anonymous

        women have ptsd over the dog scene

        • 11 months ago
          Anonymous

          which one

          • 11 months ago
            Anonymous

            the one where you are forced to shoot it

    • 11 months ago
      Anonymous

      >muh six gorilion
      HAHAHAHAHAHAHAHAHA

    • 11 months ago
      Anonymous

      Genuine question. Is he legitimately a narcissist?

    • 11 months ago
      Anonymous

      Zelda TOTK did 10 Million at launch, LMAO.
      The PS5 is a dead console.

  11. 11 months ago
    Anonymous

    >70 dorrar pruss a tip prease understand

  12. 11 months ago
    Anonymous

    It’s funny to me knowing that not even snoys actually care about cinematic snoyslop. The PlayStation would have died a long time ago without CoD and GTA normalgays.

  13. 11 months ago
    Anonymous

    People said this years ago. Sony movie games are unsustainable. The only reason Sony can allow studios to work a whole gen on a single SP game is because they marginalized the competition and get their money from multiplats you can play anywhere. The reviews are paid off or outlets are simply scared of offending the biggest platform.

    • 11 months ago
      Anonymous

      >The reviews are paid off or outlets are simply scared of offending the biggest platform
      sounds like Nintendo too

  14. 11 months ago
    Anonymous

    Its Luigi Mansion. Who cares. Literally a game for easily amused babies. Also Nintendo never drops prices of their games and you know this but you make this moronic thread anyways. Frick you.

  15. 11 months ago
    Anonymous

    where does the extra 190 million go? its not graphics, dont give me that bullcrap.

    • 11 months ago
      Anonymous

      Advertising, paying expensive big name actors and for the expensive facial mocap rigs they use.

      • 11 months ago
        Anonymous

        where does the extra 190 million go? its not graphics, dont give me that bullcrap.

        Don't forget paying for licensed music.

      • 11 months ago
        Anonymous

        sneakily, marketing isn't included in the development budget. total cost of Tlou2 is more like 400 million, probably more if you want to be really cynical.

      • 11 months ago
        Anonymous

        theyre not dropping hundreds of millions on technology that barely works.

      • 11 months ago
        Anonymous

        Assuming this works like movies, marketing isn't included in that budget. So the total cost should be more around 300-400 million for both games.

    • 11 months ago
      Anonymous

      Abby sex scene alone cost more than the budget of 3 Nintendo first parties.

    • 11 months ago
      Anonymous

      It’s graphics man. It’s just that the graphics don’t mean shit if the style, characters, and gameplay are all boring as frick

      • 11 months ago
        Anonymous

        It goes to marketing, moron.

        • 11 months ago
          Anonymous

          Marketing isn’t accounted in budgets like this morons

          • 11 months ago
            Anonymous

            *these, ESL

            • 11 months ago
              Anonymous

              >get proven wrong
              >I know I’ll complain over syntax most people don’t care about to seem smarter
              dumbass

              • 11 months ago
                Anonymous

                You can't possibly believe that these don't account for marketing, else videogames would need half a billi to make even.
                Also, hiring specific AAA actors to be VA, enterviews and paid reviews ARE marketing, you dumbfrick.

              • 11 months ago
                Anonymous

                Yes I can believe that because movies are the same way dipshit. Budget for movies pretty much never account for marketing in their budget so if the film doesn’t make 2-3 times its budget it’s considered a flop. There are multiple big budget movies that hit $200 million+ off of production alone. Considering gaming became a bigger industry than movies and are more complex than them by a wide margin you can expect these big budgets.

              • 11 months ago
                Anonymous

                It's actually executive meddling and rampant bureaucracy + studios being split in multiple departments which causes infighting, forcing a shitton of unneeded changes for the final product.
                Still mostly marketing.

    • 11 months ago
      Anonymous

      It's not graphics It's writers.

    • 11 months ago
      Anonymous

      Good gore doesn't come cheap. You have to cover the psych trips for the employees as well.

    • 11 months ago
      Anonymous

      It is graphics. Every character requires a concept artist, modeler, texture artist, shader artist, rigger, voice actor, mocapper, animator, particle artist, and sound designer. These are californian studios too so they're all getting a soft six figures. If a game takes 5-6 years to come out each of these fricks cost a half a million lifetime per game release. I would not be surprised if some of the more complex NPCs like Jorgumandr in GoW cost upwards of seven or eight figures in production value.

      • 11 months ago
        Anonymous

        If you allow me to stretch the definition of graphics here, you forget that they're going to need a lot of people for the cutscenes as well - people to handle the tech, mo-cap actors, mo-cap animators who come in to clean up the results (who are probably different people from the guys animating the gameplay shit), they're going to need layout artists, cinematic designers, cinematic artists, cinematic technical artists, cinematic lighting artists, and yes all of those are real distinct jobs.

    • 11 months ago
      Anonymous

      >extra expensive actors
      >pop songs that cost millions in licensing fees
      >expensive mocap rigs and the studio space to use them
      >outsourcing to frickhuge testing firms because they don't have inhouse testers
      >outsourcing to 3D modeling firms (if they don't pay modelers directly, which would cost even fricking more)
      >paying for any prefab assets used
      >paying all the fricking DOZENS of artists you need to handle the realistic art direction because the only way you're getting that kind of ultra high fidelity artstyle done is by filling the kitchen floor to ceiling with cooks
      >paying orchestras to make your generic john williams knockoff score

      • 11 months ago
        Anonymous

        Amazing how bloated production has become, and how so little of it goes into the actual “game” part of things.

    • 11 months ago
      Anonymous

      Marketing. This is added onto the usual marketing budget for a Sony flagship title.

    • 11 months ago
      Anonymous

      jews

  16. 11 months ago
    Anonymous

    year of luigibros we did it

  17. 11 months ago
    Anonymous

    esg israelites propaganda west satan worshippers blood sacrifice it goes all the way down

  18. 11 months ago
    Anonymous

    Why not just spend less on writers, narrative designers, and voice actors?

    • 11 months ago
      Anonymous

      >voice actors
      Let's be honest. Voice actors aren't the issue. The issue is that every AAA game that wants to be a movie hires big-name actors who MANDATE that their face is present somehow because they can't voice act worth fricking shit so their face is all they have. There's plenty of decent smalltime VAs, but Voice Acting isn't respected as a profession by most of the world so full-time VAs don't get work on large projects.

    • 11 months ago
      Anonymous

      Because gamers and critics spend the better part of the last decade ashamed of video games being just entertainment and always wanted to be treated more seriously as art and they foolishly did this by trying to replicate Hollywood. It’s not a coincidence that the Spider-Man games are one of Sony’s most popular games right now and the most games AAA games now feel like they’re written by the guys that make marvel movies

  19. 11 months ago
    Anonymous

    Those 2 "games" are just ads for a console, sony-phony makes showcases not games so they shouldn't be profitable.

    It's a feature of modern capitalism, nobody sells you a good, they sell you a bait

  20. 11 months ago
    Anonymous

    >spend hundreds of millions on a game that'll never make its money back
    >"why cant you guys just not make photorealistic games where you can see everyone's pores when they need to sell billions of copies to make money"
    >"BECAUSE THIS IS WHAT GAMERS WANT"
    >meanwhile fricking luigi's mansion 3 does better some of the most expensive games of recent times

    Why is this industry so full of morons at the top?

    • 11 months ago
      Anonymous

      >Why is this industry so full of morons at the top?
      It's an American Past time unfortunately. Just too many morons who think they know better than everyone and fail at fricking everything. Issue in America is not talent, but morons at the top, morons who have connections and gatekeep every other American who knows what to do out. Sadly the only answer to this is to buy more AA and Indie games and shift purchases away from the AAA industry as much as possible.

  21. 11 months ago
    Anonymous

    Luigi's Mansion 3 is simply a much better game

  22. 11 months ago
    Anonymous

    The Last of Us 2 and God of War Ragnarok exist to demoralize, not to sell. They will keep being funded one way or the other.

  23. 11 months ago
    Anonymous

    No beating the lean mean green machine.

    • 11 months ago
      Anonymous

      why did he piss his pants

    • 11 months ago
      Anonymous

      year of luigibros we did it

      The Year of Luigi never ended.

      Luigi Mansion Dark Moon is 10 years old.

  24. 11 months ago
    Anonymous

    >>less than 10m to make Luigi Mansion 3
    where you getting these numbers? next level games has over 130 employees. the time between federation force and mansion 3 was 3 years. assuming the average employee costs nintendo 100k/year after salary, benefits and taxes that would mean luigi's mansion 3 cost at least 39 million to develop.

    • 11 months ago
      Anonymous

      there is no way LM3 cost 40m to make.

      • 11 months ago
        Anonymous

        if metal gear solid 4 cost 60m luigi's mansion 3 would have cost 40m easily.

        • 11 months ago
          Anonymous

          Luigi Mansion is less than half of MGS4 duration, with no story, no motion-capture, no voice acting, and no Kojima burning money.

          Luigi Mansion at most costed 30m.

          • 11 months ago
            Anonymous

            >Luigi Mansion is less than half of MGS4 duration,
            90% of mgs4 is people talking over power points
            >with no story,
            having a story doesn't cost money
            >no motion-capture,
            motion capture is done to save money. the meticulous cartoon animation in luigi's mansion 3 is more labor intensive and more expensive
            >no voice acting,
            over hyped how expensive that is
            >and no Kojima burning money.
            tanabe burning money though

            • 11 months ago
              Anonymous

              >the meticulous cartoon animation in luigi's mansion 3 is more labor intensive and more expensive
              Oh you.

            • 11 months ago
              Anonymous

              Anon, everything that I listed wasn't positive, it was the shit that definitely makes a dent in that budget while Luigi Mansion resources are focused purely on the game, no other fluff (like fricking live-action optional missable sequences)

              The engine, assets, and game design itself are already over Luigi Mansion 3 budget. LM3 was made in Unreal.

              • 11 months ago
                Anonymous

                have you played luigi's mansion 3? the assets and game design clearly eclipse mgs4 in scope and budget

            • 11 months ago
              Anonymous

              >the meticulous cartoon animation in luigi's mansion 3 is more labor intensive and more expensive
              Anon, are you fricking kidding? With a decent hand-animated sequence you only need one lead animator and maybe a couple people to handle a bit of cleanup. Mocap is WAY more fricking expensive because you need to hire people to operate the mocap rigs, actors to do the mocap, replacements if anything break, animators to clean up the mocap, and cleanup animators to clean up the work of the first guys.

              • 11 months ago
                Anonymous

                yeah, one lead animator and a couple of assistants for three years full time. on the other hand a mocap team can get the same amount of work done in a week or two

              • 11 months ago
                Anonymous

                The equipment rental is the real killer. Yes, they have been going down but renting the mocap studio for that week or 2 can easily exceed 3 years worth of wages for an animator + interns because of how expensive it is in the first place.

              • 11 months ago
                Anonymous

                https://nintendo.fandom.com/wiki/Luigi%27s_Mansion_3/credits#Animation

                LM3 actually had quite a few animators, but this is probably nothing compared to the hundreds of animators and mo-cap people a game like TLOU2 would require

                https://www.engadget.com/2014-07-14-motion-capture-explainer.html
                >Despite those prices, doing motion capture reportedly costs anywhere from a quarter to half as much as keyframe animation

              • 11 months ago
                Anonymous

                I doubt that matters when TLOU2 had ten times as many devs as LM3 and much more animation to boot, especially considering TLOU2 had to be crunched hard to get out the door on time. That shit isn't cheap, dog.

              • 11 months ago
                Anonymous

                No one in the AAA space is seriously using markerless mocap systems out there and several of them have gone out of business since this article. Not even Hellblade, the supposed "cheap" AAA game made use of it for their mocap.

                I don't doubt it is out in use but it's not going to be found to be used in a AAA development workflow. AA and lower games like Avowed or Outer Worlds or No Man's Sky.

              • 11 months ago
                Anonymous

                the article isn't talking about markerless mocap, it was talking about EA's most expensive mocap studio

              • 11 months ago
                Anonymous

                I thought you were arguing for how cheap it is but it's like you did not read that section clearly at all. Here's the relevant snippet.
                >Nothing to do with 3D animation is cheap, motion capture included. But, like anything digital, prices have come way down as of late. On the low end of the scale, you or I can do markerless motion capture at home with a Kinect and iPi Motion Capture software for $295. On the other end of the scale, EA's new Capture Lab (pictured below) covers 18,000 square feet, and uses the latest Vicon Blade mocap software and 132 Vicon cameras. We don't know exactly how much that cost them, but a two-camera Vicon system with one software license is $12,500. (Bear in mind that you'll also need software like MotionBuilder to map the capture data to a character, which runs about $4,200 per seat.) Despite those prices, doing motion capture reportedly costs anywhere from a quarter to half as much as keyframe animation, and results in more lifelike animation.
                Let's ignore the whole low end thing for a bit and start counting. We'll be generous and say the licenses for the software is 50k despite there probably being more people in a AAA setting. You still didn't account for how much those cameras cost. 132 * 12.5k is 1.65 million dollars and that was back in 2014. The costs haven't gone down for the latest and greatest and that is what AAA game development will use. Even if you rent it, I doubt it is going to be anywhere near half that price. And that would still be more expensive than as said, 1 lead translator making 100k a year and interns/temp workers who might cost half that trying to hand animate everything. The software and workflow has gotten better but it's not counteracting the cost of these systems to use either renting or owning.

              • 11 months ago
                Anonymous

                Meant to quote

                the article isn't talking about markerless mocap, it was talking about EA's most expensive mocap studio

              • 11 months ago
                Anonymous

                >And that would still be more expensive than as said, 1 lead translator making 100k a year and interns/temp workers who might cost half that trying to hand animate everything.
                except, as that article mentions, it isn't. unless you have worked in 3d animation it's not something you could understand. mocap is something like 20 times more efficient than doing it by hand. therefore the work you could get done with 5 mocap guys would take 100 full time animators

              • 11 months ago
                Anonymous

                https://nintendo.fandom.com/wiki/Luigi%27s_Mansion_3/credits#Animation

                LM3 actually had quite a few animators, but this is probably nothing compared to the hundreds of animators and mo-cap people a game like TLOU2 would require

              • 11 months ago
                Anonymous

                ND literally had to hire Hollywood CG artists to cover for crush.

      • 11 months ago
        Anonymous

        >Disney's skylanders clone was 100m to make
        Does that include all the figures? I cant imagine that game cost that much to make on its own.

        • 11 months ago
          Anonymous

          Yeah must be the toys and licensing and all that.

          • 11 months ago
            Anonymous

            >licensing
            What licensing? Disney bought Pixar before Infinity was a thing.

      • 11 months ago
        Anonymous

        Most ceo's are debt addicted morons who have no idea how to manage a budget.

      • 11 months ago
        Anonymous

        >TORtanic literally cost as much as Titanic
        >the boat
        Pottery

        • 11 months ago
          Anonymous

          there is no way LM3 cost 40m to make.

          ...That's hilarious.

    • 11 months ago
      Anonymous

      Is that 130 million employees at the company for the whole of LM3 or now? do they pay their janitor, reception, accounting, hr, game testers the same as their 3d artists and programmers? Did all of their staff work on just Luigi's Mansion 3 for the whole of it's development
      You're assuming way too much, I don't think it cost 40 mil to make, but I don't think it cost 10 mil either.

      • 11 months ago
        Anonymous

        I don't know all the details of it. I do know that next level games aren't the only ones who worked on the game. staff at nintendo in kyoto worked on the game as well. also considering they are hiring software engineers in canada 100k is a very safe average estimate per employee. yeah the janitors make less but the lead software guys make way more

        • 11 months ago
          Anonymous

          Videogames has traditionally underpaid, it really is more of a passion thing, which is probably why the crushing, soulless corporate vision for it has created such high turnover rates for employees.
          I still doubt 40 million.

          • 11 months ago
            Anonymous

            even underpaid 100k is a safe estimate. taxes and benefits are super expensive in canada. the floor for hiring someone is something like 50k

            • 11 months ago
              Anonymous

              I get that part but I doubted on a lot more than just salaries.

    • 11 months ago
      Anonymous

      >where you getting these numbers? next level games has over 130 employees. the time between federation force and mansion 3 was 3 years. assuming the average employee costs nintendo 100k/year after salary, benefits and taxes that would mean luigi's mansion 3 cost at least 39 million to develop.

      To put in perspective Alphadream who went bankrupt due to overbudgeting their Mario & Luigi games went bankrupt with $4million in debt. Nintendo's developers are just dealing with costs several times smaller than the AAA industry.

    • 11 months ago
      Anonymous

      Honestly, I believe it. Modern budgets are overbloated to frick and could be cut down 90% with sane non-californian management.
      Same goes for movies. Pixar is producing garbage 3dcgi movies at $200m per meanwhile DHX managed to crank out the 2017 My Little Pony movie in 2d and it's fricking beautiful at only $6.5m. You can't just throw money at stuff and expect quality.

  25. 11 months ago
    Anonymous

    >buy a Nintendo game that isn't Zelda or Mario
    >it's a 4 hour tech demo concept that is just an existing genre but dumbed down for kids that is running on PS3/360 hardware and that is supposedly gameplay focused but never gets any more complex than the section off "challenge" areas which are just particularly demanding locked down tutorials that make up 1% of the game using the shambling corpse of an IP that was relevant on the GameCube
    >sells 8 quadrillion copies and then becomes irrelevant because Nintendo fans don't buy anything but Nintendo games and there's nothing of note about these games past the first playthrough

    • 11 months ago
      Anonymous

      >sells 8 quadrillion copies and then becomes irrelevant
      That only happens on PlayStation.
      See croc coping

    • 11 months ago
      Anonymous

      But the Switch's best offerings are non Mario/Zelda 1st and 2nd party titles like Splatoon 2/3, Astral Chain, Kirby, Metroid, and Xenoblade. The Mario offerings have actually been relatively lackluster since the launch year, even if Odyssey was solid.

      • 11 months ago
        Anonymous

        Hate to say it but Mario has been pretty mediocre this generation yeah, odyssey was great and then we got Mario Maker 2 which was alright but felt rushed near the end due to Covid, a bunch of OK to decent spinoffs and some ports. It took until now to get a proper new Mario platformer.

        • 11 months ago
          Anonymous

          >a bunch of OK to decent spinoffs
          I'm glad that Strikers was decent and so was Tennis but Goddamn Mario Golf Super Rush was so shit. That game fricking sucks, absolutely the worst one in the series.

          • 11 months ago
            Anonymous

            Yeah Strikers was good, and I guess Superstars is one I really liked, but the rest I don't even remember

          • 11 months ago
            Anonymous

            Strikers is less than a bone's worth of content. The smallest, lowest value, most paltry game imaginable. Super Rush got meme'd into a wall. It launched with more courses than the previous favorite in the Gamecube entry, which I only realized when I went back to play it and finding out people were talking bullshit about the content. Super Rush also had its own grouping of side content, a portion of which is notably more substantial than some of the tiny side modes people missed. Coupled with the DLC, and it's fair to call it the biggest entry in its subseries. Aces is great, but the story mode is disappointing. The online matchmaking being centered on competitive is actually not good this many years on because it makes it hard to find games.

    • 11 months ago
      Anonymous

      >4 hour tech demo
      Fire Emblem
      Splatoon
      Metroid
      Pokemon
      Xenoblade

  26. 11 months ago
    Anonymous

    I DO IT!

  27. 11 months ago
    Anonymous

    TLOU2 cost 220 million to make. Being very generous, let's assume the marketing budget was only 100 million. According to the most recent data I can find from last year, the game sold 10 million copies. Let's assume for convience's sake that half of those are physical copies, in which case 5 million copies of those get a 30% cut from the store, and that Sony gets the rest of all the profit. (5*60*.7)+(5*60)= 510 million, which isn't even double its budget, and again, this is all being very generous with my calculations. Yeah, I wouldn't say it's a very sustainable model.

    • 11 months ago
      Anonymous

      510 million isn't nothing even for a flop of a game like that even if it disappointed but yes, the expectations are for it to earn more and only getting that much for TLOU is sorta not great but I wouldn't say bad either. It's not like Sony and Nintendo doesn't have stinkers in their lineup that only make a bit of money or just break even, but a lower budget means you can more easily recover from something flopping, which is Nintendo's hedge. AAA game making is now more and more higher stakes. It's basically almost to the point where you're playing almost all in poker and the danger is that you have less tolerance for when you have too many hands that don't win before you run out of money. Only if you are Microsoft can you burn money like that having that many bad selling AAA titles. But their solution is to make up the money on the services side via Gamepass so this model can work to bring out AAA games every quarter if their pipeline ever gets running and executing even with these budgets. Sony doesn't have that.

    • 11 months ago
      Anonymous

      That is generous considering it would be less than that as it went heavily on sale 4/5 months after around the game awards time

      • 11 months ago
        Anonymous

        I was being very generous, yes. The marketing budget was probably at least double, and they probably made less profits than what I calculated. But that just shows my point - at best, the game barely made its money back. Realistically, it was most definitely a pretty big flop.

    • 11 months ago
      Anonymous

      Dude, it's 220 million PLUS marketing

    • 11 months ago
      Anonymous

      Wasn't there price drop after a month or so?

    • 11 months ago
      Anonymous

      you're very generous with the numbers and you're not counting inflation and cost of opportunity, a big studio making a AAAA game for what, five years? just to make a few millions is not sustainable

  28. 11 months ago
    Anonymous

    It made a profit despite costing $200 million, so it’s as sustainable as a Hollywood movie

    • 11 months ago
      Anonymous

      >movie is sustainable as a Hollywood movie
      anon, you are being redundant.

      • 11 months ago
        Anonymous

        Spider-Man no way home made a profit, Spider-Man 2 will make a profit. All you can really argue is that the need to make a lot of money hurts creativity

  29. 11 months ago
    Anonymous

    >someone makes fun of universally reviled moviegame dogshit
    >consolewar homosexuals immediately have to make it about muh Nintendo

  30. 11 months ago
    Anonymous

    And yet tlou2 absolutely mogs it.

    • 11 months ago
      Anonymous

      of course it does

  31. 11 months ago
    Anonymous

    >the current AAA model is unsustainable
    No shit, why do you think everyone is trying so desperately to hop on the live service cattlepass train before it crashes

    • 11 months ago
      Anonymous

      it won't crash but it's clear that every big publisher outhere will need to have two or three cash cows like fortnite, genshin or cod warzone to be able to produce mid to high budget single player games. in theory sony would benefit tremendously from buying mihoyo (although that's not possible) than any traditional publisher like capcom, square or ubisoft. in ABK merger the real crown israeliteel is actually King, not cod, and probably the main reason why microsoft is still pushing.

  32. 11 months ago
    Anonymous

    >Nintentroons celebrate their low effort, low budget goyslop
    The Sonyfanbase simply has higher standards

    • 11 months ago
      Anonymous

      like 5 hours of COD a year and THAT'S IT?
      LOL
      LOL
      LOL

      • 11 months ago
        Anonymous

        >like 5 hours of COD a year and THAT'S IT?
        Still a lot better than whatever many hours nintentroons put into their yearly pokemon rehash.

        • 11 months ago
          Anonymous

          >Still a lot better
          is it?

          • 11 months ago
            Anonymous

            >is it?
            Yes

            >shills the company that puts trannies and dykes as the main characters of its games
            Kek

            >shills the company that puts trannies and dykes as the main characters of its games
            Yet nintendo is the favorite of degenerates and trannies. How curious.

            • 11 months ago
              Anonymous

              >Yes
              I don't think so.

              • 11 months ago
                Anonymous

                >I don't think so.
                You think call of duty would be as popular if it released as broken, bare bones and ugly as pokemon? If the answer is no, then COD player have higher standards that Pokemon shitters.

              • 11 months ago
                Anonymous

                >You think call of duty would be as popular if it released as broken, bare bones and ugly
                Remember COD ghost?

              • 11 months ago
                Anonymous

                No? I dont play COD or Pokemon. But I can see that COD are much better products.

              • 11 months ago
                Anonymous

                >No? I dont play COD or Pokemon
                Why even comment on this then? you have a graph contradicting the point you just made and you're too ignorant of either series to recognise it

              • 11 months ago
                Anonymous

                That only sold because dumb normies thought Ghost was in it

            • 11 months ago
              Anonymous

              Nope

              they know their fanbase

              So why are you shilling the company that puts trannies and dykes as the main characters of its games

              • 11 months ago
                Anonymous

                I dont need fake articles to tell me which fanbase has the degenerates on lock. There are countless examples that show nintentroons are absolutly degenerate.

              • 11 months ago
                Anonymous

                Erictroony, why do you worship troony games?

              • 11 months ago
                Anonymous

                Why dont you petition for nintendo to make a trans bowser again.

              • 11 months ago
                Anonymous

                Why would trannies not just play the Sony game a made exclusively for them?

              • 11 months ago
                Anonymous

                Because trannies only play New Vegas, Animal Crossing, and Pokemon.

              • 11 months ago
                Anonymous

                So why are you defending Sony for worshipping them?

              • 11 months ago
                Anonymous

                I'm nta, I'm not defending anything you frickin homosexual. I'm just posting inuitinuia's classic comic.

              • 11 months ago
                Anonymous

                And yet you did try, troony-kun

              • 11 months ago
                Anonymous

                How the absolute fricking hell is saying Sony is moronic for abandoning customers for people who don't play video games a defence of them, you illiterate common-core-raised moron? Holy fricking shit, I appreciate your entire generation is mentally stunted but I would have thought you stupid fricks would have at least picked up some basic fricking communication skills by the time you hit your twenties, but here you are more fricking moronic than you were in elementary school. Go eat a tidepod and cut off your balls you impotent inbred homosexual.
                >hehehe i made him angry
                Yes, the mere fricking presence of you zoomers makes me angry because of how fricking illiterate you fricking morons fricking are, and when you can't fricking fathom what's being discussed you start to smugly shit your own pants and label everything "troony". Because that's all you fricking morons know what to do; Shit yourselves, feel smug about it, and be scared of men half your weight wearing high heels and lipstick. You couldn't be any more fricking pathetic even if you were fricking paid to.

              • 11 months ago
                Anonymous

                >William Diaperbaby, Esquire
                Why does the esquire part make me cry laughing holy shit

              • 11 months ago
                Anonymous

                Cope, troony

              • 11 months ago
                Anonymous

                Less will than a literal Chinese bot.

              • 11 months ago
                Anonymous

                Because the few trannies in Sony games dont actually appeal to trannies. Ever seen twitter profiles of actual trannies? They always use cartoons as profile pics. Guess which game company only makes cartonish games. Nintendo.

              • 11 months ago
                Anonymous

                So why is actively pushing the troony agenda in your protagonists okay?
                Makes no sense, if trannies are bad making them the main characters is the worst.

              • 11 months ago
                Anonymous

                There is no fricking transexual you obsessed hobo. The game is shit because it is a badly written drama turd with gocustested gameplay.

              • 11 months ago
                Anonymous

                Aloy is a dyke, tlou2 is a troony game

              • 11 months ago
                Anonymous

                >So why is actively pushing the troony agenda in your protagonists okay?
                >Makes no sense, if trannies are bad making them the main characters is the worst.
                The only troony I recall Sony had in their games is the one in the The last of us 2. What else is there? My point is that the Nintendo fanbase consist out of extrem casuals (Children/Women) an then you have the degenerates (pedos, trannies austistic). Both have no standards, so celebrating that some nintendoslop sold well is just hilarious to me.

              • 11 months ago
                Anonymous

                Aloy is a dyke, ratchet and clank chick is trans too.
                Why do you worship trannies?

              • 11 months ago
                Anonymous

                >Aloy is a dyke
                Thats a choice you can make. Can you choose not to cross dress in BOTW?
                >ratchet and clank chick is trans too.
                Thats a lie.

                >Why do you worship trannies?
                The better question is why do degenerates worship nintendo? Why is Ganker worshiping a troony company like nintendo?

              • 11 months ago
                Anonymous

                >Thats a choice you can make.
                The Canon one

                And according to the devs, she is trans.

                So why do you worship the troony company Sony?
                If you hate trannies, you objectively hate sony

              • 11 months ago
                Anonymous

                >And according to the devs, she is trans.
                >devs
                Plural or that one twitter homosexual?

                >So why do you worship the troony company Sony?
                >If you hate trannies, you objectively hate sony
                They are easy to ignore. What about you? You hate nintendo for being troony approved?

              • 11 months ago
                Anonymous

                Multiple devs.

                How is the main character of a wrong game easy to ignore, Erictroony?

              • 11 months ago
                Anonymous

                How about you answer me? Stop the selective reading.
                >You hate nintendo for being troony approved?

              • 11 months ago
                Anonymous

                I asked first, erictroony.

              • 11 months ago
                Anonymous

                Are you even the one I started the conversation with? I answered every question, you autist.
                >erictroony
                I guess not.

              • 11 months ago
                Anonymous

                No you didn't.
                I asked why you are worshipping trannies in Sony games, you ignored it.

              • 11 months ago
                Anonymous

                Your canon gender is male. Take off the leg socks and get a fricking job

              • 11 months ago
                Anonymous

                Seems like troony cope, snoy-dilator.

              • 11 months ago
                Anonymous

                A choice can only occur when the character would themselves make the choice. For example, you might play Female Shepard in Mass Effect as a straight woman, but she's canonically bisexual. Commander Shepard is also bisexual, but it's weird because he has no bi/gay option in ME1 or 2, but can be gay with Kaiden in 3. Some argue it's just prison gay, but he's bisexual regardless

              • 11 months ago
                Anonymous

                ellie is a dyke too
                kratos is a cuckold rasing someone else son, also plenty of lgbt characters in that game
                sackboy is non-binary
                spiderman is a Black person

                the only straight white male character sony has is Nathan Drake.

              • 11 months ago
                Anonymous

                Atraeus is Kratos's son, idiot.

              • 11 months ago
                Anonymous

                >wife's son
                FTFY

              • 11 months ago
                Anonymous
        • 11 months ago
          Anonymous

          >shills the company that puts trannies and dykes as the main characters of its games
          Kek

          • 11 months ago
            Anonymous

            they know their fanbase

  33. 11 months ago
    Anonymous

    I'd just like everyone to compare the credits for these two games.
    https://www.mobygames.com/game/130053/luigis-mansion-3/credits/switch/
    https://www.mobygames.com/game/146798/the-last-of-us-part-ii/credits/playstation-4/

    • 11 months ago
      Anonymous

      >this many game designers
      is it any surprise every game plays the same now when there's no such thing as one guy's vision anymore

    • 11 months ago
      Anonymous

      Meanwhile every 1 head indie game I play has a "Thank you for playing" at the end.

    • 11 months ago
      Anonymous

      >LM3
      >Gameplay Design
      Mike Levesque
      >Level Design
      Andre Marentette, Cavin Yen, Diego R. Pons, Jeffrie Wu, Kurin Laing, Mark Bianchin

      Seems reasonable.
      Meanwhile, TLoU2:
      >Game Designers
      Mark Burroughs, Derek Chatwood, Asher Einhorn, Daniel Benjamin Harrison, Michael Barclay, Peter Ellis, Arnaldo Licea, Christian Wohlwend, Derek Mattson, Andrew Frost, Banun Idris, Morgan Wilson, Bryan Collinsworth, Grant Hoechst, Evan Hill, Jonathan Gregoire, Jeffrey Wright, Joseph Goldman, Connor Brown, Jason Eldred, Alexander Stewart, Tomer Braff, Christian Gumacal, Jack Reynolds, Vinit Agarwal, Felix Park, Karl Morley

      And for fricking what? A bunch of boring open corridors with generic TPS gameplay?
      What the frick?

      • 11 months ago
        Anonymous

        I'd just like everyone to compare the credits for these two games.
        https://www.mobygames.com/game/130053/luigis-mansion-3/credits/switch/
        https://www.mobygames.com/game/146798/the-last-of-us-part-ii/credits/playstation-4/

        Or, fricking hell, let's look at the environment art.
        >Luigi's Mansion 3
        >Lead Environment Art
        Jason Cheng
        >Environment Art
        Adam Munton, Kassondra Krahn, Mark Henriksen, Mark Scharf, Omeed Rasti, Tina Sung

        Okay, seems fair.
        >TLoU2
        >pic related
        What the frick is this?
        Like, I'm aware it's going to take more time to make assets for a realistic looking game. I know TLoU2 is a far more open game compared to LM3 and probably had more art assets as a result. But how fricking much is too much? At what point are you hitting diminishing returns when you hire like 24+ people just to make background props? For what fricking purpose?

        • 11 months ago
          Anonymous

          Are you genuinely stupid?

        • 11 months ago
          Anonymous

          Since uncharted 2, ND actually outsources for their assets as well. There might be more to it than what's there if the credits aren't integrated.

      • 11 months ago
        Anonymous

        any wonder why games these days feel made by committee, it's cause they are

        gone are the days where you got this team of 20 people working from a garage with one dude who is like "let's do this" and other people said "hell yes" and they made a classic that defined the goddamn industry

      • 11 months ago
        Anonymous

        Goldman?

  34. 11 months ago
    Anonymous

    I’m not the biggest Nintendo fanboy, but Luigi’s mansion 3 had so much soul it was unreal. The little animations of Luigi freaking out, or nervously walking, reacting etc are pretty fricking rare to see, plus the design of all the different floors and ghosts were great. It had its issues, mainly with challenge, but it was overall so charming it didn’t even matter in my opinion

  35. 11 months ago
    Anonymous

    Sale price has nothing to do with it, Nintendo doesnt reduce their price ever regardless of how well it sells

  36. 11 months ago
    Anonymous

    Yeah that's pretty obvious, we're also at a point where going for the top of the line graphics os essentially suicide as the costs continue raising.

  37. 11 months ago
    Anonymous

    AAA is not real

  38. 11 months ago
    Anonymous

    >tlou 2 is already being sold at a discounted price
    >already
    Black person, the game is three years old now.

    • 11 months ago
      Anonymous

      Luigi Mansion 3 is from 2019 and is still being sold at 60 bucks.

      • 11 months ago
        Anonymous

        luigis mansion 3 is 4 years old

        That's just Nintendo being Nintendo. They almost never bring the price of their games down. Mario Odyssey is still $60.
        If it were literally any other company it would be $20.

        • 11 months ago
          Anonymous

          And yet they still sell extremely well. Look at Mario Kart 8

    • 11 months ago
      Anonymous

      luigis mansion 3 is 4 years old

    • 11 months ago
      Anonymous

      The game was on sale 2 weeks after launch dude.

      [...]

      Frick off with your furry porn.

      • 11 months ago
        Anonymous

        frogs arent furry

  39. 11 months ago
    Anonymous
    • 11 months ago
      Anonymous

      I agree that we don't get enough Spriteposting on this website.

  40. 11 months ago
    Anonymous

    They will eventually sell more units, but every copy of Luigi's Mansion is sold and at full price, so they will never earn more money than Luigi's Mansion 3.

  41. 11 months ago
    Anonymous

    Nintendo could sell a game where you're just looking at poop with mario/luigi hat on top of it for $60, and it would still outsell all these AAA games. Nintendo exists in their own cult-like bubble, it's pointless to compare the rest of industry to them. Same wirh mobile games. No one is talking about how random low effort gacha with barely any gameplay effortlessly makes more money than big budget, highly marketed AAA games.

    • 11 months ago
      Anonymous

      Sounds like sony

    • 11 months ago
      Anonymous

      >muh tendies will buy anything from nintendo
      That is why the Wii U was an enormous success, right?

      • 11 months ago
        Anonymous

        nintentroons got their nintenslop fix with the 3DS that generation. So yes he is right.

        • 11 months ago
          Anonymous

          >it doesn't count
          :^)

        • 11 months ago
          Anonymous

          >nintentroons got their nintenslop fix with the 3DS that generation
          You mean the 3ds that tendies ignored until Nintendo and other developers made it desirable?

        • 11 months ago
          Anonymous

          >he's right apart from how he's wrong

      • 11 months ago
        Anonymous

        Games still sold well despite the console itself being unpopular.

  42. 11 months ago
    Anonymous

    Nintendo made the smart move to bow out of the graphicsgay race. Trying to have the best and most realistic graphix is a competition that no one wins.

    • 11 months ago
      Anonymous

      Exactly this. What good is having good graphics when those graphics are used to throw trannies in our faces?

  43. 11 months ago
    Anonymous

    So is it safe to say that Marketing really isn't that important and Devs spend far too much money on it rather than just making a good game? Because we know that's were most of the money is going in AAA games.

    • 11 months ago
      Anonymous

      almost all that money is being wasted on marketing and them not actually doing their jobs
      modern game devs are lazy and moronic and cope with the hardest deflects

  44. 11 months ago
    Anonymous

    I was the first person ever to notice that luigis mansion 3 was outselling every snoy game

    that twittergay stole my meme

  45. 11 months ago
    Anonymous

    >the current AAA model is unsustainable
    oh noooo
    I hope they never stop producing these AAA games

  46. 11 months ago
    Anonymous

    Modern games are either a hundred monkeys at a hundred type writers, or Shakespeare collaborating with another writer. Regardless of what they produce, they're all paid the same wage.

  47. 11 months ago
    Anonymous

    Surprised the sony sisters haven't started talking about Black Rock (more like black wiener, because sony fans are cucks, am I right?)

  48. 11 months ago
    Anonymous

    >one looks good
    >one looks like shit
    the price of quality. but even more for real, the major problem is the type of game. xbox nor sony are making kids games. if pikmin was on ps5, made from ground up, it could have photo realistic but still cartoon like graphics, similar to the mario movie.

    sony has no zelda. sony has no pokemon or mario or anything like that, that is the problem. its all a realistic edgy "hardcore" shit. if they made those games, they could spend less on the game since they use less polygons or the need for shitty wanna be actor writers with full voice dialogue for everything, and instead make quality games, faster, cheaper, all while selling the same. but they need actual people that can make something fun and simple. knack was always a shit mascot, as was little sack boy.they look fricking horrendous compared to nintendo ip.

    • 11 months ago
      Anonymous

      >one looks good
      >one looks like shit
      TLoU2 looks like completely uninspired dogshit. If "quality" means bland MUH REALISM then I'll take garbage any day.

    • 11 months ago
      Anonymous

      >>one looks like shit
      Luigi's Mansion has 3DCGI-movie tier animations. You have no idea what you're talking about.

    • 11 months ago
      Anonymous

      I agree with your second point. Sony’s lineup has been way too lopsided towards edgy FPS/Action games since the PS3, and as a result Nintendo has become the “default” choice for many people, especially those with families that want a bit of everything and they only want one machine. Grandma can enjoy watching her grandson play a Mario or Luigi’s Mansion game, and mom and dad can play AC or Zelda.
      Sony needs another PS1 Spyro/Crash tier franchise to appeal to more people. LittleBigPlanet was probably their best attempt at doing this, but I guess they also had Knack which sucked balls. Lol

  49. 11 months ago
    Anonymous

    TLOU2 was a massive cultural event though. Everyone who had any interest in video games had a strong opinion about it. Debates raged about the most minor details, like whether the use of different props and colour grading in an intro flashback scene was an attempt to retcon certain character motivations.
    Luigi's Mansion made some safe money and that's great, but it was a children's cartoon switch game. Nobody really gave a frick about it either way.

    • 11 months ago
      Anonymous

      >TLOU2 was a massive cultural event though. Everyone who had any interest in video games had a strong opinion about it.
      That is why I love video-games, to listen to people b***h about it, who cares about playing them.

    • 11 months ago
      Anonymous

      was a massive cultural event though
      It torched the franchise for good and didn't even make its fricking money back. Its only lasting legacy is all the memes poking fun at its lackluster quality.

      In ten years they'll teach it as an example of how not to handle a sequel.

    • 11 months ago
      Anonymous

      >TLOU2 was a massive cultural event though
      Zozzle.The only thing TLOU2 did was bring the internet together to shit on it and shit on Kneel Cuckmann.

    • 11 months ago
      Anonymous

      >TLOU2 was a massive cultural event though.
      So was the Titanic sinking.

    • 11 months ago
      Anonymous

      >TLOU2 was a massive cultural event though
      Not really, everyone just laughed at it.
      This was more of a cultural event than the game itself.

      • 11 months ago
        Anonymous

        The mainstream media and average person will claim and assume that such a webm exists due to a calculated, organized attack by bigots declaring war.

        In reality, this many fricking people just collectively agreed this propaganda was laughably bad and somebody compiled it together for the lulz and this amount of dissonance terrifies ~~*them*~~.

    • 11 months ago
      Anonymous

      >TLOU2 was a massive cultural event though. Everyone who had any interest in video games had a strong opinion about it.
      Ganker is an even more massive and an ongoing cultural even then by this moronic standards of yours you moronic homosexual you.

    • 11 months ago
      Anonymous

      >TLOU2 was a massive cultural event though.
      lol
      lmao
      it was the same kind of "massive cultural event" as the fricking gollum game
      I know this is just a shitpost but there are really some people out there that believe this.

      • 11 months ago
        Anonymous

        when even fricking vice is dumping on it you know you fricked up lol. I'm sure factions will make up for it 🙂

    • 11 months ago
      Anonymous

      >TLOU2 was a massive cultural event though.
      If Luigi's Mansion 3 was Nintendo's only game of note even after several years. Then people would have obsessed over it too.
      Maybe not as much. TLOU2 had a bunch of controversy bait in it, like how they roided up Abby, had an awful and laughable sex scene (while censoring third party games for even the slightest thing). Etc, etc.

      But if Nintendo's release schedule was as slim as Playstation's was, people would have been for better or worse a lot more invested in the discussion and perception of the game. That's just how things are.

    • 11 months ago
      Anonymous

      homie the same year released Animal Fricking Crossing, Flippin Fellas and AMONGUS. 3 of these had way more social impact and 2 of those still are in the active mindspace of people to this day.
      TLoU2 will always be the turd everyone laughed at for 1 week and then moved on while those games defined the year and internet culture for years no matter for how many awards sony paid for.

    • 11 months ago
      Anonymous

      TLOU2's only cultural contribution was destroying every lingering bit of credibility the Video Game Awards had left when Geoff thought "yeah let's give it almost literally every single award, nobody will find that fishy".

      • 11 months ago
        Anonymous

        I don't think those awards were rigged. TLOU2 was legitimately outstanding in many fields. It makes sense that it won best narrative, best audio design, etc. That kind of situation just inevitably happens when you have multiple awards, voted on separately and blindly, and then one entry comes along and mogs everything else.

        • 11 months ago
          Anonymous

          >and then one entry comes along and mogs everything else.
          Nah, we saw the game awards being rigged with nu-gow ragnarok again.
          Winning shit it definitely didn't deserve.

    • 11 months ago
      Anonymous

      >TLOU2 was a massive cultural event though
      It did far less than a typical CoD foot-for-foot. It was an average first party blockbuster in sales, and took about two years to get 6 million units to make the 10 million milestone after the 4 million at launch. e don't call Pokemon games cultural events but they exceed those numbers on their first days. It also launched around ACNH, which did 11 million (more than TLoU2 lifetime) in its launch and exceeded lifetime expectations in just that time span. Despite being meh, THAT was actually a cultural thing that permeated social media and various audiences to reach the mainstream even beyond the gaming space. It became a huge meme.

    • 11 months ago
      Anonymous

      >TLOU2 was a massive cultural event though
      People disliked how Joel got killed on youtube and Ganker. That's it. I don't think you know what a cultural event is

    • 11 months ago
      Anonymous

      >TLOU2 was a massive cultural event though
      Yeah, like The Room or E.T. on Atari 2600

  50. 11 months ago
    Anonymous

    Square-Enix literally told the entire industry that too many people working on a game just bloats costs and produces worse products, it's why Hitman, Tomb Raider, and Sleeping Dogs all failed despite selling 3-4 million copies each. Why the frick has nobody listened?

    • 11 months ago
      Anonymous

      Because everyone who worked on the project got paid anyway, so they don't give a frick if the game sells well

    • 11 months ago
      Nintendojitsu

      Square Enix are hypocrites because they're clearly not following their own advice.

  51. 11 months ago
    Anonymous

    That's good news.

  52. 11 months ago
    Anonymous

    >Neil cuckman BTFOD
    >Yoshit piss BTFOD
    >Jim “Nobody wants to play okd games” Ryan BTFOD
    Based Luigi

  53. 11 months ago
    Anonymous

    Post your favourite TloU edits
    This one gets me every time

    • 11 months ago
      Anonymous

      They're all so good that it's hard to pick one.

      Because the few trannies in Sony games dont actually appeal to trannies. Ever seen twitter profiles of actual trannies? They always use cartoons as profile pics. Guess which game company only makes cartonish games. Nintendo.

      Funny because most trannies tend to have genshit characters as their profile pics, and guess who's consoles genshit is exclusive to? I'll give you a hint, it rhymes with soi.

      • 11 months ago
        Anonymous

        Lol why are there serious Sam kamikazes in the last frame?

    • 11 months ago
      Anonymous

      I didn't realize he was singing a real song until recently, it just sounded like gibberish.

      ?t=55

  54. 11 months ago
    Anonymous

    Man, it would be super cool if they stopped making big budget AAA games.

  55. 11 months ago
    Anonymous

    You know why Nintendo games sell so well? Because it's gear towards children and the Nintendo cult gays.

    • 11 months ago
      Anonymous

      then why did the wii u sell like shit

      • 11 months ago
        Anonymous

        nta
        It was hard to develop games; therefore, no good games came to the SHIT U.

        • 11 months ago
          Anonymous

          >no good games
          is that why they ported its entire library to the switch, almost all of which suddenly got better sales and critical acclaim

          • 11 months ago
            Anonymous

            What games were ported to the Switch?

            • 11 months ago
              Anonymous

              Erictroony, you defended the troony of us 2

            • 11 months ago
              Anonymous

              Pretty much every notable Wii U expclusive got a port minus Splatoon, Smash and Mario Maker, which got sequels instead.

              >Mario Kart 8
              >Captain Toad
              >Bayo 2
              >DKCTF
              >Pikmin 3
              >Hyrule Warriors
              >Wonderful 101
              >NSMBU
              >Mario 3D World
              >does BOTW count?

              • 11 months ago
                Anonymous

                All of those games got updates and were already successful. I don't see your point here, bud. Anyway, the console failed because there were no good games on it, Wii Pad is an overpriced Fisher-Price tablet. the lack of third party support. The switch is successful because its the wii-u but it all of those things that the wii-u didn't have.

              • 11 months ago
                Anonymous

                >the console failed because
                Because the idiots who didn't know the difference between the ds and the dsi and the 3ds and the 2ds didn't know the difference between the wii and the wii u either and just skipped it because the wii was built on a casual uninformed audience and such a shitty uninformative name and bad marketing led to widespread apathy.

        • 11 months ago
          Anonymous

          >It was hard to develop games
          It was the easiest system to develop for.

      • 11 months ago
        Anonymous

        See

        Games still sold well despite the console itself being unpopular.

      • 11 months ago
        Anonymous

        because tendie cultists aren't as rich in numbers as Ganker wants you to believe

      • 11 months ago
        Anonymous

        the name unironically killed it
        Most parents didn't even realize it was a new console.

      • 11 months ago
        Anonymous

        No real Mario or Zelda.

    • 11 months ago
      Anonymous

      >makes games people want and enjoy
      >sell well
      >”F-FRICKING CULTISTS”

  56. 11 months ago
    Anonymous

    luigis mansion is at least a fun game compared to onions of war and lesbians of us 2

  57. 11 months ago
    Anonymous
  58. 11 months ago
    Anonymous

    I think the 7th gen was the perfect balance of fast enough release cycle, good enough graphics, and somewhat good budget required to make a good game.

    • 11 months ago
      Anonymous

      >7th gen was the perfect balance of fast enough release cycle, good enough graphics, and somewhat good budget required to make a good game.
      this but instead of the 7th gen, the 6th one instead.

      that said, all the games that I buy to play on PC were from the 7th gen. Almost finishing getting all achievements on Sleeping Dogs.

      • 11 months ago
        Anonymous

        well the 6th and 7th almost had the same games per franchise from many IPs, and the 6th gen graphics aren't as nice as 7th gen graphics (barring the brown and piss filter). only good thing the 6th gen would have would be lower budgets, which means more AA games and stuff like JRPGs and platformers (though those genres went to shit after the 5th gen)

        so I'd say a mix of both but leaning more towards 7th

        • 11 months ago
          Anonymous

          6th gen was a lot more experimental while 7th was too formulaic
          >modern american wars fps
          >cover shooters
          >open world ubisoft formula
          >edgy forgettable games

          >Is unsustainable
          >Sustains
          Shut the FRICK up OP, you clearly don't know what you're talking about.

          the industry is prolapsing, we will witness AAA market crash in the next 10 years.

          • 11 months ago
            Anonymous

            I'd say gen 6 is heavily overrated. It was a jack of all trades master of none. Everything the 6th gen did was done better in the 5th (JRPGs, platformers, collectathons, 2D games) or the 7th (open word, FPS, hack and slash) generations.
            the only thing the 6th gen excels at is maybe the racing games.

            >6th gen was a lot more experimental while 7th was too formulaic
            I'd say the experimentalism died down compared to gen 5, and all the shit people hate about gen 7 started with gen 6 (cover shooters started with Halo CE, brown and piss started with RE4 and NFS MW).

          • 11 months ago
            Anonymous

            >the industry is prolapsing, we will witness AAA market crash in the next 10 years
            Not soon enough.

            • 11 months ago
              Anonymous

              I just hope gaming will be declared racist and illegal so we can go back to our hobby in peace.

        • 11 months ago
          Anonymous

          >7th gen was the perfect balance of fast enough release cycle, good enough graphics, and somewhat good budget required to make a good game.
          this but instead of the 7th gen, the 6th one instead.

          that said, all the games that I buy to play on PC were from the 7th gen. Almost finishing getting all achievements on Sleeping Dogs.

          I think the 7th gen was the perfect balance of fast enough release cycle, good enough graphics, and somewhat good budget required to make a good game.

          PS2/Xbox and PS3/Xbox 360 are both great in their own way but i think it's safe to say graphics should have stayed that same during PS3/Xbox and the size of games should have not become too much bigger like it is nowadays. That is just dragging on development time to the 6 year mark when it used to be every 2-3 years.

          • 11 months ago
            Anonymous

            AAA games aren't even optimized anymore, modern codemonkeys have no idea what to do with the resources they now have and just fricking design something and let another department figure it out, usually the level designers who just end up removing things until they get the game to run at 20 fps.

            • 11 months ago
              Anonymous

              >AAA games aren't even optimized anymore
              Let me tell you a secret, it's outsourced to save on costs. China/India/South Korea are places huge Video Game companies use to get their games to look as good as they do and to code the games. Which comes back an unoptimized mess and broken on launch day. As for designers, look at the UI people who complained about how they went 4 years in school for it and are just basic template out of school types who have no real world experience in it and every UI across all games looks the same on the main menu from Destiny 2 rather than having it's own theme according to the game it's made in.

          • 11 months ago
            Anonymous

            that would filter out the normie consoomers.

            • 11 months ago
              Anonymous

              That is the thing, it's unsustainable because normalgays are not consistent and will be gone eventually to the next big thing.

  59. 11 months ago
    Anonymous

    Luigi's Mansion 3 was unfun and repetitive though. So was God of Onions and tlou, but we ought to aspire to greater.

  60. 11 months ago
    Anonymous

    Luigi

  61. 11 months ago
    Anonymous

    Christ, these people really do live rent free in your minds don’t they Ganker?

  62. 11 months ago
    Anonymous
  63. 11 months ago
    Anonymous

    >Is unsustainable
    >Sustains
    Shut the FRICK up OP, you clearly don't know what you're talking about.

    • 11 months ago
      Anonymous

      >Sustains
      It's barely hanging on to where they have to do GAAS and DLC stuff on top of that to even stay afloat lol.

  64. 11 months ago
    Anonymous

    are snoy just actual morons getting fleeced by israelite devs like cuckmann? wtf is wrong with these homosexuals

  65. 11 months ago
    Anonymous

    The profitability of some Nintendo games is insane

    Mario Kart 8 was mostly made in 2013/14, would have sold okay on the wii u. I reckon it broke even after the DLC

    Then you spend a small budget porting it to the switch in 2017, where it sell a gorillion copies and is consistently selling for 6 years now, chuck in a small cost to make the booster DLC and sales from that you've got a game selling for full price + DLC in 2023, 10 years after thr majority of costs where spend on development

    Outside of Nintendo you've got games like TF2 still printing money even in its current state.

    The problem Sony had is in the 90s they let all thier IPs die off to 3rd parties, they needed to take a crash or spyro and just make it 1st party and have a steady stream of good quality games to build that level of brand

    • 11 months ago
      Anonymous

      nintendo's games are profitable but not anywhere close to as profitable as games like fortnite or genshin

      • 11 months ago
        Anonymous

        That is very true, but weren't both games on the wane these days? You can't keep milking the same game forever

      • 11 months ago
        Anonymous

        Even though Pokemon isn't a Nintendo IP, the volume of revenue they get from Pokemon toys, cartoons, and other merchandise trumps Mickey Mouse and Hello Kitty (not combined, but still above both). The Pokemon anime is one of the only cartoon series to be a direct profit and not a cost.

      • 11 months ago
        Anonymous

        Profitability is not as important as sustainability and consistency. Something Genshin, Fortnite and even Playstation will soon understand.

      • 11 months ago
        Anonymous

        Genshin is losing revenue and interest fast though.

        • 11 months ago
          Anonymous

          Isn't Honkai made by the same people?

          • 11 months ago
            Anonymous

            yeah

      • 11 months ago
        Anonymous

        >why is (game that only asks for one-time purchase) not making as much money as (games that try to bleed as much money out of possible out of whales)
        >some of which are literally asking you to gamble money on random drops

    • 11 months ago
      Anonymous

      Their only IP they still have today is Ratchet & Clank. I wouldn't even consider GoW to be the same series anymore.

    • 11 months ago
      Anonymous

      They are called nintendoslop for a reason. Easy money.

      • 11 months ago
        Anonymous

        Is that why snoys worship transition impact?

        • 11 months ago
          Anonymous

          They'll worship any franchise that is currently selling well on Sony consoles and not on Nintendo & XBox consoles/haven't come to Nintendo & XBox consoles, regardless of how long said franchise lasts or how big it's lasting impact is.

          • 11 months ago
            Anonymous

            Look at how they just abandoned Persona over night after the ports were announced.

            • 11 months ago
              Anonymous

              Yep.

              They know third parties are alll they've got.

    • 11 months ago
      Anonymous

      >The problem Sony had is in the 90s they let all thier IPs die off to 3rd parties, they needed to take a crash or spyro and just make it 1st party and have a steady stream of good quality games to build that level of brand
      The real problem is Sony never built companies, they just dabbled in them. It's a problem with Technology companies as a whole who get into video games. Nintendo is an example of a company that built IP's from almost 40 years ago to today. For Sony you had Japan Studios and you had IP's like Ape Escape, Wild Warms but Sony never stayed the course of consistency by building them up to be major brands that they could have cashed in on later like Mario as a movie.

      • 11 months ago
        Anonymous

        The sad part is that you are wrong. Studios like Japan Studios and Psygnosis/Studio Liverpool had consistent output up to and including PS3 era, only to get sent to die on Vita. So many series dead-ended on it, and so many more were torn off from their original studios and given to lowest bidder.

        • 11 months ago
          Anonymous

          The irony is you are moronic. They dabbled meaning they stayed consistent for 5-9 years and then fell off the face of the earth due to Sony's laziness. You never see Nintendo give up if one of their games bomb they keep at it like always.

          • 11 months ago
            Anonymous

            >You never see Nintendo give up if one of their games bomb
            still waiting for new f-zero

            • 11 months ago
              Anonymous

              The official excuse is that GX did everything there is too do with the franchise. Doesn't explain the lack of a HD port.

              • 11 months ago
                Anonymous

                >GX did everything there is too do with the franchise
                Nonsense. No online play and no track builder. That said, a proper successor wouldn't be possible to make today. The talent/team doesn't exist and wouldnt' be able to.

    • 11 months ago
      Anonymous

      >The problem Sony had is in the 90s they let all thier IPs die off to 3rd parties, they needed to take a crash or spyro and just make it 1st party and have a steady stream of good quality games to build that level of brand
      Back in the 1990s, game development costs were lower, enabling Sony to cater to various age demographics and compete with Nintendo in the platformer genre. Subsequently, franchises like Call of Duty and GTA dominated the 15 to 35 age group, which is still the battleground for Microsoft and Sony's consumer base. Nintendo's unparalleled influence over younger audiences and family-oriented offerings remains unchallenged in terms of the strength of their intellectual properties.

  66. 11 months ago
    Anonymous

    >The tendies in this thread are getting destroyed.
    Another tuesday?

    • 11 months ago
      Anonymous

      Where?
      All I see are snoytrannies seething and screeching it doesn't count!!!!
      Over and over again

  67. 11 months ago
    Anonymous

    Nintendo games don't count. They got a massive hoard of grown adult children who will gobble up whatever previous gen game they drop at full price. Nintendo employees could take dumps in the game box and people would line up for their exclusive Japanese diarrhea.

    • 11 months ago
      Anonymous

      What about the Wii U?
      And not the first post from that IP

    • 11 months ago
      Anonymous

      >Nintendo games don't count.
      >They got a massive hoard of grown adult children who will gobble up whatever previous gen game they drop at full price.
      Ah yeah man I'm sure that's why
      >the wii u flopped
      >alphadream went bankrupt after releasing the two lowest selling mario titles in the entire franchise
      >dillon's rolling western died
      >sushi strikers flopped

      • 11 months ago
        Anonymous

        >The cult did not exist at that point in time
        >The cult had already moved on from the 3DS to the Switch. Had Alphadream done the same they would have been the BEST selling games in the series
        >The cult did not know Nintendo made this game
        >Same as above

        • 11 months ago
          Anonymous

          >>The cult did not exist at that point in time
          >>The cult had already moved on from the 3DS to the Switch. Had Alphadream done the same they would have been the BEST selling games in the series
          >>The cult did not know Nintendo made this game
          >>Same as above
          Can you people make up your mind?
          You say they're cultists because they grew up on Nintendo but then you say shit like "they didn't exist"
          You know they can't both be true, right?

          • 11 months ago
            Anonymous

            >You say they're cultists because they grew up on Nintendo but then you say shit like "they didn't exist"
            The seed was planted with the Wii and DS, but did not fully bloom until the Switch.

            • 11 months ago
              Anonymous

              >The seed was planted with the Wii and DS
              Which goes against what you people usually say in that they grew up with the NES and SNES.

              Make up your mind.

              • 11 months ago
                Anonymous

                >The seed was planted with the Wii and DS,
                If the seed was planted then they would have existed by the wii u/3ds.
                But both systems started terribly and one flopped outright.

                People born in the early 2000s were 5-6 years old when the Wii dropped in 2006. They would turn 18 roughly around the time the Switch released in 2017.
                These cultists were merely adolescents and teens during the Wii U & 3DS era with a lot less """"disposable income"""" than the present.

              • 11 months ago
                Anonymous

                at 18 they still wouldn't have disposable income

              • 11 months ago
                Anonymous

                That's why I said """"disposable income"""". I.E. income they think is disposable, but actually isn't.

              • 11 months ago
                Anonymous

                >They would turn 18 roughly around the time the Switch released in 2017.
                This does not mean that they nor their parents would not have the money to buy a wii u and 3ds.

                Your logic does not work.

            • 11 months ago
              Anonymous

              >The seed was planted with the Wii and DS,
              If the seed was planted then they would have existed by the wii u/3ds.
              But both systems started terribly and one flopped outright.

        • 11 months ago
          Anonymous

          If you truly believe this I feel sorry for you more than anything.
          I know it's unlikely and this is almost certainly just random shitflinging, but on the off chance that it's not, seek help.

        • 11 months ago
          Anonymous

          an actual cult would not behave like that.

        • 11 months ago
          Anonymous

          least disingenuous snoyhomosexual

  68. 11 months ago
    Anonymous

    Mid budget is where it's at.

  69. 11 months ago
    Anonymous

    I want games with worse graphics. Give me a low fidelity star citizen.

  70. 11 months ago
    Anonymous

    [...]

    Great Scott, 6 millions in one month Marty... the numbers don't add up!

  71. 11 months ago
    Anonymous

    Lol you have a Twitter account
    homosexual

    • 11 months ago
      Anonymous

      and I use it mostly exclusively to follow femboys btw.

  72. 11 months ago
    Anonymous
  73. 11 months ago
    Anonymous

    I own Luigi's Mansion and never played it

  74. 11 months ago
    Anonymous

    [...]

    So why are you worshipping dykes and trannies in sony games, Ericsubhuman?

    • 11 months ago
      Anonymous

      [...]
      Whining about it so hard about it on Ganker tells us you fricked up somewhere in life

      >Troonhilda got so triggered it had to double post because it couldn't organize it's thoughts
      Kek. No wonder you're still here. Too spazzed out to even tie a knot lmfao

      • 11 months ago
        Anonymous

        Erictroony, why are you so subhumanly bad at this?
        And why are you worshipping dykes and trannies in sony games, Ericsubhuman?

        • 11 months ago
          Anonymous

          >Troonhilda
          Who have you made this time Eric.
          First it was victor
          Then it was Erictroonygay
          And now this.

          >It literally did it again
          Holy frick bros you can't make this shit up

          • 11 months ago
            Anonymous

            Huh?

          • 11 months ago
            Anonymous

            Erictroony, why are you so bad at this?
            And why are you worshipping dykes and trannies in sony games, Ericsubhuman?

      • 11 months ago
        Anonymous

        >Troonhilda
        Who have you made this time Eric.
        First it was victor
        Then it was Erictroonygay
        And now this.

  75. 11 months ago
    Anonymous

    [...]

    Whining about it so hard about it on Ganker tells us you fricked up somewhere in life

  76. 11 months ago
    Anonymous

    The Year of Luigi never ended.

  77. 11 months ago
    Anonymous

    It is true. They're too obsessed with realistic graphics

  78. 11 months ago
    Anonymous

    Bing Bing Wahoo is the biggest name in video games and the games sell because of that

    Other franchises don't have that luxury

    You can bet if the game had been "New IP's Mansion" it wouldn't have sold shit.

    • 11 months ago
      Anonymous

      >the other titles in the post being compared are Gay of War 25 and The Last of Gays 2
      moron

    • 11 months ago
      Anonymous

      What about "Big breasts Mansion"?

    • 11 months ago
      Anonymous

      explain Splatoon

  79. 11 months ago
    Anonymous

    I'm surprised developers are chasing after graphics on the PS5 no one bought when the Switch is less demanding and offers more profit. Most games have trouble there not selling above a million

    • 11 months ago
      Anonymous

      Because "Sony is the high end console market leader" devs do not even dare to defy that.

      I just hope that the house of cards collapses soon and out Sony's MO and expose the unsustainability of that model.

    • 11 months ago
      Anonymous

      It's almost as if Sony will blacklist them if they don't.

  80. 11 months ago
    Anonymous

    >given budgets nearing half a billion dollars
    >have small army of man power
    >still have to work them to death to meet deadlines
    Completely healthy industry, I'm sure it was necessary to get 20 people to work on making the fricking skin pores

    • 11 months ago
      Anonymous

      It's actually about a fifth of a billion. If you got an exclusivity deal you also don't have to worry a lot about marketing since Sony for example has to carry it. Now imagine selling 3 Million copies of a game with a price tag of $70. You got your money back.

  81. 11 months ago
    Anonymous

    do they share how much money is earned / how much profit is made rather than number of copies sold ?

  82. 11 months ago
    Anonymous

    >>less than 10m to make Luigi Mansion 3
    source? this is genuinely impressive if so, the game looks really good

  83. 11 months ago
    Anonymous

    Luigis Mansion 3?
    When did it come out
    Why is the green guy so stealthy

  84. 11 months ago
    Anonymous

    is luigi's mansion a beat em up or a survival horror?

    • 11 months ago
      Anonymous

      Closer to the latter but I wouldn't call it that either

  85. 11 months ago
    Anonymous

    Is Luigi's Mansion 3 any good?
    I loved the game as a kid and played it 3 times

    • 11 months ago
      Anonymous

      Luigi's Mansion 2 and 3 are more puzzle focused than 1 was. The general consensus is that 3 holds up in quality to 1 even though some of the base mechanics have changed. There's no elemental sprays but instead a slam move Luigi can use to knock ghosts around.

    • 11 months ago
      Anonymous

      Better than 2 but still not as great as 1, is a good game but definitely not worth $60.

      • 11 months ago
        Anonymous

        thankfully it is $50

    • 11 months ago
      Anonymous

      I got bored. These sequels are just missing the magic of the original

    • 11 months ago
      Anonymous

      LM3 is the best one.

    • 11 months ago
      Anonymous

      It's alright. Low frame rate and the padded bits like the fricking cat kill replay value though. Hope it gets a 60 FPS patch on Switch 2.

    • 11 months ago
      Anonymous

      Not at all.
      LM1 remains the king, baybee!!!!

  86. 11 months ago
    Anonymous

    that just means nintendo is cheapt and greedy and none of the money you give them goes into making games, it just goes to fill miyamoto's and his yakuza friends' pockets

    • 11 months ago
      Anonymous

      at least I'm not financing american trans lobby for children mutilation or larry fink.

  87. 11 months ago
    Anonymous

    I think it's a mixture of budgets and timescales that make AAA things unsustainable.
    Years ago large games would have a few million dollars of budget (maybe like 10-15mil at most) and would usually have maybe 2-3 year development cycles from concept to shipping. The dev team as a whole might be like 50-80 guys. Then over the next 4-5 years you'd maybe recoupt 2-8x the dev costs. Or maybe obscene amounts of it's a hit (5+ mil sales).
    The largest developers and publishers would have teams working on multiple different projects concurrently, diversifying their portfolio and allowing games to some games to underperform without damaging the company too much.

    Nowadays you have all these projects that are multiple tens, or even hundreds of millions of dollars and have like 100+ employees + contractors and take 4+ years to ship ONE game. They sell a millon copies in a week of release at a $60 pricepoint laden with microtransactions, yet they STILL barely break even.

    The timescale and investment is just getting too big to risk shipping a product that may be completely culturally irrelevant by the time it releases.

    I think Starfield (5+ year dev cycle from a prestigous AAA dev) will get the public consciousness pondering this shit but the REAL test will be when GTA 6 releases (10+ year dev cycle). If that game bombs then that entire sector of the industry is gonna implode.

    • 11 months ago
      Anonymous

      >a few million dollars of budget
      Supposedly final fantasy 7 was 40-50m at the time of its creation
      https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

  88. 11 months ago
    Anonymous

    >he's right

  89. 11 months ago
    Anonymous

    A bit unrelated, but I kinda like that the Luigi's Mansion influence for Luigi's moveset in Smash Bros. only extends to Luigi's new set of grab & throws + his Final Smash. The Poltergust makes a lot of sense to use for his grab.

    About the only part of Luigi's Smash moveset that I want to change now would be for his Side Special to have the Green Missile use the Poltergust as the explanation for how he's able to launch himself (and the occasional misfire).

  90. 11 months ago
    Anonymous

    >two troony games lost to a cuckold coward male game
    Americ**ts have weird cuck male fetish

  91. 11 months ago
    Anonymous

    OP here, how come this thread is reaching the bump limit and the only difference from my usual threads is that I used a Twitter screenshot?

    why are you guys like this?

  92. 11 months ago
    Anonymous

    >Game for babies sells more than games for adults
    Shocking.

  93. 11 months ago
    Anonymous

    I still haven't played TLoU2 and never will.

  94. 11 months ago
    Anonymous

    Hey, I'm not really taking part in this console war, but I gotta say, can we come up with a different word for sex/gender already? I don't want to use gender since it was made by an insane evil person and it has no meaning anymore but saying "I wonder what SEX that bird is to have that crest" is weird. Got any suggestions?

    • 11 months ago
      Anonymous

      I just use gender cause I’m not some gay that spends all day online worrying about this shit

    • 11 months ago
      Anonymous

      >I don't want to use gender since it was made by an insane evil person and it has no meaning anymore
      >Got any suggestions?

      Taking your meds. The only insane and evil people here are poltards.

    • 11 months ago
      Anonymous

      Just use sex. They're functional synonyms with no legitimate distinction anyway, no matter what post-modern batshits want to subvert or impose.

  95. 11 months ago
    Anonymous

    True. We need more motion capture, hollywood actors for voices and realistic graphics.

  96. 11 months ago
    Anonymous

    To be fair though, are either of those games really better than Luigi's Mansion 3?

  97. 11 months ago
    Anonymous

    But Luigi's Mansion 3 was dogshit though. Worst game out of the 3.

    • 11 months ago
      Anonymous

      Luigi's Mansion 3 was great. The only thing holding it back was the atmosphere wasn't anywhere near the level of the first game. Hopefully Next Level can fix that for 4 since it was such a common criticism.

    • 11 months ago
      Anonymous

      It was better than 2

    • 11 months ago
      Anonymous

      >Worst game out of the 3.
      impossible when Dark Moon exists

  98. 11 months ago
    Anonymous

    >The current AAA model is unsustainable
    >It's just Sony's movieslop

    • 11 months ago
      Anonymous

      >implying the rest of the industry isn't shaped around movieslop outside of nintendo and some low hanging fruit japan games

    • 11 months ago
      Anonymous

      It's unsustainable when you don't make Rockstar money and you can't just leech off COD.

    • 11 months ago
      Anonymous

      Sony movieslop is the AAA model. Rockstar, Ubisoft, Bethesda, all playing catch-up.

  99. 11 months ago
    Anonymous

    The entire appeal of TLOU1 was for virgin men to live out their power fantasies as the protector of a pure daughterfu, so idk what they were thinking turning the sequel into a gay lesbian tween netflix drama.

    • 11 months ago
      Anonymous

      Neil desecrated every character out of spite and frustration against his old colleagues that shut down his moronic ideas

  100. 11 months ago
    Anonymous

    I feel bad for the gameplay designers and animation crew whom have all quit after the game released
    While the story sucks major ass playing it like it's a john wick simulator is fun as hell

  101. 11 months ago
    Anonymous

    >less than 10m to make Luigi Mansion 3
    Ah, we're just making shit up today i see

  102. 11 months ago
    Anonymous

    Good i hope the AAA industry crashes again

    • 11 months ago
      Anonymous

      Never will, it's a propaganda arm of the amerishart gov, and not in the muh military way useful idiots claim.

    • 11 months ago
      Anonymous

      The video game industry is way too diverse to crash this time. If the entire market was Playstation and there was nowhere to get and play games besides Playstation consoles then there would be an actual risk of crashing.

      As it is, Playstation could die and consumers could still enjoy video games on a Nintendo console, Xbox or PC.

  103. 11 months ago
    Anonymous

    Smaller teams

    The credits for Luigi's Mansion 3 probably have like 1/10th the number of people that were involved in Last of Us

  104. 11 months ago
    Anonymous

    KINO.
    I'm glad the shitty horrible movie games are failing more and more.

  105. 11 months ago
    Anonymous

    I pray for the collapse of AAA (budget) game development.
    Good games can be made on sane, realistic budgets if you hire the right people and make a good game instead of spending all the money on advertising.

  106. 11 months ago
    Anonymous

    >200 m to make tlou 2
    Atleast 50m just for the VAs. That is why the American Industry is dead and never produces anything of worth. Nintendo only concentrates on what is important, so the budget does not balloon up. The israelites are too busy pushing their propaganda instead of making good games.

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