>go out of your way to finally release game on all current platforms for the first time in company history >exclude PC even though Steam Deck fricking exists and would run it better than the Switch anyway
???
Can someone PLEASE inform me why Vanillaware is still like this. It's like they're still set in pre-2010 japanese views, "oh we're not going to make a PC version because piracy isn't worth it, don't want mods to ruin our vision, it's only used for porn, etc. etc."
For fricks sakes, Dragon's Dogma's port saved the series and is one of the primary reasons we're getting a sequel, and more Japanese gamers are using PC nowadays
have they ever given any reason for their continued nonsense?
>small dev team >low budget games >established console fanbase over the past two decades >contractural work for Atlus
If you're gonna take it up with anyone, take it up with Atlus/Sega, since the publisher determines where the games can be sold. If Sega wanted to, they could hire a third party to make a shitty pc port, slap Denuvo on it and call it a day, but they likely don't care since Vanillaware's fanbase is small. Also, Vanillaware is primarily comprised of a small team of artists; they don't even have a sound team, hence the outsourcing to Basiscape. They likely don't have the desire nor manpower to make pc ports.
I don't remember where I saw exactly but I recall there being an article about how Sega realllllly wanted Atlus to make PC ports of the Persona franchise for a long time, but it was literally Atlus' stubbornness not to. They genuinely believed PC users were subhuman until the check from the P4G port rolled in and they couldn't believe it.
Vanillaware hates money. It's why they always lock their niche titles behind console exclusivity. In an era where even PS and MS are announcing plans to go multiplat, Vanillaware's still wondering why Dragon's Crown barely broke 1 million total sales. Studio's full of morons.
>Vanillaware's still wondering why Dragon's Crown barely broke 1 million total sales
You're a moron if you think they are "wondering" about this. If anything, they were stoked about that. That was a massive success to them and their studio. Why on earth would they bother porting to Shit-C after that?
I don't know why you're trying to reframe the potential (guaranteed) to earn more money as a bad thing
I think they'd love the money. But they're more likely morally hung up on it.
You're a moron that completely missed the point of that post. You said "wondering" like they were scratching their heads wondering why they failed by "barely" getting 1 million sales. The reality is that they were barely expecting 100k. So they were excited about their success, and there was no PC involved in that. So why on earth should they feel that this was needed?
>I don't know why you're trying to reframe the potential (guaranteed) to earn more money as a bad thing
Are you moronic or just turning 19? Have you never heard the concept of "selling out"? Vanillaware could do lots of things that would generate more *guaranteed money, but a lot of that would come at a cost of some sort that they don't view as worth it. Like artistic vision. Or avoiding cancerous pirates.
They already sold out multiple times with all the console exclusivity deals. 1m, much less 100k, is a ludicrously small expected sales amount considering the time and resources needed to develop such a game.
dumbass fricking moron they aren't compromising jack shit about their artistic vision putting their games on PC, they're already fricking made.
Don't forget how every single franchise and developer that embraced PC immediately went to shit (see: Capcom, Atlus, From Software).
what in the goddamn hell are you talking about? especially with you including atlus there, they absolutely prioritize consoles and always have, what exactly went to shit when they started putting their games on pc? they only JUST started that with P3R lmao
3 months ago
Anonymous
Capcom went to shit during the late 2000 around the same time they embraced PC porting.
Atlus has been at its very worst, from mediocre games (Persona 5) to dogshit games (Soul Hackers 2) to remakes (Persona 3 Reload) since it embraced PC porting
Since Dark Souls 1 was ported to PC From Software went from being a creative, beloved Japanese B studio go an AAA slop factory.
Vanillaware has integrity and therefore refuses to walk the path Japanese companies like the above have followed. PC is cancer, PC is death.
3 months ago
Anonymous
Capcom went to shit in the late 2000's because of Keiji Inafune constantly trying to cater to the west, dropping established IPs for more western tailored ones, and outsourcing more work to western studios. Atlus has always been terrible. From has always churned out slop, be it constant Armored Core entries or Souls games. You're a twat.
3 months ago
Anonymous
>THEY ALWAYS WERE SHIT
No they weren't. It was PC who ruined them.
You must hate George Kamitani given how you want his company to go down that dark path; are you that homosexual journo?
3 months ago
Anonymous
you *have* to be an underage nintendie i can't see how anyone gives this much of a shit about a pc version of anything having a negative impact
3 months ago
Anonymous
People who like Vanillaware wants them to keep making good games; they would stop making good games if they embrace PC gaming so it's on their best interest for the company to ignore the gaming Satan.
goddamn console fanboys are pathetic
It's not about console fanboyism; it's about wanting a beloved developer to keep its integrity.
3 months ago
Anonymous
>it's about wanting a beloved developer to keep its integrity.
Someone hasn't seen the translation and the fact that Kamitani left the company more than a decade ago.
3 months ago
Anonymous
So? They still made and released 13 Sentinels even when it was the kind of product that modern audiences reject.
As long as they don't turn PC into one of their release platforms they will be fine.
3 months ago
Anonymous
goddamn console fanboys are pathetic
3 months ago
Anonymous
>Atlus has been at its very worst, from mediocre games (Persona 5) ... since it embraced PC porting
Google, pull up release date for Persona 5. >September 2016
Google, pull up PC port for Persona 5... wait, there is none. It's actually for the Royal version, and it released >October 2020
P5 still came out way before any of the Atlus ports. Frick off.
>exclude PC even though Steam Deck fricking exists and would run it better than the Switch anyway
It's a vanillaware game, it's an SRPG. What does 'run it better' even matter in this context?
>Lies of P is held on high esteem >Removes Denuvo so pirates are able to finally play it >Game's image and prestige goes downhill immediately and now it's seen as another shit Souls clone
A game not being pirateable means that it can hold a really good image and sell well regardless of actual quality. VW games are held on high regard because pirates can't play them and therefore they can't destroy their image in front of audiences.
you realize pirates play switch games on pc anyway, in fact, if it released on pc with denuvo it'd probably be harder to crack than it would be to just run it on a switch emulator
I've skipped every scene and rushed everything in the demo to get as far as possible. I'm like lvl 11/12, I can either do the Swordmaster chick quest or the main quest to save the large breasted blonde and then I run out of time. I've also reached renown C.
How far did you manage to game the demo's time gate, bros?
Reminder, arrange your skills from most niche to least niche
So it should look like this
>Skill 1 Heal: Heal if someone is below 50% hp >Skill 2 Armor Raper: Target Armored >Skill 3 Attack: No conditions or attack lowest/highest hp whatever
>Steam takes away 30%, which is extremely high for a small company like Vanillaware >If they release on the EGS Tim will give the game for free, which will hurt future sales on other platforms while earning $0 to them >If they put Denuvo on their PC ports no one will buy the games because PC gays hate Denuvo >If they don't the game will be pirated and no one will buy it either. Some PC gamers will even pirate it even when they don't care about the games Vanillaware makes out of pure spite, as punishment for VW always being a console-only developer
Vanillaware is smart and knows that PC would be literally harmful for them.
>go out of your way to finally release game on all current platforms for the first time in company history
>exclude PC even though Steam Deck fricking exists and would run it better than the Switch anyway
???
Can someone PLEASE inform me why Vanillaware is still like this. It's like they're still set in pre-2010 japanese views, "oh we're not going to make a PC version because piracy isn't worth it, don't want mods to ruin our vision, it's only used for porn, etc. etc."
For fricks sakes, Dragon's Dogma's port saved the series and is one of the primary reasons we're getting a sequel, and more Japanese gamers are using PC nowadays
have they ever given any reason for their continued nonsense?
Vanillaware is smart. Why would you release your games on PC in the first place?
You realize you can pirate on every single console.
Yes but most console users buy their games
This thread is just from yesterday:
Basically the consensus is "only cucks pay for games". Why would Vanillaware bother making ports for this kind of people?
You do realise it's magnitudes easier to pirate on PC unless they use Denuvo
is PS5 jailbroken yet?
Yes.
probably some scummy contract somewhere that includes an agreement not to release on pc. if not then its just moronation
microsoft and recently sony are not anti-pc, this argument doesn't hold water now
if true then its just moronation
>small dev team
>low budget games
>established console fanbase over the past two decades
>contractural work for Atlus
If you're gonna take it up with anyone, take it up with Atlus/Sega, since the publisher determines where the games can be sold. If Sega wanted to, they could hire a third party to make a shitty pc port, slap Denuvo on it and call it a day, but they likely don't care since Vanillaware's fanbase is small. Also, Vanillaware is primarily comprised of a small team of artists; they don't even have a sound team, hence the outsourcing to Basiscape. They likely don't have the desire nor manpower to make pc ports.
I don't remember where I saw exactly but I recall there being an article about how Sega realllllly wanted Atlus to make PC ports of the Persona franchise for a long time, but it was literally Atlus' stubbornness not to. They genuinely believed PC users were subhuman until the check from the P4G port rolled in and they couldn't believe it.
Considering the current Persona fanbase, you would think Atlus would believe Persona was a perfect fit for subhumans on PC.
Vanillaware hates money. It's why they always lock their niche titles behind console exclusivity. In an era where even PS and MS are announcing plans to go multiplat, Vanillaware's still wondering why Dragon's Crown barely broke 1 million total sales. Studio's full of morons.
>Vanillaware's still wondering why Dragon's Crown barely broke 1 million total sales
You're a moron if you think they are "wondering" about this. If anything, they were stoked about that. That was a massive success to them and their studio. Why on earth would they bother porting to Shit-C after that?
I don't know why you're trying to reframe the potential (guaranteed) to earn more money as a bad thing
I think they'd love the money. But they're more likely morally hung up on it.
You're a moron that completely missed the point of that post. You said "wondering" like they were scratching their heads wondering why they failed by "barely" getting 1 million sales. The reality is that they were barely expecting 100k. So they were excited about their success, and there was no PC involved in that. So why on earth should they feel that this was needed?
>I don't know why you're trying to reframe the potential (guaranteed) to earn more money as a bad thing
Are you moronic or just turning 19? Have you never heard the concept of "selling out"? Vanillaware could do lots of things that would generate more *guaranteed money, but a lot of that would come at a cost of some sort that they don't view as worth it. Like artistic vision. Or avoiding cancerous pirates.
Don't forget how every single franchise and developer that embraced PC immediately went to shit (see: Capcom, Atlus, From Software).
They already sold out multiple times with all the console exclusivity deals. 1m, much less 100k, is a ludicrously small expected sales amount considering the time and resources needed to develop such a game.
dumbass fricking moron they aren't compromising jack shit about their artistic vision putting their games on PC, they're already fricking made.
what in the goddamn hell are you talking about? especially with you including atlus there, they absolutely prioritize consoles and always have, what exactly went to shit when they started putting their games on pc? they only JUST started that with P3R lmao
Capcom went to shit during the late 2000 around the same time they embraced PC porting.
Atlus has been at its very worst, from mediocre games (Persona 5) to dogshit games (Soul Hackers 2) to remakes (Persona 3 Reload) since it embraced PC porting
Since Dark Souls 1 was ported to PC From Software went from being a creative, beloved Japanese B studio go an AAA slop factory.
Vanillaware has integrity and therefore refuses to walk the path Japanese companies like the above have followed. PC is cancer, PC is death.
Capcom went to shit in the late 2000's because of Keiji Inafune constantly trying to cater to the west, dropping established IPs for more western tailored ones, and outsourcing more work to western studios. Atlus has always been terrible. From has always churned out slop, be it constant Armored Core entries or Souls games. You're a twat.
>THEY ALWAYS WERE SHIT
No they weren't. It was PC who ruined them.
You must hate George Kamitani given how you want his company to go down that dark path; are you that homosexual journo?
you *have* to be an underage nintendie i can't see how anyone gives this much of a shit about a pc version of anything having a negative impact
People who like Vanillaware wants them to keep making good games; they would stop making good games if they embrace PC gaming so it's on their best interest for the company to ignore the gaming Satan.
It's not about console fanboyism; it's about wanting a beloved developer to keep its integrity.
>it's about wanting a beloved developer to keep its integrity.
Someone hasn't seen the translation and the fact that Kamitani left the company more than a decade ago.
So? They still made and released 13 Sentinels even when it was the kind of product that modern audiences reject.
As long as they don't turn PC into one of their release platforms they will be fine.
goddamn console fanboys are pathetic
>Atlus has been at its very worst, from mediocre games (Persona 5) ... since it embraced PC porting
Google, pull up release date for Persona 5.
>September 2016
Google, pull up PC port for Persona 5... wait, there is none. It's actually for the Royal version, and it released
>October 2020
P5 still came out way before any of the Atlus ports. Frick off.
They just don't like PC.
But it's okay, I will pirate their game anyway and emulate it on Yuzu.
>exclude PC even though Steam Deck fricking exists and would run it better than the Switch anyway
It's a vanillaware game, it's an SRPG. What does 'run it better' even matter in this context?
1080p 60fps opposed to 540p 30fps
Seems so bizarre to do a freakin Xbox version but no PC
there is a PC version, it's call RyujinX
I'm going to pick up the demo actually and check it out
>Lies of P is held on high esteem
>Removes Denuvo so pirates are able to finally play it
>Game's image and prestige goes downhill immediately and now it's seen as another shit Souls clone
A game not being pirateable means that it can hold a really good image and sell well regardless of actual quality. VW games are held on high regard because pirates can't play them and therefore they can't destroy their image in front of audiences.
you realize pirates play switch games on pc anyway, in fact, if it released on pc with denuvo it'd probably be harder to crack than it would be to just run it on a switch emulator
I've skipped every scene and rushed everything in the demo to get as far as possible. I'm like lvl 11/12, I can either do the Swordmaster chick quest or the main quest to save the large breasted blonde and then I run out of time. I've also reached renown C.
How far did you manage to game the demo's time gate, bros?
I stopped after Sharon's recruit (frick ranged assist). I'm sold on it, I don't need to play more.
>Male MC
Dropped
>Dropped
From a chair with a noose around your neck I hope
Why are trannies so quick to resort to violence and death threats?
>wants to self-insert as FeMC
>calls others troony
lmao
Right.
Obsessing over playing female characters turns people into troons.
When all games had only male protagonists, no one got "confused".
>WHY ISN'T THIS STUDIO MAKING MORE MONEY?
When did Ganker become a bunch of bootlickers?
>we want to support the devs and play it on PC
>bootlickers
nice warped logic
>we want to support the devs
Yes, bootlickers.
When did Ganker become a bunch of bootlickers?
i get better stuff using any ai within minutes. soulless af
>niche game
>i liked it
>goty contender
you should have a nice day right now
Reminder, arrange your skills from most niche to least niche
So it should look like this
>Skill 1 Heal: Heal if someone is below 50% hp
>Skill 2 Armor Raper: Target Armored
>Skill 3 Attack: No conditions or attack lowest/highest hp whatever
>Steam takes away 30%, which is extremely high for a small company like Vanillaware
>If they release on the EGS Tim will give the game for free, which will hurt future sales on other platforms while earning $0 to them
>If they put Denuvo on their PC ports no one will buy the games because PC gays hate Denuvo
>If they don't the game will be pirated and no one will buy it either. Some PC gamers will even pirate it even when they don't care about the games Vanillaware makes out of pure spite, as punishment for VW always being a console-only developer
Vanillaware is smart and knows that PC would be literally harmful for them.
now I'm going to pirate it like I did their other game LOL
No Steam no buy, simple as
Should I import a Japanese copy? I want to learn but maybe this game would be too advanced for that
I played the demo but didn't really enjoy it as much as I thought I would despite having loved most other vanillaware games 🙁
After playing the demo I'm more convinced than ever that marriage isn't in
Btw how long is the demo?
6 hours, I think? Very generous.
Ty, gonna give it a try
It's 5 hours or something of game time. You can do very little with the hours or a lot.
I had 7:20 hours by the time I was done.