Sega's biggest mistake was thinking that they could still turn the tables after SoA's terrible mismanagement streak in the previous generation. The fact of the matter is: no matter how good the Dreamcast was (and it really was quite good), the damage had already been done. BTW, DoA2 looks better on Dreamcast. The colors are more saturated, the lighting looks more interesting, the image quality is more crisp. You can see the window bars completely blend into the light and disappear in the PS2 version here, which quite frankly looks awful.
>game HAS TO last 30 hours minimum to be worth $50, even though 90% of it is unimaginative, boring grind
I fricking hate zoomers and this mentality that they have. This is a huge reason why modern games suck in of itself.
>Sega's biggest mistake was thinking that they could still turn the tables after SoA's terrible mismanagement streak in the previous generation.
We already explained it to you that stocking so many games in advance wasn't mismanagement but how you do business with retailers in the USA simply due to how big the country is. It was the parent company, SoJ, who mismanaged things.
Haha, you think they delayed Saturn's US launch to let shops stock games? I say they delayed it to prevent their customers from realizing how big of a scam 32X was quicker than they did. But that doesn't matter. Ultimately they did the worst thing they could and surprise-launched Saturn a few months before they were supposed to if they followed their own strategy. They could have: A) planned Saturn's launch to happen earlier in the first place; B) stuck to their strategy and launched it when it was supposed to. Either of those choices would have probably resulted in a better outcome. They chose neither, and that was the worst choice they could make. It made everyone who mattered extremely mad at Sega, and justifiably so. >inb4 SoJ forced Kalinske to launch Saturn early!
So you're telling me that he could force through 32X in 1993, yet he couldn't even decide when to launch Saturn in 1995 any more? I find that hard to believe. Whose words do we have to confirm the extent that SoJ decided to meddle in SoA's affairs except Kalinske's own? Ultimately, he was the one who came onto the stage during E3 and launched the system. Reading Kalinske's biography is like reading a memoir of a German WWII general where Hitler is replaced with SoJ. Just like Hitler couldn't defend himself because he was dead, SoJ couldn't or didn't want to defend itself because of the language barrier and cultural differences.
>We already explained it to you that stocking so many games in advance wasn't mismanagement but how you do business with retailers in the USA simply due to how big the country is.
Then how come Nintendo didn't have a severe of a problem? The problem was made worse by the fact that Sega of America was dumping funds into making absolute garbage tier games and then severely overestimating how many they were going to sell. It was made even worse by them still requesting outdated hardware from Sega of Japan instead of starting to phase it out. Case in point, they were still requesting Sega of Japan to make 3 button Genesis controllers for them as late as 1996. At the very least that thing should have been discontinued back around 1993 when the 6 Button controller came out. >It was the parent company, SoJ, who mismanaged things.
And what did they mismanage?
>I fricking hate zoomers and this mentality that they have. This is a huge reason why modern games suck in of itself.
It's unsustainable, but how do you fix it? Money is a limited resource for most people, so people aren't going to spend $50-$70 on a short game no matter how good it is. There are plenty of good, short games that are either indies or have been out long enough to be cheap. When a person can spend money on something playable for ages like Minecraft, Elden Ring, Skyrim, etc. that sets an expectation that if someone is setting aside hard earned money for a video game, said game better add A LOT of value to ones library on it's own so that the buyer is entertained for a long time without buying another game.
Since Sonic Adventure 2 pushes the Dreamcast to the limit and looks like this, I agree with you.
Maybe slightly better character models at best compared to the mobile version.
Since Sonic Adventure 2 pushes the Dreamcast to the limit and looks like this, I agree with you.
Maybe slightly better character models at best compared to the mobile version.
Polygon count wise the PS2 version of Resident Evil 4 is well within the Dreamcasts limitations. It could probably at the very least match the PS2 version.
i don't think op is saying dvd would improve quality, but that many people bought a ps2 because it was more than just a game system. if it had the ability to play dvd's the dreamcast may have stood a chance according to op
It was never, ever going to happen.
As I recall, Sony had the rights to DVD at the time.
The entire reason you need to buy a remote/dongle for the OG Xbox to play DVDs was specifically to get around paying royalties to Sony for each DVD player. Something Sega could never have afforded and even Microsoft wasn't willing to do it with their mountains of spanish doubloons or whatever.
Dreamcast launching with games that didn't have more than 5 hours of content was it biggest mistake
I'd rather have 5 minute thrill arcade games over something like Shenmue which lasts an eternity without anything fun ever happening.
Sega's biggest mistake was thinking that they could still turn the tables after SoA's terrible mismanagement streak in the previous generation. The fact of the matter is: no matter how good the Dreamcast was (and it really was quite good), the damage had already been done. BTW, DoA2 looks better on Dreamcast. The colors are more saturated, the lighting looks more interesting, the image quality is more crisp. You can see the window bars completely blend into the light and disappear in the PS2 version here, which quite frankly looks awful.
>game HAS TO last 30 hours minimum to be worth $50, even though 90% of it is unimaginative, boring grind
I fricking hate zoomers and this mentality that they have. This is a huge reason why modern games suck in of itself.
>Sega's biggest mistake was thinking that they could still turn the tables after SoA's terrible mismanagement streak in the previous generation.
We already explained it to you that stocking so many games in advance wasn't mismanagement but how you do business with retailers in the USA simply due to how big the country is. It was the parent company, SoJ, who mismanaged things.
Haha, you think they delayed Saturn's US launch to let shops stock games? I say they delayed it to prevent their customers from realizing how big of a scam 32X was quicker than they did. But that doesn't matter. Ultimately they did the worst thing they could and surprise-launched Saturn a few months before they were supposed to if they followed their own strategy. They could have: A) planned Saturn's launch to happen earlier in the first place; B) stuck to their strategy and launched it when it was supposed to. Either of those choices would have probably resulted in a better outcome. They chose neither, and that was the worst choice they could make. It made everyone who mattered extremely mad at Sega, and justifiably so.
>inb4 SoJ forced Kalinske to launch Saturn early!
So you're telling me that he could force through 32X in 1993, yet he couldn't even decide when to launch Saturn in 1995 any more? I find that hard to believe. Whose words do we have to confirm the extent that SoJ decided to meddle in SoA's affairs except Kalinske's own? Ultimately, he was the one who came onto the stage during E3 and launched the system. Reading Kalinske's biography is like reading a memoir of a German WWII general where Hitler is replaced with SoJ. Just like Hitler couldn't defend himself because he was dead, SoJ couldn't or didn't want to defend itself because of the language barrier and cultural differences.
>We already explained it to you that stocking so many games in advance wasn't mismanagement but how you do business with retailers in the USA simply due to how big the country is.
Then how come Nintendo didn't have a severe of a problem? The problem was made worse by the fact that Sega of America was dumping funds into making absolute garbage tier games and then severely overestimating how many they were going to sell. It was made even worse by them still requesting outdated hardware from Sega of Japan instead of starting to phase it out. Case in point, they were still requesting Sega of Japan to make 3 button Genesis controllers for them as late as 1996. At the very least that thing should have been discontinued back around 1993 when the 6 Button controller came out.
>It was the parent company, SoJ, who mismanaged things.
And what did they mismanage?
>I fricking hate zoomers and this mentality that they have. This is a huge reason why modern games suck in of itself.
It's unsustainable, but how do you fix it? Money is a limited resource for most people, so people aren't going to spend $50-$70 on a short game no matter how good it is. There are plenty of good, short games that are either indies or have been out long enough to be cheap. When a person can spend money on something playable for ages like Minecraft, Elden Ring, Skyrim, etc. that sets an expectation that if someone is setting aside hard earned money for a video game, said game better add A LOT of value to ones library on it's own so that the buyer is entertained for a long time without buying another game.
Running out of money was sega's biggest mistake
Xbox has DVD and still failed miserable compared to the almighty PS2.
>porting 6th gen game to 5.5th gen console
yeah
This genuinelly is how resident evil 4 would look on the dreamcast
Since Sonic Adventure 2 pushes the Dreamcast to the limit and looks like this, I agree with you.
Maybe slightly better character models at best compared to the mobile version.
>Since Sonic Adventure 2 pushes the Dreamcast to the limit and looks like this
>>What is Shenmue 2
Polygon count wise the PS2 version of Resident Evil 4 is well within the Dreamcasts limitations. It could probably at the very least match the PS2 version.
yeah because MS were morons and forced you to buy an extra peripheral just to play DVDs
it beat Dreamcast and gamecube
Right looks better.
I have shit eyes, but I prefer the right. Not even a segagay either
What’s up with these shitty captcha post timers acting up?
he is baiting cause he is "the ruler", if you know what i mean
i don't think op is saying dvd would improve quality, but that many people bought a ps2 because it was more than just a game system. if it had the ability to play dvd's the dreamcast may have stood a chance according to op
Let's talk about DOA2 instead of whatever the frick you're all talking about
It was never, ever going to happen.
As I recall, Sony had the rights to DVD at the time.
The entire reason you need to buy a remote/dongle for the OG Xbox to play DVDs was specifically to get around paying royalties to Sony for each DVD player. Something Sega could never have afforded and even Microsoft wasn't willing to do it with their mountains of spanish doubloons or whatever.
>As I recall, Sony had the rights to DVD at the time.
You recall incorrectly
You pay royalties to the "The DVD Forum (DVD Consortium)", not directly to SONY.
No it was probably only the biggest mistake they made that year and that's not even a gurantee.
DC price with a DVD drive would have been too expensive for most, it would have sold less
I notice there are 2 other dreamcast threads where the OP injects dumb shit into the subject line, is this some forced dreamcast blackpill shit?
Another low quality Dreamcast thread. OP must die