The Elder Scrolls 6 is in a playable state

TES6 further along in development than Starfield

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  1. 3 weeks ago
    Anonymous

    proof?

    • 3 weeks ago
      Anonymous

      posted by official bethesda account on twitter

      • 3 weeks ago
        Anonymous

        counter evidence

      • 3 weeks ago
        Anonymous

        >we think our own product is quite good
        >btw buy our shitty mobile cash shop game
        I cried then I clapped. bravo todd

    • 3 weeks ago
      Anonymous

      >proof?
      lmao state of disbelief over Bethesda allegedly getting a game in playable state

    • 3 weeks ago
      Anonymous
      • 3 weeks ago
        Anonymous

        >Caecilly
        they just ripped off the welsh town Caerphilly

      • 3 weeks ago
        Anonymous

        >Caecilly
        they just ripped off the welsh town Caerphilly

        >Bangkori
        literally just Bangor in wales

        • 3 weeks ago
          Anonymous

          Yes, welcome to TES lore in a nutshell

          • 3 weeks ago
            Anonymous

            To be fair Bretons are based of the Brythonic Celts which consist of Wales, Cornwall and Brittony. People from Brittony are literally called Bretons and all 3 of these languages are very similar

            • 3 weeks ago
              Anonymous

              It's Brittany/bretagne/Breizh but other than that you're correct
              t. from there

              Can't wait to pirate this piece of shit to roleplay as a breton supremacist genociding every filthy foreigner invading my glorious homeland

              • 3 weeks ago
                Anonymous

                I'm from Wales and Bretons being manlets in-game is accurate. Real native Welsh people are short but quite stocky

              • 3 weeks ago
                Anonymous

                Brother... are your women super ugly too? I've noticed that here and am guessing it's the celtic genes, probably where the "english women" meme comes from

                I visited Caernarfon btw, lovely little town

              • 3 weeks ago
                Anonymous

                Not really, I've only ever lived in Wales and Ireland and Irish women are uglier. Native Welsh people have round heads and small noses so our women can be quite cute

              • 3 weeks ago
                Anonymous

                Here's a crowd full of Welsh people

              • 3 weeks ago
                Anonymous

                Now this is pure SOVL

              • 3 weeks ago
                Anonymous

                The lyrics are about still being here after attempts throughout history to kill and takeover Wales

              • 3 weeks ago
                Anonymous

                I think it's great that you still have your own language
                keep resisting globohomosexual bros

              • 3 weeks ago
                Anonymous

                here's one with the lyrics translated to English

              • 3 weeks ago
                Anonymous

                best fleg

              • 3 weeks ago
                Anonymous

                >one of the few surviving langauges to predate the Anglo tongue
                You gotta hand it to the sheepshaggers keeping it alive for this long especially considering the history of the isles. Gaelic isn't doing too good, Old Brythonic is dead, Cornish is barely hanging on and Scots got buckbroken by a furgay from the US.

              • 3 weeks ago
                Anonymous

                The funny thing about Wales vs Ireland is that in Wales the language survived but the dance music didn't and in Ireland the opposite happened.

                You wouldn't get music like this in Wales but you get people speaking the language in everyday life. The schools I went to in North and Mid Wales taught every class in Welsh apart from English class. In Ireland they teach Irish but it's only in one class and you wouldn't find people speaking it too each other outside a select few counties

              • 3 weeks ago
                Anonymous

                >The funny thing about Wales vs Ireland is that in Wales the language survived but the dance music didn't and in Ireland the opposite happened.
                You could chalk this up to the paddys loving to party so being able to recite the language in a drunken stupor would certainly help. Maybe their close proximity with the bongs of the south made them boring and stuffy over that time and with the government enforcement of the language preservation efforts singing wasn't included in that mandate.

              • 3 weeks ago
                Anonymous

                I know in Wales the Presbyterian faith got quite popular, for Presbyterians any kind of fun is a sin so that's why the dance music died out, but they would still sing Choir hyms in Welsh so the language stayed and there is till a strong tradition of Choir singing today

              • 3 weeks ago
                Anonymous

                That doesn't surprise me old myths tend to die hard once the bible thumping gets involved. Anything that doesn't hold the faith as absolute tends to get lost in the sands of time.

              • 3 weeks ago
                Anonymous

                >the language didn't
                what, please give inside info.

              • 3 weeks ago
                Anonymous

                Well in Ireland most people only speak a small amount of Irish. You learn it in school but pretty much no one speaks it outside of that with the exception of the gaeltacht areas. In Wales you still get many people speaking Welsh to eachother and all classes in school are taught in Welsh, it's true of north and mid wales but I'm not sure about the south

              • 3 weeks ago
                Anonymous

                my only contact was dating an irish girl 10 years ago and her speaking munster, while her friend spoke connacht. i assumed it was more prevalent in non plastic-paddies.

              • 3 weeks ago
                Anonymous

                >coal miner genes
                being enslaved really pruned that genetic tree

      • 3 weeks ago
        Anonymous

        >all that water
        >all those lines
        Its gonna be loading screens isnt it?

        • 3 weeks ago
          Anonymous

          Imagine Wind Waker where you can see the islands in the distance, but sailing directly to them is out of the question

          • 3 weeks ago
            Anonymous
          • 3 weeks ago
            Anonymous

            I mean the cities might be closed off again, but fricking Skyrim managed to have moving ships as a mod.

            • 3 weeks ago
              Anonymous

              And Oblivion managed to have open cities as a mod. What you said has absolutely zero impact on Bethesda's ability to half-ass a game.

          • 3 weeks ago
            Anonymous

            >You see that island? You can't go there!

      • 3 weeks ago
        Anonymous

        too soon after skyrim.

      • 3 weeks ago
        Anonymous

        Would this be about roughly twice the size of skyrim?

      • 3 weeks ago
        Anonymous

        scaling is awful, i believe it

      • 3 weeks ago
        Anonymous

        https://new.reddit.com/r/nextelderscrolls/comments/jz52re/my_idea_of_what_the_elderscrolls_6_redfall_map/

    • 3 weeks ago
      Anonymous
    • 3 weeks ago
      Anonymous

      Don't ask questions, just buy the game.

      • 3 weeks ago
        Anonymous

        don't toddfish me.

  2. 3 weeks ago
    Anonymous

    Can't wait to play the same rehashed gamebryo engine garbage that's progressively worse with each installment

  3. 3 weeks ago
    Anonymous

    >bethesda game in a playable state
    wow, a first

    • 3 weeks ago
      Anonymous

      Starfield was also in a "playable" state when it launched

      kek exactly

    • 3 weeks ago
      Anonymous

      Bethesda games have bugs but outside of 76 none of them have made the game unplayable

    • 3 weeks ago
      Anonymous

      TPBP

    • 3 weeks ago
      Anonymous

      gib khajiit

      overshit's days are numbered

  4. 3 weeks ago
    Anonymous

    >2028
    >an equivalent time between the release of tes I: arena and tes v: skyrim and tes vi

    • 3 weeks ago
      Anonymous

      >arena 1994
      >skyrim 2011
      >17 years
      damn your right, will they finally innovate?

      • 3 weeks ago
        Anonymous

        It's gonna regress so far it will literally destroys the gaming industry

      • 3 weeks ago
        Anonymous

        >will they finally innovate?
        Good one anon

      • 3 weeks ago
        Anonymous

        >will they finally innovate?
        No

      • 3 weeks ago
        Anonymous

        In all seriousness, I don't think we're going to get a genuine advancement in TES or Fallout games until Todd leaves the company. From what I understand, he's the one calling most of the shots and he absolutely REFUSES to acknowledge the benefits of switching to a modern engine. Even in interviews he himself states that Creation Engine lets them "create things faster", which is a fricking laughable thing to say 13 years after Skyrim with still no ES6 anywhere near release. For a long time I was okay with giving them the benefit of the doubt because I'm not a professional game dev, but at this point they've made the same game but kinda worse like 5 times in a row now. They've clearly COMPLETELY stagnated, and that mouldy-ass engine is absolutely part of the problem. Its lighting, physics, and animation short-comings are were glaringly issues 5 years ago, now they're pathetic.

        • 3 weeks ago
          Anonymous

          >and he absolutely REFUSES to acknowledge the benefits of switching to a modern engine
          This right here tells me you don't even know what the actual issues with the game are.

          • 3 weeks ago
            Anonymous

            exactly, the loading screen are bad but they're not what killed starfield

            • 3 weeks ago
              Anonymous

              Loading screens aren't even an engine issue.

              You can fly, in real time, from one planet to another, and the planet actually exists as a 3d model. You just can't land on it because the game wasn't designed to work that way since only a moron would fly at sub light speed between planets, when that takes like 10 hours IRL, when you can just FTL jump to it in 3 seconds.

              Same thing with towns/shops. As far back as Morrowind people have merged towns, and interiors, into the regular game world and it runs fine. Bethesda only does it because of consoles, not because the engine can't do it.

          • 3 weeks ago
            Anonymous

            I know exactly what the issues are. A big part of it is engine limitations. LOD, draw distance, animation blending, and physics are very outdated and they cannot be made to feel good. Modders can minorly improve these things, but they're only "better" in comparison with the rock bottom bar Bethesda sets for those things.
            Story, dialogue, RPG mechanics, and balance/scaling are all issues as well and have nothing to do with the engine; however, I didn't say the engine was the only thing wrong with their games.
            Creation Engine apologists are delusional.

            • 3 weeks ago
              Anonymous

              > LOD, draw distance
              So you haven't played Starfield at all?

              • 3 weeks ago
                Anonymous

                I have, and those things still felt dated. There are also no environments in Starfield where an impressive draw distance or LOD would be taxed. Every environment that wasn't an interior was extremely bare bones. 9 foot tall trees and/or some boulders. The technical improvements in their games move at a fricking snail's pace. They inch along with their improvements once ever 3-5 years and are getting absolutely left in the dust.
                Their engine was cutting edge like 20 years ago, but it absolutely cannot keep up. They need to move on.

              • 3 weeks ago
                Anonymous

                > Every environment that wasn't an interior was extremely bare bones. 9 foot tall trees and/or some boulders
                So you haven't played Starfield, got it.

              • 3 weeks ago
                Anonymous

                Make up whatever tangential fanfic you want, but the fact is their engine has become shit compared to other modern options and it's the core issue with almost everything wrong with their floaty, weightless combat, shitty immersion-breaking animations, and Doom 2 level AI.

              • 3 weeks ago
                Anonymous

                >their floaty, weightless combat, shitty immersion-breaking animations, and Doom 2 level AI.
                None of those have to do with the engine though.

                I actually don't think you know what an engine is, or how it works.

              • 3 weeks ago
                Anonymous

                It does, and it's weird that you don't know that.

              • 3 weeks ago
                Anonymous

                NTA, can you explain why they cant implement a better combat system, even with their 30 year old engine, if they have access to the source code why cant they just implement whatever combat system they want to?

              • 3 weeks ago
                Anonymous

                What's really weird is the plethora of gameplay overhauls for Skyrim and FO4 that dramatically improve the game. Why can one modder make such things while the whole of Bethesda can't?

              • 3 weeks ago
                Anonymous

                people underestimate game modders, but alot of them are genuinely better than the average game dev, especially for some of the big projects.

              • 3 weeks ago
                Anonymous

                >Why can one modder make such things while the whole of Bethesda can't?
                They can, they don't because they want the game to be accessible to people.

                Same as the AI issue mentioned

                [...]

              • 3 weeks ago
                Anonymous

                The simple truth is that they put the spongy combat it because all their games are console centric. Their UIs are God awful on PC but pretty good at that they do on console. That and the good modders have a better idea on what they're doing than 90% of the devs

              • 3 weeks ago
                Anonymous

                Funny thing about the AI. Bethesda has said in basically every game since Oblivion that thier AI is originally designed to be much harder, but playteasters hate it so they massively dumb it down.

                The engine has frick all to do with AI. You can put whatever AI you want into Creation, and you can make the AI just as "bad" as it is in Bethesda games in Unreal or w/e.

              • 3 weeks ago
                Anonymous

                Did they ever explain what play testers hated about it?

              • 3 weeks ago
                Anonymous

                Usually its too hard, and most people don't play game's for difficulty.

                I know dragons in Skyrim used to have access to a wide variety of shouts ranging from become etherial, to that fast jump/movement shout, all of which got cut because playteasters found it too hard. So in the released game they just get fire/forst breach, and the fus-ro-dah shout.

              • 3 weeks ago
                Anonymous

                damn sucks that the play testers are moronic

              • 3 weeks ago
                Anonymous

                Reminds me of the developer commentary for Half Life 2 episode 2 where Valve mentions the antlion tunnels in episode 2 used to be more complex, but some playtester kept going in a loop for like 3 hours, so they closed a bunch of it off and made it more linear so people couldn't get lost.

              • 3 weeks ago
                Anonymous

                I remember see that as well. It's kinda sad, but I get why you wouldn't want to make your multi-million dollar project unpalatable to a wider audience. Still sucks for everyone else with triple digit IQs, though. Although, I think devs/publishers do underestimate how complex and challenging you can make your game if it's intuitive enough and/or the tutorials are efficient. Games are definitely dumbed down MORE than they need to be at this point.

              • 3 weeks ago
                Anonymous

                They get morons on purpose, that's who they want playing their games

              • 3 weeks ago
                Anonymous

                most americans are moronic, so it checks out.
                why make products no one will enjoy?

              • 3 weeks ago
                Anonymous

                Them designing their games for the lowest skill normie is of course a non-engine problem, but engines absolutely do impose strictures on what you can do with AI.

              • 3 weeks ago
                Anonymous

                It's pretty obvious that, as you said, since Oblivion their games are made for gorilla tier morons and 12 year olds
                The quest marker tells me everything I need to know

            • 3 weeks ago
              Anonymous

              Starfield's physics engine is light-years ahead of other RPGs and fairly impressive for games in general. The potato room is a gimmick but it demonstrates the point.

        • 3 weeks ago
          Anonymous

          Todd isnt going to replace creation engine because everyone working at Bethesda is way too old and do not have the time to retrain themselves on a new engine. This is what happens when you have legacy employees instead of gutting everyone out completely and replacing them with new hires that knows how to use modern engines.

          Once Todd is gone and everyone else retires with him, Bethesda will be free to swap engines since nobody there will have a clue what to do with the creation engine anymore.

          • 3 weeks ago
            Anonymous

            True. If everyone left and new people came in, they'd all be scratching their frickin heads at this Frankenstein's engine. I really don't get how this is a controversial statement. That "Bethesda Jank" that we ALL know is because of the engine. The same bugs and jank that were in Oblivion are in fricking Starfield.
            A new engine won't fix their boring writing or abandonment of actual RPG mechanics, but it will fix at least one aspect of their terribly aging games.

            • 3 weeks ago
              Anonymous

              >actual RPG mechanics
              Such as.

          • 3 weeks ago
            Anonymous

            you're exactly right, an entirely new studio would make any bethesda game much better.

            • 3 weeks ago
              Anonymous

              It would make it much worse since they have no connection to what makes Bethesda games fun.

              We'd get some GTA slop ripoff

              • 3 weeks ago
                Anonymous

                >what makes Bethesda games fun.
                list 10

        • 3 weeks ago
          Anonymous

          A big part of the problem though is that modding is the big thing that gives their games such long lifespans and continual engagement. Without that they'd essentially just have the one shot and that's it like everybody else.
          If they made a new engine themselves, yeah, they could continue that since it'd probably still be somewhat similar to CE. But if they dropped it for UE or something, that'd put that in jeopardy.
          It wouldn't surprise me if Todd was holding out because he's nervous as hell about this part more than anything else. He knows they ain't got no sauce without fans handing it to them.

          • 3 weeks ago
            Anonymous

            That's stupid, just ship the UE editor eith the game for instant mods

          • 3 weeks ago
            Anonymous

            Last I heard, the modding scene for Starfield is already neutered because of Bethesda making the game much less friendly to modders.

          • 3 weeks ago
            Anonymous

            That's a good point, and historically I've given their engine a lot of leniency because of that exact reason. However, I think we're starting to see a tipping point in their game design; Starfield is so middling in longevity, replayability, and innovation that the normally reliable modding community don't seem to care about it that much. That could change with updates I guess, but the interest so far has been very lack-luster compared to something like Skyrim. Part of their problem is engine related, and part of it isn't, so an engine change would go some way into addressing the issue.
            All of this is academic at this point, since they've chosen to keep their ghetto-ass engine for yet another TES game.

            • 3 weeks ago
              Anonymous

              >that the normally reliable modding community don't seem to care about it that much.
              Starfield is already like the 10th most modded game on Nexus, only behind Bethesda's other games, CP2077, and Terraria.

              For not having its CK out, its doing pretty well so far.

            • 3 weeks ago
              Anonymous

              It will pick up. Skyrim unmodded isnt actually a great game like the journos make it out to be and that game is probably the most modded game by far. One things for sure though some good fricking POIs and seamless travel need to come out.

          • 3 weeks ago
            Anonymous

            todd is on his way out, just riding fat microsoft cash until his nearing retirement.

      • 3 weeks ago
        Anonymous

        >will they finally innovate?
        I wouldn't bet on it

  5. 3 weeks ago
    Anonymous

    >sounds fun
    >according to bethesda
    Yes I'm sure it does.

  6. 3 weeks ago
    Anonymous

    >Guys it is so playable you would not believe it, trust me.

    • 3 weeks ago
      Anonymous

      >Yes It's SO playable and fun!
      >What? No it's not releasing soon
      >You can't see any gameplay
      >We need 4 years to iron out all the bugs, you gotta believe me!

  7. 3 weeks ago
    Anonymous

    wait hold up
    elden ring wasnt elder scrolls 6?

  8. 3 weeks ago
    Anonymous

    If it's not using a new engine and they didn't purge all the dogshit hires responsible for starfield it's dead in the water.

  9. 3 weeks ago
    Anonymous

    fun? after the mess that was starfield and how supposedly "astronauts didn't get bored on the moon" I don't trust Bethesda to understand the meaning of FUN

  10. 3 weeks ago
    Anonymous

    I read it as if Bethesda are the ones saying it "sounds fun"

    • 3 weeks ago
      Anonymous

      we dont use the word fun here at bethesda

  11. 3 weeks ago
    Anonymous

    >40 devs made morrowind
    >70 devs made oblivion
    >100 devs made skyrim
    >500 devs making The Elder Scrolls 6
    yet they take magnitudes longer to make games

    • 3 weeks ago
      Anonymous

      "devs"
      You know those are just HR diversity hires that deal with equity.

  12. 3 weeks ago
    Anonymous

    >From the Starfield studio
    >this fricking thread
    I know it will be shit but holy frick you Black folk are desperate for anything right now. Shut the frick up and let Todd do his easy job that he's lacking the skill for, THEN we can laugh at him.

  13. 3 weeks ago
    Anonymous

    this would be the first time in history Bethesda has made a game that is playable before it hit store shelves

  14. 3 weeks ago
    Anonymous

    >Oblivion had Oblivion Gates
    >Skyrim had Dragons and Shouting
    what meme gimmick will they add to distract you from the mechanics and skills they removed this time?

    • 3 weeks ago
      Anonymous

      starfield had starshouts so im imagining shouts again

    • 3 weeks ago
      Anonymous

      You can go anywhere in all of Tamriel
      but when you click the map it generates a little square for you to be in without much interesting

      • 3 weeks ago
        Anonymous

        That's essentially just Arena outside of the main dungeons and cities. You can step outside endlessly until things break.

    • 3 weeks ago
      Anonymous

      my guess is sword singing or sailing on ships to reach islands

      • 3 weeks ago
        Anonymous

        >sailing
        >creation engine

        • 3 weeks ago
          Anonymous

          Just make the boat a giant hat for an npc hidden under the map.

        • 3 weeks ago
          Anonymous

          It's basically just the spaceship part of starfield except you can't go up and down, since the shipbuilding was the only half decent part of starfield I'm guessing they'll want something like that in TES6

          • 3 weeks ago
            Anonymous

            Good Lord, I can't imagine how glitchy that shit would of they tried to make it seamless. They're gonna add a loading screen between getting on and getting off your boat and pretend it's innovative.

            • 3 weeks ago
              Anonymous

              >get on boat
              >animation of boat sailing off into the distance
              >loading screen
              >during boat gameplay you can't actually sail anywhere or get close to land
              >you just open the map and choose an island to sail to

      • 3 weeks ago
        Anonymous

        You can brew purple drank and qualify for reparations and welfare.

    • 3 weeks ago
      Anonymous

      Bringing back levitation since they had boost packs in Starfield

      • 3 weeks ago
        Anonymous

        Monkey pawed
        >you get levitation
        >but all outside dungeons become generic outposts so you can't break their scripting by levitating to another entrance

        • 3 weeks ago
          Anonymous

          I think it would be cool if they kept levitation illegal so if you wanted to use it get to cool places in cities you had to be sneaky about it

    • 3 weeks ago
      Anonymous

      Infinite dungeon holes

    • 3 weeks ago
      Anonymous

      I dont think they are going to remove mechanics and skills this time. They have been trying ot add more choices since fans have grilled them over simplifying their games too much.

      • 3 weeks ago
        Anonymous

        Starfield added back traits, backgrounds, and skill checks. Also made lockpicking/hacking more like Oblivion.

        • 3 weeks ago
          Anonymous

          Also added boostpacks which are similar to levitation

          • 3 weeks ago
            Anonymous

            Fallout 4 had jetpacks.

            • 3 weeks ago
              Anonymous

              only for power armor.

              • 3 weeks ago
                Anonymous

                Sure, but its the same mechanic.

        • 3 weeks ago
          Anonymous

          Starfield didn't add anything. Crafting is worse. Outposts are worse. Companions will constantly moan at you. Perks are worse. There's fewer gear slots. Can you imagine 16 times the loading screens, though?

          An example of a quest; You'll Go to a star yard, talk to a lady, need to fetch a
          beverage. 10 loading screens later and you got a beverage that's it. That's the only quest in that handcrafted location.

          I honestly believe we have the worst UI in the world because hey you know the modders will fix that and after 100 hours in the game I still have no idea where anything is in New Atlantis. I honestly have zero clue where my penthouse apartment is.

          • 3 weeks ago
            Anonymous

            >Perks are worse.
            Perks are way better than Fo4 or Skyrim.
            >Companions will constantly moan at you.
            Not really.
            >Crafting is worse.
            Its the exact same system as Fo4, just with far less junk to pick up to make it work.
            > That's the only quest in that handcrafted location.
            So like many quests in Skyrim and Fo4?
            > I still have no idea where anything is in New Atlantis. I honestly have zero clue where my penthouse apartment is.
            This speaks more of your personal issue than anything. New Atlantiss is so small I memorized the layout in the first 3 hours of the game. Its fricking impossible to get lost unless you have zero object permanence.

            • 3 weeks ago
              Anonymous

              Perks genuinely suck. Many of them are to this day still bugged (upgrading ship shield makes your shields worse).

              >Pick up random pen
              >Sarah, "OMG DID YOU JUST FRICKING DO THAT? NO YOU DIDN'T! YOU'RE HILTER! I WANT A DIVORCE!

              In Skyrim the basic radiant quests that the game randomly generates have more depth than the handcrafted beverage boy quests in Starfield, which are complete with hand written dialogue about how delicious terrabrew coffee is.

              The cities not having maps in an inescapable regression. There's 3 fricking towns in the game and they still didn't do it.

              • 3 weeks ago
                Anonymous

                That quest with the terrabrew coffee girl is so weird. the way she delivered her dialogue sounded like she had been brainwashed to want terrabrew coffee and I thought that there was going to be a twist that someone had been drugging the coffee or something, but it turned out the voice acting was just shit

              • 3 weeks ago
                Anonymous

                I was honestly hoping I could play an NTR angle or some shit and bang her. But no, I literally was just getting coffee for some janitor I met 20 seconds ago.

      • 3 weeks ago
        Anonymous

        I will keep on hoping and coping that Todd truly creates his magnum opus this time, I don't care what anyone says

        • 3 weeks ago
          Anonymous
        • 3 weeks ago
          Anonymous

          I gave up on them after skyrim but starfield ironically made me more hopeful for the next ES (i didnt buy it but i watched people play). I dont think bethesda are actually good at game design but if they have enough stuff to play around with in their games and let you mod then you can roleplay out some of your own fun

      • 3 weeks ago
        Anonymous

        People complained about streamlining and simplification since Skyrim. Bethesda then made Fallout 4, Fallout 76 and Starfield, which all continued the trend. Bethesda isn't listening.

        • 3 weeks ago
          Anonymous

          >Bethesda then made Fallout 4, Fallout 76 and Starfield, which all continued the trend.
          Except they didn't really continue that trend at all.

          Fallout 4 and Starfield in particular added a lot of much requested features/gameplay elements.

          • 3 weeks ago
            Anonymous

            >Fallout 4 added a lot of much requested features/gameplay elements.

            Really anon? Please explain what RPG mechanics Fallout 4 added over New Vegas?
            I can tell you the ones they removed like skill checks and individual trees.
            What did we get for losing these?

            • 3 weeks ago
              Anonymous

              >What did we get for losing these?
              Base building and the voiced protagonist. Yay.

          • 3 weeks ago
            Anonymous

            >Fallout 4 and Starfield in particular added a lot of much requested features/gameplay elements.
            Nobody asked for removing skills and gutting SPECIAL

            • 3 weeks ago
              Anonymous

              Skills in Fo3 and NV didn't work worth a shit though.

              The 1-100 skill system was designed for character skill based isometric RPGs where the player had no hand in the result of the fight. In this situation each skill point could offer meaningful bonuses to accuracy that massively impacted the fight.

              Fo3, NV, and Fo4, weren't that though. They were action RPGs where player skill was the primary factor. Because of this, things like accuracy bonuses to weapon skills means frick all, and you could go 20-25 points in something like a weapon skill before seeing any actual effective icnrease. This same issue existed with things like lockpicking, hack, and most other skills in the game.

              At the point only every 20-25 skill points matter, why do you have a 1-100 skill? Why not just make it a 4-5 rank perk, where each perk rank = those 20-25 skills?

              Fallout 4 changed frick all about how the game actually worked, it just presented how Fo3 and NV actually worked in a more honest way.

              Also, Fallout made SPECIAL more important since, due to the "removal" of skills, you couldn't have contradictions like a 1 charisma character, that had 100 in speech/barter and got the best prices/passed every speech check regardless. Now charisma is the most important thing, since its the primary stat on speech checks. Ditto for the other SPECIAL attributes in Fo4 compared to Fo3 and NV.

              Only mongoloid morons who had no idea how these games work, and just want to bang rocks in anger over it
              >NOT LOOKING LIKE MUH D&D!
              Got mad over the changes.

              • 3 weeks ago
                Anonymous

                >They were action RPGs where player skill was the primary factor.
                >what is VATS

              • 3 weeks ago
                Anonymous

                played hundreds of hours of FNV and even that confused me. the skill system was just thresholds which meant little in between.

            • 3 weeks ago
              Anonymous

              Skills in Fo3 and NV didn't work worth a shit though.

              The 1-100 skill system was designed for character skill based isometric RPGs where the player had no hand in the result of the fight. In this situation each skill point could offer meaningful bonuses to accuracy that massively impacted the fight.

              Fo3, NV, and Fo4, weren't that though. They were action RPGs where player skill was the primary factor. Because of this, things like accuracy bonuses to weapon skills means frick all, and you could go 20-25 points in something like a weapon skill before seeing any actual effective icnrease. This same issue existed with things like lockpicking, hack, and most other skills in the game.

              At the point only every 20-25 skill points matter, why do you have a 1-100 skill? Why not just make it a 4-5 rank perk, where each perk rank = those 20-25 skills?

              Fallout 4 changed frick all about how the game actually worked, it just presented how Fo3 and NV actually worked in a more honest way.

              Also, Fallout made SPECIAL more important since, due to the "removal" of skills, you couldn't have contradictions like a 1 charisma character, that had 100 in speech/barter and got the best prices/passed every speech check regardless. Now charisma is the most important thing, since its the primary stat on speech checks. Ditto for the other SPECIAL attributes in Fo4 compared to Fo3 and NV.

              Only mongoloid morons who had no idea how these games work, and just want to bang rocks in anger over it
              >NOT LOOKING LIKE MUH D&D!
              Got mad over the changes.

              the changes Fallout 4 made also fixed some other issues such as
              -Being able to constantly level up meant you were always rewarded for shit you did in the game unlike Fo3/NV.
              -Changing everything to perks, and limiting it to one perk point per level, made it far easier to balance. Unlike Fo3 and NV, where it was piss easy to metagame and get 10 in all SPECIAL, and 100 in all skills, and all the best perks, before even being done with half the game's content, you basically have to replay everything in Fo4 like 3-4 times over to get all the perks(due to exponential EXP requirements)
              -Making it to where you don't have to spend all your perk points on level up means you can actually make a build and stick with it. This unlike F3 and NV where you were often forced to go past your build because of forced level ups.

              So on top of the Fo4 perk system being a more accurate representation of how Fo3 and NV played in reality, and making SPECIAL stats like Charisma actually useful, it fixed these others problems as well. Its honestly just a better system if you put any examination into how these systems worked.

    • 3 weeks ago
      Anonymous

      Settlement building

      • 3 weeks ago
        Anonymous

        >You can start your own guild!
        >It's actually good this time, we promise!

    • 3 weeks ago
      Anonymous

      Paid mods version 7. They will replace every dungeon with a bidding system to highest bidding modder who sets the price to recoup the cost. Todd get 80% of it, and the modder might get some if he has a good attitude about it.

    • 3 weeks ago
      Anonymous

      Time portals to the ancient kangs time of old Yokuda, before the apocalypse

      • 3 weeks ago
        Anonymous

        o/

    • 3 weeks ago
      Anonymous

      Sword singing... but it's just going to work like a shout you activate by swinging your sword

  15. 3 weeks ago
    Anonymous

    If it’s playable, it’s only because it utterly lacks ambition

  16. 3 weeks ago
    Anonymous

    >Removed so many features that it's now just an empty world you run around in
    no wonder it's playable so early

  17. 3 weeks ago
    Anonymous

    >we just started TES 6 development
    >TES 6 is now playable

    • 3 weeks ago
      Anonymous

      There's pre-production stage and there's full production stage.

  18. 3 weeks ago
    Anonymous

    >sounds fun

  19. 3 weeks ago
    Anonymous

    Hilarious that the high standard for them to brag about is "it's playable and fun". Yes bethesda, that's what games are, frickin dipshits.

  20. 3 weeks ago
    Anonymous

    >According to Bethesda

  21. 3 weeks ago
    Anonymous

    I look forward to this being covered in redguards everywhere I look. Just like real life!

  22. 3 weeks ago
    Anonymous

    >sounds fun
    I'm laughing so hard

  23. 3 weeks ago
    Anonymous

    >some other companies are gonna beat them
    the absolute state of Bethesda Skyrim and it's older titles will stay king Jesus Christ there's nothing left but to milk the cow

  24. 3 weeks ago
    Anonymous

    >Game dev and publisher say their game is totally good, great even

    no shit
    is that real?!

  25. 3 weeks ago
    Anonymous

    Elder scrolls needs to adopt the Conan Exiles stat and combat system.
    Its the perfect blend of action + RPG that pleases both shitters and people who want engaging gameplay.

  26. 3 weeks ago
    Anonymous

    Technically speaking, hasn't ES6 been in a playable state since Morrowind? They haven't changed engines since then.

    • 3 weeks ago
      Anonymous

      > They haven't changed engines since then.
      Tell me you don't know how engines work, without telling me you don't know how engines work.

    • 3 weeks ago
      Anonymous

      nothing wrong with not changing engines as long as you update them, creation engine can do seamless interiors and exteriors fine but with all the background stuff going on with radiant NPCs consoles just can't handle it

      • 3 weeks ago
        Anonymous

        also every object in the world has physics

  27. 3 weeks ago
    Anonymous

    its playable but sounds fun? did you not play it? eso sounded fun too until they fricked it up and kept fricking up

  28. 3 weeks ago
    Anonymous

    >Fallout 76 was trash
    >Starfield was trash
    Honestly you have to be kind of a special breed to expect TES VI to be good

    • 3 weeks ago
      Anonymous

      76 wasn't even made by Bethesda Maryland, it was an entirely different studio. Also, its not even that bad since Wastelanders.

    • 3 weeks ago
      Anonymous

      starfield is better than 4 and I'm tired of pretending it's not.

  29. 3 weeks ago
    Anonymous

    I'll be almost 40 when this game comes out.

    • 3 weeks ago
      Anonymous

      same but i dont think ill reach them
      make sure to write a shitpost on my grave once youve played it

      • 3 weeks ago
        Anonymous

        May you find peace before the end.

  30. 3 weeks ago
    Anonymous

    Starfield failed because it wasn't a good atmosphere for modding.

    • 3 weeks ago
      Anonymous

      Its actually far better for modding becuase its SO MUCH easier to make a new location, and jam it into the POI proc gen system, then constantly have to worry about conflicting with pre-set cells, and other mods, in a static world like skyrim's.

    • 3 weeks ago
      Anonymous

      They haven't even released the modding kit yet. It's like they've completely given up on it. They're talking about progress on TES6 when they still have the Shattered Space DLC to release, no news on that either

  31. 3 weeks ago
    Anonymous

    When no one believes you anymore that Starfield is ever going to be playable and you have to find something else to lie about

  32. 3 weeks ago
    Anonymous

    >fun

  33. 3 weeks ago
    Anonymous

    You could say Bethesda having a blast with that one?

  34. 3 weeks ago
    Neusch

    Emil kino inbound, Gankerros. We're going home.

  35. 3 weeks ago
    Anonymous

    nice hustle, todd.

  36. 3 weeks ago
    Anonymous

    see that game? you can play it

  37. 3 weeks ago
    Anonymous

    It's just gonna be a modelswapped Starfield and then Bethesda will officially be on my Never Again list.

  38. 3 weeks ago
    Anonymous
  39. 3 weeks ago
    Anonymous

    honestly i am having more fun trying to predict whether they will try to learn from starfield's failures or double down on them.
    i have a hypothesis that alot of the systems in borefield have been made to be reusable, travel in elder flop 6 will feel eerily similar to flopfield, so will the mele and the magic, and most importantly the beautiful racially ambiguous faces.

  40. 3 weeks ago
    Anonymous

    >TES 6 is in a playable state

    It's built on the same gimpy, archaic, and severely limited last-last-last-last gen game engine. I can't wait to play another game that uses the NetImmerse engine.

    Let's play TES6. We start inside a horse-drawn carriage. Looks like there's a little village outside the window. Let's exit the carriage. Open the door and walk through the doorway? Nope. Press E to open.
    >loading
    Cell loading again? Really, Bethesda? We are here at the little village of five small buildings, but it's surrounded by a 20 foot wall. The gate says "New Bruma City". This little collection of tiny buildings is a city? Whatever, Bethesda. How do I get in there? Walk through the gate? Nope. Press E to open.
    >loading
    You're using cell loading, again? In 2029? Lame, Bethesda. Really lame. Here we are inside the city walls. A little building is right in front of us. The door says "Jamal's House". Press E to open.
    >loading
    More cell loading? What is this, 2004? So cheesy, Bethesda. Get a modern engine already. Walking around inside the house. A trap door in the floor. Climb down the ladder, right? Nope. Press E to open.
    >loading
    More cell loading? Frick this, Bethesda. We are in the basement now. There is a cave entrance in the wall. Walk up to it to load the cave.
    >loading
    More cells? Such bullshit. See spiders. Turn 360 and leave.
    >loading
    Climb the ladder, right? Nope. Press E to use.
    >loading
    Walking down the hallway now. Open the door? Nope. Press E to open.
    >loading
    Walk through the gate? Nope. Press E to open.
    >loading
    Frick this shit, Bethesda, and your boring juvenile and shallow combat, and your shitty, archaic, 25-year-old frankensteined NetImmerse engine and its ancient and gimpy cell loading.
    *rage*
    *clicks settings*
    *clicks exit to main menu*
    >are you sure?
    *clicks yes*
    >loading
    >main menu
    >click any button to continue
    *clicks button*
    *clicks settings*
    *clicks exit game*
    >are you sure?
    *clicks yes*
    >loading
    *crash to desktop*
    *uninstall.exe*

    • 3 weeks ago
      Anonymous

      >*clicks exit game*
      >are you sure?
      >*clicks yes*
      >loading
      >*crash to desktop*
      kek
      Can't wait for bethesda to release another sluggish, neutered, zero skill-expression "RPG".
      Also, Todd's Indiana Jones game looks like it fricking sucks as well lol

    • 3 weeks ago
      Anonymous

      Saved.

  41. 3 weeks ago
    Anonymous

    Bethesda will be merged or split in the future. They made good games 10 years ago but it's unironically over if they don't start to use modern qol features. No one wants loading screens in a 2030 release game, no one wants janky NPCs, no one wants diarrhea brown textures, bugs, boring travel, shitty quests, stupid story.
    People are desperate for a great RPG but I'm sure as it's Bethesda, it's going to be shit and hopefully MS closes them.

    • 3 weeks ago
      Anonymous

      BG3 showed everyone that it's possible to make a good RPG in the modern era. Bethesda just needs to copy them.

  42. 3 weeks ago
    Anonymous

    >playable state according to Bethesda
    hehehe

  43. 3 weeks ago
    Anonymous

    Are they using the same lead writer that did starfield and fallout 4? I know they are, fricking idiots. I'm not touching this shit with a 10 foot pole at 60$. I'll buy it when it's on sale for 10$. I don't think there's a worse group of writers in AAA gaming, I really don't, and these fricking morons won't get rid of them.

  44. 3 weeks ago
    Anonymous

    beth tried to play it cool and not anchor down when they struck gold. they walked away from that explosion all cinematic like, and never will light a fuse like that again.

  45. 3 weeks ago
    Anonymous

    This is a company/development team that thought the same about Fallout 76 and Starfield. They are not a reliable judge of quality.

  46. 3 weeks ago
    Anonymous

    >playable and sounds fun
    >says the person working for bethesda
    well no fricking shit they are going to say that!
    whats the fricking point of these types of reports?
    not only videos but all types of media pull this type of shit off.

    • 3 weeks ago
      Anonymous
  47. 3 weeks ago
    Anonymous

    So what is it in this case? The dream no longer needs its dreamer, or the dreamer doesn't need his dream?
    Or both?

  48. 3 weeks ago
    Anonymous

    [...]

    >Whats funny is that I've still seen many people say space combat is too hard in Starfield, even with the braindead AI.
    Surely you jest?

    • 3 weeks ago
      Anonymous

      No, in fact, one of the most frequent suggestions I see people give out is people saying to turn the game down to "very easy" during space fights because its "too hard" otherwise.

      • 3 weeks ago
        Anonymous

        That's because if you didn't put any points into space skills it's literally impossible to win space fights even with a good ship on anything other than easy, and since there was very little reason to engage with the space shit it felt wasted adding points to those skills

        • 3 weeks ago
          Anonymous

          >That's because if you didn't put any points into space skills it's literally impossible to win space fights even with a good ship on anything other than easy,
          Being THIS shit at a Bethesda game.

          You are the sub 10 IQ moron they dumb down the AI for.

          • 3 weeks ago
            Anonymous

            >didn't reach endgame
            your ship will explode after being hit about 3 times

  49. 3 weeks ago
    Anonymous

    Starfield
    >Pre-Production since Late 2015
    >Playable Since Late 2018
    >Rebooted in Late 2018
    >Targeted release was in 2019, then delayed to 2020, then to 2022, and then a final release in Late 2023

    • 3 weeks ago
      Anonymous

      Starfield was never rebooted that we know of.

  50. 3 weeks ago
    Anonymous

    Does "is playable" mean that it's using the same fricking engine

  51. 3 weeks ago
    Anonymous

    that's nice Todd but if it isn't Skyrim 2, I'm not buying it.

  52. 3 weeks ago
    Anonymous

    Assuming that all of the Skills from Skyrim return in some shape or form: if you can add six Skills to VI (two each for Combat/Stealth/Magic) what would they be?

    • 3 weeks ago
      Anonymous

      >Not adding personality based skills
      You don't even understand what is missing.

    • 3 weeks ago
      Anonymous

      desperately needs more social based stuff and non-lethal options. Disguises would be cool

  53. 3 weeks ago
    Anonymous

    Lmao imagine eating this slop up. TES hasn't been good since Morrowind

  54. 3 weeks ago
    Anonymous

    >Bethesda game
    >Playable

  55. 3 weeks ago
    Anonymous

    If this is actually set in Black personland I'm not buying
    Frick that

    • 3 weeks ago
      Anonymous

      It is and all the enemies are white males who look like Nazis and the final boss is fantasy Donald Trump.

      • 3 weeks ago
        Anonymous

        >the final boss

  56. 3 weeks ago
    Anonymous

    >playable
    >"""""fun""""""

  57. 3 weeks ago
    Anonymous

    >Playable
    >fun
    >According to Bethesda

  58. 3 weeks ago
    Anonymous

    speaking of which, hows that FO4 mod that takes place in
    london
    o
    n
    d
    o
    n

    • 3 weeks ago
      Anonymous

      >most of the map has been navmashed and filled with bri'ish muties
      >release date supposedly on April 23rd
      >bunch of VAs pulling from youtubegays and modders
      >a faction of upperclass twats larping as King Arthur's finest
      >another faction comparable to the NCR based on the WWI Tommies
      >one more faction based on The Clash and the Young Ones like the bong equivlent of the Tunnel Snakes
      Looks pretty good so far but you have to wonder how it will actually work out since Fallout taking place anywhere outside of the US is bound to rustle a few jimmies. https://www.youtube.com/watch?v=LKLI5glipHY

      • 3 weeks ago
        Anonymous

        ah I see

  59. 3 weeks ago
    Anonymous

    homie TODD HOWARD SAID IT WAS IN A PLAYABLE STATE WAY BACK WHEN E3 WAS STILL AROUND

    NOW THEY CHANGED THE NARRATIVE THAT IT JUST STARTED DEVELOPMENT MONTHS BACK

    STOP FALLING FOR THE BAIT AGAIN

    i mean technically all Bethesda games are in a playable state when shipped, and still trash.

  60. 3 weeks ago
    Anonymous

    >playable state
    i.e. loading screens upon loading screens

  61. 3 weeks ago
    Anonymous

    Bethesda will just like in starfield wait until modders fix the game, then steal the modders ideas and present them as "the biggest game update yet"

  62. 3 weeks ago
    Anonymous

    Yeah, that's what they said about the first five too, lmao

  63. 3 weeks ago
    Anonymous

    >t. studio that thought starfield was playable and fun
    zozzle

  64. 3 weeks ago
    Anonymous

    I swear to God looking for something original in a Bethesda thread is like looking for something original released by Bethesda. Do you ever get tired of saying the same things over and over?

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