Don't know if anyone played this, i did back in school, and it was epic.
i didn't understood half of what was going on but managed somehow.
the setting is warhammer 40k like, dark age of technology, shattered empire, some goofy frick aliens lurking at the borders, tyranid style horde preparing for an assault.
you play as a head of one of several great houses that want to become an emperor. once in several years election take place, when all the great houses elect a regent and heads of former empire agencies, like spy network, anti tyranid force on the fringes, navy and such, giving you temporary control over that agency's assets.
game goes both in space and on the surface of planets. to gain control of a planet you have to drop troops there and take control over it with ground operation, civ style.
fleet action in space against other factions, aliens.
science is overwatched by inquisition, with a lot of topics banned, taken your labs are physically located at planets surface it can lead to inquisition force wielding flamers pay a visit to one, researching mutations, for example.
great fricking encyclopedia tome with pictures and shitton of lore.
lots of things to do, also mods.
the game is old as frick, but last time Google gave me some enhanced gog edition, ill check it out, if it's legit gonna try it, i fricking wanted to do it for millennia kek
rebels gonna rebel.
encyclopedia
tv reports tyranids eating another village in shithole borderlands
army planetside
orthodox got their own space marines
Played it few times, even once in PBEM. I really love the game but the UI and lack of QOL features really holds this game back.
>research forbidden techs and deal with church space marines dropping directly onto my labs to shut them down
>assassin politics on Byzantium 2
>land battles raging on multiple contested planets
>contributing to the Stigmata garrison to hold back the symbiots while dealing with the wars everywhere else
god this game was kino.
Wow! How have I never seen this? Looks like it is made by the same team as Machiavelli the Prince (aka Merchant Prince), which is one of my favourite retro games.
Do you do the whole setting up trade routes, assassinating other families members stuff?
>Do you do the whole setting up trade routes
No
>assassinating other families members stuff
Yes
I keep wanting to come back to it but my motivation kinda drained to the point that I'm under performing my normal job duties. Wanted to tackle AI but it has soo many difficult to solve issues. Anyway, always happy to shill this amazing game and to see it mentioned. Feel free to throw your top 3 most wanted fixes/features at me and maybe I will get to doing something about it.
>t. worked on the "new" patched version of the game
>Do you do the whole setting up trade routes
Sort of. If universal warehouse is off, each planet has its own resources, which are also represented as physical units on the map (cargo pods). They need to be moved around and can be escorted or stolen by enemy. You can also trade with agoras, owned by the guild. Those are also limited and need to be resupplied by the guild. You can do blockades and stuff, starving out planets.
cant see maintenance cost in 1.51 (emperor wars mod), which was there before, how do i find out what sum all that money generating units provide?
>Sort of. If universal warehouse is off, each planet has its own resources, which are also represented as physical units on the map (cargo pods). They need to be moved around and can be escorted or stolen by enemy
You need to be SEVERLY autistic to play with universal warehouse off
Imagine having to run cargo ships every turn, between every planet and manually unload and load them up each time.
The definition of busywork. If the game ever gets remaster or remake or sequel it will need automation badly
>You need to be SEVERLY autistic to play with universal warehouse off
uh, based? all paradrones must die
If you're running a cargo load every turn your economy setup is dogshit. I don't need to imagine, I've done it, and the only kind of person that I can imagine thinking that sort of logistics is hard is the kind that struggles to manage the effort to wipe their own ass.
The game is so fricking boring and cheesy with universal warehouse on, and it's utterly boring outside of our of game discussion in multiplayer if its on, because suddenly blockade is meaningless and you can just megastack your cities and army manufacturing on one planet. I can get leaving it on in single player, or when learning, but half the fun is figuring out what each planet can support itself and where you set up your central shipyards and shit.
Bombard from orbit (useless against infantry) or use indirect to hit them first. or use units with crazy psydefence. But if you're playing vanilla you need to just accept you'll take losses, and figure out some stack designs that minimize losses.
Air power is strong on the offence, especially in vanilla, because they take pretty minimal damage and their movement points mean they can hit more targets in one turn.
>I can imagine thinking that sort of logistics is hard is the kind that struggles to manage the effort to wipe their own ass.
Its not hard, its tedious. I dont want to send transport ships on 10 long turn voyages just to haul in 999 units of oil or whatever
The only shit you should be sending between planets are the ultrarefined shit like singularities and maybe monopols to build starships, and maybe gems. and that shouldn't take 10 turns because you, the player, obviously not being moronic, understands how to donkey express shit. Or how to click one fricking button to have a unit continue on its preplanned route. and you obviously know that you can just leave cargo in orbit and the resources will be used. because as we have established, you're not a moron and you definitely wipe your ass.
I agree a modern version would want automation, but if you find it egregiously tedious and a game killer in its current state then the issue is either you're going for total conquest, your resource management is shit, or you have debilitating autism with none of the hyperfocus upside.
from what I understand, the IP has been in copyright hell for yonks. but yeah, disappointing noone ever modernised the concept. having multiple planets and intertwined territories is sick. but I imagine actually having an interesting AI to entice people initially would be hell. The AI basically doesn't exist in the game, and MP is what makes it interesting.
>from what I understand, the IP has been in copyright hell for yonks.
Huh? Latest patches are done with HDI in charge and there's 4 edition of Fading Suns RPG that's been done fairly recently.
It's supposed to be more like Dune no?
Anyway I wanted to try it but the UX seems horrible which is a big turnoff for me.
lore is kinda alike. wh40/dune like.
in terms of ui and stuff, well, its personal, i myself don't fret from old games at all. that one, UFO 1, etc. still cant remember a really nice game where you play as a starship commander and battle and board enemy vessels, running around their ship. they were good at making games back then. also i was a kid and grass was greener kek
Just tried this and keep getting my shit kicked in by peasant barbarians with 50 batallions of artillery that live on the neighbouring planet. Any advice on army composition?
Also, how to counter the brutal PSYCH attacks?
Cool game.
It is better dune game then recent dune rts
Can't believe nobody remade this game on a modern engine yet. Or at least the multi-planet concept.
Looks very interesting, but no fricking way I'm playing it until it gets a modern release.
All the "dark age of tech" stuff in warhammer was stolen from other settings (like dune, hawkmoon, foundation, nemesis the warlock, ETC) and comparing fading suns to it is an insult.