The enemies are shit and not fun to fight against

The enemies are shit and not fun to fight against

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  1. 3 weeks ago
    Anonymous

    Alright grandpa back to the home

  2. 3 weeks ago
    Anonymous

    Wrong on both counts you just suck

    • 3 weeks ago
      Anonymous

      counterpoints:
      infinite backdashing enigma statues
      the fallen noclipping and wasting your fricking time
      hell lusts nailing your ass with uppercuts from offscreen or while attacking them because dt lol
      that one bloody palace spawn set with three vanguards going apeshit, what the hell man
      dull-ahans
      snore eaters
      bloodgoyles in some rooms (ie: the shit with gears)
      arachnes dicking around hopping away from you forever (not as bad as eniggmas, still obnoxious)
      dmc3 has some real stinkers dude
      you can work around a lot of this shit but it's still a ballache more often than it should be

      • 3 weeks ago
        Anonymous

        counterpoints:
        >skill issue
        >skill issue.
        >skill issue
        >skill issue.
        >skill issue.
        >skill issue
        >skill issue.
        >skill issue
        >skill issue.
        >skill issue

        • 3 weeks ago
          Anonymous

          >meme regurgitating non-reply
          you are one dumb motherfricker if you've never thought "man this blows" waiting for enigma backdash spam or fallen noclip to stop so you can play the game again

          >that one bloody palace spawn set with three vanguards going apeshit, what the hell man
          thats actually my favorite floor
          the only ones I hard agree are enigmas though, even if they arent hard to deal with they are annoying

          it does undeniably get the blood flowing having to dodge a total storm of frickery from 3 vanguards
          way more fun than shitting around with dullahans or goyles

      • 3 weeks ago
        Anonymous

        >that one bloody palace spawn set with three vanguards going apeshit, what the hell man
        thats actually my favorite floor
        the only ones I hard agree are enigmas though, even if they arent hard to deal with they are annoying

      • 3 weeks ago
        Anonymous

        >enigma statues
        They can keep charging arrows while dashing so areas with no walls or walls that curve (BP) are a pain to handle them in.
        >the fallen
        They can die off the arena in BP and lock you out of getting the orbs they drop. It's a shame that they took this really cool enemy that could have been a highlight and ruined it by forcing a "1 had phasing enemies so we gotta have them too" quota on them. Specially since they didn't bring the ONE THING that's supposed to make phaskng enemies engaging, the parry into insta-kill. Even 4 managed to get that mostly right with mephisto and faust, the fallen did everything wrong.
        >hell lusts
        Can't really agree, since they're the 2nd lowest HP grunts on the game and they have solid enough sound design to warn you. Their uppercut represents the only new move added to the 7 hells roster in higher difficulties, it's an important "catch you offguard the 1st time" move that naturally evolves into you preparing for it in advance.
        >three vanguards
        Can't fully agree, the non-DT version is hard as balls but doable. The DT version imo is more a victim of bad DT design than enemy composition.
        >dull-ahans
        Worst enemy in the game bar none.
        >snore eaters
        Bad more so because their lunge decides to cut through DT hyper armor like butter when no other attack of that type does. Their actual gimmick is fine, just lame.
        >bloodgoyles
        Disagree, they're surprisingly consistent.
        >arachnes
        Hard disagree, they don't strictly run away from you like enigmas, they just have an AI that likes to run around whenever you're not in precise range/direction for an attack.

        Overall I think enemies are bad not so much for their own faults (they can get very lame and one-note, but manageable) but rather the higher difficulties being poorly balanced. Their shitty gimmicks were clearly not meant to be boosted linearly and they were not designed to have triple HP and 5 hits of hyper armor when most of them can't even be juggled.

        • 3 weeks ago
          Anonymous

          >the fricking anti-air jab
          >just grazing their shield as you helm break/come down with any move
          >fighting against two, and fighting against their AI tracking more than any real attacks
          A retroactive fixed could've been whittling down the shields with charged shotgun shots causing them to aggro more and more as the shield degrades.
          But I agree, the sandbag strawman for DMC 1 and 3 is fricking gay. Most enemies are pretty methodical in approach and how you can jump from one solution to another on the fly. It's just people conflate the reward of getting a launcher on an enemy and keeping them in the air with being brainless when killing off enemies one by one is only helpful on lower difficulties.

          But frick Dullahans and Enigmas, actual SS ruiners for me. And also frick Hellgreeds, they're tankier than the demons called "Gluttony" and are just DT fodder.
          Special frick you to Akrhams adds, idk what those water serpents are but they make an already lame boss THE lamest boss.

        • 3 weeks ago
          Anonymous

          understandable points, i very much so agree with the part about higher difficulties being a fricking mess
          i cannot for the life of me be bothered to deal with DMD thanks to how aids DT enemies are
          i meant my post more as a general list of "this shit bothers me" rather than "help me jesus i can't fight these dicks at all"
          like arachnes are manageable but them jumping around bothers me since i can't blindly wail on them like the moronic chimp i am
          or fricking around playing peekaboo with / getting knocked on my ass intermittently by soul eaters

          • 3 weeks ago
            Anonymous

            >like arachnes are manageable but them jumping around bothers me since i can't blindly wail on them like the moronic chimp i am
            Understabdable, I'm just so used to fighting them with royalguard now, that I forget how good it feels to ungabunga them without worries. They have a bizarre property where hits on their backs/side cause hitstun a lot sooner than hits on their front (to which they'll respond by blocking and if you hit the block they'll lunge), but they're such a fast enemy type that their vulnerabilities are hard to exploit in strict melee combat unless you have their specific stun values memorized down to the second. In contrast they respond so well to the stun from a perfect royal block that why would I ever fight them any other way once I gain the muscle memory to do that? It's the one thing preventing them from being absolute top tier enemies like abyss despite having all the ingredients for it, they're just too heavy and favor minimal hit&run strategies to a point that every other approach is discouraged. Also it's weird that you'll design enemies that can't use a 3rd of their moveset in BP (although 5 is also guilty of this with riots)
            >or fricking around playing peekaboo with / getting knocked on my ass intermittently by soul eaters
            They're really fricking annoying whenever you don't have gunslinger spiral or whatever overly specific b&b you rely on to deal with them, which will usually be 90% of the time. Can't be bruteforced with DT because they cause knockback, can't be safely chipped with royalguard because they break anything but perfect blocks.

            Honestly I got nothing against your first post, I just wanted to reply in good faith because the other reply that's all like
            >skill issue
            >skill issue
            >skill issue
            Bothers me. There's a real discussion that can be had about enemy design in 3 but it's almost always shut down.

            • 3 weeks ago
              Anonymous

              >They have a bizarre property where hits on their backs/side cause hitstun a lot sooner than hits on their front
              i like nailing arachnes with stinger or similar just before they attack
              it's been a little bit so i could be bullshitting but that tended to stagger them instantly, helps a lot
              them being so hit&run focused like you said is a big part of my chimp brained frustration
              >They're really fricking annoying whenever you don't have gunslinger spiral or whatever overly specific b&b you rely on to deal with them
              i know i frickin hate that shit it's way too prevalent in dmc3
              half the time i play nevan + gunslinger just for better options vs soul eaters / enigmas
              it kinda sucks trying to bust fallen shields without swordmaster too thanks to their keep-away frickheadery, i've never gotten gunslinger shit to do it against them
              >I just wanted to reply in good faith
              thanks man, that attitude is nowhere near common enough
              shitposting like a lobotomized ape with a keyboard can be fun but damn it sucks trying to talk vidya with fecal-spraying automata that can do nothing but shitpost

    • 3 weeks ago
      Anonymous

      Alright grandpa back to the home

      Chess pieces, red birds, gay broken angels, gay arrow spider thing ,Arkham boss, it might just be the worst game ever made

  3. 3 weeks ago
    Anonymous

    >The enemies are shit and not fun to fight against
    Stellar Blade out of nowhere.

    • 3 weeks ago
      Anonymous

      Stellar Blade is ass but rent free kinda

  4. 3 weeks ago
    Anonymous

    More like the moveset is just too basic, dmc 4 fixed dmc 3 problem

  5. 3 weeks ago
    Anonymous

    Once you realize every single enemy and boss in the game is either invincible or runs away for a certain amount of time/damage, then you get a short window to chip at their massive healthbar you quickly resent the enemy design. I still love the game on the middle difficulties but DMD is a failed score in game design and just about any other rival action game handles the enemies better. You can tell Itsuno designs the enemies in his games like they're a 1 dimensional fighting game character and it doesn't usually translate well. It makes enemies predictable though which lets people do really stylish plays. Still a classic and amazing game.

    • 3 weeks ago
      Anonymous

      For some reason DMD is balanced around the (hidden?) DT explosion mechanic. If you use it, it's pretty easy to wipe out rooms before enemy DT triggers.

      • 3 weeks ago
        Anonymous

        It pops a tutorial for DT Flux people just tend to forget about it. Also it's a shitty way to have to play the game.

        • 3 weeks ago
          Anonymous

          I mostly agree but it's nice to complicate meter management beyond just style.

        • 3 weeks ago
          Anonymous

          This.
          >Better not kill this enemy because the rest will enrage, or this one, or this one. Let's look for the one with the most health and finish up with a DT flux
          Terrible. DT mechanics are okayish in the rest of the games but they really peaked in DMC1 weirdly enough

          • 3 weeks ago
            Anonymous

            >air raid

            • 3 weeks ago
              Anonymous

              >High time
              Are we just naming attacks?

              • 3 weeks ago
                Anonymous

                Air Raid negates the entire game.

              • 3 weeks ago
                Anonymous

                It doesn't for DMD, plus i wasn't even talking about anything other than DT mechanics. Learn to read.

              • 3 weeks ago
                Anonymous

                So I guess since flux is just one action you can do exclusively in DT it doesn't count as a mechanic then.

              • 3 weeks ago
                Anonymous

                God you're moronic. Enemy DT mechanics are aids in DMC3 because they punish you for killing enemies in an action game. Read the post again, so you don't go on arguing irrelevant shit like which move or game is more unbalanced.

  6. 3 weeks ago
    Anonymous

    >plebe filtered
    based DMC3

  7. 3 weeks ago
    Anonymous

    Honestly true, as much as I like DMC3 in a lot of ways, it falls flat in terms of enemy design.
    Like no one enjoys fighting Dullahans.

  8. 3 weeks ago
    Anonymous

    I want to get into this series. I read the order is 3 > 1 > 4 > 5, is that correct? Is 2 bad or something?

    • 3 weeks ago
      Anonymous

      DMC2 is sleep inducing
      Don't play the chronological order, this isn't a story focused franchise

    • 3 weeks ago
      Anonymous

      2 is nigh-impenetrably dull, as in it has multiple bosses you have to shoot to death
      play it for shits and giggles at how fricked up everything is or skip it, you won't miss shit

    • 3 weeks ago
      Anonymous

      Chronological order is 3>1>2>4>5
      Release order is 1>2>3>4>5 (duh)

      I recommend playing in release order because 1 is a very different game that can break the linear flow that exists between 3, 4 and 5. 1 is a gem on its own right that is dated in some areas but better than the rest of the series in others, and I think it makes more sense to experience it first since 3 is built in such a way that you can retroactively understand 1 better without necessarily having to make 3 your first game. 2 is not broken or as bad as the truly bad PS2 games, it's just really boring and represents an abyss of quality between 1 and 3. I always recommend playing it because it has historic value and it's really short, but you're not missing anything. Same with DmC.

  9. 3 weeks ago
    Anonymous

    That's basically the entire series after DMC1. The enemies fall into 3 categories:
    -80% are glorified punching bags with 1-3 moves that attack once every 10 seconds if you just sit still in front of them
    -10% are annoying gimmicky bullshit that doesn't at all mesh with the combat system
    -10% are decent but nothing to write home about
    It's an Itsuno problem in general, he's good at making the player character feel fun to play but godawful at designing enemies around what the player can do.

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