I don't think that's what happened. People watched the show and it just rekindled interest.
The game isn't good, but it's allegedly a lot more stable than it was at launch and people get to find little easter eggs/nods for the show amd some people got a fresh urge to playthrough and kill Adam Smasher.
Has the game been improved in any way apart from bugfixing?
Do lifepaths matter or does the game still just route you to street kid?
Do lifepaths affect the world and characters around you?
Is the AI any good?
Do choices matter and have consequences?
Under the bugs, the game's the same kind of shitty "Action RPG" that nu-Bethesda has been pumping out for more than a decade at this point. It may be shit, but it was bound to work for the cattle since the formula has long been proven commercially successful.
It's the CDPR problem of going open world when it adds very little to games themselves. Witcher 3 was the same, but had WAY more memorable quests in terms of writing and personalities.
Witcher 3 had a great open world. There was shit happening every 10 fricking feet.
2 years ago
Anonymous
Why do you come here and tell lies?
It was a huge grindfest, 90% of the ? on the map are just fluff. Even the monster hunting quests were so tiresome after a while. Quantity is not better than quality.
And let's not forget trying to find all the treasure in Skellige
Open world in W3 at least serves as an immersion feature that gives context and a good perspective of the situation and power players.
In cyberpunk it's the opposite of immersion so it's detrimental to the game instead.
This, didn't you love Keanu chungus being a homosexual all game? Or both female romance options being whiny c**ts if things don't go their way? Or the boring as frick cop guy? Such great characters.
The best characters in the game are the ones who are from the tabletop and Takamura. Judy is a fricking c**t and Panam is annoying in how hotheaded and headstrong she is but they're women so people simp for them.
It never will. My only hope now is that Cyberpunk selling well enough shows an interest in the genre and someone who can make a good RPG makes a Cyberpunk one.
literally nothing changed except a company completely unrelated to them released an anime that is only tangentially related to the game. apparently this means that it's now a great success
No, no and no. The "lifepaths" are just videos, all stories play out the same, the "open world" is literally unfinished outside of the beaten path, cops spawn behind you, open world is utterly pointless.
>underdog indie company with 15 devs that actually earned their turnaround VS billion dollar company with huge fricking marketing with celebrity endorsement
NMS is still a shit game with no content other than looking at randomly generated content and flying around. It’s basically a slot machine except you can’t win; you just pull the lever to see what combination of shapes and colors appear and you decide to call that a fricking game.
Marketing does absolutely nothing. It is more about the game. >inb4 No Man's Sky is trash
It is peculiar game. I don't really like it but i'm sure that people who played Minecraft/Rust will like it on some level. On the other hand if your game is truly ass like Battlefield 2042 no amount of marketing can save you. This is why EA could really use someone like me who understand what games could work. Sadly EA execs are dumb as shit and will never hire me.
I'm having fun with it but it's still not the RPG they promised. It's also still very buggy, can't imagine how bad it must have been at launch. >inb4 "I seriously hope you didn't give money to CDPR"
I pirated it.
The comeback part is true because it's selling well again. That said it's a completely unearned comeback since it's still pretty buggy despite 6 major patches and they completely fricked their own roadmap. The next gen update was meant to happen near the end of last year and I'm pretty sure when they talked about dlc they referred to it as expansions, yet there's only 1 planned.
There's even less of a chance they'll deliver on anything else now they got a pass for doing this sort of shit. The next entry will no doubt be worse because they can get away with it, of course.
Most likely. They're also abandoning 2077 because they want to both earn back goodwill by making a new Witcher and more importantly switch from REDengine to Unreal.
yeah you are right, even if they lied making a profit during their first week they surely made it, people bought this to no end and even with all the massive bug fest they kept the game hoping for a miracle patch that fixed all of it that will probably never be released
You notice that the only people hating Cyberpunk 2077 now are the entrenched seething Shazamtr00ns.
There are NO new haters. Because everyone playing Cyberpunk today has no reason to hate it. Its an excellent game and one of the best single player games out there.
>Because everyone playing Cyberpunk today has no reason to hate it
Frick off, shill. I'm replaying it right now and I'm disgusted by how little has been improved over the past two fricking years.
It's still buggy, it's RPG mechanics are still soulless, it's driving is still bad, it's city is still a vapid theme park and it's combat is still mediocre.
Wow, you just jumped around needlessly while you either one shot or stunned them and the most they could do is chip damage. Very impressive anon, I'll buy a copies for my entire family!
Wow, you just jumped around needlessly while you either one shot or stunned them and the most they could do is chip damage. Very impressive anon, I'll buy a copies for my entire family!
Dante Must Die
this looks unbelievably bad, is the questing part good at least? TW3 had shit gameplay as well but at least the world was amazing
The actual game play and variety of the quests are so much better that it's not even close. 90% of Witcher 3 quests involved following footprints and detective mode searching. Braindance CSI analysis are actually pretty novel and there's just far more variety in terms of what you actually do in the quests.
Like i said, it's just production value. There's no depth to the choices and little branching path that gives little room to actually roleplay. It's all visuals with little substance so i take w3 over all that.
The quests are fine but don't they barely offer any choice. And when they do it's usually >Do the obviously right option >Do the bad option and cuck yourself from more content
For instance Panams quest to steal a tank. The game doesn't tell you but after the meeting discussing a plan you can immediately snitch on her to the leader, which gets you a free car (which you could have bought but it's a different color) and Panam calling you up to yell at you and tell you to eat shit and die, and that's it. Meanwhile if you agreed to help her, you get another quest, a romance with Panam and a entirely new ending to choose. There's absolutely no reason to snitch.
Also sometimes it makes no sense where in one quest you can betray the person your helping but she's fine with it, but if you betray her and then ask the other person for more money she calls you a piece of shit and cuts you off? So going against her plan is fine as long as you aren't getting paid too much?
do all lifepaths have their own versions of a quest or is it one per quest? (since I'm playing STREETKID I get only this option to change the quest setup, what I'm asking is if this quest has also 2 extra options, or would corpo just get the main quest, sorry ESL)
the quests do, at least the extra options I were given resulted in doing different setup than originally pitched by the quest giver, not always, like the brothel quest ignored your suggestion of catching him on the street instead of the apartment
The only difference between lifepaths is the very beginning, before the timeskip cutscene. They all end with you becoming best buddies with Jackie.
Other than that there's just the occasional blue dialogue option that doesn't actually do anything.
2 years ago
Anonymous
They all get one tiny quest. Shit like >Corpo meets an old colleague you can (optionally) very briefly talk to in the intro, you get a lame pistol >Nomad revolves around the car they had for the intro (You apparently dumped it, someone fixed it and then you either let them keep it or take it back) >Street Kid does a small quest for the fixer guy in their intro, you get a meme jacket and that's about it
Beyond that you'll occasionally get a dialogue option relevant to your lifepath but it's almost always fluff and never actually does anything, most I can think of is corpo asking for more money in a quest
weird, maybe it was just the lifepath quest then, but I seemed to were able to also peace out by doing the streekid dialogue in places where it seemed a gunfight was about to happen, but maybe you can get that from main dialogue anyway, couldn't be bothered to sit through all dialogue again even with skipping to check it out, thought there was more meaningful options there, will be a sad second playthrough then
They all get one tiny quest. Shit like >Corpo meets an old colleague you can (optionally) very briefly talk to in the intro, you get a lame pistol >Nomad revolves around the car they had for the intro (You apparently dumped it, someone fixed it and then you either let them keep it or take it back) >Street Kid does a small quest for the fixer guy in their intro, you get a meme jacket and that's about it
Beyond that you'll occasionally get a dialogue option relevant to your lifepath but it's almost always fluff and never actually does anything, most I can think of is corpo asking for more money in a quest
Not if you build properly. I played on hard and I was able to do things like this. Usually the only thing that killed my instantly on hard mode is if a car or barrel exploded next to me. I even respecced once to stack as many "damage reduction from explosions" perks and armor mods into my character and tested out eating a non-grenade explosion and it still one-shot my max level character at full HP. I played when the game was first released so I don't know if it was a bug of the explosions doing way more damage than they should, and issue with the mods/perks not functioning, or both. Or perhaps the damage reduction from explosions only intended to reduce damage from NPC enemy explosions (grenades, rockets, etc.). Either way, it was very annoying to be having a blast and doing well in a high-octane gun fight to then suddenly go from full hp to dead instantly because a enemy's stray bullet hit one of the hundreds of explosive barrels that happened to be in the vicinity of my character. It got to the point where in combat I would blow up the barrels first before targeting the enemies because those were the only things that would actually kill me.
Every enemies dies in 1-2 hits on very hard with the utmost minimal effort put into weapon investment, and comparatively what he's doing isn't even "broken" by normal standards.
Because it's shallow as hell.
It's the most artificial open world city i ever seen, everything feels scripted and gamey as hell. It's only use is as a background image. 2077 is only good when you're on a mission that makes you forget about the open world.
I'm all for Cyberpunk getting more recognition because I like the game, but...
What the frick honestly? They didn't add shit to the game. It's a tiny bit better, but not meaningfully.
My main issue with Cyberpunk more then anything is while the story isn't bad, I don't like how it feels like once Johnny comes into the picture it's HIS story and V gets sidelined in their own game. I would have rathered a story similar to the anime of some nobody trying to become a legend in Night City for an RPG over getting involved with nearly every major character from the tabletop like Johnny, Alt, Smasher, Rogue, and the Arasaka family, which makes the exclusion of Morgan Blackhand even more odd.
GVMERS make some okay videos tbh. It's usually about a series that did well and then died like Silent Hill or Stalker and talking about why it died or finding out what details they can about a cancelled game like Battlefront 3 to get an idea of what could have been.
>played this at launch >Had a pretty powerful PC so game ran fine for me despite it running like shit for most >Beyond some visual bugs like V t posing while driving on a bike (which I found were the only decent vehicles to drive) or Jackie sticking his gun in his head, experienced no crashes or major bugs, thought it was a okay 7/10 >Try it again after seeing this patch >Game is more buggy for me now then at launch
What did my computer mean by this?
depends on what you want, went with cyberdeck before watching the anime, my next playthrough will be sandevistan as you can't reroll your attributes only perks
>Berserk
I want to kill everything with one punch and take all the damage. Also apparently your weapon sway and recoil is reduced and jumping off elevated spots causes a shockwave damaging people around you. >Sandevistan
Not as flashy as in the anime but just as broken as it was in that. >Cyberdeck
I don't want to even have to engage with the enemy. It's the most broken out of all of them since you can just stand outside the building and fry everyone's brains or force them to shoot themselves.
It’s still a shit game. Nothing to do other than quests and the quests are all shit. The AI is still shit. There is nothing to explore or find and no systems to interact with outside of manually triggered scripted quest events. It’s the most lifeless and unfun open world action rpg ever made.
The only time I really struggled with the difficulty in this game was ending where you solo arasaka at lvl 50. The enemies would frick me up easily if I wasn't careful and your health gets debuffs as it goes on.
Did they ever add in the invisibility cyberware? I remember that being found in the game files and you could only use it by modding the game to put one in your inventory.
>mfw people are still waiting for the game to change 180 and become something they imagined it being
This is probably the same people who still say NMS is shit.
You should have known it'd be an action RPG with a shallow open world. No, I don't care that they lied about almost everything and that all the gameplay footage they've shown was scripted or gonna get removed. I am very smart.
The game is about as buggy as a Bethesda game on release now, which is to say it's playable but it's still got cases of obvious jank. It's just a case of it's not going to tank your game anymore.
I burst out laughing the first time I walked down a street and a npc just fell from the sky and went splat right in from of me. I thought it was a bug but apparently it's just a random event that happens to show Night City is le bad where people just kill themselves.
>shoot the water to see if they finally added impact effects >they did >throw a grenade in to see if the explosion will splash >it now does >jump in for a swim >character's shadow still shows the player model being contorted like something out of Gary's mod
I know that shit has been reported in your bug tracking system, CDPR. You had two years, fricking fix it already!
>is quality in the things you pay for important
Yes, dipshit. Especially when it's been pointed out to them and they had literal years to fix it. Straight up laziness at this point.
Did they add a part in where I give a shit about the moronic Mexican whose name I can't even remember? Oh what's that? I didn't get to know him because I chose the one origin story out of the three presented that only lasted ten minutes and had no backstory?
GREAT FRICKING GAME 10/10 GOTY
>le based comeback
No, frick you! Same thing happened with no man sky
No it's not cool that they released the game when it was unfinished and it took them few extra years to finish it, stop rewarding these devs for doing this stupid shit
No Man's Sky at least has more right to claim it made a comeback because it actually put in substantial updates. I fricking remember one of the updates for Cyberpunk 2077's highlights was >You can flip your car back over >Police don't teleport literally right behind you, but back several feet now
What was the original plot going to be? It couldn't have been about Johnny because the 2018 demo had a guy on the radio outright say Johnny had only died in 2076.
Something completely different, obviously. There have been rumors that they basically rewrote the whole plot around Johnny.
Whether that was precisely because they got Keanu for the role or because their original plan failed and they needed a big name celebrity to sell the garbage rewrite, only CDPR knows.
It's weird how some of the characters V becomes friends with could fill a role in the tabletops classes yet not once do you get them all to team up or anything.
You also work with a nomad, rockerboy and techie (I guess Judy counts as one) as well, and in the prologue Jackie and T-Bug would count as a solo and Netrunner. My point is more that V gets the makings of a crew but not once in the game do any of their friends interact with each other or work together. Even in the Panam ending iirc Panam never once talks to your romance if you fricked any of the other three options, including Judy who leaves with you. She just asks about them.
She's native American, like River. That one dev who's streaming the game answered this.
https://www.givemesport.com/1827123-cyberpunk-2077-panam-developers-confirm-characters-race >One of the questions posed to the CD Projekt Red employee surrounded Panam and her race, and Sasko confirmed that the Nomad is in fact Native American: >“There was a lot of discussion between us when we were creating those characters. But basically, they are Native American, Panam and River.
The Man's Sky business model is excellent. Overpromise, deliver dogshit that's worse than what a child could make, let it wallow for a while, then improve it somewhat (which is very easily done, by construction. You could simply hire that child I mentioned), and finally advertise the improvement instead of the product. It's like Anchoring but for game quality. You can make what's ultimately a very poor game and instead of saying "uh, this game is pretty bad" people will genuinely say "WOW! This game is a HUNDRED TIMES better than it was at launch! That's incredible!". It's like a second launch. Combine the sales from this second soft launch with the prepurchase sales from overpromising and you can easily profit from the cost of making a very poor game.
the unslurpening
>game good because I saw cartoon
This. Americ**ts are literally the clowns of the world
>make subpar anime adaption advert on netflix
>???
>profit
Keep seething motherfricker!! Seethe!!!
AI post
Really made me think, unironically.
I don't think that's what happened. People watched the show and it just rekindled interest.
The game isn't good, but it's allegedly a lot more stable than it was at launch and people get to find little easter eggs/nods for the show amd some people got a fresh urge to playthrough and kill Adam Smasher.
>let's reward billion dollar company that launched a shitty broken game
frick all you 20 million moronic homosexuals
It's the exact same boring game though. A mobile game being thrown in doesn't fix that and a okay anime certainly doesn't.
Shazam won the battle but lost the war.
Has the game been improved in any way apart from bugfixing?
Do lifepaths matter or does the game still just route you to street kid?
Do lifepaths affect the world and characters around you?
Is the AI any good?
Do choices matter and have consequences?
no
Under the bugs, the game's the same kind of shitty "Action RPG" that nu-Bethesda has been pumping out for more than a decade at this point. It may be shit, but it was bound to work for the cattle since the formula has long been proven commercially successful.
Skyrim is still more of a RPG then this shit. It is comparable to Fallout 4 though.
Unlike with Bethesda the story and characters are actually good though.
I would call this an inverse Bethesda game; the main story and characters are great but the side quests, factions, and exploration are dogshit.
It's the CDPR problem of going open world when it adds very little to games themselves. Witcher 3 was the same, but had WAY more memorable quests in terms of writing and personalities.
Witcher 3 had a great open world. There was shit happening every 10 fricking feet.
Why do you come here and tell lies?
It was a huge grindfest, 90% of the ? on the map are just fluff. Even the monster hunting quests were so tiresome after a while. Quantity is not better than quality.
And let's not forget trying to find all the treasure in Skellige
No, they weren't, moron.
Wow, what a stunning counter argument
Open world in W3 at least serves as an immersion feature that gives context and a good perspective of the situation and power players.
In cyberpunk it's the opposite of immersion so it's detrimental to the game instead.
This, didn't you love Keanu chungus being a homosexual all game? Or both female romance options being whiny c**ts if things don't go their way? Or the boring as frick cop guy? Such great characters.
The best characters in the game are the ones who are from the tabletop and Takamura. Judy is a fricking c**t and Panam is annoying in how hotheaded and headstrong she is but they're women so people simp for them.
It never will. My only hope now is that Cyberpunk selling well enough shows an interest in the genre and someone who can make a good RPG makes a Cyberpunk one.
literally nothing changed except a company completely unrelated to them released an anime that is only tangentially related to the game. apparently this means that it's now a great success
>Has the game been improved in any way apart from bugfixing?
It's worse than that, the game is still filled with bugs.
Performance are worsening, I got less fps with patch 1.6. Bug are still there though.
No, no and no. The "lifepaths" are just videos, all stories play out the same, the "open world" is literally unfinished outside of the beaten path, cops spawn behind you, open world is utterly pointless.
no it is now and always will be hollow garbage.
I’ll remember this game and no man’s sky the next time some moron tells me that marketing doesn’t do anything.
>underdog indie company with 15 devs that actually earned their turnaround VS billion dollar company with huge fricking marketing with celebrity endorsement
You are the perfect example of how this type of marketing works. Congrats.
NMS is still a shit game with no content other than looking at randomly generated content and flying around. It’s basically a slot machine except you can’t win; you just pull the lever to see what combination of shapes and colors appear and you decide to call that a fricking game.
Marketing does absolutely nothing. It is more about the game.
>inb4 No Man's Sky is trash
It is peculiar game. I don't really like it but i'm sure that people who played Minecraft/Rust will like it on some level. On the other hand if your game is truly ass like Battlefield 2042 no amount of marketing can save you. This is why EA could really use someone like me who understand what games could work. Sadly EA execs are dumb as shit and will never hire me.
marketing is extremely powerful on the internet. there are people who legitimately think every post is genuine
Except No Man's Sky actually improved the game over time and didn't just shit out an anime.
If I was working on NMS I'd be pissed at this sort of stuff honestly. Imagine all it took to sell a turd was a fricking gainax animey
I'm having fun with it but it's still not the RPG they promised. It's also still very buggy, can't imagine how bad it must have been at launch.
>inb4 "I seriously hope you didn't give money to CDPR"
I pirated it.
>comeback
but this shit is a blatant lie, they didn't fix shit, i'm waiting for patch 1.7 though and still hoping
The comeback part is true because it's selling well again. That said it's a completely unearned comeback since it's still pretty buggy despite 6 major patches and they completely fricked their own roadmap. The next gen update was meant to happen near the end of last year and I'm pretty sure when they talked about dlc they referred to it as expansions, yet there's only 1 planned.
There's even less of a chance they'll deliver on anything else now they got a pass for doing this sort of shit. The next entry will no doubt be worse because they can get away with it, of course.
Most likely. They're also abandoning 2077 because they want to both earn back goodwill by making a new Witcher and more importantly switch from REDengine to Unreal.
yeah you are right, even if they lied making a profit during their first week they surely made it, people bought this to no end and even with all the massive bug fest they kept the game hoping for a miracle patch that fixed all of it that will probably never be released
still waiting for patch 1.7, frick my life
Its a goddamn masterpiece
Its funny watching Shazamtr00ns forming at the mouth with rage.
morons like you are why the word masterpiece has lost all its meaning
mASSterpiece
as opposed to having the encrusted smegma wiener of aaa in your mouth, shilltroon?
>forming at the mouth
thanks for confirming that it's ESL shitskins that are spamming these threads
You notice that the only people hating Cyberpunk 2077 now are the entrenched seething Shazamtr00ns.
There are NO new haters. Because everyone playing Cyberpunk today has no reason to hate it. Its an excellent game and one of the best single player games out there.
>Because everyone playing Cyberpunk today has no reason to hate it
Frick off, shill. I'm replaying it right now and I'm disgusted by how little has been improved over the past two fricking years.
It's still buggy, it's RPG mechanics are still soulless, it's driving is still bad, it's city is still a vapid theme park and it's combat is still mediocre.
All lies and bullshit Shazamtr00n.
This critically, GOTY award-winner will still be enjoyed by MILLIONS when you wake up tomorrow.
Keep seething.
Fix your game, you Polish frick.
Im playing it right now. Why am i supposed to hate it again?
it used to be buggy and without anime
They shilled and hyped it up as a different game.
This is the peak of gameplay
Wow, you just jumped around needlessly while you either one shot or stunned them and the most they could do is chip damage. Very impressive anon, I'll buy a copies for my entire family!
I thought melee was suppose to be overpowered in this? Also what's with the pink sight on the gun, it looks ugly as frick?
>reloading after every shot
literally me
I recall the combat tutorial saying charged attacks break through blocking.
What difficulty is this? I swear to God if I tried playing this carelessly I'd die instantly on very hard.
Dante Must Die
this looks unbelievably bad, is the questing part good at least? TW3 had shit gameplay as well but at least the world was amazing
The side quests are the best part of 2077.
>is the questing part good at least?
It has it's moments but overall I would not call it good.
most quests are good, but some reek of female writers going this-is-so-deep
Quests are good but not tw3 level at all. It has production value but that's it. Puddle level of depth.
The actual game play and variety of the quests are so much better that it's not even close. 90% of Witcher 3 quests involved following footprints and detective mode searching. Braindance CSI analysis are actually pretty novel and there's just far more variety in terms of what you actually do in the quests.
The writing is worse though.
Like i said, it's just production value. There's no depth to the choices and little branching path that gives little room to actually roleplay. It's all visuals with little substance so i take w3 over all that.
The quests are breathtakingly railroaded. Most other games do this way better. Overall pretty weak from CP.
The quests are fine but don't they barely offer any choice. And when they do it's usually
>Do the obviously right option
>Do the bad option and cuck yourself from more content
For instance Panams quest to steal a tank. The game doesn't tell you but after the meeting discussing a plan you can immediately snitch on her to the leader, which gets you a free car (which you could have bought but it's a different color) and Panam calling you up to yell at you and tell you to eat shit and die, and that's it. Meanwhile if you agreed to help her, you get another quest, a romance with Panam and a entirely new ending to choose. There's absolutely no reason to snitch.
Also sometimes it makes no sense where in one quest you can betray the person your helping but she's fine with it, but if you betray her and then ask the other person for more money she calls you a piece of shit and cuts you off? So going against her plan is fine as long as you aren't getting paid too much?
do all lifepaths have their own versions of a quest or is it one per quest? (since I'm playing STREETKID I get only this option to change the quest setup, what I'm asking is if this quest has also 2 extra options, or would corpo just get the main quest, sorry ESL)
It makes no difference.
the quests do, at least the extra options I were given resulted in doing different setup than originally pitched by the quest giver, not always, like the brothel quest ignored your suggestion of catching him on the street instead of the apartment
The Panam questline is believed to be cut content from the Nomad origin.
The entirety of Phantom Liberty is believed to be cut content from the Corpo origin.
The only difference between lifepaths is the very beginning, before the timeskip cutscene. They all end with you becoming best buddies with Jackie.
Other than that there's just the occasional blue dialogue option that doesn't actually do anything.
weird, maybe it was just the lifepath quest then, but I seemed to were able to also peace out by doing the streekid dialogue in places where it seemed a gunfight was about to happen, but maybe you can get that from main dialogue anyway, couldn't be bothered to sit through all dialogue again even with skipping to check it out, thought there was more meaningful options there, will be a sad second playthrough then
They all get one tiny quest. Shit like
>Corpo meets an old colleague you can (optionally) very briefly talk to in the intro, you get a lame pistol
>Nomad revolves around the car they had for the intro (You apparently dumped it, someone fixed it and then you either let them keep it or take it back)
>Street Kid does a small quest for the fixer guy in their intro, you get a meme jacket and that's about it
Beyond that you'll occasionally get a dialogue option relevant to your lifepath but it's almost always fluff and never actually does anything, most I can think of is corpo asking for more money in a quest
I play on hard and you'd instantly die in the first shot doing shit like this
>I play on the ~~*Higher Difficulty*~~ where the enemies have the same AI, but have more HP and deal more damage
Wowzer, and that's relevant how?
Not if you build properly. I played on hard and I was able to do things like this. Usually the only thing that killed my instantly on hard mode is if a car or barrel exploded next to me. I even respecced once to stack as many "damage reduction from explosions" perks and armor mods into my character and tested out eating a non-grenade explosion and it still one-shot my max level character at full HP. I played when the game was first released so I don't know if it was a bug of the explosions doing way more damage than they should, and issue with the mods/perks not functioning, or both. Or perhaps the damage reduction from explosions only intended to reduce damage from NPC enemy explosions (grenades, rockets, etc.). Either way, it was very annoying to be having a blast and doing well in a high-octane gun fight to then suddenly go from full hp to dead instantly because a enemy's stray bullet hit one of the hundreds of explosive barrels that happened to be in the vicinity of my character. It got to the point where in combat I would blow up the barrels first before targeting the enemies because those were the only things that would actually kill me.
>just jumping around like a moron
>no double jumps
>no slides
>no shotgun skills or slowdowns
How about you stop playing on easy and actualyl learn to play the game.
Every enemies dies in 1-2 hits on very hard with the utmost minimal effort put into weapon investment, and comparatively what he's doing isn't even "broken" by normal standards.
Because it's shallow as hell.
It's the most artificial open world city i ever seen, everything feels scripted and gamey as hell. It's only use is as a background image. 2077 is only good when you're on a mission that makes you forget about the open world.
I'm all for Cyberpunk getting more recognition because I like the game, but...
What the frick honestly? They didn't add shit to the game. It's a tiny bit better, but not meaningfully.
>the paid shill and the troony shill
My main issue with Cyberpunk more then anything is while the story isn't bad, I don't like how it feels like once Johnny comes into the picture it's HIS story and V gets sidelined in their own game. I would have rathered a story similar to the anime of some nobody trying to become a legend in Night City for an RPG over getting involved with nearly every major character from the tabletop like Johnny, Alt, Smasher, Rogue, and the Arasaka family, which makes the exclusion of Morgan Blackhand even more odd.
So how much of the promised stuff has been added into the game? Did they finally fix police chases?
They actually addressed police chases. By saying that a cop overhaul would be in the next patch and apparently vehicle combat as well.
Good to hear. it pretty embarrassing that 20 year old games and one about Legos managed to get it right. All that money and they were still lacking.
they had to drop old-gen for any significant changes to ai, they are not getting any further updates
There's potential for that to change thanks to the Edgerunners comeback, followed by how Phantom Liberty sells.
nah, they officially set 1.6 as last old-gen update, if they went for more expansions due to popularity it's still gonna be new-gen only
1.7, the next patch.
GVMERS make some okay videos tbh. It's usually about a series that did well and then died like Silent Hill or Stalker and talking about why it died or finding out what details they can about a cancelled game like Battlefront 3 to get an idea of what could have been.
looking forward to pirating this shovelware when the overdrive RT patch comes out
didn't the game sell over 15 million copies like a year ago and it only needed 8 million to break even
>played this at launch
>Had a pretty powerful PC so game ran fine for me despite it running like shit for most
>Beyond some visual bugs like V t posing while driving on a bike (which I found were the only decent vehicles to drive) or Jackie sticking his gun in his head, experienced no crashes or major bugs, thought it was a okay 7/10
>Try it again after seeing this patch
>Game is more buggy for me now then at launch
What did my computer mean by this?
Which is more fun to use, Berserk, Cyberdeck or Sandevistan?
berserk
cyberdeck and sandevistan are both ruins-the-game levels of overpowered
depends on what you want, went with cyberdeck before watching the anime, my next playthrough will be sandevistan as you can't reroll your attributes only perks
There’s tons of mods to let you refill attributes now
Look into the Neu-ReSpec mod.
>Berserk
I want to kill everything with one punch and take all the damage. Also apparently your weapon sway and recoil is reduced and jumping off elevated spots causes a shockwave damaging people around you.
>Sandevistan
Not as flashy as in the anime but just as broken as it was in that.
>Cyberdeck
I don't want to even have to engage with the enemy. It's the most broken out of all of them since you can just stand outside the building and fry everyone's brains or force them to shoot themselves.
It’s still a shit game. Nothing to do other than quests and the quests are all shit. The AI is still shit. There is nothing to explore or find and no systems to interact with outside of manually triggered scripted quest events. It’s the most lifeless and unfun open world action rpg ever made.
>releasing unfinished crap and 'fixing' it two years later is now normalized in the industry
I wish I could kill the c**ts pushing this shit.
It isn't. Barely anyone do this and it's your cognitive bias speaking.
My cognitive bias also tells me you're a fat niglet.
The only time I really struggled with the difficulty in this game was ending where you solo arasaka at lvl 50. The enemies would frick me up easily if I wasn't careful and your health gets debuffs as it goes on.
>comeback
>no improvements whatsoever
>no new content
>just a totally unrelated low quality cartoon
I fricking hate FOMO fueled NPCs
They're trying way too hard to recover from this and they won't
It's obviously working for the normalgays though since it's sales have shot up.
Did they ever add in the invisibility cyberware? I remember that being found in the game files and you could only use it by modding the game to put one in your inventory.
there's a camo cyberware that lets you go invis for 15-20 sec, but it takes a quick slot
>mfw people are still waiting for the game to change 180 and become something they imagined it being
This is probably the same people who still say NMS is shit.
>something they imagined it being
No, just something they advertised it being.
You should have known it'd be an action RPG with a shallow open world. No, I don't care that they lied about almost everything and that all the gameplay footage they've shown was scripted or gonna get removed. I am very smart.
so is it decent on PS5 now? played it on ps4 on release and it was unplayable
The game is about as buggy as a Bethesda game on release now, which is to say it's playable but it's still got cases of obvious jank. It's just a case of it's not going to tank your game anymore.
>Playing without mods
Come on now
>Implying there's any mods that are must haves besides the attribute reset mods
I burst out laughing the first time I walked down a street and a npc just fell from the sky and went splat right in from of me. I thought it was a bug but apparently it's just a random event that happens to show Night City is le bad where people just kill themselves.
bump
>shoot the water to see if they finally added impact effects
>they did
>throw a grenade in to see if the explosion will splash
>it now does
>jump in for a swim
>character's shadow still shows the player model being contorted like something out of Gary's mod
I know that shit has been reported in your bug tracking system, CDPR. You had two years, fricking fix it already!
Is shit like that really important to you? That's as nitpicky as it gets on par with MUH LGBT FLAG people keep posting. It's fricking nothing.
>is quality in the things you pay for important
Yes, dipshit. Especially when it's been pointed out to them and they had literal years to fix it. Straight up laziness at this point.
It was always good, you are just homosexuals.
no u
im rubber, you're glue
frick you.
Glue is better than rubber so that's fine.
i unironically called it
"all it'll take to redeem the game is a clickbait video telling you so"
I played it before the anime but only like a mont or two back and I found it dull
Did they add a part in where I give a shit about the moronic Mexican whose name I can't even remember? Oh what's that? I didn't get to know him because I chose the one origin story out of the three presented that only lasted ten minutes and had no backstory?
GREAT FRICKING GAME 10/10 GOTY
>le based comeback
No, frick you! Same thing happened with no man sky
No it's not cool that they released the game when it was unfinished and it took them few extra years to finish it, stop rewarding these devs for doing this stupid shit
rushed game is never g-ACK!
No Man's Sky at least has more right to claim it made a comeback because it actually put in substantial updates. I fricking remember one of the updates for Cyberpunk 2077's highlights was
>You can flip your car back over
>Police don't teleport literally right behind you, but back several feet now
Remember that one of the first patches had to lower the amount of dildos in the game.
What was the original plot going to be? It couldn't have been about Johnny because the 2018 demo had a guy on the radio outright say Johnny had only died in 2076.
Something completely different, obviously. There have been rumors that they basically rewrote the whole plot around Johnny.
Whether that was precisely because they got Keanu for the role or because their original plan failed and they needed a big name celebrity to sell the garbage rewrite, only CDPR knows.
I can't wait for other game companies to ape this tactic. My money is on ubisoft.
>99% of stat checks in dialogues don't matter
What the actual frick is even the point?
It's weird how some of the characters V becomes friends with could fill a role in the tabletops classes yet not once do you get them all to team up or anything.
you team up with a cop for a couple sidequests, but it's not very exciting
You also work with a nomad, rockerboy and techie (I guess Judy counts as one) as well, and in the prologue Jackie and T-Bug would count as a solo and Netrunner. My point is more that V gets the makings of a crew but not once in the game do any of their friends interact with each other or work together. Even in the Panam ending iirc Panam never once talks to your romance if you fricked any of the other three options, including Judy who leaves with you. She just asks about them.
What race is this?
human
She's mixed but primarily Native.
She's native American, like River. That one dev who's streaming the game answered this.
https://www.givemesport.com/1827123-cyberpunk-2077-panam-developers-confirm-characters-race
>One of the questions posed to the CD Projekt Red employee surrounded Panam and her race, and Sasko confirmed that the Nomad is in fact Native American:
>“There was a lot of discussion between us when we were creating those characters. But basically, they are Native American, Panam and River.
Huh, I assumed she was suppose to be a light skinned negress.
The Man's Sky business model is excellent. Overpromise, deliver dogshit that's worse than what a child could make, let it wallow for a while, then improve it somewhat (which is very easily done, by construction. You could simply hire that child I mentioned), and finally advertise the improvement instead of the product. It's like Anchoring but for game quality. You can make what's ultimately a very poor game and instead of saying "uh, this game is pretty bad" people will genuinely say "WOW! This game is a HUNDRED TIMES better than it was at launch! That's incredible!". It's like a second launch. Combine the sales from this second soft launch with the prepurchase sales from overpromising and you can easily profit from the cost of making a very poor game.
hello mr. marketer i am still not buying your shitty product