The FATHERS of the Eldar Scrolls and CREATORS of Daggerfall, the largest most immersive role playing game of all time have a new game coming out THIS YEAR and nobody on Ganker is talking about it.
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it looks like a students UE 5 school project
That is a good thing. Game designers focusing on game mechanics, game play, story and scope is more important than graphics.
If you spend 5 minutes in a dim, forboding dungeon you will be immeresed.
The graphics arent even bad, they are incredibly high fidelity but I can see it isnt perfect.
From what I've found online it looks like they've only managed to make a single square room with a table in if you go off the promo vids.
It looks like something a beginner knocks up in 10 minutes if you follow some online tutorial.
Show me something with some meat for me to be excited about.
yeah, just wait until some random eceleb says "Guys we got info aboutt this super exciting gayme"
but adding to my wishlist like The Day Before, don't wanna miss this when it comes out in 2027
>when it comes out in 2027
...in early access.
>That is a good thing.
I think you meant to say
>That is not a bad thing.
You can have a fun game that also looks good, and looking ugly is no guarantee that a game will be fun
Ok I looked this up. There's no indication of an actual game existing. It's all just concept art and a short devlog from half a year ago.
And I now understand why you're saying this. The game does not seem to have a 3d artist on the team.
>THIS YEAR
I believe it when I see it. The screenshots look cool, but are allegedly not from a working game but proof of concept bullshit specifically cobbled together to market the game.
For real life?
> 5,400x The Size of Skyrim's Map
so, is there any chance that this game won't be bloated and terrible? Even AAA developers who have massive budgets dont make games that big for a reason.
It's supposed to be Daggerfall 2.0 so it'll be proc gen. I heard the project fell apart due to some troon drama though
>I heard the project fell apart due to some troon drama though
sigh
why does this always happen
they are a fricking cancer
why do chuds believe any random comment without evidence when it followd their biases ?
All you need to do is procedural generate the towns THEN touch up quickly and THEN ship the game.
Dont generate on the player end, make it so the towns are the same for everyone. And focus on major settlements.
Everyone who played daggerfall knows where the knights of dragons in daggerfall are
Daggerfall was already this
kek that the island off of sentinel is bigger than skyrim
Looks good, hope it's not shit
time to put your money where your mouth is daggerfan “”””fans””””
I expect you all to buy and play this game for over 300 hours
For ctually good games, 300 hours is barely out of the tutorial, casual.
>From the creators of [Game]
name a bigger red flag
Ganker haven't learned their lesson.
Arent they making their own eldar scrolls right now too? How did they mess up outer worlds
Awoved ? what even came of it ? they released a trailer an eternity ago and still, no new info about it.
Seems to me like MS said 'make us an Elder Scrolls ripoff' to Obsidian some time before the Zenimax buyout, and then they realized afterwards 'Oh wait; we actually own The Elder Scrolls now!' and quietly canned it.
The frick do I truly know, though?
It's set in the same world as some CRPG, I was expecting to see it at that Xbox thing a couple days ago but I guess not.
Outer Worlds was dogshit
whats your point here?
Choice and consequence
This. Frick em. Where have you been all this time?
It's only a red flag because "from the creators of" usually means from the studio that created x game then all the competent devs left and is now filled with women, trannies and pajeets.
It's too late
Father Todd is making his own Daggerfall now, with space flights and hookers
where did you get coming out this year? last i looked at the server it's nowhere near done
Yeah that's gonna need a few more years methinks..
oh so its another outerworld/back4blood/callisto protocol. thats a shame.
>large world = good
I hate the average open world sheep so much
daggerfall has it meaningfully effect game play. If your objective is 12 days away and you need to stay in a tavern it will cost money, and if the agent you are meeting is only taying at the tavern for 14 days you dont have time to dilly dally and do other shit. If you have a combat encounter along the way and rest to heal the wounds it can take 6 or even more hours sometimes.
Plus you do not have to explore it all, that isnt realistic either
And you could have all those gameplay mechanics in a game 1/10000 the size
How? If you make it the size of skyrim how can travel ever be impactful? It akes at most 2 days to travel across skyrim in game, I think irl it's like 11 minutes
The frick are you talking about? Mountain Blade has agents that travel around and stay at certain locations for limited periods of time, and that world takes like 10 minutes to traverse
Kingdom Coom has you have to rest because of your energy levels, and that game doesn't take long to traverse either
>Mountain Blade
>Kingdom Coom
Opinion discarded
Cool, but you still haven't explained what difference it makes whether you're fast travelling over a world that is 1000km wide or 1km wide
Not the same anon, go play call of duty
Kingdoom coom feels like a big world to traverse.
In daggerfall though you don't feel rushed to get things done, you usually have enough time. But unforeseen twists can impact it.
Here is my example.
In a HERETIC quest for a temple a dude is pointed out as a false prophet but you need to prove it. So you meet with an agent of the temple in a village, which takes some days. There she points you to the heretics former lover, getting to them takes time. The lover denies she is involved but as you leave the town she is brutally murdered.
You find a letter exposing the heretic on her body, so now you kill the heretic. The 72 days you started with are now dwindling, after killing the c**t you hear that the agent you met with failed to report for duty so you have to find what happened to them.
You entere the location, it's a dungeon and the combat encounters will force you to rest and waste days finding the agent, then you still need to travel back to hand in the quest before its too late.
You get loads of time to frick around but by the end it's a close call. Especially if the dungeon is kicking your ass.
The game has quick travel which is great, the travel still takes in game time and money.
Okay now take your example and cut all travel time and day limits by 2. Did it significantly change the gameplay?
Especially because you aren't actually spending 72 real life days doing that shit, it's abstracted ingame time
Okay, but now tell me why it matters if you think the number being half makes it not a problem?
I can agree it doesnt HAVE to be the size of england but it does help with immersion and realism
>but now tell me why it matters
Because smaller worlds allow the devs to handcraft content instead of everything being randomly generated
I think a game the size of ireland is the right compromise here. 4x the size of skyrim is still really small for example
>4x the size of skyrim is still really small
And the game clearly proves that even at Skyrim's size, it will still be full of copypasted shit
>And the game clearly proves that even at Skyrim's size, it will still be full of copypasted shit
Skyrim is a bad rpg, it does radiant quests and acts like its special when daggerfall did the exact same thing 30 years ago and more complex
>radiant quests aren't bad because they're generic, they're bad because Daggerfall did the generic quests first!
Come on, man
>4x the size of skyrim is still really small for example
>I think a game the size of ireland is the right compromise here
>How?
Not that guy but your open world doesn't need to be a flat blob of 1000 GORILLION SQUARE KM. You can have verticality, you can have underground passages, you can have winding tunnels or mines.
The world itself is not that flat, the cities are because of engine limitation. They couldnt get buildings to look right on slopes. You arent meant to physically trek miles between towns, but its amazing that you can. You travel with quick travel but it's still a mechanic that you can improve with wagons or horses, and get choice of spending cash at taverns or camping in the wild.
>The world itself is not that flat, the cities are because of engine limitation.
Oh, I didn't mean Daggerfal specifically, just open world games in general. Most of the time it's just a flat plane (maybe with a lake or a mountain you need to go around) because modern devs are lazy homosexuals.
You can't even put a high level zone or something as an obstacle anymore because the players will run through it on their teleporting mount™.
The "travel mechanics" in Daggerfall are literally just numbers on a screen like Fallout 1 and 2, it doesn't matter in the slightest. Maybe if you were forced to actually, you know, travel yourself utilizing those "travel mechanics" it would be more impactful but lol no fast travel. The map size in Daggerfall is more than worthless, the map size means less than nothing.
Not really, bro, it's about what you want. I think it portrays traveling well. If it was made again you could have a nice animation of the map play to your destination, you could have animations for ships or airships, horseback or wagon. Also play up random encounters depending on the enviroment. It's role playing remember.
And it could portray it just as well regardless of how many square miles the marketing says it has
I can agree it doesnt need to be massive but modern game worlds arent big enough for the mechanic. Rushing around skyrim having just 1 or 2 day limits wouldnt be the same as roleplaying a wagon journey that took 30 days
>choice and consequence
Bad game incoming.
>another UE asset flip
nah no thanks
Will people stop sucking off daggerfall when this garbage releases or is the sunken cost fallacy too much at this point
>"Hey anon, tell me what is wrong with Daggerfall?"
>"No anon, if there was anything wrong with it I would not be telling you!"
>tfw i intentionally bump the daggerfall thread on /vrpg/ but i'm on topic
the schizo meltdown is funny
Is there a meltdown in the thread? finna check it out
there's this guy that gets real mad if you talk about rpgs on the rpg board
I read just the first 10 posts and people are disgustingly filtered by daggerfall it seems
Daggerfall isn't an RPG
why would a new game change opinions on an old game? why are you so stupid?
Daggerfall is an objectively bad, objectively braindead game with nothing in it and people dick ride it because "what could have been" just like every other Bethesda game, but I guess that is an excuse to consume garbage anyways.
>Daggerfall is an objectively bad
You have already failed
>objectively braindead game
Getting out of privateer hold and meeting with the royal family of Sentinel is harder than anything in skyrim
>people dick ride it because "what could have been"
But it IS what was. It was very good and "could" be expanded on
Filtered
Daggerfall is just a soulless Arena
lmao wasn't this the same shtick Outer Worlds used before it fell flat on its face. I mean I'll still try it out, I enjoyed Daggerfall even though it was way way too big, and I'm all for chipping away bethesda's monopoly on first person rpgs, especially if there's a chance they can be decent. Choice and consequence does sound like the plot of Daggerfall, but I'm afraid it'll be the usual AAA choice and consequence where it just decides what color explosion precedes the end credits.
What I fear the most is that the setting of the game will be a California-grade fanfic.
Cause no one gives a shit about Elder Scrolls before Morrowind.
>TES before Morrowind
literally who cares, it's gonna be trash
surprised you could type that with your head so far up todd's butthole
I love daggerfall.
Please don't suck.
no todd, no buy
The only way choices and consequences work is if they are very simple, or if they are things that do not generate "writing" (for example, you choose to explore a place where your level is too low for that, and you pay the consequences).
If you give someone 10 choices of 2 alternatives, and you want it to be really relevant, you already have to deal with 1024 possible scenarios. It's obvious that this will never work unless you have an AI dynamically generating content, which is far from happening yet.
Conclusion: all attempts to make the player's choices relevant in the story of an RPG will either fail or generate something too simplistic that does not match the hype. The only way out at the moment is procedural garbage like Dwarf Fortress does, but then you will need a lot of autists pretending that "the craftsman Swcharbmark created a statue of Smowhag - the eight-legged cat - to honor the god of zombie trout pizza river" is not silly.
Consequence in this case could mean how working for one knightly order will make the dark brother hood hate you more and more, and how doing jobs for a king will cause another king to dislike you, eventually sending soldiers to hunt you.
This sort of thing is possible and should be in more games
This sounds good on paper, but if there are no writers addressing the different scenarios all you will get are simple mechanics like enemies periodically attacking you with the rival faction's tag, something that after the first three times you will have already understood the pattern and will lose that idea of an organic consequence of your actions.
Games that do this also often make the factions enemies and you can't even get close without being attacked, so there is no chance for interaction and the guys don't have to address the different reactions depending on your choices.
>procedural garbage like Dwarf Fortress does, but then you will need a lot of autists pretending that "the craftsman Swcharbmark created a statue of Smowhag - the eight-legged cat - to honor the god of zombie trout pizza river" is not silly.
But anon, I like it being silly and janky - like the whole game. Wouldn't work if in a game that tried to be more serious, though.
"From the creators of x" rarely pans out well, it just tells you it's coming from some out of touch boomers who made nothing of note in the interim.
I haven't continued that much Monark, is it that bad?
Bloodstained was actually good, though.
Maybe compared to its contemporaries but not to the games it ostensibly is a continuation of.
Monark & Yooka Laylee are pretty cool though.
no its not. its niche but its not bad
Bloodstained is fantastic, art direction is a bit of a mess, though
Bloodstained doesn't deserve to be with the rest of that trash. Iga delivered a good game
Bloodstained delivered actually:
Sadly true
Like all these 1980's and 1990's creators "coming back" with new titles to try and cash in on their association with franchises that long outgrew them, I bet it's going to be absolute shit
Yep.
+ "XBOX HUGE OPEN WORLD!!!"
100% guaranteed to be dogshit.
>The FATHERS of the Eldar Scrolls
So the buttholes that normified video games.
Daggerfall required your imagination to do 99% of the heavy lifting to get any enjoyment out of it.
Once your rational mind realizes the structure, that there is little to find, the flame dies.
I love first person RPGs
and I'm excited for this, Avowed and Cursed
simple as
Looks soulless
>Eldar Scrolls
what, a warhammer style skyrim game?
>what, a warhammer style skyrim game?
>literally been known about for years and all they have to show is concept art and some super barebones town/dungeon generation that looks worse than Daggerfall
This game is going to be terrible, no doubt about it. Hopefully it does well enough to get a non shit sequel.
I don't play open world games often but I don't think I would mind a game having an incredibly large world if there was enough depth in planning your trips and the world itself was an actual challenge to traverse.
Not really an rpg but one of the things I enjoyed the most about valheim was planning long journeys, getting the ship full of resources to build a base far away and not returning to the main one for (in game) weeks, etc.
>some line about choice and consequence
Whatever, there'll be a few branching dialogues and you'll be able to finish a quest one of two ways.
How can they put that into a blurb for the game without laughing at it? And how can morons believe it?
This was already proven to be in eternal Development Hell.
No, your game isn't coming this year and no one belives it will ever come out.
Elder scrolls wasn't good until Morrowind and even then it wasn't that good until oblivion
Redditwind moment.
Plebe opinion
that is a terrible name
dare i say it?
shill
>LE ORIGINAL CREATOR
Yep, it's gonna suck.
>from the makers of the only Elder Scrolls games nobody ever talks about
Not a great selling point
this mfs salty that todd howard gets all the credit for the elder scrolls games. but it's not like they worked on the games people care about.
lol
For a small budget they should really be able to create good looking art these days. If this is one of the creators art its fine as a concept tho
I mean the "art" won't be in the game so what's the difference of the quality? It just needs to give the character artists a guide.
fixed
Tbh it looks like they just bought a bunch of UE4 assets and slapped them together without much regard for cohesion.
>2 videos
>a total of 0 (zero) gameplay shown
name a bigger red flag
Weren't the first 2 stranger of paradise trailers gameplay free
I AM THE PASSENGER!
>from the creators of
nope
Yeah, Daikatana was from one of the guys responsible for fps as we know it, and Callisto was from the guy behind dead space.
I think I'll pass.
>nobody on Ganker is talking about it
No shit. After that vtuber nerd joined the project and outed them as a shoddy house of cards, anyone who even cared lost interest.
These are the morons who turned down a major publisher giving them 8 million bucks to make an indie RPG because they "needed more money to compete with Cyberpunk 2077", and lost the deal overnight.
8 million is literally pocket change in vidya business in 2023 anon
For AAA games yes. For an indie RPG made by 4 dudes tops? You take what you can fricking get.
Instead they got $0.
1) 8 million is better than nothing
2) they got that offer with literally nothing to show whatsoever, there was no game
when that dude left they still had not actually made anything
>FROM THE CREATORS OF X
>always turns out they werent responsible for why the original was good
Thanks op, wishlisted and followed
>coming out THIS YEAR
no it's not, it'll get delayed
>from the creators of the BAD Elder Scrolls, comes....
Yeah don't care
morrowind is basically daggerfall 2
>Steam
No thank you