The FATHERS of the Eldar Scrolls and CREATORS of Daggerfall, the largest most immersive role playing game of all time have a new game coming out THIS ...

The FATHERS of the Eldar Scrolls and CREATORS of Daggerfall, the largest most immersive role playing game of all time have a new game coming out THIS YEAR and nobody on Ganker is talking about it.

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  1. 1 year ago
    Anonymous

    it looks like a students UE 5 school project

    • 1 year ago
      Anonymous

      That is a good thing. Game designers focusing on game mechanics, game play, story and scope is more important than graphics.
      If you spend 5 minutes in a dim, forboding dungeon you will be immeresed.
      The graphics arent even bad, they are incredibly high fidelity but I can see it isnt perfect.

      • 1 year ago
        Anonymous

        From what I've found online it looks like they've only managed to make a single square room with a table in if you go off the promo vids.
        It looks like something a beginner knocks up in 10 minutes if you follow some online tutorial.
        Show me something with some meat for me to be excited about.

        • 1 year ago
          Anonymous

          yeah, just wait until some random eceleb says "Guys we got info aboutt this super exciting gayme"
          but adding to my wishlist like The Day Before, don't wanna miss this when it comes out in 2027

          • 1 year ago
            Anonymous

            >when it comes out in 2027
            ...in early access.

      • 1 year ago
        Anonymous

        >That is a good thing.
        I think you meant to say
        >That is not a bad thing.
        You can have a fun game that also looks good, and looking ugly is no guarantee that a game will be fun

    • 1 year ago
      Anonymous

      Ok I looked this up. There's no indication of an actual game existing. It's all just concept art and a short devlog from half a year ago.

      And I now understand why you're saying this. The game does not seem to have a 3d artist on the team.

  2. 1 year ago
    Anonymous

    >THIS YEAR
    I believe it when I see it. The screenshots look cool, but are allegedly not from a working game but proof of concept bullshit specifically cobbled together to market the game.

  3. 1 year ago
    Anonymous

    For real life?

  4. 1 year ago
    Anonymous

    > 5,400x The Size of Skyrim's Map
    so, is there any chance that this game won't be bloated and terrible? Even AAA developers who have massive budgets dont make games that big for a reason.

    • 1 year ago
      Anonymous

      It's supposed to be Daggerfall 2.0 so it'll be proc gen. I heard the project fell apart due to some troon drama though

      • 1 year ago
        Anonymous

        >I heard the project fell apart due to some troon drama though
        sigh
        why does this always happen
        they are a fricking cancer

        • 1 year ago
          Anonymous

          why do chuds believe any random comment without evidence when it followd their biases ?

    • 1 year ago
      Anonymous

      All you need to do is procedural generate the towns THEN touch up quickly and THEN ship the game.
      Dont generate on the player end, make it so the towns are the same for everyone. And focus on major settlements.

      Everyone who played daggerfall knows where the knights of dragons in daggerfall are

    • 1 year ago
      Anonymous

      Daggerfall was already this

      • 1 year ago
        Anonymous

        kek that the island off of sentinel is bigger than skyrim

  5. 1 year ago
    Anonymous

    Looks good, hope it's not shit

  6. 1 year ago
    Anonymous

    time to put your money where your mouth is daggerfan “”””fans””””
    I expect you all to buy and play this game for over 300 hours

    • 1 year ago
      Anonymous

      For ctually good games, 300 hours is barely out of the tutorial, casual.

  7. 1 year ago
    Anonymous

    >From the creators of [Game]
    name a bigger red flag

    • 1 year ago
      Anonymous

      Ganker haven't learned their lesson.

      • 1 year ago
        Anonymous

        Arent they making their own eldar scrolls right now too? How did they mess up outer worlds

        • 1 year ago
          Anonymous

          Awoved ? what even came of it ? they released a trailer an eternity ago and still, no new info about it.

          • 1 year ago
            Anonymous

            Seems to me like MS said 'make us an Elder Scrolls ripoff' to Obsidian some time before the Zenimax buyout, and then they realized afterwards 'Oh wait; we actually own The Elder Scrolls now!' and quietly canned it.
            The frick do I truly know, though?

        • 1 year ago
          Anonymous

          It's set in the same world as some CRPG, I was expecting to see it at that Xbox thing a couple days ago but I guess not.

      • 1 year ago
        Anonymous

        Outer Worlds was dogshit
        whats your point here?

    • 1 year ago
      Anonymous

      Choice and consequence

    • 1 year ago
      Anonymous

      This. Frick em. Where have you been all this time?

    • 1 year ago
      Anonymous

      Ganker haven't learned their lesson.

      It's only a red flag because "from the creators of" usually means from the studio that created x game then all the competent devs left and is now filled with women, trannies and pajeets.

  8. 1 year ago
    Anonymous

    It's too late
    Father Todd is making his own Daggerfall now, with space flights and hookers

  9. 1 year ago
    Anonymous

    where did you get coming out this year? last i looked at the server it's nowhere near done

  10. 1 year ago
    Anonymous

    Yeah that's gonna need a few more years methinks..

  11. 1 year ago
    Anonymous

    oh so its another outerworld/back4blood/callisto protocol. thats a shame.

  12. 1 year ago
    Anonymous

    >large world = good
    I hate the average open world sheep so much

    • 1 year ago
      Anonymous

      daggerfall has it meaningfully effect game play. If your objective is 12 days away and you need to stay in a tavern it will cost money, and if the agent you are meeting is only taying at the tavern for 14 days you dont have time to dilly dally and do other shit. If you have a combat encounter along the way and rest to heal the wounds it can take 6 or even more hours sometimes.

      Plus you do not have to explore it all, that isnt realistic either

      • 1 year ago
        Anonymous

        And you could have all those gameplay mechanics in a game 1/10000 the size

        • 1 year ago
          Anonymous

          How? If you make it the size of skyrim how can travel ever be impactful? It akes at most 2 days to travel across skyrim in game, I think irl it's like 11 minutes

          • 1 year ago
            Anonymous

            The frick are you talking about? Mountain Blade has agents that travel around and stay at certain locations for limited periods of time, and that world takes like 10 minutes to traverse
            Kingdom Coom has you have to rest because of your energy levels, and that game doesn't take long to traverse either

            • 1 year ago
              Anonymous

              >Mountain Blade
              >Kingdom Coom
              Opinion discarded

              • 1 year ago
                Anonymous

                Cool, but you still haven't explained what difference it makes whether you're fast travelling over a world that is 1000km wide or 1km wide

              • 1 year ago
                Anonymous

                Not the same anon, go play call of duty

            • 1 year ago
              Anonymous

              Kingdoom coom feels like a big world to traverse.
              In daggerfall though you don't feel rushed to get things done, you usually have enough time. But unforeseen twists can impact it.
              Here is my example.
              In a HERETIC quest for a temple a dude is pointed out as a false prophet but you need to prove it. So you meet with an agent of the temple in a village, which takes some days. There she points you to the heretics former lover, getting to them takes time. The lover denies she is involved but as you leave the town she is brutally murdered.

              You find a letter exposing the heretic on her body, so now you kill the heretic. The 72 days you started with are now dwindling, after killing the c**t you hear that the agent you met with failed to report for duty so you have to find what happened to them.
              You entere the location, it's a dungeon and the combat encounters will force you to rest and waste days finding the agent, then you still need to travel back to hand in the quest before its too late.

              You get loads of time to frick around but by the end it's a close call. Especially if the dungeon is kicking your ass.
              The game has quick travel which is great, the travel still takes in game time and money.

              • 1 year ago
                Anonymous

                Okay now take your example and cut all travel time and day limits by 2. Did it significantly change the gameplay?
                Especially because you aren't actually spending 72 real life days doing that shit, it's abstracted ingame time

              • 1 year ago
                Anonymous

                Okay, but now tell me why it matters if you think the number being half makes it not a problem?
                I can agree it doesnt HAVE to be the size of england but it does help with immersion and realism

              • 1 year ago
                Anonymous

                >but now tell me why it matters
                Because smaller worlds allow the devs to handcraft content instead of everything being randomly generated

              • 1 year ago
                Anonymous

                I think a game the size of ireland is the right compromise here. 4x the size of skyrim is still really small for example

              • 1 year ago
                Anonymous

                >4x the size of skyrim is still really small
                And the game clearly proves that even at Skyrim's size, it will still be full of copypasted shit

              • 1 year ago
                Anonymous

                >And the game clearly proves that even at Skyrim's size, it will still be full of copypasted shit
                Skyrim is a bad rpg, it does radiant quests and acts like its special when daggerfall did the exact same thing 30 years ago and more complex

              • 1 year ago
                Anonymous

                >radiant quests aren't bad because they're generic, they're bad because Daggerfall did the generic quests first!
                Come on, man

              • 1 year ago
                Anonymous

                >4x the size of skyrim is still really small for example

              • 1 year ago
                Anonymous

                >I think a game the size of ireland is the right compromise here

          • 1 year ago
            Anonymous

            >How?
            Not that guy but your open world doesn't need to be a flat blob of 1000 GORILLION SQUARE KM. You can have verticality, you can have underground passages, you can have winding tunnels or mines.

            • 1 year ago
              Anonymous

              The world itself is not that flat, the cities are because of engine limitation. They couldnt get buildings to look right on slopes. You arent meant to physically trek miles between towns, but its amazing that you can. You travel with quick travel but it's still a mechanic that you can improve with wagons or horses, and get choice of spending cash at taverns or camping in the wild.

              • 1 year ago
                Anonymous

                >The world itself is not that flat, the cities are because of engine limitation.
                Oh, I didn't mean Daggerfal specifically, just open world games in general. Most of the time it's just a flat plane (maybe with a lake or a mountain you need to go around) because modern devs are lazy homosexuals.
                You can't even put a high level zone or something as an obstacle anymore because the players will run through it on their teleporting mount™.

          • 1 year ago
            Anonymous

            The "travel mechanics" in Daggerfall are literally just numbers on a screen like Fallout 1 and 2, it doesn't matter in the slightest. Maybe if you were forced to actually, you know, travel yourself utilizing those "travel mechanics" it would be more impactful but lol no fast travel. The map size in Daggerfall is more than worthless, the map size means less than nothing.

            • 1 year ago
              Anonymous

              Not really, bro, it's about what you want. I think it portrays traveling well. If it was made again you could have a nice animation of the map play to your destination, you could have animations for ships or airships, horseback or wagon. Also play up random encounters depending on the enviroment. It's role playing remember.

              • 1 year ago
                Anonymous

                And it could portray it just as well regardless of how many square miles the marketing says it has

              • 1 year ago
                Anonymous

                I can agree it doesnt need to be massive but modern game worlds arent big enough for the mechanic. Rushing around skyrim having just 1 or 2 day limits wouldnt be the same as roleplaying a wagon journey that took 30 days

  13. 1 year ago
    Anonymous

    >choice and consequence
    Bad game incoming.

  14. 1 year ago
    Anonymous

    >another UE asset flip
    nah no thanks

  15. 1 year ago
    Anonymous

    Will people stop sucking off daggerfall when this garbage releases or is the sunken cost fallacy too much at this point

    • 1 year ago
      Anonymous

      >"Hey anon, tell me what is wrong with Daggerfall?"
      >"No anon, if there was anything wrong with it I would not be telling you!"

      • 1 year ago
        Anonymous

        >tfw i intentionally bump the daggerfall thread on /vrpg/ but i'm on topic
        the schizo meltdown is funny

        • 1 year ago
          Anonymous

          Is there a meltdown in the thread? finna check it out

          • 1 year ago
            Anonymous

            there's this guy that gets real mad if you talk about rpgs on the rpg board

            • 1 year ago
              Anonymous

              I read just the first 10 posts and people are disgustingly filtered by daggerfall it seems

            • 1 year ago
              Anonymous

              Daggerfall isn't an RPG

    • 1 year ago
      Anonymous

      why would a new game change opinions on an old game? why are you so stupid?

      • 1 year ago
        Anonymous

        Daggerfall is an objectively bad, objectively braindead game with nothing in it and people dick ride it because "what could have been" just like every other Bethesda game, but I guess that is an excuse to consume garbage anyways.

        • 1 year ago
          Anonymous

          >Daggerfall is an objectively bad
          You have already failed
          >objectively braindead game
          Getting out of privateer hold and meeting with the royal family of Sentinel is harder than anything in skyrim
          >people dick ride it because "what could have been"
          But it IS what was. It was very good and "could" be expanded on

        • 1 year ago
          Anonymous

          Filtered

  16. 1 year ago
    Anonymous

    Daggerfall is just a soulless Arena

  17. 1 year ago
    Anonymous

    lmao wasn't this the same shtick Outer Worlds used before it fell flat on its face. I mean I'll still try it out, I enjoyed Daggerfall even though it was way way too big, and I'm all for chipping away bethesda's monopoly on first person rpgs, especially if there's a chance they can be decent. Choice and consequence does sound like the plot of Daggerfall, but I'm afraid it'll be the usual AAA choice and consequence where it just decides what color explosion precedes the end credits.

  18. 1 year ago
    Anonymous

    What I fear the most is that the setting of the game will be a California-grade fanfic.

  19. 1 year ago
    Anonymous

    Cause no one gives a shit about Elder Scrolls before Morrowind.

  20. 1 year ago
    Anonymous

    >TES before Morrowind
    literally who cares, it's gonna be trash

    • 1 year ago
      Anonymous

      surprised you could type that with your head so far up todd's butthole

  21. 1 year ago
    Anonymous

    I love daggerfall.
    Please don't suck.

  22. 1 year ago
    Anonymous

    no todd, no buy

  23. 1 year ago
    Anonymous

    The only way choices and consequences work is if they are very simple, or if they are things that do not generate "writing" (for example, you choose to explore a place where your level is too low for that, and you pay the consequences).
    If you give someone 10 choices of 2 alternatives, and you want it to be really relevant, you already have to deal with 1024 possible scenarios. It's obvious that this will never work unless you have an AI dynamically generating content, which is far from happening yet.
    Conclusion: all attempts to make the player's choices relevant in the story of an RPG will either fail or generate something too simplistic that does not match the hype. The only way out at the moment is procedural garbage like Dwarf Fortress does, but then you will need a lot of autists pretending that "the craftsman Swcharbmark created a statue of Smowhag - the eight-legged cat - to honor the god of zombie trout pizza river" is not silly.

    • 1 year ago
      Anonymous

      Consequence in this case could mean how working for one knightly order will make the dark brother hood hate you more and more, and how doing jobs for a king will cause another king to dislike you, eventually sending soldiers to hunt you.
      This sort of thing is possible and should be in more games

      • 1 year ago
        Anonymous

        This sounds good on paper, but if there are no writers addressing the different scenarios all you will get are simple mechanics like enemies periodically attacking you with the rival faction's tag, something that after the first three times you will have already understood the pattern and will lose that idea of an organic consequence of your actions.
        Games that do this also often make the factions enemies and you can't even get close without being attacked, so there is no chance for interaction and the guys don't have to address the different reactions depending on your choices.

    • 1 year ago
      Anonymous

      >procedural garbage like Dwarf Fortress does, but then you will need a lot of autists pretending that "the craftsman Swcharbmark created a statue of Smowhag - the eight-legged cat - to honor the god of zombie trout pizza river" is not silly.
      But anon, I like it being silly and janky - like the whole game. Wouldn't work if in a game that tried to be more serious, though.

  24. 1 year ago
    Anonymous

    "From the creators of x" rarely pans out well, it just tells you it's coming from some out of touch boomers who made nothing of note in the interim.

    • 1 year ago
      Anonymous

      I haven't continued that much Monark, is it that bad?

    • 1 year ago
      Anonymous

      Bloodstained was actually good, though.

      • 1 year ago
        Anonymous

        Maybe compared to its contemporaries but not to the games it ostensibly is a continuation of.

    • 1 year ago
      Anonymous

      Monark & Yooka Laylee are pretty cool though.

      I haven't continued that much Monark, is it that bad?

      no its not. its niche but its not bad

    • 1 year ago
      Anonymous

      Bloodstained is fantastic, art direction is a bit of a mess, though

    • 1 year ago
      Anonymous

      Bloodstained doesn't deserve to be with the rest of that trash. Iga delivered a good game

    • 1 year ago
      Anonymous

      Bloodstained delivered actually:

    • 1 year ago
      Anonymous

      Sadly true

  25. 1 year ago
    Anonymous

    Like all these 1980's and 1990's creators "coming back" with new titles to try and cash in on their association with franchises that long outgrew them, I bet it's going to be absolute shit

    • 1 year ago
      Anonymous

      "From the creators of x" rarely pans out well, it just tells you it's coming from some out of touch boomers who made nothing of note in the interim.

      lmao wasn't this the same shtick Outer Worlds used before it fell flat on its face. I mean I'll still try it out, I enjoyed Daggerfall even though it was way way too big, and I'm all for chipping away bethesda's monopoly on first person rpgs, especially if there's a chance they can be decent. Choice and consequence does sound like the plot of Daggerfall, but I'm afraid it'll be the usual AAA choice and consequence where it just decides what color explosion precedes the end credits.

      oh so its another outerworld/back4blood/callisto protocol. thats a shame.

      >From the creators of [Game]
      name a bigger red flag

      Yep.

      + "XBOX HUGE OPEN WORLD!!!"
      100% guaranteed to be dogshit.

  26. 1 year ago
    Anonymous

    >The FATHERS of the Eldar Scrolls
    So the buttholes that normified video games.

  27. 1 year ago
    Anonymous

    Daggerfall required your imagination to do 99% of the heavy lifting to get any enjoyment out of it.

    Once your rational mind realizes the structure, that there is little to find, the flame dies.

  28. 1 year ago
    Anonymous

    I love first person RPGs
    and I'm excited for this, Avowed and Cursed
    simple as

  29. 1 year ago
    Anonymous

    Looks soulless

  30. 1 year ago
    Anonymous

    >Eldar Scrolls
    what, a warhammer style skyrim game?

    • 1 year ago
      Anonymous

      >what, a warhammer style skyrim game?

  31. 1 year ago
    Anonymous

    >literally been known about for years and all they have to show is concept art and some super barebones town/dungeon generation that looks worse than Daggerfall
    This game is going to be terrible, no doubt about it. Hopefully it does well enough to get a non shit sequel.

  32. 1 year ago
    Anonymous

    I don't play open world games often but I don't think I would mind a game having an incredibly large world if there was enough depth in planning your trips and the world itself was an actual challenge to traverse.
    Not really an rpg but one of the things I enjoyed the most about valheim was planning long journeys, getting the ship full of resources to build a base far away and not returning to the main one for (in game) weeks, etc.

  33. 1 year ago
    Anonymous

    >some line about choice and consequence
    Whatever, there'll be a few branching dialogues and you'll be able to finish a quest one of two ways.
    How can they put that into a blurb for the game without laughing at it? And how can morons believe it?

  34. 1 year ago
    Anonymous

    This was already proven to be in eternal Development Hell.
    No, your game isn't coming this year and no one belives it will ever come out.

  35. 1 year ago
    Anonymous

    Elder scrolls wasn't good until Morrowind and even then it wasn't that good until oblivion

    • 1 year ago
      Anonymous

      Redditwind moment.

    • 1 year ago
      Anonymous

      Plebe opinion

  36. 1 year ago
    Anonymous

    that is a terrible name

  37. 1 year ago
    Anonymous

    dare i say it?
    shill

  38. 1 year ago
    Anonymous

    >LE ORIGINAL CREATOR
    Yep, it's gonna suck.

  39. 1 year ago
    Anonymous
  40. 1 year ago
    Anonymous

    >from the makers of the only Elder Scrolls games nobody ever talks about
    Not a great selling point

  41. 1 year ago
    Anonymous

    this mfs salty that todd howard gets all the credit for the elder scrolls games. but it's not like they worked on the games people care about.

  42. 1 year ago
    Anonymous

    lol

    • 1 year ago
      Anonymous

      For a small budget they should really be able to create good looking art these days. If this is one of the creators art its fine as a concept tho

      • 1 year ago
        Anonymous

        I mean the "art" won't be in the game so what's the difference of the quality? It just needs to give the character artists a guide.

    • 1 year ago
      Anonymous

      fixed

  43. 1 year ago
    Anonymous

    Tbh it looks like they just bought a bunch of UE4 assets and slapped them together without much regard for cohesion.

  44. 1 year ago
    Anonymous

    >2 videos
    >a total of 0 (zero) gameplay shown
    name a bigger red flag

    • 1 year ago
      Anonymous

      Weren't the first 2 stranger of paradise trailers gameplay free

  45. 1 year ago
    Anonymous

    I AM THE PASSENGER!

  46. 1 year ago
    Anonymous

    >from the creators of
    nope

  47. 1 year ago
    Ifyouseethisyoucanunderstand

    Yeah, Daikatana was from one of the guys responsible for fps as we know it, and Callisto was from the guy behind dead space.
    I think I'll pass.

  48. 1 year ago
    Anonymous

    >nobody on Ganker is talking about it
    No shit. After that vtuber nerd joined the project and outed them as a shoddy house of cards, anyone who even cared lost interest.
    These are the morons who turned down a major publisher giving them 8 million bucks to make an indie RPG because they "needed more money to compete with Cyberpunk 2077", and lost the deal overnight.

    • 1 year ago
      Anonymous

      8 million is literally pocket change in vidya business in 2023 anon

      • 1 year ago
        Anonymous

        For AAA games yes. For an indie RPG made by 4 dudes tops? You take what you can fricking get.
        Instead they got $0.

      • 1 year ago
        Anonymous

        1) 8 million is better than nothing
        2) they got that offer with literally nothing to show whatsoever, there was no game
        when that dude left they still had not actually made anything

  49. 1 year ago
    Anonymous

    >FROM THE CREATORS OF X
    >always turns out they werent responsible for why the original was good

  50. 1 year ago
    Anonymous

    Thanks op, wishlisted and followed

  51. 1 year ago
    Anonymous

    >coming out THIS YEAR
    no it's not, it'll get delayed

  52. 1 year ago
    Anonymous

    >from the creators of the BAD Elder Scrolls, comes....
    Yeah don't care

    • 1 year ago
      Anonymous

      morrowind is basically daggerfall 2

  53. 1 year ago
    Anonymous

    >Steam
    No thank you

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