I FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANS
Your post make me think of transcendence and why it then seems obvious someone who's not spiritual could not integrate idea of climbing himself out of misery by trying to be better than the algorithm.
DOTA2 without matchmaking would be terrible as the games are long compared to humanly existence and week to week time expectations, but I think CSGO could have a main casual mode without MMR. Ain't that the case beyond private servers?
The idea of climbing out and beating the algorithm is the carrot on a stick, you will get matchmaked with literal drooling morons because the algorithm demands you lose in order to conform to the 50% winrate, there's no motivational speech or grindset that can make you win 1x5
Well there is, it's just different than playing the game as you know it.
I don't fall either way on the tryhard-scrub suppositions on play dynamics but I am talking about VERY CLEAR and explicit abuse vectors that can reliably be used to climb.
It looks a lot like "meta-slavery" but with more agency and paradoxically, less fun.
Forced 50 is hogshit but it's not like the ladder has become incurably static.
So abuse the obvious until you're at where you're comfortable and enjoy the extra securities.
A double-edged sword is still double edged, no matter whos holding it.
I wanna know where this idea dota matches are long springs from. I barely played dota 2 outside of the launch period but I dumped thousands of hours into the Warcraft 3 version. You can force a 20 minute game very easily just by playing aggressively instead of loading up on carries and playing like a chink. Unless something changed drastically since why do you people all pretend the 90 minutes slugfest were at all are a regular occurence?
It stems from Leegbabs and Riot's 'improvements' on the DotA formula (which fricked up their game fundamentally). Things like disables are too powerful in DotA is also a shit take they repeat.
>You can force a 20 minute game very easily just by playing aggressively instead of loading up on carries and playing like a chink.
literally who does this
you have to be playing with friends or high elo with your mic on giving constant positive reinforcement if you want the game to become anything but a 45 min slogfest that comes down to the networth of your position 1s
Has the semi-carry as an anchor that peaks in the early-midgame fallen out of style? I alone decided so many games alone with heroes like razor, alchemist, clockwerk or mirana by grabbing an early radiance going solo mid before dedicating the rest of my time to raping their supports and pushing lanes.
you can still do this but sieging highground has been made exponentially harder over the years to the point that successfully closing a game out before you fall off is a pipe dream.
Every lose is due to a team of morons not being where they are supposed to be. Every other game you get a team of npcs that walk back and forth not doing anything
The best decision of my life was to stop caring about MMR and play only for fun.
Last ranked play I had in my life was years ago and I don't miss anything.
That's now how it goes though. Every multiplayer game is now just >everyone on your team is a drooling moron who will end the game with abysmal stats and you get rolled >lose despite performing well personally >next game everyone on your team is great and you roll the enemy with little challenge
It's specifically designed to keep you playing. If the average player was actually just winning or losing based on their own personal skill they'd lose most games and stop playing.
What is with this influx of "muh forced 50" and anti-skill based matchmaking discussions? Back in my day when we played Halo 3 nobody even thought to question skill based matchmaking, it literally just makes sense. Without it matches are simply trash quality.
Forced 50 has no place in ranked.
It creates a 3rd number (wr, elo, mmr) to parse pushing all values from their intended effects and making them MORE useless.
It's great for casual play, vital even.
But it devalues ranked because the lobby should be filled and filtered by the number meant to rank them, not a confluence of 3 values that do not otherwise directly interact.
it's because EA patented some form of matchmaking that changes according to your recent wins/losses to keep you playing. they do this so they can hopefully sell you more loot boxes. essentially they are psychologically manipulating their users and it has made players very suspicious.
as someone who played Apex recently, their matchmaking is flagrantly manipulated
to me it feels like after losing over and over, eventually it puts you in an easy game so you can get a win. like a drug dealer giving you a hit to keep you hooked. not sure though but on reflection some of my wins were totally gifted to me after being cannon fodder for a few hours.
if youre at 50% winrate that means youre at your skill group
if youre under 50% winrate that means youre a boosted shitter
if youre over 50% winrate youre smurfing
how hard is it to understand?
this is just cope by shitters like you
when i used to grinding csgo solo mm in 2015 i was sitting at global with 50% winrate stagnated
now when im just casually playing it once in a blue moon with my shitter friends im at 60-70% winrate sitting at double ak/eagle ranks because i dont play enough solo to get my rank up to where my skill level is
this is gonna be even more obvious now with premier mm numbers, the mm system is actually very simple and nobody cares if you win or loose
>describe literally how the system works >as outlined by so many devs that it has an industry term >"nuhuh bro it doesnt work like that"
Okay moron.
This spergout of a post highlights how you even went so far as to feel attacked by people describing a system.
Why would that be? >You finally hit 50% and are hyper touchy about people pointing it out.
Fricking classic, the literal shitter's gambit.
How are people this fricking bad at basic statistics? You're going to have a winrate farther away from 50% but the longer you play the closer it will be, it's regression toward the mean, it's how statistics work.
Can you blame morons for thinking it's a thing?
when cs has one of the worst matchmaking systems in modern vidya? As if they didn't learn from their past mistakes or other games (valorant)
And in the next match, those bronzes will get a gold or diamond against a silver to get them that win back.
It just plain feels bad, on top of being bad in practice, and on paper.
i dont play moronic games like lol i dont know what they do there, ive heard that they do rig it
the thread is about dota2 and csgo and those games 100% dont rig mm to 50% winrate
>soloQ vs 5stacks is still a problem after years of begging valve to change that >elo system that determinates your gain before match even starts (doesnt take into account avg elo per team) >no region seperations. You will still match up with ruskies who know not a single word of english >64tick rate in 2023 >joke of a anti cheat
Why vavle is full of shit eating homosexuals?
vs 5stacks is still a problem after years of begging valve to change that
There's LITERALLY a setting to change that.
Click on a friend's name, and there should be an "Invite Friend" button in the dropdown menu.
it's because cs has hidden mmr. Because that's how valve operates. There always has to be something not disclosed to the public. That's why you match with 8k while being 11k
Shit gets funny when top 100 5 stack matches against soloq 11ks
In any system top would look like that. How much of it was individual skill or just playing with 4 other dedicated players? Besides all that, if it counts something as simple as killratio which seems obvious, how does that make the game better if it favours just baiting each others, camping behind teammates backs to get last shot in and hopefully better kd? Aa we lost two rounds, better start to play for frags!
i was about to respond with a paragraph but i just realized how unbelievably moronic you are and nothing I say will register in your brain so I deleted all of it and wrote this instead
Im sure your paragraph was about the top 1% when i was talking about the tens of thousands of other matches that are happening below that where people play solo. It was nice try tho.
its not like im just running in head first and dying i know how to play the game i just cant be fricked to communicate with whining butthole teenagers and grind out wallbang spots and nades all day because that shit is boring niglord
your comms can be as basic as enemy's last known position
pinging might work on your ranks but that will only carry you as far as your pure mechanical skill. KDR is meaningless statistic because it doesn't show impact. You can be entry fragger, support, anchor, igl, awper with <1 kdr and still have more impact than 1.3 player
Reminder in dota 2 theres an addon made by valve called dota plus it can calculate the win probability of either team in real time from the moment the game starts till the end
Haven't played it but i'm sure dota also calculates your elo gain based on probability of a win, just like faceit does it
cs2 has none of that, you can have 10% chance of winning and still get 112 elo and lose 117 kek
That was the old system now you win and lose the same back in the day the very top was around 5k mmr above that a win would net you like 5 mmr and a loss -23-33. Now theres people with 10k+ mmr. The main problem is that you cannot climb anymore cause valve ruined the game back then if you picked a strong mid or carry you could 1v9 if you were good enough but now the game is super team focused and everything that made it strategical and the skill and knowledge ceiling in general got nuked,
Dota is a completely different game the last real version was 6.81 back in 2014
Why is soloQ / premade still not their own queue like league.
Playing with moronic randoms is always a thing, today with 2 friends every random was a bottom fragger bastard without a mic.
Frick that man.
There is no forced 50% I went from 2.5 to 4k in about two months and all I did was just focus on 2-3 heroes and emotionally wrangle my team while keeping my cool. It's literally that simple.
Well get better because from 2k to 4k minset absolutely wins games. I have seen this work both ways.
Has the semi-carry as an anchor that peaks in the early-midgame fallen out of style? I alone decided so many games alone with heroes like razor, alchemist, clockwerk or mirana by grabbing an early radiance going solo mid before dedicating the rest of my time to raping their supports and pushing lanes.
you can still do this but sieging highground has been made exponentially harder over the years to the point that successfully closing a game out before you fall off is a pipe dream.
Newer players are just bad at identifying their win conditions and what they are allowed to do if they contain the enemy. Sometimes "Winning early" doesn't have to literally mean killing the ancient early, sometimes it's enough to just contain the enemy so that they can't get ahead with their stronger heroes while you take roshan and farm 3x faster than them. That being said, it's obviously not a great idea to rely on strats where you need to coordinate much if you aren't playing with teammates. Play and pick accordingly.
Well get better because from 2k to 4k minset absolutely wins games. I have seen this work both ways.
[...]
[...]
Newer players are just bad at identifying their win conditions and what they are allowed to do if they contain the enemy. Sometimes "Winning early" doesn't have to literally mean killing the ancient early, sometimes it's enough to just contain the enemy so that they can't get ahead with their stronger heroes while you take roshan and farm 3x faster than them. That being said, it's obviously not a great idea to rely on strats where you need to coordinate much if you aren't playing with teammates. Play and pick accordingly.
And before you ask, I climbed 100% solo. I have friends who play the game but I purposefully don't play ranked with them.
>play comp >russian that doesnt speak english >again >russian child >again >polski child >again >dumb ass russian teen chick that has zero awareness >again >spanish dude or dutch screaming at mic and making random noises non stop >repeat
i only had fun playing with stoners and boomers because they at least fricking listen and share info. i doubt i will even get my rank on my favorite map this month since i can only last three games before i get mentally tired. and im not even trying to play super seriously too.
listen forced 50% is 100% real but you have to try to beat those odds i can show off plenty of games where dota clearly is trying to force a loss on you this is from someone that grinded from guardian to legend and going to hit ancient in about a month or 2 depending on how hard i play if you are a support they will purposely match make you with a bum ass cores same goes the other way around
Ps the behavior score system needs to be fixed got into lp for being the most impactful player before everyone says you are lying i can prove it by providing my statz profile and i am muted so i cant even talk back to these homies i dont afk and i try to win every game
games where you have to play in a team with 4 zoomer morons are just annoying in general
I FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANSI FRICKING HATE RUSSIANS
>posts russian meme
Frick off slav Black person.
Your post make me think of transcendence and why it then seems obvious someone who's not spiritual could not integrate idea of climbing himself out of misery by trying to be better than the algorithm.
DOTA2 without matchmaking would be terrible as the games are long compared to humanly existence and week to week time expectations, but I think CSGO could have a main casual mode without MMR. Ain't that the case beyond private servers?
The idea of climbing out and beating the algorithm is the carrot on a stick, you will get matchmaked with literal drooling morons because the algorithm demands you lose in order to conform to the 50% winrate, there's no motivational speech or grindset that can make you win 1x5
It's never felt to me like CS rigs it's matchmaking. the matchmaking is terrible but it's not manipulative like Apex Legends of League of Legends
Well there is, it's just different than playing the game as you know it.
I don't fall either way on the tryhard-scrub suppositions on play dynamics but I am talking about VERY CLEAR and explicit abuse vectors that can reliably be used to climb.
It looks a lot like "meta-slavery" but with more agency and paradoxically, less fun.
Forced 50 is hogshit but it's not like the ladder has become incurably static.
So abuse the obvious until you're at where you're comfortable and enjoy the extra securities.
A double-edged sword is still double edged, no matter whos holding it.
I wanna know where this idea dota matches are long springs from. I barely played dota 2 outside of the launch period but I dumped thousands of hours into the Warcraft 3 version. You can force a 20 minute game very easily just by playing aggressively instead of loading up on carries and playing like a chink. Unless something changed drastically since why do you people all pretend the 90 minutes slugfest were at all are a regular occurence?
It stems from Leegbabs and Riot's 'improvements' on the DotA formula (which fricked up their game fundamentally). Things like disables are too powerful in DotA is also a shit take they repeat.
>You can force a 20 minute game very easily just by playing aggressively instead of loading up on carries and playing like a chink.
literally who does this
you have to be playing with friends or high elo with your mic on giving constant positive reinforcement if you want the game to become anything but a 45 min slogfest that comes down to the networth of your position 1s
brutal blackpill
The alternative is deathball, it is best to err on the other end of the meridian.
Deathball blows.
it's pretty true across the genre too
the riddle of early-game balance vs scaling potential is eternal
Has the semi-carry as an anchor that peaks in the early-midgame fallen out of style? I alone decided so many games alone with heroes like razor, alchemist, clockwerk or mirana by grabbing an early radiance going solo mid before dedicating the rest of my time to raping their supports and pushing lanes.
you can still do this but sieging highground has been made exponentially harder over the years to the point that successfully closing a game out before you fall off is a pipe dream.
Every lose is due to a team of morons not being where they are supposed to be. Every other game you get a team of npcs that walk back and forth not doing anything
The best decision of my life was to stop caring about MMR and play only for fun.
Last ranked play I had in my life was years ago and I don't miss anything.
Thats why I never play a game with matchmaking. Its rigged garbage on purpose %100 of the time.
>I only want to get paired against opponents who I can destroy
Who would that cater to?
That's now how it goes though. Every multiplayer game is now just
>everyone on your team is a drooling moron who will end the game with abysmal stats and you get rolled
>lose despite performing well personally
>next game everyone on your team is great and you roll the enemy with little challenge
It's specifically designed to keep you playing. If the average player was actually just winning or losing based on their own personal skill they'd lose most games and stop playing.
What is with this influx of "muh forced 50" and anti-skill based matchmaking discussions? Back in my day when we played Halo 3 nobody even thought to question skill based matchmaking, it literally just makes sense. Without it matches are simply trash quality.
Forced 50 has no place in ranked.
It creates a 3rd number (wr, elo, mmr) to parse pushing all values from their intended effects and making them MORE useless.
It's great for casual play, vital even.
But it devalues ranked because the lobby should be filled and filtered by the number meant to rank them, not a confluence of 3 values that do not otherwise directly interact.
it's because EA patented some form of matchmaking that changes according to your recent wins/losses to keep you playing. they do this so they can hopefully sell you more loot boxes. essentially they are psychologically manipulating their users and it has made players very suspicious.
as someone who played Apex recently, their matchmaking is flagrantly manipulated
How is Apex matchmaking manipulated
to me it feels like after losing over and over, eventually it puts you in an easy game so you can get a win. like a drug dealer giving you a hit to keep you hooked. not sure though but on reflection some of my wins were totally gifted to me after being cannon fodder for a few hours.
Shitters just coping about their lack of skill.
if youre at 50% winrate that means youre at your skill group
if youre under 50% winrate that means youre a boosted shitter
if youre over 50% winrate youre smurfing
how hard is it to understand?
well you'll never know who's actually 50% when the system shits out constant throw matches to satisfy the most metrics at once in matchmaking
this is just cope by shitters like you
when i used to grinding csgo solo mm in 2015 i was sitting at global with 50% winrate stagnated
now when im just casually playing it once in a blue moon with my shitter friends im at 60-70% winrate sitting at double ak/eagle ranks because i dont play enough solo to get my rank up to where my skill level is
this is gonna be even more obvious now with premier mm numbers, the mm system is actually very simple and nobody cares if you win or loose
>describe literally how the system works
>as outlined by so many devs that it has an industry term
>"nuhuh bro it doesnt work like that"
Okay moron.
This spergout of a post highlights how you even went so far as to feel attacked by people describing a system.
Why would that be?
>You finally hit 50% and are hyper touchy about people pointing it out.
Fricking classic, the literal shitter's gambit.
my post requires at least average IQ to understand it
you failed
Yeah, that's what I thought shitter.
Talk that prolapse for a longass walk.
>sits there spamming refresh so he can respond within a minute with more drivel buzzwords than mean nothing
How are people this fricking bad at basic statistics? You're going to have a winrate farther away from 50% but the longer you play the closer it will be, it's regression toward the mean, it's how statistics work.
Can you blame morons for thinking it's a thing?
when cs has one of the worst matchmaking systems in modern vidya? As if they didn't learn from their past mistakes or other games (valorant)
That would make sense if the matchmaking put you in games where everyone is the same skill level.
How does that make sense when you're Gold, your opponents are all Diamond, and all your teammates are Bronze to force a loss and maintain that 50% WR?
And in the next match, those bronzes will get a gold or diamond against a silver to get them that win back.
It just plain feels bad, on top of being bad in practice, and on paper.
i dont play moronic games like lol i dont know what they do there, ive heard that they do rig it
the thread is about dota2 and csgo and those games 100% dont rig mm to 50% winrate
>soloQ vs 5stacks is still a problem after years of begging valve to change that
>elo system that determinates your gain before match even starts (doesnt take into account avg elo per team)
>no region seperations. You will still match up with ruskies who know not a single word of english
>64tick rate in 2023
>joke of a anti cheat
Why vavle is full of shit eating homosexuals?
vs 5stacks is still a problem after years of begging valve to change that
There's LITERALLY a setting to change that.
Click on a friend's name, and there should be an "Invite Friend" button in the dropdown menu.
I hate morons like you
you add no value to the conversation like a redditor
it's not a perfect game or corporation but I'm hard pressed to find a single multilayer game that is better
not real and even if it were, you're playing with friends so it doesn't matter
>it's the matchmaking's fault
>it cannot be I am bad
This cope is really sad.
>game tells me I'm gold rank
>doesn't match me against gold opponents
>doesn't pair me with gold teammates
>this is my fault
>"well you see there are actually 4 metrics and none of them are your division or rank....."
it's because cs has hidden mmr. Because that's how valve operates. There always has to be something not disclosed to the public. That's why you match with 8k while being 11k
Shit gets funny when top 100 5 stack matches against soloq 11ks
I will never play games with matchmaking
Just let it go, the game sucks ass. Its made for poor ppl who want 50cent drops.
>forced 50% winrate
>You only need a team of pro players to play together with you always
Woah so easy
>the best players will be the highest rank
wtf thats so unfair
dont bring up the new system shitters will lose their only cope
In any system top would look like that. How much of it was individual skill or just playing with 4 other dedicated players? Besides all that, if it counts something as simple as killratio which seems obvious, how does that make the game better if it favours just baiting each others, camping behind teammates backs to get last shot in and hopefully better kd? Aa we lost two rounds, better start to play for frags!
Ah yea no thanks, same shit as before.
i was about to respond with a paragraph but i just realized how unbelievably moronic you are and nothing I say will register in your brain so I deleted all of it and wrote this instead
Im sure your paragraph was about the top 1% when i was talking about the tens of thousands of other matches that are happening below that where people play solo. It was nice try tho.
>Fricking around in a casual match
>Get a molotov kill
>One homosexual on the other team gets so tilted he starts blatantly cheating
i play this game with no mic or communication beyond pinging the minimap, is this bad? i usually have an even/positive kdr
even/positive kdr means absolutely nothing in this game, frick off back to cod
its not like im just running in head first and dying i know how to play the game i just cant be fricked to communicate with whining butthole teenagers and grind out wallbang spots and nades all day because that shit is boring niglord
your comms can be as basic as enemy's last known position
pinging might work on your ranks but that will only carry you as far as your pure mechanical skill. KDR is meaningless statistic because it doesn't show impact. You can be entry fragger, support, anchor, igl, awper with <1 kdr and still have more impact than 1.3 player
I am here to get sick frags and not play the objective, killing frees up my other teammates to play the objective therefore winning.
>win a few games in a row
>know that the game is going to force you to lose the next few
who even wants to play at that point?
You're supposed to prove the game wrong and win those, moron. Get good
if your winning goal is enemy ancient destruction
Reminder in dota 2 theres an addon made by valve called dota plus it can calculate the win probability of either team in real time from the moment the game starts till the end
everything is rigged
Haven't played it but i'm sure dota also calculates your elo gain based on probability of a win, just like faceit does it
cs2 has none of that, you can have 10% chance of winning and still get 112 elo and lose 117 kek
That was the old system now you win and lose the same back in the day the very top was around 5k mmr above that a win would net you like 5 mmr and a loss -23-33. Now theres people with 10k+ mmr. The main problem is that you cannot climb anymore cause valve ruined the game back then if you picked a strong mid or carry you could 1v9 if you were good enough but now the game is super team focused and everything that made it strategical and the skill and knowledge ceiling in general got nuked,
Dota is a completely different game the last real version was 6.81 back in 2014
Why is soloQ / premade still not their own queue like league.
Playing with moronic randoms is always a thing, today with 2 friends every random was a bottom fragger bastard without a mic.
Frick that man.
Stop playing pvp and stop buying microtransactions and the industry will fix itself in just a couple years at most.
There is no forced 50% I went from 2.5 to 4k in about two months and all I did was just focus on 2-3 heroes and emotionally wrangle my team while keeping my cool. It's literally that simple.
CSGO is a bit harder though, for sure.
emotional wrangling is easily the hardest part of climbing in dota. I'm a herald at cheerleading
Well get better because from 2k to 4k minset absolutely wins games. I have seen this work both ways.
Newer players are just bad at identifying their win conditions and what they are allowed to do if they contain the enemy. Sometimes "Winning early" doesn't have to literally mean killing the ancient early, sometimes it's enough to just contain the enemy so that they can't get ahead with their stronger heroes while you take roshan and farm 3x faster than them. That being said, it's obviously not a great idea to rely on strats where you need to coordinate much if you aren't playing with teammates. Play and pick accordingly.
And before you ask, I climbed 100% solo. I have friends who play the game but I purposefully don't play ranked with them.
>play comp
>russian that doesnt speak english
>again
>russian child
>again
>polski child
>again
>dumb ass russian teen chick that has zero awareness
>again
>spanish dude or dutch screaming at mic and making random noises non stop
>repeat
i only had fun playing with stoners and boomers because they at least fricking listen and share info. i doubt i will even get my rank on my favorite map this month since i can only last three games before i get mentally tired. and im not even trying to play super seriously too.
I'm 3.5k MMR and have a 59% winrate playing my main champ as pos 4 or 5. your just fricking dogshit kid
listen forced 50% is 100% real but you have to try to beat those odds i can show off plenty of games where dota clearly is trying to force a loss on you this is from someone that grinded from guardian to legend and going to hit ancient in about a month or 2 depending on how hard i play if you are a support they will purposely match make you with a bum ass cores same goes the other way around
Ps the behavior score system needs to be fixed got into lp for being the most impactful player before everyone says you are lying i can prove it by providing my statz profile and i am muted so i cant even talk back to these homies i dont afk and i try to win every game