the frick is wrong with consoles?

the frick is wrong with consoles?

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  1. 9 months ago
    Anonymous

    the game runs just as bad on pc

    • 9 months ago
      Anonymous

      runs fine for me 1440p maxed out without upscaling. the game is kinda dogshit though i refunded it after an hour and a half.

      • 9 months ago
        Anonymous

        anything below a 4080 cant run it at 1440p 60 fps

        • 9 months ago
          Anonymous

          cope works on my machine lol

          • 9 months ago
            Anonymous
            • 9 months ago
              Anonymous

              This is making me reconsider getting a 12gb 3060 as a step-up card until things become sane again.
              I'm sure it'd run it plenty fine at 1080p, but still

              • 9 months ago
                Anonymous

                >I'm sure it'd run it plenty fine at 1080p
                Mein fuhrer...

              • 9 months ago
                Anonymous

                Seriously? What the frick.

              • 9 months ago
                Anonymous

                just upscale from 180p bro

              • 9 months ago
                Anonymous

                Why not 72p?

              • 9 months ago
                Anonymous

                Blame UE5 and the usual lumen/nanite shit it comes with. It's part of the reason why everyone defaults to shitty upscaling.

              • 9 months ago
                Anonymous

                things have already returned to "sane" again. and nvidia isn't for poors. you should get amd.

        • 9 months ago
          Anonymous

          1440p is quite high, it's 4 times the pixel rendering and power required than the consoles since the series x and PS5 run at 720p

    • 9 months ago
      Anonymous

      lmao, runs great on my 4090 with dlss
      stay mad poorgay

      • 9 months ago
        Anonymous

        >needing upscaling with a 4090
        the absolute state of this industry

        • 9 months ago
          Anonymous

          If you think that's bad just wait until frame generation becomes mainstream when FSR 3 comes out and gets ported to consoles like FSR 2 was. 15 fps games with frame generation to get 30 upscaled from 480p to 4k

      • 9 months ago
        Anonymous

        >my $1600 gpu needs to run the game at 540p
        >this is a good thing
        what

      • 9 months ago
        Anonymous

        Imagine paying 1.6k USD to run a game that looks like a late ps4 game at 1080p base res upscalled to 4k.

        • 9 months ago
          Anonymous

          imagine paying 1,600 bucks just for the gpu alone.

      • 9 months ago
        Anonymous

        only 1500$ dollars to play a 10 hour EA zogslop game

        What a deal

  2. 9 months ago
    Anonymous

    >rainbow particle effects out the ass
    >"shoot the glowing rock with the right color" mechanic that would be considered braindead even on a nu-zelda boss
    >all this for only $59.99 plus tip and a $3000 PC to run at 1080p/30
    Aren't you glad that your 4090 is being used to its fullest extent by rendering all the clutter and distractions that make it difficult to see half the shit on the screen? Welcome to the power of UE5!

    • 9 months ago
      Anonymous

      >manchild, the game

    • 9 months ago
      Anonymous

      at least it's not QTE

    • 9 months ago
      Anonymous

      why is the quest objective being displayed during a boss fight?
      these mutts will then go on to complain about from soft "UX"

      • 9 months ago
        Anonymous

        i'm convinced they ML'd large portions of the game, and the AAA are slowly A/B testing what they can get away with it.

    • 9 months ago
      Anonymous

      the fact the guys arm never moves would annoy me. Like when you run his arm is still up in the air in front of him. Why is it so static? Imagine that in third person. A dude running around with his arm perfectly straight in front of him the whole time. It would look ridiculous. The arm should only come up when you need to shoot

    • 9 months ago
      Anonymous

      Isn't this just the Metroid Prime Thardus fight except the rock golem doesn't move.

    • 9 months ago
      Anonymous

      That doesn't look egregious honestly. But it can get much worse with visual noise and screen effects.

      • 9 months ago
        Anonymous

        >hit markers in a fantasy game
        fricking lmao

        • 9 months ago
          Anonymous

          they said they were inspired by hexen and wanted to make a run-and-gun magic shooter
          the game director unironically said he got the original idea for it from thinking "why can't I make COD but with dragons and magic instead of helicopters and guns"
          these are the people leading modern game studios

    • 9 months ago
      Anonymous

      I thought this game looked like pure ass since they showed it last summer.

  3. 9 months ago
    Anonymous

    yeah, turns out 4k is a meme and will stay that way for a long time into the future.

  4. 9 months ago
    Anonymous

    >ue5 shit
    >runs like shit
    that's a bingo.

  5. 9 months ago
    Anonymous

    meanwhile CS2 looks better and runs at 400fps 4K native

    • 9 months ago
      Anonymous

      It doesnt look better, go pick some more bananas juan.

      • 9 months ago
        Anonymous

        looks a million times sharper, clearer and with various material details instead of brown drab ugly fog filled shit

  6. 9 months ago
    Anonymous

    what game is that?

    • 9 months ago
      Anonymous

      immortals of aveum or some generic name like that

      • 9 months ago
        Anonymous

        they deadass picked a title that sounds like a phone game. next up masters of ephernium.

  7. 9 months ago
    Anonymous

    This game looked like one of the shittest I'd ever seen at E3 or whatever the earlier gaming convention was this year that showed it. Not even saying "oh it's bad lol" like legitimately I'd sooner play forspoken than this. That's how bad it looked.

  8. 9 months ago
    Anonymous

    All this game does is prove how shit FSR2 is. Constant fricking artifacts. I'll take consistent jaggies over floating pixels from the previous frame any day of the week.

    • 9 months ago
      Anonymous

      all upscaling is shit. end of.
      the fact this shit got as far as it did proves how dumb gamers are.

      • 9 months ago
        Anonymous

        >all upscaling is shit. end of.
        I'm not arguing, but the unfortunate state of the consoles means every dev is jumping on the FSR2 or TAA bandwagon, since it's what that hardware can support, and what Unity/UE4/5 support out of the box, which in turn means the PC versions will be spec'd around the expectation you're using some form of upscaler.

  9. 9 months ago
    Anonymous

    I'm running mgs 5 a game from 2015 at native 4k 120 fps and it looks better than this shit game lol

    • 9 months ago
      Anonymous

      seriously it's beyond clownish how they're forcing these new technologies when all it does is produce something worse at a tenth of the frame rate

  10. 9 months ago
    Anonymous

    PS2 is (mostly) 448px internal framebuffer, overscanned to 480px. So this Xbox game is actually worse than a PS2 game.

    • 9 months ago
      Anonymous

      Xbox Series S game*

      • 9 months ago
        Anonymous

        yeah the series x and PS5 actually match the 360 and ps3 at 720p

  11. 9 months ago
    Anonymous

    its the unfortunate state of devs shoveling their garbage assets into ue5 and clicking save as and shitting out a game with no regard for any semblance of optimization, the knowledge of which is now lost.

  12. 9 months ago
    Anonymous

    >consoles have actually regressed since 7th gen

    • 9 months ago
      Anonymous

      this shits not funny on my computer either, my RTX 3060 has a bunch of useless meme features but when it comes to playing games I might as well be in 2013

  13. 9 months ago
    Anonymous

    >60fps
    >UE5
    >Series S
    What else did you expect?

  14. 9 months ago
    Anonymous

    seriously just drop support for the series s and call it a day lmao. what a shit console.

  15. 9 months ago
    Anonymous

    So is UE5 and DLS making devs frickinglazy or what? on consoles this game looks like fricking shit

    • 9 months ago
      Anonymous

      they are making games for hardware that dosnt exist
      polybudgets in excess of 400k tris, 300 bones, 30 textures adding up to 500mb per character models on 10 udims
      its the third generation in row where devs seem to be baffled by the specs they should know by heart
      lets not forget silky smooth 15 fps bloodborne ps3 era, such frick ups are nothing new

    • 9 months ago
      Anonymous

      Yes, the entire point is they can shit out a build, then DLSS and friends allow them to turn down the internal render res to essentially be able to skip the pesky optimization process, and things will just werk™ because of upscaling and frame stitching from such a low render requirement.
      Except in the cases of new types of artifacting now.
      And instead of realizing the core problem is just optimization, nvidia and AMD will just pump more money into fixing the upscaling tech for them.
      So soon games will literally require upscaling, otherwise they'll be 10fps @ 1080

  16. 9 months ago
    Anonymous
  17. 9 months ago
    Anonymous

    Devs just don't know how to optimize UE5. Hell, lots of devs can't optimize UE4.

    • 9 months ago
      Anonymous

      and what does "optimize" mean?
      it dosnt matter if its unreal, unity or some in house engine
      reduce drawcalls, reduce overdraw, make sure lods are set good and drop drawcalls and shaders to something simpler at a distance, keep in mind your vram budget and keep an eye on heavy shaders, its all the same thing

      shader stutter was such a problem unreal devs litearlly had to patch in changes to the default settings since devs didnt know how to prioritize their cpu utilization
      its not the engine, its the people

      also i can say this fure sure since i work in a 500 dev studio, its 90% fricking morons, diversity hires and people who just dont care
      i feel that things will only get worse as people working in the industry stop giving any fricks

      • 9 months ago
        Anonymous

        >i feel that things will only get worse as people working in the industry stop giving any fricks
        But that already happened, otherwise diversity hires wouldn't be a thing. At this point it's good enough to know your way around a few blueprints in UE and you're good to go.

        • 9 months ago
          Anonymous

          if only, it goes downhill from here
          you now get people who dont play video games, hate video games, or intentionally make the games bad to teach those racist gamers a lesson
          my team is full lawyers, bankers, random israelites and other regards in managerial positions who not only dont care about the project, they actively want to make working there miserable and product bad
          people like to think game dev is something special, place for passionate people, instead they should think of it as a fast food wage cuck place where people come to hate their life and blame it on their boss who gave steve a raise and not you, and since the average age in game is lower than in other jobs working there is half school where people use IT bubble lifestyle to drink coffee all day while "working" being on a meeting with "friends", half wage slave cuck shack where you crunch to dealines pushing what ever crap before publisher realizes you are scamming him

      • 9 months ago
        Anonymous

        i thought there were no lods with nanite so that part of optimization isnt even there anymore.

        • 9 months ago
          Anonymous

          most games dont use nanite
          and while nanite is great for geo culling, it dosnt handle the shaders
          still, rasterization of polygons isnt as expensive as deforming and shading them, thats what kills your fps
          and no auto algorithm will optimize your shitty shaders

      • 9 months ago
        Anonymous

        This is why I work in a comfy 70 man studio. No morons, better quality.

        Lumen is hard for engineers to optimise, and lots of work has to go in for per-scale lighting scenarios, but it's piss easy for Level/Environment Artists to optimise - It's just grueling, hard labour.

        A lot of the work is done if you *actually* develop your assets and levels with optimisation in mind from the very beginning.

        i thought there were no lods with nanite so that part of optimization isnt even there anymore.

        As

        most games dont use nanite
        and while nanite is great for geo culling, it dosnt handle the shaders
        still, rasterization of polygons isnt as expensive as deforming and shading them, thats what kills your fps
        and no auto algorithm will optimize your shitty shaders

        mentioned, Nanite isn't the be-all, end all.

        Depending on the shaders, or your VRAM budgets, it's still cheaper to use standard SMs and not nanites on specific objects depending on their shader complexity.

        For example, Trees with Masked materials, or wind movement shaders, perform better as standard SMs with LODs, than they would if they were nanite. Furthermore, they're also cheaper than Nanite Trees - a good nanite tree will use up 10-30mb of data on mesh alone, compared to old school Trees which use 0.6-1mb of mesh data.

        You also still need to keep your draw counts in line, as well as the tri count of the scene at a reasonable cost.

        • 9 months ago
          Anonymous

          For most developers I think that flew out of their heads, I'm certian most of the unreal engine devs in big corpos just use the blueprint script and that's it.
          I've done game development at university but I prefer unity , dealing with c++ and difference c++ files is a lot easier than managing blueprint spagetti with little documentation.

          >"Lumen is hard for engineers to optimise, and lots of work has to go in for per-scale lighting scenarios, but it's piss easy for Level/Environment Artists to optimise - It's just grueling, hard labour.

          >A lot of the work is done if you *actually* develop your assets and levels with optimisation in mind from the very beginning"
          I can see a lot of developers just saying frick it and not doing much optimisation, though honestly I wouldn't blame them too much, unreal is a b***h is some cases.

    • 9 months ago
      Anonymous

      >Devs should degrade assets instead of resolution
      No.

      • 9 months ago
        Anonymous

        whats the point of high quality assets when they are just a low res blurried fizzled mess?

  18. 9 months ago
    Anonymous

    >make game with super advanced expensive effects
    >can't do anything with it to make it look good with it because the hardware just isnt there without making massive sacrifices
    >game ends up looking like shit
    You should do more with less not do less with more.

  19. 9 months ago
    Anonymous

    wtf happened this gen? Its all fell apart completely lol.

  20. 9 months ago
    Anonymous

    console hardware is getting pretty advanced, so much so that devs are having a hard time trying to keep up with it.

    • 9 months ago
      Anonymous

      it's really not, console hardware is cut-down and old PC tech.
      early gen7 was the last time console hardware was ahead of PC.

      • 9 months ago
        Anonymous

        just wait until devs unlock the power of the ssd in the ps5. games will run 8k 120 fps easy

  21. 9 months ago
    Anonymous

    >games run so poorly on PC that everyone makes fun of it
    >forget that consoles are even worse off
    Whoselaughing at Nvidia DLSS 3.5 nao?

  22. 9 months ago
    Anonymous

    What the frick is wrong with developers?

  23. 9 months ago
    Anonymous

    the frick is wrong with developers?
    FTFY

    • 9 months ago
      Anonymous

      incel chuddy

      • 9 months ago
        Anonymous

        just make good games and we wouldn't complain
        simple as

      • 9 months ago
        Anonymous

        based disingenuous poster

        • 9 months ago
          Anonymous

          chuddy incel

  24. 9 months ago
    Anonymous

    series S is equvilant to a pc from 2008

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