The Game punishes you for leveling your character. Why is Diablo 4 like this? Why is a level 1 character stronger than a level 60 character? Why did the level 100 who got World First need level 90s to boost them because they overleveled and Softlocked themselves. Who at Blizzard decided it would be a good idea to do this in ARPG?
Skill issue
I've completed all the sidequests and dungeons before heading to the next area, and Blizzard rewards you by soft locking me out of the game. Now I can't do damage or kill anything
No, you just suck. Your skill tree and gear are what determine your power. The level scaling is just a poorly implemented harness on that power (poorly in that you still get OP as frick).
why is the gear always lower level than my actual level
Stuff only drops that is usable at the time (though it may be class bound), so it's either your level or lower.
you are a moron
kek I am an idiot but spent 2 minutes reading a guide and cruised through you must just be genuinely moronic
>J-j-just read a guide bro.
have a nice day.
What are talking about? The enemies are almost always your level, or at most 2 levels ahead
Making leveling and grinding difficult sells season pass boosts, esp at the beginning of a fresh ladder. If they start selling level boosts it's over
do the mobs scale with your level? That is such a reddit design
Mobs scale wiith your level. so if you level up to fast but have level 30 gear. Your level 30 gear is gonna do jackshit to a level 50 mob essentially bricking your character to grind hard for gear or don't progress at all.
I accidentally did this to myself. I didn't do capstone dungeon till level 50, and everything was level 53 in WT3 while I had level 40 gear. it took me 10x to kill shit, and the level 50-53 grind was such a slog and i kept dying
see
> I didn't do capstone dungeon till level 50
same
>everything was level 53 in WT3 while I had level 40 gear. it took me 10x to kill shit, and the level 50-53 grind was such a slog and i kept dying
you are a moron. your build is not efficient. start thinking about what geear actually helps you and what doesnt. dont just look at the big green number when equipping new stuff
homie just kill shit and fix your gear. It's not that hard.
can't kill shit when I'm tickling them.
This. Those grim favors reset every hour and always drop like 3-4 pieces of leveled gear. So easy to get gear with a simple 2 hour grind.
>That is such a reddit design
Well do you have a better idea?
Don't have scaling at all. Let the player progress through the map. Let them oneshot lower-level mobs and respect the time they spent grinding.
but then the lower mob zones will never drop anything worth using, so there is no reason to go there.
do you really want that again, after decades of Baal runs?
Yes! I don't care about the world I want the number to get bigger.
just remove scaling from tier 1. extremely simple solution.
WT1 is so braindead easy you should be able to clear it regardless of your build and drops. Are you seriously having difficulty with it?
no, but try to apply some abstract thinking and consider that for most people it feels like you're getting Black personed every level when your gear shrinks. this was SOLVED in diablo 3 with tiers that gave discrete power spikes controlled by the player, no area was invalidated by static mobs. it's just amazing that they scrapped all this shit just so you can look at some Black person's horse armor and want to buy it
>for most people it feels like you're getting Black personed every level when your gear shrinks
the impact is so minimal you don't even feel it. you're literally getting upset on behalf of imaginary people.
Frick you. Typical capitalist mindset: "ohhh I put in the work, I should be better than the guy next to me!" Why? Why do you assume that is how it HAS to be? Especially in a video game where the developers can prevent that sort of mindset. There is no reason you should be able to become anymore powerful than anyone else and starting getting imperialistic urges. You are part of a community of other players and the monsters should scale to keep you humble so you avoid developing a God complex or thinking you're special. That attitude which is extremely prevalent in whites has led to a ton of problems historically.
they scale to each individual player so people can play with their friends at any level range. it's fine for casual content I think, but the endgame stuff should be unscaled to the player.
It is, expected from a dadcore game
This is gen y/z shit added to a dadcore game sequel.
I thought we all learned not to scale levels from Skyrim? I guess all of the developers are college diversity hire grads. All the good ones retired or are not in leadership roles.
I YIELD
I YIELD
NEVER SHOULD HAVE COME HERE
It's a shit game
I can't wait till the plebs realize that your character is strongest at level 6 and gradually gets weaker because mobs scale with your level while gear doesn't.
?t=7
but gear does scale
just keep your gear up to date, its basic ARPG gameplay
Level XP gain is constant
Gear is RNG
My analogy is to imagine your swimming, but the water keeps rising, and you constantly need to keep upgrading your gear, and if you start not finding gear for your build, you start treading water. Endgame farming has no point since you never get back to the power fantasy of the beginning. It's a constant hamster wheel unless you quit.
Not gonna lie anon, that analogy is awful. The height of the water doesn't make it any more difficult to swim.
A better analogy would be that the speed of a treadmill increases at a constant rate but the speed at which you run increases randomly.
if level scaling was as brutal as you morons try to make it seem, explain how people are easily clearing Nightmare Dungeons that have mobs 20+ levels higher then their characters.
too add onto this, the first time I solo killed a Butcher was in a Nightmare Dungeon where he was 72 and my Barb was 61. How could that ever be possible, when the first time I ran into a Butcher were we both 21 and he just slaughtered me?
Due to level scaling, you have wild periods of unbalance. If you stumble into certain items you may have a giant power spike which lets you obliterate everything your level and above, but once you start leveling again you power level drops. If you get unluck and don't get equally strong drops, now you are behind and get obliterated.
Two people who are level 50 can have totally different experiences. Where one and obliterate Butcher likes hes nothing because between 45-50 he lucked out and another gets obliterated because he was strong at 45 but got no good drops and is now 50.
The correct way to balance an ARPG is to have gear and levels slowly overcome enemies so when one falls behind (i.e. gear) you overcome it with levels. By removing leveling as a method of gaining power, you are now entirely stuck on RNG gear which causes more extremes (i.e. too strong or too weak).
Because of their gear...it really is not that complicated...it is all gear your base character never gets any stronger...you are completely at the mercy of RNG, even more so since your CHARACTER DOESN'T GET ANY STRONGER, YOUR CHARACTER DOES NOT GET ANY STRONGER WITH LEVELING, IT IS 100% GEAR DEPENDENT. Does it make sense now?
this just tells me you don't know how gear properly and are blaming the game for it
let me guess, you are one of those morons that fell for the "GREEN ARROW = GOOD" memes right
I didn't buy the game, I only played both open betas...It's funny how blizzdrones have convinced themselves that they are actually making decisions when it comes their characters build or gear selections....lol.
>I didn't buy the game, I only played both open betas
so you don't know what you're talking about. good to know.
Yeah, I am a quick learner these days..I didn't need to waste $100 dollars and 150 hours to realize the game is fricking garbage.
That's a strange way of admitting you're poor
It's fascinating that being fleeced by corporations while they destroy the thing you purportedly love is perceived as an accomplishment.
you dont always drop the correct affixes
you can reroll affixes genius
it doesnt have to make the game difficult to be shit. All it has to do is invalidate the feeling of progression - which it does. It always does. You want to feel like you start to outscale things and take on new challenges and have actually "done" something. You dont want to feel like you're on a never ending treadmill running the same thing over and over and having the same measured fights. Its 4th wall breaking. Its more immersive if when you level up you attack a little bit faster, your abilities cover more ground, your cooldowns get reduced so you can finally spam that one skill, and you start to move and outpace the enemies. None of that happens in D4. You stay on this even playing field of boredom
>some people are able to do a task
>therefore all people can easily do that same task
it should be legal to shoot you autists on sight.
yeah! protect your right to whine about things which are trivial for those who take the time to practice and learn how to do better.
are you mad that you didn't know how to optimized your build and are therefore getting punished for it?
Is this not directly addressing one of, if not THE biggest complaints Ganker had for Diablo 3? That your choices didn't matter at all because you could switch skills on the fly?
So which is it, anon; should there be consequences for choice in Diablo builds or not?
>shills are getting aggressive
kek
didn't "optimize" your build with 1.5% damage increase nodes on the skill tree amirite
>you are a shill if you actually understand game mechanics now
this is either bait or Ganker is hitting all new lows, somehow
your entire character is a bunch of legendaries stitched together moron
what is there to optimize? the number of lilith statues you clicked? what could you possibly do other than equipping the item with biggest number that dropped when the tree is meaningless as shit
>what is there to optimize?
SKILL TREES AND PARAGON BOARDS
LIKE HOLY FRICK PAY ATTENTION, CHRIST HOW MANY TIMES DO PEOPLE HAVE TO REPEAT THIS
>skill tree with the most insignificant bonuses in any arpg known to man
>nngh click on them
you were carried by your gear and you are too stupid to realize it
>skill trees are are insignificant
okay no wonder you fricking suck at this game, because only a moron would think this
I'm sure the 1% more damage to vulnerable enemies while you are unstoppable node is what made all the difference while you were leveling anon
please show me were that exact node exists, anon
Take off all your gear, equip a shit white weapon, and go run content. See what happens. Then, pull most of the points out of your skill tree (other than the minimum you need to even have skills on your ability bar), put your gear and good weapon back on, go run content, and see what happens.
take off all your gear in D2 Hell and see what happens
see
All my friends have already dropped the game
That must have been quick considering you dont have any homosexual
I have to admit these homosexuals were pretty smart putting the worst part of their game in the scaling.
>several months back
>people were b***hing about the battlepass, paid cosmetics, early access, etc.
>not a single peep about the garbage level scaling design except from me
yep, called it
Wow if only everyone in the world listened to you anon, too bad your mouth was full of wiener at the time
>moron POE streamers rush through the game abusing group farming XP in normal dungeons
>Ignore any other character development (map completion/helltides/nightmare dungeons)
>"wtf why am I being punished for leveling"
If you played the game properly you wouldn't have any issues.
>grind 150 hours into a game
Wtf why am I weaker than I was 150 hours ago? Nice game blizzard.
>Wtf why am I weaker than I was 150 hours ago?
because you are a moron that either doesn't know how to make a proper build from your skill tree, how paragon works or what stats to look for on gear.
Or most likely all of the above?
Personal issue
I'm 100 hours in, 1 shotting all scaled content and easily farming keys 15+ levels higher than me
Only in the open world and normal dungeons, the endgame loop if unscaled content.
>I'm 100 hours in,
Didn't the game just come out Tuesday? Is this all you do all day every day?
I took some time off work and played early access.
You get paragon points and stats for leveling up. Gear is also really fricking easy to get since you can just imprint legendaries and every helltide is a guaranteed 8+ legionaries for 25 minutes of effort.
I'm lvl63 and blowing through world tier 4 with ease.
Fact is tho, the moment I hit lvl74, things are going to get harder for me rather than easier, which is weird and stupid.
>properly
kek
PLAY OUR WAY OR IT WILL SUCK
nice game
Dude it's a game. Games have rules... that's what makes them games. You're playing within a structured environment. If I played baseball but decided "I play MY way" and ran to second after hitting the ball, I would still be out when the guy tags first.
playinng sanctioned builds in an ARPG is probably the most cucked thing you can do.
Mathing out builds and damage on your own seriously requires a math major. While this might be a broader criticism of loot games in general, it's obvious the numbers are going to work far better one way than they do in other ways, and it's suboptimal to play otherwise. If you don't care about that, that's fine, but don't expect the game to be balanced around doing whatever the frick you want.
having only a single viable build per class is shitty game design no matter how much you defend it.
I'm not saying otherwise, I'm just saying whenever loot systems are at play there's almost certainly going to be an optimal build.
thats why you create multiple endgames to optimize for.
That's meta gaming anon, if the person spoils their own experience because they value 'time saved' away from gaming you can't element that choice in a game design standpoint.
The only real element that can stop this is by have breakable equipment or intelligent AI armed with strong counters to perceived high value spells/ abilities.
Like the non-stop crying about level scaling Ganker has is hilarious, because it's just such a non-issue, when D4 DOES have serious issues worth crying about.
For example, here's a chart of every skill used by the current top 1000 players. Build variety/skill viability is fricked across every class.
This must be Diablo 3, because those Barb abilities are 1:1 the top picks from D3.
How many Barbs picked Lunging Strike in D3, genius.
All of them, it was called "Charge" you absolute moron
but Charge is still a skill in D4, frickhead
>Same effects
>Different name
>Goldfish brain can't comprehend
Also, nice cherry picking while ignoring the fact ALL the other skills are also in D3 and everyone is again, using the exact same build.
have a nice day shill.
anon if you seriously think D3's charge is the same thing as D4's Lunging Strike then you have brain problems
like, ever notice for example that LS is a BUILDER, while D3's Charge needs certain setups to build Fury and little to no Cooldown?
>The one ability I liked, Rupture, which was a cool interaction of converting DoT bleed into massive burst
>Nerfed into nothing, useless in the game
This is why having no leveling and minimal stat points sucks. I can't brute force a build I like.
>Pulverize
I love this motherfricker like you wouldn't believe.
>massive aoe slam that kills small targets only
>no way to get ST on the build and no way to get serviceable attack speed or spam it
its shit
>Upheveal was a new skill that was geniunely fun and satisfying to use on Beta, despite the high fury cost and cast time
>nerfed it's damage to nothing after the first Beta ended
>did nothing to the fury cost/cast time
>now it's completely unusable, despite being the only new spender not from D3
CLASSIC BLIZZARD
to be honest, this seems exactly what D2 was like
>necro
>Bonemancers and Mist Terrorists
Not even surprised with how terrible Minions feel in the late game even after shoving paragons and skill points into them
The only people playing necros are people who want the fantasy.at this point. That or they want to be edgy Sorcs.
they're not even that good while leveling either. a big mooks 'heavy' attack will send them to 25% or less. its moronic when the d2 necros boners could last well into early hell with just natural skill points
It only gets worse as elites get more affixes or you come across ANY mob with a cleave as a standard attack.
THe devs are clearly too afraid of making skellies good. Like Summoning necro is some damage power house...
How do you even frick up your game balance this badly? This is even worse than PoE lmao.
Is there some unwritten rule for arpgs that whirlwind must always dominate? It's such a stupid looking skill
>a high mobility skill that deals damage in a large AoE and can apply bleeds/other DoTs
it's like the perfect storm of a skill you want in a game like this
>necromancer was tiple S tier god
>druid was 17 damage meme
love to see how the tables turn
why do you keep reposting this idiotic reddit shit?
>Cleared level 50 and the campaign as firewall sorc
>Felt strong
>After getting to W3 tried out ice
>Absurdly strong and bosses and elites are deleted in seconds
Jesus christ I feel moronic for unintentionally running through the game like that
Am I doing somethign wrong on the firewall sorc build?
It does not feel as strong. Should I be using 1h weps and how do u have enough mana to spam abilities?
Reminder that you're all old and companies don't pander to you anymore, this was designed to appeal to the new generation as you can clearly see with the character design, accept reality and move on old man
I wonder why they started making games where gear is the real leveling and leveling is a fake cosmetic treadmill. What is it about gear that's different that they would do that.....
Well it's too complicated for me but I'm sure it was good design and intentions. I am pretty old and confused.
Leveling up doesn't make you stronger. Levels are cosmetic
>t. Dumbass that fricked up his skill tree and/or paragon board
So proper skills can make you stronger (or hurt you). But not level. Ergo he's right.
If anything, leveling functionally makes you weaker.
Past level 49, levelling up gets you four paragon points which at minium are = to 5 stats each, and there are Rare Nodes/Glyphs which are massive increases.
Leveling up doesn't make you stronger but makes your enemies stronger while your gear is RNG all over the place.
can't tell if you're moronic. As you level up better gear starts dropping and you constantly have to upgrade and roll. You can't keep using the same gear you had 10+ levels ago and expect there to be no resistance from enemies. 100% skill issue get good.
BUT I WANT TO USE THE SAME CLUB I PICKED UP AT LEVEL 8 BECAUSE I FORM QUICK IRRATIONAL ATTACHMENTS TO INANIMATE OBJECTS.
Yeah I don't get this. I haven't played d4 but in any game with leveled gear, I always swap shit out every chance I get.
>buy into hype
>spend $100 on a mmo lite game
>from a company who hasnt put out a good game for nearly 2 decades
NO REFUNDS
so they launch the game with like 10 uniques, what the frick is this? you have seen everything with level 60, and nothing changes due to fricking level scaling, I can not fricking believe how shallow and mediocre the endgame is, while literal reviews praised the endgame. what the frick
Bro we tried to earn you how fricking shallow and boring the game is. You didn't listen, now this is what you get. Enjoy grinding those same dungeons from like level 10. Game fricking sucks, I can't believe millions pay $70+tip for this dog shit lol
>literal reviews praised the endgame
as in shitter paid journos played 10 mins of the endgame
Like the other anon said, every anon that beta tested last October/November tried to warn you idiots on Ganker and Reddit.
"You didn't even play it lol"
"I can tell by what you posted that you're lying"
"You're just trying to convince ppl not to buy it"
Those were the responses testers were met with along with 10 million downvotes.
I used to go on reddit occasionally to see news and special interest stuff, but man that website has declined even worse than Ganker. never was good but now is completely irredeemable with insane censorship - anything even remotely critical or dissenting gets downvoted into oblivion or, ore often, removed by a mod.
is this your first ARPG? poe doesn't change at all from level 70 onwards. my build this league was just spamming rightclick while running around all the way to level 100.
This is my realization too. I got the same unique in a row in the span of 2 days and I'm giving up. There is nothing to do and I've done my renown all the way, even the altars, completed tier 3 NM dungeons and I haven't seen a good drop in 5-6 levels; I can't even imagine what 90+ leveling is like.
>massive day -1 nerf
>people still try to make fun builds
>blizzard hotfixes cdr on rogues because they were having too much fun
Why does Blizzard hate the players?
You have to pay the sub fee without actually paying a subscription fee if you want to have fun, goy. :^)
Should I buy D3 or D4?
Buy D2R when it's on special.
3 for real fr but for real. I know what's up because i'm a fellow twitch frog see
Luckily, Path of Exile is free. And has a whole bunch of moronic broken shit intentionally.
There's always been a solution to this but developers once again are too fricking lazy to optimize level scaling and enemy variety.
Just introduce gear that have effective level ranges and growth potentials. The same applies to the map and monsters as well to create immersion.
You have normal scaling mobs, and then you have level scaling varieties that are summoned by the enemy / nests. This way it doesn't feel like you are running around doing nothing all the time, and drop rates scale better with level scaling enemies but you feel powerful mowing down the level set shit.
Equipment should level scale with you depending on their rarity but fall off unless they are rarer which lets you use them longer.
Of course they don't want you to speed through their game, that's why a level scaled challenge is good as a rarer occurrence.
In other words, you introduce bottle necks to certain parts of the map that are a challenge to slog through because they scale to you, but getting past that rewards you the chests that have a better chance for good loot. The chests themselves should have more variety too them as well, to spark active exploration for rarer chests.
This way you can design maps with a bit of maze like aspects to them without the player feeling too warn out about dead ends = shit map design.
These people don't have a finesse for power drops and gains, they only instead old formulas that work or the determination of stubborn player bases.
There's honestly a lack of soul and fun, the reason why Elden Ring was so well received is that the designers were clever for their reward system.
a game should get harder the more you progress
deal with it
>as you progress
exactly. as you progress.
>sorc
>everything but 2 skills is hilariously inefficient
>frozen orb sorc might as well be unplayable
>worst cosmetics in the game
>a minimum of 2 slots are always occupied by the mandatory tp/nova/ice armour
>literally no build variety
>use lightning ball once
lmao what the frick is this balance
lightning ball is shit tho
Every post you make is garbage
mobs scale like a mobile game.
I could feel it pretty quickly and realized this is just a thinly painted over diablo immortal. even the boss mechanics are fricking lazy
Diablo Immortal doesn't do this though besides the Raid bosses.
It's not a big deal, after you put 100+ hours into your character you start to out scale things.
i don't get how people are somehow screwing themselves by leveling up. each level gets me 4 paragon points to put towards getting stronger nodes. i refund some when i have enough to buy the strongest ones available to me (magic/rare nodes, glyphs, legendary nodes).
i'm only lvl 69 (giggity) right now, but the sorc i play is using blizzard and ice armour with all 3 ice spike legendaries, defensive cooldown resets (when hit, on crit), skill points into near constant barrier generation, plus a legendary combo for ice armour to make me unstoppable when i need it, i have over 5k hp and high mana cost reduction/regen, and it all enables me to literally just walk through tier 21 ancestral dungeons while everything is frozen and exploding to death. it's so lazymode and so fricking easy. nothing touches me, and they all die so fast.
i guess cos i'm still leveling is why i can do a crazy glass cannon build and not die, but i do understand the importance of resists, reduced damage taken, and barriers gen for later.
is tier 21A hard for anyone? or am i not up to the same difficult part of the game yet as those having a tough time?
>play the campaign in d3
>you unlock a new rune like every level, can always try new shit
>play the campaign in d4
>literally nothing happens that advances your character
>somehow the elite blizzard pajeet force is trying to convince people that d4 campaign is a good experience
Not to mention.
>if your build is not optimized you're shit out of luck even in difficulty 1.
Christ bring back all the difficulty tiers d3 had already. People who are saying this shit is the greatest did not touch D3 in the last two years and only played on release.
it's not just the pajeet force, it's also unironic shills that are coping over spending $70 american on diablo 3.2 with world scaling.
genuine skill issue if you aren't capable of killing mobs over 10 levels higher than you
How are people too fricking braindead to learn how to play a MODERN BLIZZARD game? This is somehow exposing all new levels of brainlet for Ganker, it's fricking embarrassing.
My main complaint is that the game is so fricking slow.
Let me at least spam the dodge out of combat.
They unironically believe they are inventing builds and not playing predetermined builds from blizz...lol.
>Here's your build defining legendary aspect little Timmy
>Nice job inventing that unique build
Yeah, but if you craft that aspect onto a good yellow item, those builds become slightly more powerful.
If theyre predetermined why do you have only 1 skill per class that works?
If anything, that is even more proof that they are trying to determine what builds people play... That's why they are constantly micromanaging everything that falls outside of the predetermined boundaries... They did the same shit in d3
Unlocking altars and renown makes you stronger though as you unlock them along your leveling path.
The fruity sounding PoEgay failed to mention this, because he's busing level exploiting and spamming dungons like a loot goblin slotmachinegay
>illusion of builds
>actually there’s only one build worth using on each character because you brick yourself if you aren’t abusing shit Like vulnerable
In PoE, you only spam right click so it's the exact same shit. Have you ever played an ARPG before?
In PoE there’s a trillion viable builds
??? there's like 5 viable skills every league and a dumpster full of garbage ones
remember when PoE added a bunch of new skills, promoted them heavily as the main draw to the next ladder, and then they were all so shit that even after being buffed like, 500% nobody ever touched them
lol, lmao
Why are blizzard even nerfing shit. It’s a fricking single player game
Because even single player games needs to have a challenge, moron
Then nerf on league reset, moron. Like any normal game would do
>even single player games needs to have a challenge
It's an ARPG, tweaking numbers for shit to deal less damage doesn't add challenge, the gameplay is still shallow, they're just increasing the amount of time people need to spend spamming the same ability to kill the same enemy.
The longer it takes to kill stuff the harder it is, fool.
And it's also what people often call artificial difficulty. Challenge isn't added, you're just making the game waste people's time.
Yes the basic gameplay of the game youre playing is a waste of time, did you know you can actually avoid it entirely
>It’s a fricking single player game
It's a live service game.
No nerfs only buffs ruined D3
Sure, that's what ruined Diablo 3... In reality blizzard is just dog shit at making games but every keeps buying because they falsely believe the next one will be the return to the glory days... It's over and those days are long gone.
more like saved it from being boring af as frick.
>ask friend about the game
>talks about sitting through lots of cutscenes
>mentions waiting around for world boss timers
this is still an arpg, right?
It's an MMOARPG
i think its balanced for 45+ gameplay, ironically after the campaign. You spend more time obtaining gear and you are likely to have 3 key legendaries working off each other and giving yourself a thousand percent more damage on a key skill. They also probably wanted to make the campaign open world to a certain extent and allow for couch coop gameplay. Feels terrible if you don't find a good legendary early on.
As a druid I've been killing things +6 to 10 levels higher than me very quickly since 45.
BOBBY DO SOMETHING
is this your first Blizzard game ever?
they've always been fricking moronic when it came to balancing
dont worry
the +10,000% damage set bonuses will save it.
>literally Satan in the title
>why does it hurt me?