The game's setting makes no sense with a 4000 year difference in time period between the movies and the games. It's all bad writing designed to shoehorn as many Star Wars tropes as possible but it doesn't feel like a star wars extension.
The light side of the force and being in tune with nature is not depicted in the KOTOR games.
Kreia's, Darth Nihilus and Sion make no sense with what the force is depicted to be and stated to be.
The games aren't hippie enough or about life enough.
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You're assuming the Jedi and Sith would be exactly the same with a 4000 year gap. 4000 years is a ridiculously long time.
Its for copyright purposes.
In reality the gap is no more than a century.
>copyright purposes
hwat
at no point do you get a selkath companion nor do you get to play as one. False advertising.
Ssssssssßssdsssssss
I dont think they even have an animation for holding a gun
They have theres few in the basement under sea
>selkath companion
Are you trolling or do you really not remember tek’shi who was the selkath companion?
maybe it was cut-context
Star Wars never tried to be too serious about its world building. There's 0 explanation about the technology they use, from where it comes and how it evolves. It isn't science fiction. It's just spacial fantasy
That doesn't excuse it.
So go cry about it to Lucas and not on Ganker
>Dantooine, nature preserve. The wildlife are corrupted by something in the grove, investigate.
>Kashyyk, help the wildlife (wookies) against the corporation that exploits the planets resources.
>Tatooine: help the wildlife (Tusken's, Jawas) against the corporation that is trying to exploit the planet's resources, they also license hunting of animals.
>Manaan. Help the local species, culminating in saving their revered shark despite seeing lesser sharks kill people, recognizing machines were corrupting nature.
You didn't play the games.
None of those examples are about the natural order triumphing over man's designs.
At best you have nature compromising with the technocratic Republic.
There's no example of a primitive society in tune with the natural order being finally triumphant over technological society.
My argument is hinging on the fact that the entire philosophy of actual Star Wars is missing from the Kotor games.
If you really want me to "give more examples" I could list literally any scene in those two games and just say "It doesn't understand what the Force is, the games aren't about life, and they're not hippie enough" and that basically covers it.
Feel free to throw scenarios from the game at me to try and stump me on this, but I sincerely doubt you'll be able to.
When does that happen in the movies? What part of helping the primitive Wookie's overcome the czerka corporation not conform to your structure you just created.
How are the Tusken Raiders not a primitive society in tune with the natural order? They get mad at you for disrupting the Bantha herds. And you can aid them in ridding Czerka the technological outsiders from interfering, who will ultimately fail and leave the planet.
You very clearly did not play the video game.
>When does that happen in the movies?
When the Ewoks triumph over the Empire. When the Gungans triumph over the trade federation.
That's because when I say "the games are not hippie enough" there are no examples of the kind of thing Star Wars is really about in the games (like Ewoks, Gungans, the Rebels representing the forces of Nature...)
I provide zero examples because it should be self evident that there isn't anything that truly understand the "light side" in those games.
You seem to be mentally stunted and incapable of accepting anything new, which is why Star Wars has not moved on Cinematically for decades.
You have not explained how the conflicts between the Wookies, Tusken's is different. Also there is nothing hippie in Episode 1,2,3. The Jedi are warriors fighting a war, you don't see Jedi doing almost anything diplomatically or with nature. Your head cannon does not conform to reality.
Who are you to say I don't get it? You're assmad that I don't like your favorite media, but your anger doesn't make you correct or your arguments sensical.
The Light Side ending of Kotor 1 is mimicking the endings of the original first Star Wars film and The Phantom Menace. You're propped up as this hero being celebrated for his accomplishments in front of the Republic and there's fireworks or something. I can't remember exactly, but feel free to pull up the cutscene yourself (I am losing my patience for this juvenile shit).
The problem with mimicking The Phantom Menace is that that ending is explicitly, in George's words, meant to be this haunting false celebration: because Palpatine is using the conflict in the film to rise to power.
Lucas explicitly talks about this theme of nature and the natural order, letting go of your ego and accepting the cycle of life and death, being the light side, versus egoic and fear motivated attempts to control nature, life and death, and other people being the dark side.
See his commentaries on Return of the Jedi specifically.
A proper light side ending to Kotor 1 would have leaned far more heavily into these themes of nature and the beauty of nature.
The Jedi in the prequels are explicitly meant to be shown as decadent and having lost their way: they live in this ancient Jedi temple, but the temple has had the entire city of Coruscant built around it.
The Republic was never meant to be an example of the light side: that would be the Gungans.
So in my eyes, Kotor 1 might as well have had a dark side ending, and a slightly less dark side ending.
Kotor II seethes about the force, but that's not actually that inspiring or interesting.
Kreia is just a Sith seething about life.
The writing is slightly better than Kotor 1, but it doesn't have anything particularly good or life affirming in its writing either.
Yes because those movies happened 4000 years after KOTOR, these are completely different organizations and cultures and how they evolved and changed over time. You didn't read the title of the game and are sperging out. The Jedi Order would change based on events over time, as does the Sith which is shown in the games.
There's no government on Earth that has lasted for 4000 years, and there's even less reason to believe an intergalactic government could last that long given the logistical challenges involved (sheer intergalactic distance between planets, language and cultural barriers between alien species, etc.).
>b-but the Sith empire is different!
They have stormtrooper knockoffs, officers that talk in british accents, and they behave exactly like the OT empire.
The only reason they exist is to be an OT 'member berry: they make no sense in the setting.
Kotor games having bad writing is one of those things that seems so obvious to me it beggars belief that anyone argues for the quality of these games writing.
It's fine to like them, but they're bad fanfiction.
These all sound like general Star Wars problems, not KOTOR in particular. Mr. George Lucas literally wrote that the Republic has lasted for 1000's of generations! So how is KOTOR not star wars like?
You're using bad writing to justify more bad writing?
I'm not justifying the world building, I was arguing with some guy in this thread saying the games were not like Star Wars. I said they are.
>sheer intergalactic distance between planets,
Have you ever seen Star Wars? You can literally hyperdrive to any planet in minutes
It took 10 days for the Falcon to reach Alderaan with hyperdrive.
4000 years ago, swords and spears would have been the peak of technological development.
The modern gun has rendered those all but obsolete.
In the future, it's easy to predict a world where even guns are obsolete in favor of EMF weaponry: and I'm not talking ray guns, I mean "mind control a target into passivity using pinpoint electromagnetic stimulation of the brain" - the kind of weaponry that renders traditional conflict obsolete entirely.
If you follow these sorts of ideas to conclusion, you'll have wars fought in space by spherical spacecraft that are constantly projecting electromagnetic waves in all directions.
So speaking just on the level of technology, Kotor as a 4000 year prequel to the prequels is nonsensical.
But we can go at this from the angle of cultural development too: ancient Sumer was a vastly different culture, with different styles, mythologies, cultural values (to say nothing about it being technologically primitive) compared to any culture in the modern world.
Or forget the modern world: the values of the Roman Empire compared to Sumer were vastly different.
Hell, even the Roman Empire compared to the Byzantine Empire: vastly different cultures, despite being part of the same government until the Roman Empire's collapse.
But no in Kotor you have stuff like Nar Shadda and Tatooine being exactly the same both technologically and culturally as they were in the Prequels/OT era, the Jedi are the same culturally, the conflicts are the same...
Normalgays can tolerate this shit, but normalgays have bad taste and generally aren't well read or well educated.
>crying about normalgays
>doesn't even know that the "Star Wars 4000 years ago" setting was created a decade before the KOTOR games
Star Wars isn't for you
You have disqualified yourself from serious conversation about lit. It's as simple as that.
But I'll style on your ass: here's a few ways Kotor 1 could have been better:
- Make it about the Ratakan Empire
- Make the center of galactic government something, literally anything, other than a Republic to avoid blatantly copying the prequels, like, say, a USSR style communist government, or an Aztec style tributary state
- Make the dominant government system intergalactic feudalism: let the Jedi Knights actually be knights, who follow a shared chivalric code, but fight for the feudal governments of different planets
- Make the center of galactic politics be a giant spacecraft that travels the galaxy on a mission to unite the planets under a new government that would eventually become the Republic
These are basic ass ideas, but literally anything other than "exactly like the prequels" would have been better than what we got.
There's no excuse for Kotor's setting to be as blatantly full of 'member berries as it is.
>wants Knights of the OLD REPUBLIC to be about anything other than the Old Republic
>wants to contradict G level canon
>wants to contradict C level canon that had been established for 10 years at that point
Be honest, how old are you? Were you even born when these games came out?
Most sci-fi isn't good.
Frankly the original Star Wars trilogy and the prequel trilogy aren't good sci-fi either, but they depict relatively believable cultural drift from the fall of the galactic Republic to the rise of Palpatine's Empire.
I've read good Sci-Fi and I'm familiar with enough history to find Kotor bad writing.
That's not even considering the overuse of Star Wars tropes.
You have a painful lack of imagination, much like the Bioware writers.
Also, you're being blatantly disingenuous
>Wants Old Republic to be about anything other than the Old Republic
When I clearly offered up the suggestion of
>Make the center of galactic politics be a giant spacecraft that travels the galaxy on a mission to unite the planets under a new government that would eventually become the Republic
>knights of the old republic
>the old republic hasn't been created yet
>instead we get some gay Star Trek shit
Clearly you and I have different expectations about what a Star Wars video game should be.
>Different expectations
Yes, I value things like "good writing"
I've enjoyed Philip K. Dick, Borges, Hesse...
Stay mad, I guess.
just finished watching Return of the Jedi with George Lucas commentary because of this conversation.
Something he stresses several times is his goal of making the movies believable: adding details, sound effects, and story context to make it easy to believe the fantastical.
Anon, I'm not complaining that the Kotor setting isn't like history, I'm complaining that it's too much like the prequels mashed with the OT for nostalgia bait.
The writers goal with the setting was to mash Star Wars iconography together, instead of trying to make a setting that fits well with the rest of Star Wars.
You and the other anon are in denial about that, and I guess you're both just going to keep pissing yourself every time I bring it up.
Why don't you two stop responding?
>, instead of trying to make a setting that fits well with the rest of Star Wars.
The setting was fine and you're a fricking idiot
A setting that is a blatant iconography mash with obvious intentions of being a cashgrab, and misunderstands the IP it's adapting, is not a good adaptation of that IP. I'm sorry if that upsets you.
>they don't understand Star Wars!
It's a space opera you sperg, that's it. It just happens to be much better than the shitty prequel movies you give a pass to.
I think your biggest issue that you don't get Star Wars isn't science fiction. There's a veneer of sci fi over it but that's not what it is. The idea of repeating character archetypes and visuals is pure Star Wars. Just ask George "it's poetry, it rhymes" Lucas.
>misunderstands the IP it's adapting
I can agree with this. Anything Star Wars related that includes a "light side of the Force" is fundamentally flawed.
I... anon. Are you not aware that Star Wars being a fantasy instead of a Sci-fi doesn't excuse bad writing or bad worldbuilding? Even if what you said is true, that does nothing to counter any point I've raised in this discussion.
>it's bad worldbuilding because I don't like it
That's all you have.
You were never going to listen anyway.
You're uninterested in any perspective other than the one you currently hold.
I've already substantiated my argument plenty.
>You're uninterested in any perspective other than the one you currently hold.
That's hilarious because you're just as guilty. Star Wars is Star Wars. It has its own rules for narrative and setting that it must follow. Your arguments consists of "I don't like it, change it to suit me".
It's a narrative rule for everything in Star Wars to be the same, lazy and unimaginative?
>It's a narrative rule for everything in Star Wars to be the same
Yes
>10 days to cross half the width of the galaxy
And then Palpatine makes it from Coruscant to Mustafar (explicitly mentioned in the movie to be in the Outer Rim) in time to rescue the cooked Vader.
>Yes
Stop defending bad and lazy writing.
>it's bad and lazy because I don't like it
No need to elaborate
>uh, it's the force keeping everything exactly the same
>it's magic space wizards keeping everything the same
>it's ancient alien technology keeping everything the same
These are excuses for bad, unimaginative writing
>>uh, it's the force keeping everything exactly the same
>>it's magic space wizards keeping everything the same
>>it's ancient alien technology keeping everything the same
There is no "why", it just is. Apparently that's beyond your imagination.
Those are excuses for bad writing. You sound like you have a horribly limited imagination. Much like Bioware writers.
>literally can't process the idea of things just being, needs a reason for everything to happen
People like you are the reason every background character on the Death Star has a name
>aren't well read or well educated.
lmao reading star wars Expanded Universe shit makes you neither, homosexual. You don't even understand that the 4000 years earlier meme comes from the fact that Lucas only allowed stories outside of his bubble to be written that far back
Reality is simply more interesting than that (hence Kotor is bad writing).
Technology just doesn't peak and then stagnate for 10,000 years, what happens is technology reaches a point where it's so fricking strange the implications would be incomprehensible.
Just as an example, there have been studies on the brain where electromagnetic stimulation produces hallucinations. There's also already EMF riot control technology that can change the emotions of groups of people, to pacify or even incite riots.
Thinking about this logically, if we have the technology to control people's emotions at a distance with electromagnetic waves, and we have the ability to induce different styles of hallucinations and dreamlike states using more direct electromagnetic stimulation of grey matter, you could imagine in the future we might make a device that could induce hallucinations using electromagnetic waves from a distance.
And following that logically: how do you know for certain that that level of technology isn't being used on you now, in this very moment?
And that's just one example of near-singularity technology: How about self replicating nanomachines and the grey goo hypothesis?
How about roko's basilisk and time travel manipulation technology?
With all these ideas in mind, examples of good Sci-Fi and irl advancements, Kotor looks very poor in comparison.
It makes the fact that it's a cheaply written setting that does the bare minimum to get Star Wars iconography into the game painfully obvious.
Didn't read any of that. Kotor is just star wars written by people who weren't allowed to write anything in the OG star wars timeline so they pretend it's 4000 years earlier and you're gay and transgendered and will have a nice day soon
Thanks for also conceding the point.
The Hutts are one of the primary reason the galaxy doesn't progress.
They keep the galaxy in a almost constant form of space Somalia, drugs being handed out by the millions.
Think pic related or maybe to a less extent Eve online.
Constant wars and crime along with anyone who goes outside known space gets *REDACTED* is pretty much the same as Star Wars.
>Dude it's le war that keeps everything the same.
Didn't happen to humanity though.
In ROTJ, the Ewoks need to compromise with the "technocratic" Rebels to beat the Empire. And in TPM, the Gungans(who are pretty technological themselves) have to compromise with the Naboo to beat the TF. KOTOR seems pretty in keeping with those examples.
It was guerilla rebels versus the technocratic empire.
Here's a fun fact in the form of a question: what kind of government was at the center of the Roman Empire?
This will help you understand Star Wars:
The Roman Empire was a republic.
Lucas explicitly says in the Return of the Jedi commentary track: he was inspired by conflicts like the Vietcong against the US, or the American Revolutionaries against the British Empire. So you have the Ewoks winning over the empire.
In the original Star Wars film (and again, let me stress that Lucas explicitly talks about this in the movie commentary tracks and in interviews) the rebel base on Yavin 4 is an ancient pyramid in the middle of a jungle. The idea during the medal ceremony is explicitly to have Leia as kind of a high priestess: behind her you can see the jungle through the massive windows in the ceremony hall.
Right. And the local tribal Wookies fighting against Czerka slavers is the same. The local tribal sand people fighting the Czerka hunters/miners is the same. What part of your moron brain cannot comprehend this. Anything else is a different conflict or story which is entirely possible in the Star Wars universe and why KOTOR is so beloved. Not everything in Star Wars has to be exactly what George Lucas wanted in those specific movies, you mentally stunted moron.
>dantooine
What I don't remember anything like that,those mangy two legged dog things?
Yes the Jedi Master's tell you the wildlife is acting aggressively and differently because of the corruption at the grove, and potentially the conflict from the mandalorians. A Jedi would try to bring peace to these conflicts to heal the land, literally what the OP said, but he hasn't played the games or watched the movies as is evident in these threads.
This one speaks the truth, I barely paid any attention to Dantooine and even I know the entire story on the planet is about the corruption
playing baldurs gate got me nostalgic for it, i like that kotors encounters are relatively compartmentalized and event driven you can start a fight and not trigger the whole goddamn dungeon just the room youre in meanwhile im playing bg3 and while im sifting through my potion bag already in a fight, more people keep wanding into the fight
also theres no pause the game continues running in menu, oh shit moms in the hospital? esc to menu. rush to hospital my house catches on fire cause the 4090 was still pegged at 100%
>light side
No such thing
Shut up moron
Star was is Space Fantasy and has it's own form of medieval stasis
>aren't hippie enough or about life enough
Lucas took inspiration from Buddhism for the force.
You have no idea what you're talking about.
Buddhism's single core idea is that attachment is the source of unhappiness. How does that have anything to do with Star Wars?
>"Let go, Luke"
>“Luminous beings are we, not this crude matter”
>mfw didn't see anything like Yodas species in either KOTOR games
Given how Mando turned out it's a good thing right.......?
You didn't play KOTOR.
Vandar
>The game's setting makes no sense with a 4000 year difference in time period between the movies and the games
It makes perfect sense because Star Wars is supposed to be a technologically stagnant galaxy.
>The games aren't hippie enough or about life enough.
Who the frick would want a hippie game? kys
>It makes perfect sense because Star Wars is supposed to be a technologically stagnant galaxy.
>uh, it's the force keeping everything exactly the same
>it's magic space wizards keeping everything the same
>it's ancient alien technology keeping everything the same
These are excuses for bad, unimaginative writing
No, it's technologically stagnant because there's nowhere else to go, moron. Development hit a brick wall. Don't tell me you're so fricking stupid you can't even comprehend that.
The pace of technological progress is exponential.
Spacefaring civilizations frankly wouldn't look like they do in Star Wars at all, but they definitely wouldn't look the same for 4000 years either.
In Kotor there was just no effort at imagining the difference that 4000 years makes.
It is very obvious the setting was written so you could have a knockoff Han Solo, a knockoff Millenium Falcon, knockoff Prequel Jedis, knockoff Prequel Sith, etc. etc. etc. basically every trope from the existing Star Wars movies at the time.
Better writing would have avoided some of the bigger Star Wars tropes in favor of generating poetic faith.
>The pace of technological progress is exponential.
What if it wasn't? Moore's law is already dead after a few decades there's no reason to think technological development will always be exponential and infinite. You're just assuming the time you live in is the permanent state of humanity, quite pathetic.
>but they definitely wouldn't look the same for 4000 years either.
Well that's the conceit of the setting and if you can't accept it you're a sperg.
>generating poetic faith.
That term is so moronic it sounds AI generated.
>What if it wasn't? Moore's law is already dead after a few decades there's no reason to think technological development will always be exponential and infinite.
The problem with Star Wars as a setting in general is that any civilization sufficiently advanced to create FTL travel (or even just to use FTL travel gifted to them by offworlders) will inevitably be a near-singularity civilization with this extreme level of "meme technology".
This is because FTL travel would be closely related to the development of time manipulation tech.
I can accept the prequel movies and the original trilogy. They're not good sci-fi, but they depict a galactic civilization in a span of time covering about 50 years or so, so it's easy enough to accept what's depicted in those movies given that it's such a short span of time.
But when you ask me to believe a civilization that is almost exactly the same as what's in the prequels existed 4000 years before what we see in those movies, you lose me. The galaxy would be different.
You know, this is so self evident it doesn't need further explanation.
>any civilization sufficiently advanced to create FTL travel (or even just to use FTL travel gifted to them by offworlders) will inevitably be a near-singularity civilization
I love how you so confidently state a complete speculation as if it is unassailable fact. The sign of a true braindead autist. No one knows what an "actual" civilization with light speed would be like or if such a thing is even possible.
>This is because FTL travel would be closely related to the development of time manipulation tech.
more baseless speculation
>so it's easy enough to accept what's depicted in those movies given that it's such a short span of time.
It really doesn't since designs and technology change so much om just 50 years, apparently deteriorating from sleek and shiny 2000s CGI to 70s jank.
>The galaxy would be different.
You're like that meme of a person that can't cognitively handle a hypothetical situation.
>I love how you so confidently state a complete speculation as if it is unassailable fact. The sign of a true braindead autist. No one knows what an "actual" civilization with light speed would be like or if such a thing is even possible.
You're coping instead of offering valid counter evidence. It's about as simple as that.
>more baseless speculation
Unless you're not knowledgeable at all about how space-time itself works, which given your posts here is pretty likely.
>It really doesn't since designs and technology change so much om just 50 years, apparently deteriorating from sleek and shiny 2000s CGI to 70s jank.
Star Wars is a bad setting. Glad we agree.
>offering valid counter evidence.
There can't be any evidence or counterevidence for a purely speculative theory you fricking imbecile
>Unless you're not knowledgeable at all about how space-time itself works
Nobody on Earth is knowledgeable enough about spacetime or anything else to create faster-than-light travel so again you have "nothing" to back up any of your moronic speculation. Nobody has any idea what an actual FTL civilization would be like, so criticizing a fantasy ftl civilization for "not being realistic" is the height of autistic moronation.
>Star Wars is a bad setting
Star Wars was a good setting, but Lucas started undermining it and ruining it with the prequels because he liked his shiny cgi garbage.
>There can't be any evidence or counterevidence for a purely speculative theory you fricking imbecile
Purely speculative, like the nature of general relativity. Totally speculative.
>Nobody on Earth is knowledgeable enough about spacetime or anything else to create faster-than-light travel so again you have "nothing" to back up any of your moronic speculation
Going fast in space also warps time. That's pretty much all the evidence that I need for my assertion.
>criticizing a fantasy ftl civilization for "not being realistic" is the height of autistic moronation.
Addressed this right here.
> Totally speculative.
ftl is completely speculative.
>Going fast in space also warps time.
You're assuming this hypothetical ftl is using some conventional method of movement, which renders space travel as we know it basically impossible. You couldn't accelerate the voyager probe to near light speed or deaccelerate it it'd fricking explode. There's need to be a series of breakthroughs we can't even imagine to get to actual usable FTL.
>Addressed this right here.
You didn't address a damn thing
>ftl is completely speculative.
Yes and my argument still stands.
>You're assuming this hypothetical ftl is using some conventional method of movement, which renders space travel as we know it basically impossible. You couldn't accelerate the voyager probe to near light speed or deaccelerate it it'd fricking explode. There's need to be a series of breakthroughs we can't even imagine to get to actual usable FTL.
That doesn't change my argument, moron.
>You didn't address a damn thing
Anon, I'm not complaining that the Kotor setting isn't like history, I'm complaining that it's too much like the prequels mashed with the OT for nostalgia bait.
The writers goal with the setting was to mash Star Wars iconography together, instead of trying to make a setting that fits well with the rest of Star Wars.
You and the other anon are in denial about that, and I guess you're both just going to keep pissing yourself every time I bring it up.
Why don't you two stop responding?
>Yes and my argument still stands.
>That doesn't change my argument, moron.
Nope your argument is meaningless autism
> I'm complaining that it's too much like the prequels mashed with the OT for nostalgia bait.
You're just using buzzword, fricking idiot. The prequels were going on at the time there was no nostalgia for them. As for you not liking the fact there are similarities to the OT in a Star Wars game, seriously just go frick yourself. I don't care.
>Why don't you two stop responding?
Why don't you stop being a raging autist? You made this shitty thread, you deserve to get hated on.
>Meaningless autism
Not argument. You haven't actually refuted literally anything I said.
>You're just using buzzword, fricking idiot. The prequels were going on at the time there was no nostalgia for them.
No, the reason why they're so similar is the prequels were coming out and Bioware figured it could make some money by making a Star Wars RPG since kids were pretty hyped about it. That's the criticism. Both nostalgiabait and a cash grab of the upcoming prequel movies.
>As for you not liking the fact there are similarities to the OT in a Star Wars game, seriously just go frick yourself. I don't care.
Kay.
>Why don't you stop being a raging autist? You made this shitty thread, you deserve to get hated on.
I'm not the one who's arguing in favor of KOTOR's writing. That's irrational by default.
>You haven't actually refuted literally anything I said.
I'll start when you make your first point that isn't baseless speculation.
>d Bioware figured it could make some money by making a Star Wars RPG since kids were pretty hyped about it.
They wanted to put out a good Star Wars product rather that the piles of dogshit Lucas directed.
> Both nostalgiabait and a cash grab of the upcoming prequel movies.
the same meaningless buzzword over and over again. There was no nostalgia bait.
>'m not the one who's arguing in favor of KOTOR's writing.
It's a 100x better than the prequel writing, no doubt about that.
>I'll start when you make your first point that isn't baseless speculation.
My speculation relies on the laws of physics.
>They wanted to put out a good Star Wars product rather that the piles of dogshit Lucas directed.
Sure, totally not because AOTC was already released and they were hyping up Revenge of the Sith.
>the same meaningless buzzword over and over again. There was no nostalgia bait.
Which is why they have the Empire v1.0
>It's a 100x better than the prequel writing, no doubt about that.
And it's still not good.
>My speculation relies
on magical technology that doesn't exist
>Sure, totally not because AOTC was already released
and it was a critical bomb. I'm glad at least Bioware was able to release a quality Star Wars product since Lucas was well passed his prime even in the 80s.
>Which is why they have the Empire v1.0
I can only imagine a slack-jawed autist like you reading actual history and getting enraged when you find out there's more than one empire in human history. Also in-universe the EU already had sith taking over the galaxy centuries, even millennia before the OT takes place. Are your complaints are drivel.
>on magical technology that doesn't exist
Which conveniently excuses any bad writing.
>quality product
Lmao.
>i can only imagine a slack-jawed autist like you reading actual history and getting enraged when you find out there's more than one empire in human history. Also in-universe the EU already had sith taking over the galaxy centuries, even millennia before the OT takes place. Are your complaints are drivel.
Star Wars certainly tries to make it seem like only one empire exists with its constant reuse of iconography.
>Which conveniently excuses any bad writing.
Imagine thinking that "unrealistic ftl" is an actual criticism of a space opera story.
>its constant reuse of iconography.
I'm sure you'd get pissy when you found out how many empires uses eagles or lions in their seals too.
>you really think Bioware decided to whip up KOTOR in a year after AOTC came out?
No, like I said I'm just glad that someone was capable of putting out a good product because Lucas sure as frick wasn't.
>Imagine thinking that "unrealistic ftl" is an actual criticism of a space opera story.
That's not what the criticism was.
The criticism is that it's too similar to the OT and the prequels mashed together for nostalgiabait and a cashgrab.
>I'm sure you'd get pissy when you found out how many empires uses eagles or lions in their seals too.
You can't tell the difference between out of universe and in universe iconography?
you really think Bioware decided to whip up KOTOR in a year after AOTC came out? You ever think maybe they were contracted by Lucasarts to be part of the massive revival of the EU heralded by the prequels in general and AOTC in particular?
Forget real life: there's nothing in Kotor that's more interesting than anything in George's movies.
Star Wars has never been great fiction, its strength is in its medium. They're exciting films, some of the best flicks ever made, even if the fiction is spotty.
But when you write bad fanfiction of films which have questionable fiction to begin with, and put it in a game where there's no actors, no visionary filmmaking, and instead all the scenes are between primitive 3D character models with mid 00's voice acting, everything has stilted videogame pacing, and generally all the imagery is lower quality and less exciting than the films it makes the bad fiction stand out quite a lot more than it does in the movies.
But then to claim the Kotor games are more interesting than real life simply speaks to a lack of education and wordly awareness.
The games are reductive boring schlock made for 5th graders.
>mid 00's voice acting
Better than modern voice acting
The Mandalorians are best represented in KOTOR and nothing can change my mind.
> Kotor that's more interesting than anything in George's movies
all of it is better than the prequels
>But when you write bad fanfiction of films
That's what the prequels are to the original series. Kotor is a major step above the prequels in terms of characters, dialogue, acting, etc.
> with mid 00's voice acting,
a million times better than all the acting in the prequels.
>no visionary filmmaking
There was none of that in the prequels either. But if you were expecting filmmaking in a videogame then you're just confirming what a moron you are.
>generally all the imagery is lower quality
Kotor is held back a bit by the technology of the time, similar in some sense to the original trilogy being held back by the technology of 1977. That's the only real criticism you can give it.
Don't care.
Love me some Star Wars.
>disney wars
Good luck with that
Because they wanted to write a story with everything everybody knows about star wars without getting in the way of the movie lore. Expanded universe was a hot mess anyway.
>He has to concede the point.
It also has a ton of proto-woke moments that Bioware carried over to the Mass Effect series such as the character protesting aliens taking over Taris and ruining it. This of course is a proxy for immigration and the aliens are also used for commentary on "racism."
It's amazing how many people have nostalgia goggles welded on to their face for this game when it's just as subversive and poorly written as their later work.
dogshit posts like these should be a bannable offense, holy shit. we get it, you hate woke shit, shut the frick up and go back to your containment board
im literally not going to read any of this thread and just assume it's a disney shill trying to make it seem like anything from this garbage franchise is more worthwhile than two video games from 20 years ago
It is.
>old republic era is dumb
>btw, please buy and watch shit from the high republic era
Oh goodie. This bait thread again. Star Wars is dead OP. The only good thing about it is the old Lucasarts games. That's it. None of the movies are that good or that interesting. Let it go and stop baiting anons. It's not cool. It's like picking on mentally disabled children.
I wonder what compels someone to make the same thread over and over
https://arch.b4k.co/v/thread/646698594/#q646698594
https://arch.b4k.co/v/thread/646403073/#q646403073
https://arch.b4k.co/v/thread/645921851/#q645921851
https://arch.b4k.co/v/thread/645740332/#q645740332
https://arch.b4k.co/v/thread/645065325/#q645065325
https://arch.b4k.co/v/thread/644605914/#q644605914
it starts with an a and ends with a tism
Whatever it is, it's simultaneously pitiable and contemptible.
>The games aren't hippie enough
That's something I've always found hilarious. Ever since the very beginning of Star Wars, Jedi killing/fighting native wildlife/fauna has been in the DNA of the Star Wars universe (because duh it's cool as shit, but just super ironic). I mean holy frick Fallen Order had you essentially casually committing animal genocide on every planet you chose to terrorize that day lmao