you mean 4.27, and yes you are correct.
UE4 was slightly janky and ugly but worked just fine(provided you turn off all the arch viz nonsense that's on by default)
UE5 is slow and looks like some soulless web app
It had almost a decade of updates. UE3 was fantastic in its last years too. Mortal Kombat 11 and Batman Arkham Knight still look phenomenal and they're UE3 games.
that's the community run discord, it is not owned or operated by Juan or Godot devs. Because Godot is open source and because it grew so much it sort of became the official discord, but it's not like Juan is pushing that shit, just one discord mod.
>CCP vs MIT
Doesn't matter what drawbacks Godot has.
Either you own your game - Godot.
Xi Xiping owns your game- Unreal.
Or Larry Fink owns your game - Unity.
almost every Unreal Engine game FEELS bland. you know the feel. the UNREAL ENGINE feel. some games can escape it like Dragonball Fighter Z but the majority cannot.
You know what they say: A tool is as good as its user. Pseudoregalia was pretty soul and Im not talking about sybil's ass and all that furhomosexualry. The game genuinely felt like a N64 game
>it also genuinely ran like it was mining crypto in background
Just how old is your pc lol? I was getting 60+ frames easily. The fact that its heavier than it should its probably due to Unreal's Direct X environment >it's fricking shit game and we all know it
Now you are being disingenuous.
I havent played a game with such sweet controls, since Mario 64 and Im not even jocking
NTA but a 1660 for an N64 game is just ridiculous.
Compare it to the requirements of knights try or super kiwi 64: https://store.steampowered.com/app/1779180/Knights_Try/
Other guy might be a poorgay third worlder (seems to be the case when you see these complaints), but the game is still pretty poorly optimized.
>n64 like graphics >hogs up close to 2 gigs of vram for no reason
Ookay buddy just you keep playan your slop then.
I cant say that I dont agree with you. This game shouldn't be eating so many resources. Pseudoregalia dev said he made this game in around of a 4 months period or something and I guess that didnt give him the time to properly optimize his shit. On the other hand, if you cannot run this game at 30fps at least in 2023, then you should consider upgrading your rig.
Knights of Try looks pretty good. I might give it a try
8 months ago
Anonymous
Its okay, kinda of rage game where you are expected to die a lot and the difficulty balancing is a bit shit. I do think modus nails the N64 style better than any other dev however, the snow of basidia felt like a majoras mask creepy pasta.
Pseudo dev is an artgay, so I'm assuming he just didn't know how to optimize properly, or maybe its an unreal thing.
8 months ago
Anonymous
>rushed game
And it shows, only propped up by desperate furgays
Unreal: >great character controller and built in tools for anything you could want >everything is focused around character action games >bloated and slow and filled to the brim with systems for open world and online >great for PBR modern AAA style, much more cumbersome for retro 3D styles or 2D >Unreal C++ is a huge pain in the ass, blueprints are easy but sloppy and slow >Lots of tutorials, but shitty docs >Probably the best bet if you're doing a physics based game or something with high res graphics >definitely best for multiplayer
Godot: >extremely lightweight and fast, enjoyable dev environment >gdscript is very clean and easy and fun to use >everything is bare bones and open to any style of game >node based system and integrated signal system is elegant composition based design >robust control of how your game looks, great for retro 3D, pixel art, okay for AAA style PBR. >broken physics system... currently migrating to jolt >growing education library and wonderful docs >lack of tooling and add-ons, will have to build a lot of things yourself.
Overall I love Godot even though I've run into problems here and there, but it's definitely the best suited to my retro 3D aesthetics.
Godot is the clear better choice, Unreal would've gladly followed in Unity's footsteps if the backlash wasn't so big, and in 5-10 years when they've arrived there in smaller steps they will do the exact same shit. But in general a jack of all trades engine will always be a mediocre and should only really be used for learning and prototyping. Lightweight frameworks or fully custom engines are always going to be the better option.
He does that, but he is very disingenuous about it.
However, the only think that keeps Timmy for going full scorched earth on Unreal, is the fact that the majority of AAA uses his engine so he gets a hefty cut from them and he has no reason to frick over the little guy.
Unity has AA and indies so they feel the burn harder every time a monetary change is taking place
he's still messing with Godot in his discord server. He posted some cool shots in there and already announced that no matter what he's moving from Unity.
Godot won the day Cruelty Squad was released by an artist with no programming background who just hacked together YouTube tutorials and devved for less than 2 year high on modafinil.
Godot makes game dev easy and fun. Unreal is just SFM if SFM had a runtime environment and path tracing, I see it used more for cinematography instead of game dev.
Unreal is geared more towards indies and AA. The only reason big dick AAA studios are jumping on Unreal is because their own engines are impossible to update due to industry-wide braindrain crisis.
Even devs who know their shit have switched to it. The issue is feature bloats make in unrealistic to maintain an in house engine for long stretches of time. Just look at all the compromises starfield has to make.
In house engines are also less flexible, they're usually built to do one thing very good like FOX engine, and thats it.
unreal engine 5 is dogshit
only use 4.7 or whatever if you have to
>unreal engine 5 is dogshit
Elaborate. I thought there is no good reason to use any engine but UE5
you mean 4.27, and yes you are correct.
UE4 was slightly janky and ugly but worked just fine(provided you turn off all the arch viz nonsense that's on by default)
UE5 is slow and looks like some soulless web app
No, I will not upgrade my PC.
its crazy how good ue4 is, it runs even on extremely toaster computers
It had almost a decade of updates. UE3 was fantastic in its last years too. Mortal Kombat 11 and Batman Arkham Knight still look phenomenal and they're UE3 games.
define toaster computers(gpu range)??
Won't you have to upgrade eventually to export to newer consoles?
I don't trust Chink investors so i'd rather go with Godot.
here comes the israelitenity gay
>she/her
okay, schlomo
welp
just like that
Tim wins. Again.
that's the community run discord, it is not owned or operated by Juan or Godot devs. Because Godot is open source and because it grew so much it sort of became the official discord, but it's not like Juan is pushing that shit, just one discord mod.
>CCP vs MIT
Doesn't matter what drawbacks Godot has.
Either you own your game - Godot.
Xi Xiping owns your game- Unreal.
Or Larry Fink owns your game - Unity.
almost every Unreal Engine game FEELS bland. you know the feel. the UNREAL ENGINE feel. some games can escape it like Dragonball Fighter Z but the majority cannot.
You know what they say: A tool is as good as its user. Pseudoregalia was pretty soul and Im not talking about sybil's ass and all that furhomosexualry. The game genuinely felt like a N64 game
it also genuinely ran like it was mining crypto in background despite looking like said N64 game
it's fricking shit game and we all know it
>it also genuinely ran like it was mining crypto in background
Just how old is your pc lol? I was getting 60+ frames easily. The fact that its heavier than it should its probably due to Unreal's Direct X environment
>it's fricking shit game and we all know it
Now you are being disingenuous.
I havent played a game with such sweet controls, since Mario 64 and Im not even jocking
NTA but a 1660 for an N64 game is just ridiculous.
Compare it to the requirements of knights try or super kiwi 64: https://store.steampowered.com/app/1779180/Knights_Try/
Other guy might be a poorgay third worlder (seems to be the case when you see these complaints), but the game is still pretty poorly optimized.
I cant say that I dont agree with you. This game shouldn't be eating so many resources. Pseudoregalia dev said he made this game in around of a 4 months period or something and I guess that didnt give him the time to properly optimize his shit. On the other hand, if you cannot run this game at 30fps at least in 2023, then you should consider upgrading your rig.
Knights of Try looks pretty good. I might give it a try
Its okay, kinda of rage game where you are expected to die a lot and the difficulty balancing is a bit shit. I do think modus nails the N64 style better than any other dev however, the snow of basidia felt like a majoras mask creepy pasta.
Pseudo dev is an artgay, so I'm assuming he just didn't know how to optimize properly, or maybe its an unreal thing.
>rushed game
And it shows, only propped up by desperate furgays
>n64 like graphics
>hogs up close to 2 gigs of vram for no reason
Ookay buddy just you keep playan your slop then.
it's because the default aim of the engine is realism. just... change the defaults?
Nah, not really. You're just stuck in the westacuck wienercage.
im hype for T8 but goddamn why does it look like the entire visual design department has been filled by asiatics?
every character redesign is gaudy and tasteless as frick
Last time I tried unreal it ended up with a 200 GB installation size, and all I did was made a sphere move.
Unreal:
>great character controller and built in tools for anything you could want
>everything is focused around character action games
>bloated and slow and filled to the brim with systems for open world and online
>great for PBR modern AAA style, much more cumbersome for retro 3D styles or 2D
>Unreal C++ is a huge pain in the ass, blueprints are easy but sloppy and slow
>Lots of tutorials, but shitty docs
>Probably the best bet if you're doing a physics based game or something with high res graphics
>definitely best for multiplayer
Godot:
>extremely lightweight and fast, enjoyable dev environment
>gdscript is very clean and easy and fun to use
>everything is bare bones and open to any style of game
>node based system and integrated signal system is elegant composition based design
>robust control of how your game looks, great for retro 3D, pixel art, okay for AAA style PBR.
>broken physics system... currently migrating to jolt
>growing education library and wonderful docs
>lack of tooling and add-ons, will have to build a lot of things yourself.
Overall I love Godot even though I've run into problems here and there, but it's definitely the best suited to my retro 3D aesthetics.
Godot is the clear better choice, Unreal would've gladly followed in Unity's footsteps if the backlash wasn't so big, and in 5-10 years when they've arrived there in smaller steps they will do the exact same shit. But in general a jack of all trades engine will always be a mediocre and should only really be used for learning and prototyping. Lightweight frameworks or fully custom engines are always going to be the better option.
>Unreal following unity
Doubt it, Tim is obsessed with being the good guy.
He does that, but he is very disingenuous about it.
However, the only think that keeps Timmy for going full scorched earth on Unreal, is the fact that the majority of AAA uses his engine so he gets a hefty cut from them and he has no reason to frick over the little guy.
Unity has AA and indies so they feel the burn harder every time a monetary change is taking place
Godot lost, The guy who was supposed to save it, Dusk Dev, already jumped back to Unity lmao.
Anyone that jumped to Godot after the Unity crap did it just for the attention, it was obvious they just wanted some engagement.
he's still messing with Godot in his discord server. He posted some cool shots in there and already announced that no matter what he's moving from Unity.
Godot won the day Cruelty Squad was released by an artist with no programming background who just hacked together YouTube tutorials and devved for less than 2 year high on modafinil.
>want to make game
>have to side with israelites, chinks, or trannies
identity politics bros and terminally online bros what do we do
I sold my ass to China, you guys can suck me off
>Hammer made out of paper machette and gum
>High powered industrial vehicle
I just wanna hammer nails man, why did unity have to go full moron
Godot makes game dev easy and fun. Unreal is just SFM if SFM had a runtime environment and path tracing, I see it used more for cinematography instead of game dev.
Godotgays are the ones using the chad meme, so Unreal Engine. They don't have anything to prove.
Godot = indies
Unreal = AAA products
Simple.
Unreal is geared more towards indies and AA. The only reason big dick AAA studios are jumping on Unreal is because their own engines are impossible to update due to industry-wide braindrain crisis.
Even devs who know their shit have switched to it. The issue is feature bloats make in unrealistic to maintain an in house engine for long stretches of time. Just look at all the compromises starfield has to make.
In house engines are also less flexible, they're usually built to do one thing very good like FOX engine, and thats it.
>The great debate
where?