People hate it but I like it.
You immediatly understand what's going on more or less, the only problem it's that it's very stormcloack sided, which isn't great when the game makes a big point about both choices having their points.
Having one side try chop your head off really seems like a mistake in hindsight.
If you get past it without the cart bugging out. This game is unacceptably buggy.
Yes I never liked that part, I'm also tired of us always starting as a prisoner. Makes it harder to roleplay when you know that all your characters have a criminal past.
>Makes it harder to roleplay when you know that all your characters have a criminal past.
You weren't put in there because you stole, but because you were in the wrong place at the wrong time.
>story is serviceable at best >character building and customization is shallow >combat is barebones and quite awful >world is barren and the towns miniscule >no memorable characters of any kind >barely any room for actual roleplaying >quests are simplistic and boring >dungeons are linear and samey >same 3 voice actors for every character >bad AI >buggy as hell
...but it's the greatest game ever made, how does Todd do it?
building and customization is shallow
It's extremely varied and not particularly shallow.
is barren and the towns miniscule
There's about 10 towns each with their own culture and unique vibe to it. They are small because nothing is redundant in it, you can enter every building and every building is unique and detailed while still clearly being a part of its culture.
any room for actual roleplaying
There's a lot of role-playing if you think creatively. You can roleplay by choosing or refusing to do certain quests. You can roleplay by choosing to fight in a certain way, or not to fight at all. You can ignore every quest, decide to become a recluse alchemist hidden in the woods, you can be a traveling merchant.
There's really no game that let you roleplay this much, you just need to stop thinking about role-playing as being spoonfed binary choices at the end of a quest.
are simplistic and boring
Mostly, but they're serviceable
are linear and samey
Not really
>>bad AI
As bad as any ai
as hell
Not really, some bugs exists but appart from the bug in this one quest (you know the one) it's never a gamebreaking experience, or even mildly annoying.
I think the opening of Crysis was executed really well: >just 2:00 >it's tacticool >it tells you everything you need to know about the mission >it's sets the scene and the characters perfectly >you literally jump straight into action
What are you talking about? There's virtually no exposition in the opening of Skyrim. The closest they get to exposition is when the stormcloak is scolding the other guy and explains that's the high king of Skyrim which is unnecessary when the other guy knew exactly who Ulfric was from name alone. That's it. The exposition dump doesn't really occur until you travel to Riverwood and talk to whoever you escaped with and even then the exposition dump is about the civil war which is irrelevant to the main quest.
I don't know which one is worse thus or oblivion
In oblivion you have to spend 25 min fricking nothing but watching things happen around you
In skyrim i can at least frick of for 10 min and then i have to frick around for 15 more watching things happen around you
oblivion is better because you can change your character right before leaving the sewer. so you can make a save there and then skip the entire opening on every next playthrough. cant do this in skyrim. every new character you have to escape helgen again, every damn time
Oblivion's opening is not good by any means, but at least in the end of the tutorial you have a "Woooow" moment: every Oblivion player can relate to the first time you leave the imperial sewers and can finally appreciate Cyrodiil wildeness.
In Skyrim on the first 5 seconds you already saw what the wilderness of the province looks like.You'll feel no sense of liberation when you leave that first dungeon.
For comparison this is what you see when you leave Helgen cave. The scenery is virtually exactly the same as the road you travelling by cart in the opening sequence.
The scenery is pretty good and the path to riverwood is peak comfy, also takking an image with "PART 1" occupying half the screen AND in third person is just unfair.
>takking an image with "PART 1" occupying half the screen AND in third person is just unfair.
Sorry, it was not on purpose, I couldn't find a better image on google.
This is true. Also: Skyrim starts with a stupidly over-the-top action sequence that isn't really matched by anything the player will see later in the game, so not only does it cheapen the "exit the cave" moment, but I'd argue that it also cheapens a lot of the set-pieces Bethesda were so desperate to cram into the game.
>Skyrim starts with a stupidly over-the-top action sequence that isn't really matched by anything the player will see later in the game
Sovngarde is great.
I don't remember anything great about it other than the visuals and atmosphere of the location itself. The final fight itself was incredibly small scale and generic.
Imperial win = Stormcloak allied Jarls are removed from power, Talos worship is banned in all holds and Thalmor appear everywhere. NPCs that cared about the civil war voice either their dissatisfaction or approval of the outcome and that is also reflected in their disposition to the player.
Stormcloak win = Imperial allied Jarls are removed from power, Talos worship is allowed in all holds and Thalmor are thrown out of Skyrim. NPCs that cared about the civil war voice either their dissatisfaction or approval of the outcome and that is also reflected in their disposition to the player.
What were you expecting to happen? The Great War to immediately start up again?
Well, NTA but it would have been cool to had some internal issues, spying quests where you help either tullius or ulfric to keep control over the region, discover hidden rebels, maybe a thalmor plot to fold, that differs based on the side you chose.
But if they were going to add stuff they should have just put the cut content in with city sieges and stuff.
>is also reflected in their disposition to the player.
With literally zero mechanical implications. No wonder Bethesda games have only gotten worse over time with morons like you thinking that a line of dialogue changing is the pinnacle of a choice:consequence system.
Skyrims biggest flaw is its poor characterisation. None are really memorable in any way along with the quests. I don't know how they could have fixed that but it wasn't well done.
If you're talking about NPCs I strongly disagree. I think they did way better in Skyrim than they've ever done in any previous TES game. There's a long list of memorable random NPCs from Skyrim. To this day people are still doing "Do you get to the cloud district often?" posts on Ganker. What random NPCs can you think of from Oblivion?
Nazeem is not really remembered for being a great character, he's just memeable, like fargoth or the adoring fan.
If I were to argue in favor of skyrim characters I'd say Tullius, Ulfric, Serana are the "major" ones better written, with some minor characters like Madnach and the black briar family also being pretty interesting.
Overall Ulfric is the only really deep character, and I say that as an empiregay. He's just well written.
We weren't discussing what is great. We were discussing what is memorable. Skyrim has way more memorable characters in it than Oblivion. What non-quest NPCs can you think of from Oblivion? I'd be surprised if you can remember more irrelevant NPCs from Oblivion or Morrowind than you can Skyrim.
I'm not much of an Obliviongay but morrowind definetly has memorable NPC, the dialogue system and the ai just wasn't there yet to have the interactions and "scenes" that happen in skyrim.
Oblivion honestly suffers from the radiant ai bullshit, that makes interactions between ai characters look dumb.
Especially in VR where the cart bugs out and goes flying or runs over and kills the story NPCs, softlocking the game.
It's such kino one of the most popular mods is one that lets you skip this and just start wherever.
Not even close
Yep
Fpwp
People hate it but I like it.
You immediatly understand what's going on more or less, the only problem it's that it's very stormcloack sided, which isn't great when the game makes a big point about both choices having their points.
Having one side try chop your head off really seems like a mistake in hindsight.
If you get past it without the cart bugging out. This game is unacceptably buggy.
Yes I never liked that part, I'm also tired of us always starting as a prisoner. Makes it harder to roleplay when you know that all your characters have a criminal past.
>Makes it harder to roleplay when you know that all your characters have a criminal past.
You weren't put in there because you stole, but because you were in the wrong place at the wrong time.
Every elder scrolls game you start off as a prisoner. There's a metaphysical reason for it.
You're not a prisoner in Daggerfall.
Daggerfall is the only TES game that is a direct sequel.
Spot on
I genuinely enjoy siding with the Imperials in every game, acting as their agent or whatever... but this game killed any desire to help the Imperials.
Only with Live Another Life mod am I willing to side with them, and even them I'm mildly aggravated because I remember the vanilla start.
It's great the first time, less so the 15th time
Anime-tier exposition
this is.
you know it's true.
WAKE UP
But you are actually asleep
CAN'T WAKE UP
Kino opening indeed
*laughs in GTA3*
>story is serviceable at best
>character building and customization is shallow
>combat is barebones and quite awful
>world is barren and the towns miniscule
>no memorable characters of any kind
>barely any room for actual roleplaying
>quests are simplistic and boring
>dungeons are linear and samey
>same 3 voice actors for every character
>bad AI
>buggy as hell
...but it's the greatest game ever made, how does Todd do it?
It just works.
building and customization is shallow
It's extremely varied and not particularly shallow.
is barren and the towns miniscule
There's about 10 towns each with their own culture and unique vibe to it. They are small because nothing is redundant in it, you can enter every building and every building is unique and detailed while still clearly being a part of its culture.
any room for actual roleplaying
There's a lot of role-playing if you think creatively. You can roleplay by choosing or refusing to do certain quests. You can roleplay by choosing to fight in a certain way, or not to fight at all. You can ignore every quest, decide to become a recluse alchemist hidden in the woods, you can be a traveling merchant.
There's really no game that let you roleplay this much, you just need to stop thinking about role-playing as being spoonfed binary choices at the end of a quest.
are simplistic and boring
Mostly, but they're serviceable
are linear and samey
Not really
>>bad AI
As bad as any ai
as hell
Not really, some bugs exists but appart from the bug in this one quest (you know the one) it's never a gamebreaking experience, or even mildly annoying.
RE4
Silent Hill 1 and 2
Max Payne
Killer7
Fallout New Vegas
Just a few off the top of my head that are significantly better then your shit taste OP
Oh yeah, Silent Hill 2 opening is just so fricking effective, it sets the tone so well.
I think the opening of Crysis was executed really well:
>just 2:00
>it's tacticool
>it tells you everything you need to know about the mission
>it's sets the scene and the characters perfectly
>you literally jump straight into action
Far Cry 2 opening also comes to mind.
>immediately throws exposition at you
yes yes great wrinting sir
What are you talking about? There's virtually no exposition in the opening of Skyrim. The closest they get to exposition is when the stormcloak is scolding the other guy and explains that's the high king of Skyrim which is unnecessary when the other guy knew exactly who Ulfric was from name alone. That's it. The exposition dump doesn't really occur until you travel to Riverwood and talk to whoever you escaped with and even then the exposition dump is about the civil war which is irrelevant to the main quest.
Nah.
?t=17
wow, nice horse racing sim, bro
Its shit. Even the first choice your given changes nothing in the game. A total wasted chance
the greatest opening sequence of all time
I don't know which one is worse thus or oblivion
In oblivion you have to spend 25 min fricking nothing but watching things happen around you
In skyrim i can at least frick of for 10 min and then i have to frick around for 15 more watching things happen around you
oblivion is better because you can change your character right before leaving the sewer. so you can make a save there and then skip the entire opening on every next playthrough. cant do this in skyrim. every new character you have to escape helgen again, every damn time
Oblivion's opening is not good by any means, but at least in the end of the tutorial you have a "Woooow" moment: every Oblivion player can relate to the first time you leave the imperial sewers and can finally appreciate Cyrodiil wildeness.
In Skyrim on the first 5 seconds you already saw what the wilderness of the province looks like.You'll feel no sense of liberation when you leave that first dungeon.
For comparison this is what you see when you leave Helgen cave. The scenery is virtually exactly the same as the road you travelling by cart in the opening sequence.
It's a great "see that mountain?" moment.
The scenery is pretty good and the path to riverwood is peak comfy, also takking an image with "PART 1" occupying half the screen AND in third person is just unfair.
>takking an image with "PART 1" occupying half the screen AND in third person is just unfair.
Sorry, it was not on purpose, I couldn't find a better image on google.
This is true. Also: Skyrim starts with a stupidly over-the-top action sequence that isn't really matched by anything the player will see later in the game, so not only does it cheapen the "exit the cave" moment, but I'd argue that it also cheapens a lot of the set-pieces Bethesda were so desperate to cram into the game.
>Skyrim starts with a stupidly over-the-top action sequence that isn't really matched by anything the player will see later in the game
Sovngarde is great.
I don't remember anything great about it other than the visuals and atmosphere of the location itself. The final fight itself was incredibly small scale and generic.
i hate how chargen takes so long in Oblivion and Skyrim, with Morrowind it's like 5 minutes and you're free to do whatever
please play more games
>cart proceeds to twist and twitch while tearing the very fabric of the dreamhead's vision asunder
Ah yes.
Impressive..
HOWEVER
I think its confusing. To this day I still have no idea how you were actually captured.
Its strange. If you let the imperials win or the storm cloaks nothing actually changes in the game. Its total failure
It will matter in Skyrim 2 when you import your save
The results you expect happen.
Imperial win = Stormcloak allied Jarls are removed from power, Talos worship is banned in all holds and Thalmor appear everywhere. NPCs that cared about the civil war voice either their dissatisfaction or approval of the outcome and that is also reflected in their disposition to the player.
Stormcloak win = Imperial allied Jarls are removed from power, Talos worship is allowed in all holds and Thalmor are thrown out of Skyrim. NPCs that cared about the civil war voice either their dissatisfaction or approval of the outcome and that is also reflected in their disposition to the player.
What were you expecting to happen? The Great War to immediately start up again?
Anything. New quests.
Well, NTA but it would have been cool to had some internal issues, spying quests where you help either tullius or ulfric to keep control over the region, discover hidden rebels, maybe a thalmor plot to fold, that differs based on the side you chose.
But if they were going to add stuff they should have just put the cut content in with city sieges and stuff.
>is also reflected in their disposition to the player.
With literally zero mechanical implications. No wonder Bethesda games have only gotten worse over time with morons like you thinking that a line of dialogue changing is the pinnacle of a choice:consequence system.
Also it get completely moronic when you side with the stormcloak, take the capital and then do the dark brotherhood quests lmao
T H R E E kinds of aces
why would I be trying to "cross the border" exactly?
The brewing Civil War?
Skyrim, home
Skyrims biggest flaw is its poor characterisation. None are really memorable in any way along with the quests. I don't know how they could have fixed that but it wasn't well done.
If you're talking about NPCs I strongly disagree. I think they did way better in Skyrim than they've ever done in any previous TES game. There's a long list of memorable random NPCs from Skyrim. To this day people are still doing "Do you get to the cloud district often?" posts on Ganker. What random NPCs can you think of from Oblivion?
This lad
anon-- that's just unfair
Nazeem is not really remembered for being a great character, he's just memeable, like fargoth or the adoring fan.
If I were to argue in favor of skyrim characters I'd say Tullius, Ulfric, Serana are the "major" ones better written, with some minor characters like Madnach and the black briar family also being pretty interesting.
Overall Ulfric is the only really deep character, and I say that as an empiregay. He's just well written.
We weren't discussing what is great. We were discussing what is memorable. Skyrim has way more memorable characters in it than Oblivion. What non-quest NPCs can you think of from Oblivion? I'd be surprised if you can remember more irrelevant NPCs from Oblivion or Morrowind than you can Skyrim.
I'm not much of an Obliviongay but morrowind definetly has memorable NPC, the dialogue system and the ai just wasn't there yet to have the interactions and "scenes" that happen in skyrim.
Oblivion honestly suffers from the radiant ai bullshit, that makes interactions between ai characters look dumb.
I remember lots of npcs from oblivion, just don't remember their names as I have no memory to fantasy or otherwise alien names
>that librarian orc that shouts at you to buy a goddamn book
Ugr-go-wiener... or something like this
that's MISTER Urag Gro-Shub to you, motherfricker
Especially in VR where the cart bugs out and goes flying or runs over and kills the story NPCs, softlocking the game.
It's such kino one of the most popular mods is one that lets you skip this and just start wherever.
Opening sequence so great, people mod the game to skip it.