The Hitman series is completely forgettable outside of Hitman: Absolution. They have released three Hitman games since Absolution, and these three games have left absolutely no artistic or cultural impact. We went from bleak, unforgettable grindhouse kino about facing down the abyss of the human condition to wacky assassination hijinks in a series of equally forgettable sandbox locations spanning three games and multiple paid DLCs.
never played these games. are they fun? i heard theyre kinda shallow and progression just means spawning at a different location on the map when you have another go at the target
Its comfy fun with dark humor.
Just bought Hitman World of Assassination on steam since it's on sale half off right now. I'm enjoying it, but you should watch some perfect stealth gameplay to get an idea of what it's like. I wouldn't call it shallow, the whole attraction is how much weird replayability levels have. Progression isn't that impressive or important on story missions, but it has a gamemode called Freelancer that's all about risk and progression and it seems pretty decent, you start out with jack shit against randomized targets in randomized levels and slowly assemble an arsenal that you can lose if you frick up.
NuHitman is pretty fricking fantastic, if you can ignore the clinically moronic always online decision. There is a demo that I'd suggest trying, but I don't actually know what it entails. The game now includes 3 full games so it's easily 100+ hours of content, but just playing the tutorial mission will give you an idea of the gameplay. But it's basically an open world puzzle game more than stealth. You gotta figure out how to kill people, based on your observations, how you manipulate the environment, and the items you collect/select.
It can be shallow if you want, but there's a ton of depth if you want to mess around with the systems. If you play around doing only the bare minimum and then watch someone who's really good at the game it'll seem like they're cheating with the way they manipulate the game's mechanics.
Absolution also left no impact, and is only remembered for 47 taking off his mexican wrestler mask in front of a crowd of people like a fricking moron, and combat nuns.
Blood Money is still the standout title of the series. People will be making "GOTTA CHECK YOU, WHITE BREAD" threads long after Absolution has faded into a mere afterthought.
>Blood Money is still the standout title of the series.
Nobody cares about BM except oldgays. That's why it has like 1/5 of the players that Absolution does. A decade after release, people are still playing Absolution because it's the most fun and approachable and iconic entry in the franchise.
>long after Absolution has faded into a mere afterthought
This has already come to pass
People only post absolution now as contrarian (you) bait
bait
contrarian brain rot sure is something
The last true Hitman game was Blood Money. Absolution was a mistake and I don't even consider the rest as Hitman games.
diana sent agent 47 to come and kill this thread.
Absolution is the only Hitman with a good story, and the only Hitman that understands that most people aren't interested in the drawn out sandbox gameplay. They want everything cut down, in nice digestible pieces. Mixing narrative, environmental storytelling, and brutality.
obvious bait, mayne. but hey if you genuinely think that, more power to you I guess. you're just woefully wrong of course. still it's your right to live in delusion if you want to.
There's a reason nobody cares about the Hitman series anymore. You see this a lot with franchises that embrace being systems-driven, gameplay-driven at the cost of any sort of narrative structure. It's why modern Assassin's Creed games are so forgettable, yet everyone remembered Desmond.
You saw it with franchises like Star Wars. We had the bold and experimental prequels. Then we had the sequel trilogy which pandered to the older fans and was soulless.
Nobody ever talks about the plots in modern Hitman because they're stupid and undercooked and because the tone of the gameplay doesn't fit the tone of the story. But the plot of Absolution, of Agent 47 faking Diana's death and becoming this nightmarish figure in the underworld, an avenging angel for the broken and downtrodden, is kino. It's the kind of plot that would adapt directly for a film version.
Just said the magic words to make me disinterested. Glad you found a game you like, but your opinions are utter shit.
Basically, Hitman fans have bad taste in game design, which is why they don't like Absolution.
>Absolution is the only Hitman with a good story
>W-what if 47 had le feelings!
Ever heard of Hitman 2: Silent Assasin? Also it's such a shit concept because 47 works best as an emotionless robot.
>people aren't interested in the drawn out sandbox gameplay
its been a sandbox game since the first one was on windows 2000
The shooting in nu-Hitman is terrible. Absolution was peak Hitman.
Contracts is really the only good one
Codename 47 was an experimental game and was riddled with bugs
SA was buggy on some places but ultimately it didn't know if it wanted to go stealth or disguises work so some levels were prettyy moronic with how the AI worked
Contracts got a good balance and gave you ample time to back the frick away if the IA got suspicious
BM is where it fell apart with the 'disguise is magical' bullshit taking away pretty much all of the stealth and AI abuse with infinite ranged distractions
Absolution wasn't bad with removing the map and some good mechanics like distractions being limited/one use in some cases, as well as making maps better but did some bad stuff like the aps being linear progression and several levels not involving targets
Nu-Hitman is literally shit in some many ways. It kept the x-ray vision, it kept the magical disguises and made it even fricking worse (hurr-hurr I caught you! Better let you try again tee-hee) and it was pretty much built for morons who never played video games. The AI being scripted to your actions too was really fricking dumb.
I disagree with the type of game you want Hitman to be. Ideally, it's a social stealth game about taking on roles and blending in with groups of people to get to your target.
There's tons of other games you could play if you want to hide behind a wall and memorize patrol patterns.
I never stated what sort of game I wanted Hitman to be
The problem is that the game is not about social stealth anymore. It's about trying to find the next NPC/uniform to get to pass through a 'check' zone.
Fundementally it's not social stealth. It's simply a standard stealth game which is where the problem lies. You have maybe 5-6 minutes of gameplay at most where you have to be in 'stealth' and the rest is a fricking walking simulator waiting for the AI to react to you being there so you can kill someone
Even SA was more of a social stealth game than what the did with BM and the nu-hitman series
I personally think that true social stealth games need dialogue choices and skill checks and stuff. Blending in as a chef is about way more than wearing the right hat.
I think that Hitman is partially hamstrung by the fact Blood Money and modern Hitman are so fixated on replay value. Playing the same mission over and over. So mechanics that slow down the gameplay, like theoretically remembering how to impersonate a doctor, are never going to make the cut.
The problem is that it's trying to cater to both sides of the spectrum
The morons who get told by a guard 'you can't go inside' and the morons who try to break the AI for the fastest speed possible.
So what happened is that both styles are playable but neither are optimized for fun. Realistically you are right, it should be options to use social elements and, if that all fail, a true suit only/silent assassin should still be possible
But nu-hitman has shown us th devs are playing to the lowest standard, hence mission stories, etc
Another thing that bugs me about blood money: you fricked up and got spotted/blew you cover? It's ok, just make the witness "accidently" get thrown over a balcony or pushed down some stairs and it all goes away.
Terrible bait. Absolution is the worst for gameplay and the new trilogy is all together the best since Blood Money. Unless gameplay in games isn't important to you?
The gameplay formula of Blood Money and Modern Hitman is boring and repetitive. Absolution was absolutely right to largely get rid of the pure sandboxes and mix them in with narrative sections. There's a reason Metal Gear and Splinter Cell are way more popular than Thief. The whole "total freedom, spend hours watching guard patrols" style of game design is tedious.
zoomerhitman is big cringe and no number of paid shills can change my mind
whys it always online? cant play offline at all?
I will not allow Ganker to become contrarian for fricking absolution. It was trash back then, and it's still trash now. Back when hitman didn't have any fricking idea what it wanted to be outside of what SE said it had to be
This is the only memorable thing about Absolution, there's a reason why this was the main marketing for the game
playing this game after all the marketing it was so obvious that they came up with all the shit that would look cool in the trailers first and then just did whatever to stitch it together
i have played every hitman as a psychopath simulator to see how many people i could kill every level
is there something wrong with me
No that's pretty common.
Nah, you're a solid bud, totally sane. Stay awesome.
OP I don't believe you actually prefer Absolution over the other games.
This is just your new "thing", until you get bored again. Before you were probably defending Other M or Resident Evil 6 or something like that.
I'm onto you.
It's a meta game anon. Dude is so bored with playing actual video games that he just uses messageboards and social media apps to play 5GW. It's lazy, a bit psychotic, but I get it.
Absolution had so much personality
>grindhouse kino
this is where you fricked up your bait thread
They released one game and a bunch of DLC maps because it's a live service game now. Welcome to the future.
I just bought 3 and it's so damn much fun. I only did the prologue then have been doing Freelancer for like 14 hours, haven't even started the campaign yet and it's already an easy 9/10
hitman silent assassin - you can peak through keyhole. nu-hitman press x to wallhack around the map. hitman silent assassin - cool map, you need to put some thought into using its effectively. nu-hitman press x to wallhack around the map. this sums up why nu-hitman is dog
they botched the atmosphere of the new games, and the lighting changes they made from 2016 to H3 have all been progressively worse. 2016 (and the hitman GO mobile game) had an almost candle wax like porcelain aesthetic that they all but completely dropped by the time H2 came around. Some maps like Whitteton Creek and Ambrose Island have especially bad visual filters that make my eyes sore. But otherwise they are pretty fun, if a little niche. A lot of people have played 2016 and H2, but I dont know anybody on my Steam acc that owns H3