And as a neutral party who have played both for free, I can confirm that Hollow Knight is the better game, and if you have to choose, Hollow Knight every single time.
Metroidgay here. The fact that one of my favorite series can be so successful despite its relatively high price point has fueled me for years to come and I will absolutely keep laughing at everyone who doomposted about Dread and Metroid in general.
Imagine if Samus and all the enemy aliens had the same art and animation style as The Knight. I'm sure that could have shaved the budget off of the game by a couple million, thus making it cheaper, but it would have looked like shit by Metroid's standards.
>Metroid: good art style and aesthetic >Hollowturd: indie shit art style and absolutely garbage aesthetic in both character and level design
Dread by a mile. Sad too, because it's not even the best Metroid. Amazing how much Metroid just dunks on Hollow Nerds and other indie shitters.
I said this when people were comparing HK to SotN and I will say it now
HK gets a lot of leniency and extra praise for the fact that it's an indie title, which is fine, but when people unironically pretend that it beats some of the bigger classics then that's where you need to stop.
>Most characters/enemies are just 2-3 shape blobs with barely any animations to them (including the protagonist) >backgrounds have very limited color palettes and typically consist of very simple shapes >the music is only okay >the world/atmosphere/story borrows VERY heavily from Dark Souls, (along with some gameplay elements). Not a bad thing, but no extra point for originality there.
>first few hours of the game start out VERY slowly >even after that the game needs a lot more time >narigating through the world is made that much harder due to the often samey limited visuals
HK's main strenghts are it's generally solid encounter balance, which seems like a minor thing but it's actually something most games in the genre struggle a lot with. The simple shapes of the characters and the slow, steady progression in abilities might have helped in that. Either way, the excitement level of presentation shouldn't be underrated in a genre that's all about exploration and visual navigation, and when comparing to "big" games without any bias HK shouldn't get a free pass just because it's an indie.
SotN is braindead easy and for that reason alone far worse than Hollow Knight. SotN also has killed classicvania which was far superior. SotN morons are the biggest fricking disgrace. At least Super Metroid is a legit great game and not overblown by the moronic fans like with SotN.
You'll need better bait, it's easy to debunk that image at a glance. The actual cost of both is $0.
/thread
do it then, tendie
He already did you illiterate moron
lol, moron
And as a neutral party who have played both for free, I can confirm that Hollow Knight is the better game, and if you have to choose, Hollow Knight every single time.
Same, but Dread
based
>do i play the worse, shorter game or the better, longer one
Seems like the decision remains the same.
Ok, assuming they're both free, Hollow Knight is still longer with higher score. And to be fair, most people buy their games.
So now scores matters?
fpbp
Holy based
Based
fippity bippity bop
basado
based
Hollow Knight is boring, Metroid isnt.
Hollow Knight is bloated and I never finished it because of that. I got bored and moved on after 10 or so hours.
Hollowknight is a meme game that will be completely forgotten in two months
>Hollow Knight/Initial release date: February 24, 2017
>absolute trash game
>$15
>barely passable game
>$60
>tons of top quality 8/16bit games
>free on archive.org
Dreadbros....
>88
Based
>checked
>buying steaks from wal*shit
disgusting
>he overpays at butchers because he thinks that's the right way to do it
lmaoing @ (You) rn no cap
Metroidgay here. The fact that one of my favorite series can be so successful despite its relatively high price point has fueled me for years to come and I will absolutely keep laughing at everyone who doomposted about Dread and Metroid in general.
Its just seething snoyggers and steamies that have nothing to play.
>Y-you guys have nothing vto play
>Has to settle for a short 2D game at full price cause he can't go against his favourite company
Console war homosexualry and fanboyism are some serious mental illnesses, holy shit.
Only trannies like Hollow Redditor. It's a shit game.
who cares if ones longer than the other theyre different games dumbfrick
>he's posted this 30 times in one day
metroid mind broke Ganker
Haha.
It's an image made by a broken Hollow Knight fan is what it is.
Imagine if Samus and all the enemy aliens had the same art and animation style as The Knight. I'm sure that could have shaved the budget off of the game by a couple million, thus making it cheaper, but it would have looked like shit by Metroid's standards.
Time to reset the clock boys
why tendies always post smug faces when someone legitimately criticizes their games? Fricking pathetic.
>legitimately
that's where you're mistaken
very legitimate to spam the same image 50 times
with only that
>Metroid: good art style and aesthetic
>Hollowturd: indie shit art style and absolutely garbage aesthetic in both character and level design
Dread by a mile. Sad too, because it's not even the best Metroid. Amazing how much Metroid just dunks on Hollow Nerds and other indie shitters.
Both games are mediocre, you're literally seething because you wasted 60$
Metroidcels are still coping I see
more like arresting tbh
what's the big deal? they're both shit
I can play both for free, so what is the problem?
its a 4 year old game m8
I said this when people were comparing HK to SotN and I will say it now
HK gets a lot of leniency and extra praise for the fact that it's an indie title, which is fine, but when people unironically pretend that it beats some of the bigger classics then that's where you need to stop.
>Most characters/enemies are just 2-3 shape blobs with barely any animations to them (including the protagonist)
>backgrounds have very limited color palettes and typically consist of very simple shapes
>the music is only okay
>the world/atmosphere/story borrows VERY heavily from Dark Souls, (along with some gameplay elements). Not a bad thing, but no extra point for originality there.
>first few hours of the game start out VERY slowly
>even after that the game needs a lot more time
>narigating through the world is made that much harder due to the often samey limited visuals
HK's main strenghts are it's generally solid encounter balance, which seems like a minor thing but it's actually something most games in the genre struggle a lot with. The simple shapes of the characters and the slow, steady progression in abilities might have helped in that. Either way, the excitement level of presentation shouldn't be underrated in a genre that's all about exploration and visual navigation, and when comparing to "big" games without any bias HK shouldn't get a free pass just because it's an indie.
also, HK costed $30 on release
SotN is braindead easy and for that reason alone far worse than Hollow Knight. SotN also has killed classicvania which was far superior. SotN morons are the biggest fricking disgrace. At least Super Metroid is a legit great game and not overblown by the moronic fans like with SotN.
i like both
You will never be Ori
the image that made a bunch of Black folk and nerds shit and fart
It doesn't matter what anyone thinks, at the end of the day Nintendo makes a shit ton of money AGAIN
beaten both, completed both, paid full price for both, will do it again when Silksong comes out
frick you OP.