The lack of creative game design/writing in the video game "higher budget" industry is absurd

The lack of creative game design/writing in the video game "higher budget" industry is absurd

like what's the last game that took you by a surprise?

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  1. 3 months ago
    Anonymous

    every new AAA trashpile that gets announced surprises me with how much israelite shit they can stuff in, does that count?

    • 3 months ago
      Anonymous

      I'm rather shocked by how many times they do it, loss HUGE amount of money.. then continue to do it again

      • 3 months ago
        Anonymous

        the people who matter still make money off these projects so its not much of a loss to them
        nobody cares if some blue haired college grad or poo has to go through the employment process again when everyone in the upper echelons still gets their big salary on top of big tax write offs and benefits for their "losses"

      • 3 months ago
        Anonymous

        They aren't losing money if you consider what the real reason for the existence of those countless videogames that nobody wants or asked for is.

  2. 3 months ago
    Anonymous

    could anon make her his sex slave if she wanted him to kill her anyway
    would she agree to that

    • 3 months ago
      Anonymous

      obviously no, since her stated reason for wanting to die is "end all my suffering"
      being a sex slave would prolong her suffering, the exact opposite of her desired outcome

  3. 3 months ago
    Anonymous

    >like what's the last game that took you by a surprise?
    Armored Core 6

  4. 3 months ago
    Anonymous

    Not the answer you want but I'm perpetually suprised how Souls-like games got popular in a casualized era of video games. And then even more how they retain popularity despite endless clones and sequels that don't change the basic formula at all. How didn't it all die off after DS2 is beyond me.

    On the other hand I'd say the same for a title like Disco Elysium. Big numbers for such a text-heavy game in age where everyone's attention span is fried.

    • 3 months ago
      Anonymous

      >suprised how Souls-like games got popular
      because it's such a good video game formula, no big talk/cuteness/annoying characters..etc. Just fun a fun challenging gameplay unlike other "holding your hands" games
      >Disco Elysium. Big numbers for such a text-heavy game in age where everyone's attention span is fried
      people how like a textful game but we'll written "in companies to ther game" are A LOT but not vocal at all

  5. 3 months ago
    Anonymous

    alan wake 2

  6. 3 months ago
    Anonymous

    Astlibra going the direction it did in the later chapters.

  7. 3 months ago
    Anonymous

    Void Stranger. Came for the puzzles, got hooked for the story and puzzles.

  8. 3 months ago
    Anonymous

    >like what's the last game that took you by a surprise?
    Depends on how you mean. It's easy for games to have twists that no one can see coming, but it's harder for them to have twists that are actually well executed, add satisfying new elements to the story, and build upon what was already there. Astlibra was like that.
    Troubleshooter is a game that goes to great lengths to flesh out characters on all sides of the conflict and create a sense of empathy for the villain factions who genuinely consist of people who just grew through unfortunate circumstances and were pushed into a way of life they can't escape from, which is a level of depth and grey morality that major studio western games seem to have completely lost sight of.
    Psychopomp of all things is a good example of how very simple statements can be very effectively frightening given the right context, such as in this case the example of a schizophrenic protagonist noting that all it takes to enter an off-limits area is a hammer. It's almost impressively concise in that regard.

    On the other hand, I started playing Monster Sanctuary recently and holy frick the writing in that game is utterly atrocious. Everyone prattles on line after line about the most inane shit in the same stilted manner of speech with hand-holding dialogue so obnoxious it'd be impressive were it not so vexing.

    • 3 months ago
      Anonymous

      what's the story of Astlibra in short?
      >Troubleshooter
      only if it wasn't this long to beat

      Why is the barrel so big? What kind of bullet is that big???

      God bless your autism anon

      • 3 months ago
        Anonymous

        >what's the story of Astlibra in short?
        If you had the chance to turn back time to fix something, will that truly fix everything?

  9. 3 months ago
    Anonymous

    Why is the barrel so big? What kind of bullet is that big???

    • 3 months ago
      Anonymous

      how big?
      half an inch tends to be the upper limit for bullet diameter

    • 3 months ago
      Anonymous

      You could easily get your finger in there. It's like a 20-25mm cannon or something. The narrow grip and extremely tall slide means it must be single-stacked with some extremely short and fat cartridges in the magazine. There also does not seem to be an ejection-port that is large enough to spit the casing out. So perhaps this is some crazy caseless ammo, which would make the shortness of the round make more sense.
      It also seems to have an extremely high twist-rate.

  10. 3 months ago
    Anonymous

    >slide safety
    I'm not touching that trash, you filthy prostitute. DIY yourself.

  11. 3 months ago
    Anonymous

    Doom Eternal

  12. 3 months ago
    Anonymous

    As far as AAA goes I legitimately can't think of one. I guess hi fi rush if you count it

  13. 3 months ago
    Anonymous

    You mean positively surprised?
    Nier Automata, I guess.

    • 3 months ago
      Anonymous

      what was surprising about it?

      • 3 months ago
        Anonymous

        I found it creative, well designed and fun/interesting.
        I guess the surprising part was being a big budget game that didn't suck and didn't look like shit like all the others

  14. 3 months ago
    Anonymous

    I don't want to be surprised. I just want a good game.
    People care so much about innovation, but no one gives a shit about refinement.

    • 3 months ago
      Anonymous

      I would be genuinely surprised if I had extra fun with a game

  15. 3 months ago
    Anonymous

    Cyberpunk was the last AAA game I played that felt like it had any "bite" to the story. In lower budget games and indies there's too many to mention though.

    • 3 months ago
      Anonymous

      Also Keanu's best performance

  16. 3 months ago
    Anonymous

    >no, get back in the machine like a good goy
    10/10 show with a 2/10 ending

    • 3 months ago
      Anonymous

      A 7/10 anime, loved it though

  17. 3 months ago
    Anonymous

    Creativity isn't good just because it's "creative". There's a good reason why the saying of if it ain't broken/reinventing the wheel exists.

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