Anyone here played this game? It's on sale on PSN right now.
Supposedly, it's a rather complicated game with obtuse mechanics, but it apparently also has a ton of classes
>https://lastremnant.fandom.com/wiki/Classes
which interests me.
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Chinese will need 15y to start producing decent games
You're not wrong, not sure why you would bring that up in a thread about a jap game though.
The class system is not like in any other game either. They do feel a bit like some flavor text and stat changes, but the feel is not super impactful. As for the game itself, it can be pretty frustrating since it explains very little and sometimes gives you bad advice, but personally I had a good time once I started figuring it out
It's a game meant to be played blind, but also incredibly obtuse so you're kinda fricked if you do that.
>Anyone here played this game?
Yes.
>Supposedly, it's a rather complicated game with obtuse mechanics
It's not.
Go play natural doctrine instead if you're gunna play ps3 rpgs with cracked mechanics, last remnant is dull garbage by comparison.
Double post, sorry.
This is from my profile. I have half of trophies unlocked, and then I dropped it. I have absolutely no idea how to play this game, or how I even got this far. This game is confusing af.
Average squamoron.
Post yours.
I don't use consoles because I have an IQ above 65, bud. All of these games can be emulated now.
Well, when and if you decide to play it one day, let us all know how it went. Now kindly frick off to your Palworld thread.
You realize playing on console is not the norm on this website right? That's turd worlder stuff, you can't really have an educated conversation on video games unless you primarily play on PC, especially for rpgs.
Do tell. I always wanted to know how it feels to be a part of community that has to download trainers in order to beat a simple game.
I don't even know what trainers are. I just drag the games into rpcs3 and it works.
>OP asks about game
>Anon barges in with unrelated game to show off his trophies
I'm gonna buy you some fries champ, I'm proud of you and your playstation trophies
...because the anon above mentioned Natural Doctrine.
I'm not gonna bother you with details, just remember these things.
1. Abuse Mr. Diggs (aka the ''creature'' that diggs materials). You will get him early in the game and there is absolutely no downside of using him. Only benefits.
2. You can't manually change equipment of your party members; only hero. When they ask you to give them item, give them (if you want). When they ask for materials say ''ok'' but then ignore their request.
3. More enemies = GOOD
You will get the ability to slow down time and to ''mark'' enemies on the map. Slow time and mark as many as you can before you enter the fight. The game has some kind of Morale system, showed in the fights (top of your screen). Blue is positive Morale, red is negative. As weird as it may sound it's good for you if you enter the fight with low / red Morale because this means you will probably get stat increase and/or spark / upgrade skills.
4. Do not try to make one attacker Union, one healers etc. Always put one healer in every Union / team.
5. Do not ignore hexes. One of them is Cachexia, and that shit may save your life in some fights.
6. (best part) The strength of the last boss depends on how many side quests you did. So, when you do all the quests ('Things Unchangeable' is the name of the last one) you eill face the strongest version of the final boss.
It's a fricking great game, have fun anon!
t. played it on X360, Switch, and PS4 (where I have a platinum)
I heard, and it worked for me, that it's "better" to not engage in trash mob fights and instead just go for the bigger and stronger foes, that would make stat increases more likely while not raising your battle rank as much as it would by engaging in every fight
>I heard, and it worked for me, that it's "better" to not engage in trash mob fights and instead just go for the bigger and stronger foes
Yes. The Last Remnant is a SaGa game, and they all follow this mechanic. You can get lots of stats in just one fight, if it was against some really powerful enemy.
Battle Rank was brutal in X360 version, plus in that version you are forced to use soldiers as well because there was a limit on how much leaders can you have.
soldiers are good anyway, a noob putting too many nameds in his unions early on is bricking himself honestly because they don't have access to potions most of the time
You have plenty of herb users and dedicated healing unions are a thing, You can easily run offensive unions with a single cavalier/scout + a general healing union for Rain of Life, Emma/Emmy, Blocter, Baulson and Pagus already healing overkill and you get them in the first hour of the game, you don't even need to add other people like Glenys, and in the mid-late game chances are your mystic union can also spam Rain of Life.
>You have plenty of herb users
It’s not allowed for them to announce this, it’s against the board rules
isn't this the game that will punish you if you grind early on? Like... punishing, for grinding, in a rpg.
I actually like that because grinding is for people who don't want to actually play the game and just mindlessly press buttons.
homie, wtf?
frick off you normie homosexual
homie you sounds normie as fricks. Want me to mod a story mode with no level or bosses only for you?
>reddit frog
frick off back to Ganker
ok newbie
ok cancer
It's not particularly hard or obtuse, it's basically SaGa+Ogre Battle so it automatically filters 90% of people because most people around only know how to mash buttons.
>but it apparently also has a ton of classes
The class system in TLR is not what you think it is, it's a soft class system where the game awards you a class branch depending on how you build your characters, not the opposite like most other class systems, you do not choose a class, the game rewards you with a class depending on how you make your characters behave and if you mess that up it's your own business, the classes themselves don't really do much either and merely give you bonuses on the toolkits you develop to unlock those classes in the first place, outside of a select handful like Assassin which get some minor gimmicks.
Moreover, anyone but Rush is automatically locked into certain class branches or unique classes, so it's not particularly interesting or even relevant to the game mechanics, it's just another layer of stat stacking that doesn't really make much of a difference unless you're doing extremely low BR run.
It's a decent game for casual plays though, good production values, amazing music and some pretty nice sidequests here and there, I'd rather play SaGa proper though.
Imo the combat is fun and the setting and character minus mc are great, however an important aspect of character progression is upgrading equipment. It's just grind, the worst possible grind and it's soulcrushing
I never went through any of the equipment upgranding stuff and still finished the game without much frustration. Might be necessary for superbosses and shit though I guess?
It's simply a boring game
i remember playing this years ago and dropping it. i don't remember why. i'm going to try again. if it sucks, i'm going to kill op.
spent about an hour on it. extremely unlikable main character. battle engine seems obtuse and tedious. story is dumb and the translation is moronic. i'll spend some more time with it later, but already feeling the urge to drop it.
Back to Fortnite, anon.
yeah, that's the game i'm going to play after installing and dropping the obscure almost totally forgotten rpg from 2008. moron.
Ask IGN if they're hiring. They probably need someobe like you.
we get it, you like to play trash and act like you are something special.
>we
projecting much?
it's a boring and dull garbage with a shitty RNG infested gameplay
The game has a kickass power metal soundtrack and the setting was cool, but unfortunately the game suffers from walkthroughitis if you want to see all of the content, which can take over 100 hours. If you only care about the main story then you can beat it in 10-20 hours. If you do play it, buy a Steam key from G2A and play with the TLRplanner mod to reduce the tediousness of the RNG by forcing spawning the rare mobs you are looking for and force dropping the rare items you need.
>buy a Steam key from G2A
>best offer is $53
Nah, I'm good, gonna go dust off the ol' tricorn for this one.
(NTA)
Holy mother of Christ, you are not joking. Even on Gamivo it costs 50 euros.
Can't you emulate Switch version?
>Can't you emulate Switch version?
Allegedly the remastered version is worse, but yes, that's an option too.
Look, it's better than playing
>this
version. Or you could try torrents.
That's what I meant by tricorn, anon. You know, pirates.
The Last Remnant is one of my favorite games of all time. It's only major flaw is being stuck to one campaign. I'd kill for another game with more varied techs and where you can do different campaigns playing as each of the four races.
I played this a while ago and a lot of what I remember is some really frickass encounters that you need to clear in order to progress the story. It's an interesting little game that I still think about sometimes, SaGa in all but name.
I would really love either a prequel or sequel to the game. It's an interesting world that left me with questions I'll never have answered.
Don't mix magic and might. Have one magic union so you can pull off blackout. For a pro start, gain little to no stats till after nest of eagles because you get a ton of companions after. There's a golem boss before that which is basically impossible do to being low level, if you take the girl out of your union she shows up anyway with like 3x the hp.
Also get ready for the longest item grind of your live. Just make sure to not to go for stuff that because much more available later on.
Also the worst part is your party synergy determines what skills show up. So adding in new hires as the game progresses is lame, hence the nest of eagles low level start.
did anyone ever play with this mod?
https://steamcommunity.com/app/23310/discussions/0/2906376154333740815
the idea of the enemy BR scaling with game progression instead of your levels seems interesting
What even is interesting about that? It makes zero sense mechanically and TLR has no levels, BR doesn't scale with "levels" it scales according to the number of fights you win, which is what enables freeform progression and a modicum of challenge in the first place.
No. The only mod/tool I tried to use was this "RemnantAssistant" thing that would've allowed you to run like in the Remastered version, but it kept crashing my game every time I tried to use it. I wish the guy uploaded the source or at least some documentation somewhere so I can quickly build or code it myself.
Great SaGalike but I get why they never let it in.
Takai directing is one of the few things still pulling me towards XVI when it eventually gets released.
CHECKING MY STATS, HUH?
The yamas were too funny for their own good.
Also the biggest bros of the game, both literally and figuratively.
truly, I'm finding myself enjoying the characters of this game way more than I initially thought I would. They are very single-faceted but it works well for such a big cast.