the more I think about the Diablo series, the more I think the first game was just lightning in a bottle and every sequel has completely forgotten what made it unique in the first place, instead opting to make loot piñatas with boring difficulty modes that only exist to gatekeep you from actually playing the game (yes even Diablo 2 forgot what made Diablo 1 special)
please stop making these shitty thread to deconstruct and shit on the old games
do your fucking jobs and fix the itemization in D4 you wretched subhuman
nah, im gonna make more recolored skins for you instead
just give me a "merciless sword of the fool" and i'm good, we don't need essays on loot and there's too much of the shit dropping
Diablo 2 was great but it wasn't Diablo. In fact, the seeds of Blizzard's ruin were sown in that game. You are correct.
diablo 2 was diablo
LoD introduced a lot of garbage
What did D2 do worse than D1?
loss of oppressive atmosphere is pretty much the only major gripe, it's no longer a dungeon crawler
i replayed it recently and it's depressing how classes other than the sorc might as well not exist
well let's see off the top of my head
- introduced too many garbage unique items that had no place in the game, whereas in diablo 1 most uniques were useful
- made your character feel too strong, so instead of having to be concerned if you get surrounded by 3 or more enemies, you can jump into packs and not give a shit
- removed a lot of freedom from how you can make your character, instead now you HAVE to play a certain class if you want to use certain spells, as opposed to picking up tomes and learning it on your own
- butchered the horror component of the game and gave your character no connection to the places they were in, instead opting for a scooby-doo mission of "chase big bad guy around the world"
- didn't do the prime/lesser evils justice, in the first game diablo was fucking shit up before you even got there and then he fucks you up at the end, in the second game you can kill prime and lesser evils with no consequence like they are fodder enemies
- had meaningless stats, in the first game all your stats mattered and you can build whichever way you wanted, in the second game vitality is mostly the only thing that matters with only needing enough strength for your gear
also forgot to mention they ruined one of my favourite mechanics, light radius, in diablo 2 it just makes you 'see better', in diablo 1 light radius can make you see better but it also means enemies are more likely to see you
I actually played 1 after (a bare minimum of) 2 and when I got to the caves with the weird flesh dogs that pelt you with globs of acid I started to wonder if I was playing the game 'wrong' despite enjoying the struggle. I should give 1 another shot soon, huh
wait until you get to the levels where succubi start to appear
i just started a new game on sorc
Well I went from smashing skeletons without any worries with a warrior to being pinned down by swarms of these fucking acid dogs while this delicious moody-ass music was playing and I both loved it and got to scratching my head as to whether I had gimped my character somehow. I will fire it up again. Cheers!
Part of the fun of Diablo 1 is the randomization of the maps and monsters. Some games will be a cakewalk and others you will be clenching your buttcheeks for half the game. Good luck to you.
the dogs are nothing compared to succubi
the hell mod is fucking dogshit and just exposes you as the poebabby that you are
if you want QoL, get DevilutionX
Never in my life played poe lol. Mod's got a lot of issues, but who cares, for me it's still the definitive way to play D1.
acid dogs aren't the only ranged monsters you find the caves, there's three other enemy types that will rail you just as hard
I agree with most points but that one
>made your character feel too strong, so instead of having to be concerned if you get surrounded by 3 or more enemies, you can jump into packs and not give a shit
It only applies to warrior and partially rogue. As soon as you get mana shield for sorcerer, whole game becomes just like diablo 2 is. You can just pop-in into diablo and his slaves location, spam firewall and call it a day.
I have a love/hate relationship with The Hell mod, but I can't play without it anymore. It just adds so many QoL features and tweaks the gameplay in a way that makes D1 infinitely more replayable, even if I have to tweak some parts of it for myself. I like how Diablo 1 is unique among aRPGs in the way that items have actual maluses so it's not just a blind number chase, you actually have to choose how you'd like to get fucked in order to get ahead, would you like to lose some resistances and armor class to gain quicker attack? Or maybe you don't mind it much because you can offset it with other gear? This mod capitalizes on that whole notion, so the itemization stays top tier throughout the entire game (as long as you get them to drop that is).
I see you haven't played the game in a while because some parts aren't really true.
>whereas in diablo 1 most uniques were useful
Only in the early game, most uniques are just silly gimmicks, most sought after items were always the blues with "king's" "of slaughter" "of the whale" affixes.
>as opposed to picking up tomes
Book hunt is fucking dogshit my dude, too reliant on RNG and your current money, so it forces you to restart and regrind over and over again. The only thing that changes is what spells you learn first, every character ends up having same spells (at least for utility).
>had meaningless stats
Stats mean less in D2 I agree, but they aren't as impactful in D1 either because you simply cap your misc stats early on and then max your primary stats, and with potions/mushroom quest you can do that fairly quick. Armor class stops being relevant by Hell, other stats increase fall off or max out fairly early too, so most gains stay reliant on your gear only.
>Book hunt is fucking dogshit my dude, too reliant on RNG and your current money, so it forces you to restart and regrind over and over again. The only thing that changes is what spells you learn first, every character ends up having same spells (at least for utility).
You can easily abuse save/load with Adria as her items for sale changes every time you load game or change location so you can get any spell you want if you meet level requirements and a bit of patience.
The issue is the gold unless you're willing to cheat, dupe or grind a whole bunch. I lol'd at devilution adding stash and making its file separate so I could just stash a bunch of gold, set it to readonly and max out every spell in 5 minutes. Saved me hours of grind I'd need to achieve the same thing.
Diablo 1 is lesser than Diablo 2 in almost every way, I'm sick of you dumb contrarian naggers peddling the ridiculous notion otherwise
It has a weaker aesthetic with less striking horror motifs. Diablo 2's macabre shadowing and sprite work is phenomenal and remains to this day the golden standard ARPG's aspire to, hence why the D2 remake and its deliberate attempt to reinvoke that aesthetic looks so much better than D3, D4 and basically any other ARPG game.
The voice acting in Diablo 1 is cheaper as is the tonality and language of the script provided to the characters. It feels amateurish in comparison to the sequel.
The prime-evil's in Diablo 2 are at the peak of their power having corrupted their locales and warped the denizens, and the story woven adjacent through Marius's grimly ironic fate with Baal provides a uniquely subdued and human perspective on the fear and corruption they wrought upon the world.
The gamplay in 2 is unquestionably superior and satisfying to play, the ecdysis from the clunky primitive shell of Diablo 1 and its inchoate prototype for the genre going forward was absolutely fundamentally necessary
I don't think you've thought about it much at all, and just simply prefer boring slower games with clunky inchoate systems and early 90's aesthetics.
>ecdysis
this motherfucker goddamn
yes Diablo 2 looks great but does it necessarily play better than 1
D1 HORDE OF SKELES AND FALLEN, AN ACTUAL THREAT
D2 A FEW CLICKS
don't skeletons actually kill you towards the end of the game? Pindles and Nihlathak are pretty deadly bro.
DONT KNOE DONT CARE
JUST KNOW THAT AT LEVEL ONE DONT RUSH INTO A MOB IN THE GOOD GAME OR YOUR TOAST
holy shit
>D1 HORDE OF SKELES AND FALLEN, AN ACTUAL THREAT
T. Absolute shitter. It takes one cast of chain lightning to overkill them all. And all classes can cast it.
THIS nagger CASTING CHAIN LIGHTNING AT LEVEL ONE OH IM LAFFIN CHUG MORE BLUE GATORADE YOU BLACK MAGIE BASTARD
cringe
full dex ama and full str barb/pala were op
you needed dex for attack rating and to hit the 75% block cap (if you used a shield) too so your understanding or knowledge has failed
when i played as a kid nobody ever used mana shield, it was a death sentence, all your mana is gone and your getting it in the ass. cant even teleport
Mana Shield is different in D1, it's a must have because all your points go into Magic on Sorcerer, and he gets an obscene amount of mana per point so that was the only stat he ever needed. Plus Mana Shield has a 33% damage reduction built into it.
here's my unpopular opinion
D3 > D2 > D4 >D1
There was literally never a good game in the franchise
Diablo 1 is a boring, slow, and dull piece of shit with abysmal gameplay, 4 levels, and miserable enemies and bosses. Good atmosphere and music will never make up for this.
D2 was a retarded grindsim and Lord of Destruction made it worse. Kurast is one of the worst world ever created for a videogame.
I sense a soul in search of answers.
>slow
go back to PoE, you degenerate zoomer
diablo was good because it was slow
>Being so fat you can't even handle braindead slop like PoE, you need your slop slowed down by 50% so you're fat fucking fingers have the time to mash the other buttons.
>nooooooooooo killing 272 monsters per nanosecond with one swing isn't enough for me, I need to consume my slop FASTEEEEER
Being slow never makes a game good good, but D1 suffers the sin of being slow, having zero depth, and shitty feedback. It's the shiftfecta of bad combat
Diablo 1 is so addictive. Sometimes I get out of bed and head to the office just to play Diablo in the browser. I could ofc download my save and bring it home but it's not the same
https://playclassic.games/games/role-playing-windows-games-online/diablo/play/
i love zoomzooms whose vidya knowledge comes from fagtube essays and playing for maybe 5 minutes
Diablo was peak and Diablo 2 was a regression and I'm tired of pretending it wasn't. Fuck D2 and fuck what "aRPGs" have become.
the second game was literally made by the same people who made the first and they started as soon as they finished development
they added everything to the second one they couldnt to the first due to time restraints
Various figureheads got promoted and those people had bad ideas that were stifled during the development of the first game. First game was just Rogue: 3D and Diablo 2 resembles what aRPGs are today because no one has the balls to break D2's retarded design conventions.
The first game is a love letter to classic 80s dungeon crawelers. Diablo 2 is just a skinner box
Oh, and how do you guys feel about the 6th-gen Dark Alliance and Norrath games? The first Dark Alliance is the least like Diablo 2 in that there's less ways to make the game a mindless walk in the park, though it is also dangerously slim on the rng part
Diablo 2 is clearly not Diablo, but it is still a good game with clear goals. Now LoD and later patches transform it into streamlined grinding game with only goal is to get loot for the sake of loot. It happened because developers went for autistic retards, who had been playing online constantly at the time, and have turned D2 into PoE precursor. Play original Diablo Play original D2 with no further than 1.05 patch, don't touch LoD.
Based, D1 is something special. I really didn't like D2, I much prefer the slower pace and atmosphere of D1. Just my opinion though:^)
>slower pace
d1 sorcerer is like playing a sorceress but with access to 5 frame cast lightning fury, it's the most ungodly thing ive ever seen
David Brevik is a hack retard who deserves nothing but pain and misery
I guess I need to get Diablo 1, to understand the purity which established the genre we know today.
I think it's impure in the first game. Diablo is basically a roguelike (in the proper sense of the word not garbage like dead cells) but real time. But it's impure as a roguelike in that they couldn't find a way to balance the town and economy which eventually trivialize everything. In later diablo games they would accelerate how fast the town/economy leads to the infinite health potion problem, and in the modern ones they just straight give you infinite healing without the need to manage inventory.
I recognize Diablo 1 being an accidental start to the evolution of isometric arpgs since it took out tile-turn-based rogue-based roleplaying game from what was intended.
Since then, the need for skill, and knowledge has been vaporized, or repurposed into some kind of alternative form that doesn't sent the ye ol' message.
I need to study more on this.
The itemization and character builder has gotten more skillful and requires more knowledge because they have gotten more complicated. D1 statting is quant. The action part has also gotten more skillful. D1 Diablo just walks towards, D2 you have to dodge a lightninghose, and in PoE's fight against innocence the action is so intense it's basically a different genre.
I recognize those, but I'm not content with how PoE runs. It's strongest is not the act bosses, but the random rares, that have the correct combinations that react towards you, and you only struggle to kill them or survive. This detracts from the experience most of the time, but only because it comes unexpectedly at the world times, especially when you are unaware, and haplessly blazing through whatever content you're in. That is what I hate the most.
PoE's problems all come from content bloat. All the weird balance things were influenced by it. That's also why old games like d1 sometimes feel good because there is no bloat.
I know this is par for Ganker but people trying to stress their case for why D1 is better are not communicating well. They either do not actually say what one has the other doesn't or they list a long line of details without any sort of holistic contextualization. Than there is the ones that don't say anything at all and just say d2 is bad in a variety of ways. The dumbest one being the guy saying it's bad because d2 is "as skinner box" as if diablo 1 did not have random loot (which is supposed to be bad because you found a YouTube video of a mouse pressing a button and it occurred to you that games also involve buttons).
I can see the virtue in diablo 1 it feels tactical and you feel like micromanaging has more of an impact. But at a certain point the economy breaks and you basically get infinite potions. The genre has always had the issue of how you can always go back to town at any time and stock up. Portals are required for drop n drop out co-op. And once the player has infinite potions they can only be threatened by huge burst damage that can kill them faster than they can heal.
Diablo 1 was kinda shit.
>Oh shit wizard is tankier, faster and deals 20 times more damage than other classes
>To balance it out some enemies on hell difficulty will be completely immune to magic
>some enemies on hell difficulty will be completely immune to magic
and then you cast apocalypse and laugh
Diablo 2 has thousands playing it online 23 years after release. The remaster has great and dark graphics for the atmosphere you sperg about. You propably didnt even finish d1
>great dark graphics
>here is a biome that is defined by sunlight
>it uses a dark color pallete but it's bright
>guess your game isn't very dark because even though it has many biomes that are not bright, this screen is bright. Therefor the whole game is bright.,
the problem isn't the sunlight, the problem is there's nothing ominous about the sunlight
why aren't things randomly catching on fire? why isn't there people melting? why is there nothing attacking from the ocean? why isn't the ocean evaporating? how come I can't feel the influence of evil? it's just 'hey just add more demons and we'll call it a day' completely wasting a good sunlight biome
Why isn't diablo in this screen shot if it's supposed to be a diablo game? Why isn't it a screen shot of the burning pits of hell?
>why aren't things randomly catching on fire? why isn't there people melting? why is there nothing attacking from the ocean? why isn't the ocean evaporating? how come I can't feel the influence of evil?
>every safe area should also be full of random explosions and over the top creepypasta-tier grim darkness
this is so comically retarded i love it, thank you for sharing this with me im going to steal this for my mod
it's more in diablo 1 the town of tristram doesn't feel like a safe place, while in diablo 2 every place does feel safe and i don't like it, in the towns there's virtually no presence of evil
Nice fire
Diablo - great
Diablo 2 - bad
Diablo 3 - great
Diablo 4 - bad
Now I have to wait until 2029. for Diablo 5
Theres nothing great and nothing diablo about diablo 3. You are console nagger right?
Let me guess. You are still crying for auction house.
I wonder how many people who praise diablo 1 like it's the best thing ever played it recently.
my favorite fagtuber said it was an underrated ludokino retro sigma gem
The only real advantage it always had was the game's atmosphere. But that was a common sentiment back in the day too. I really have no idea why fags are praising it as the second coming of Christ now other than possibly being contrarian retards or parroting some retard's opinion.
Played it for the first time a few months ago. I don't think I'll ever play 2 because from everything I've seen it looks just like every other retarded "kill 580 enemies per second" autism simulator arpg.
I played Diablo as warrior and even at the very end of the game with my best gear if I let just 3 melee enemies attack me at the same time, I was in big trouble. I haven't seen anything like that in any footage of diablo 2 where positioning has any relevance and it isn't just running around a big empty space in circles spamming aoes mindlessly
Fucking succubi are the bane of pure warrior. Regretted being a brainlet as I chased them across the map, lured by sweet experience points I was sure to need
Teleport and stone curse is a must for warrior, especially if you wanna go for nightmare/hell.
Diablo 1 is a horror game.
All other Diablo games after that are adventure/action games with a dark/horror art direction but no other horror elements beyond that.
Diablo games after 1 may as well be an entirely different game series.
Yeah. I hope more people realize that. Diablo 1 kinda reminds me of Evil Dead where you must kill and murder the demons and undead to make sure they don't come back to life. They scream and yell when they are hit and make agonal groans when they die. It's a totally different feeling than typical action RPGs where you "beat" enemies and move on to the next level. In Diablo 1, you actually feel like you are killing them.
Diablo 1 has the best fucking death sounds.
The way the Fallen Ones and Hidden splatter on the ground, or the Hell Knights explode in a burst of fire, or the succubi coom their brains out.
what feature from diablo 1 i miss dearly are the intel details you get from slaughtering many enemies of the same type like you step by step discover their elemental weakness / immunities / their average hp and so on something i only found in sacred 1 / gold
The only thing good about Diablo was the aesthetic, it was always a brainless loot grinder where you just click on enemies
i wish more arpgs had skill tomes and elixirs
It just turns the game into Disgaea where everyone has maxed stats and spams the same fully leveled spell.
sounds more fun than on rails lemme follow this build guide autism
The procedurally generated world with actual good building blocks for the program to work with.
Early Diablo truly was unique every run.
For example, sometimes you'd get the cave in act 1's starting area. Sometimes you don't. Sometimes it has two floors in it instead of one.
Never are you walking the same path.
As a point of contrast, D3 used hallway building blocks.
There was one room I remember that was always 3/4 of the way down that endless hall of an act. Sure, you made turns. But that's it. Just one boring repetitive path.
The real issue is that Actiblizz, now microactiblizz, saw that people were spending real money on D2 shit and wanted in on the market. So they dredged the corpse of diablo out of the muck and have been raping it ever since.
The only thing more pathetic than Act Man releasing a tribute vid and everyone gobbling D1s cock afterwards is all the contrarian homosexuals countersignaling them to made tranny-tier essays on fucking Ganker lmao
anons were shilling d1 way before transman
What's the best way to play Diablo 1?
It doesn't need mods to be good. You just play it.
DevilutionX is just the original game with bug fixes, higher resolution and stuff. It's how I played it and I have no complaints, doesn't make any changes from the vanilla game as far as I know
you get the bovine plate, barb and bard by default iirc
Literally just play the game
Wizard. Do not play warrior under any circumstances. He is boring and underpowered. No matter how far you progress you will just use basic attack you used at level 1. And melee combat absolutely sucks since at higher difficulties there is nothing you can do to avoid being raped by stagger mechanic, not to mention succubi kiting your slow ass will make you wish for death. And he has dogshit dex which means you need god tier gear to accurately hit anything.
t. didn't level dex or stick to shield
warrior is good early mid, a little tougher late game. mage is inverse. rogue is for those with autism
Diablo 2 really isn't a sequel to Diablo, it's its own thing. There are ideas that it expands, but it cuts out alot of what is compelling about Diablo 1. Diablo 2 is stilll great, I actually prefer it to one, but it doesn't really need to be a sequel.
Better idea, at least to me, just untether entirely from one. Don't tie in the dark wanderer to the first game, he should have been just a nobody, it makes the story richer when you consider he is just Diablo in human form instead of a corrupted man that is compelled to transform completely into Diablo. Diablo becomes a character with a mind and will instead of some force like the D2, it makes him more of a villain.
For a real sequel to Diablo, it should be mostly dungeons which lead to other dungeons. I think that Diablo 2 should have been 2nd rate adventurers now sent in where the 1st rate heros were corrupted. They aren't a part of the community, and the shadow of the other hero betraying the town should make them scared and paranoid, madness and depression should more heavily coat the story, stores should run out of resources quickly, you should need to make efforts to rebuild trust and the town. I like an idea that the beginning of the game, no one can afford to buy your loot and you have to put things in consignment to rid yourself of them, your starved for gold and you have trade on a trust system, repairs for rapiers you have procured from the dungeon.
You should also make it to hell much quicker, maybe have the player start delving into hells higher reaches as you delve deeper and deeper into a hell made more expensive by the old hero.
I don't know, I have a thing I wrote which is basically a fanfiction of Diablo 1, but jt doesn't use the town or places, but it's a flavor sequel of the story of the corruption of people's hearts.
Diablo 2 is more of a widespread adventure with the sole purpose of finding Diablo and defeating him before he can release his brothers. You still do a lot of dungeon dwelling in caves, tombs, and (god forbid) sewers. The bright and flashy aesthetics of the turbocharged spells of the sorceress with the stylish movesets of the amazon change the tone of the overall game but it is still Diablo. You are still an adventurer recruited to go on a mission to stop Diablo.
Funny enough original diablo 4 was supposed to be dungeon clawler with OTS perspective but instead it's just inferior copy of diablo 2 follow the bad guy around the world.
I hated Diablo for a long time. I gave DevilutionX another try this past winter and actually slogged through it with Rogue. it was barely mid and then the series has simply gotten progressively worse as retards latched onto it. it's the Dank Soles meme a decade earlier.
Can anyone in this thread explain the poopsocking in D2? Played both Diablo and Diablo 2 as a child and loved both. But D2’s black market with SoJ’s, the incessant grinding, and all of that really confused me. People spent real dollar bills for loot in this lobby-based multiplayer game where the only use for loot was beating a boss microseconds faster
Will never understand the absolute death grip that D2 had on people. To the point that suits at blizzard fought to put in a real money shop into D3. What was so special?
I played the game on all 3 difficulties, beat it, and then played it again a few times here and there with friends. It’s not an MMO. The “world” is ridiculously small, the PvP lacked any skill at all as it was completely gear and build dependent. How in the fuck were people ever addicted?