The most misunderstood 3D Mario game

>Delfino Island is the most coherent, well-designed location in any Mario game
>Still looks amazing, especially locations like Sirena Beach or Noki Bay
>People got absolutely filtered by FLUDD, debatedly still one of the greatest additions to Mario's moveset
Most of the hate this game gets is either from SM64gays who don't like the fact that it's "too gimmicky" or from zoomers who have only ever played Odyssey.

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  1. 9 months ago
    Anonymous

    >Delfino Island is the most coherent, well-designed location in any Mario game
    Quite literally not an argument.

    • 9 months ago
      Anonymous

      My only complaint about Sunshine is that it began the trend of linearity, often only allowing you to collect a single shine at a time in a stage
      Later Mario games would continue this trend for the worse, such as Galaxy.

      OP means that the island feels real, especialy since you can see other stages in the skyboxes. This is in contrast to 64 or Galaxy, where stages are abstract areas with no connection to one another

      • 9 months ago
        Anonymous

        >began the trend of linearity, often only allowing you to collect a single shine at a time in a stage
        ...that's the same as mario 64 (aside from the 100 coin stars) though

        • 9 months ago
          Anonymous

          Think he meant shines had a linear order. In 64 you can come across another star that you didn't choose on the select screen.

      • 9 months ago
        Anonymous

        >My only complaint about Sunshine is that it began the trend of linearity, often only allowing you to collect a single shine at a time in a stage
        I don't think it was a conscious choice to trend towards linearity, it was just a natural consequence of the missions in Sunshine being more event-based with each level materially changing for almost every shine, which they wouldn't have been able to do with just a single instance of the level.
        It also allowed them to build a narrative with each subsequent shine like with Noki Bay and trying different things in each mission to clear the pollution, eventually cumlminating with the giant eel battle.

        • 9 months ago
          Anonymous

          I didn't personally mind having each shine being "linked" in that way to the current event but there's definitely more than a few shines that could've been made accessible regardless, AFAIK the only shine you can "skip" in the original game is the first one in Bianco Hills where you only get halfway to the Windmill. There was pretty much no reason other than wanting to make the game linear to lock out the secret level shines for example.
          The other big problem with the game is just what exactly is required to beat the game. While in SM64 and every other game after Sunshine all you need is a specific number of stars to beat them, in Sunshine you need to beat Shadow Mario in every level meaning that doing the Pachinko or any other level like it or even collecting any blue coin shines will never count as "progress" towards beating the game. It makes the game very repetitive specially on repeat playthroughs. If you don't like the Boo Mansion or one of the water stages of 64 you can skip them entirely on a repeat playthrough but you have no such luck for any stage or even any shine that leads up to Shadow Mario in Sunshine outside of a few speedrun glitches.

  2. 9 months ago
    Anonymous

    My only big complaint about Mario Sunshine is that it's got so much water and it has the worst swimming controls of any 3D Mario game. Truly boggles the mind. All they had to do was make a permanent nozzle for traversing water and make it work a la Majora's Mask Zora swimming. In general the "powerups" are a bit of a let down because you have to find the specific nozzles in specific episodes of levels.

    • 9 months ago
      Anonymous

      I didn't find the swimming that bad, but it is very slow. As weird as it sounds, I still think SMG had the best swimming controls in the mainline 3D Mario titles, especially since spinning makes everything faster and you can pick up shells to gain speed.

    • 9 months ago
      Anonymous

      There are stages where if you miss a vital jump, you have to backtrack halfway across the level to try it again. Probably due to the game's rushed development cycle they didn't think certain missions through.

    • 9 months ago
      Anonymous

      Would it have been cooler if all Nozzles were permanent upgrades you can switch to on the fly? I think so, it would’ve given it a bit of a Metroidvania feel, going back to levels with certain upgrades

    • 9 months ago
      Anonymous

      How would you design a fun underwater level in a 3D Mario?

      Swimming works for Zelda, which you know already. 'Submersible swimming' in 3D Mario doesn't work too well because it's a considerably slower and contrasting effect coming off of Mario's insane ground speed. Having the FLUDD hover nozzle speed up a submersed Mario gives him a vehicular feel and not a human athletic feel -- a limitation. Turbo boosting as 'surface swimming' works great and feels athletic since you can still platform.

      The water in levels is really for dipping / diving. The problem with making underwater levels in SUnshine is that you have to accommodate for 3 nozzle types. Turbo is fun but doesn't let you ascend, rocket is too slow for non-vertical stuff, hover is OP.

  3. 9 months ago
    Anonymous

    I must say that I love the weird setting of this game. Super Mario Odyssey's setting was good but it needs even more freedom for creativity and not trying to be safe.
    It is hard to explain but Super Mario Sunshine has a different feel in terms of physics, sound effects, music and artstyle. For example using upgrades like the rocket nozzle for the first time felt more rewarding and was fitting with the item you use in the whole game. In Odyssey you get an ability after ability. There are only a few transformations that get used more than three times. The frog or bird were much better than some other transformations. I can see they tried to make Super Mario Odyssey like Zelda Majora's Mask. But there was no important story behind these transformations.

  4. 9 months ago
    Anonymous

    The blue coins and excess of red coins bloat this game.
    But I don't fricking care, it's still the most fun I've ever had and will ever have playing Mario.
    I 100% it every year during summer, I love this game.

    • 9 months ago
      Anonymous

      I only cared to 100% it once. The Pachinko and water Lilly levels are never-againers.

      • 9 months ago
        Anonymous

        They are not good, but they are not that difficult. Took me 15 miuntes each the last time and since I did them last I had like 40 lives at that point so repeating the yoshi ride wasn't a factor.

        • 9 months ago
          Anonymous

          pachinko is stupid but it's not that hard, it's the lilly one that fricks everyone, not only the level, but reaching it

          Pachinko is harder on Switch because they removed pressure sensitive triggers.

          • 9 months ago
            Anonymous

            I did the 100% on Switch, I only remember having issues on the lilly level

          • 9 months ago
            Anonymous

            Entirely possible, I play on the cube fren.

            • 9 months ago
              Anonymous

              >fren
              go back

              • 9 months ago
                Anonymous

                >he thinks you can leave

              • 9 months ago
                Anonymous

                k baiiii~

      • 9 months ago
        Anonymous

        pachinko is stupid but it's not that hard, it's the lilly one that fricks everyone, not only the level, but reaching it

      • 9 months ago
        Anonymous

        I'll never 100% again because of blue coins but the rest was fine except the lilypad travel but i beat it 3rd try

      • 9 months ago
        Anonymous

        You don't even need to 100% it to have a good time. Most of the mandatory missions, as well as a few optional ones, are enjoyable enough to play through on their own. Blue coins always just felt like a fun distraction as well. I'd actually say that most of 3D Mario games aren't completely enjoyable to 100% anyways.

  5. 9 months ago
    Anonymous

    Best part of the game removes the central mechanic. FLUDD isn't bad but Mario is more fun without it

  6. 9 months ago
    Anonymous

    It doesn't help the switch port butchered the Fludd pressure controls

    • 9 months ago
      Anonymous

      The Switch port was literal cancer, all they had to fricking do was to just pay the Dolphin devs to port those games over because Nintendo was using an emulator anyways, but they just decided to butcher the frick out of it.

      There's something to be said about Sunshine's lack of polish.
      I'd rather have underpolish than complete overpolish like Galaxy where any soul has been ironed out and every aspect is designed by committee.
      Sunshine is flawed, but it's a flawed masterpiece and probably the best 3d Mario game

      I wouldn't say Galaxy is entirely soulless, at least not as much as Odyssey. The OST for Galaxy is still the greatest in the series and nobody can change my mind on that. It's also the most beautiful Mario game, at least the first one. That's not to say Sunshine wasn't beautiful either though.

      I remember playing the game for about 16 hours straight when I got it, so I must have liked it

      I played it for hours with my older brother, it was a really fun experience.

      Well, no. I understand it pretty well. I'll tell you what I hate about the game, and hopefully you don't ignore it yet again like it wasn't said.
      >The game is absolute cancer to get 120 collectables in, which is not the case for the other games
      >Worst swimming in 3D Mario
      >Worst final area and arguably final boss in 3D Mario
      >Worst progression system in 3D Mario (do the first seven missions everywhere then unlock the final area)
      >Game feels unfinished and jank especially in the optional areas
      It's not a bad game, but this is not up to typical Nintendo standards.

      >typical Nintendo standards
      Maybe by 2000s Nintendo standards, but by modern Nintendo standards, this game is a masterpiece.

      it's not misunderstood, its just that like Zelda, most of the fanbase are casuals. Thats why galaxy, breath of the wild, and other casual bait games are so much more popular.

      cue botw cultists to defend their shit.

      Sounds about right. Sunshine is the ultimate filter for who's a real Mario fan and who's just a fricking casual.

      some big time water games back then. FFX, Wind Waker and this

      I miss this aesthetic, honestly. Maybe it's because gamers in general don't like water levels? FFX is another game that's controversial on here but I love the overall design and aesthetics of it.

  7. 9 months ago
    Anonymous

    nah it's just trash

  8. 9 months ago
    Anonymous

    There's something to be said about Sunshine's lack of polish.
    I'd rather have underpolish than complete overpolish like Galaxy where any soul has been ironed out and every aspect is designed by committee.
    Sunshine is flawed, but it's a flawed masterpiece and probably the best 3d Mario game

    • 9 months ago
      Anonymous

      The game's biggest flaw is its lack of collision detection. You will die many times because the game doesn't recognize you landed where you did.

  9. 9 months ago
    Anonymous

    I remember playing the game for about 16 hours straight when I got it, so I must have liked it

  10. 9 months ago
    Anonymous

    >People got absolutely filtered by FLUDD, debatedly still one of the greatest additions to Mario's moveset
    FLUDD was shit and you know it. Completely negated the would be engaging platforming, and the stupid "clean everything" levels. I still like the game but it would have been much better if they just made the levels themselves more interactive instead of forcing you to use the water pack for your interaction.

  11. 9 months ago
    Anonymous

    The most rushed Nintendo games are the best Nintendo games. Miyamoto needs to crack the whip and put them under pressure again.

  12. 9 months ago
    Anonymous

    >earning shines left and right wondering when the frick i unlock the volcano
    >nearly get all of them before learning that you just need to beat the shadow mario levels
    i was certain it was a specific amount. for so long i was so certain.

  13. 9 months ago
    Anonymous

    Its time to just admit it millennials. Zoomers got the best mario. Keep seething for eternity

    • 9 months ago
      Anonymous

      pic unrelated?

    • 9 months ago
      Anonymous

      https://i.imgur.com/qqolp01.jpg

      >Delfino Island is the most coherent, well-designed location in any Mario game
      >Still looks amazing, especially locations like Sirena Beach or Noki Bay
      >People got absolutely filtered by FLUDD, debatedly still one of the greatest additions to Mario's moveset
      Most of the hate this game gets is either from SM64gays who don't like the fact that it's "too gimmicky" or from zoomers who have only ever played Odyssey.

      stop the shitting to the zoomers, zoomers grew up with GC or Wii, not the Switch, that's gen alpha

    • 9 months ago
      Anonymous

      Every generation gets the best Mario since every game is 10/10.
      >Boomers: Super Mario 64
      >Millennials: Super Mario Galaxy 1&2
      >Zoomers: Super Mario Odyssey

      • 9 months ago
        Anonymous

        Mario 64 was basically the first Millennial Mario though. Also getting really fricking tired of people forgetting about Gen X and just calling them Boomers, they fricking hated Boomers.

      • 9 months ago
        Anonymous

        Super Mario 64 is millennial and Galaxy 1 & 2 are zillennial.

  14. 9 months ago
    Anonymous

    I don’t even care you can only do missions in order or theres only 70 real stars. My problem is that chasing shadow mario is not fun and you have to do that shit like a dozen times over a playthough

  15. 9 months ago
    Anonymous

    Well, no. I understand it pretty well. I'll tell you what I hate about the game, and hopefully you don't ignore it yet again like it wasn't said.
    >The game is absolute cancer to get 120 collectables in, which is not the case for the other games
    >Worst swimming in 3D Mario
    >Worst final area and arguably final boss in 3D Mario
    >Worst progression system in 3D Mario (do the first seven missions everywhere then unlock the final area)
    >Game feels unfinished and jank especially in the optional areas
    It's not a bad game, but this is not up to typical Nintendo standards.

    • 9 months ago
      Anonymous

      Don't forget
      >small amount of major levels, opting instead for Blue Coins and bumping up the Shine count per stage from 7 (Stars) to 11 to bulk up the difference in Shine count

    • 9 months ago
      Anonymous

      >Nintendo standards

      What remaking nostalgia games while blocking classics from emulating or modding with dishing out a bland new one that is super boring & easy every 5 years.
      That kinda standard?

  16. 9 months ago
    Anonymous

    It also has the best movement out of any 3D Mario game, but no one wants to open that box.

  17. 9 months ago
    Anonymous

    Gamecube was the best Nintendo console & gen with the DS, had the most fun games for it's time, rest were trash before & after.

  18. 9 months ago
    Anonymous

    it's not misunderstood, its just that like Zelda, most of the fanbase are casuals. Thats why galaxy, breath of the wild, and other casual bait games are so much more popular.

    cue botw cultists to defend their shit.

  19. 9 months ago
    Anonymous

    >"too gimmicky"
    This pic gives the Sunshinegay a grade A PTSD

    • 9 months ago
      Anonymous

      It's not that difficult

      • 9 months ago
        Anonymous

        Difficult? I guess not if you got lucky. Its poor design though.
        I also hated how mario was losing a life for no reason every time he was losing a race against that brown midget

        • 9 months ago
          Anonymous

          It's a reflection of ritualidtic Japanese suicide. Mario commits ceremonial hari-kari with a tanto blade to preserve the honor of his family. They just don't show it because they wanted to have an E rating. Truly, a profound game

        • 9 months ago
          Anonymous

          I mean yes, it's kind of annoying, but when you sit down and play it you can get it done in 10 minutes and there's that.

  20. 9 months ago
    Anonymous

    why is this thread still up, the game is dog shit.
    were all you homosexuals born in the 2000's? disgusting

    • 9 months ago
      Anonymous

      >dog shit
      Good job exposing yourself, zoomzoom

    • 9 months ago
      Anonymous

      All the other threads are either boring, bait, anime trash.

      This thread is based and wahoopilled

      • 9 months ago
        Anonymous

        >implying Nintendo didn't pay Martinet an offer he couldn't refuse to AI his voice for eternity

        • 9 months ago
          Anonymous

          AI Mario would be the most soulless creation of Nintendo since Sticker Star

          • 9 months ago
            Anonymous

            Nah it'd be more soulful than a replacement, but it'd be forced soul.

  21. 9 months ago
    Anonymous

    But its not fun.

  22. 9 months ago
    Anonymous

    Most of the mandatory shines suck ass in the game, blue coins are horrible. The opening is four hundred days long. It's not nearly as replayable as SM64 because you MUST get the SAME shines every playthrough. None of the optional secret shines do anything.

    Fludd is very fun to use and I enjoy a few of the secrets but the game is not that great.

    • 9 months ago
      Anonymous

      >missions suck, blue coins suck, bad structure
      You're 100% right. And despite that, controlling mario is so great in this game, even doing subpar tasks is fun.
      Slightly related, but for me it's like playing Spyro 2 on the psx. It's my least favorite game, but when you learn how to exploit the double jump glitch the game becomes a treasure trove of speed gameplay. Except on sunshine you can do shit fast just by using mario's incredibly precise moveset. It's just enjoyable to do anything with this controls.
      The great theming and soundtrack are the cherry on top. It's just a fun time.

  23. 9 months ago
    Anonymous

    some big time water games back then. FFX, Wind Waker and this

  24. 9 months ago
    Anonymous

    Why does Mario look like he’s doing the SA1 Pose here?

    This is my phone lock screen btw

  25. 9 months ago
    Anonymous

    >filtered
    stopped reading here at your annoying zoomer lingo

    • 9 months ago
      Anonymous

      >he got filtered by a word

  26. 9 months ago
    Anonymous

    Thread seems to be dying so, rank yourselves anons

    I go as far back as Superstar Saga on GBA, my first Mario RPG and I’m 28 btw.

    • 9 months ago
      Anonymous

      This picture induced cancer in me, congrats.

      • 9 months ago
        Anonymous

        Sorry

  27. 9 months ago
    Anonymous

    Who did it better?

  28. 9 months ago
    Anonymous

    >Filtered by FLUDD
    >Filtered

    Fludd sucks, simple as. The hover nozzle completely trivializes any platform challenges in the game. That isn't to say there isn't crisp movement possible, but the game never really forces you try it. Simple fact of the matter is that side flips + hover nozzle can clear 99% of the platforming in the game.

    Fludd is unfun. It's slow. It's boring. And it feels cheesy. The later 3D marios have much better platforming gimmicks that allow for mid-air correction without being as completely overbearing.

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