The multi-leveled map is genuinely the first time the open world formula has ever been innovated on but it will never lead to other games being inspired by it because sky zones and vast cavernous areas are not something you can just add to any game. TOTK is truly a one of a kind game.
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bro Elden Ring came out 1 year before your slop
not nearly as seamless as it is in TOTK
Seamless transitions don't matter when neither of your upper or lower layers have nothing of value that warrents their exploration in the first place
goalposts successfully moved
You first moved the goalposts by inserting "seamless" when someone said ER did it first, gaygor.
see
bringing up ER was pointless to begin with
How so? Besides the elevators and teleporters, you can get to the underground through Lyndell and after Radahn by natural descending of the environment
I'll concede that Elden Ring also has its own spin on a vast underground region going on but with TOTK it helps that the Depths are a mirrored version of the overworld and are fully explorable (apart from the barriers which mirror all the bodies of water). Elden Ring's version of it just isn't quite the same.
The depths in ER mirror the overworld, they're just smaller and more partitioned overall. There's a reason there's access all over the map and the depths map corresponds to the overworld map. ER's is better because the content is much better, or at least that's my opinion on it. Either way, Zelda didn't do it first. They put a spin on it. I would also say they didn't do it best.
I agree that Depths in ER is better. Still, my point is that TOTK has three layers not just two and you can go from the uppermost one to the depths seamlessly. That's the real innovation.
Personally I would have rather had some actual enemy variety over loading zones being hidden inside of falling animations
That's what they did? Doesn't really feel like it so they did a good job.
>That's what they did?
No, they didn't. TOTK has less than 10 new enemies over BOTW and most of them are just the new bosses. The sky islands also feature only one unique enemy and one unique boss and the depths only has one unique boss. The game suffers a horrific lack of variety.
>No, they didn't
I was talking about the loading zones part of your post, not the enemy variety.
Oh I see. Well yes, that's what they did, it's not like the game can actually have everything loaded at once. It's sort of like Metroid Prime's double doors which follow the same concept of physically delaying the player long enough to load things in without it being visible and without having to take control away from the player, just in the case of TOTK, they need more time since a much larger area is being loaded, so the falls take 10+ seconds.
My problem is it doesn't really add anything. The point of a isolated exploration element within a game is making opportunities for mysteries and unique encounters. TotK fails here. The should have put more effort in or dropped it
>but with TOTK it helps that the Depths are a mirrored version of the overworld
No, it badly fricking hurts, because it means you're not even surprised by the level geometry, which is the only thing that could be novel down there since there's a grand total of ONE unique enemy down there.
Not entirely true, while the topography is mirrored, the abandoned mines, weird mushroom trees, and stone tendrils break up terrain.
granted they don't do much with it.
>BotW/TotK prides itself on "seamless" loading
>completely ruins it with shrines
Seamless panty mod when
The underground parts in ER aren't quite the same concept
and it actually had things in the lower and upper sections lol
Fpbp
>TOTK has less than 10 new enemies over BOTW
That's complete horseshit
It's true though. They even got rid of the best enemy from BOTW, the guardian (presumably because it would rape the shit out of ultrahand contraptions)
Let's do this: I will post how it has more than 10, and you print out the list and eat it. What do you say?
get to posting, cuck
Alright chuddy boy, since your original post said "less than 10 including bosses", let's just do 10 for now.
1. Colgera
2. Yunobo
3. Moragia
4. Marbled Gohma
5. Sludge Like
6. Mucktorok
7. Queen Gibdo
8. Phantom Ganon
9. Seized Construct
10. Ganondorf
So JUST including bosses it has more than 10. Time to print this out and either eat it or shove it up your ass, chud. When you do we can go again for 20.
I say you're full of shit, and to go frick yourself.
oh hey naohter chud, list gors for you too. Keep seething though
Fpwp, the under ground section in Elden Ring has no real value at all, unless you really enjoy fighting a giant glowing moose so much you do it twice
TotK had its issues, but to pretend the actual world in ER is actually comparable is pure Fromdrone delusion. Riding an elevator down so you can pretend a pretty skybox makes a good level is not comparable to this.
That is extremely comparable to the excessively long elevator ride. Did you mean to post something else?
>That is extremely comparable to the excessively long elevator ride.
Except that's not a loading screen. That's a freefall that you can stop and move around in at any time. It's not a fixed ride that stops at one point at another level. If you haven't played both games, then nothing you say matters.
Outside of that time you drop the eyes down the holes, it has no meaningful distinction gameplay wise. You can ride the dragons down/up too and it has some novelty but you're still essentially just waiting until your stop comes up.
>Except that's not a loading screen.
Yes it is. Being able to move around while falling is no different from being able to walk around on the elevator while it goes down. Both are just a way to hide loading times while not directly taking away control from the player
It literally is. I accelerated down the whole too fast one time and the game has to catch up. All the poes and light sources popped in late. I'm pretty sure it literally is loading during your transition from surface to underground, you just won't notice if your taking your time.
>It literally is. I accelerated down the whole too fast one time and the game has to catch up.
That's not a loading screen. The Switch has trash hardware and the same thing happens if you move horizontally across flat land too quickly. As shit as that is, it's still not a loading screen.
If they made the decent down the featureless tunnels extra long to try and time how long the underground takes to load, it's literally a loading screen the same way an elevator ride would be in a different game. You're still having the environment concealed from you while the hardware tries to process a new location.
>You're still having the environment concealed from you while the hardware tries to process a new location.
You can free jump from the sky to surface which is even farther in some areas without that applying. It's not a loading screen.
>"Free control" BETWEEN TWO POINTS.
Again, you can go from sky to sky, or sky to anywhere on land. Try again, moron.
>or sky to anywhere on land
Sorry, I thought were were talking about the two actual levels, the overworld and the depths
>Sorry, I thought were were talking about the two actual levels,
Nice attempt at damage control. The sky is a level.
fricking barely.
It still is.
>Why is the lack of a loading screen used as a defense when it adds next to nothing to the experience
Because I can just from the sky and land anywhere on the ground seamlessly and freely. b***h and moan all you want, but that's better than riding a slow elevator between 2 fixed points.
We were comparing the depths in TOTK to the underground in ER. You're talking about something completely different.
Not particularly
No it isn't. It's a handful of platforms. This discussion was predicated on a comparison between the depths in TOTK and the underground in Elden Ring.
>This discussion was predicated on a comparison between the depths in TOTK
Nice goalpost move, but this discussion started with this webm
which shows movement between all 3 levels, not just the surface and the depths.
>No, you can't bring that part up because then I can't pretend to have a point!
No.
>which shows movement between all 3 levels,
Maybe you should have picked a webm where the sky level wasn't 100 feet above the ground level. We weren't talking about the sky level because nobody cares about the sky level because it's 3 copy pasted platforms.
Not to mention you can exit this "elevator" at any point and just go somewhere else if you wanted.
>you don’t have to commit to anything
One of the biggest issues with these games tbqhwyf
There’s no stakes if I can just warp out or reload a save at a moments notice
homie that's any game
It’s not, though it definitely applies to most modern games and is part of the reason so many of them feel toothless
>Riding an elevator down is not comparable to this.
Yes it is.
>so you can pretend a pretty skybox makes a good level
Nokron alone has more variety and challenge than the entirety of TOTK's underground
>Yes it is.
One is actual free movement between levels. The other is an elevator loading screen that takes you between exactly 2 points and nothing else. They are not comparable.
>Nokron alone has more variety and challenge than the entirety of TOTK's underground
No it doesn't. The underground "cities" in ER are terrible. The only highlight is a puzzle to enter a boss fight (which gets reused) and the one decent non-humanoid boss fight in the game.
>it has no meaningful distinction gameplay wise
Free movement between levels. No amount of trying to downplay it will make it comparable to a literal elevator.
>Being able to move around while falling is no different from being able to walk around on the elevator while it goes down.
Show me how to ride an elevator in ER and get off somewhere other than where the elevator stops underground.
>One is actual free movement between levels. The other is an elevator loading screen that takes you between exactly 2 points and nothing else. They are not comparable.
It's literally the same shit, you fricking moron. Just one is done with a platform and the other with really low fall speed. Do you think the depths are actually loaded at all times? Of course not, the falls are just a disguised loading screen.
>The underground "cities" in ER are terrible.
They are each better than anything in TOTK
>Show me how to ride an elevator in ER and get off somewhere other than where the elevator stops underground.
Show me in TOTK where jumping in a hole to the depths leads to anywhere other than the depths
>It's literally the same shit, you fricking moron
It's literally not. The elevator takes you between 2 fixed points. Jumping is free control. No amount of Fromdrone mental illness can change this.
>Show me in TOTK where jumping in a hole to the depths leads to anywhere other than the depths
So you're going with "Being locked between 2 points on an elevator is the exact same as being able to jump and fall freely anywhere"? Interesting shitpost.
>Jumping is free control.
"Free control" BETWEEN TWO POINTS. YOU ARE LITERALLY FALLING IN A HOLE. The most you can do is try to abort the fall and climb back out of the hole!
>Elden Ring.
>Elevator ride.
>Breathtaking revelation of underground area that will take hours to explore.
>TotK
>Fancy jump.
>PS2 graphics.
>Some random shitty puzzle reskin you've done 12 times already.
>Breathtaking revelation of underground area that will take hours to explore.
That's a funny way of writing
>Boring ride down to a skybox "underground" area with no unique mechanics or encounters
>with no unique mechanics or encounters
He says in defense of the TOTK depths, which has a grand total of ONE unique enemy.
>a couple new enemies
>a couple different mechanics
And that's significantly more than what ER did with its underground.
It's literally one new enemy and no new mechanics. As opposed to ER, which has a half dozen unique areas and a decent chunk of the story down there.
>It's literally one new enemy
Big frox and little frox, and the gloom enemies are a different spin on old enemies. It's also the only place with armored lynels. As few as that is, it's still more than Elden Ring.
>and no new mechanics
Wrong.
Always blows my mind how horrible TOTK looks at times
Why is the lack of a loading screen used as a defense when it adds next to nothing to the experience. The entire view during the fall is an ugly foggy green mess, not to mention you literally do the same thing like 4 other times. It's exactly the same. The boss down there is exactly the same as a boss you fight in like 30 other places.
>but but no one else has done it before
So?
And shit like minecraft, which, along with skyrim, started all this open world cancer.
I'm loath to defend TotK too much, but ER's implementation of verticality and TotK's are hardly comparable from a technical standpoint. In TotK, you can in theory use the various systems to take to the skies whenever, you're not necessarily limitted to a few select towers to launch you places, although that may differ depending on region (I haven't extensively tested this). Whilst I think ER's underground is better from a content standpoint (which is, frankly, more important), in terms of how it's implemented into the Open World, TotK does have it beat.
fpbp
Thread should've autosaged after this, anything else is pure cope. With how featureless the underground area is, you can just tell that the extra year they used to "polish" the game, was actually used to haphazardly rush this into the game after being mogged by ER
>mogged by ER
By being rated higher and selling more?
They are equally rated and ER sold more
Furi is better than both of those games and it sold less and scored lower, so your metrics are meaningless elden ring is better than totk btw :^)
china is the greatest country on earth because it is the most populous
By that logic, doesn't Minecraft mog the entire Zelda series combined?
IDK, I just don't see how Totk got mogged if it's so highly acclaimed and successful. How else would you measure that?
Maybe by using a metric that doesn't rely on the opinions of the idiot normalcattle?
And where do you find that metric? Whose qualified to have an opinion on these games and who isn't? Both games were called masterpieces by the "idiot normal cattle."
>Whose qualified to have an opinion on these games
Me.
>appealing to both authority and popularity
>this universally acclaimed and massively successful game is actually shit!
Don't you have an arguement? Surely something?
surely fortnite is one of the greatest games of all time. Roblox as well! Paw Patrol may be one of the greatest pieces of media in our lifetime!
>fortnite is one of the greatest games of all time
No sweetie. You don't understand reality huh?
fortnite had more players in its hayday than totk, chud, as with league of legends. your flimsy argument holds no weight
ToTK is the only game that is extremely popular and sold tens of millions and also extremely highly rated. There is no other game like that.
tony hawks pro skater 2
>tony hawks pro skater 2
Has to go back 30 years to find a game to compete with TotK.
lmao we get it, you're seething.
>games from 30 years ago are better than totk
not a good look pooky.
Actual best FPBP in years and I’ve played all the Zelda games
Elden ring is peak
Ganker is never going to stop talking about this game
>because sky zones and vast cavernous areas are not something you can just add to any game.
It worked for BOTW
It was done the year before by Elden Ring with the main map and interconnected underground (15ish areas) and then even some mid subterra, like Catacombs and Frenzied Flame Proscription.
It's not on the same scale, nor does it have 3 separate layers being seamlessly accessible.
You can make a bigger map, but expanding the Z axis instead is an evolution of the open world formula. You can go wherever you want whenever you want without any resteaints: thousands meters into the sky, thousands meters underground or just explore the surface
Quality over quantity I guess. Nobody complains about the depths in ER. Many people complain about the depths in TotK being a nothingburger. They're right.
The only people ever complaining about the Depths being a “nothingburger” are shit posters on V.
The Depths are the only source for;
-Cell Battery Upgrades
-Old School armor and weapons
-Several Mats that are needed for upgrades
-The Autobuilder
-almost all of the Autobuilder upgrades
And not to mention it has the entire Yiga Questline tied directly to it. There’s legit more reasons to go into the Depths in ToTK then there is in Elden Ring for fricks sakes.
>Cell Battery Upgrades
Great Sky Island also has this
>Old School armor and weapons
Amiibos also give these
>There’s legit more reasons to go into the Depths in ToTK then there is in Elden Ring for fricks sakes.
not at all, ER’s underground has multiple pieces of equipment you can only find underground, not to mention bosses and progression paths that actually alter the outcome of the game, something you can’t get with TotK
>ER’s underground has multiple pieces of equipment you can only find underground
Souls games encourage you to only use one or two weapons for the entire playthrough so getting more offers no value. It's probably the biggest flaw of the entire series.
There’s more to find beyond just weapons alone and finding a weapon related to your stat progression means you have a higher likelihood of swapping it to be your main weapon
Alternatively you can always respec if you find something that looks cool
Skipping a temple does not alter the story in any significant way, you still arrive at the same conclusion as you would from completing the objectives. The only thing that changes from completing all story events is a special bonus cutscene after the credits, not an actual different outcome or sequence of events
The entire Goron Temple is in ToTK’s depths, dipshit. Skipping that means you can’t finish like half of the main story quests.
Why do these moronic even act like they played either BoTW, ToTK or even Elden Ring
wow I'd hate to miss out on another imprisoning war secret stone cutscene that I haven't seen 3 times already
Skyrim did it first, tendie. The underground part anyway.
Are you talking about that shitty cavern that has nothing but Nirnroot worth exploring for?
This. It's identical to Zelda. There's no reason to go underground in either game
The multi-leveled map is just taking the concept of the Dark World as Zelda did it in the fricking 90s and making you physically travel there via the Y-axis.
>sky zones and vast cavernous areas are not something you can just add to any game
But you objectively can add them to just any open world because open worlds always use the flimsiest excuses for "more content" (it's the same content repeated)
>But you objectively can add them to just any open world because open worlds always use the flimsiest excuses for "more content" (it's the same content repeated)
The flimsiest excuse for "more content" is expanding the surface map. With sky islands you have to consider how to get the player up there, how to get them back down, what to do with the surface when you're up on the island etc.
>how to get them back down,
you jump down and press the glider button before you hit the ground moron
what about minecraft? i mean the whole game world has caverns under you
Minecraft is kind of in its own genre but I guess it counts.
Minecraft has underground biomes and terraria has both sky and underground. Im saying this as a fan of totk and botw.
TotK is the best game I have ever played on any system.
This is what OP said
>The multi-leveled map is genuinely the first time the open world formula has ever been innovated on
And this has been done before. The fact that it wasn't as seamless in other games or whatever other detail you want to harp one about doesn't mean it hadn't been done. OP didn't say "Making a multi-leveled map seamless is genuinely the first time the open world formula has ever been innovated on." OP said the multi-leveled map idea is the innovation itself.
Problem is most Zelda fans don't actually play other games and don't do their research properly. The open-world aspect of Zelda was done by the Xenoblade team and nearly everything BOTW/TOTK get praised for was originally conceptualized in Xenoblade. The fact that BOTW/TOTK did it better doesn't mean they innovated, it means they polished the idea better.
>Xenoblade
what an odd example
The Xenoblade team made the BOTW open-world. Xenoblade 1 had multi-leveled maps on the Wii. It's a perfectly apt example.
Moving the goalpost. I didn't say anything about the quality of TOTK. All I said is that the claim that TOTK invented multi-leveled open world maps is wrong.
Moving the goalpost. OP didn't say TOTK is good for having three levels to their multi-leveled map. OP said TOTK invented multi-leveled map.
>Moving the goalpost. OP didn't say TOTK is good for having three levels to their multi-leveled map. OP said TOTK invented multi-leveled map.
You still can't name another open world game with three or more levels to the map. Hard Mode: Actually named and labelled areas.
>All I said is that the claim that TOTK invented multi-leveled open world maps is wrong.
My claim is that TotK mogs every game on every system this generation. Considering the Switch is tech from two generations ago, thats just embarassing.
>My claim is that TotK mogs every game on every system this generation
How exactly?
The map is just a botw copypaste with minimal differences.
The sky, barring the tutorial island, is worthless.
The depths are boring and empty.
The combat is a menu simulator.
The building is more of a chore than anything once the novelty wears off.
It was a BORING game, people had threads for botw months after release, totk didn't even last one and that's the true testament to its quality more than anything.
>The map is just a botw copypaste with minimal differences
Well thats just completely fricking wrong for a start and everything you wrote is nonsense. Its pretty obvious you don't under video games or game design, so you'll just deny everything presented to you. You still haven't provided a game to compete with TotK and you never will. Speaks volumes
If the same people worked on both games it's a valid point of comparison.
>Problem is most Zelda fans don't actually play other games and don't do their research properly.
I'm in idort I can confidently say that TotK completely and effortlessly mogs every game on every system this generation. Not only as a technical achievement, but also in terms of game design which open up more freedom and player agency than any of this type. If you can name a single game on any platfrom remotely comparable to TotK then please let me know. It must be amazing.
Go away zelink gay
>Not only as a technical achievement
Put down your tendie tablet and go play better games.
Name three other games with THREE levels to their MULTI-LEVELED map. You can't, your post was not necessary.
dark souls 1 had like 5 layers and that shit came out 12 years ago
1 800 come on now
that's not even open world
Explain how it's not open world
I'll bite, Arx Fatalis came out in 2002
Sonic the hedgehog
Terraria
Dwarf fortress
Super mario bros
Flyff
Kirby airride's city trial
Now you're going to move goalposts about them not being open worlded or big enough.
What a fricking moron. Yeah bro. Bubble Bobble is just like TotK because it multiple floors.
lmao
>mogged by Links Deviantart Wolfventures
totk is forgettable slop! also Twipri has a dark world which means it outdoes totk gay MULTILEVEL gameplay
>totk is forgettable slop
Why are you here seething about it then?
no seethe, just stating facts. sorry if they upset you
>what an idiot, comparing TOTK to an NES game lmao
>now if you'll excuse me, I need to get back to my lecture on why TOTK is 1:1 recreation of the original NES Zelda
Why do you keep changing your argument?
Not even the same guy.
>Bubble Bobble is just like TotK
No, bubble bobble is better because I always want to play more of it, unlike totk.
Also:
Congo's Caper
Pandemonium
Klonoa
Ristar
Spark the Electric Jester
Maple Story
Donkey Kong Country
>Megaman
>Super Mario
>Sonic The Hedgehog
These games are not and never were open-world. Do you people even know what you're talking about? Lol.
>inb4 "hold on let me go back and parse that post asking to name three other games, not once does it mention it's asking for open world"
That's implicitly being asked for based on what this thread is all about. You people don't play video games and you don't read threads properly. Sad! Many such cases.
ACgay is mentally ill and will soon be entering YEAR EIGHT of his Zelda meltdown.
>That's implicitly being asked
Not it isn't, and you're conveniently ignoring open world games like Xenobased being mentioned
There's more going on in Morrowind and San Andreas too. Frick id even give the edge to Ultima IV.
The physics in the botw games are a work of technical genius, especially getting them optimized to run on switch hardware, but the actual world design itself comes up short compared to some of the old heavyweights
Legend of Grimrock
Minecraft
Basically any Sonic 3 level
Tendies truly do only play Nintendo games
Gravity Rush 2 is the only genuinely comparable example. Every other game suggested in this thread is just people being reductive.
>Gravity Rush
Based and congratulations for being one of the first to actually name a game with traversal mechanics and world design similar to TOTK
I meant to say comparable not similar but it doesn't matter
What is Terraria, Elden Ring, and Minecraft, not to mention slapping a mechanic onto an open world game isn't an innovation.
I hate Nintendo fans more than anything in the entire world
I'm OP and I wouldn't call myself a "Nintendo fan" so have fun getting pissed off at nothing.
>first post is a fromtroony seething about zelda
why are they like that
What an insufferable fan base. I never see threads from other fan bases blatantly worshiping a fricking corporation like I do with Nintendo threads. If you so much as try to talk about other games on this board you get called a shill but it’s fine as long as it’s Nintendo. So fricking sick of you children ruining this board.
see
homosexual. Continue whining at nothing. Or better yet just don't participate in these threads.
Whining about nothing? Do you have any self awareness at all? Just look at the garbage that you post constantly and tell me you don’t sound like an insufferable shill. If I came in here and talked about Elden ring or Spider-Man or whatever you would call me a shill instantly. It’s great that you enjoy the game I’m happy for you but stop being a fricking prick about it
We're just having a discussion about a game weirdo. I've talked about and discussed TOTK in this thread and other games like Elden Ring. I even praised that game over this one. Get some help. You're definitely fixated on one idea in your head (Nintendo fans) and lashing out randomly at others apropos of nothing.
You think some moron screeching about how no other game in the history of games can come close to TOTK in any way is a reasonable discussion? You think that statements like that open up opportunities for meaningful discourse? You only see Nintendo fans speaking like that here, it’s nothing but nonsense
>You think some moron screeching about how no other game in the history of games can come close to TOTK in any way is a reasonable discussion?
Straight up lying. There are posts ITT asking others nicely to name games that have done similar things to TOTK and not arguing when other games are provided.
Again, get some help.
It's literally just a single moronic autist who does this all day every day. You'll know it's him if you keep insulting the game and he calls you "Eric"
I just don’t understand it man, there’s nothing wrong with liking a game or being passionate about it. We are all passionate about our hobbies and it’s nice to talk about our appreciation of the craft. But this shit is so annoying and exhausting, why do they have to shit up the whole board of people enjoy other things
Actual autism. They are psychologically compelled.
That’s sad, hopefully someone can talk some sense into them someday. Preferably with a heavy blunt object
RuneScape came out in 2001 bro
I would agree that Elden RIng did basically the same thing, however in usual Nintendo fashion they executed it much better. Elden Ring's underground is basically just another zone that happens to be underground whereas in Zelda it's integrated much more seamlessly into the world. A lot of Nintendo's innovations aren't really things they came up with first, but something someone else already did but they did much better. It's not like Ocarina of Time was the first 3D adventure game, but it felt like it was.
obvious false flag
It's actually kind of sad how little attention Tears of the Kingdom gets. It's much better than BotW, but because it's a sequel on the same console with the same engine, it rarely gets talked about. I kind of wish Nintendo had held it back for the next console.
I know Zelda fans are casuals but how the frick have they avoided Minecraft? That shit is incredibly casual too. And it's literally available on the same console as ToTK
Honestly if Minecraft had an actual story and dungeons it would be one of the greatest games of all time. It really does a lot of stuff very well.
>if Minecraft had an actual story
Omg you have to be joking right
Minecraft became one of the most popular games of all time literally because it has no story
>Minecraft needs to be like Spidersoi and God of War, it's too boring and videogamey, where's the hours of story and cutscenes?!
Are dungeons not gameplay?
You don't care about dungeons. You just want the latest marvel movie complete with snarky quips and "epic story beats".
Why would he mention dungeons if he didn't care about them?
Now answer the question, are dungeons gameplay or not?
>why would he mention dungeons if he didn't care about them
A distraction to hide the fact that he completely missed the point of Minecraft, that it's a giant middle finger to the story lovers who just want movie trash. I won't acknowledge his mentioning of dungeons until he takes back the disgusting comment about story.
Answer the question.
The world accepts your concession.
Not only will the world remember your defeat, but you will.
>movie lover still trying desperately to memory hole his complete misunderstanding of Minecraft
lol
How do dungeons go against Minecraft's philosophies?
You wanted them to be linear cinematic experiences that exist solely for exposition, hence why you put story on a higher pedestal.
>You wanted them to be linear cinematic experiences
Where did he say that? Dungeons can be non-linear
Was "dungeons" the first thing he mentioned? Or did he put something on a higher priority?
Does nitpicking sentence structure mean you can put words in his mouth?
>do you really think you can just call him out for wanting Minecraft to become Uncharted?
You know you don't have an argument when you resort to making shit up. You made a mistake and you're trying to save face.
I'm not the one that wanted Minecraft to be a movie.
Video games aren't movies, and adding a gameplay aspect to it like dungeons to it will not make it a movie. A video game will never be a movie.
So has anyone actually played this game? The discord went hard on Mario Wonder so I'm assuming this is all posturing too, not a single word about what it felt like to actually be playing this game has been uttered by any of these posts.
There's no point to minecraft, Creative mode is the biggest cope of all time just because survival is that much of a non-videogame bore so we've been pretending it's "deep" for over a decade just because the music is nice. Zelda won while Minecraft kids just keep waiting on a literal crab to be added to the game and it happens to be supported by the richest corporation in the planet, how embarrassing.
>TOTK is better than other games because it doesn't constantly hold your hand like other open world games
>WHY DOESN'T MINECRAFT HAVE A CINEMATIC STORY?! HOW AM I SUPPOSED TO HAVE FUN IF THE GAME DOESN'T TELL ME TO?
Minecraft isn't much fun bro. Its barely a game. Go play that shit and pretend your enjoying yourself. Do it.
I actuallly prefer Terraria myself.
These games aren't even remotely comparable to what TotK is. Jesus lmao
You're right. Terraria is better.
>start game
>no mandatory walk-and-talk tutorial shoved down your throat
>infact, no tutorial period unless you willingly look for it in the main menu
>allowed to walk around the entire map, top to bottom, without being gated off because "you need to do the tutorial first"
>not a single area requires a separate loading screen, unlike the shrines
>every item you find has multiple uses, and aren't just single use garbage like korok seeds
>has more bosses than TOTK has enemies
>no story holding you back, you can literally be a gigantic butthole that genocides the entire npc population
TOTK and BOTW wish that they could be Terraria.
if they did they would have made terraria
They don't have the skill to make a game anywhere near as good as Terraria.
Fair, but it's up to you to set the parameters of the debate properly. The fact that you're like 'name THREE GAMES' and then pivoting to 'okay actually name THREE GAMES (exactly like this)' is a you problem.
Read your own post
>Name three other games with THREE levels to their MULTI-LEVELED map.
>three other games
Check
>three levels on a multi-level map
Check
You didn't mention being "comparable" (they are) to totk in that post, that's moving goalposts.
You can't read, you can't do basic math, you keep moving goalposts, you can't understand what makes a game good or what makes it open world slop.
Also:
Megaman x
Castlevania aria of sorrow
Super mario 64
Super metroid
Demon's crest
Owlboy
Zelda wind waker (it's not even comparable, it's outright better in every way)
I've played both Wonder & TotK. Put about 130 hours into TotK, still on my first run of Wonder
They're both really good. I think Elden Ring still takes the cake as far as structured content in an open world, and Sonic Frontiers is the best recent example of fun moment to moment getting around in an open world. That said, TotK is an excellent complete package and nails the feeling of being on a big cool adventure, even if some of the new systems only really exist to feed themselves and durability is still a thorn.
Aesthetically the dungeons are cool, but mechanically they're low-concept and even further hamstrung by how hard they're broken by player freedom. They were onto something really cool with the fire temple but you have to force yourself to not climb everywhere or the whole thing becomes trivialized
Climbing was a mistake. The game should have had a lot of climbable surfaces but not nearly all of them, no stamina potions and stamina should've been story-locked so level designers had more freedom to work around player constraints.
Too much freedom is pointless.
I think climbing itself is fine, but they didn't really use verticality or obstacle placement in such a way as to make climbing specific puzzles that feel interesting.
I think Sable did it really well, and on a much smaller scale, so did A Short Hike. Surmount is another upcoming game that does a great job of making climbing itself the puzzle.
Minecraft is fricking shit, that’s why.
I bought it in alpha back in 2009 and the game that Notch promised never actually saw the light of day.
I've had this stashed for a few days waiting for just the perfect opportunity to whip it out
I doubt anyone here has played both TotK and Eldin Ring so making comparisons is pointless
I actually have, which is why I think people are acting like Elden Ring did it so much better then the underground stuff is almost entirely optional, underdesigned and just sorta goes nowhere.
I'm pretty sure you literally have to go down there to get Ranni's ending, which is one of the unique ones.
I have. I liked playing both of them.
I played both too.
I thought both were inferior to previous releases from the devs.
I don't see the point in taking a side here when I feel both games need to make some serious improvements and could actually learn a lot from one another.
It's almost too encouraging of freedom and expression, such that there's not much to talk about because players will have such a personal and deep experience.
>IS THAT... IS THAT POSITIVE OPINION ABOUT NINTENDO??? REEEEEEE OH MY SCIENCE WORST FANBASE EVER DELUSIONAL NO ONE ELSE DOES THAT MITSUBISHI SAVE US
>WOOWWIIE, MOMMY LOOOOOOOOK THERE'S A FULL WORLD UNDER THE ACTUAL WORLD (which is just empty and used to farm shit) AND SKY ISLANDS EVERYWHERE UP THERE WOOOOW (all boring and similar ).
Tendies are embarrassing
based post
no point arguing about game design of this game too many schizos
i will say that open world games are all about traversal and any game where you need a horse to not be bored walking around has a bloated empty map such as elden ring
>i will say that open world games are all about traversal and any game where you need a horse to not be bored walking around has a bloated empty map such as elden ring
So it's fun to explore TOTK without a horse, or any vehicles, or fast travel?
>muh fast travel
there is a place for free and infinite fast travel in the open world genre but I do think it can spoil the fun in more hardcore games.
>muh horses
horses in particular are bad because traversing on a horse isn't fun you just hold W and you can't even jump*
>muh vehicles
BOTW made traversal varied by creating terrain you traverse differently. I will say that generally in game design you want people to reward players instead of punishing them, obviously terrain where you end up traversing faster is going to feel rewarding for the player (for example shieldsurfing down a hill) and slower-to-traverse shit (such as cliff faces and water) is going to feel bad no matter what you do.
It's definitely still in a rough state in TOTK but its miles ahead of any other open world I have ever played, barring maybe apex legends (which i would say counts when we're talking about making it fun to traverse a large map)
>there is a place for free and infinite fast travel in the open world genre
First point and you're already wrong. If you don't have to work for your fast travel, then you sap the fun right out of the game. You're teaching the player to be lazy.
>It's definitely still in a rough state in TOTK but its miles ahead of any other open world I have ever played,
Then you need to play more open world games.
>ree le fast travel is always bad!!! im reiterating your point but taking a more radical stance
i don't disagree with you at all. but some games ARE designed to be played lazily.
I think nobody has done fast travel better than OSRS
>your reward for reaching 25 magic is the ability to cast a spell to teleport to varrock
>your reward for completing this quest line is access to these specific fast travel points while you have this item in your inventory
>your reward for completing this extremely long and elaborate quest is infinite free fast travel to gnome stronghold
power scaling your QOL is very soulful. terraria does this well too. anyway by the time you are holding the lordvessel you probably are tired of running through the undead parish.
>you need to play more garbage AAA slop like horizon forbidden west
if there actually were good open world games with better traversal systems you would be able to name them
>muh spiderman
same game since 2001 bro.
>i don't disagree with you at all. but some games ARE designed to be played lazily.
The point is that fast travel should incur a cost, or should require commitment to it. None of this "oh you walked here? now you can magically warp back anytime". Even if it's a one time thing, like making you pay a fee, or requiring you to build something to facilitate fast travel, like the pylon network in Terraria, it's better than just getting it without investment.
>if there actually were good open world games with better traversal systems you would be able to name them
Funny enough, you named it before I could. Terraria has an infinitely better traversal system. be it mounts, wings, minecarts, or even general movement options, none of them are an instant "I win" button, and each has different requirements for making the most of it. If you want to make a high speed asphalt road, for example, then you need to dedicate a good deal of time to creating it yourself. If you want wings, you have to sacrifice an accessory slot, and you have to have a plan for open areas (they run out eventually) and closed areas (need to be better at dodging enemy attacks). Mounts are convenient, but they also restrict you in certain ways, so you have to be mindful of which one you rely on. They're not an instant-win button like TOTK, where you slap 2 fans on a cart and avoid all hazards.
>It's definitely still in a rough state in TOTK but its miles ahead of any other open world I have ever played,
Maybe you should play a game that actually has good open world traversal like the Just Cause games
>barring maybe apex legends
>TOTK gay played apex legends
lmao
very very funny to compare these 2 games like they are on a level playing field at all
They actually aren't, since Just Cause has actually fun combat and actually useful vehicles
>Open world games are boring
Okay
TotK is so good it has ruined all other games for me.
I find myself wanting to explore other open world ganes but being hit with invisible walls, linearity and gated progression.
I find myself wandering off the beaten path and finding nothing there to discover.
I find myself peering into bottomless chasms feeling disappointed that I can't dive down there and explore.
I find myself dealing with baby tier combat scenarios and wondering why I can't use all my inventory to create new scenario-specific items and weapons.
I find myself wishing I could create my own solutions to puzzles and challenges using my own wits and resources.
I find myself limited by the sheer inactive sterilisation of the world around me.
Nintendo have just raised the bar too damn and now I can't enjoy anything else. Does anyone else know this feel?
>I find myself wanting to explore other open world ganes but being hit with invisible walls, linearity and gated progression.
So just like TOTK's first hour of mandatory cinematic scripting?
I know this feel. I was playing Jedi Survivor and I kept trying to ascend through floors. Then I would be reminded how shit other games are compared to TotK.
Irrefutable.
>one of a kind game.
It's literally the same as BOTW they just added a dungeon in the sky and the ability to glue pieces of wood together.
God I'm so sorry what this series and its fanbase has become.
I blame Fujibayashi exclusively since he’s the one that pushed us in this direction with Skyward Sword
it's GOTY
What's the point of making land vehicles if they are all inferior to the DLC bike from BOTW?
What's the point in the mecha you can pilot if by the time you get it, you're fighting Silver mobs who take like 10 minutes to kill using the zonai weapons you attach to it's hands as weapons?
I never figured out the best vehicle for any given situation in my playthrough. I was still using Wings to fly at the endgame even though they disappear rather quickly. That's part of what makes TOTK a great game. There's always things you might never figure out mechanically.
From my experience, the fan+pilot seat+fan (or glitched railing they never patched out) is the best vehicle. It's the best for traversal when it comes to both speed and navigation.
The further you get the more pointless making war vehicles feels, because most Zonai weapons just cause the silver enemies with their bloated health bars to get knocked around instead of taking consistent damage. So you pretty much have to use a wall of 9+ lasers to do reasonable damage over time to late game enemies, and even then you probably have crafted hand held weapons that can take them out more efficiently.
I really liked building and experiment in early game so I found it kinda sad to find out experimenting with air vehicles has a peak you discover pretty quick, and the viability for combat vehicles doesn't scale with well with the game's invisible scaling system.
Another totk thread that will reach bump limit only because acgay's in it, what are the chances of that?
Do you guys have a torrent so I can play this game on yuzu?
>GTAV2 turns out to be cyberpunk setting
>normal ground level as in previous games
>but downtown is all skyscrapers
>and all the skyscrapers are connected by a sky level where the elite live
>underground is a huge bunker system from ww3
rockstar did it again
Are you literally headcannoning reality
>Perfect Atmosphere
>Incredible level design
>Beautiful and inspiring artstyle
>Fantastic Soundtrack
>satisfying combat
>Unique and charming characters and bosses
>Perfect duration, it does not drag at all
another 6 years to wait for their next masterpiece...
>satisfying combat
>hit an enemy three times
>weapon about to break
>Perfect Atmosphere
>Beautiful and inspiring artstyle
>Screenshot of a playdoh diorama that's been filled with fart gas
holy SOUL
>dragon Quest 3 did it a milliom years ago
what is with zelds gays only playing zelda and thinking this old shit is the first time its ever been done?
totk zoomers haven't played many games
BRO ITS SEAMLESS BRO! ITS FRICKIN SEAMLESS! PLEASE IGNORE THAT YOU WILL FALL FROM THE SKY FOR 5 FRICKING MINUTES TO GIVE EVERYTHING TIME TO LOAD IN! ITS SEAMLESS BRO
this is like that spiderman game having that weird inorganic marketing about the aMaZinG lOaD tImEs
nobody fricking cares
OMG multi-level map!??!
nobody cares, it doesnt add anything of significant value to the game.. in fact it takes away from the game because of how barren they are
honestly as bad as lords of the fallen is their gimmick with the parallel umbral and astral (or whatever) worlds is at least better than totk's "multi-level" trash
I guess you could call it
multi-level marketing
Yes, the vast, mostly empty, cavern.
The underground in TOTK was just not fun, it is gloom and darkness and almost nothing actually fun to do, it is the overworld but no shrines and a few points of interest.
>no shrines
bro the entire point is to find all the shrines and light that shit up. plus there's tons of neat landmarks, from the divine waterfalls underneath the goddess statues, the Gleeok den, the Bluepee nest stand out to me. Just because it doesn't all have a giant arrow pointing at it and achievement points dinging once you complete the heckin' epic questline doesn't mean there's nothing there. It's also the only area where building contraptions for getting around feels necessary.