>i have a little bit of fun with it so that means its a great game
FC1 was about as cool of a tech demo as crysis but gameplay-wise it was trash. its a game that wants you to be stealthy but has no discernible stealth mechanics.
>its a game that wants you to be stealthy but has no discernible stealth mechanics
FC1 enemies will move towards and sometimes shoot at the last place they saw or heard you. So repositioning in combat and flanking them is very important. MP5SD also breaks the game somewhat. I once went through an entire level (Pier) on Realistic with it without being hit once.
wtf are you talking about. Hiding in bushes works really well in FC1 and is actually an OP strat especially with the silenced MP5. You can throw stuff to distract enemies and it works. Sometimes enemies see you through cover but you can use stealth effectively a lot of the time and do ambush tactics.
2000s FPS are ALL TRASH. Growing up being blown away by the games of the 90s on PC & console, including the many great FPS, I was a hopeful seeker of new experiences thoroughly addicted, which led to a road of suffering through all the shite of the 2000s. All the time spent playing moron-tier 2000s FPS is one of my biggest gaming shames & regrets. The people championing them in this thread I assume either don't know better or are simply moronic.
Something I find fascinating is there is not a single FPS in the 2000s that meets 90s gameplay standards. Just endless linear, repetitive, braindead shit. You'd think there would be one exception, but no, all the glory completely abandoned. There is but one exception that came close, and that is the Stalker games, though they're still not quite my ideal. Yet they're the only ones I consider remotely monocled of that decade, and worthy of a gaming historian's time.
90s FPS glory:
-Genuine Challenge
-Resource management (health, armor, ammo for 10+ guns, often minor inventory)
-Non-linear level design that requires a little brainpower to navigate, as well as allows for multiple approaches.
-Environmental hazards and puzzle elements
-Platforming and climbing
-projectile-based combat. 2000s on the other hand all hitscan hell.
-Notable degree of environmental interactivity.
-Huge enemy rosters with diverse behaviors, not just all human enemies and maybe a few extras if you're lucky.
-Sometimes even entire optional/secret levels.
-Swimming, or even freeform flying.
(this is of course without going into the other side of the monocle coin with 90s realism-based tactical shooters, like System Shock, Deus Ex, Rainbow 6 or whatever).
Each 90s game had a twist on this formula, either small or a big twist, but retained the core standards defined by the mighty doom (for the most part).
Quite the design formula that made FPS a great genre. Prestigious. Actually demanded something from the player, moderately deep gameplay. FUN in abundance. All turned into linear shooting galleries with zero substance, graphics & realism emphasis over gameplay, laughable attempts to tell a story. To enjoy this shit you have to have a simple mind.
Certain ignorant people love to blame consoles for the decline, but that's horseshit when PC devs were largely the trend setters of the genre (Valve, id & Ion Storm were basically considered the kings), 90s console FPS were largely great too (NOT Goldeneye though it was ok at best), and there's not a single 2000s PC FPS that retained old gold standards, whether multiplatform or designed specifically for the PC. Doom 3, Half-Life 2, Unreal 2, Call of Duty, Quake 4, Bioshock, just endless SHIT.
Outside of Stalker, I cannot happily recommend a single 2000s FPS among all the trash I played. I could recommend a select few in the 7-8/10 (at best) range, but why bother when there's many better games to play?
And yes, Deus Ex is technically a 2000s game, but frick off that game is 90s through an through, pretty much the culmination of a particular breed of 90s design standards, spent the majority of its dev time in the 90s. It's the ultimate end-game 90s game to top off the golden decade.
The decline was so bad that the 2000s was Third Person Shooters's decade. There are many legit good TPS in the 2000s by comparison, before Epic games ruined it all towards the end of the decade with Gears of War. I consider them far more worthy to talk about:
Duke Nukem: Zero Hour
The Punisher
GUN
Dead Space
Max Payne
Max Payne 2
Resident Evil 4
Resident Evil 5
The Saboteur
Destroy All Humans 2
Grand Theft Auto: San Andreas
Grand Theft Auto: Vice City
Shadowgrounds
Mercenaries: Playground of Destruction
Red Dead Revolver
FF7: Dirge of Cerberus
The Suffering
The Suffering 2
Syphon Filter 2
Mafia
Mafia 2
Even the fricking 50 Cent game was more interesting than the majority of 2000s garbage FPS.
Sure some of these are rather mediocre too but 2000s TPS > 2000s FPS. FACT.
Duke 3D
Shadow Warrior
Blood
Quake
Doom 1/2
System Shock 2
Deus Ex
An absolute priority for peak first person gaming, then branch out from there once you have more acquired taste & understanding (Arx Fatalis, Unreal, Half-Life, Turok 1 & 2, Doom 64, Quake 2, Heretic, Descent, Ashes 2063, System Shock 1 and on and on).
Half-Life would be in the required playing list but it has a habit of making people moronic, resulting in them desiring realism, graphics, set pieces & storytelling over monocled engaging deep gameplay (this is relevant because gameplay is ~95% of most game's running time, therefore if it is shit and you enjoy it you should be questioning your life choices or reevaluating your intelligence). It is required playing because it did those things very well while still offering a *decent* gameplay experience, but not required before experiencing the real deal and gaining perspective
and return to castle wolfenstein
No
cope
halo 3 is better
>inb4 quakegay seething
Kys
hitscanslop
Dilate
agreed. but an honorable mention would be the first far cry game ( it was better than crysis and still is today, cope crytards)
310 game, literally no game design, just random shit thrown on the giant map.
filtered
I've played the game from start to finish
>i have a little bit of fun with it so that means its a great game
FC1 was about as cool of a tech demo as crysis but gameplay-wise it was trash. its a game that wants you to be stealthy but has no discernible stealth mechanics.
>its a game that wants you to be stealthy but has no discernible stealth mechanics
FC1 enemies will move towards and sometimes shoot at the last place they saw or heard you. So repositioning in combat and flanking them is very important. MP5SD also breaks the game somewhat. I once went through an entire level (Pier) on Realistic with it without being hit once.
wtf are you talking about. Hiding in bushes works really well in FC1 and is actually an OP strat especially with the silenced MP5. You can throw stuff to distract enemies and it works. Sometimes enemies see you through cover but you can use stealth effectively a lot of the time and do ambush tactics.
I played the sequels recently. They weren't that good.
May have been cool if they didn't chase trends and made it an anthology series.
ENTER
What's next, resistance? Snoys are fricking moronic
2000s FPS are ALL TRASH. Growing up being blown away by the games of the 90s on PC & console, including the many great FPS, I was a hopeful seeker of new experiences thoroughly addicted, which led to a road of suffering through all the shite of the 2000s. All the time spent playing moron-tier 2000s FPS is one of my biggest gaming shames & regrets. The people championing them in this thread I assume either don't know better or are simply moronic.
Something I find fascinating is there is not a single FPS in the 2000s that meets 90s gameplay standards. Just endless linear, repetitive, braindead shit. You'd think there would be one exception, but no, all the glory completely abandoned. There is but one exception that came close, and that is the Stalker games, though they're still not quite my ideal. Yet they're the only ones I consider remotely monocled of that decade, and worthy of a gaming historian's time.
90s FPS glory:
-Genuine Challenge
-Resource management (health, armor, ammo for 10+ guns, often minor inventory)
-Non-linear level design that requires a little brainpower to navigate, as well as allows for multiple approaches.
-Environmental hazards and puzzle elements
-Platforming and climbing
-projectile-based combat. 2000s on the other hand all hitscan hell.
-Notable degree of environmental interactivity.
-Huge enemy rosters with diverse behaviors, not just all human enemies and maybe a few extras if you're lucky.
-Sometimes even entire optional/secret levels.
-Swimming, or even freeform flying.
(this is of course without going into the other side of the monocle coin with 90s realism-based tactical shooters, like System Shock, Deus Ex, Rainbow 6 or whatever).
Each 90s game had a twist on this formula, either small or a big twist, but retained the core standards defined by the mighty doom (for the most part).
Quite the design formula that made FPS a great genre. Prestigious. Actually demanded something from the player, moderately deep gameplay. FUN in abundance. All turned into linear shooting galleries with zero substance, graphics & realism emphasis over gameplay, laughable attempts to tell a story. To enjoy this shit you have to have a simple mind.
Certain ignorant people love to blame consoles for the decline, but that's horseshit when PC devs were largely the trend setters of the genre (Valve, id & Ion Storm were basically considered the kings), 90s console FPS were largely great too (NOT Goldeneye though it was ok at best), and there's not a single 2000s PC FPS that retained old gold standards, whether multiplatform or designed specifically for the PC. Doom 3, Half-Life 2, Unreal 2, Call of Duty, Quake 4, Bioshock, just endless SHIT.
Outside of Stalker, I cannot happily recommend a single 2000s FPS among all the trash I played. I could recommend a select few in the 7-8/10 (at best) range, but why bother when there's many better games to play?
And yes, Deus Ex is technically a 2000s game, but frick off that game is 90s through an through, pretty much the culmination of a particular breed of 90s design standards, spent the majority of its dev time in the 90s. It's the ultimate end-game 90s game to top off the golden decade.
The decline was so bad that the 2000s was Third Person Shooters's decade. There are many legit good TPS in the 2000s by comparison, before Epic games ruined it all towards the end of the decade with Gears of War. I consider them far more worthy to talk about:
Duke Nukem: Zero Hour
The Punisher
GUN
Dead Space
Max Payne
Max Payne 2
Resident Evil 4
Resident Evil 5
The Saboteur
Destroy All Humans 2
Grand Theft Auto: San Andreas
Grand Theft Auto: Vice City
Shadowgrounds
Mercenaries: Playground of Destruction
Red Dead Revolver
FF7: Dirge of Cerberus
The Suffering
The Suffering 2
Syphon Filter 2
Mafia
Mafia 2
Even the fricking 50 Cent game was more interesting than the majority of 2000s garbage FPS.
Sure some of these are rather mediocre too but 2000s TPS > 2000s FPS. FACT.
Make playing the following 90s greats
Duke 3D
Shadow Warrior
Blood
Quake
Doom 1/2
System Shock 2
Deus Ex
An absolute priority for peak first person gaming, then branch out from there once you have more acquired taste & understanding (Arx Fatalis, Unreal, Half-Life, Turok 1 & 2, Doom 64, Quake 2, Heretic, Descent, Ashes 2063, System Shock 1 and on and on).
Half-Life would be in the required playing list but it has a habit of making people moronic, resulting in them desiring realism, graphics, set pieces & storytelling over monocled engaging deep gameplay (this is relevant because gameplay is ~95% of most game's running time, therefore if it is shit and you enjoy it you should be questioning your life choices or reevaluating your intelligence). It is required playing because it did those things very well while still offering a *decent* gameplay experience, but not required before experiencing the real deal and gaining perspective
Tried System Shock but it was too much of a pain in the ass to play so dropped
Dark Messiah, mage run, enough said
Halo is better
Bait
coool but got dull after dock section and never got better
HL2?
this was the first and the last place this game impressed me, slog afterwards
Rpgcodex hates it
Half-Life 2: Episode Two is the best FPS of that decade.
ok
Yeah
Die
>2000s
The stench of old people.
No boomer likes 00's games