Job systems are nonsensical bullshit and a horrible compromise between the archetype fantasy brought upon by rigid class systems and the total freedom and customization allowed by classless.
>I spend most of my time swinging a sword about and fighting in heavy armor but suddenly I'm an incompetent weakling when I want to dabble in magic
Your ass produces shit, but we can still appreciate the aesthetic form of the callipygian body type too. That is to say 'gamey' references a specific failing in game design where systems exist for the sake of systems rather than to abstract an idea being conveyed to the player (in this case, a warrior branching out from the tedium of swinging a heavy sword about and dabbling into the magical arts to the chagrin of all his well earned physical prowess)
I dont think its a failing though, not all in game must fit completely into the narrative.
And in fact, there is a narrative around the job system, in this game at least, with the asterisks.
Gameplay can sometimes come first, and I think in this game, Jobs are THE thing make It fun. Exploring the huge ammount of combinations possible is the core of the game.
>>>I spend most of my time swinging a sword about and fighting in heavy armor but suddenly I'm an incompetent weakling when I want to dabble in magic
That's how rigid class and classless systems work though, job systems have the opposite issues of your characters being able to do anything just by putting on some costume, it completely kills investment and isn't really good for RP purposes either.
No, when you pick up the staff and start trying to cast spells suddenly you're level 1 and have 10 HP again when you had a sword in your hand you had 5000HP. All those years swinging a sword and wearing armor are now meaningless. Its super gamey and moronic JPRG nonsense.
It's just classes where you can bring passive abilities over to other classes to make shitty ones less shitty and OP ones even more OP, over actual good design.
This manly old frick in speedos with a tied shirt walks up to you and your gf in the pub, slaps her chubby arse and performs the tango.
How do you cope?
But anon, you posted an absolutely terrible game. In fact, I think this is the first game where square enix experimented with putting mobile game mechanics in their stuff.
As you already know, they're called classes in WRPGs. Both names are inadequate BTW.
Class is ambiguous because it's homonymous with "class" as in social class, namely your position in the social hierarchy. Adventurers in the same "class" can come from a variety of social classes, although some are more likely than others. Clerics surely are clergy and wizards are scholars with a lot of leisure time, so they would tend to be one of the leisure classes: nobility or clergy.
Job is also inadequate because job implies a profession or some form of gainful employement. An adventurer's profession would be something like soldier, mercenary, body guard, bounty hunter, even vassal, but not fighter or mage. A mercenary is still a mercenary regardless of whether he is a fighter or a mage.
A better name would be, I think, combat role? But I digress.
I don't care so much for the job system in and of itself. I just really like it when you can do stuff that changes the characters in game appearance and outfit.
Job systems are nonsensical bullshit and a horrible compromise between the archetype fantasy brought upon by rigid class systems and the total freedom and customization allowed by classless.
>I spend most of my time swinging a sword about and fighting in heavy armor but suddenly I'm an incompetent weakling when I want to dabble in magic
Gamey JRPG bullcrap.
>the only good RPGS are the ones that have a job system
FTFY
Go back to skyrim, classlesscuck
I like the fact you don't have a single argument and that your first example of a classless system is fricking Skyrim of all games.
the game literally has no classes
>the game
>Gamey
It is a game though
Your ass produces shit, but we can still appreciate the aesthetic form of the callipygian body type too. That is to say 'gamey' references a specific failing in game design where systems exist for the sake of systems rather than to abstract an idea being conveyed to the player (in this case, a warrior branching out from the tedium of swinging a heavy sword about and dabbling into the magical arts to the chagrin of all his well earned physical prowess)
I dont think its a failing though, not all in game must fit completely into the narrative.
And in fact, there is a narrative around the job system, in this game at least, with the asterisks.
Gameplay can sometimes come first, and I think in this game, Jobs are THE thing make It fun. Exploring the huge ammount of combinations possible is the core of the game.
>>>I spend most of my time swinging a sword about and fighting in heavy armor but suddenly I'm an incompetent weakling when I want to dabble in magic
That's how rigid class and classless systems work though, job systems have the opposite issues of your characters being able to do anything just by putting on some costume, it completely kills investment and isn't really good for RP purposes either.
No, when you pick up the staff and start trying to cast spells suddenly you're level 1 and have 10 HP again when you had a sword in your hand you had 5000HP. All those years swinging a sword and wearing armor are now meaningless. Its super gamey and moronic JPRG nonsense.
It's just classes where you can bring passive abilities over to other classes to make shitty ones less shitty and OP ones even more OP, over actual good design.
Good design is letting players have fun.
Yes, sure is fun to add some +200HP or +3% more damage passive on another class. Shit you don't even notice.
No, that doesn't sound very fun.
Bravely , Etrian and DnD3.X are all fun. Pathfinder not so much
>DnD3.X are all fun. Pathfinder not so much
It's not a jrpg, but Ragnarok Online did it right
I've already got a job, why do I need another one in gaming?
This manly old frick in speedos with a tied shirt walks up to you and your gf in the pub, slaps her chubby arse and performs the tango.
How do you cope?
A guy dressed like that isn't going to be slapping your girl's ass, anon. Guard your own butthole.
He has a granddaughter. He's a more successful man than you.
He's also too dignified to go around slapping young girl's asses. Show some fricking respect.
>He's also too dignified to go around slapping young girl's asses
Galuf would sneak a peek at Faris, so he's not that dignified.
A peek is a gentleman's private prerogative, a public display of crassness is the way of the subhuman.
>job system
holy shit imagine the soulless jap that came up with this crap lol. "job" lmfao
But anon, you posted an absolutely terrible game. In fact, I think this is the first game where square enix experimented with putting mobile game mechanics in their stuff.
Final Fantasy XI still has the best iteration of the Job system.
>you vill level this job/subjob or we won't invite you to our leveling group and you VILL be happy
nah
Jobs are one of those things that old gamers praise all the time but but aren't actually fun.
why are you stuttering?
WRPGs don't have job systems so theyre shit btw.
What's a WRPG?
white rpgs
woke rpgs
As you already know, they're called classes in WRPGs. Both names are inadequate BTW.
Class is ambiguous because it's homonymous with "class" as in social class, namely your position in the social hierarchy. Adventurers in the same "class" can come from a variety of social classes, although some are more likely than others. Clerics surely are clergy and wizards are scholars with a lot of leisure time, so they would tend to be one of the leisure classes: nobility or clergy.
Job is also inadequate because job implies a profession or some form of gainful employement. An adventurer's profession would be something like soldier, mercenary, body guard, bounty hunter, even vassal, but not fighter or mage. A mercenary is still a mercenary regardless of whether he is a fighter or a mage.
A better name would be, I think, combat role? But I digress.
>WRPGs
>absolutely moronic post
Talk about huffing your own farts.
Marivel's game doesn't have a job system either though.
That isn't true but job systems rock.
I don't care so much for the job system in and of itself. I just really like it when you can do stuff that changes the characters in game appearance and outfit.
That is correct.