squenix not su8re if they should try to remake it next so they push their money into finding out if people would pay for it. so threads but pencil pushers...
It's the only psx FF game that will garner on-topic shitposting and potential discussion
VII will bring in comp shit, coomer shit and remake arguments more than anything
IX just brings lol OK retard because the game was never actually divisive to people over the age of 12
Tactics is only going to bring out that one seanig who hates matsuno
XVI is looking like it'll actually be a solid game.
I don't know if it will be as captivating and charismatic as the PSX/PS2 era titles though.
But if it's at least solid I think it'll help rehabilitate Final Fantasy's reputation after the disaster that was XV.
I really appreciate this graphics style, wow. My question, is the script identical to the original version? I'm no expert but I have definitely played two different script versions of this game.
The graphics mods obviously don't affect the script, but New Threat mod has a Type A (original script plus some cut content that was reinstated) and Type B that changes things up quite a bit and adds loads of new bosses and chance to save Aeris. I've been playing Type B recently and its been a blast for someone who already completed the original 15+ times. It gives you the option to skip a lot of stuff too, like most of Midgar, flashbacks etc.
This is interesting, I might play it some time. Thanks!
It's worth it. Picrel got me in the feels, after 25yr and people reverse engineering what they could of the game, she finally gets to go on the Highwind.
The graphics mods obviously don't affect the script, but New Threat mod has a Type A (original script plus some cut content that was reinstated) and Type B that changes things up quite a bit and adds loads of new bosses and chance to save Aeris. I've been playing Type B recently and its been a blast for someone who already completed the original 15+ times. It gives you the option to skip a lot of stuff too, like most of Midgar, flashbacks etc.
The hardtype modes for FF 7,8 and 9 are fucking amazing. Also they don't fuck with the models or anything so it's just different combat experiences.
8fags might not like the fact that it removes the level scaling.
Haven't tried them yet but they're next on my list. Do the mods for 8 and 9 add completely new boss fights or just tweak gameplay? Stuff like opening the Nibelheim safe expecting Lost Number only to be confronted with that...thing was pretty neat.
Leveling up is absolutely necessary, despite what autists who bash the game think. All the best drops are more frequent at level 100.
Eh, Level Up and Level Down exist, so it really isn't.
It's not like you have to play far into the game either, since I'm pretty sure you can get Tonberry literally right after the prison break.
I mean, Tonberry does become your only possible shop on Disc 4.
>You have not played the game.
I beat it once and had to resort to cheats due to being able to beat that robot boss on disc 3 because I leveled too much
>I lost because I leveled too much
No, you just flat out sucked shit at the game.
1 week ago
Anonymous
>No, you just flat out sucked shit at the game.
in my defense, at the time I didn't know that level scaling was a thing in FF8. IF, and that is a big if, I give this slop a second chance I know to never level up
If you mean the shit Selphie's party hides in, you suck hard.
>If you mean the shit Selphie's party hides in, you suck hard.
that is a disc 2 boss. I mean the one in the Lunatic Pandora.
1 week ago
Anonymous
I'm getting sick of repeating myself.
Level. Scaling. Is. Not. Why. You. Lost. To. That. Boss.
If you mean the shit Selphie's party hides in, you suck hard.
No. He's talking about the actual filter robot.
1 week ago
Anonymous
>Level. Scaling. Is. Not. Why. You. Lost. To. That. Boss.
it is when you have leveled up and still have basic shit like Cure/Fire/other rank 1 spells Junctioned.
1 week ago
Anonymous
Anon, you could have not leveled at all and still been fucked by that boss with those junctions, holy shit.
1 week ago
Anonymous
>Level 1 spells junctioned on disc 3
User error.
1 week ago
Anonymous
This is not level scaling problem, it's literally your brain malfunction. Most monsters already have stronger spells so you could've even resorted to just drawing it from them as the last "I am a complete retard" resort.
1 week ago
Anonymous
How the fuck were you still using L1 spells on Disc 3? It's been a long time since I fucked around with FF8 but I feel like you can get a handful of L2 spells shortly after the radio tower invasion right at the beginning of the game.
I swear the people that bitch the hardest about level scaling in this game refuse to just try and play it like a normal person and ignore it. They instead spend the entire time trying to cheese the scaling system and just end up fucking themselves over. It's a fuckin kid's game from 1999. If the spell is stronger, use it. If it bumps your stats in the right way, it's better. It's not fuckin rocket science...
1 week ago
Anonymous
so youre retarded then
1 week ago
Anonymous
>when you have leveled up and still have basic shit like Cure/Fire/other rank 1 spells Junctioned
Are you like this with other things in your life? Like, do you buy food, not eat it and then complain about how the food sucks because you're still hungry?
Which literally doesn't matter, they just match the average group level, but it's not like they get ridiculous stats, by Junctioning stronger magic you get as you level up you outpace them way faster even if you are lazy about it.
There is no JRPG ever created that you can 100% without a guide. There's always some obscure random sit you wouldn't know about
Junctioning makes leveling irrelevant. If you're getting your ass handed to you because of level scaling then you're fucking retarded because you can completely break the game before the end of disk 1 if you really wanted to.
>There is no JRPG ever created that you can 100% without a guide. There's always some obscure random sit you wouldn't know about
And this somehow makes it less shit?
>Junctioning makes leveling irrelevant. If you're getting your ass handed to you because of level scaling then you're fucking retarded because you can completely break the game before the end of disk 1 if you really wanted to
Yes, junctioning makes leveling irrelevant.
And that is nothing I enjoy. I like to level my characters and make them kill things quicker as a result.
It is fucking retarded to have the easiest, most efficient playtrough and in relation strongest team by skipping all random encounters.
I played it for the first time 3 years ago since I grew up with Nintendo systems, and I absolutely loved it. Figures it filters people since the best games tend to do it. Fuck that guy who told me to skip it entirely.
Dunno what inspired this sudden interest in FF VIII but I am thriving on it, haven't talked about the game in a long time, might replay it actually because of it, all discussion positive and negative has been most engaging conversations I had on Ganker in years. Thanks anons. Except for that retard who thought that Ultimecia's plan didn't make sense because he has schizophrenia or something.
Uematsu had a live show during covid I believe it was called Contiki where he played a remix of blue fields, which made me cry like a little baby because it was so beautiful, but they deleted it from youtube
When people complain about level scaling in FF 8 it really makes me realize why they made each subsequent game more railroaded as they went along with each boss fight becoming easier and easier. Final Fantasy X was already devoid from challenge, and the last truly tough boss fight was probably Ozma in FF IX
No FF main storyline boss has been a challenge since the classics. In fact the only ones I can think of that had any kind of neat gimmick were from FFX. Depending on which version of the game you played it did have at least a couple of good story fights (final Seymour and Yunalesca with the zombie/death mechanic).
I don't remember Seymour being a challenge at any point in time, it's partly why I can't take him seriously at all. Yunalesca did make you think just one step ahead, so I'll give you that.
I think it was the original NA release of FFX was so easy you could get trio of 9999 by the time you fought seymour flux so you could just fucking mog him and ignore the mechanics. The PAL/INT version locked all that fun shit to end game. He's definitely not a faceroll fight if you've been playing casually up to then.
To be honest, I've replayed FF X with the Remaster, and it's either because I already knew what I was doing, but the big problem with FF X for me while replaying it was that there was no other way to play it other than intended way. And I am not criticizing the game, I like it just fine, boss fights is not something that will make or break a game for me. What I mean is that its first 20 hours at least, before the whole reveal that Yuna should kill herself to save the world, the game has a very set in stone pace similar to how Fallout New Vegas wants you to follow a single pass to the Vegas. The only choice you can make from that path is either grind some more or not grind some more, but if you choose either scenario the game is structured in such a way that you always end up at character progression level the game wants you to be and there's not much you can do about that.
>The only choice you can make from that path is either grind some more or not grind some more, but if you choose either scenario the game is structured in such a way that you always end up at character progression level the game wants you to be and there's not much you can do about that.
Isn't that all FF games (or JRPGs for that matter) though? Unless you're doing something like exploiting those dragons in FF9 for mad XP, the amount of XP needed to get insanely powerful by grinding is almost always slower than just playing until you reach endgame farms for XP.
That's not a great comparison because there are very intentional methods to bypass that route in New Vegas should the player know what they're doing, but you're stuck on rails in FFX even as an expert at the game.
1 week ago
Anonymous
New Vegas does try it’s absolute hardest to force you down a path by pitting you against the hardest enemies in the game if you stray too far from the beaten path.
I get your point though— Square has a weird relationship with level design across their games in general (not just FF). Some of their games are relatively open-ended and non-linear (FFV, second half of FFVI, FFVIII, FFXII, KH1 etc.) while others are complete hallway simulators despite being part of the same franchise (FFII, FFX, first half of FFVI, FFXIII, KH2 etc.).
I swear that the cycle is that people complain about one game being too linear, so they make the next game open-ended, then people complain about that game being too open-ended, so they make the next one more linear.
In the PAL/INT version you can still get trio of 9999 by doing the chocobo race at remiem for 30x wings to discovery, which is doable before gagazet
Most will not bother with this on a first playthrough, admittedly
Didn't realise this. I pirated the NA version originally, finished it then about a month later got a legit PAL copy, I just remember there being quite a few changes to item placement and having to change tactics.
Everything sucks in that part. >Random organ piano
Hm.. What if i play the songs main theme or something here? (like the song in FF7 which unlocked Tifa's Ultimate weapon)
Nope, just mash all the keys at the same time and something unlocks in some other room (It doesnt tell you tho)
Whatever
What's with all the FF8 threads? Did an eceleb talk about it?
I played it this weekend and I'm the main character
I literally did the same thing and made 5 threads about it btw
I have a problem with giant rats in my basement, PM me
squenix not su8re if they should try to remake it next so they push their money into finding out if people would pay for it. so threads but pencil pushers...
It's the only psx FF game that will garner on-topic shitposting and potential discussion
VII will bring in comp shit, coomer shit and remake arguments more than anything
IX just brings lol OK retard because the game was never actually divisive to people over the age of 12
Tactics is only going to bring out that one seanig who hates matsuno
Maybe because it's the fact that FF XVI is about to be about and XVI is VIII x 2 so XVI promises to be about as good as VIII at least.
14 is 7x2, and it somehow sucks worse than 7.
We don't talk about 14 here
as long as XVI isn't a disaster like XV, I don't care.
XVI is looking like it'll actually be a solid game.
I don't know if it will be as captivating and charismatic as the PSX/PS2 era titles though.
But if it's at least solid I think it'll help rehabilitate Final Fantasy's reputation after the disaster that was XV.
>XVI is looking like it'll actually be a solid game.
and that is all I want.
Why? FF8 is even more childish and retarded than FF7, especially because it tries to go for a more realistic angle.
I played it again during the pandemic after first playing it in 1999. I beat it again, but I really had to force my way through it at times.
As for a JRPG I can enjoy as an adult, it is FF1 Randomizer.
You should give modded FF7 a try, New Threat mod along with 60fps and updated graphics is definitely worth a playthrough.
This looks absolutely abhorrent
There's an option for better Chibis instead if you're a brain damaged weeb. You can switch between the models used by the game anytime.
NTA, but I will pass up games entirely if it has a terrible anime art style. The image you initially posted is more outputting than even that.
>terrible anime art style
What's so terrible about it? You're always free to play with original graphics at 60fps and bask in your own retardation
Soul. 8 is still better though imho
Ninostyle chibi is the best compromise between old style and better models imo
I really appreciate this graphics style, wow. My question, is the script identical to the original version? I'm no expert but I have definitely played two different script versions of this game.
The guy who made the FFVII retranslation doesn't allow other mods (7th Heaven) to use his. Shame really.
I can understand the reasoning I suppose.
This is interesting, I might play it some time. Thanks!
It's worth it. Picrel got me in the feels, after 25yr and people reverse engineering what they could of the game, she finally gets to go on the Highwind.
The graphics mods obviously don't affect the script, but New Threat mod has a Type A (original script plus some cut content that was reinstated) and Type B that changes things up quite a bit and adds loads of new bosses and chance to save Aeris. I've been playing Type B recently and its been a blast for someone who already completed the original 15+ times. It gives you the option to skip a lot of stuff too, like most of Midgar, flashbacks etc.
The hardtype modes for FF 7,8 and 9 are fucking amazing. Also they don't fuck with the models or anything so it's just different combat experiences.
8fags might not like the fact that it removes the level scaling.
Haven't tried them yet but they're next on my list. Do the mods for 8 and 9 add completely new boss fights or just tweak gameplay? Stuff like opening the Nibelheim safe expecting Lost Number only to be confronted with that...thing was pretty neat.
>I really had to force my way
Ba dam tish.
>I really had to FORCE MY WAY through it at times.
Oh you.
one of the best boss theme in the entire series btw.
>They remix it in the mmo
>It's better than you'd expect it to be
Dead and buried, just like that shit theory.
two major issues keep me from enjoying the game:
not being able to 100% the game without reading some sort of guide
and the fact that leveling up makes you weaker
What? No it doesn't, it makes enemies stronger, it does nothing to make you weaker, these are not the same.
>it makes enemies stronger
and they outscale the player
You have not played the game.
Eh, Level Up and Level Down exist, so it really isn't.
It's not like you have to play far into the game either, since I'm pretty sure you can get Tonberry literally right after the prison break.
>You have not played the game.
I beat it once and had to resort to cheats due to being able to beat that robot boss on disc 3 because I leveled too much
If you mean the shit Selphie's party hides in, you suck hard.
Sounds like you are just bad at the game and got punished for it.
>Level Up and Level Down exist
And they exist solely for item drops, because Tornberry is the garden gnome GF.
I mean, Tonberry does become your only possible shop on Disc 4.
>I lost because I leveled too much
No, you just flat out sucked shit at the game.
>No, you just flat out sucked shit at the game.
in my defense, at the time I didn't know that level scaling was a thing in FF8. IF, and that is a big if, I give this slop a second chance I know to never level up
>If you mean the shit Selphie's party hides in, you suck hard.
that is a disc 2 boss. I mean the one in the Lunatic Pandora.
I'm getting sick of repeating myself.
Level. Scaling. Is. Not. Why. You. Lost. To. That. Boss.
No. He's talking about the actual filter robot.
>Level. Scaling. Is. Not. Why. You. Lost. To. That. Boss.
it is when you have leveled up and still have basic shit like Cure/Fire/other rank 1 spells Junctioned.
Anon, you could have not leveled at all and still been fucked by that boss with those junctions, holy shit.
>Level 1 spells junctioned on disc 3
User error.
This is not level scaling problem, it's literally your brain malfunction. Most monsters already have stronger spells so you could've even resorted to just drawing it from them as the last "I am a complete retard" resort.
How the fuck were you still using L1 spells on Disc 3? It's been a long time since I fucked around with FF8 but I feel like you can get a handful of L2 spells shortly after the radio tower invasion right at the beginning of the game.
I swear the people that bitch the hardest about level scaling in this game refuse to just try and play it like a normal person and ignore it. They instead spend the entire time trying to cheese the scaling system and just end up fucking themselves over. It's a fuckin kid's game from 1999. If the spell is stronger, use it. If it bumps your stats in the right way, it's better. It's not fuckin rocket science...
so youre retarded then
>when you have leveled up and still have basic shit like Cure/Fire/other rank 1 spells Junctioned
Are you like this with other things in your life? Like, do you buy food, not eat it and then complain about how the food sucks because you're still hungry?
no
Which literally doesn't matter, they just match the average group level, but it's not like they get ridiculous stats, by Junctioning stronger magic you get as you level up you outpace them way faster even if you are lazy about it.
Leveling up is absolutely necessary, despite what autists who bash the game think. All the best drops are more frequent at level 100.
Can't you get everything with card mod way earlier?
The only card that matters is Laguna.
>needing heroes
>not just rerolling selphie lb until you get The End during gf animations
Terra Break is fucking terrible.
There is no JRPG ever created that you can 100% without a guide. There's always some obscure random sit you wouldn't know about
Junctioning makes leveling irrelevant. If you're getting your ass handed to you because of level scaling then you're fucking retarded because you can completely break the game before the end of disk 1 if you really wanted to.
>There is no JRPG ever created that you can 100% without a guide. There's always some obscure random sit you wouldn't know about
And this somehow makes it less shit?
>Junctioning makes leveling irrelevant. If you're getting your ass handed to you because of level scaling then you're fucking retarded because you can completely break the game before the end of disk 1 if you really wanted to
Yes, junctioning makes leveling irrelevant.
And that is nothing I enjoy. I like to level my characters and make them kill things quicker as a result.
It is fucking retarded to have the easiest, most efficient playtrough and in relation strongest team by skipping all random encounters.
I played it for the first time 3 years ago since I grew up with Nintendo systems, and I absolutely loved it. Figures it filters people since the best games tend to do it. Fuck that guy who told me to skip it entirely.
Dunno what inspired this sudden interest in FF VIII but I am thriving on it, haven't talked about the game in a long time, might replay it actually because of it, all discussion positive and negative has been most engaging conversations I had on Ganker in years. Thanks anons. Except for that retard who thought that Ultimecia's plan didn't make sense because he has schizophrenia or something.
Because you never liked JRPGs to begin with. That’s a common thing among FF8 fans, they’re casuals
Uematsu had a live show during covid I believe it was called Contiki where he played a remix of blue fields, which made me cry like a little baby because it was so beautiful, but they deleted it from youtube
When people complain about level scaling in FF 8 it really makes me realize why they made each subsequent game more railroaded as they went along with each boss fight becoming easier and easier. Final Fantasy X was already devoid from challenge, and the last truly tough boss fight was probably Ozma in FF IX
>Ozma
Literally the superboss.
Yeah, which is sad in itself. Even Yizamat isn't hard, it just takes a shit ton of time by design. FF IX was the last good FF anyway.
No FF main storyline boss has been a challenge since the classics. In fact the only ones I can think of that had any kind of neat gimmick were from FFX. Depending on which version of the game you played it did have at least a couple of good story fights (final Seymour and Yunalesca with the zombie/death mechanic).
I don't remember Seymour being a challenge at any point in time, it's partly why I can't take him seriously at all. Yunalesca did make you think just one step ahead, so I'll give you that.
I think it was the original NA release of FFX was so easy you could get trio of 9999 by the time you fought seymour flux so you could just fucking mog him and ignore the mechanics. The PAL/INT version locked all that fun shit to end game. He's definitely not a faceroll fight if you've been playing casually up to then.
To be honest, I've replayed FF X with the Remaster, and it's either because I already knew what I was doing, but the big problem with FF X for me while replaying it was that there was no other way to play it other than intended way. And I am not criticizing the game, I like it just fine, boss fights is not something that will make or break a game for me. What I mean is that its first 20 hours at least, before the whole reveal that Yuna should kill herself to save the world, the game has a very set in stone pace similar to how Fallout New Vegas wants you to follow a single pass to the Vegas. The only choice you can make from that path is either grind some more or not grind some more, but if you choose either scenario the game is structured in such a way that you always end up at character progression level the game wants you to be and there's not much you can do about that.
>The only choice you can make from that path is either grind some more or not grind some more, but if you choose either scenario the game is structured in such a way that you always end up at character progression level the game wants you to be and there's not much you can do about that.
Isn't that all FF games (or JRPGs for that matter) though? Unless you're doing something like exploiting those dragons in FF9 for mad XP, the amount of XP needed to get insanely powerful by grinding is almost always slower than just playing until you reach endgame farms for XP.
That's not a great comparison because there are very intentional methods to bypass that route in New Vegas should the player know what they're doing, but you're stuck on rails in FFX even as an expert at the game.
New Vegas does try it’s absolute hardest to force you down a path by pitting you against the hardest enemies in the game if you stray too far from the beaten path.
I get your point though— Square has a weird relationship with level design across their games in general (not just FF). Some of their games are relatively open-ended and non-linear (FFV, second half of FFVI, FFVIII, FFXII, KH1 etc.) while others are complete hallway simulators despite being part of the same franchise (FFII, FFX, first half of FFVI, FFXIII, KH2 etc.).
I swear that the cycle is that people complain about one game being too linear, so they make the next game open-ended, then people complain about that game being too open-ended, so they make the next one more linear.
In the PAL/INT version you can still get trio of 9999 by doing the chocobo race at remiem for 30x wings to discovery, which is doable before gagazet
Most will not bother with this on a first playthrough, admittedly
Didn't realise this. I pirated the NA version originally, finished it then about a month later got a legit PAL copy, I just remember there being quite a few changes to item placement and having to change tactics.
>Ultimecia Castle puzzles
What in the fuck were they thinking.
I had to look it up because i couldnt believe they would pull shit like that out of nowhere. Absolutely fucking senseless.
The painting puzzle sucks
Everything sucks in that part.
>Random organ piano
Hm.. What if i play the songs main theme or something here? (like the song in FF7 which unlocked Tifa's Ultimate weapon)
Nope, just mash all the keys at the same time and something unlocks in some other room (It doesnt tell you tho)
The puzzles are the best part about ff8!!
where the fuck is the
Arr Equals Yuu
poster?
FFVIII has such a unique atmosphere.
Are there any other games with that vibe? I absolutely adore the vibe FFVIII has.
It's hard to explain, but going through my JRPG memorybanks, probably Phantasy Star IV.
How is the FF7 beacause retranslation?