The only way to make wargames more popular is to switch to 54mm and to the metric system. That's all.
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
The only way to make wargames more popular is to switch to 54mm and to the metric system. That's all.
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
>make wargames more popular
>switch to 54mm
>metric system
I don't want any of those things.
The Brits use the metric system. The Brits made 40k, which doesn't use the metric system for its movements. Imperial is in fact superior in this use case. We aren't in a lab, no one's trying to scale these up or down, no division must be done, imperial is just nicer to work with for this.
This. People that don't understand the difference between human scale measurement systems and metric need to shut the frick up. Its r/atheism levels of evangelical cringe.
In most context imperials are shit and metric is superior. BUT in wargaming and RPGs it's just perfect.
>you cannot make the difference in length between a spear and a sword in imperial
No the imperial system is crap and whatever it does the metric system does better.
cool opinion, you're wrong though
Really? Then why games with the imperial system don't have a radius for the melee weapon at all? Maybe because if you use inches, then a one-handed weapon is 1 inch, a two-handed weapon is 2 inches, and a polearm is 3-5 inches.
I don't know any games that do that regardless of measurement system.
Also you may not have heard, but half inches exist.
Nobody uses them, don't lie to me.
why would I need something as fiddly as that in a wargame
melee is base to base or grid tile to grid tile
Let me guess - are you warhammergay? Only warhammergay who considers dumbhammer as wargame can think that the difference in the equipment of the soldiers does not matter.
>He doesn't know the radius of the base
>But asks why he need measurements equal or greater to it
>Calls them "fiddly"
>The Brits use the metric system
It's way more complicated than that. We are a peculiar folk.
>we art speshul, we so quirky! UwU
No you are not. Stop acting like a homosexual.
I'm British. We use miles per hour for speed but km for distance.. If you're buying wood and materials in which case it's inches and feet. We uses litres of water but pints of milk and beer. We use whatever everything, and our heads do not explode. I think you are referring to the contintent.
>Our heads do not explode! Aren't we quirky and speshul!?! Also we eat toast and drink water! So unique!
Dear Lord...
Imagine having so little goind on that this counts as cultural canon.
to be sure to be sure
t. Toast eater
I'm British, the chart is accurate, even the 'areas the size of Wales' bit, they use it on the news all the damn time.
Shouldn't the whole teaspoon/tablespoon thing be in pink since Tea/tablespoons ARE imperial units?
>System I am more familiar with is better than the system that I'm unfamiliar with
Shocking!
Pro tip: we play using metric, because nobody has a clue how the frick imperial works nor can you easily get measuring tapes in imperial
> nobody has a clue how the frick imperial works
you use inches for small tabletop gaming measurements and 12 inches is one foot, and that's all you need to know because you willl never require anything above a few feet for tabletop games.
>nor can you easily get measuring tapes in imperial
google 'buy imperial measuring tape' and click any link on the first page.
Way to go, gaylord
Or just use useful system instead.
why did they design the game to use inch measurements for the rules but metric bases for the minis?
Wargaming as a concept dates back to before the UK used metric for anything, and when they went from Napoleonic to elves and orcs, they likely just chose to keep the measurements consistent so that the people who already did wargaming would have an easier time switching to warhammer
As to why they don't swap now? The US is the biggest war gaming market (For GW, the largest company in the space, between 40-50% of their income comes from the states) so there's basically zero incentive to swap to a system that a huge chunk of the ecosystem is unfamiliar with and another large chunk of your ecosystem is about as familiar with as the current one.
that explains why the rules are in inch but why design the models in metric? if the bases were 1" in diameter you could use them as a measuring tool for things like unit coherency.
I think the best way to make wargames more popular would be to produce a podcast series where all the players are voice actors and issue all their commands in alternating dramatic and silly voices. Also, lots of in-jokes and refs.
54mm is moronic, 28mm is already a ridiculously large scale for actual wargames and is better suited to skirmish-scale combat.
For skirmish 28/32 is perfect. Fricking love me mordheim
Yeah 28/32 for skirmish (up to 10 models per side) is perfect. But for large battles it's shit, like in warhammerFB. WHFB is just skirmish pretending to be proper wargame. Gods i wish they refresh or just make again fig. for Warmaster.
Well, you can do that difference between spear and sword. The sword reach is when base is in contact and spear can have 2" reach. Many games use that e.g. warhammerFB (7e and 8e), LotR, frostgrave (not sure in 100% in that one).
If you want to make difrence between reach of longsword and short one it's better idea to make it on dmg or other properties/rules level.
In skirmish and wargames you don't need that precision of metric, it's faster and more clear when using bigger chunks of distance like in imperials.
>difrence between reach of longsword and short
>make it on dmg or other properties/rules level
It's called making spaghetti and then wondering why the game is so confusing and slow.
fantasy does not give 2" reach to spears, it lets them fight in extra ranks, regardless of the distance back those ranks might be (the base size of the models).
Preach it, brother. You are spot on.
A base-10 system is worse than a base-12 system for everyday use-cases. You need to grow up.
>54mm
too big, 28 is already pushing it and 54 is only good for very small skirmish games or rpg character figures.
>metric
Why? I agree it's objectively better for precise measurements when building or doing calculations or whatever but when you need something basic to push little models around, there's literally nothing wrong with inches.
54mm is like roughly 1/35 or 1/32 scale?
That's fine for dioramas and small skirmishes, but it doesn't really seem practical for platoon or company level games.
i like how the fact the commonwealth uses metric but we also use inches and feet makes non-British heads explode
That is not the case.
it is i'm afraid
>I'm afaraid
You're afaraid, because your smugness was based in utter falsehood. It was all made up, created by idiots to feel better about themselves.
it's afraid. No, you are still wrong.
54mm is display case model tier
1:1 battle sista with fully removable armor when?
Many games already use metric system. It's not even that meaningful, as the conversion between cm and inches is about as easy as it gets. It's when you do things more complicated than games intended for children that the many inherent flaws of the imperial sytem(s) become apparent.
I like 28mm and 12-15mm and 1/72 and 6mm and yes even some 54mm but we son't need another scale.
Better quality 1/72s would be nice, it's a fairly natural set of proprotions, 28mm can look a bit grotesque sometimes
I genuinely wish I was a boomer with a frickhuge sandtable sometimes, I'd love to play large skirmish games with 54mm but I wouldn't have room for the terrain, much less tablespace for a decently sized battle.
why on earth would I:
1: want wargames to be more popular
2: want 54 mm models
28mm: skirmish, small battles
15mm: historical, large battles
6mm: only seen this work with epic 40k due to the scale of iconic units eg titans vs rhinos
>6mm: only seen this work with epic 40k due to the scale of iconic units eg titans vs rhinos
? It's the default scale for actual large battles
between the guys that have only played 28mm games and the passportless cultural chauvinists there's a lot of stupid fricking replies in the thread
games with large models tend to use inches, games with smaller tend to use cm, it's down to model and base size. Hell there's some systems that cut out the middleman and measure in base widths.
fractions are better than decimals