>"I see. Most Pokemon in Gold & Silver were of the cute variety, but this time…” >Sugimori: “Indeed, there were a lot of kiddy designs, and some fans were starting to say Pokemon had become too babyish, so one theme for Ruby & Sapphire was returning to the coolness of monsters. >“In your previous interview at the time of Gold & Silver (February 2000 issue), you said when you were designing Pokemon, you had to consider merchandising, and that created some constraints.” >Sugimori: “Rather than constraints, I’d say we were careful about a lot of things. Like we’d say ‘if we don’t make a Pokemon this way, they’ll be difficult to animate in the TV show.’ We didn’t really think about those kinds of things this time, which might be bad for the anime staff and independent artists.”
This is a mistranslation from Johto haters, here's what he actually said:
>"I see. Most Pokemon in Gold & Silver were of the cute variety, but this time…” >Sugimori: Our priority with Pokemon has always been to create an even split of ‘cute’ and ‘cool’. But at that time, the breeding mechanic was a heavily advertised new feature in Gold & Silver, and so there were many ‘baby’ Pokemon created to showcase this. So even with the many ‘cool’ designs of those games, we felt that the audience would misinterpret this as an imbalance. So for Ruby and Sapphire, we had to ensure that this notion of imbalance did not reoccur, and we ended up making a lot of cool new designs. >”When you were designing Pokemon around the time of Gold & Silver, where you now taking merchandising into consideration, and did this ultimately cause any constraints for the new designs?” >Sugimori: “Rather than constraints, I’d say we were careful about a lot of things. Like we’d say ‘this Pokemon is cuter/stronger, so it should act like this’. However this time we didn’t really dwell on this too much.”
This is a mistranslation from Johto haters, here's what he actually said:
>"I see. Most Pokemon in Gold & Silver were of the cute variety, but this time…” >Sugimori: Our priority with Pokemon has always been to create an even split of ‘cute’ and ‘cool’. But at that time, the breeding mechanic was a heavily advertised new feature in Gold & Silver, and so there were many ‘baby’ Pokemon created to showcase this. So even with the many ‘cool’ designs of those games, we felt that the audience would misinterpret this as an imbalance. So for Ruby and Sapphire, we had to ensure that this notion of imbalance did not reoccur, and we ended up making a lot of cool new designs. >”When you were designing Pokemon around the time of Gold & Silver, where you now taking merchandising into consideration, and did this ultimately cause any constraints for the new designs?” >Sugimori: “Rather than constraints, I’d say we were careful about a lot of things. Like we’d say ‘this Pokemon is cuter/stronger, so it should act like this’. However this time we didn’t really dwell on this too much.”
why would Game Freak made a product they themselves consider "babyish" and "kiddy"? The only that makes sense is if Game Freak hated Gen 2 and was trying to sabotage it from the beginning to stop it from overshadowing KANTOOOO, while that may be a common meme to explain that lack of love Johto gets compared to others region its just that a meme, no one really belive Game Freak would sabotage there own product like that.
and even if you wanna bend over backwards and claim they are exclusively referring to the official "baby pokemon" (they aren't since for that the japs would have used the expression ベイビィポケモン) you can tell how much of a jump it would be from everything else in
>The original 251
there is no such thing
>"I see. Most Pokemon in Gold & Silver were of the cute variety, but this time…” >Sugimori: “Indeed, there were a lot of kiddy designs, and some fans were starting to say Pokemon had become too babyish, so one theme for Ruby & Sapphire was returning to the coolness of monsters. >“In your previous interview at the time of Gold & Silver (February 2000 issue), you said when you were designing Pokemon, you had to consider merchandising, and that created some constraints.” >Sugimori: “Rather than constraints, I’d say we were careful about a lot of things. Like we’d say ‘if we don’t make a Pokemon this way, they’ll be difficult to animate in the TV show.’ We didn’t really think about those kinds of things this time, which might be bad for the anime staff and independent artists.”
to
This is a mistranslation from Johto haters, here's what he actually said:
>"I see. Most Pokemon in Gold & Silver were of the cute variety, but this time…” >Sugimori: Our priority with Pokemon has always been to create an even split of ‘cute’ and ‘cool’. But at that time, the breeding mechanic was a heavily advertised new feature in Gold & Silver, and so there were many ‘baby’ Pokemon created to showcase this. So even with the many ‘cool’ designs of those games, we felt that the audience would misinterpret this as an imbalance. So for Ruby and Sapphire, we had to ensure that this notion of imbalance did not reoccur, and we ended up making a lot of cool new designs. >”When you were designing Pokemon around the time of Gold & Silver, where you now taking merchandising into consideration, and did this ultimately cause any constraints for the new designs?” >Sugimori: “Rather than constraints, I’d say we were careful about a lot of things. Like we’d say ‘this Pokemon is cuter/stronger, so it should act like this’. However this time we didn’t really dwell on this too much.”
the mistranslation fag
This is a mistranslation from Johto haters, here's what he actually said:
>"I see. Most Pokemon in Gold & Silver were of the cute variety, but this time…” >Sugimori: Our priority with Pokemon has always been to create an even split of ‘cute’ and ‘cool’. But at that time, the breeding mechanic was a heavily advertised new feature in Gold & Silver, and so there were many ‘baby’ Pokemon created to showcase this. So even with the many ‘cool’ designs of those games, we felt that the audience would misinterpret this as an imbalance. So for Ruby and Sapphire, we had to ensure that this notion of imbalance did not reoccur, and we ended up making a lot of cool new designs. >”When you were designing Pokemon around the time of Gold & Silver, where you now taking merchandising into consideration, and did this ultimately cause any constraints for the new designs?” >Sugimori: “Rather than constraints, I’d say we were careful about a lot of things. Like we’d say ‘this Pokemon is cuter/stronger, so it should act like this’. However this time we didn’t really dwell on this too much.”
isn't even translating things wrongly, he's straight up making shit up
>why would Game Freak made a product they themselves consider "babyish" and "kiddy"?
do you know how to read? they literally say why >When you were designing Pokemon around the time of Gold & Silver, where you now taking merchandising into consideration, and did this ultimately cause any constraints for the new designs?” >Sugimori: “Rather than constraints, I’d say we were careful about a lot of things. Like we’d say ‘this Pokemon is cuter/stronger, so it should act like this’. However this time we didn’t really dwell on this too much.”
and "babyish" was a fan accusation, sugimori himself refers to them as cute/kiddy which hardly has a negative connotation
lol just realized I quoted the mistranslation fag by accident
obviously meant >Sugimori: “Rather than constraints, I’d say we were careful about a lot of things. Like we’d say ‘if we don’t make a Pokemon this way, they’ll be difficult to animate in the TV show.’ We didn’t really think about those kinds of things this time, which might be bad for the anime staff and independent artists.”
I never really gave Lanturn's design a second thought, but now that you mention it they totally could've done so much more with the concept. We really got jipped out of a kickass anglerfish mon, didn't we?
Unfortunately, yes. They learned their lesson post Unova, they can't revisit concepts without being shat on, nevermind how different the visual and even stat executions are of the given Pokemon.
god damn Johto dex sucks
both Kanto's and Hoenn's blow it out of the water
and the funny thing is looking at the (rightfully) scrapped "betamons" it could have been even worse
Fuck it, decided to actually test this whole "babyish" thing organizing the Gen 1 and 2 dexs, Obviously the categories aren't perfect, and most Pokemon aren't just one thing to begin with, also I rushed when making these
https://tiermaker.com/create/johto-pokemon-16088
>A fox/goat thingy isn't cool I agree, this is more surreal >A tiger puppy isn't cool >A king crab isn't cool nor tough >A horseshoe crab isn't cool nor tough
>The original 251
there is no such thing
>"I see. Most Pokemon in Gold & Silver were of the cute variety, but this time…”
>Sugimori: “Indeed, there were a lot of kiddy designs, and some fans were starting to say Pokemon had become too babyish, so one theme for Ruby & Sapphire was returning to the coolness of monsters.
>“In your previous interview at the time of Gold & Silver (February 2000 issue), you said when you were designing Pokemon, you had to consider merchandising, and that created some constraints.”
>Sugimori: “Rather than constraints, I’d say we were careful about a lot of things. Like we’d say ‘if we don’t make a Pokemon this way, they’ll be difficult to animate in the TV show.’ We didn’t really think about those kinds of things this time, which might be bad for the anime staff and independent artists.”
cheeky gap removal
This is a mistranslation from Johto haters, here's what he actually said:
>"I see. Most Pokemon in Gold & Silver were of the cute variety, but this time…”
>Sugimori: Our priority with Pokemon has always been to create an even split of ‘cute’ and ‘cool’. But at that time, the breeding mechanic was a heavily advertised new feature in Gold & Silver, and so there were many ‘baby’ Pokemon created to showcase this. So even with the many ‘cool’ designs of those games, we felt that the audience would misinterpret this as an imbalance. So for Ruby and Sapphire, we had to ensure that this notion of imbalance did not reoccur, and we ended up making a lot of cool new designs.
>”When you were designing Pokemon around the time of Gold & Silver, where you now taking merchandising into consideration, and did this ultimately cause any constraints for the new designs?”
>Sugimori: “Rather than constraints, I’d say we were careful about a lot of things. Like we’d say ‘this Pokemon is cuter/stronger, so it should act like this’. However this time we didn’t really dwell on this too much.”
>venomoth swapper
>rhydon eraser
>le completely made up fanfiction retranslation
the holy trannity
why would Game Freak made a product they themselves consider "babyish" and "kiddy"? The only that makes sense is if Game Freak hated Gen 2 and was trying to sabotage it from the beginning to stop it from overshadowing KANTOOOO, while that may be a common meme to explain that lack of love Johto gets compared to others region its just that a meme, no one really belive Game Freak would sabotage there own product like that.
The words 'babyish' and 'kiddy' don't even have a literal Japenese translation, which is how you can tell it's fake without even knowing any japanese.
and even if you wanna bend over backwards and claim they are exclusively referring to the official "baby pokemon" (they aren't since for that the japs would have used the expression ベイビィポケモン) you can tell how much of a jump it would be from everything else in
to
the mistranslation fag
isn't even translating things wrongly, he's straight up making shit up
幼稚な - childish, innocent, babyish
キディ- kiddie
>why would Game Freak made a product they themselves consider "babyish" and "kiddy"?
do you know how to read? they literally say why
>When you were designing Pokemon around the time of Gold & Silver, where you now taking merchandising into consideration, and did this ultimately cause any constraints for the new designs?”
>Sugimori: “Rather than constraints, I’d say we were careful about a lot of things. Like we’d say ‘this Pokemon is cuter/stronger, so it should act like this’. However this time we didn’t really dwell on this too much.”
and "babyish" was a fan accusation, sugimori himself refers to them as cute/kiddy which hardly has a negative connotation
lol just realized I quoted the mistranslation fag by accident
obviously meant
>Sugimori: “Rather than constraints, I’d say we were careful about a lot of things. Like we’d say ‘if we don’t make a Pokemon this way, they’ll be difficult to animate in the TV show.’ We didn’t really think about those kinds of things this time, which might be bad for the anime staff and independent artists.”
It's crazy how in the second generation the quality had already gone down.
It has all been downhill, even when it's decent (until gen 4).
Remove the ugly gen 2 shit.
I like all the Pokemon
You know a generation is babyish when this is their interpretation of an anglerfish
I never really gave Lanturn's design a second thought, but now that you mention it they totally could've done so much more with the concept. We really got jipped out of a kickass anglerfish mon, didn't we?
Unfortunately, yes. They learned their lesson post Unova, they can't revisit concepts without being shat on, nevermind how different the visual and even stat executions are of the given Pokemon.
She's a dolphin
god damn Johto dex sucks
both Kanto's and Hoenn's blow it out of the water
and the funny thing is looking at the (rightfully) scrapped "betamons" it could have been even worse
Gen two(gen poo) was a mistake
Fuck it, decided to actually test this whole "babyish" thing organizing the Gen 1 and 2 dexs, Obviously the categories aren't perfect, and most Pokemon aren't just one thing to begin with, also I rushed when making these
https://tiermaker.com/create/johto-pokemon-16088
gligar, shuckle and smeargle are babyish, ledian and piloswine are not
caterpie, metapod, female nidoran, pidgey, sandshrew, flareon are not babyish, though a few of the "goofy" category could easily qualify
>Snubbull, Granbull, Heracross
>cool/tough
first ones I spotted and I stopped reading the rest immediately
https://tiermaker.com/create/pokemon-of-kanto-79110
>Abra,Ghastly,Growlithe (a literal puppy), Krabby and Kabuto
>cool/tough
How can an opinion be so wrong?
>A fox/goat thingy isn't cool I agree, this is more surreal
>A tiger puppy isn't cool
>A king crab isn't cool nor tough
>A horseshoe crab isn't cool nor tough
cringe thread
Wow, Bisharp and Eelektross brutally mog all of them.
There are no original 251, anon.
But yes, the first two generations are something else
It's the original 151.
What should we call this then? The extended 251? Real 151 and protected 251? 😛
In terms of Pokémon designs:
3=1
>>>
4=2>5>6
>>>
7
>>>
8
>>>
9
"The original" implies the first. There can't be an original 251 if 100 of them weren't introduced at the beginning.
The original, the classic
>Gen 5 is ripping off le other gens
Not this meme again...