Remove curse is an unfun spell. Curses should be interesting to unravel, not just a spell slot cost. If you really need a spell like it, replace it with an "Identify curse" spell that can give information about the cure rather than solving the situation on it's own.
If your table's curses aren't fun, you should look into changing them. There's lots of different ways you can run them and different roles they can have in the game. Think about what your curses are trying to accomplish as a system and why they aren't doing that.
if a curse can be gained by one failed saving throw, it should be able to be removed with one successful one end of story.
Remove curse isn't the only easy way to remove curses. If your game has a lot of low significance curses that should be removed quickly, on those curses identify curse might return "The curse will be lifted if holy water is poured over the effected item/body part" or "The curse will be lifted if the effected character preforms an act of charity" or "The curse will be lifted if you rest on holy ground." You might even make a small table for curse remedies if you use enough of them at your table, and players might opt to try to guess the cure rather than spending a spell to find it.
The real advantage though is that you can make bigger stickier curses. If the someone carelessly approaches a dark wizard, rather than killing them you can have your villain curse them and leave. It's a classic set up and can lead to a fun adventure trying the dungeon while burdened with the curse or to find ways to fulfill the conditions to break the curse.
That would be fine if there was also some sort of remove minor curse spell for things like bestow curse. It’s not impossible to write around remove curse though. Maybe the curse manifests into some sort of high cr creature, or removing the curse carelessly could kill the cursed.
Similar to how you can't summon permanent elementals with just a spell slot, you need a ritual for that, I don't think indefinite curses should be able to be cast for free. The 5e version of bestow curse captures none of the things that make curses fun IMO, so I'd scrap it along with remove curse. The cost of destroying a curse should be comparable to the cost to cast it, so if you include cheap curses, cheap removal makes sense, but I think it'd be better to make the cheap curses time out than to create a counter spell just for them. And rather than putting all those curses in one overloaded spell, they should be their own spells so they can have more unique effects.
Do you just not know how to search by tags and release type? >dragon monster preg eng >manga and doujins only
It was the 4th god damn result, and that character's on the god damn cover.
digital
getting into exhentai requires some arcane bullshittery that old fa/tg/uys and /d/eviants do. modern systems probably won't let you clear your cookies and cache in the way that exhentai wants.
if you want the American accessible site, replace the "x" with a "-" and then use the same filter tags, the manga is called "Reconstruction!? Interspecies Insemination" and it's a compilation of people enthusiastically and eagerly fricking monsters. All happy sex as far as i can tell too, which makes it kinda appealing.
Really though, i prefer nhentai, because you can just post the six numbers and people know.
9 months ago
Anonymous
Well that was an amusing read. Thank you for sharing your esoteric knowledge. I don't really frequent these waters but this one piked my interest.
9 months ago
Anonymous
It piqued (or possibly peaked) your interest.
Piked is what Local Lord's Men-at-Arms do with unruly adventurers.
9 months ago
Anonymous
Come here i got something to pike your interests
ahhh minor spelling mistake (typing mistake really). Meant to say peaked, idk how I managed to replace 'ea' with 'i', probably cuz 'English' isn't my first language and these letters sound different in my tongue.
Either way it is a humorous expression. >Come here i got something to pike your interests
kek
My favorite iteration of this is "you killed it, you bought it" doomed into an infinite chain of dragonslayers turned into dragons to be slain and create more dragons.
It's a fun idea! I made a character with that in mind. It's tricky finding a game where playing a concept like that is appropriate, though. Ideally you'd wanna do it when everyone is playing characters that have some sorta 'special' stuff going on.
>pic
I would write the story for that plot.
No curse tho, the dragon is a dragon and just happened to meet a really smart princess who actually make beneficially lucrative deal with him.
She also really don't want to be married to the stupidly powerful but still stupid prince from that other kingdom.
The dealbreaker is when the dragon actually believe her to not be manipulating him and respect him.
The story would continue with various exchange between each other, eventually trying to unite and save the dragon race so they can stand as equal, then partner with human.
But stuff would happen like the dragon ex-girlfriend coming back, who is a complete homicidal maniac who love to kill human for the laugh.
Or the princess link to the dragon being discovered and used politically to justify a revolt against the King himself. Forcing the Dragon to come do some human politic and winning over crowd stuff he HATE the very thought of
Remove Curse
Remove Post
FPBP die furries
>erhm ackshually it's scali-
you aren't worth the distinction
Remove curse is an unfun spell. Curses should be interesting to unravel, not just a spell slot cost. If you really need a spell like it, replace it with an "Identify curse" spell that can give information about the cure rather than solving the situation on it's own.
Curses are an unfun thing to have.
They're a useful plot device
If your table's curses aren't fun, you should look into changing them. There's lots of different ways you can run them and different roles they can have in the game. Think about what your curses are trying to accomplish as a system and why they aren't doing that.
Remove curse isn't the only easy way to remove curses. If your game has a lot of low significance curses that should be removed quickly, on those curses identify curse might return "The curse will be lifted if holy water is poured over the effected item/body part" or "The curse will be lifted if the effected character preforms an act of charity" or "The curse will be lifted if you rest on holy ground." You might even make a small table for curse remedies if you use enough of them at your table, and players might opt to try to guess the cure rather than spending a spell to find it.
The real advantage though is that you can make bigger stickier curses. If the someone carelessly approaches a dark wizard, rather than killing them you can have your villain curse them and leave. It's a classic set up and can lead to a fun adventure trying the dungeon while burdened with the curse or to find ways to fulfill the conditions to break the curse.
if a curse can be gained by one failed saving throw, it should be able to be removed with one successful one end of story.
>if a character can be killed by getting hit by an attack he should be resurrected by being missed
That would be fine if there was also some sort of remove minor curse spell for things like bestow curse. It’s not impossible to write around remove curse though. Maybe the curse manifests into some sort of high cr creature, or removing the curse carelessly could kill the cursed.
Similar to how you can't summon permanent elementals with just a spell slot, you need a ritual for that, I don't think indefinite curses should be able to be cast for free. The 5e version of bestow curse captures none of the things that make curses fun IMO, so I'd scrap it along with remove curse. The cost of destroying a curse should be comparable to the cost to cast it, so if you include cheap curses, cheap removal makes sense, but I think it'd be better to make the cheap curses time out than to create a counter spell just for them. And rather than putting all those curses in one overloaded spell, they should be their own spells so they can have more unique effects.
Why would it make his life more difficult?
All his fellow paladins will constantly be trying to kill him.
Nah
doors
lack of opposable thumbs
A paladin dragon would have other people to do that shit for him.
Scratching your balls can be really tricky
>princess
>dragon
YJK
imagine
...so, source? Neither google image search nor saucenao are turning up results.
https://exhentai.org/g/2493102/2e14ec1fca/
Do you just not know how to search by tags and release type?
>dragon monster preg eng
>manga and doujins only
It was the 4th god damn result, and that character's on the god damn cover.
How do you access the site?
digital
getting into exhentai requires some arcane bullshittery that old fa/tg/uys and /d/eviants do. modern systems probably won't let you clear your cookies and cache in the way that exhentai wants.
if you want the American accessible site, replace the "x" with a "-" and then use the same filter tags, the manga is called "Reconstruction!? Interspecies Insemination" and it's a compilation of people enthusiastically and eagerly fricking monsters. All happy sex as far as i can tell too, which makes it kinda appealing.
Really though, i prefer nhentai, because you can just post the six numbers and people know.
Well that was an amusing read. Thank you for sharing your esoteric knowledge. I don't really frequent these waters but this one piked my interest.
It piqued (or possibly peaked) your interest.
Piked is what Local Lord's Men-at-Arms do with unruly adventurers.
ahhh minor spelling mistake (typing mistake really). Meant to say peaked, idk how I managed to replace 'ea' with 'i', probably cuz 'English' isn't my first language and these letters sound different in my tongue.
Either way it is a humorous expression.
>Come here i got something to pike your interests
kek
Come here i got something to pike your interests
What color? Dragons are color coded for your convenience
the colours of my anus
My favorite iteration of this is "you killed it, you bought it" doomed into an infinite chain of dragonslayers turned into dragons to be slain and create more dragons.
Aside from Saint George, have you ever seen "Knight saves princess from a dragon" scenario played straight?
Does shrek count,?
Yes
fresh OC
Now make one where the princess burns the dragon and the knight flies away on the princess.
>save a stupid princess? the knight should be rescuing a pail of water!
Knight burns the dragon and the princess flies away on him?
>the nogames makes yet another thread about fantasy tropes in a pathetic attempt to pretend that he's part of the hobby
With great power must also come great responsibility. And it very rarely makes your life as easy as you'd like to think it would.
based post
Unless you have no moral compass at all, but considering the guy used to be a paladin I'd guess he's not a psycho
The world needs dragons. And only those of strong moral conviction deserve to be dragons. This curse is no curse at all.
What if instead of instant transformation the curse is a gradual change over time?
It's a fun idea! I made a character with that in mind. It's tricky finding a game where playing a concept like that is appropriate, though. Ideally you'd wanna do it when everyone is playing characters that have some sorta 'special' stuff going on.
>pic
I would write the story for that plot.
No curse tho, the dragon is a dragon and just happened to meet a really smart princess who actually make beneficially lucrative deal with him.
She also really don't want to be married to the stupidly powerful but still stupid prince from that other kingdom.
The dealbreaker is when the dragon actually believe her to not be manipulating him and respect him.
The story would continue with various exchange between each other, eventually trying to unite and save the dragon race so they can stand as equal, then partner with human.
But stuff would happen like the dragon ex-girlfriend coming back, who is a complete homicidal maniac who love to kill human for the laugh.
Or the princess link to the dragon being discovered and used politically to justify a revolt against the King himself. Forcing the Dragon to come do some human politic and winning over crowd stuff he HATE the very thought of