The reason why so few people like tabletop RPGs and wargames is simple - too primitive basic mechanics and too many special rules.

The reason why so few people like tabletop RPGs and wargames is simple - too primitive basic mechanics and too many special rules. I know this is how autistic people like it, but if you want a wide audience, you have to have a game that attracts attention with its core mechanics with almost no addition of special rules. So the question is, do /tg/ willing to trade special rules for more people in the hobby?

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  1. 2 months ago
    Anonymous

    I don't want more people in the hobby.

    • 2 months ago
      Anonymous

      FPBP, based gatekeeper
      Normies exploring TTRPGs was the worst thing to happen to the hobby

    • 2 months ago
      Anonymous

      FPBP, based gatekeeper
      Normies exploring TTRPGs was the worst thing to happen to the hobby

      Then stop whining that people only play dnd/warhammer/mtg.

      >too primitive basic mechanics and too many special rules
      And yet you posted a picture of people playing chess, a game with like 3 basic mechanics (you take turns moving 1 piece each, you remove a piece from the board if your opponent moves on to the same space during their turn, and you lose the game if on your turn you cannot move your king in to a space where he would not be taken next turn) and then is literally nothing but special rules. Every single piece is a set of unique movement rules.
      >but if you want a wide audience, you have to have a game that attracts attention with its core mechanics with almost no addition of special rules
      Anyone who would sacrifice a good game for popularity deserves neither.

      First, this is not the core mechanics, the core mechanics is the movement pattern of all figures. Second, the main thing is not the complexity of the rules, but the number of combinations that the player can make. And that's why chess will always be more interesting than Warhammer - simply because you can't autopilot every match and you always have to pay attention, while Warhammer games will almost always be played in in the same way every time because units stats >>>>> skill of the player. Plus luck. Although it is worth mentioning that it is not the fault of the authors, they did not want to make their game competitive, it is all neckbeards fault that Warhamaer became a "tournament game".

      • 2 months ago
        Anonymous

        >the core mechanics is the movement pattern of all figures.
        I could say the same of literally every game anon. "The core mechanics is the particular rules of every single thing in the game". Lmao. What a fricking idiotic argument you've stumbled in to making.
        >warhammer
        Well there's your problem.

        • 2 months ago
          Anonymous

          No. In most ttrpgs and wargames movement patterns has far fewer types than in chess because diversity is achieved through special rules. And without special rules core mechanics can be super primitive like in dnd when without modifications everyone has the same distance and movement speed, lol.

          • 2 months ago
            Anonymous

            >because diversity is achieved through special rules
            You have chosen to believe that every single piece having unique rules for movement is having fewer "special rules" than warhammer, a game where a model has a stat on a stat sheet that days how far it can move and MIGHT have a special rule.
            There is not a single piece in chess that moves in a way that allows you to infer the movement of ANY other piece. Every single piece has special movement rules and there is not a single general rule regarding movement. There is no baseline piece that moves according to the general rules because the general rules do not exist.
            You are either befuddlingly contrarian, being disingenuous for the sake of winning an argument that you started for no reason, or just plain moronic. Whichever it is, I do not care. You are not worth the time it takes to type out posts responding yo your vapidity. Bye. Have a terrible life.

            • 2 months ago
              Anonymous

              >There is no baseline piece that moves according to the general rules because the general rules do not exist.
              No, the general rules are that each piece moves according to its movement pattern. More than anyone can said about Warhammer where movement has no rules at all, at least not anymore.

              • 2 months ago
                Anonymous

                It's literally the exact same thing in Warhammer - the rule for movement is that each piece moves according to the movement shown on its datasheet/warscroll.

                Are you actually genuinely brain-damaged?

              • 2 months ago
                Anonymous

                In nuhammer, newbie. This is the only aspect that the new rules got right.

              • 2 months ago
                Anonymous

                You were the one b***hing about movement in nuhammer, moron.

              • 2 months ago
                Anonymous

                I never said this, all my problems with nuhamer are the new toughness system (everything can hurt anything? frick it), new WS and BS "system", lack of the old armor system for vehicle and deleted initiative. But the biggest turd is HP blob on everything.

              • 2 months ago
                Anonymous

                Now how about Crossfire?
                You do know about the influential 80s wargame Crossfire right?

              • 2 months ago
                Anonymous

                You didn't even get the decade right

          • 2 months ago
            Anonymous

            >in dnd when without modifications everyone has the same distance and movement speed, lol

            No? A dwarf and a tiefling inherently have different movement speed. Just like a pawn and a rook have inherently different movement.

            >without modifications everyone has the same
            so when you take out any differences, everything's the same? yeah no fricking shit, moron

      • 2 months ago
        Anonymous

        >Then stop whining that people only play dnd/warhammer/mtg.
        Literally who does that

        • 2 months ago
          Anonymous

          How many times has someone tried to /thread by saying "have you tried not playing [one of the 3]" or made a thread about being unable to find people for a given system?

          • 2 months ago
            Anonymous

            >How many times has someone tried to /thread by saying "have you tried not playing [one of the 3]"
            Hundreds, because they come here to shit up the board with D&D crap. I don't care if they play D&D, I just wsnt D&Drones to not come here or at least stay in their containment threads.
            >or made a thread about being unable to find people for a given system?
            Never, it's always "how can I convince my group to play this instead of D&D", to which the answer usually is "get a better group"

      • 2 months ago
        Anonymous

        I'll keep whining. Don't tell me what to do, Black person.

      • 2 months ago
        Anonymous

        it is all neckbeards fault that Warhamaer became a "tournament game".
        Thats your problem, move or look for nonneckbeards to play games with. Where I live there are is LGS. The local ttg player base does not exceed a dozen and a half people. The nearest place to play in a tournament is an hour and half away, so we don't play competitively its just local games, be it ttrpgs, tt wargames, etc). You either build you're own group you you b***h endlessly.

    • 2 months ago
      Anonymous

      >I don't want more people in the hobby.
      >OMG WHY IS OUR HOBBY DYING

      • 2 months ago
        Anonymous

        >OMG WHY IS OUR HOBBY DYING
        Better to die with a soul than to live without one.

        • 2 months ago
          Anonymous

          truer words and all that

        • 2 months ago
          Anonymous

          >soul
          >a small group of gatekeeping condescending napoleons

          • 2 months ago
            Anonymous

            Yes.

      • 2 months ago
        Anonymous

        I can't think of any /tg/ hobbies that are dying, unless you mean specific games that used to be popular enough that you could reliably find strangers to play with and aren't any longer.
        Most /tg/ hobbies, much like /tg/ itself, are flooded with morons.

        • 2 months ago
          Anonymous

          >I can't think of any /tg/ hobbies that are dying
          >no, it's normal when you can find companions for only for 3 game systems
          You're right, the hobby doesn't die, the hobby is literally dead outside of Dnd/Warhammer/MtG. And even the time of these systems is running out because boomers are not getting any younger, and there is literally 0 young blood.

          • 2 months ago
            Anonymous

            None of this is remotely true. I'd call your delusion shocking if I wasn't already used to how fricking moronic most of /tg/ is.

            • 2 months ago
              Anonymous

              Have you even been in the local clubs? 3 game systems, population elderly boomers plus sometimes their children who was dragged into the club against their will. And online the situation is even worse, dnd and nothing else. So you are either no games or autistic with 0 social interactions.

              • 2 months ago
                Anonymous

                That's anecdotal evidence anon and you know it. 80% of people I see at clubs in my town are no older than 30 years old. Which is, obviously, also an anecdotal evidence, but it shows there are absolutely young people who play /tg/ and you can't just extrapolate your experiences on everyone out of the ass

              • 2 months ago
                Anonymous

                Completely made up. Every tabletop group I'm in, including the discord around my lgs is full of neckbeards constantly recruiting for niche systems and eurogames. I worked at that LGS a couple of years too, and shit like Warhammer barely moved specifically because the only people in the region into wargaming don't want to play the most mainstream normie-friendly game.

      • 2 months ago
        Anonymous

        1. The hobby isn't dying.
        2. A good hobby will stay afloat without its participants having to go out of their way to recruit the highest possible number of people into it. Traditional games have worked like this for decades without problem, and should have remained that way.

      • 2 months ago
        Anonymous

        The market doesn't matter at all you profoundly stupid consumption-addicted animal. I have spent $0 on RPG books in the 15 years I've been in this hobby, playing almost exclusively games that are "dead". You have a truly perverse understanding of the world and you are the lowest common denominator slug-form that whales out to corporations that hate him because he thinks he can "Vvooooooote with his waallllllet" to fix problems that only existed in the fanfiction some business told him was "official".

        And gee, it's a real mystery where you come from, fricking sigmarxist troonoid, how about you grow up and take a serious look in the mirror at the fat, balding pervert you see reflected.

        >CAPTCHA: DAMN

        • 2 months ago
          Anonymous

          Meant to reply to

          >That's actually how alternatives are SUPPOSED to work
          No, if the market has one big monopolist and a bunch of niche competitors, it is a dead market.
          >moron
          The irony is lost on you.

          But also, dumb idea that anyone on /tg/ thinks the hobby is dying or would be dismayed to hear that it was, lmao

          • 2 months ago
            Anonymous

            fr OP is either a troll or genuinely has never been on /tg/ before

        • 2 months ago
          Anonymous

          The idea that any hobby must consist of brainless paypig behavior has been one of the most successful corpo psyops in human history. Turning unconditional loyalty to a large company into a moral imperative has been so thoroughly ingrained in the human psyche these days that most don't even question it and happily parrot the marketing department's outrage that a product wasn't as profitable and successful because *the customers* were big stupid fricking idiots for not buying enough products and now the company is going to DIE all because of YOU, because YOU needed to do better for the company!

          It's fricking sickening and there's so many homosexuals on Ganker who don't even know they're doing it.

      • 2 months ago
        Anonymous

        It can't die fast enough. Gygax and his friends should have been the only humans who ever knew d&d existed.

    • 2 months ago
      Anonymous

      /thread
      The best way to ruin anything good is to let in more people.

    • 2 months ago
      Anonymous

      There's already enough shitters and morons in the scene. We don't need to add in dumbfrick npc normies to the shit filled toilet bowl.

    • 2 months ago
      Anonymous

      This. In fact, I would greatly prefer if everyone who plays D&D 5e fricked off.

    • 2 months ago
      Anonymous

      based
      5e and its consequences have been a disaster for the hobby.

  2. 2 months ago
    Anonymous

    >too primitive basic mechanics and too many special rules
    And yet you posted a picture of people playing chess, a game with like 3 basic mechanics (you take turns moving 1 piece each, you remove a piece from the board if your opponent moves on to the same space during their turn, and you lose the game if on your turn you cannot move your king in to a space where he would not be taken next turn) and then is literally nothing but special rules. Every single piece is a set of unique movement rules.
    >but if you want a wide audience, you have to have a game that attracts attention with its core mechanics with almost no addition of special rules
    Anyone who would sacrifice a good game for popularity deserves neither.

  3. 2 months ago
    Anonymous

    But I don’t want it to be popular or have an audience. I want autistic shit normies don’t like.

    • 2 months ago
      Anonymous

      >autistic
      >normie
      A good game would appeal both, young or old, chad or manlet, and even girls. Chess is perfect in this regard.

      • 2 months ago
        Anonymous

        Shut up homosexual. Mass appeal and popularity doesn’t make something high quality at all. What a fricking moron’s fallacy.

        • 2 months ago
          Anonymous

          >popularity doesn’t make something high quality
          it's the other way around you sperg
          if the game is good it'll became popular

          • 2 months ago
            Anonymous

            False.

      • 2 months ago
        Anonymous

        The opposite, rather. The narrower the niche, the more likely it is to be good.

  4. 2 months ago
    Anonymous

    Test

  5. 2 months ago
    Anonymous

    >a solved game like chess
    >interesting

    • 2 months ago
      Anonymous

      >solved game
      >chess
      >there are even more possible variations of chess games than there are atoms in the observable universe
      You are either a god or a dumbass who is unable to think ahead and understand the opponent's play style. And the probability of the second is 99.9999999999999999%.

    • 2 months ago
      Anonymous

      >solved

  6. 2 months ago
    Anonymous

    The basic mechanic of a ttrpg is the GM. It can be basic and simplistic if OP is GMing for example but its not the standard.

  7. 2 months ago
    Anonymous

    OP is a gay Black person.

  8. 2 months ago
    Anonymous

    >if you want a wide audience
    I don't.

  9. 2 months ago
    Anonymous

    I get your point OP, but the thing about wargames is that they can kinda go in two different directions:
    Either they try to keep themselves realistic/simulationist, which usually does result in a fairly complex set of base mechanics trying to emulate all the intricacies of warfare, but few special rules and exceptions. This approach however simply isn't very attractive to most normies
    Or they focus on having a wide array of (often fantastical/futuristic) units and factions with vastly different playstyles and abilities, which obviously results in lots of special rules for them

    You could obviously do neither of those, but then you would end up with something rather shallow that could probably just as well be a board game. And we do have board games like that, some of them decently popular.

    Wargames have always been a genre for people who are more interested in a cool, in-depth simulation of a battle, often a narrative-driven one, more than in a streamlined, smooth working ruleset that would make it attractive purely for the <game> aspect. No point in changing that

    • 2 months ago
      Anonymous

      >which obviously results in lots of special rules for them
      No, not obvious. Simply having different stats of units is more than enough to make each faction unique. The problem is that then it will not be possible to do business by selling old content with the addition of a few new special rules. Some systems like dnd may survive this, but for MTG and Warhammer artificial necessity right now is the main source of income without which the company will go bankrupt.
      >Wargames have always been a genre for people who are more interested in a cool, in-depth simulation of a battle
      So Warhammer is not a wargame. And don't even a skirmish, but a game of dice with extra steps.

  10. 2 months ago
    Anonymous

    its expensive to collect an army, let alone if you want to play competitively with how they keep changing shit, its a pain to transport so much stuff if you can even find a location and people to play with, then you might not even like those people, theres too many factors outside of the gameplay itself, and then the gameplay is not that great anyway and a lot of the fun gets sapped away at poor attempts at balance.
    GW should just make a simulator of the game itself and purchasing the plastic gets you a code to claim the units in the game, or buy units in the game for a fraction of the cost as you dont get the model irl

    • 2 months ago
      Anonymous

      >GW should just make a simulator of the game itself and purchasing the plastic gets you a code to claim the units in the game, or buy units in the game for a fraction of the cost as you dont get the model irl
      The thing is, like you've said yourself the actual game isn't really that good. I enjoy WH, but like 2/3 of this enjoyment comes from the hobby aspect (i.e. painting and modelling), from the lore that I like and from the social aspect of it - going out, hanging out with friends that like the same nerd shit , commenting on the unfolding game, forging our own narrative for it etc. Remove all that with going virtual and it just stops really being worth it. You would be better of just playing an RTS or something else that doesn't have all the handicaps of /tg/ format if you are to play a video game anyway.

      Especially if you consider the fact that Warhammer games are looong for vidya standards. Again, with actual /tg/ this isn't that much of the problem because, well, it's all much cooler when you have a physical minis and battlefield ahead of you and it's a social thing when you are hanging out with friends on top of just playing. But most vidya players consider 40 minute moba matches with constant action to be somewhat too long, fricking good luck finding a playerbase willing to commit to games that are few hours long and fricking turn based.

      Also, if you really want it, Tabletop simulator actually already offers it for just the price of the base game. It isn't as flashy or nice as an oficial virtual version would probably be, but it exists

      • 2 months ago
        Anonymous

        (2/2)
        >inb4 so you admit it's shit and needs to be changed
        It is far from perfect and I'm not going to argue with that, but what gays like OP don't get is that streamlined, board game-like rules are not what I or other players I know are in it for. The somewhat simulationist ruleset allows you to immerse yourself in the struggle of every /yourguy/ in the field and makes every unit feel more unique than a simpler, but more abstract system would. The heavily random nature of the game helps in creating fun, surprising narratives. So yeah, it's not a great game, but it's one hell of a fun and soulful experience for a bunch of nerds to meet for with. Keep it that way. Go play one of the hundreds of heavily tactical board games or even already mentioned chess if you want a heavily tactical game with a focused ruleset first and foremost

      • 2 months ago
        Anonymous

        >The thing is, like you've said yourself the actual game isn't really that good again.
        And nothing stops the authors from making the game good.
        >forging our own narrative
        Nuhammer is not capable of creating a narrative, the rules are too videogami for that.
        >You would be better of just playing an RTS
        Yes it is. Nuhammer is an rts on the table, how stupid do you have to be not to see that?
        >Especially if you consider the fact that Warhammer games are looong for vidya standards.
        And this is a problem because Nuhammer is already a video game, only poorly made one. And by the way, the amount of time can be safely cut in half without affecting the quality of the gameplay if you throw out all the stupid special rules and reduce the number of miniatures on the table.
        >Tabletop simulator actually already offers it for just the price of the base game
        But by your own admission the base game is crap.
        >The heavily random nature of the game helps in creating fun, surprising narratives.
        How can anyone find any narrative in Nuwhamer? Seriously, you're either playing nuhammer because you love video games and don't expect any kind of narrative sense from the game, or you're just plain schizophrenic.

        • 2 months ago
          Anonymous

          Nowhere have I said we play the newest editions. But even if we did, I don't really think we would have any issue making a narrative with them. I just think the newer rules are awful, but then again like I said, I don't think old ones were all that good either from the game perspective and they all suffered from "issues" OP complained about to some extent, at least if I understand his intent correctly, so I don't see how it really matters that much to the topic at hand.

          Also what the frick are you getting all mad about

        • 2 months ago
          Anonymous

          It’s not though. It’s an ugly inbred set rules with 30 years of baggage and a hefty bunch of “pushing inventory” power creep.

      • 2 months ago
        Anonymous

        I understand tts exists but i was just saying what GW should do to make money off it, while giving an easy entry point, its also a way they can balance for competitive like they keep doing, without fricking up the tabletop side as badly/often, basically make the tabletop version fun and the online version have fun mode and comp mode with different rules.
        The only reason i think they wouldnt do it, is they would be too scared people would rip the models from the game and print them

    • 2 months ago
      Anonymous

      You forgot that the rules are fricking shit. People hardly want to play that trash in real life let alone on the internet. It’s a game driven by the hobby side. Thats why list building is so atrocious. You aren’t suppose to actually play it. You are suppose to sit with your codex and five expansion and theory up an army.

  11. 2 months ago
    Anonymous

    I think I remember this guy from the last screaming fit he had that people had different tastes than him and therefore tabletop games should die rather than play in a different way.

    • 2 months ago
      Anonymous

      Fun fact, but this is how corporate shills behave. Do you think that there should be alternatives to existing game systems? Reeee, how dare you. This entire thread is proof of this, a bunch of autistic shil are shouting that an alternative to the existing popular systems is not needed, everything is fine as it is. When it is obvious that the situation is the opposite.

      • 2 months ago
        Anonymous

        >cares only about game popularity, ready to sacrifice everything for that goal
        >shills care about game popularity immensely as that means more sales
        >calls others shills when they say they have a different set of priorities
        Thinking-emoji.cavepaint

        • 2 months ago
          Anonymous

          >cares only about game popularity, ready to sacrifice everything for that goal
          Literally modern Dnd/Warhammer/Mtg, you fricking hypocritical moron. But it's okay when big corpo do it, that's different, right?

          • 2 months ago
            Anonymous

            >literal paid shills are shills, therefore I have a point
            Dude, you make no sense. No wonder you can't find games of any kind of some insane deflection is your go to response the moment someone finds an obvious flaw in your reasoning.

            • 2 months ago
              Anonymous

              >pointed out that corporations are already trying to increase popularity
              >Dude, you make no sense.

              • 2 months ago
                Anonymous

                And you are a corporation?
                Yes, you make no sense.

      • 2 months ago
        Anonymous

        I don't have anything against alternatives, in fact I do strongly encourage you to go and make/play alternatives if you don't like my game.
        Just go and do that instead of screeching about my game or even worse trying to change it, because we like it just the way it is, thank you very much

  12. 2 months ago
    Anonymous

    Popularity of games has almost nothing to do with rules. Get bent.

  13. 2 months ago
    Anonymous

    >more people in the hobby.
    Why?

    • 2 months ago
      Anonymous

      >Am I too unlikeable?
      >No, the game is just not popular.

      • 2 months ago
        Anonymous

        Why do I, or anybody playing, want more people in the hobby?

        • 2 months ago
          Anonymous

          Because you think that's the reason you can't find games, while the actual reason is you being an autistic c**t?
          Dunno, that's how OP comes across.

          • 2 months ago
            Anonymous

            I don't have problems finding games tho...?

            • 2 months ago
              Anonymous

              So what the frick is your problem then?

              • 2 months ago
                Anonymous

                I don't have a problem. That's the point. This thread is alluding to a problem that dosen't exist and really its just an excuse to shitfling at people. Especially considering how hostile OP is.

              • 2 months ago
                Anonymous

                Well yeah, that's the gist I'm getting as well. As usual OP is a gay.

        • 2 months ago
          Anonymous

          To find companions for the game, if it is not obvious to you, then you confirm with your own example the opinion that only dumb autists are in the hobby today, while the highly functional ones left the sinking ship a long time ago.

          • 2 months ago
            Anonymous

            I have companions for my games and never have trouble finding random people to play with. Why do would I want more people playing just for the sake of more people?

        • 2 months ago
          Anonymous

          To have more diversity among systems. And for this you need an audience, if there is no audience, then you will have a situation like with Dnd and Warhammer - these two systems goes to shit and that's it, game over, the alternatives are even worse, so either put up with shit, or leave the hobby altogether.

          • 2 months ago
            Anonymous

            >diversity among systems
            We already have that tho. I'm literally playing a different system today.

            • 2 months ago
              Anonymous

              Dnd clones does not count.

              • 2 months ago
                Anonymous

                >dnd clones
                I'm playing frostgrave. What now.

              • 2 months ago
                Anonymous

                >literally dnd D20 core mechanics
                Yeah.

              • 2 months ago
                Anonymous

                >it uses dice so it's a clone
                K. moron.

              • 2 months ago
                Anonymous

                Anon honestly it would help your argument if you decided whether you want to talk about RPGs or Wargames because honestly these are kind of two different discussions, especially if we're also to talk about mechanics

                But just in last 16 months I've played or ran multiple sessions of Warhammer RPG (both fantasy and 40k), VtM, Call of Cthulhu, Trail of Cthulhu, Cthulhu Dark, Blades in the Dark, a few different homebrews and probably something else I'm forgetting about. Haven't touched DnD in 9 years. There is no problem if you just look for right people.

                Then again, it should be mentioned that popularity of different games VERY heavily depends on the country

              • 2 months ago
                Anonymous

                It doesn't matter whether wargames, ttpgs or collectible cards game, there is only one problem - it essentially genres of the one game with almost no alternatives. And the worst thing is that most of the existing alternatives are clones, so de facto the choice of alternatives is even smaller.

              • 2 months ago
                Anonymous

                Okay, I get it, you have no idea what you're talking about
                There are literally thousands of RPGs out there, most of which have very little to do with D&D. Most are niche as hell, true (although they still DO have players), but some, like CoC, WoD, WHFRPG, WH40kRPG, PbtA, SWRPG etc. all have big, healthly and active playerbases. It's not hard at all to find players for those if you just go out and look. I've had numerous campaigns for all of those, I see announcements for games in those all the time on my local RPG social media channels. D&D IS by far the most popular system among normies and tastelet morons, but if you think it is the only living system out there you are plain wrong and it's entirely a (you) problem.

                As for wargames, the situation is, indeed, far worse. There still are alternatives, but GW monopoly is much stronger here and it can indeed be hard to find players for other games outside of big cities. But still, they do exist.
                What makes the situation worse in case of this hobby when compared to RPGs is a hugely higher time and cost entry barrier, which makes it much, much harder to convince a group of people to try something new.

                I have no knowledge about the card game market, so no comment here

              • 2 months ago
                Anonymous

                >There are literally thousands of RPGs out there
                If you were a real hobbyist, you would know that most systems are clones of dnd and are dead. And those that are not dead are very niche, today it is almost impossible to find a party for WoD or FFG rpg. In short, I already understood that you either a nogames troll, or you playing with "friends" in your head.

              • 2 months ago
                Anonymous

                Your only criteria for them being "dead" literally is just them not having big mainstream sales numbers.

                That's actually how alternatives are SUPPOSED to work, moron - there's tons of niche flavors and variants to suit niche tastes in games, so every group can get a game suited to them. Obviously that means that no one single game of those is going to rise up to D&D numbers, because each of them intentionally caters to a small market.

                Stop being a homosexual.

              • 2 months ago
                Anonymous

                >That's actually how alternatives are SUPPOSED to work
                No, if the market has one big monopolist and a bunch of niche competitors, it is a dead market.
                >moron
                The irony is lost on you.

              • 2 months ago
                Anonymous

                You understand that the alternative is everything having a fracture of the marketshare and everything being niche anyway. There's no version of the market where you're gonna have hundreds of competing games all selling mainstream numbers simultaneously, because nobody in that market is going to be buying and playing hundreds of different games simultaneously, except for niche autists, who again have niche and particular tastes and are a small marketshare.

              • 2 months ago
                Anonymous

                >You understand that the alternative is everything having a fracture of the marketshare and everything being niche anyway.
                Ok moron.

              • 2 months ago
                Anonymous

                Ah yes, the market where I can only drive a BMW if I can find another group of people who also want to drive BMWs, or are willing to try my BMW.

                I genuinely don't know what point you thought this was going to make.

              • 2 months ago
                Anonymous

                >this is how any market works
                >shown that other markets do not work like that
                >rrrreeeeee, that doesn't count
                Just accept L and stop projecting the situation with the ttrpgs market on other markets.

              • 2 months ago
                Anonymous

                Do you have no concept permanence in your brain, and you forget every previous argument you yourself made, with each new post?

                The car market is inherently different because none of the issues you're trying to address in tabletop games can be applied to them. Everyone can have a different car brand. I don't need my friends to drive a Ford in order for me to be able to drive a Ford. The market can be as fractured as it wants to be (even so, the graph you posted shows one massively dominant brand, one less dominant but still big brand, and then a series of smaller ones with comparatively small marketshares, which is basically the TTRPG market lol. so this example goes against your own argument on two levels).

                The reason why you can't have hundreds of different TTRPGs all enjoying the numbers that, say, D&D has right now, is because the number of people in the market who would buy and play more than one or two systems are very niche and a small part of the market. A majority of people will buy and play what is popular, or what their friends are playing.

                It's not fricking rocket science, dude.

              • 2 months ago
                Anonymous

                Wow, someone's ego was hurt. In any case, the size of the market determines its popularity and chances of survival, everything else is just cope.

              • 2 months ago
                Anonymous

                >In any case, the size of the market determines its popularity and chances of survival, everything else is just cope.

                It's like talking to a chatbot at this point, but one of the old ones, that forgets what all the previous messages were.

                You're clearly a zoomer, you're too young to have this level of dementia.

              • 2 months ago
                Anonymous

                You know, I thought you were a troll at first, but I was wrong, you're really stupid and that's why you have trouble learning new things, and that's why you're afraid that your only way of socializing will be taken away from you. Relax, the market will be alive for at least another 20 years (if nothing dramatic happens) and this thread won't change anything, you'll still have dnd and warhammer to socialize and nothing will replace them. Although you never know when another genius will come up with something that will make your favorite toys obsolete and unpopular. Although I do not think that this will happen with ttrpgs, the chance is too small, but the transition of everyone to virtual tables is another matter.

              • 2 months ago
                Anonymous

                >and that's why you're afraid that your only way of socializing will be taken away from you. Relax, the market will be alive for at least another 20 years

                Did you confuse me for someone else? I'm the one saying the market is fine, and that I'm happy with it and my autist games. You're the one complaining about the market's status quo lol (I'm assuming you're still the OP)

              • 2 months ago
                Anonymous

                Do you have no concept permanence in your brain, and you forget every previous argument you yourself made, with each new post?

                The car market is inherently different because none of the issues you're trying to address in tabletop games can be applied to them. Everyone can have a different car brand. I don't need my friends to drive a Ford in order for me to be able to drive a Ford. The market can be as fractured as it wants to be (even so, the graph you posted shows one massively dominant brand, one less dominant but still big brand, and then a series of smaller ones with comparatively small marketshares, which is basically the TTRPG market lol. so this example goes against your own argument on two levels).

                The reason why you can't have hundreds of different TTRPGs all enjoying the numbers that, say, D&D has right now, is because the number of people in the market who would buy and play more than one or two systems are very niche and a small part of the market. A majority of people will buy and play what is popular, or what their friends are playing.

                It's not fricking rocket science, dude.

                And just in case you think what I'm saying is that the TTRPG marketshare can't be split equally between hundreds of different games - what I'm saying actually is that's the ONLY version of events that can be possible, without one game dominating the market (which apparently is what you don't want).

                What I'm saying is that, for example, if the TTRPG market has a million potential customers, there's no version of that market where hundreds of different games will be bought by all of those customers. Some customers might buy several games, but in general, there's going to be a divide between the games, based on who bought which game.

                You see, you want there to be a big variety of different games that suit different tastes, but ALSO they should have as much players as the biggest games have right now. That's literally never going to happen. There's no outcome to this where you can have a game suited to your specific interests, that will also have as much of an active playerbase as 5e, or PF or frick even CoC or Shadowrun have right now. You're still going to have to go out of your way to hunt for people who play your game of choice, or you're still going to have to be the guy to introduce that particular game to your gaming group.

                In short, OP is a brain-dead moron.

              • 2 months ago
                Anonymous

                the TTRPG market has at least two competing big names, it's not even a case of one big monopolist.

              • 2 months ago
                Anonymous

                You are wrong.

              • 2 months ago
                Anonymous

                Those aren't sales numbers, you absolute moron. Brand recognition isn't sales.

                Marvel is the most recognizable brand name in comics, and their sales have been in the toilet for over a decade. Right now they're only maintaining any mainstream recognition from movies.

                D&D is a name that everyone is kind of aware of, and most of the people who know it, know it without ever buying any of the books or actually playing it.

                There have been several documented periods when Pathfinder was literally outselling D&D, you moron.

              • 2 months ago
                Anonymous

                If you think that Pathfinder is an alternative to Dnd, then only moron here is you.

              • 2 months ago
                Anonymous

                You're changing your entire point constantly lol

                >There is only one big game monopolizing the market
                >No there isn't
                >Well, the other big games aren't different enough

                Wow, it's almost as if games with the same commonly accepted lowest-common-denominator systems have the most broad appeal and end up being the ones that sell well in the mainstream, while niche games with particular appeal stay in niche markets.

                Damn, that's insane

              • 2 months ago
                Anonymous

                plenty of alternatives, rather.

  14. 2 months ago
    Anonymous

    >but if you want a wide audience
    where do you think you are? nobody here wants this

    Besides, there's literally no shortage of streamlined normie-friendly TTRPG/wargame rulesets. It's just that none of them want to play those, because they don't have the big brand name attached, and the clout of playing the big brand name is literally the only appeal normies would have in playing such games.

    There burden is not on us, it's on them for being homosexuals who want the thing, but they want it to be completely different from what it is, and they refuse to try a different thing that already is that, because it's not the thing.

    • 2 months ago
      Anonymous

      >nobody here wants this
      But at the same time tg play only the most mainstream crap ever, while threads about anything that isn't Dnd/Warhammer/Mtg are pretty much dead and very rarely goes in bumplimite before dying. Someone is clearly a lying hypocrite.

      • 2 months ago
        Anonymous

        There's plenty of niche games with dedicated one-off threads and generals on /tg/ literally right now.

        You mean the newer niche games have more niche activity in the threads, whereas the more popular established legacy ones have more overlap between a large group of people?? No fricking way.

        I can play 40k without wanting other homosexuals to play 40k. It's really not complicated.

  15. 2 months ago
    Anonymous

    >The reason why so few people like tabletop RPGs and wargames is simple - too primitive basic mechanics and too many special rules.
    Whut?

    >if you want a wide audience, you have to have a game that attracts attention with its core mechanics with almost no addition of special rules.
    Da fuq?

    The only way this bs makes any kind of sense is if your only frame of reference is vidya. You, sir, have no gaems.

  16. 2 months ago
    Anonymous

    ITT:
    >OP rails against the big most popular normie games, and bemoans there being no viable alternatives
    >His only reasoning for thinnking there are no alternatives is because those alternatives aren't as popular as the normie games

    OP is literally just a normie who wants to simultaneously rant against the mainstream, while not wanting to play anything that isn't mainstream.

    Dude single-handedly demonstrates exactly the reason why gatekeeping is good.

    • 2 months ago
      Anonymous

      It's called mainstream product can't satisfy my taste, I want something other. More specifically, I hate HP blobs, I want a system without it, I want a system in which survival is based on correct defensive actions, and not simple tanking hits. Name how many live systems (meaning systems for which players can actually be found) fit this criteria?

      • 2 months ago
        Anonymous

        >I want my specific taste to be satisfied, but also I want it to appeal to everyone else so I can find players

        You know what actual fa/tg/uys and people generally into the hobby do? They recruit local fa/tg/uys to try new systems with them. Constantly. All the time. Unless you're asking normies, there are always neckbeards who are up for trying new systems.

        You are basically blaming /tg/ and the entire industry for you having a massive social skill issue.

  17. 2 months ago
    Anonymous

    >would you make things less fun for more popularity?
    as you said, i like it this way, why tf would I do that. i can play kitchen-table with friends forever, i don't need the game dumbed down to increase mass appeal

    • 2 months ago
      Anonymous

      The most popular games are those that are easy to learn, hard to master. And the problem with modern ttrpgs and wargames is that they are difficult to learn, but there nothing to master.

      • 2 months ago
        Anonymous

        right but who is that hurting? modern ttrpgs and wargames have their market, even if most of it troons and gays. oldgays get their autist games.

        i think your saying the oldgays should change their autist games to appeal to the troons, but why would they want to do that? whats in it for them?

      • 2 months ago
        Anonymous

        There are plenty of games with concise rules. Warmachine was tournament focused and played like it.

        Lots of wargamers don’t want that though. They want an excuse to paint and show up at the shop to move some models around. The notion that you would try to win by using strategy is abhorrent to them. That’s why the word waacgay exists.

        I personally think that’s moronic and prefer the concise rule sets with some semblance of balance, but I also see why they want what they want.

  18. 2 months ago
    Anonymous

    No.

  19. 2 months ago
    Anonymous

    >too primitive basic mechanics
    >I know autistic people like it
    HUH

  20. 2 months ago
    Anonymous

    Describe a non-primitive mechanic. Be specific.

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