The sound puzzles and the color shift puzzles in this game were complete bullshit and objectively bad game design.
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Shopping Cart Returner Shirt $21.68 |
The sound puzzles and the color shift puzzles in this game were complete bullshit and objectively bad game design.
Shopping Cart Returner Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
BTW I'm legally moronic if that matters
hello jon blo
Game was too long imo
The Looker mogs this game into oblivion.
beep
Beep you're so close
ahhugh
gah
why did I do that?
I agree so much.
Witness is enjoyable, but overpriced. Looker is just fricking amazing.
>Witness is enjoyable, but overpriced
Got it for free on Epic games.
Otherwise wouldn't have bothere to even pirate.
Ended up enjoying it immensely.
>overpriced
It's been on GOG since 2016
Hint button alone has more character and soul than the whole of Blow Job's catalogue of games.
The Looker is so fricking good. I really enjoyed The Witness too. The recordings/story in TW were a little cringe but still enjoyable.
The colour component of the ship puzzle is ridiculous. It's the only thing I looked up apart from the environment puzzles/secrets since it's cool to see all the shit you missed.
I like the witness, but man, I did not expect the looker to be so much better. I wish it was longer.
enough with the ironic shitposting. the looker is a fun little joke game, but let's be serious
Not even ironic, that joke game genuinely made better and creative use of its core mechanic than The Witness.
The Witness is one of my favorite games all time, but The Looker fricking nailed what it set out to do. The fact that Jon Blow refuses to play it is just the icing on top.
The smartest thing about this game isn't the puzzles, it's the level design and how it directs the player.
I remember not liking the sound ones but the color shift ones were fine. I liked it overall. It was neat and felt rewarding to do it all without having to look up anything.
The color shift puzzles in the area they're introduced are fine
The ones in the final stretch of the game are fricked and eye rape.
ITT: Fromsoft troons crying because mean indie dev said bad things about their favorite game
is myst worth it for a zoomer who never played the original?
Myst is easily one of best puzzle games ever made even after all these years. Only the sequel, Riven, is better.
Riven has some very dumbass things though, but just one or two. So here you go Zoom Zoom
>Even though this mechanic works nowhere else in the game, early on there is a door you can't unlock very clearly showing you it's locked. You are supposed to click under it to go under it.
>Even though there are jungle paths you are not able to ever leave, in one instance randomly you can leave and a necessary clue is there.
Both places are marked by little knives which I think is meant to say "hey this place is different" but that's in no way obvious. You have to make your brain think "in this one instance would the game work totally different than before"?
That's maybe an old 16-bit adventure game trope where clicking on everything was the name of the game.
There are one or two more "cheap" Riven things but I won't mention them because the logic of "I didn't think to do that, but yeah in retrospect it's obvious".
Myst III is actually pretty good, if not eclectic for the series.
Myst IV is bizarre. I have mixed feelings. The puzzle solutions are pretty epic, and very Myst like, but it's a bit of mess in some ways. Again, a necessary clue on a path that is not easily visible and doesn't work like any other path.
One problem I have with Myst sequels is overthinking. Like, some things are portrayed in a way to teach you how something works, but there's no consistency.
Ideally a very patient person who plays these games over many weeks, who stews on a problem and revisits old clues again and again is the ideal person to play. Which is why - at the time - the games were so beautiful. Almost simulated worlds to just spend time in. The original came with a "journal" to hand write observations down.
I don't have time for that ish though.
I've not played Myst V yet because I'm trying to play URU first. And it barely even runs and is a total mess where DLC content is intermingled with main content. It's meant to be a sprawling mess for multiple minds to solve,
>one of best puzzle games ever made even after all these years
frick no, it isn't. shit's dated and not fun.
> zoomzoom can't handle static images not filled with flashing lights and HUD popups
its really dated
Myst is dated. But it's a solid game that laid a foundation used by many games after, so it feels less clunky that most games of that era. Riven is in many ways superior but more confusing in some ways. I'd highly recommend both for that atmosphere alone but they are still fun if you get used to the playstyle.
I haven't played any of the 3D versions so I can only comment on the OG myst that I had as a kid.
Exile and Uru both suck. Don't leave a bad taste in your mouth, just stop after Riven.
The 600 'draw line on ipad' puzzles were garbage. The environment puzzles were the only good part of this game
The environmental "puzzles" were the worst part. Who wants to aimlessly walk around trying to find hidden shapes for hours on end? They would have been better if there were like 10 of them, not 100.
Who wants to draw a line on a tablet six hundred times?
Mobile phone gamers
I also watched Joseph Anderson
No clue who that is, shill. I was speaking objectively. Hunting through the environment to find secret puzzles is objectively more interesting than drawing lines on an ipad.
And so were the shadow puzzles and the platform puzzles and basically all the puzzles that involved the environment in some way. The only good puzzles are the pure logic puzzles. It's a game full of bad ideas.
i found this game pretty daunting with how big it is and how moronic some of these puzzles make me feel. steam says ive played 15.6 hours and while i feel like ive made a lot of progress (though i dont know how big exactly the game is, so have no way to gauge) theres some puzzles im stuck at that i really cant figure out at all. usually i can tell pretty quickly at least what im supposed to at least be trying to do. have taken a break from it for a while, will try back with some fresher eyes soon i guess. to me his game braid was a perfect challenge - some of the puzzles really made me rack my brain but i never had to look anything up. another comparable games is limbo. i also recently beat shadowgate blind which i came very close to giving up on several times before finally breaking through. i just feel like i shouldnt be stuck so often in the witness if i was able to beat those games.
What if I like The Witness and Elden Ring?
your reward for puzzles is John blowme blabbing baseless obscenities, the whole game is bullshit
Ganker is just not smart enough to likr the witness. it's okay, i enjoyed it enough for all of us, that's all that really matters.
Witness has some great moments honestly.
Like reaching the peak and then seeing that "useless" puzzle.
And then looking down.
It's just that some things are garbage. Like both endings, the recordings, the sound jungle if you're tone deaf like me, the color lab if you're color blind, the fact the final puzzle of the color lab is literally one of the puzzles from the start of the color lab, and the ship puzzle.
every area in the witness ranges from "great" to "fan fricking tastic" and i think it's the closest thing to a perfect game ever made. i have a few minor gripes but nothing Ganker seems to be on the level of being able to point out. the door on the ship was maybe my favorite panel puzzle in the game personally.
Didn't the guy who made this get filtered by a vine in hollow knight
yes, adn the entirety of elden ring
yeah I had to get a friend to help me with the sound puzzles in the jungle. I still really liked the game though. I still fricking hate Brad Shoemaker for spoiling the secret mechanic though.. that FRICK
What mechanic? The one where you draw lines in the environment?
yeah
I think the game is a big middle finger to the player. Its mocking people who think they're intellectual. There's one environment puzzle in the movie theater where you put on a documentary and have to walk behind the screen and start the puzzle at like minute 7 and then watch the documentary mirrored so you can solve the puzzle at the 55 minute mark. That coupled with the shit ending and the game being $40 is just a big "frick you" from the dev to anyone who plays the game
You underestimate Blow's autism. The game is not ironical. However I do think it's a great game.
>I think the game is a big middle finger to the player.
i watched that youtube video too.
And no, Blow is just a massive fricking pseud.
>dude look around and get a whole new perspective on things!
>but i'm gonna make the deadest, ugliest, most static environment possible
>oh and you have to stare at a tiny screens the whole time too lmao
The color puzzles inside the mountain probably warrant an epilepsy warning or something.
That shit was obnoxious even to normal people.
The witness is honestly one of the better games of the past decade. It's interesting, has a clear goal, and is full of surprises throughout. I suspect the people who just complain about "ipads" just don't play puzzle games. Where 95% of puzzle games are basically just endless sokoban puzzles, the witness as a whole is a nice addition to the genre.
This board of incapable of nuance. Because they (rightfully) dislike jonathon blow, they'll refuse to acknowledge that hes put out good games. Just because the game has a few bad parts, or is overly pretentious at a few parts (e.g., the movie theater) doesn't mean the entire game is bad. It's objectively a good game, but everyone is too prideful to say "I didn't like the game", or "the game is too challenging for me", since that makes it seem like they are the problem, and not the game itself.
>DUDE WHAT IF WE MADE RANDOMLY GENERATED PUZZLES THAT AREN'T EVEN SOLVABLE AND YOU HAD TO SPEEDRUN THEM WHILE OBNOXIOUS MUSIC PLAYS IN THE BACKGROUND
The "challenge" area is one of the dumbest things ever put in a video game.
Only one of them is ever solvable and your ability to determine which is what is being tested.
John Blow is the most pretentious individual in the video game industry and it's not close.
he's no tim rogers
It's okay anon, we know it's not your fault. The town made you stupid.
I 100% it when it first came out, and I've come back to it twice over the years, once I've forgotten all the solutions. There really is something special about it; it's like a practice in meditation. It's a ritual that you do while you're thinking about the big choices going on in your life; the puzzles really keep the logical side of your brain distracted which allows the emotional and feelings driven side room to breathe. I really feel life slow down and get easier when I'm in the middle of a playthrough. I wish there were more games like it and Myst and The Talos Principle. But nothing has scratched that itch quite like The Witness.
And for the record, I did enjoy The Looker. It was good fun.
I really liked the environmental puzzles where you had to find the sperm-looking thing in the environment. I didn't care for basically any other part of the game.
>I really liked the environmental puzzles where you had to find the sperm-looking thing in the environment.
Reviewers picked up on environmental puzzles being more fun than the tablet puzzles pretty early on
Perhaps unsurprisingly, Blow has hinted in interviews that the environment puzzles are the largely the point of the game. I remember a real old one where he talked about the original idea that became The Witness, where you were a wizard that had to draw shapes to cast spells and you'd learn all these spells from scrolls and books and shit. Eventually you'd have the big moment where you recognize a spell in nature, and it'd turn out that the these were the most powerful of all spells.
I wish he'd made that game instead, it sounds far more interesting.