the term "souls-like" is so retarded to me, I understand stuff like metroidvanias or rougelikes since they have unique mechanics that sepera...

the term "souls-like" is so moronic to me, I understand stuff like metroidvanias or rougelikes since they have unique mechanics that seperate them from other genres, but "souls-likes"??? what makes a game a souls like?
>hard bosses
>3rd person
>diffucult to traverse environments
>combat with a bladed weapon???
all of the above points are just an action game, maybe a arpg if you wanna add stats and shit. Its so fricking redundant and just sounds STUPID its like calling a platformer a mario-like but atleast that would have some merit since platforming wasn't a thing until that donkey kong game. point of the thread is stop using that stupid fricking term, if i ever read a post contain "souls-like" i'm going to assume you're a braindead fricking moron that does nothing but drool and jack off all day like an animal in a cage.

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  1. 4 weeks ago
    Anonymous

    Daily reminder dark souls is just edgy monster hunter

    • 4 weeks ago
      Anonymous

      They have very little in common, what a stupid post.

    • 4 weeks ago
      Anonymous

      Yeah and legend of zelda is just monster hunter but adventure.

    • 4 weeks ago
      Agonymous

      Why not call them monster hunters instead of souls-like? Are you not hunting monsters?

  2. 4 weeks ago
    Anonymous

    i like it as a term so i know to ignore it

  3. 4 weeks ago
    Anonymous

    Anyone who looks at more than one souls game or their imitators can see the common elements of their style (which you're ignoring). You're just being wilfully dumb so you can whine about a term people invented for convenience

    • 4 weeks ago
      Anonymous

      >proceeds to not list any of the so called "common elements"

  4. 4 weeks ago
    Anonymous

    Souls-like is fine. I understand what's being referred to when it's used because I've actually played the Souls games.
    I don't know why homosexuals get so mad about these games.

  5. 4 weeks ago
    Anonymous

    Are you mad because you don't understand the term or because you don't like soulslikes?

    I believe the most common trait that people associate with that term is the combat, which is
    >third person
    >very slow for an action game
    >unforgiving

  6. 4 weeks ago
    Anonymous

    >very combat focused action rpg
    >stamina bar
    >i-frame dodge
    >physical checkpoints that you can interact with
    >death has some mechanical effect outside of reloading checkpoint
    these are the 5 requirements

  7. 4 weeks ago
    Anonymous

    Methodical, weighty, deliberate attack animations is one of the defining characteristics you seem to have missed. This aspect alone gives soulslikes a far different gameplay style from other 3rd person action games, and its distinctive enough to warrant a label.

    • 4 weeks ago
      Anonymous

      is pic rel a souls like then? fits the description

      • 4 weeks ago
        Anonymous

        It lacks some of the other characteristics I hadn't mentioned, like dropping resources on death. There are many non-gameplay elements to a 'soulslike' as well which are important to different people to varying degrees. Things like a minimalist/environmental approach to storytelling, vague missable questlines, an atmosphere of dread, exploring the ruins of a dead civilization. Its not a well defined term but there are a general set of gameplay and thematic elements that, taken in some degree, make a soulslike

        • 4 weeks ago
          Anonymous

          first good answer in the thread

          >very combat focused action rpg
          >stamina bar
          >i-frame dodge
          >physical checkpoints that you can interact with
          >death has some mechanical effect outside of reloading checkpoint
          these are the 5 requirements

          almost a good answer but too general to arpgs

          • 4 weeks ago
            Anonymous

            >almost a good answer but too general to arpgs
            i can't think of any game that has all those and isn't a souls like
            monster hunter has 4 of them but doesn't have a bonfire equivalent

    • 4 weeks ago
      Anonymous

      >weighty
      This homosexual better be trolling

      • 4 weeks ago
        Anonymous

        >t. ds3 baby

        • 4 weeks ago
          Anonymous

          Try again, homo.

    • 4 weeks ago
      Anonymous

      >Methodical, weighty, deliberate attack animations is one of the defining characteristics you seem to have missed.
      Youre right in thats what makes dark souls unique (prior to 3 frick 3) but thats not how people use souls like. Sekiro is still a souls like, lies of p is a souls like, nioh is a souls like. None of them have combat anywhere similar to darksouls

      • 4 weeks ago
        Anonymous

        Sekiro is not even an rpg. It's just a normal action adventure game. Like zelda.

        • 4 weeks ago
          Anonymous

          >Sekiro is not even an rpg.
          Ok? Souls like doesnt mean rpg

          • 4 weeks ago
            Anonymous

            All soulikes are arpgs except for sekiro.

          • 4 weeks ago
            Anonymous

            >Sekiro is not even an rpg
            (Happy news), soles aren't either.

            Name one rpg

            • 4 weeks ago
              Anonymous

              Fallout.

        • 4 weeks ago
          Anonymous

          >Sekiro is not even an rpg
          (Happy news), soles aren't either.

      • 4 weeks ago
        Anonymous

        I think you guys focused too much on the 'weighty' part. Sekiro is a big departure but id still describe the combat as methodical and deliberate, if not weighty. Much different from a DMC for example

        • 4 weeks ago
          Anonymous

          Sekiro is not a soulslike. If sekiro is a souls like, then tenchu is a souls-like.

          • 4 weeks ago
            Anonymous

            you don't drop your resources or go looking for checkpoints in tenchu

            • 4 weeks ago
              Anonymous

              Then you are defining "souls-like" as "drop your resources" and nothing else. Since everything else has more in common with tenchu than any other game being discussed. Ark is a souls-like, now.

              • 4 weeks ago
                Anonymous

                Reductivist nonsense. It takes a plurality of souls traits to qualify as a soulslike and nobody is saying any differently. Its not just methodical combat, or dropping resources, or i-frame rolling, or some thematic element, its when all or at least many of those things are present

              • 4 weeks ago
                Anonymous

                >Take tenchu
                >copy it 1:1
                >add resource drop on death
                >don't call it "tenchu-like"
                >literally steal the tenchu-like genre from tenchu
                sinister.

              • 4 weeks ago
                Anonymous

                You might have a point if there were any Tenchu games in the past 15 years. Its free game at this point, clone away

              • 4 weeks ago
                Anonymous

                anon i've played every tenchu game, even dark secret
                you are full of shit

          • 4 weeks ago
            Anonymous

            Sekiro is tenchu with some soulslike elements, whether the amount amd nature of those elements qualifies as 'soulslike' or not is up to you, but most people would say it is

    • 4 weeks ago
      Anonymous

      METHODICAL
      WEIGHTY
      DELIBERATE

      ?si=T7IbmmDuTB9i9VCK

      • 4 weeks ago
        Anonymous

        You gonna start a fruit stand with all those cherries you picked?

        • 4 weeks ago
          Anonymous

          >it's weighty except for all these weapons that aren't weighty
          same applies to zelda, dmc, ninja gaiden, monster hunter, bayonetta and a million other games

  8. 4 weeks ago
    Anonymous

    That term is ok as a big red flag to indicate the game is as shit as the games they are trying to copycat

  9. 4 weeks ago
    Anonymous

    >what makes a game a souls like?
    >>hard bosses
    >>3rd person
    to traverse environments
    with a bladed weapon???
    None of those. Its
    >lose exp/money on death and have to recollect it
    >i-frame focused combat via dodging/dashing/rolling
    Thats how everyone uses it whether they realize it or not and why you see stupid shit like hollow knight being considered a soulslike

  10. 4 weeks ago
    Anonymous

    It's just solehomosexuals trying to feel special because "third person action game" wasn't snowflake enough.

  11. 4 weeks ago
    Anonymous

    It's a regular action rpg with save points HOWEVER, arpgs with save points were basically gone from the public eye at the time. Dark Souls repopulatized them and we are now stuck with this moronation.

  12. 4 weeks ago
    Anonymous

    If you actually played videogames you'd know what "soulslike" means and wouldn't ask moronic questions. Ask what a Metroidvania is next.

    • 4 weeks ago
      Anonymous

      >doesn't give an answer
      I've played them obviously, if i didn't I would assume they would be distinct enough from regular ARPGs from the title "souls-like" alone and I wouldn't of made this thread

  13. 4 weeks ago
    Anonymous

    And what woud aylru

  14. 4 weeks ago
    Anonymous

    high enemy damage, checkpoint based progression, stat leveling, drop your resources on death, stamina bar, iframe dodge, enemies respawn if you rest

  15. 4 weeks ago
    Anonymous

    Sonic doesn't have a penis how the FRICK is he gonna have sex with his girlfriend?

    • 4 weeks ago
      Anonymous

      It's retractable.

  16. 4 weeks ago
    Anonymous

    All fps was a doomclone until they weren't.

  17. 4 weeks ago
    Anonymous

    It's primarily a distinction between types of RPGs. Diablo games are loot focused, top down affairs that involve a lot of smashing and grabbing and re-gearing. Souls games have combat with far higher commitment, focusing a bit harder on the action aspect while still being slower and more deliberate with their design.
    Further on the action side of the spectrum would probably put you in the realm of Kingdom Hearts-likes, but those don't really exist.

    • 4 weeks ago
      Anonymous

      >It's primarily a distinction between types of RPGs
      But it's not an rpg at all.

      • 4 weeks ago
        Anonymous

        Souls games are absolutely ARPGs. It's just that the "ARPG" genre has become too broad, and "soulslike" is a (admittedly clumsy) distinction signifying that the game has weighty, high-commitment combat.

        • 4 weeks ago
          Anonymous

          RPGs are about character skill. soleschlop isn't.
          Not rpgs.

      • 4 weeks ago
        Anonymous

        Dark souls is more of an RPG than every JRPG ever made, this is a fact

        • 4 weeks ago
          Anonymous

          >than every JRPG ever made
          0 is 0

  18. 4 weeks ago
    Anonymous

    While I particularly don't like the terms too, some obvious gameplay elements that are inspired by the Souls series seem to be
    >UI design
    >Stamina management (for some reason almost all action has to consume stam)
    >Attack animations with decent amount of commitment (heavy weapons have slow swings and can't be cancelled)
    >Low "stat growth" (even trash mobs can kill you fast if you don't make specialized defense build)
    >everything can stunlock you
    >iframes dodges
    >interactible checkpoints
    >limited healing items
    Optional elements:
    >freeroam, interconnected areas
    >The same/similar 7 main stats
    >Poise
    >Boss stage behind doors
    >Grimdark presentation/visual

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