the term "souls-like" is so moronic to me, I understand stuff like metroidvanias or rougelikes since they have unique mechanics that seperate them from other genres, but "souls-likes"??? what makes a game a souls like?
>hard bosses
>3rd person
>diffucult to traverse environments
>combat with a bladed weapon???
all of the above points are just an action game, maybe a arpg if you wanna add stats and shit. Its so fricking redundant and just sounds STUPID its like calling a platformer a mario-like but atleast that would have some merit since platforming wasn't a thing until that donkey kong game. point of the thread is stop using that stupid fricking term, if i ever read a post contain "souls-like" i'm going to assume you're a braindead fricking moron that does nothing but drool and jack off all day like an animal in a cage.
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Daily reminder dark souls is just edgy monster hunter
They have very little in common, what a stupid post.
Yeah and legend of zelda is just monster hunter but adventure.
Why not call them monster hunters instead of souls-like? Are you not hunting monsters?
i like it as a term so i know to ignore it
Anyone who looks at more than one souls game or their imitators can see the common elements of their style (which you're ignoring). You're just being wilfully dumb so you can whine about a term people invented for convenience
>proceeds to not list any of the so called "common elements"
Souls-like is fine. I understand what's being referred to when it's used because I've actually played the Souls games.
I don't know why homosexuals get so mad about these games.
Are you mad because you don't understand the term or because you don't like soulslikes?
I believe the most common trait that people associate with that term is the combat, which is
>third person
>very slow for an action game
>unforgiving
>very combat focused action rpg
>stamina bar
>i-frame dodge
>physical checkpoints that you can interact with
>death has some mechanical effect outside of reloading checkpoint
these are the 5 requirements
Methodical, weighty, deliberate attack animations is one of the defining characteristics you seem to have missed. This aspect alone gives soulslikes a far different gameplay style from other 3rd person action games, and its distinctive enough to warrant a label.
is pic rel a souls like then? fits the description
It lacks some of the other characteristics I hadn't mentioned, like dropping resources on death. There are many non-gameplay elements to a 'soulslike' as well which are important to different people to varying degrees. Things like a minimalist/environmental approach to storytelling, vague missable questlines, an atmosphere of dread, exploring the ruins of a dead civilization. Its not a well defined term but there are a general set of gameplay and thematic elements that, taken in some degree, make a soulslike
first good answer in the thread
almost a good answer but too general to arpgs
>almost a good answer but too general to arpgs
i can't think of any game that has all those and isn't a souls like
monster hunter has 4 of them but doesn't have a bonfire equivalent
>weighty
This homosexual better be trolling
>t. ds3 baby
Try again, homo.
>Methodical, weighty, deliberate attack animations is one of the defining characteristics you seem to have missed.
Youre right in thats what makes dark souls unique (prior to 3 frick 3) but thats not how people use souls like. Sekiro is still a souls like, lies of p is a souls like, nioh is a souls like. None of them have combat anywhere similar to darksouls
Sekiro is not even an rpg. It's just a normal action adventure game. Like zelda.
>Sekiro is not even an rpg.
Ok? Souls like doesnt mean rpg
All soulikes are arpgs except for sekiro.
Name one rpg
Fallout.
>Sekiro is not even an rpg
(Happy news), soles aren't either.
I think you guys focused too much on the 'weighty' part. Sekiro is a big departure but id still describe the combat as methodical and deliberate, if not weighty. Much different from a DMC for example
Sekiro is not a soulslike. If sekiro is a souls like, then tenchu is a souls-like.
you don't drop your resources or go looking for checkpoints in tenchu
Then you are defining "souls-like" as "drop your resources" and nothing else. Since everything else has more in common with tenchu than any other game being discussed. Ark is a souls-like, now.
Reductivist nonsense. It takes a plurality of souls traits to qualify as a soulslike and nobody is saying any differently. Its not just methodical combat, or dropping resources, or i-frame rolling, or some thematic element, its when all or at least many of those things are present
>Take tenchu
>copy it 1:1
>add resource drop on death
>don't call it "tenchu-like"
>literally steal the tenchu-like genre from tenchu
sinister.
You might have a point if there were any Tenchu games in the past 15 years. Its free game at this point, clone away
anon i've played every tenchu game, even dark secret
you are full of shit
Sekiro is tenchu with some soulslike elements, whether the amount amd nature of those elements qualifies as 'soulslike' or not is up to you, but most people would say it is
METHODICAL
WEIGHTY
DELIBERATE
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You gonna start a fruit stand with all those cherries you picked?
>it's weighty except for all these weapons that aren't weighty
same applies to zelda, dmc, ninja gaiden, monster hunter, bayonetta and a million other games
That term is ok as a big red flag to indicate the game is as shit as the games they are trying to copycat
>what makes a game a souls like?
>>hard bosses
>>3rd person
to traverse environments
with a bladed weapon???
None of those. Its
>lose exp/money on death and have to recollect it
>i-frame focused combat via dodging/dashing/rolling
Thats how everyone uses it whether they realize it or not and why you see stupid shit like hollow knight being considered a soulslike
It's just solehomosexuals trying to feel special because "third person action game" wasn't snowflake enough.
It's a regular action rpg with save points HOWEVER, arpgs with save points were basically gone from the public eye at the time. Dark Souls repopulatized them and we are now stuck with this moronation.
If you actually played videogames you'd know what "soulslike" means and wouldn't ask moronic questions. Ask what a Metroidvania is next.
>doesn't give an answer
I've played them obviously, if i didn't I would assume they would be distinct enough from regular ARPGs from the title "souls-like" alone and I wouldn't of made this thread
And what woud aylru
high enemy damage, checkpoint based progression, stat leveling, drop your resources on death, stamina bar, iframe dodge, enemies respawn if you rest
Sonic doesn't have a penis how the FRICK is he gonna have sex with his girlfriend?
It's retractable.
All fps was a doomclone until they weren't.
It's primarily a distinction between types of RPGs. Diablo games are loot focused, top down affairs that involve a lot of smashing and grabbing and re-gearing. Souls games have combat with far higher commitment, focusing a bit harder on the action aspect while still being slower and more deliberate with their design.
Further on the action side of the spectrum would probably put you in the realm of Kingdom Hearts-likes, but those don't really exist.
>It's primarily a distinction between types of RPGs
But it's not an rpg at all.
Souls games are absolutely ARPGs. It's just that the "ARPG" genre has become too broad, and "soulslike" is a (admittedly clumsy) distinction signifying that the game has weighty, high-commitment combat.
RPGs are about character skill. soleschlop isn't.
Not rpgs.
Dark souls is more of an RPG than every JRPG ever made, this is a fact
>than every JRPG ever made
0 is 0
While I particularly don't like the terms too, some obvious gameplay elements that are inspired by the Souls series seem to be
>UI design
>Stamina management (for some reason almost all action has to consume stam)
>Attack animations with decent amount of commitment (heavy weapons have slow swings and can't be cancelled)
>Low "stat growth" (even trash mobs can kill you fast if you don't make specialized defense build)
>everything can stunlock you
>iframes dodges
>interactible checkpoints
>limited healing items
Optional elements:
>freeroam, interconnected areas
>The same/similar 7 main stats
>Poise
>Boss stage behind doors
>Grimdark presentation/visual