So should Undead in strategy games be their own race, or should Necromancy just be a branch of magic that you can use? A example of undead as a race could be seen in HOMM3, Warcraft 3, and Age of Wonders 1-2. While death magic just being something to be wielded can be seen in Master of Magic and Age of Wonders 3.
That's a weird question. Should demons be their own faction or just branch of summoning magic? I have no clue. Do you like undead anon? You don't?
Dont think too hard and just do both at the same time (Warlords Battlecry)
>revive minotaurs, demons, beast and other creatures
>get humanoid skeleton
Not skeletons but Wesnoth did properly zombifiy plagued units: humans, dwarves, drakes, woses, etc.
This
Also having Undead to be just Necromancy magic result will limit them to much unless specific strategy is all about magic
depends if they exist on their own, and breed on their own in world or if you need to cast spell for them to exist
If the undead can reproduce by frickin then they're not really "un-dead", they're just immortal
Technically undead reproduce by killing shit or with necromancer support. Vampires and werewolves is only special snowflakes in that regard. But can you count furrgays as undead different kind of question.
>reproduce by killing shit
Has there ever been a setting with sentient zombies or the like that were their own group? Or a race that was sort of similar to that in concept and was independant
World of Darkness?
I am legend
m8
Star Trek Voyager
Forsaken in Warcraft, they are sentient versions of the Scourge
Necrons in 40k have sentient leaders afaik
The Arisen in Allods Online are a combination of the above two, egyptian undead guys but all of them are sentient like the forsaken
I think Necropolis has some sentients in Heroes 5 but I'm not sure
The Necrotic in Hex Shards of Fate are sort of like this. They are sentient entities that exist inside gems in the setting, at some point the gems took over the bodies of dead human nobles and warriors buried in great crypts and they became their own faction. Arguably they are possessed dead and not really undead, but you can kind of make that argument for undead in a few settings.
How about skeletal undead?
Based skelewife (?)
skellybros we eating good
What game?
Divinity Dragon Commander
Thank you
they can just be spawned by miasma or getting reanimated by evil or some other thing
Undead isn't really a "race" but a condition. Every living could become undead. To make them work as a faction, it must come from a source to produce more undead, a wizard who would be in charge or that sorta. In Warcraft the Burning Legion was in charge of the Scourge, the Dreadlord for example was a demon not really undead.
True
I like as own race. usually more content that way.
Also I love playing undead in games, i don't know why. Best undead games?
I'll just list them in terms of actual unique necromancy mechanics gameplay wise not just dumb aesthetics:
AOW series and a very special mention to AOW 3 - very solid necro mechanics, one of the best in fact.
HoMM 5 TOTE- getting to choose which unit to raise exactly from which corpse/defeated stack and which stack to target is huge in terms of strategy aspect as opposed to just the skelly spam in HoMM3 and normal 5)
HOMM3- just solid
Warcraft 3- solid
Dominions - solid
Warhammer Total War 2- Surprisingly decent necro mechanics as vamp c**ts especially after the free skellie rework
Endless Legend- Necrophages, pretty decent mechanics
And of course warlords battlecry.
I didn't mention Disciples cause while the undead faction itself is awesome there's not much in terms of necro mechanics like raising dead units for yourself.
>HoMM 5 TOTE
I would agree if weren't for how small the energy pool used for raising actually is. Reviving one wraith and than being completely out of juice for the rest of the week sucks.
It’s a super useful early game tool. If you can revive a wrath by killing an unupgraded pitfiend for example in early game that wrath can tank the entire early game stacks for you thus you can easily rush your opponent if you know what you’re doing when they still have low tier units meanwhile you have a tanky wrath.
Necro in TOTE is a super good early/mid game faction by utilizing the dark energy pool of course late game raising a few wraths won’t be of much use and it’s better to raise low tier units.
>wrath
Oops meant Wight that’s the name of the unupgraded version my bad. Basically that guy is tanky as frick in early game.
What's aow? Stop it with this fricking acronyms
Hit my toe while writing that sorry
Kind of a boring faction lore-wise if you ask me. They're either some chaotic force of ancient evil or witless minions of a misunderstood outcast who dabbles in forbidden arts until he gets drunk with the power.
What could the dead possibly want from the world of the living anyway?
Undead are usually just tools of necromancers aka spirit mages. Just like summoners summon different shit necromancers make their summons from the dead that’s all.
In other settings like Warcraft for example they were simply created by demons.
In Ashan HoMM they were created AGAINST demons and so on.
They’re far more interesting if you ask me lore wise than your average human normalgay faction or yiur average normalgay elf faction.
I wanna see a fantasy civilization take on necromantic economy and industrialization.
Like, a small core of living or lich-like beings supported by masses of undead workers and soldiers. Having fields and factories manned by zombies and skeletons seem highly efficient.
Or even early computerization through programmatic enchantment of undead. The classic /tg/ skeleton logic gate in a pocket dimension deal.
It just seems like a civilization that can create kinetic force from essentially nothing, from dead meat, is destined for some form of economic or technological success in their world.
EU4's Anbennar Mod has a faction in it that does exactly that
a bit too abstracted though because they didn't yet make custom skelly sprites to replace normal EU4 unit models
Swarming and Amassing feeling fun are the most important parts. HoMM5 TotE fricks that up. WC3 only does that well early on with Necromancy Rod.
To me it generally makes sense to make undead as their own faction. Ususally the undead faction crosses over to a general "horror movie" circle where the faction is also made up of creatures like Vampires, Gargolys and giant spiders while also having powers to make their own Frakenstine monsters or summoing great heroes/beings back from the dead. Undead's greatest trope as well is "how exactly do you kill something that is already dead?" so many undead factions you see in games have the skills that they are super resiliant to damage and can be brought back to life which adds a great deal of stratagy to how they should be handled. Plus having undead as a faction is ususally pretty great for diversity as generally speaking, most factions are probably going to have the tropes and schems of bright colors while undead is set to darker colors and tones.
Warlords Battlecry 2 did both. There was an Undead faction, but you could also spec your hero into Necromancy, and you could also do this while playing Undead.
There were also factions like Dark Dwarves that had some undead units.
Pointless /tg/ tier question that depends on too many variables to simply boil it down to simplistic yes or no answer that would fit in all cases
I really really like summoning undead, bros. Even better if they spread some kind of contagion and create more undead.
Vampire Counts from warhammer is probably the best representation of undead.
i really like the way it's done in master of magic (recommend caster of magic for a good AI)
the undead themed spells synergise differently with your wizard/race combo
Dominions has necromancy as a main magic type, AND multiple undead races
Anyone have that image of a skeleton on a yellow background saying, "Good luck, Im behind 7000 skeleton!"
Here you go anon
Age of wonders games, can also recommend those, also aforementioned warlords battlecry have very fun undead faction and hero classes that complement them wonderfully.