The undisputed kings of J-Action, the absolute peak of ludokino

The undisputed kings of J-Action, the absolute peak of ludokino

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  1. 10 months ago
    Anonymous

    >Replace DMC5 with DMC3
    >Realize that action games have been in a downward spiral since the 6th gen ended
    Fug.

    • 10 months ago
      Anonymous

      DMC5 and Sekiro are both masterpieces and both honorary 2000's PS2 action kino.

      • 10 months ago
        Anonymous

        >honorary 2000's PS2 action kino.
        Doesn't Stranger of Paradise also fits that title too?

        • 10 months ago
          Anonymous

          SoP Is indeed honorary 2000's PS2 action

    • 10 months ago
      Anonymous

      >coincidentally, everything was best when I was 12

      • 10 months ago
        Anonymous

        Those games came out when I was 16-18. GH and NGB specifically I didn't even have back then and I only played them within the past 10 years or so and they're fricking awesome.

    • 10 months ago
      Anonymous

      Exactly
      Replayed dmc3 last week - kino
      Only played through dmc5 for vergil (the judgement cuts always get me hard)

    • 10 months ago
      Anonymous

      The only 6th gen series that doesn't have a good modern successor is God Hand
      >DMC3 has DMC5
      >Ninja Gaiden has Nioh 2
      >KH2FM has KH3 Remind

      • 10 months ago
        Anonymous

        Gaiden has Nioh 2
        has KH3 Remind
        You're off your meds today.

        • 10 months ago
          Anonymous

          I didn't say they were better per se but they are still great modern action games made by most of the same people

          • 10 months ago
            Anonymous

            You can't even jump in Nioh 2, and Remind is shit. Neither are successors.

            • 10 months ago
              Anonymous

              Nioh 2 has much, much, MUCH better boss fights though so I think it's a fair trade off.
              >Remind is shit
              Nah it's great. Some of the best bosses in any action game and a massive improvement over the base game.

              • 10 months ago
                Anonymous

                >Nah it's great
                You're too delusional to be worth talking with.

              • 10 months ago
                Anonymous

                I'm sorry you can't enjoy new things.

                >made by most of the same people
                I'd cite Itagaki and the rest of the team who fricked off with him leaving TN as one of the worst developments in vidya history, it's clear that all that talent was needed because neither party was able to produce anything on par with their previous work ever since.

                The Nioh games are great and Stranger of Paradise is good too. Miles better than what Itagaki shat out since leaving Team Ninja.

              • 10 months ago
                Anonymous

                >The Nioh games are great and Stranger of Paradise is good too
                They're good for ARPGs with action game heritage but they're not pure action games on par with NGB or NGII.
                >Miles better than what Itagaki shat out since leaving Team Ninja.
                You're not wrong but that doesn't take very much.

              • 10 months ago
                Anonymous

                I don't care much for the distinction between ARPGs and "pure" action games. A good combat system is a good combat system.

              • 10 months ago
                Anonymous

                Because ultimately although good combat is a defining feature of a good action game that's not all there is to it. I'd argue ARPGs always have to sacrifice something from a conventional action game in order for the RPG mechanics to be relevant and functional. In the case of those two there's no jumping and the level design and the way the player navigates through the game reflects that, although there's other aspects as well.

              • 10 months ago
                Anonymous

                >I don't care much for the distinction between ARPGs and "pure" action games. A good combat system is a good combat system.

                Good combat systems get undermined by RPG bloat, more variables = less overall polish

              • 10 months ago
                Anonymous

                Sure ARPGs often have balancing problems but they can make up for it with the extra customization options they give you, like being able to customize your own combos.

              • 10 months ago
                Anonymous

                >like being able to customize your own combos.

                God Hand and DMC already lets you do that without stats or loot elements.

              • 10 months ago
                Anonymous

                >God Hand
                Fair enough I was thinking more of how KH and Nioh did it.
                >DMC
                ?????

              • 10 months ago
                Anonymous

                Sure ARPGs often have balancing problems but they can make up for it with the extra customization options they give you, like being able to customize your own combos.

                I find this to be a very flawed assumption that people often make about ARPGs compared to action games that doesn't actually look at the full picture. All the action games people love have core balance issues people choose to avoid just the same, the only true difference for ARPGs is that in most cases you need to choose to invest significant effort into breaking the game such that it becomes it's own approach, or you have more interesting options to work around it due to the systems present. It gets worse though with how many people will immediately throw their hands up and shut their brain off when confronted with such systems even when learning them is quite straightforward and many action games already have similar systems present in a lesser degree anyway.

              • 10 months ago
                Anonymous

                I would agree with this. Every action game has some kind of cheese, ARPGs usually just codify that with numbers.

              • 10 months ago
                Anonymous

                Breaking the combat in Action games is unintentional, breaking the combat in ARPGs is intentional, that's the main difference. Getting the numbers so high you can just steamroll everything is literally a core appeal of ARPG's.

              • 10 months ago
                Anonymous

                That's not a difference in the case of what the game is offering, only in the completely arbitrary viewpoint someone may choose to take. And I disagree with the intentionality or lack thereof even in that case, everyone is generally trying to "break" action games by trying to find the most effective methods of using their tools and master the game, it's only clear that it breaks the balance after the fact and that won't stop someone who wants it for that purpose in either case.
                >Getting the numbers so high you can just steamroll everything is literally a core appeal of ARPG's.
                It can be a core appeal, but it is not the only one and it again relies purely on what the player wishes to get out of their game, something ARPGs cater for in all respects if they're good.

                You literally have multiple different safety nets on Critical. If you have 5 braincells, none of that is an issue.

                If you're relying on Once More/Second Chance and Cure spam, the one main thing you get over Lvl1 Crit then your offense options and windows are severely limited leading to a much more dull and poorly handled fight. Limits, like Cure are dependent on MP and have an even tighter window if you're trying to react to getting hit. Drive gauges and items aren't infinite either and these are all trying to survive after the fact instead of fixing the issue.

              • 10 months ago
                Anonymous

                >If you're relying on Once More/Second Chance and Cure spam,
                Which is exactly why you have the all the chances in the world to survival and study fights. And it's not limited to those. Summons like Stitch and Drives like Final auto-parry incoming attacks.

              • 10 months ago
                Anonymous

                Not only is the issue not one of learning or even beating the fights but how you are pigeonholed by these aspects due to safely dealing with attacks requiring limited resources that is exasperated in Lvl1 Crit, one of the examples given was Data Xigbar.

              • 10 months ago
                Anonymous

                None of that is an issue and you're not pigeonholed, that doesn't even make sense. They are an example of the various safety nets you can use to stay safe, and not die, especially on Critical where you can tank to learn everything about them. Do you cry like a b***h because Mundus is nearly impossible to kill during his 3rd phase too? That's where the fun comes in, when things get out of control. Xigbar is entirely aerial and stays staggered far longer than he actually should be when his shots are deflected, so you can play the range game and easily fly in and get out. Axel and Roxas wants you to always maintain your positioning and can always flick on the lock-on whenever something goes haywire. Whenever there's a something you're uncomfortable with and aren't ready to deal with, Quick Run/Gilde away.

              • 10 months ago
                Anonymous

                It's too bad the levels and the entire progression system in Nioh 2 is thorough garbage because the combat is genuinely fun. Having to replay through the game a bunch of times is cancer and the jumps in difficulty just as much cancer.

              • 10 months ago
                Anonymous

                I think this is why I like Stranger of Paradise a lot. Certainly not a huge improvement but the levels are all pretty nice and the progression is very smooth on a new game so you only have to really get into the minor details in postgame.

          • 10 months ago
            Anonymous

            >made by most of the same people
            I'd cite Itagaki and the rest of the team who fricked off with him leaving TN as one of the worst developments in vidya history, it's clear that all that talent was needed because neither party was able to produce anything on par with their previous work ever since.

        • 10 months ago
          Anonymous

          3 Remind has the best bosses in the entire series

          • 10 months ago
            Anonymous

            What a stupid post.

          • 10 months ago
            Anonymous

            you sure because the bosses in 2FM were pretty good, except for the changes to Demyx. Frick that

          • 10 months ago
            Anonymous

            Based.

            you sure because the bosses in 2FM were pretty good, except for the changes to Demyx. Frick that

            For me like half the bosses in 2’s data org are really annoying to fight. Zexion and Vexen’s gimmicks are the worst.
            The only real stinker in 3’s data org is Luxord.

            • 10 months ago
              Anonymous

              Gimmicks are a good thing. Hyperarmor, the same copypasted flow chart bosses, the same copypasted arena, Airstep, floaty Sora, and being a Simon Says mini-game isn't.

              • 10 months ago
                Anonymous

                Oh it’s this autist again. I personally care more about consistent quality than a variety of annoying gimmicks. If you don’t agree, oh well. It’s just my opinion.
                You don’t need to defend 2FM’s honor anytime someone vaguely criticizes it, sperg.

              • 10 months ago
                Anonymous

                >I personally care more about consistent quality
                Oh, so I'm glad you can admit KH3 and especially Remind was dogshit. Since it has nothing you're saying.

              • 10 months ago
                Anonymous

                I’m not wasting anymore time on an autist with new bad derangement syndrome. Have a nice day bud.

              • 10 months ago
                Anonymous

                >I’m not wasting anymore time
                I thought the same thing when the 5th copypasted flowchart boss with 10 layers of hyperarmor appeared and you do nothing but hop around like an idiot for a arbitrary, random opening so you can airstep over, hit them with a single combo, then teleport away. Which one am I describing?

          • 10 months ago
            Anonymous

            They hated him for he told the truth.

            Based.
            [...]
            For me like half the bosses in 2’s data org are really annoying to fight. Zexion and Vexen’s gimmicks are the worst.
            The only real stinker in 3’s data org is Luxord.

            Unique boss gimmicks are fine if implemented well, which most of 2FMs are. The issue with Vexen isn't the gimmick but the movesets of him and Anti-Sora particularly with their Revenge attacks, some of his broken icicle hitboxes and the HPgate DM. The actual problem Data Org members in 2FM are Xigbar, Axel and Roxas.

            • 10 months ago
              Anonymous

              >Xigbar
              His constant teleporting and how he changes the arena can be annoying, yeah.
              >Axel and Roxas
              Really? I thought Axel was fine and Roxas was probably my favorite.

              • 10 months ago
                Anonymous

                It's nothing to do with those aspects but something much simpler. Data Xigbar's shots travel dramatically faster to the point where you can't react to them and have to instead predict when he'll shoot. Axel similarly has attacks that come out instantly and ones that are delayed to the point of punishing guard attempts when as already stated you have to predict whenever he might do the instant attacks with zero indication. Roxas again has elements of these but it really comes to a head with the HPgate keyblade throw. This sort of thing is severely limiting in such a game where your options have high commitment and in Lv1 Crit it's much more obvious too.

              • 10 months ago
                Anonymous

                Fair enough, you clearly know more about the technical stuff than I do.

              • 10 months ago
                Anonymous

                You literally have multiple different safety nets on Critical. If you have 5 braincells, none of that is an issue.

            • 10 months ago
              Anonymous

              There's nothing wrong with any of that.

      • 10 months ago
        Anonymous

        Gaiden has Nioh 2
        Remember diablo loot in ng1n?

        • 10 months ago
          Anonymous

          The loot really isn't as bad as Ganker says, you just swap out your weapon and armor every once in a while with stronger versions you pick up as you play normally.

          • 10 months ago
            Anonymous

            the loot in all nioh shits is awful, and it only gets worse when you get into endgame stuff.
            stranger of paradise would be a 10/10 game if it wasnt for that shit, but the second you reach post game patch content you are faced with absolute menu hell.

            • 10 months ago
              Anonymous

              I agree it gets annoying in the postgame but it's mostly ignorable on the first playthrough which is the most important.

      • 10 months ago
        Anonymous

        The only NG-like game these days was the Samurai Jack game from a bunch of former TN staff which was good but clearly low budget.

        • 10 months ago
          Anonymous

          Hey cool, someone else that actually played Samurai Jack. It's one of the most underrated action games out there.
          The difficulty can be pure bullshit though on the harder difficulties.
          >let's add a bunch of ninjas to this boss fight

    • 10 months ago
      Anonymous

      >DMC3
      >2 weapon limit
      >Half the cancels of 4 don't work
      >Too many context sensitive actions
      Just no. I've been accustomed to animation cancels too much and 3 feels like a slog, 1 is more playable I would say.

  2. 10 months ago
    Anonymous

    DMC5 is boring shit

  3. 10 months ago
    Anonymous

    replace ng with nmh or bayonetta

  4. 10 months ago
    Anonymous

    W action kino

    • 10 months ago
      Anonymous

      Remarkably shallow gameplay carried by gore and spectacle. And it really isn't that spectacular in 2023

      • 10 months ago
        Anonymous

        >great weapons
        >excellent magic system
        >best grapple system in a 3D Action game
        >actual combat arenas with hazards and environmental play
        You're objectively wrong and stupid.

  5. 10 months ago
    Anonymous

    You can get rid of Goy Hand and Goyim May Cry too and just crown Ninja Gaiden Black as the overall best

    • 10 months ago
      Anonymous

      I've never understood why israelites love Ninja Gaiden so much

  6. 10 months ago
    Anonymous

    ng2 > black

    • 10 months ago
      Anonymous

      based musou enjoyer

      • 10 months ago
        Anonymous

        yes, indeed

        • 10 months ago
          Anonymous

          Man Ryu was so fricking OP in the Orochi games, he was the main reason I managed to beat 3 Ultimate in such a short time.

    • 10 months ago
      Anonymous

      >Blatantly unfinished with some of the lowest points in the series
      >Story is complete throwaway garbage, makes NGB's mediocre story look great by comparison
      >Whole combat system is balanced around cinematic takedowns and i-frames
      >No more kino level design with exploration, just hallways of endless fighting like DMC5

      NG2 is a huge downgrade from NGB in every way apart from gore and spectacle

      • 10 months ago
        Anonymous

        all that and it still manages to be the goat
        THE GOAT

      • 10 months ago
        Anonymous

        >Story is complete throwaway garbage
        >leads to and sets up the plot to the OG trilogy
        >No more kino level design with exploration
        >implies that we are here to play a shitty Zelda game

        • 10 months ago
          Anonymous

          NGB's primary inspiration being OoT is literally why it's a masterpiece

          • 10 months ago
            Anonymous

            It clearly borrows a lot from DMC1, too, there's a fair bit of overlap between the classic RE formula of going back and forth using key items to unlock progress in an explorable environment and the 3D Zelda system.

          • 10 months ago
            Anonymous

            NGB is literally nothing like OoT. It's not braindead, casual slop for stupid people.

            • 10 months ago
              Anonymous

              Itagaki literally namedropped OoT as the primary inspiration for NGB moron. OoT's 3D melee combat changed the industry

              • 10 months ago
                Anonymous

                >OoT's 3D melee combat
                is garbage.

              • 10 months ago
                Anonymous

                Zoomer moment

              • 10 months ago
                Anonymous

                OoToddlers are mentally ill.

                Z-lock on is generally what people are talking about with OoT's combat being a game changer. Pretty much everything in 3D action started in OoT, though a lot of that was carried over from 2D anyway.

                >Z-lock
                Which OoT didn't invent.

              • 10 months ago
                Anonymous

                >Which OoT didn't invent.

                You're not clever for pointing this out and you just out yourself as a zoomer who's living in a post OoT world. Night Of The Living Dead wasn't the first zombie movie either, it still created the zombie subgenre.

              • 10 months ago
                Anonymous

                You're an idiot who doesn't know anything about 3D games and didn't grow up in the late 80s. Everything you say is completely irrelevant and pretending OoT invented is something only mentally ill tendies say.

              • 10 months ago
                Anonymous

                Zoomer pretending he's in his 40's for e-cred, hilarious lol

              • 10 months ago
                Anonymous

                lock-on*

              • 10 months ago
                Anonymous

                >NINTENDⵔ INVENTED MY CHILDHOOD STILL AND I WAS SO TECH ILLITERATE THAT EVERYTHING I SAW IN NINTENDⵔ GAME WAS INVENTED BY NINTENDⵔ OK?!?!?
                lol you monkeys are pathetic

              • 10 months ago
                Anonymous

                Tendies, especially OoToddlers, are genuinely mentally ill. You can't get through to them no matter the reasoning.

              • 10 months ago
                Anonymous

                Tendies, especially OoToddlers, are genuinely mentally ill. You can't get through to them no matter the reasoning.

                >Being this mad at somebody pointing out OoT basically redefined 3D gaming.

                kek, go back to playing Tomb Raider and its tank controls if its influence makes you seethe so much.. NGB, DMC, Souls etc wouldn't exist without OoT

              • 10 months ago
                Anonymous

                Tomb Raider influenced a lot of adventure games
                Zelda only influenced autists to name their daughters as Zelda

              • 10 months ago
                Anonymous

                >redefined 3D gaming.
                Yeah, look at all the 3D space being used here.

                t. Tekken fans

                OoT is a masterpiece

              • 10 months ago
                Anonymous

                It's okay, we know OoToddlers never played another video game before.

              • 10 months ago
                Anonymous

                >tendie troon loves easy children game but anything remotely challenging that requires skill and brain
                makes sense

              • 10 months ago
                Anonymous

                image fight is harder than any itagaki game

              • 10 months ago
                Anonymous

                Itagaki makes sure not to make his games too hard so his wife can play them.

              • 10 months ago
                Anonymous

                itagaki is a hack
                crinja gayden is a power fantasy franchise
                shmups like raiden or battlantis never ever give a damn about the player feelings

              • 10 months ago
                Anonymous

                >redefined 3D gaming.
                Yeah, look at all the 3D space being used here.

              • 10 months ago
                Anonymous

                It's got all that room because it's an area designed for gorons to move around in. You'd know that if you weren't a moronic zoomer shitposter and actually played the game.

              • 10 months ago
                Anonymous

                >the level design is dogshit and doesn't make use of 3D space
                Thanks for telling me the dungeon design is garbage.

              • 10 months ago
                Anonymous

                In that WebM he opened a door, jumped across some gaps (floating in "3D space"), and ran past some enemies. What exactly do you want? It's a single portion in an early level. If you want to see more verticality check out the water temple or the fire temple.

              • 10 months ago
                Anonymous

                >jumped across some gaps
                Already wrong. Older 3D Zelda games do not take advantage of 3D space because of the player's inability to jump, everything is entirely scripted, forced, and not organic. States only happen at select moments of the developer choice. Not player influenced actions.

                >What exactly do you want
                Good level design. Plenty of Zelda games do it, they don't have overly telegraphed markers for stupid people, they have multiple different solutions, they aren't "shoot the eyeball", "push a block in a hole", "use X item here!" because OoT is casual garbage literally designed for stupid people as admitted by the devs. Link's Awakening Eagle Dungeon is better than every older 3D game combined. So is ALTTP. So is BoTW/ToTK. Even WW at least tries to be a dynamic 3D world more than OoT ever did. You want good level design? See WebM. The player isn't being told what to do, you have multiple different options you can choose to overcome the obstacle ahead, you need to critically think about how to plan ahead. That's some good level design.

              • 10 months ago
                Anonymous

                >jumped across some gaps
                >wrong
                What did xhe mean by this?

              • 10 months ago
                Anonymous

                >jumped
                No you didn't. The shitty game did. OoT and those clones are garbage, they are so afraid of being a video game you can't even manually jump.

              • 10 months ago
                Sneed Spamming Shitposter

                Keep crying, gayfricker. Lol. Sneed.

              • 10 months ago
                Anonymous

                Cry about what supposedly?

              • 10 months ago
                Anonymous

                Z-lock on is generally what people are talking about with OoT's combat being a game changer. Pretty much everything in 3D action started in OoT, though a lot of that was carried over from 2D anyway.

              • 10 months ago
                Anonymous

                >uses Z-Targeting

                hello, shitposter

              • 10 months ago
                Anonymous

                Yes, OoT has a shitty lock-on. And?

      • 10 months ago
        Anonymous

        Dishonest arguments, ng1 and 2 are what the story for those games should be, ng3 attempts an actual story and it sucked

  7. 10 months ago
    Anonymous

    J-Action is pronounced "Jack Shin"

    • 10 months ago
      Anonymous

      Jack-tion

  8. 10 months ago
    Anonymous

    >hispanic thread

  9. 10 months ago
    Anonymous

    What's the best way to play Ninja Gaiden Black? Is the Smegma Collection any good?

    • 10 months ago
      Anonymous

      >What's the best way to play Ninja Gaiden Black?
      Well you need an Xbox of some description, be it original, 360, Xbone or Series X, unless Xbox emulation has finally been fixed well enough. Bare in mind that the Scorpio and Series X are the only ones that can run NGII at a reliably stable framerate if you're planning on playing it too.
      >Is the Smegma Collection any good?
      It's better than nothing. I enjoyed playing it on Switch better than Sigma+ and Sigma 2+ on Vita, for what little that's worth.

  10. 10 months ago
    Anonymous

    I love J-Action but I HATE Kamiya

    little b***h

    • 10 months ago
      Anonymous

      Kamiya lost his balls the moment he lost his hair

  11. 10 months ago
    Anonymous

    mogs all three

    • 10 months ago
      Anonymous

      best onimusha

    • 10 months ago
      Anonymous

      I fricking love the dialogue in this game, it's got that near Kung Pow level of cheesily dubbed kung fu movie without quite going full parody.

      • 10 months ago
        Anonymous

        I love how the MC points out the cheesy dialogues too

    • 10 months ago
      Anonymous

      Worst Onimusha. Garbage story and the companions and gift system were moronic.
      The entire game feels pointless since Nobunaga is instantly resurrected in 3 and none of the other characters return.

      I love how the MC points out the cheesy dialogues too

      This dude was based though.

      • 10 months ago
        Anonymous

        filtered

      • 10 months ago
        Anonymous

        Yeah, the gift system was unnecessary padding but the fricking dumb dialogue and ridiculous fantasy elements (like the robot horrse and magic jetski) was a ton of fun.
        >The entire game feels pointless since Nobunaga is instantly resurrected in 3 and none of the other characters return.
        This is undeniable but that's more of a failing of the Capcom's handling the gap between 2 and 3, I'd say. Also fricking killing Kaede offscreen, introducing the radical nemesis rival character who did it and then killing him off in the intro cutscene was some serious fricking bullshit, even if said cutscene is one of the coolest in the whole of the 6th gen .

  12. 10 months ago
    Anonymous

    My favorites. Great boss fights are the key to a great action game.

    • 10 months ago
      Anonymous

      Anon thats trans action

    • 10 months ago
      Anonymous

      Based on these you just really like games where parrying takes precedence over attacking. If it goes on a decent sale, En Garde was good and is more of that kind of thing.

      • 10 months ago
        Anonymous

        >mgr
        >games where parrying takes precedence over attacking
        lmao ecen

        • 10 months ago
          Anonymous

          Fair enough, attacking and parrying are the same thing in Revengeance. It's part of why the hardest difficulty is easier than Very Hard if you know all the patterns. But it's still a system where your parries are your key to most of your damage.

        • 10 months ago
          Anonymous

          It blows me away how some people finish MGR without ever learning how to parry.

      • 10 months ago
        Anonymous

        I like being put on the defensive, yeah. Needing to dodge or parry a big variety of attacks from enemies and finding openings to attack them.
        Thanks for the recommendation, I’ll check it out.

  13. 10 months ago
    Anonymous

    >DMC5
    Pffftt HAHAHAHA

  14. 10 months ago
    Anonymous

    I just like a good combat system with a balance of cool moves and enemy/encounter design that encourages using a variety of them. 3D Action, 2D Action, arcade Beat Em Up, ARPG, flight/mech combat, shooters with advanced mechanics, doesn't matter. Old or new doesn't matter either, some excellent games have come out just in the past 5 years that can stand with the classics.

    What have you been playing lately anons?

    • 10 months ago
      Anonymous

      I recently went on a small action game binge
      >Evil West
      6/10
      >FF16
      8/10(the bosses carry it hard)
      >Ninja Gaiden 2
      7/10

      • 10 months ago
        Anonymous

        I liked Evil West a good bit but the camera and some of the enemies can be frustrating yeah. I wish all the bosses were as good as that one really good one, the second to last.

  15. 10 months ago
    Anonymous

    This will always be the most soulful game beaten it gorillion times with all characters and hardest switches, yet I can always boot it up and have a blast.

  16. 10 months ago
    Anonymous

    648430303
    Come on, you can come up with less obvious bait than that.

  17. 10 months ago
    Anonymous

    mogs all three

    • 10 months ago
      Anonymous

      Mmmmmhmhmm, cringeslop

  18. 10 months ago
    Anonymous

    Shit the frick up vatBlack person

    • 10 months ago
      Anonymous

      Who?

    • 10 months ago
      Anonymous

      Sage vatBlack person threads
      Don't reply to vatBlack person posts

      >posts in vatBlack person thread
      >bumps vatBlack person thread
      >WOW GUYS WHAT HAPPENED?

      Пpичинa тpяcки?

  19. 10 months ago
    Anonymous

    Sage vatBlack person threads
    Don't reply to vatBlack person posts

  20. 10 months ago
    Anonymous

    I dream that one day we can have an action game thread without tribalistic spergs.

    • 10 months ago
      Anonymous

      Dream on brother, dream on

    • 10 months ago
      Anonymous

      >posts in vatBlack person thread
      >bumps vatBlack person thread
      >WOW GUYS WHAT HAPPENED?

  21. 10 months ago
    Anonymous

    >The undisputed kings of J-Action
    that would be dmc3 and sekiro, nothing comes close.

  22. 10 months ago
    Anonymous

    I like Bayonetta

    • 10 months ago
      Anonymous

      Loser

  23. 10 months ago
    Anonymous

    why the frick is the ootschizo in this thread

    • 10 months ago
      Anonymous

      who the frick knows

  24. 10 months ago
    Anonymous

    I like FFXVI, is XVI J-Action?

    • 10 months ago
      Anonymous

      The term is as vacuous as Character Action so sure.

  25. 10 months ago
    Anonymous

    Nero is more fun than Dante in DMC5, but chuds aren't ready to deal with this revelation

    • 10 months ago
      Anonymous

      the problem with Dante is that he has too many options

      • 10 months ago
        Anonymous

        Nero is more fun than Dante in DMC5, but chuds aren't ready to deal with this revelation

        >Problem with Dante is that he has too many options.
        Problem with Nero is that he has too few options. That's why Vergil is the best.

    • 10 months ago
      Anonymous

      Dante > Vergil > V > Nero

      But Ganker isnt ready for this redpill

      • 10 months ago
        Anonymous

        Uh oh, cripple defenders aren't going to like this one.

    • 10 months ago
      Anonymous

      5Nero is more fun than 3&4Dante and 4&5Vergil, but not 5Dante, 5Dante just has the best weapons he's ever had. The real revelations people aren't ready for are:
      >The most fun character in 4 is Trish, by far
      >V is totally fine and at most only needed like 1 more cane attack and a way to control the Nightmare summon method
      >Spiral is the most fun gun in 3
      >Super Corrupt Vergil is a totally fine way to play because you can just run the game as Nelo Angelo

  26. 10 months ago
    Anonymous

    Just let the thread die. No one is going to fall for your shitty bait.

  27. 10 months ago
    Anonymous

    i't more like a pyramid if you ask me
    with God Hand at the undisputed top

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