Those games came out when I was 16-18. GH and NGB specifically I didn't even have back then and I only played them within the past 10 years or so and they're fricking awesome.
Nioh 2 has much, much, MUCH better boss fights though so I think it's a fair trade off. >Remind is shit
Nah it's great. Some of the best bosses in any action game and a massive improvement over the base game.
10 months ago
Anonymous
>Nah it's great
You're too delusional to be worth talking with.
10 months ago
Anonymous
I'm sorry you can't enjoy new things.
>made by most of the same people
I'd cite Itagaki and the rest of the team who fricked off with him leaving TN as one of the worst developments in vidya history, it's clear that all that talent was needed because neither party was able to produce anything on par with their previous work ever since.
The Nioh games are great and Stranger of Paradise is good too. Miles better than what Itagaki shat out since leaving Team Ninja.
10 months ago
Anonymous
>The Nioh games are great and Stranger of Paradise is good too
They're good for ARPGs with action game heritage but they're not pure action games on par with NGB or NGII. >Miles better than what Itagaki shat out since leaving Team Ninja.
You're not wrong but that doesn't take very much.
10 months ago
Anonymous
I don't care much for the distinction between ARPGs and "pure" action games. A good combat system is a good combat system.
10 months ago
Anonymous
Because ultimately although good combat is a defining feature of a good action game that's not all there is to it. I'd argue ARPGs always have to sacrifice something from a conventional action game in order for the RPG mechanics to be relevant and functional. In the case of those two there's no jumping and the level design and the way the player navigates through the game reflects that, although there's other aspects as well.
10 months ago
Anonymous
>I don't care much for the distinction between ARPGs and "pure" action games. A good combat system is a good combat system.
Good combat systems get undermined by RPG bloat, more variables = less overall polish
10 months ago
Anonymous
Sure ARPGs often have balancing problems but they can make up for it with the extra customization options they give you, like being able to customize your own combos.
10 months ago
Anonymous
>like being able to customize your own combos.
God Hand and DMC already lets you do that without stats or loot elements.
10 months ago
Anonymous
>God Hand
Fair enough I was thinking more of how KH and Nioh did it. >DMC
?????
10 months ago
Anonymous
Sure ARPGs often have balancing problems but they can make up for it with the extra customization options they give you, like being able to customize your own combos.
I find this to be a very flawed assumption that people often make about ARPGs compared to action games that doesn't actually look at the full picture. All the action games people love have core balance issues people choose to avoid just the same, the only true difference for ARPGs is that in most cases you need to choose to invest significant effort into breaking the game such that it becomes it's own approach, or you have more interesting options to work around it due to the systems present. It gets worse though with how many people will immediately throw their hands up and shut their brain off when confronted with such systems even when learning them is quite straightforward and many action games already have similar systems present in a lesser degree anyway.
10 months ago
Anonymous
I would agree with this. Every action game has some kind of cheese, ARPGs usually just codify that with numbers.
10 months ago
Anonymous
Breaking the combat in Action games is unintentional, breaking the combat in ARPGs is intentional, that's the main difference. Getting the numbers so high you can just steamroll everything is literally a core appeal of ARPG's.
10 months ago
Anonymous
That's not a difference in the case of what the game is offering, only in the completely arbitrary viewpoint someone may choose to take. And I disagree with the intentionality or lack thereof even in that case, everyone is generally trying to "break" action games by trying to find the most effective methods of using their tools and master the game, it's only clear that it breaks the balance after the fact and that won't stop someone who wants it for that purpose in either case. >Getting the numbers so high you can just steamroll everything is literally a core appeal of ARPG's.
It can be a core appeal, but it is not the only one and it again relies purely on what the player wishes to get out of their game, something ARPGs cater for in all respects if they're good.
You literally have multiple different safety nets on Critical. If you have 5 braincells, none of that is an issue.
If you're relying on Once More/Second Chance and Cure spam, the one main thing you get over Lvl1 Crit then your offense options and windows are severely limited leading to a much more dull and poorly handled fight. Limits, like Cure are dependent on MP and have an even tighter window if you're trying to react to getting hit. Drive gauges and items aren't infinite either and these are all trying to survive after the fact instead of fixing the issue.
10 months ago
Anonymous
>If you're relying on Once More/Second Chance and Cure spam,
Which is exactly why you have the all the chances in the world to survival and study fights. And it's not limited to those. Summons like Stitch and Drives like Final auto-parry incoming attacks.
10 months ago
Anonymous
Not only is the issue not one of learning or even beating the fights but how you are pigeonholed by these aspects due to safely dealing with attacks requiring limited resources that is exasperated in Lvl1 Crit, one of the examples given was Data Xigbar.
10 months ago
Anonymous
None of that is an issue and you're not pigeonholed, that doesn't even make sense. They are an example of the various safety nets you can use to stay safe, and not die, especially on Critical where you can tank to learn everything about them. Do you cry like a b***h because Mundus is nearly impossible to kill during his 3rd phase too? That's where the fun comes in, when things get out of control. Xigbar is entirely aerial and stays staggered far longer than he actually should be when his shots are deflected, so you can play the range game and easily fly in and get out. Axel and Roxas wants you to always maintain your positioning and can always flick on the lock-on whenever something goes haywire. Whenever there's a something you're uncomfortable with and aren't ready to deal with, Quick Run/Gilde away.
10 months ago
Anonymous
It's too bad the levels and the entire progression system in Nioh 2 is thorough garbage because the combat is genuinely fun. Having to replay through the game a bunch of times is cancer and the jumps in difficulty just as much cancer.
10 months ago
Anonymous
I think this is why I like Stranger of Paradise a lot. Certainly not a huge improvement but the levels are all pretty nice and the progression is very smooth on a new game so you only have to really get into the minor details in postgame.
>made by most of the same people
I'd cite Itagaki and the rest of the team who fricked off with him leaving TN as one of the worst developments in vidya history, it's clear that all that talent was needed because neither party was able to produce anything on par with their previous work ever since.
you sure because the bosses in 2FM were pretty good, except for the changes to Demyx. Frick that
For me like half the bosses in 2’s data org are really annoying to fight. Zexion and Vexen’s gimmicks are the worst.
The only real stinker in 3’s data org is Luxord.
Gimmicks are a good thing. Hyperarmor, the same copypasted flow chart bosses, the same copypasted arena, Airstep, floaty Sora, and being a Simon Says mini-game isn't.
10 months ago
Anonymous
Oh it’s this autist again. I personally care more about consistent quality than a variety of annoying gimmicks. If you don’t agree, oh well. It’s just my opinion.
You don’t need to defend 2FM’s honor anytime someone vaguely criticizes it, sperg.
10 months ago
Anonymous
>I personally care more about consistent quality
Oh, so I'm glad you can admit KH3 and especially Remind was dogshit. Since it has nothing you're saying.
10 months ago
Anonymous
I’m not wasting anymore time on an autist with new bad derangement syndrome. Have a nice day bud.
10 months ago
Anonymous
>I’m not wasting anymore time
I thought the same thing when the 5th copypasted flowchart boss with 10 layers of hyperarmor appeared and you do nothing but hop around like an idiot for a arbitrary, random opening so you can airstep over, hit them with a single combo, then teleport away. Which one am I describing?
Based.
[...]
For me like half the bosses in 2’s data org are really annoying to fight. Zexion and Vexen’s gimmicks are the worst.
The only real stinker in 3’s data org is Luxord.
Unique boss gimmicks are fine if implemented well, which most of 2FMs are. The issue with Vexen isn't the gimmick but the movesets of him and Anti-Sora particularly with their Revenge attacks, some of his broken icicle hitboxes and the HPgate DM. The actual problem Data Org members in 2FM are Xigbar, Axel and Roxas.
>Xigbar
His constant teleporting and how he changes the arena can be annoying, yeah. >Axel and Roxas
Really? I thought Axel was fine and Roxas was probably my favorite.
10 months ago
Anonymous
It's nothing to do with those aspects but something much simpler. Data Xigbar's shots travel dramatically faster to the point where you can't react to them and have to instead predict when he'll shoot. Axel similarly has attacks that come out instantly and ones that are delayed to the point of punishing guard attempts when as already stated you have to predict whenever he might do the instant attacks with zero indication. Roxas again has elements of these but it really comes to a head with the HPgate keyblade throw. This sort of thing is severely limiting in such a game where your options have high commitment and in Lv1 Crit it's much more obvious too.
10 months ago
Anonymous
Fair enough, you clearly know more about the technical stuff than I do.
10 months ago
Anonymous
You literally have multiple different safety nets on Critical. If you have 5 braincells, none of that is an issue.
The loot really isn't as bad as Ganker says, you just swap out your weapon and armor every once in a while with stronger versions you pick up as you play normally.
the loot in all nioh shits is awful, and it only gets worse when you get into endgame stuff.
stranger of paradise would be a 10/10 game if it wasnt for that shit, but the second you reach post game patch content you are faced with absolute menu hell.
Hey cool, someone else that actually played Samurai Jack. It's one of the most underrated action games out there.
The difficulty can be pure bullshit though on the harder difficulties. >let's add a bunch of ninjas to this boss fight
>DMC3 >2 weapon limit >Half the cancels of 4 don't work >Too many context sensitive actions
Just no. I've been accustomed to animation cancels too much and 3 feels like a slog, 1 is more playable I would say.
>great weapons >excellent magic system >best grapple system in a 3D Action game >actual combat arenas with hazards and environmental play
You're objectively wrong and stupid.
>Blatantly unfinished with some of the lowest points in the series >Story is complete throwaway garbage, makes NGB's mediocre story look great by comparison >Whole combat system is balanced around cinematic takedowns and i-frames >No more kino level design with exploration, just hallways of endless fighting like DMC5
NG2 is a huge downgrade from NGB in every way apart from gore and spectacle
>Story is complete throwaway garbage >leads to and sets up the plot to the OG trilogy >No more kino level design with exploration >implies that we are here to play a shitty Zelda game
It clearly borrows a lot from DMC1, too, there's a fair bit of overlap between the classic RE formula of going back and forth using key items to unlock progress in an explorable environment and the 3D Zelda system.
Itagaki literally namedropped OoT as the primary inspiration for NGB moron. OoT's 3D melee combat changed the industry
10 months ago
Anonymous
>OoT's 3D melee combat
is garbage.
10 months ago
Anonymous
Zoomer moment
10 months ago
Anonymous
OoToddlers are mentally ill.
Z-lock on is generally what people are talking about with OoT's combat being a game changer. Pretty much everything in 3D action started in OoT, though a lot of that was carried over from 2D anyway.
>Z-lock
Which OoT didn't invent.
10 months ago
Anonymous
>Which OoT didn't invent.
You're not clever for pointing this out and you just out yourself as a zoomer who's living in a post OoT world. Night Of The Living Dead wasn't the first zombie movie either, it still created the zombie subgenre.
10 months ago
Anonymous
You're an idiot who doesn't know anything about 3D games and didn't grow up in the late 80s. Everything you say is completely irrelevant and pretending OoT invented is something only mentally ill tendies say.
10 months ago
Anonymous
Zoomer pretending he's in his 40's for e-cred, hilarious lol
10 months ago
Anonymous
lock-on*
10 months ago
Anonymous
>NINTENDⵔ INVENTED MY CHILDHOOD STILL AND I WAS SO TECH ILLITERATE THAT EVERYTHING I SAW IN NINTENDⵔ GAME WAS INVENTED BY NINTENDⵔ OK?!?!?
lol you monkeys are pathetic
10 months ago
Anonymous
Tendies, especially OoToddlers, are genuinely mentally ill. You can't get through to them no matter the reasoning.
10 months ago
Anonymous
Tendies, especially OoToddlers, are genuinely mentally ill. You can't get through to them no matter the reasoning.
>Being this mad at somebody pointing out OoT basically redefined 3D gaming.
kek, go back to playing Tomb Raider and its tank controls if its influence makes you seethe so much.. NGB, DMC, Souls etc wouldn't exist without OoT
10 months ago
Anonymous
Tomb Raider influenced a lot of adventure games
Zelda only influenced autists to name their daughters as Zelda
10 months ago
Anonymous
>redefined 3D gaming.
Yeah, look at all the 3D space being used here.
t. Tekken fans
OoT is a masterpiece
10 months ago
Anonymous
It's okay, we know OoToddlers never played another video game before.
10 months ago
Anonymous
>tendie troon loves easy children game but anything remotely challenging that requires skill and brain
makes sense
10 months ago
Anonymous
image fight is harder than any itagaki game
10 months ago
Anonymous
Itagaki makes sure not to make his games too hard so his wife can play them.
10 months ago
Anonymous
itagaki is a hack
crinja gayden is a power fantasy franchise
shmups like raiden or battlantis never ever give a damn about the player feelings
10 months ago
Anonymous
>redefined 3D gaming.
Yeah, look at all the 3D space being used here.
10 months ago
Anonymous
It's got all that room because it's an area designed for gorons to move around in. You'd know that if you weren't a moronic zoomer shitposter and actually played the game.
10 months ago
Anonymous
>the level design is dogshit and doesn't make use of 3D space
Thanks for telling me the dungeon design is garbage.
10 months ago
Anonymous
In that WebM he opened a door, jumped across some gaps (floating in "3D space"), and ran past some enemies. What exactly do you want? It's a single portion in an early level. If you want to see more verticality check out the water temple or the fire temple.
10 months ago
Anonymous
>jumped across some gaps
Already wrong. Older 3D Zelda games do not take advantage of 3D space because of the player's inability to jump, everything is entirely scripted, forced, and not organic. States only happen at select moments of the developer choice. Not player influenced actions.
>What exactly do you want
Good level design. Plenty of Zelda games do it, they don't have overly telegraphed markers for stupid people, they have multiple different solutions, they aren't "shoot the eyeball", "push a block in a hole", "use X item here!" because OoT is casual garbage literally designed for stupid people as admitted by the devs. Link's Awakening Eagle Dungeon is better than every older 3D game combined. So is ALTTP. So is BoTW/ToTK. Even WW at least tries to be a dynamic 3D world more than OoT ever did. You want good level design? See WebM. The player isn't being told what to do, you have multiple different options you can choose to overcome the obstacle ahead, you need to critically think about how to plan ahead. That's some good level design.
10 months ago
Anonymous
>jumped across some gaps >wrong
What did xhe mean by this?
10 months ago
Anonymous
>jumped
No you didn't. The shitty game did. OoT and those clones are garbage, they are so afraid of being a video game you can't even manually jump.
10 months ago
Sneed Spamming Shitposter
Keep crying, gayfricker. Lol. Sneed.
10 months ago
Anonymous
Cry about what supposedly?
10 months ago
Anonymous
Z-lock on is generally what people are talking about with OoT's combat being a game changer. Pretty much everything in 3D action started in OoT, though a lot of that was carried over from 2D anyway.
>What's the best way to play Ninja Gaiden Black?
Well you need an Xbox of some description, be it original, 360, Xbone or Series X, unless Xbox emulation has finally been fixed well enough. Bare in mind that the Scorpio and Series X are the only ones that can run NGII at a reliably stable framerate if you're planning on playing it too. >Is the Smegma Collection any good?
It's better than nothing. I enjoyed playing it on Switch better than Sigma+ and Sigma 2+ on Vita, for what little that's worth.
Worst Onimusha. Garbage story and the companions and gift system were moronic.
The entire game feels pointless since Nobunaga is instantly resurrected in 3 and none of the other characters return.
I love how the MC points out the cheesy dialogues too
Yeah, the gift system was unnecessary padding but the fricking dumb dialogue and ridiculous fantasy elements (like the robot horrse and magic jetski) was a ton of fun. >The entire game feels pointless since Nobunaga is instantly resurrected in 3 and none of the other characters return.
This is undeniable but that's more of a failing of the Capcom's handling the gap between 2 and 3, I'd say. Also fricking killing Kaede offscreen, introducing the radical nemesis rival character who did it and then killing him off in the intro cutscene was some serious fricking bullshit, even if said cutscene is one of the coolest in the whole of the 6th gen .
Based on these you just really like games where parrying takes precedence over attacking. If it goes on a decent sale, En Garde was good and is more of that kind of thing.
Fair enough, attacking and parrying are the same thing in Revengeance. It's part of why the hardest difficulty is easier than Very Hard if you know all the patterns. But it's still a system where your parries are your key to most of your damage.
I like being put on the defensive, yeah. Needing to dodge or parry a big variety of attacks from enemies and finding openings to attack them.
Thanks for the recommendation, I’ll check it out.
I just like a good combat system with a balance of cool moves and enemy/encounter design that encourages using a variety of them. 3D Action, 2D Action, arcade Beat Em Up, ARPG, flight/mech combat, shooters with advanced mechanics, doesn't matter. Old or new doesn't matter either, some excellent games have come out just in the past 5 years that can stand with the classics.
I liked Evil West a good bit but the camera and some of the enemies can be frustrating yeah. I wish all the bosses were as good as that one really good one, the second to last.
This will always be the most soulful game beaten it gorillion times with all characters and hardest switches, yet I can always boot it up and have a blast.
5Nero is more fun than 3&4Dante and 4&5Vergil, but not 5Dante, 5Dante just has the best weapons he's ever had. The real revelations people aren't ready for are: >The most fun character in 4 is Trish, by far >V is totally fine and at most only needed like 1 more cane attack and a way to control the Nightmare summon method >Spiral is the most fun gun in 3 >Super Corrupt Vergil is a totally fine way to play because you can just run the game as Nelo Angelo
>Replace DMC5 with DMC3
>Realize that action games have been in a downward spiral since the 6th gen ended
Fug.
DMC5 and Sekiro are both masterpieces and both honorary 2000's PS2 action kino.
>honorary 2000's PS2 action kino.
Doesn't Stranger of Paradise also fits that title too?
SoP Is indeed honorary 2000's PS2 action
>coincidentally, everything was best when I was 12
Those games came out when I was 16-18. GH and NGB specifically I didn't even have back then and I only played them within the past 10 years or so and they're fricking awesome.
Exactly
Replayed dmc3 last week - kino
Only played through dmc5 for vergil (the judgement cuts always get me hard)
The only 6th gen series that doesn't have a good modern successor is God Hand
>DMC3 has DMC5
>Ninja Gaiden has Nioh 2
>KH2FM has KH3 Remind
Gaiden has Nioh 2
has KH3 Remind
You're off your meds today.
I didn't say they were better per se but they are still great modern action games made by most of the same people
You can't even jump in Nioh 2, and Remind is shit. Neither are successors.
Nioh 2 has much, much, MUCH better boss fights though so I think it's a fair trade off.
>Remind is shit
Nah it's great. Some of the best bosses in any action game and a massive improvement over the base game.
>Nah it's great
You're too delusional to be worth talking with.
I'm sorry you can't enjoy new things.
The Nioh games are great and Stranger of Paradise is good too. Miles better than what Itagaki shat out since leaving Team Ninja.
>The Nioh games are great and Stranger of Paradise is good too
They're good for ARPGs with action game heritage but they're not pure action games on par with NGB or NGII.
>Miles better than what Itagaki shat out since leaving Team Ninja.
You're not wrong but that doesn't take very much.
I don't care much for the distinction between ARPGs and "pure" action games. A good combat system is a good combat system.
Because ultimately although good combat is a defining feature of a good action game that's not all there is to it. I'd argue ARPGs always have to sacrifice something from a conventional action game in order for the RPG mechanics to be relevant and functional. In the case of those two there's no jumping and the level design and the way the player navigates through the game reflects that, although there's other aspects as well.
>I don't care much for the distinction between ARPGs and "pure" action games. A good combat system is a good combat system.
Good combat systems get undermined by RPG bloat, more variables = less overall polish
Sure ARPGs often have balancing problems but they can make up for it with the extra customization options they give you, like being able to customize your own combos.
>like being able to customize your own combos.
God Hand and DMC already lets you do that without stats or loot elements.
>God Hand
Fair enough I was thinking more of how KH and Nioh did it.
>DMC
?????
I find this to be a very flawed assumption that people often make about ARPGs compared to action games that doesn't actually look at the full picture. All the action games people love have core balance issues people choose to avoid just the same, the only true difference for ARPGs is that in most cases you need to choose to invest significant effort into breaking the game such that it becomes it's own approach, or you have more interesting options to work around it due to the systems present. It gets worse though with how many people will immediately throw their hands up and shut their brain off when confronted with such systems even when learning them is quite straightforward and many action games already have similar systems present in a lesser degree anyway.
I would agree with this. Every action game has some kind of cheese, ARPGs usually just codify that with numbers.
Breaking the combat in Action games is unintentional, breaking the combat in ARPGs is intentional, that's the main difference. Getting the numbers so high you can just steamroll everything is literally a core appeal of ARPG's.
That's not a difference in the case of what the game is offering, only in the completely arbitrary viewpoint someone may choose to take. And I disagree with the intentionality or lack thereof even in that case, everyone is generally trying to "break" action games by trying to find the most effective methods of using their tools and master the game, it's only clear that it breaks the balance after the fact and that won't stop someone who wants it for that purpose in either case.
>Getting the numbers so high you can just steamroll everything is literally a core appeal of ARPG's.
It can be a core appeal, but it is not the only one and it again relies purely on what the player wishes to get out of their game, something ARPGs cater for in all respects if they're good.
If you're relying on Once More/Second Chance and Cure spam, the one main thing you get over Lvl1 Crit then your offense options and windows are severely limited leading to a much more dull and poorly handled fight. Limits, like Cure are dependent on MP and have an even tighter window if you're trying to react to getting hit. Drive gauges and items aren't infinite either and these are all trying to survive after the fact instead of fixing the issue.
>If you're relying on Once More/Second Chance and Cure spam,
Which is exactly why you have the all the chances in the world to survival and study fights. And it's not limited to those. Summons like Stitch and Drives like Final auto-parry incoming attacks.
Not only is the issue not one of learning or even beating the fights but how you are pigeonholed by these aspects due to safely dealing with attacks requiring limited resources that is exasperated in Lvl1 Crit, one of the examples given was Data Xigbar.
None of that is an issue and you're not pigeonholed, that doesn't even make sense. They are an example of the various safety nets you can use to stay safe, and not die, especially on Critical where you can tank to learn everything about them. Do you cry like a b***h because Mundus is nearly impossible to kill during his 3rd phase too? That's where the fun comes in, when things get out of control. Xigbar is entirely aerial and stays staggered far longer than he actually should be when his shots are deflected, so you can play the range game and easily fly in and get out. Axel and Roxas wants you to always maintain your positioning and can always flick on the lock-on whenever something goes haywire. Whenever there's a something you're uncomfortable with and aren't ready to deal with, Quick Run/Gilde away.
It's too bad the levels and the entire progression system in Nioh 2 is thorough garbage because the combat is genuinely fun. Having to replay through the game a bunch of times is cancer and the jumps in difficulty just as much cancer.
I think this is why I like Stranger of Paradise a lot. Certainly not a huge improvement but the levels are all pretty nice and the progression is very smooth on a new game so you only have to really get into the minor details in postgame.
>made by most of the same people
I'd cite Itagaki and the rest of the team who fricked off with him leaving TN as one of the worst developments in vidya history, it's clear that all that talent was needed because neither party was able to produce anything on par with their previous work ever since.
3 Remind has the best bosses in the entire series
What a stupid post.
you sure because the bosses in 2FM were pretty good, except for the changes to Demyx. Frick that
Based.
For me like half the bosses in 2’s data org are really annoying to fight. Zexion and Vexen’s gimmicks are the worst.
The only real stinker in 3’s data org is Luxord.
Gimmicks are a good thing. Hyperarmor, the same copypasted flow chart bosses, the same copypasted arena, Airstep, floaty Sora, and being a Simon Says mini-game isn't.
Oh it’s this autist again. I personally care more about consistent quality than a variety of annoying gimmicks. If you don’t agree, oh well. It’s just my opinion.
You don’t need to defend 2FM’s honor anytime someone vaguely criticizes it, sperg.
>I personally care more about consistent quality
Oh, so I'm glad you can admit KH3 and especially Remind was dogshit. Since it has nothing you're saying.
I’m not wasting anymore time on an autist with new bad derangement syndrome. Have a nice day bud.
>I’m not wasting anymore time
I thought the same thing when the 5th copypasted flowchart boss with 10 layers of hyperarmor appeared and you do nothing but hop around like an idiot for a arbitrary, random opening so you can airstep over, hit them with a single combo, then teleport away. Which one am I describing?
They hated him for he told the truth.
Unique boss gimmicks are fine if implemented well, which most of 2FMs are. The issue with Vexen isn't the gimmick but the movesets of him and Anti-Sora particularly with their Revenge attacks, some of his broken icicle hitboxes and the HPgate DM. The actual problem Data Org members in 2FM are Xigbar, Axel and Roxas.
>Xigbar
His constant teleporting and how he changes the arena can be annoying, yeah.
>Axel and Roxas
Really? I thought Axel was fine and Roxas was probably my favorite.
It's nothing to do with those aspects but something much simpler. Data Xigbar's shots travel dramatically faster to the point where you can't react to them and have to instead predict when he'll shoot. Axel similarly has attacks that come out instantly and ones that are delayed to the point of punishing guard attempts when as already stated you have to predict whenever he might do the instant attacks with zero indication. Roxas again has elements of these but it really comes to a head with the HPgate keyblade throw. This sort of thing is severely limiting in such a game where your options have high commitment and in Lv1 Crit it's much more obvious too.
Fair enough, you clearly know more about the technical stuff than I do.
You literally have multiple different safety nets on Critical. If you have 5 braincells, none of that is an issue.
There's nothing wrong with any of that.
Gaiden has Nioh 2
Remember diablo loot in ng1n?
The loot really isn't as bad as Ganker says, you just swap out your weapon and armor every once in a while with stronger versions you pick up as you play normally.
the loot in all nioh shits is awful, and it only gets worse when you get into endgame stuff.
stranger of paradise would be a 10/10 game if it wasnt for that shit, but the second you reach post game patch content you are faced with absolute menu hell.
I agree it gets annoying in the postgame but it's mostly ignorable on the first playthrough which is the most important.
The only NG-like game these days was the Samurai Jack game from a bunch of former TN staff which was good but clearly low budget.
Hey cool, someone else that actually played Samurai Jack. It's one of the most underrated action games out there.
The difficulty can be pure bullshit though on the harder difficulties.
>let's add a bunch of ninjas to this boss fight
>DMC3
>2 weapon limit
>Half the cancels of 4 don't work
>Too many context sensitive actions
Just no. I've been accustomed to animation cancels too much and 3 feels like a slog, 1 is more playable I would say.
DMC5 is boring shit
replace ng with nmh or bayonetta
W action kino
Remarkably shallow gameplay carried by gore and spectacle. And it really isn't that spectacular in 2023
>great weapons
>excellent magic system
>best grapple system in a 3D Action game
>actual combat arenas with hazards and environmental play
You're objectively wrong and stupid.
You can get rid of Goy Hand and Goyim May Cry too and just crown Ninja Gaiden Black as the overall best
I've never understood why israelites love Ninja Gaiden so much
ng2 > black
based musou enjoyer
yes, indeed
Man Ryu was so fricking OP in the Orochi games, he was the main reason I managed to beat 3 Ultimate in such a short time.
>Blatantly unfinished with some of the lowest points in the series
>Story is complete throwaway garbage, makes NGB's mediocre story look great by comparison
>Whole combat system is balanced around cinematic takedowns and i-frames
>No more kino level design with exploration, just hallways of endless fighting like DMC5
NG2 is a huge downgrade from NGB in every way apart from gore and spectacle
all that and it still manages to be the goat
THE GOAT
>Story is complete throwaway garbage
>leads to and sets up the plot to the OG trilogy
>No more kino level design with exploration
>implies that we are here to play a shitty Zelda game
NGB's primary inspiration being OoT is literally why it's a masterpiece
It clearly borrows a lot from DMC1, too, there's a fair bit of overlap between the classic RE formula of going back and forth using key items to unlock progress in an explorable environment and the 3D Zelda system.
NGB is literally nothing like OoT. It's not braindead, casual slop for stupid people.
Itagaki literally namedropped OoT as the primary inspiration for NGB moron. OoT's 3D melee combat changed the industry
>OoT's 3D melee combat
is garbage.
Zoomer moment
OoToddlers are mentally ill.
>Z-lock
Which OoT didn't invent.
>Which OoT didn't invent.
You're not clever for pointing this out and you just out yourself as a zoomer who's living in a post OoT world. Night Of The Living Dead wasn't the first zombie movie either, it still created the zombie subgenre.
You're an idiot who doesn't know anything about 3D games and didn't grow up in the late 80s. Everything you say is completely irrelevant and pretending OoT invented is something only mentally ill tendies say.
Zoomer pretending he's in his 40's for e-cred, hilarious lol
lock-on*
>NINTENDⵔ INVENTED MY CHILDHOOD STILL AND I WAS SO TECH ILLITERATE THAT EVERYTHING I SAW IN NINTENDⵔ GAME WAS INVENTED BY NINTENDⵔ OK?!?!?
lol you monkeys are pathetic
Tendies, especially OoToddlers, are genuinely mentally ill. You can't get through to them no matter the reasoning.
>Being this mad at somebody pointing out OoT basically redefined 3D gaming.
kek, go back to playing Tomb Raider and its tank controls if its influence makes you seethe so much.. NGB, DMC, Souls etc wouldn't exist without OoT
Tomb Raider influenced a lot of adventure games
Zelda only influenced autists to name their daughters as Zelda
t. Tekken fans
OoT is a masterpiece
It's okay, we know OoToddlers never played another video game before.
>tendie troon loves easy children game but anything remotely challenging that requires skill and brain
makes sense
image fight is harder than any itagaki game
Itagaki makes sure not to make his games too hard so his wife can play them.
itagaki is a hack
crinja gayden is a power fantasy franchise
shmups like raiden or battlantis never ever give a damn about the player feelings
>redefined 3D gaming.
Yeah, look at all the 3D space being used here.
It's got all that room because it's an area designed for gorons to move around in. You'd know that if you weren't a moronic zoomer shitposter and actually played the game.
>the level design is dogshit and doesn't make use of 3D space
Thanks for telling me the dungeon design is garbage.
In that WebM he opened a door, jumped across some gaps (floating in "3D space"), and ran past some enemies. What exactly do you want? It's a single portion in an early level. If you want to see more verticality check out the water temple or the fire temple.
>jumped across some gaps
Already wrong. Older 3D Zelda games do not take advantage of 3D space because of the player's inability to jump, everything is entirely scripted, forced, and not organic. States only happen at select moments of the developer choice. Not player influenced actions.
>What exactly do you want
Good level design. Plenty of Zelda games do it, they don't have overly telegraphed markers for stupid people, they have multiple different solutions, they aren't "shoot the eyeball", "push a block in a hole", "use X item here!" because OoT is casual garbage literally designed for stupid people as admitted by the devs. Link's Awakening Eagle Dungeon is better than every older 3D game combined. So is ALTTP. So is BoTW/ToTK. Even WW at least tries to be a dynamic 3D world more than OoT ever did. You want good level design? See WebM. The player isn't being told what to do, you have multiple different options you can choose to overcome the obstacle ahead, you need to critically think about how to plan ahead. That's some good level design.
>jumped across some gaps
>wrong
What did xhe mean by this?
>jumped
No you didn't. The shitty game did. OoT and those clones are garbage, they are so afraid of being a video game you can't even manually jump.
Keep crying, gayfricker. Lol. Sneed.
Cry about what supposedly?
Z-lock on is generally what people are talking about with OoT's combat being a game changer. Pretty much everything in 3D action started in OoT, though a lot of that was carried over from 2D anyway.
>uses Z-Targeting
hello, shitposter
Yes, OoT has a shitty lock-on. And?
Dishonest arguments, ng1 and 2 are what the story for those games should be, ng3 attempts an actual story and it sucked
J-Action is pronounced "Jack Shin"
Jack-tion
>hispanic thread
What's the best way to play Ninja Gaiden Black? Is the Smegma Collection any good?
>What's the best way to play Ninja Gaiden Black?
Well you need an Xbox of some description, be it original, 360, Xbone or Series X, unless Xbox emulation has finally been fixed well enough. Bare in mind that the Scorpio and Series X are the only ones that can run NGII at a reliably stable framerate if you're planning on playing it too.
>Is the Smegma Collection any good?
It's better than nothing. I enjoyed playing it on Switch better than Sigma+ and Sigma 2+ on Vita, for what little that's worth.
I love J-Action but I HATE Kamiya
little b***h
Kamiya lost his balls the moment he lost his hair
mogs all three
best onimusha
I fricking love the dialogue in this game, it's got that near Kung Pow level of cheesily dubbed kung fu movie without quite going full parody.
I love how the MC points out the cheesy dialogues too
Worst Onimusha. Garbage story and the companions and gift system were moronic.
The entire game feels pointless since Nobunaga is instantly resurrected in 3 and none of the other characters return.
This dude was based though.
filtered
Yeah, the gift system was unnecessary padding but the fricking dumb dialogue and ridiculous fantasy elements (like the robot horrse and magic jetski) was a ton of fun.
>The entire game feels pointless since Nobunaga is instantly resurrected in 3 and none of the other characters return.
This is undeniable but that's more of a failing of the Capcom's handling the gap between 2 and 3, I'd say. Also fricking killing Kaede offscreen, introducing the radical nemesis rival character who did it and then killing him off in the intro cutscene was some serious fricking bullshit, even if said cutscene is one of the coolest in the whole of the 6th gen .
My favorites. Great boss fights are the key to a great action game.
Anon thats trans action
Based on these you just really like games where parrying takes precedence over attacking. If it goes on a decent sale, En Garde was good and is more of that kind of thing.
>mgr
>games where parrying takes precedence over attacking
lmao ecen
Fair enough, attacking and parrying are the same thing in Revengeance. It's part of why the hardest difficulty is easier than Very Hard if you know all the patterns. But it's still a system where your parries are your key to most of your damage.
It blows me away how some people finish MGR without ever learning how to parry.
I like being put on the defensive, yeah. Needing to dodge or parry a big variety of attacks from enemies and finding openings to attack them.
Thanks for the recommendation, I’ll check it out.
>DMC5
Pffftt HAHAHAHA
I just like a good combat system with a balance of cool moves and enemy/encounter design that encourages using a variety of them. 3D Action, 2D Action, arcade Beat Em Up, ARPG, flight/mech combat, shooters with advanced mechanics, doesn't matter. Old or new doesn't matter either, some excellent games have come out just in the past 5 years that can stand with the classics.
What have you been playing lately anons?
I recently went on a small action game binge
>Evil West
6/10
>FF16
8/10(the bosses carry it hard)
>Ninja Gaiden 2
7/10
I liked Evil West a good bit but the camera and some of the enemies can be frustrating yeah. I wish all the bosses were as good as that one really good one, the second to last.
This will always be the most soulful game beaten it gorillion times with all characters and hardest switches, yet I can always boot it up and have a blast.
648430303
Come on, you can come up with less obvious bait than that.
mogs all three
Mmmmmhmhmm, cringeslop
Shit the frick up vatBlack person
Who?
Пpичинa тpяcки?
Sage vatBlack person threads
Don't reply to vatBlack person posts
I dream that one day we can have an action game thread without tribalistic spergs.
Dream on brother, dream on
>posts in vatBlack person thread
>bumps vatBlack person thread
>WOW GUYS WHAT HAPPENED?
>The undisputed kings of J-Action
that would be dmc3 and sekiro, nothing comes close.
I like Bayonetta
Loser
why the frick is the ootschizo in this thread
who the frick knows
I like FFXVI, is XVI J-Action?
The term is as vacuous as Character Action so sure.
Nero is more fun than Dante in DMC5, but chuds aren't ready to deal with this revelation
the problem with Dante is that he has too many options
>Problem with Dante is that he has too many options.
Problem with Nero is that he has too few options. That's why Vergil is the best.
Dante > Vergil > V > Nero
But Ganker isnt ready for this redpill
Uh oh, cripple defenders aren't going to like this one.
5Nero is more fun than 3&4Dante and 4&5Vergil, but not 5Dante, 5Dante just has the best weapons he's ever had. The real revelations people aren't ready for are:
>The most fun character in 4 is Trish, by far
>V is totally fine and at most only needed like 1 more cane attack and a way to control the Nightmare summon method
>Spiral is the most fun gun in 3
>Super Corrupt Vergil is a totally fine way to play because you can just run the game as Nelo Angelo
Just let the thread die. No one is going to fall for your shitty bait.
i't more like a pyramid if you ask me
with God Hand at the undisputed top