the World

Are there any good ttrpgs that have a similar look and feel to "the World" from the og .hack (sign/infection) series?

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  1. 4 weeks ago
    Anonymous

    do you want to play out a pseudo mmorpg as a campaign settingg?

    • 4 weeks ago
      Anonymous

      Nah, just the general atmosphere and setting rather than the meta mmo narrative (though that would be interesting to see how that would translate to a ttrpg).

      It's hard to explain, but if you played the PS2 games you know.

      • 4 weeks ago
        Anonymous

        I know what you mean, it's a melancholic setting which evokes a feeling like prairie madness but in the context of a fantasy landscape, humans are extremely alienated from the environment.

        • 4 weeks ago
          Anonymous

          You summed it up perfectly. It's wild because a lot of meta narratives involving game worlds rarely focus on the actual game world and creating a unique setting where as the World itself has a very unique comfy yet somber feeling, mysteries in the game lore (that in turn tie into the real world's mystery), and they work in some fictional literature in there to boot. I think capturing that feeling in a campaign could be neat, especially as none of my friends have watched or played any of the games, leaving out the whole meta narratives of course as I have no idea how you'd approach that in a ttrpg setting or mechanic.

          • 4 weeks ago
            Anonymous

            I feel like part of what made it work was that the whole thing was a pretty shell, though.

            You had players wanting to spend their lives in The World, but once they got their wish and could never log out, there was nothing to do but sit around in enchanting fields or visit the next meaningless spectacle.

            A modern experience that's similar is VRChat. People are constantly generating new experiences, but no matter how exotic or beautiful any locale is, not a single world instance has any true substance behind it.

            Helba building a city for the lost and the damned was as close as anything trapped in the game got to normalcy. Then you had characters like Mia who were born in the game and really didn't know anything beyond idleness and flippant pleasantries.

            • 4 weeks ago
              Anonymous

              I get the feeling that The World was implied to be a lot deeper than it appeared in the games, but the creators decided it was better to focus on the narrative over autistically expositing how the guild system worked or what it was the various alliances and powerful organizations were fighting over. In hindsight, now flavored by hundreds of "isekai'd into a generic MMO" stories, it does seem like an awfully hollow game to play, let alone exist in. However, I think part of that was because Tsukasa in Sign was a deeply antisocial loner who only liked the game because of its tranquil empty spaces, not because that was all there was to do in the game.

  2. 4 weeks ago
    Anonymous

    i love that anime. the ost is too good for this world.

    • 4 weeks ago
      Anonymous

      It really is. Really it might just be useful to keep them in a playlist as those songs really present a strong since of fantasy wonder.

      I think I've seen a few indie RPGs that aim to do that MMO-inside-another-Game gimmick, but nothing that specifically emulates the aesthetic and vibe of The World and the dotHack games.

      Yeah, it's a tough one to capture. I think the art designers referenced old germanic fairytales for the designs of the characters and world if I'm not mistaken?

      I've found a couple comfy, anime looking games that might lend themselves well to a similar setting, but was hoping there might be one that really captured that "dreamy fantasy" setting.

      • 4 weeks ago
        Anonymous

        >old germanic fairytales for the designs of the characters and world
        Really? I always got more of an 'near east' vibe.

        • 4 weeks ago
          Anonymous

          It has been a FAT minute since I read the interviews about the art direction, but I believe that's the case. Also, Kite's design and proportions were based on Naruto.

          G.U. leans more into generic anime tropes than Sign and the original games which makes the experience feel less novel to me. There is something incredibly melancholic and almost horror game-esque with the original games and some of the environments get really weird and surreal. I think G.U. executes the computer stuff that’s not the game much better (forums, news sites etc) but overall it feels lesser. Even the combat, while perhaps more polished and accessible, doesn’t feel as interesting as the originals. It feels like there’s both more depth to the original games but it also does a much better job at emulating the style of MMO-combat at the time whereas G.U. goes for a generic hack and slash system that locks you into combat.

          It still maintains that somber "twilight" Feeling, but the originality is definitely dialed down. Still, there are some genuinely good moments in GU. Particularly Atoli's character growth and how her backstory is revealed (which is done even better in the film). The games were also elevated by the fact that CC2 had just hit their graphical and animation highpoint so the cutscenes really did look great, but yeah, GU definitely lost some of the magic.
          wild to think it's over 20 years old now.

          >a similar look and feel to "the World" from the og .hack (sign/infection) series?

          Not exactly /tg/ but there is apparently a fan project underway to create a legit 'The World' MMO. Pretty ambitious and will probably come to nothing but might be worth a look. I've been keeping an eye on it.

          https://dothack.com

          We are almost at the point you could do it. Funny thing is that a lot of the "sci-fi" stuff in the games is reality now. At one point they are talking about accessing the internet on your phone as a pipedream that would never catch on.

    • 4 weeks ago
      Anonymous

      honestly it contains an anthem for Ganker
      how come I must know
      where obsession needs to go?
      tell me that's not this site

      • 4 weeks ago
        Anonymous

        How long have you wanted to post this

        • 4 weeks ago
          Anonymous

          I've not thought about .hack for at least a decade, actually, but OP brought the song straight back into my head and I thought "shit that's us"

  3. 4 weeks ago
    Anonymous

    Just put on a Yuki Kajiura album slightly too hard for you to easily hear anyone talking and sit there having conversations out of character.

    • 4 weeks ago
      Anonymous

      this made water come out of my nose, thanks for the laugh

  4. 4 weeks ago
    Anonymous

    I think I've seen a few indie RPGs that aim to do that MMO-inside-another-Game gimmick, but nothing that specifically emulates the aesthetic and vibe of The World and the dotHack games.

  5. 4 weeks ago
    Anonymous
  6. 4 weeks ago
    Anonymous

    Maybe check out Fabula Ultima? It doesn’t have a preset setting but the parts it leaves for you to assemble your own could fit the bill.

    • 4 weeks ago
      Anonymous

      Generic wanna-be FF14 art is not even remotely in-line with the dotHack vibe.

    • 4 weeks ago
      Anonymous

      That's actually been on the trrpg forever. I got a friend that plays the mmos it was based on so I might do that and mix it with the OST.

      https://www.youtube.com/watch?v=6W_tLuHFCzY

      Always good.

  7. 4 weeks ago
    Anonymous

    I think I watched one or two episodes of this on Toonami back when I was a kid, is the series any good?

    • 4 weeks ago
      Anonymous

      Dripping with atmosphere and very mysterious. It's good and later animes that tried to ape off it never quite captured the same feeling. G.U. and it's anime is hit or miss for some people as the setting and main character are quite a bit different from the previous iteration.

      Oh, very nice. I appreciate you sharing.
      >not on mandarake
      >ebay
      >or yahoo shop
      Dang... it was a shot in the dark, and I imagine that wiki has most of it, but I'd have spent a pretty penny on the lot. Won't complain to much though as I recently got ahold of the sherlock hound ttrpg which is a bit more novel.

      I wonder if those are fully scanned somewhere? I can read a little nip and with ai I'm sure it wouldn't take long to translate them.

      • 4 weeks ago
        Anonymous

        oh wow that's cool. I love weird obscure little japanese systems.

        • 4 weeks ago
          Anonymous

          I eventually plan on scanning the whole book so it isn't lost to time, but I'm also spooked about the spinal damage it'll cause to the book as it's a bit of a rarity now. Aftet that I'm sure just using a translate tool on the pages and some light grammatical fixes will be enough to get it playable.

          • 4 weeks ago
            Anonymous

            You may honestly have to tolerate destroying your copy in order to preserve it, as much as I hate to say.

      • 4 weeks ago
        Anonymous

        G.U. leans more into generic anime tropes than Sign and the original games which makes the experience feel less novel to me. There is something incredibly melancholic and almost horror game-esque with the original games and some of the environments get really weird and surreal. I think G.U. executes the computer stuff that’s not the game much better (forums, news sites etc) but overall it feels lesser. Even the combat, while perhaps more polished and accessible, doesn’t feel as interesting as the originals. It feels like there’s both more depth to the original games but it also does a much better job at emulating the style of MMO-combat at the time whereas G.U. goes for a generic hack and slash system that locks you into combat.

  8. 4 weeks ago
    Anonymous
    • 4 weeks ago
      NotSluggonNope

      Damn, I'm glad people are still getting use out of this.

      • 4 weeks ago
        Anonymous

        It's one heck of a solid list.

        • 4 weeks ago
          Anonymous

          I will definitely be using this.

          I appreciate it. Honestly, it's quite outdated by now but between that and common current knowledge you can find with Google, I hope it's still helpful as a bridge to the past. Certain things were added to it because I knew I'd never be able to find or remember them again otherwise, which doesn't say much about longevity as a motivator but I'm glad it's serving its purpose.

          • 4 weeks ago
            Anonymous

            There's a couple on there that I'm wanting to try out, though I plan on doing a deep dive and trying to see if those .hack ones were scanned and uploaded anywhere (though trolling around Japanese sites is always a pain).

            You may honestly have to tolerate destroying your copy in order to preserve it, as much as I hate to say.

            That's the crappy thing, and its a super well kept copy with the inserts. I think what I'll probably do before committing to a full on scan is try and get some good pictures of it just open naturally so at least the pages are available, then maybe keep an eye out for another copy in worse condition to scan. Wish I could find a scanner that wouldn't require me to open it up to the point where the spine is folded in on itself.

    • 4 weeks ago
      Anonymous

      I will definitely be using this.

  9. 4 weeks ago
    Anonymous

    alternatively, there's Arianrhod.

  10. 4 weeks ago
    Anonymous

    Best girl

  11. 4 weeks ago
    Anonymous

    >a similar look and feel to "the World" from the og .hack (sign/infection) series?

    Not exactly /tg/ but there is apparently a fan project underway to create a legit 'The World' MMO. Pretty ambitious and will probably come to nothing but might be worth a look. I've been keeping an eye on it.

    https://dothack.com

  12. 4 weeks ago
    Anonymous

    have a nice day

  13. 4 weeks ago
    Anonymous

    Honestly, players can escape such a place just by getting autobanned from shouting the name of Guy Gibson's dog. Doing so to escape The World would be less risky than escaping Sword Art Online since the devices used to get into SAO would kill you.

    • 4 weeks ago
      Anonymous

      I ran a "stuck in an MMO" game a few years back and none of the players did this, I guess in part because if you sign up to play a tabletop game with that premise, your goal is not "escape the MMO immediately"
      it would've been funny for one of them to say "I start reciting copypastas, slurs, and speaking bomb threats against the developer's HQ address" though.

  14. 4 weeks ago
    Anonymous

    >good
    All TTRPGs are good, because D&D 5e is good due to "rewrite what you don't like", and "all TTRPGs have the same issues as D&D 5e".
    That is, if the commonly expressed defenses have any truth and/or consistency to them, anyway.
    I'm of the belief that the best TTRPG for you is making what you want, especially when the things you're after are more ephemeral than structural.
    >look
    This depends on your sense of fantasia, given that TTRPGs are predominantly an imaginative medium, with any visual elements being largely abstractions and suggestions.
    >feel
    That depends on numerous reactive factors you experience based on the stimuli you receive, and I am neither inclined nor qualified to go into the psychology behind it.
    The feelings I got from the show are likely not the ones you got, and neither of our feelings are going to match those millions of others who watched it; and the ability to represent these feelings through tabletop range from vacuous to impossible.

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