The worst dual types

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  1. 2 years ago
    Anonymous

    Grass/Ice, Rock/Steel

    • 2 years ago
      Anonymous

      itt: people who don't play the game

      That has 5 /???
      Bug/Grass has it far worse with similar effectiveness

      YWNBAW KYS IRL

    • 2 years ago
      Anonymous

      Rock/Steel is actually the most resistant type combo possible and a solid offensive coverage, it's bad purely as a product of its environment since the things it's weak to happen to be extremely common.

      • 2 years ago
        Anonymous

        Number of resists, sure. But two 4x resists just in general make it bad. The fact that they're common make it terrible.
        Ghost/Dark is the defensive type combo king.

        • 2 years ago
          Anonymous

          2 4x weaknesses* shit.

        • 2 years ago
          Anonymous

          Ghost/Dark isn't the defensive king of anything, having 1 resist and 3 immunities means it still takes neutral damage from damn near everything. Rock/Steel literally has 4x more resists than weaknesses on top of an immunity to a type, status, and weather (while receiving the stat boost from said weather) and it has the same number of double resists and resists as double weaknesses and neutrals respectively.

          • 2 years ago
            Anonymous

            Ghost can't be tracked, dark negates Prankster.

          • 2 years ago
            Anonymous

            Normal/Ghost is similar 3 immunity's, 2 resists everything else is regular hit & only weak x2 to dark

          • 2 years ago
            Anonymous

            The value of low weaknesses compared to high resists is relative based on the Pokemon's stats and its role in the game. E.g. Blissey and Chansey manage to be so successful in no small part due to only having one weakness on top of their absurd defensive stats, which makes them very hard to break without physical Fighting moves. Bulky waters in general are a similar example.

            Conversely more offensive Pokemon disproportionately benefit from good resistances or immunities than they do no weaknesses, since they often can't afford to eat neutral hits. Having a lot of resisted/nullified attacks to potentially switch in on lets those Pokemon be a much more present threat. See Dragapult or Lele.

  2. 2 years ago
    Anonymous

    itt: people who don't play the game

    • 2 years ago
      Anonymous

      Grass/Ghost mons are just badly made in general. The typing isn't innately bad.

      • 2 years ago
        Anonymous

        Low bst stats distribution. If any grass/ghost will be a quick minmaxed mon, it will be good. I meant about decidueye, but GF is soo stupid, to make this mon slowass, even it's hisuian variant is even slower. I use normal form in trickroom team with power item and is decent mon with these types. +2 atk dynamaxed owl can KO's not def invested gmax charizard

  3. 2 years ago
    Anonymous

    That has 5 /???
    Bug/Grass has it far worse with similar effectiveness

  4. 2 years ago
    Anonymous

    >lose bug and poison weakness
    >gain dark and ghost weaknesses
    >gain normal and fighting immunity
    It's an improvement over grass.

  5. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      putting normal on top of any typing is moronic

      • 2 years ago
        Anonymous

        A fighting weakness in exchange for ghost immunity isn't a bad trade at all, especially if you put it on a type that would otherwise resist fighting so that it's essentially a free ghost immunity. Ghost/Normal is obviously insanely good also. The real problem is that (outside of STAB Boomburst which few Pokemon can actually use well) Normal is completely worthless offensively and the dual STAB does no favours for anything with the combo.

        The real problem with

        is just Ice having a ton of weaknesses and no resists except Ice, adding Normal honestly only makes it better since Close Combat is still flattening nearly any Fighting weak whether 2 or 4x, Ghost immunity at least provides some defensive utility.

        • 2 years ago
          Anonymous

          psychic/normal and normal/ghost are good

          >get one immunity in exchange for two more weaknesses
          >le sucker punch

          Normal/Poison is alright, it's the only unused type combination with Normal that wouldn't be a complete joke

          >literally just steel type but worse

          what? Grass/Ghost is better than Grass at least

          except Flying pretty much

          no that's why i said it was moronic, all it does is negate a resistance in exchange for a ghost immunity for a pokemon that's probably carrying psychic/dark type coverage anyways

          How the frick has no one mentioned ice/rock yet? That typing kills anything that has it, and the things that have it are all slow, defensive fricks

          nobody needs to state the obvious

          • 2 years ago
            Anonymous

            >get one immunity in exchange for two more weaknesses
            Are you moronic? Fighting is Normal's only weakness.

            • 2 years ago
              Anonymous

              And what are you suggesting with Normal type, you fricking moron?

              • 2 years ago
                Anonymous

                That trading a complete ghost immunity for your Fighting weakness going from 2x to 4x is a great deal when every Ice type save Avalugg has such low defense that they're getting OHKO'd by any decently strong fighting move (of which there are many) regardless. Ghost immunity matters a hell of a lot more than a double fighting weakness. If e.g. Beartic or Eiscue were Ice/Normal they would only benefit because they already get oneshot by the 2x fighting weakness anyways, a 4x weakness changes almost nothing.

          • 2 years ago
            Anonymous

            >all it does is negate a resistance in exchange for a ghost immunity
            so it's better, gotcha

      • 2 years ago
        Anonymous

        psychic/normal and normal/ghost are good

      • 2 years ago
        Anonymous

        Normal/Poison is alright, it's the only unused type combination with Normal that wouldn't be a complete joke

      • 2 years ago
        Anonymous

        what? Grass/Ghost is better than Grass at least

        except Flying pretty much

      • 2 years ago
        Anonymous

        Not really. If you have access to Boom Burst or Return or an exclusive 100+BP normal physical move it would work. Just that Boom Burst has no distribution and Return got removed so normal types have to deal with Hyper Voice or Body Slam/Double Edge.

  6. 2 years ago
    Anonymous

    How the frick has no one mentioned ice/rock yet? That typing kills anything that has it, and the things that have it are all slow, defensive fricks

  7. 2 years ago
    Anonymous

    Grass/Dark is honestly way worst.

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