>The year is 2023. >I am still the only good Bethesda game

>The year is 2023
>I am still the only good Bethesda game

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  1. 9 months ago
    Anonymous

    NOW youuuu Diiieee!

  2. 9 months ago
    Anonymous

    morrowind felt like it was made with love

    oblivion was okay but not anywhere close to morrowind

    skyrim felt like a giant cashgrab. and that was before they released 3 different versions of it

    the only other elder scrolls i played was battlespire if that counts. technical issues aside that game fricking rocks

    • 9 months ago
      Anonymous

      oblivion is more soulless than skyirm. nostalgia Black folk just overrate it because muh generic woodlands because they never went outside as children. imagine that, a generation of kids so fricking sheltered they have nostalgic memories of ugly woods from some shit tier game

      • 9 months ago
        Anonymous

        cry about it

      • 9 months ago
        Anonymous

        >oblivion is more soulless than skyirm

        • 9 months ago
          Anonymous

          man i miss actual journals

        • 9 months ago
          Anonymous

          I miss having roads clearly indicated on a map like they're fricking supposed to be

        • 9 months ago
          Anonymous

          >praising oblivion UI
          kys moron

          • 9 months ago
            Anonymous

            Overall it's the best UI in any elder scrolls for sure. Combining the art and the user experience
            No. Morrowind's UI is not better. The inventory is a total mess. It has too many repeated icons for different type of items, so you have to put the mouse over one by one just to know what the frick are you about to drink. Tedious as frick

            • 9 months ago
              Anonymous

              Morrowind menus are cool for the customization. But Oblivion's are very soulful for the presentation

            • 9 months ago
              Anonymous

              Oblivion UI was dogshit designed for console players

            • 9 months ago
              Anonymous

              Morrowind's UI was WAY fricking better because it did the main thing UI is supposed to do: provide a lot of information very quickly and allow players to navigate it very quickly and easily. Skyrim and Oblivion both fail in that regard, except for maybe on consoles, which is why they were ultimately chosen, to the detriment of PC chads.

              • 9 months ago
                Anonymous

                The reason Oblivion and Skyrim suck compared to Morrowind is because they were designed for consoles. This is why there is no levitation spells in 4 and 5. Because they had to turn cities into closed cells so that they could make the game run on consoles.

              • 9 months ago
                Anonymous

                I originally played MW on Xbox

              • 9 months ago
                Anonymous

                I also have it on my old Xbox. Framerate is about 24 at max. Resolution is about 560x440 on 4:3 aspect and the draw distance is about 15 meters. If you played it on Morrowind you know what it means to truly suffer.

              • 9 months ago
                Anonymous

                That was my first experience with wRPGs as a kid. Imagine how confused I was.

              • 9 months ago
                Anonymous

                You both just repeat the same npc take every brainlet says (console = bad - pc oldchool style = good) without actually thinking deeper about it. But don't go to the fact that morrowind interface is pretty flawed itself. And that the consolization of oblivion pretty much made navigating through the inventory WAY better than morrowind

              • 9 months ago
                Anonymous

                You have plenty keys on your keyboard to assign for every thing you want to see at the moment (and you only need like what? four?). I don't see the point of having to open everything at once. Also, as I said, the tradeoff for a shitty inventory who is tedious to navigate once you have a big amount of items is just not worth.

              • 9 months ago
                Anonymous

                >and you only need like what? four?)
                I have no idea what you're talking about. I used every number from 0-9 along with movement and other unique keys when playing Morrowind.

                >Also, as I said, the tradeoff for a shitty inventory who is tedious to navigate once you have a big amount of items is just not worth.
                Are you moronic? You're literally describing Oblivion and Skyrim's inventory: just a gigantic one-colimn list that you have to scroll through forever to find what you're looking for. Morrowind you have a slider and can quickly view like 30 items at the same time per page, tell which ones are enchanted without even viewing them individually. It's infinitely faster than Skyrim and Oblivion's system. You're just so incredibly wrong that I feel like you've never actually even played Morrowind, just watched videos of people playing it or something and formed your own (wrong) opinion of the limited information you saw on the screen

              • 9 months ago
                Anonymous

                >what are letter keys
                you want to open the map? press m, v, r whatehever the frick you want.

              • 9 months ago
                Anonymous

                Did you not read the spoiler you goddamn moron? He clearly addresses your
                >provide a lot of information very quickly
                point in there by saying some items have repeated icons and you have to hover to see what they really are, how the frick is that "quick" to you? Numbnuts.

          • 9 months ago
            Anonymous

            the art style was golden, the useability was not

        • 9 months ago
          Anonymous

          I wish everybody who thinks mid-2000's flavor generic ui is "soul" a very pleasant retrograde ejaculation

          • 9 months ago
            Anonymous

            skyrims UI is magnitudes worse, the most popular mod for the game is an entirely different UI lmao

          • 9 months ago
            Anonymous

            The only UI I miss from the 2000's is the Xbox 360 Blades UI. That shit was perfect.
            >only 1 tiny window on home screen for adds(if you had XBL)
            >quick and responsive
            >incredibly intuitive
            >didn't bog the 360 like "New Xbox Experience" and later iterations of the 360 UI
            songs/albums or sending hate mail to the dick who just killed you during your respawn timer was actually possible
            >satisfying "swish" sound
            >wood panel theme was distilled, pure kino

        • 9 months ago
          Anonymous

          Skyrim ruined a generation of UIs

      • 9 months ago
        Anonymous

        Compared to Skyrim, Oblivion still had some semblance of being a RPG, however the LOTR inspired art direction was trash.

        • 9 months ago
          Anonymous

          >however the LOTR inspired art direction was trash.
          Why?

          • 9 months ago
            Anonymous

            Because Bethesda didn't have the technological expertise to properly emulate the aesthetic of peter jackson lotr.

      • 9 months ago
        Anonymous

        nope

      • 9 months ago
        Anonymous

        >4 years dev time with Molyneux-tier ambition, cutting edge graphics, emergent AI and gameplay
        vs
        >Oblivion-lite with vikings
        lmao nice one

        • 9 months ago
          Anonymous

          its kinda crazy how every new BGS game is using the same AI system from oblivion

          • 9 months ago
            Anonymous

            why bother spending money on changing it when people will keep buying their shit

      • 9 months ago
        Anonymous

        this and based

        • 9 months ago
          Anonymous

          Cherrypicking

          • 9 months ago
            Anonymous

            it's about artstyle not graphical fidelity, and skyrim easily wins in that department

            • 9 months ago
              Anonymous

              That pic looks really ugly

          • 9 months ago
            Anonymous

            Soulless as FRICK! Literally looks like any generic MMO, remove the interface and it could might as well have been Guild or some shitty F2P MMO.

      • 9 months ago
        Anonymous

        delusional obliviontards seething at this post because it's true

        • 9 months ago
          Anonymous

          Frick Skyrim "RPG" system.

        • 9 months ago
          Anonymous

          >skyrim babies trying to attach themselves to morrowind again

          • 9 months ago
            Anonymous

            i'm a morrowindgay and i'd take a skyrimbaby over an obliviontard any day

            • 9 months ago
              Anonymous

              sure thing kid

              • 9 months ago
                Anonymous

                ok falseflagging oblivion Black person, no one likes you

              • 9 months ago
                Anonymous

                sure thing kid

        • 9 months ago
          Anonymous

          based

          morrowind > skyrim >>>>>>>>>>>>>>>> shit > oblivion

        • 9 months ago
          Anonymous

          Oblivion was mediocre, Skyrim was literal trash.

      • 9 months ago
        Anonymous

        yeah Im sure it was the generic midieval setting not the quests or world or anything, moron

        • 9 months ago
          Anonymous

          name 5 quests

          • 9 months ago
            Anonymous

            The big heist
            The one you get drugged and kill farmers thinking they were monsters
            The one one you go to sleep in a ship-inn and it gets invaded by bandits and taked to the middle of the sea
            The sheogorath shrine quest
            The one you have to rescue dar-ma in a village with ugly population who end up being a demonic cult

            • 9 months ago
              Anonymous

              >The big heist
              fetch quest
              >The one you get drugged and kill farmers thinking they were monsters
              kill monster quest
              >The one one you go to sleep in a ship-inn and it gets invaded by bandits and taked to the middle of the sea
              kill monster quest
              >The sheogorath shrine quest
              fetch quest with extra steps
              >The one you have to rescue dar-ma in a village with ugly population who end up being a demonic cult
              go here and kill monster quest

              • 9 months ago
                Anonymous

                I'm a morrowind fanboy and you're being so dishonest

                >>The one you have to rescue dar-ma in a village with ugly population who end up being a demonic cult
                >go here and kill monster quest
                This was one of the most open quests in the series. One of the best overall.

              • 9 months ago
                Anonymous

                >I'm a morrowind fanboy
                no your not, any one who plays bethesda games knows a majority of the game revolves around this and it's fine but not everyone is going to like.

                There was plenty of stuff like that in morrowind but morons who don't want to read
                end up missing it.

                The nord who gives you the key to a lost treasure.
                naked nord who wants you to help him track down a witch
                Helping Ahnassi with her problems and then she you tells secrets
                Finding the golden eggs for the fighters guild.

              • 9 months ago
                Anonymous

                >The nord who gives you the key to a lost treasure.
                kill something for loot quest
                >naked nord who wants you to help him track down a witch
                kill something for reward quest
                >Helping Ahnassi with her problems and then she you tells secrets
                multistage fetch quest
                >Finding the golden eggs for the fighters guild.
                fetch quest

                See??? two can play that game!>>!> thats what you get for slandering LOVECRAFTian hackDIRT MYSTERY KINO!!

                >no your not, any one who plays bethesda games knows a majority of the game revolves around this and it's fine but not everyone is going to like.
                did YOU have an ANEURYSM? write OUT your THOUGHTS in A READABLE manNER!!!

              • 9 months ago
                Anonymous

                did you read?

                >I'm a morrowind fanboy
                no your not, any one who plays bethesda games knows a majority of the game revolves around this and it's fine but not everyone is going to like.

                There was plenty of stuff like that in morrowind but morons who don't want to read
                end up missing it.

                The nord who gives you the key to a lost treasure.
                naked nord who wants you to help him track down a witch
                Helping Ahnassi with her problems and then she you tells secrets
                Finding the golden eggs for the fighters guild.

                >any one who plays bethesda games knows a majority of the game revolves around this and it's fine but not everyone is going to like.

                You cant actually explain to me why oblivion quest are better because they really aren't. The only thing I ever learn from these threads is that morrrowind haters have never actually played the game and cant read to save their lives.

              • 9 months ago
                Anonymous

                fetch/kill quests are only bad if they have no substance otherwise like world building or lore. theres a huge difference between skyrims shitty fetchquests and previous elders scrolls games. they are not the same whatsoever

              • 9 months ago
                Anonymous

                and like I said they aren't for everyone. If you didn't like them in skyrim then you probably wont like them in the other games either. I like the Tribunal Temple quest lines but I be lying if most of it isn't
                go here do thing.

              • 9 months ago
                Anonymous

                >naked nord who wants you to help him track down a witch
                You literally mean the quest that last 5 minutes (if you play with the slow-ass vanilla movement speed, which is what you're going to be doing most of the quest) to finish and the decision is basically helping a raper and violent moron or a good mage guild member? dude that quest is literally mmo-tier I don't know why do you even bring it

              • 9 months ago
                Anonymous

                Because it is was funny. Found another one way later in the game. Then I found the one in Mournhold
                and he told me I was an butthole for assuming he had been cursed by a witch.
                It was a joke that was only really funny if you played the game and helped the other two out.

                I also like the quests where you have to cure NPCs of blight. Stand alone by it self that a pretty boring quest but if your role playing as a paladin it's a nice feel.

              • 9 months ago
                Anonymous

                it's memorable

              • 9 months ago
                Anonymous

                >naked nord who wants you to help him track down a witch
                Which one? There's like three different naked nords who each want you to kill a witch.

              • 9 months ago
                Anonymous

                >godfather movies are the same as netflix death note series bro
                >I mean literally the only thing you do in both is just watching them until they end LOL

              • 9 months ago
                Anonymous

                here

                >I'm a morrowind fanboy
                no your not, any one who plays bethesda games knows a majority of the game revolves around this and it's fine but not everyone is going to like.

                There was plenty of stuff like that in morrowind but morons who don't want to read
                end up missing it.

                The nord who gives you the key to a lost treasure.
                naked nord who wants you to help him track down a witch
                Helping Ahnassi with her problems and then she you tells secrets
                Finding the golden eggs for the fighters guild.

                why are those quests better then the ones in morrowind

              • 9 months ago
                Anonymous

                >Woow you go here and do a thing nice quest lmao
                As opposed to what? Where are these imaginary morrowind quests where you don't travel, kill or obtain anything? Frick off.

              • 9 months ago
                Anonymous

                all Bethesda quests are like that. people consonantly whinging about morrowind only ever prove that they never really played it and cant read

              • 9 months ago
                Anonymous

                >Woow you go here and do a thing nice quest lmao
                As opposed to what? Where are these imaginary morrowind quests where you don't travel, kill or obtain anything? Frick off.

                the problem isnt just that, pretty much any quest in any game can be deduced to that. the problem is when there is nothing that goes with it like worldbuilding or learning more about a character and such. huge difference between collect 20 flowers for me and a quest where you make decisions and not just do what you're told without any real consequences for the things you do

              • 9 months ago
                Anonymous

                That's why oblivion quest shines. There's a lot happening between the "mundane and generic" tasks you do. Look how the ultimate hist ends

              • 9 months ago
                Anonymous

                >do thing
                bad
                >do thing other way
                good
                wowzers sure is impressive!

              • 9 months ago
                Anonymous

                all Bethesda quests are like that. people consonantly whinging about morrowind only ever prove that they never really played it and cant read

                >All bethesda quests
                All quests period you fricking dolts

              • 9 months ago
                Anonymous

                I dont think you read what I posted

                [...]
                the problem isnt just that, pretty much any quest in any game can be deduced to that. the problem is when there is nothing that goes with it like worldbuilding or learning more about a character and such. huge difference between collect 20 flowers for me and a quest where you make decisions and not just do what you're told without any real consequences for the things you do

                I literally started off saying all quests

              • 9 months ago
                Anonymous

                Which is why I tell people who don't play alot of rpgs that if they dont like those types things then they probably wont like these ones in elder scroll games and bethesda in general.

              • 9 months ago
                Anonymous

                >and not just do what you're told without any real consequences for the things you do
                That's the whole conflict in the fighters guild. You have figure out when you're doing legit work or when you're being used by Camonna Tong. Then report to Percius Mercius if you think its shady. You have to know when you're actually being a mercenary and when you're just being a thug.
                Again you never played the game and it's showing

              • 9 months ago
                Anonymous

                at this point I have no clue who youre referring to, I just jumped into the conversation

              • 9 months ago
                Anonymous

                at this point I have no clue who youre referring to, I just jumped into the conversation

                my point was that morrowind doesnt have simple fetch quests

              • 9 months ago
                Anonymous

                Dont know what to tell you guy. Go and get thing is what most of it is. I never said that all those quests don't lead to something bigger but it's up to the player if they find it rewarding or not.

              • 9 months ago
                Anonymous

                >lead to something bigger but it's up to the player if they find it rewarding or not.
                this and the quest having any kind of substance is what Im talking about, this is what differentiates the quests from a boring fetch quest like the ones you get in skyrim

              • 9 months ago
                Anonymous

                if you mean Skyrim's radiant quests then yeah sure, but the handmade side quests are on par with any other in terms of having you explore the world, telling you about its characters, etc.

              • 9 months ago
                Anonymous

                skyrims quests just felt lack luster at times, especially the faction quests but they did have some good ones. I was helping this guy clear out his ancestors tomb of draugr and when
                I started taking shit from urns he got upset but kind of accepted that I need some type payment. Quest in itself wasn't special but little moments like that are always nice

              • 9 months ago
                Anonymous

                massive cope. like 1% of morrowind's quests are anything like that. the other 99% are braindead MMO quests

              • 9 months ago
                Anonymous

                hlaalu also had a series of quests with alternate resolutions by going over odral's head to get info from the councilor, eventually can send him to prison if you betray him in the last quest he gives
                I feel like these are the exception rather than the rule however, most quests are just do it or don't do it or kill some related npc/steal the quest reward
                there's anlot of quests with disposition checks to avoid killing or whatever, but those are so easily cheesable with personality potions or 1sec charm spells or just bribes kek, practically have to purposely choose to fail those due to how easy it is to do them

              • 9 months ago
                Anonymous

                They weren't exceptions so much that they were only really reserved for guilds and factions. I killed some random ash lander when I was exploring and later when I joined the morag tong the guild master got mad at me for killing him before I got the contract. Which makes sense because it's a guild of assassins not murderhobos. Then there's Mephala's Quest where you have to sneak in the house and poison the guys food. If he sees you get near his house he flips out and runs away and you fail. The reason alot of quests don't have "real" consequences is because punishing the player and locking them out of content for lack of information is bad game design. I see people say you shouldn't be able to join the mages guild and the house telvanni at the same time but first play through unless you ask caius about factions you probably wont even know they exist let alone that they hate the mages guild.

      • 9 months ago
        Anonymous

        Without the memewords, Skyrim is just an upgrade to Oblivion. Yeah, spellcrafting, but spellcrafting was gimped in Oblivion anyway. The perks actually helped Skyrim's magic a lot but they just needed to scale the damage more.

        • 9 months ago
          Anonymous

          >but spellcrafting was gimped in Oblivion anyway
          not many people know this because oblivion had the shitty mages guild recommendation quests and level requirments for spells but spellmaking still had some overpowered combinations just like in the previous games
          >command humanoid is way cheaper than before
          >charm makes it possible to stop a fight with every humanoid and get rid of bounties
          >turning skills 100 for 2 seconds to get their perks (armorer for example)
          >drain speed 100 makes NPCs braindead in that that they can't target you
          >weakness to magic and weakness to poison stacking can cause thousands of damage

        • 9 months ago
          Anonymous

          >but spellcrafting was gimped in Oblivion anyway
          no it wasn't
          oblivion is the game with the strongest spellcrafting because of how it works
          magic in morrowind is fricking trash outside of cheesing

      • 9 months ago
        Anonymous

        Played it this year.
        Like it way more than Skyrim.
        What’s your argument now homosexual ?

    • 9 months ago
      Anonymous

      >morrowind felt like it was made with love
      love for money yeah
      >completely gutted everything from the initial concept
      >retconned huge swathes of daggerfall lore
      >no multiple endings to anything because "its irresponsible game design"
      >removed huge chunk of world building and features
      >majority of the "lore" is just excuses on why the game is missing basic features

      • 9 months ago
        Anonymous

        Daggerfall was never good. Anyone can go play it right now and see how shit it is. Just an ocean of randomly generated nothingness. That game has nothing of value whatsoever and I'm tired of oldgay morons pretending it was some amazing fantasy life sim.

        • 9 months ago
          Anonymous

          >Daggerfall was never good
          Morrowind is even worse but that doesn't seem to stop you from praising it

          • 9 months ago
            Anonymous

            No it's not worse, because it has a ton of well crafted handmade content that is actually fun and worth doing.

            • 9 months ago
              Anonymous

              >because it has a ton of well crafted handmade content
              literal fetch quests are well crafted handmade content lmao

              I'm convinced you haven't played a single Elder Scrolls game with the way you're talking about them. Shut the frick up moronic kid.

              have a nice day morrotroon

          • 9 months ago
            Anonymous

            I'm convinced you haven't played a single Elder Scrolls game with the way you're talking about them. Shut the frick up moronic kid.

          • 9 months ago
            Anonymous

            >daggerfall is better than Morrowind
            of all the wrong things posted on the internet this is the wrongest

            • 9 months ago
              Anonymous

              where are the fricking mounts toddslop eater
              why the frick can sedya neen only process a single ship at any given time

              • 9 months ago
                Anonymous

                anything good in morrowind is the result of careful planning and design and having the super man Kirkbird in the team. And not a product of its time. Like the game not having quest markers, which of course totally WASN'T the standard for rpg of the time right?
                >anything bad with morrowind is just technical limitations bro

        • 9 months ago
          Anonymous

          >That game has nothing of value whatsoever
          You're not wrong about the procedural quests and maps, but this is just irrational rage. It had plenty cool features like climbing, boat-homes, horse-drawn carriages, and lycanthropy and vampirism were leaps cooler than the neutered versions in the later games. And that's just off the top of my head.

          • 9 months ago
            Anonymous

            morrowind didn't even have lycanthropy until the awful expansion
            homosexuals who defend it at all have never played it

          • 9 months ago
            Anonymous

            played it recently and its combat allows you to attack in a bunch of different ways and the dungeons feel like dungeons, they have multiple pathways and aren't just hallways that lead to a shortcut. guards dont let you sleep whereever you want like a hobo. there is a court system if you get arrested. you can ask npcs for directions. the cities/towns actuall feel like a city/town, they have multiple inns and such in a town. the 2d babes are hot and font look like potatoes. thinking about playing it right now

            Unfortunately none of those things make the game fun for me. The actual meat of the game, the adventuring, is all (mostly) low quality fluff.

        • 9 months ago
          Anonymous

          played it recently and its combat allows you to attack in a bunch of different ways and the dungeons feel like dungeons, they have multiple pathways and aren't just hallways that lead to a shortcut. guards dont let you sleep whereever you want like a hobo. there is a court system if you get arrested. you can ask npcs for directions. the cities/towns actuall feel like a city/town, they have multiple inns and such in a town. the 2d babes are hot and font look like potatoes. thinking about playing it right now

      • 9 months ago
        Anonymous

        The problem with this is you could argue the same thing if Daggerfall came out after Morrowind, and say Daggerfall removed a huge chunk of features, two playable races, many spell effects, several factions, and had fewer quests per faction. You could complain that it got rid of a ton of NPC interaction, since Daggerfall's NPCs in buildings (shop owners, quest givers, trainers, etc.) are just billboards that can't be attacked, don't do stealth checks, don't have inventories to pickpocket, can't be persuaded, and so on. The only NPCs with interaction are villagers and guards - and villagers cannot fight or do anything except walk randomly, are unaffected by magic spells or ranged attacks, just die instantly from any melee attack, and don't even leave a corpse to be looted.

        Then you could turn around and say Daggerfall had regional copies of some factions and let you repeat the random quests to make up for having less; speech tones and a more complex reputation system to make up for lacking NPC persuasion; makes up for the lesser stealth systems by having stores that lock up at night instead of 24/7 operation, and go back and forth like this. Daggerfall and Morrowind were each built from the ground up with different design philosophies, and you can find that either one misses half the features that you liked.

        Daggerfall is my preference because I want the huge scale in space (and just as importantly time, which gets overlooked too much in these discussions - quests fail if you take too long and both positive and negative reputations decay towards 0 over time so you feel like the world keeps living instead of waiting for you to do everything), but pretending Morrowind mostly just removed shit is disingenuous as frick. I think Oblivion and Skyrim improved on it in a lot of ways too. I'm glad these games exist and just hope Wayward Realms won't end up vaporware.

        • 9 months ago
          Anonymous

          >The problem with this is you could argue the same thing if Daggerfall came out after Morrowind
          You can't because almost everything you said is either true for morrowind or completely false
          >two playable races
          imperials don't exist as a race, its a retcon created by morrowind
          >many spell effects
          nope
          morrowind doesn't even have spell scaling btw
          >several factions
          daggerfall has way more factions than morrowind
          >and had fewer quests per faction
          what does that even mean?
          if you're going to argue that quests given by different factions in daggerfall aren't different for whatever reason then how can you say that the same fricking fetch quests given by different factions in morrowind are different?
          the fact that you're bringing stealth(it literally doesn't work in morrowind) is just the icing on the cake

          • 9 months ago
            Anonymous

            >created by morrowind
            Yeah, a new playable race created by Morrowind (lore-wise it comes from Redguard, but whatever), what point do you think you're making?
            >nope
            Play the games some time. morons like you give true Daggerchads a bad name. It doesn't even have summon spells, the closest you can get is an artifact that clones an enemy. But yeah Morrowind doesn't have magnitude per level feature which was nice.
            >daggerfall has way more factions than morrowind
            >what does that [quests per faction] even mean?
            If you finished reading my post and actually played the games you'd have understood, but I will clear up your confusion. Daggerfall technically has 22 joinable factions. 10 of these are Knightly Orders which are virtually identical aside from the region they happen to inhabit. It's a nice bit of flavor to split them up like this and let you decide what region you call home and want benefits in as you can only join one. Temples are likewise split up into eight: one for each god. They are slightly more distinct than Knights are as they can vary in skill requirements and some provide extra service NPCs, and each have one unique quest added to the shared random pool. Speaking of quests, I mean exactly what I said.
            Morrowind's version of the Temples is the Imperial Cult, which has 25 quests. Daggerfall temples combined offers a total of 24 quests (16 shared + 1 per branch). Morrowind's version of Knightly Orders is the Imperial Legion, with 19 quests vs. Daggerfall's 17.
            Daggerfalls remaining 4 factions return or have equivalents in Morrowind, each of which with significantly more content.
            Fighters: 22 vs 31
            Mages: 20 vs 33
            Thieves: 15 vs 30
            Assassins: 13 vs 25
            And finally Morrowind adds four new full factions with no joinable Daggerfall equivalents: three Great Houses and the Tribunal Temple.
            In total, Morrowind has 163 faction quests across 10 joinable factions vs Daggerfall's 111 faction quests across 6 + 16 local copies.

            • 9 months ago
              Anonymous

              >In total, Morrowind has 163 faction quests across 10 joinable factions
              Oh I fricked this last part up. I only counted the 6 equivalents of Daggerfall's factions in Morrowind there. There's 125 quests across the Great Houses and Tribunal Temple.
              This makes 288 total faction quests across all 10.

              I am not counting Morrowind's Blades or Bloodmoon's East Empire company since they're tied into the main campaign and expansion rather than being standalone factions to join.

    • 9 months ago
      Anonymous

      >morrowind felt like it was made with love
      morrowind was made with fear, fear that if they dropped the ball the entire studio would get shut down. so they actually had to try, now bethesda is complacent because they cornered an audience that will accept mediocrity and the opportunity to fix the game for free.

      • 9 months ago
        Anonymous

        >they cornered an audience that will accept mediocrity
        not exactly hard to do these days. have you seen the state of pokemon games? at least bethesda games go on sale so you can grab goty editions for around $15 or cheaper eventually. pokemon games almost never go on sale. if they do its typically only a 20-30% off deal

  3. 9 months ago
    Anonymous

    Second worst elder scrolls game next to Arena.

  4. 9 months ago
    Anonymous

    OP, listen closely. Kys. In all honesty. Kill youself. You will never have that feeling of a "good game" because game like Morrowind if released today you would be calling it trash. You are a problem. Kys. Before I fricking snap

    • 9 months ago
      Anonymous

      >because game like Morrowind if released today you would be calling it trash
      shit man I would've loved a remaster/remake if I didn't know bethesda would find multiple ways to frick it up

      • 9 months ago
        Anonymous

        closets thing to a remake your going to get skywind and that has been in the making for years now

  5. 9 months ago
    Anonymous

    I see another Oblivion playthrough in my future. Does anyone on planet Earth watch streams of that game?

  6. 9 months ago
    Anonymous

    Everything after morrowind was garbage. Including fallout.

    • 9 months ago
      Anonymous

      Everything before morrowind was better than morrowind, including fallout

  7. 9 months ago
    Anonymous

    This is an awful game and every morrowtard has Stockholm syndrome and will buy starfield just to complain about it. All bethesda games are bad.

    • 9 months ago
      Anonymous

      >every morrowtard will buy shitfield
      Ok well i wont so you can delete this comment now.

      • 9 months ago
        Anonymous

        Yes you will liar, you homosexuals are the sole reason skyrim is discussed here, because you can't help yourselves

        • 9 months ago
          Anonymous

          no Im pretty sure the reason is that there are a bunch of 20 year olds who played skyrim as a kid and feel nostalgic for it
          >scrath that itch

          • 9 months ago
            Anonymous

            skyrim threads are full of morrowhomosexuals desperate for just a tiny drop of wiki page discussion and they respond to each and every bait post obsessively. the entire reason TES posting saw a resurgence here was morrowtards getting baited over and over. Morrowind is a terribly mediocre game for people who hate gameplay and video games in general and is not remotely worth all the trouble it has caused.

            • 9 months ago
              Anonymous

              This. Morrowind sucks. You can gussy it up with as many mods as you want but the core gameplay still sucks.

              • 9 months ago
                Anonymous

                Cope

  8. 9 months ago
    Anonymous

    Play OpenMW with shaders

    • 9 months ago
      Anonymous
      • 9 months ago
        Anonymous
        • 9 months ago
          Anonymous
          • 9 months ago
            Anonymous
    • 9 months ago
      Anonymous

      I think I will right now

    • 9 months ago
      Anonymous

      how do i get shaders to work with openmw

      • 9 months ago
        Anonymous

        Join the OpenMW discord, there should be a guide or someone who will be happy to help.

        Current builds of OpenMW have a lot of post-processing stuff built-in to the engine.

        • 9 months ago
          Anonymous
          • 9 months ago
            Anonymous
            • 9 months ago
              Anonymous
              • 9 months ago
                Anonymous
              • 9 months ago
                Anonymous
    • 9 months ago
      Anonymous

      I prefer vanilla with MGE XE.

      • 9 months ago
        Anonymous

        Based as frick. This is the only true way to play Morrowind in the year 2023.

  9. 9 months ago
    Anonymous

    Fallout 3 was good, I had lots of fun with it.

  10. 9 months ago
    Anonymous

    @649121817
    thanks for the (you)

    • 9 months ago
      Anonymous

      sure thing kid

  11. 9 months ago
    Anonymous

    Just made an Acrobat for the lulz ended up having a blast after wanting to kill myself for about 25 hrs. Trying out some of the premade classes besides customizing everything.

  12. 9 months ago
    Anonymous

    Morrowind

    [...]

    4>fallout 3>fallout NV

    [...]

    >Oblivion

    Oblivion would be Nr.2 if it wasn't for the atrocious "everything levels with you" system. Still would rate even the worst Bethesda game above average.

  13. 9 months ago
    Anonymous

    >Played skyrim for 1k hours
    >Spent countless time playing mods
    >Completed the whole game
    >THE GAME IS BAD!! I HATE THIS GAME!

    Why are neet losers like this?

    • 9 months ago
      Anonymous

      I wouldn't have played past 80 hours if it wasn't for mods. The game is still kinda shitty though.

  14. 9 months ago
    Anonymous

    No, you're not. They have never made a good game. Get the frick over your shit tastes and play better products, homosexual.

  15. 9 months ago
    Anonymous

    [...]

    in all honestly these just amount to nitpicks, oblivion is a fun game and half this shit applies to morrowind

  16. 9 months ago
    Anonymous

    Morrowind is the only Bethesda game properly centered around its main quest.
    Everything you do in the game is additional build up to your fight with Dagoth Ur. And the Tribunal expansion is an epilogue to that. Bloodmoon was stupid.
    Caius Cosades tells you straight to your face that you need to join the local guilds and get the lay of the land to carry out your mission.
    The Nerevarine prophecy requires you be in at least moderately good standing with the various political factions across Vvardenfell.
    Vivec reiterates what Caius says when he insists you go on quests for artifacts of power to aid you in your coming battle with Dagoth Ur.
    If you ignore all the other cool shit about Morrowind, like the setting, the outfits, the magic system, the spears, etc., you still get an open world game that actually operates as an open world game should. The player is given strong narrative incentive to follow through on all the random bullshit they get into by wandering around. And it all culminates with you becoming the Hortator and fulfilling Azura's prophecy.

    None of the Bethesda games that came after Morrowind did this properly.

    • 9 months ago
      Anonymous

      You forgot the fact that there is no urgent THE WORLD IS LITERALLY GOING TO END YOU NEED TO SAVE US prologue that completely fricks up the narrative cohesion if you just decide to do your own thing instead.

      • 9 months ago
        Anonymous

        How isn't? Dagoth Ur was going to wait for eternity in the mountain if the players decide to
        marry and crop farms if the player wanted it? At the same time what's the real sense of danger if that's the case?

        • 9 months ago
          Anonymous

          >what's the real sense of danger if that's the case?
          The world itself is dangerous and you have to use your brain to navigate it.

          • 9 months ago
            Anonymous

            I mean in the main story. All ES game world are dangerous in different ways. Of course, if there's no challenge there's no game.
            But I meant, if dagoth is going to wait up in the mountain forever, what's the point of searching for the nerevarine?

            • 9 months ago
              Anonymous

              But then the game doesn't punish you in any way for doing your own thing when you reach that part of the main quest. I don't think any particular game has that much sense of urgency to really feel like you couldn't be doing absolutely anything else besides solving the main quest. Why couldn't the war against't the dragons and the oblivion invasion and skirmishes last one year? (isn't that pretty normal in real world wars?). That's plenty of time to do a lot of shit.

              The threat doesn't appear until you engage with it. That's the whole point of it being free and open ended. Before you engage with the main quest, there is no reason why you've been released in Vvardenfell. Schrodinger's Morrowind.

              • 9 months ago
                Anonymous

                But you could say the same about Oblivion or Skyrim. Before you go to Witherun to talk to the jarl or to talk to Jauffre and give him the amulet in oblivion neither the dragons nor the massive oblivion gates invasion happen. There's just one dragon in the intro and nothing else, and a lot of people thinks is just a rumor (because they haven't seen any other dragon with their own eyes)

              • 9 months ago
                Anonymous

                Mechanically yes but narratively no, both Oblivion and Skyrim's prologue is part of the main quest and sends you on an urgent mission. It's a narrative issue, it was never a gameplay issue, in both you can just frick off and go where you want.

              • 9 months ago
                Anonymous

                But how much you advanced through the main quest affect the narrative. Why are people not so worried about it if it is that urgent?

              • 9 months ago
                Anonymous

                NPCs mention the Emperor's death and dragons appearing a lot. It's always there. But the problem is with the roleplay of the main character, if you wanted to play a start that had no high stakes you really can't, which is why a lot of those "alternate start" mods exist.

              • 9 months ago
                Anonymous

                >Why are people not so worried about it if it is that urgent?
                That's the problem you moron. It's a jarring tonal jump from some bombastic bullshit intro where world-shattering events occur and then 5 minutes later nobody gives a shit.
                Surely the main character would be EXTREMELY fricking worried in the context of the story.

              • 9 months ago
                Anonymous

                You can't realistically think a huge problem like that would be solved in just in one week with your character being as weak as you are when you escape jail/death. Realistically, it should take at least 2 months to solve the entire main quest, and not everything with the omnipotent intervention of the godlike main character. The npcs not treating you like a moron and saying "hey bro, you should pick up some gear and train a little instead of fighting Dagon with those shitty dirty convicted clothes" doesn't mean is not obvious that you should do so

              • 9 months ago
                Anonymous

                >You can't realistically think a huge problem like that would be solved in just in one week
                We don't, yet the characters that point the player from one main quest objective to the next insist you act with the utmost urgency and solve the big problem as soon as possible. It's another case of a game's narrative not meshing well with the overall gameplay.

              • 9 months ago
                Anonymous

                >et the characters that point the player from one main quest objective to the next insist you act with the utmost urgency and solve the big problem as soon as possible
                Not really. There are a lot of times where you finish one main quest and the npc says something in the lines of "when you're ready, come back to me and we will keep forward with some other matters". That doesn't sound like he's pushing me tbqh

              • 9 months ago
                Anonymous

                >yet the characters that point the player from one main quest objective to the next insist you act with the utmost urgency
                the greybeards literally tell you to go explore other dungeons with dragon shouts in them
                the blades b***h tells you to go set up an entire guild from scratch
                have you played the game?

              • 9 months ago
                Anonymous

                Not that anon, the shouts and blades are meaningless, there is no butterfly effect for collecting every shout or rebuilding the blades, these quests exist in a void.

              • 9 months ago
                Anonymous

                even if you're a complete asspie trying to say that shouts are meaningless is just wrong

              • 9 months ago
                Anonymous

                >It doesn't affect the physical world
                >It doesn't affect or change the outcomes of the main quest or side quests
                >Its just an optional collectible ability
                You can finish 90% of the game's content without grabbing a single a shout, but feel free to prove me wrong.

              • 9 months ago
                Anonymous

                >>Its just an optional collectible ability
                extra abilities don't affect anything apparently lmao

              • 9 months ago
                Anonymous

                That justification is awkward as shit, it's just a terrible setup no matter how you slice it. It's like your character is forced through a Lovecraftian world-shattering revelation right at the beginning and then instead of freaking out, they go "I guess I will solve this in umm twelve to thirteen business days, ah yes, all according to plan" Frick off

              • 9 months ago
                Anonymous

                Those are still different though. In Morrowind you just get off a boat after receiving a blurb about some prophecy. In Oblivion you watch the Emperor get stabbed by a Mythic Dawn agent right in front of you and in Skyrim you watch Alduin destroy an entire town. Kind of different levels of urgency no?

              • 9 months ago
                Anonymous

                I don't say they don't feel more fast-paced, I just say that I don't think either of them feels THAT urgent for you to not go to do some other shit. No matter what kind of war you're fighting, people always will have other personal things to worry in their minds. Even if in the grand scheme seem banal things. The oblivion invasion and the dragons attack can be defended for an amount of time. They're not a meteorite coming to destroy everything in just one second, and that meteorite will take 3 days to fall into the world. In that case it would really make sense for side quests to feel stupid because why would you care that much if your death is certain and will happen very soon?

      • 9 months ago
        Anonymous

        Yup. That's my biggest gripe with the newer games. They never give the player time to breathe, which for an open world game is kind of fricked.

        How isn't? Dagoth Ur was going to wait for eternity in the mountain if the players decide to
        marry and crop farms if the player wanted it? At the same time what's the real sense of danger if that's the case?

        Oblivion and Skyrim are much more in your face about it. What Morrowind does properly is create that sense of urgency towards the end of the first act when you discover the sixth house agents and find out that the threat of Dagoth Ur is real and coming sooner than everyone thought.

        • 9 months ago
          Anonymous

          But then the game doesn't punish you in any way for doing your own thing when you reach that part of the main quest. I don't think any particular game has that much sense of urgency to really feel like you couldn't be doing absolutely anything else besides solving the main quest. Why couldn't the war against't the dragons and the oblivion invasion and skirmishes last one year? (isn't that pretty normal in real world wars?). That's plenty of time to do a lot of shit.

          • 9 months ago
            Anonymous

            There's some suspension of disbelief required for it, yeah. We have to remember it's still a video game, so either they couldn't implement Dagoth Ur winning, or they considered it and decided it would be un-fun.
            I've never actually played it, but doesn't the first Fallout game have a fail-state where the Vault you come from dies out if you don't find the water chip in time? And then after that you only have 100 in-game days to beat the Master. That always sounded neat to me.

            • 9 months ago
              Anonymous

              Fallout's timer is actually pretty generous, if you aren't moronic and disclose the existence and location of your vault to everyone that is.

          • 9 months ago
            Anonymous

            Dagoth Ur and the Tribunal are in a stalemate, and they have been for a while. House Dagoth is just starting to make open and serious moves by the end of act 1. It wouldn't make sense to punish the player unless they fricked off for an ingame year or so when all out war could break out.

  17. 9 months ago
    Anonymous

    Game of the Century status.

  18. 9 months ago
    Anonymous

    I have yet to hear anyone play Morrowind legit after beating it normally once.

    • 9 months ago
      Anonymous

      >play Morrowind legit
      Without exploiting alchemy/enchanting?

    • 9 months ago
      Anonymous

      My first playthrough i abused the frick out of the easter egg merchants on my new playthroughs i never abuse alchemy and i dont use the easter egg merchants or abuse any bugs. The game is already way too easy if you understand stats and buy consumables from merchants.

  19. 9 months ago
    Anonymous

    I replayed it recently and it's not that good really. Great world but everything else fricking sucks

  20. 9 months ago
    Anonymous

    Can we all stop being c**ts and realize that all 3 """modern""" skyrim games are basically entirely different in their goals and positives?

    Morrowind is for DND loner morons and has the best main quest and is very hands off to you but its literally pure garbage gameplay wise.

    Oblivion has the best side quests and the shivering isles is great but it lacks both the hands off freedom of Morrowind and its gameplay is laughably broken and unfinished.

    Skyrim has a bad main quest and really weird side quests but its gameplay is the best by far and its also the best game when it comes to actually connecting to the bastard you make while developing them gameplay and decision wise. Also best map and best exploration.

    • 9 months ago
      Anonymous

      That's a fair point. But it doesn't mean we're not allowed to mull over what each one does right and argue that one might be better than the others.

    • 9 months ago
      Anonymous

      >Also best map and best exploration.
      Skyrim's map is good but Morrowind's map is fricking outstanding. Skyrim cannot top Morrowind's exploration in a million years. Just remember all the crazy easter eggs and artifacts you can find in Morrowind. Skyrim has mostly repetitive word walls and level scaled loot, the exploration just isn't as satisfying as Morrowind and there's not nearly as much interesting stuff to find - both on the map and in dungeons.

      • 9 months ago
        Anonymous

        Morrowind map is literally one long railtrack, what the frick are you actually talking about?

        • 9 months ago
          Anonymous

          You can't even take one rail across the entire island, you need to use multiple.

        • 9 months ago
          Anonymous

          No Black person, what the frick are YOU talking about?

        • 9 months ago
          Anonymous

          >Morrowind map is literally one long railtrack
          What the unholy frick are you babbling about, you dumb b***h?? You moronic fricking b***h?? Talk one more time and I will fricking rape you.

    • 9 months ago
      Anonymous

      To be honest I don't find Skyrim's gameplay more fun than Morrowind's by a magnitude significant enough to consider it a reason to play Skyrim above Morrowind. They are both left click spam if you're a melee character, but at least Morrowind has fun spell crafting so that makes it more fun for me. Also world exploration is the best in Morrowind by far.

    • 9 months ago
      Anonymous

      Both of Oblivion's expansions were great, honestly.

    • 9 months ago
      Anonymous

      >Morrowind gameplay:
      >Spam mouse1 button on enemy to kill it
      >Skyrim gameplay:
      >Spam mouse1 button on enemy to kill it
      >You: SKYRIEM GAYNPLAY IS MUCH BETTERZ YOU GUISE

      • 9 months ago
        Anonymous

        >Morrowind gameplay:
        >Spam mouse1 button on enemy to kill it
        >Miss

        • 9 months ago
          Anonymous

          >lock the fortify attack spell behind a quest in a specific faction that requires you to explore nearly every daedric shrine
          >lock fortify attack alchemy behind two ingredients, one of which is in the DLC expansion
          The only thing you can do is to take the Warrior birthsign and fortify/grind your weapon choice.

  21. 9 months ago
    Anonymous

    >The year is 2023
    >Arx Fatalis still exists

  22. 9 months ago
    Anonymous

    >it's another moron calling everyone the t word

    • 9 months ago
      Anonymous

      >seething morrotroon contemplating suicide after rightfully getting called a troony

    • 9 months ago
      Anonymous

      good rule of thumb is if you see a stone toss comic any where Ganker is going to be shit for awhile

      I have yet to hear anyone play Morrowind legit after beating it normally once.

      I ran around the world collecting loot and rare items until I was ready to fight Dagoth ur.
      All the exploits came after

  23. 9 months ago
    Anonymous

    Why was Skyrim so much smaller and had so much less content than Morrowind?

    • 9 months ago
      Anonymous

      it's not and it doesn't

      • 9 months ago
        Anonymous

        oh really, how many houses does whiterun have and how many does balmora?

        • 9 months ago
          Anonymous

          >how many houses does whiterun have
          more than the amount of NPCs sleeping on their beds in Morrowind

          • 9 months ago
            Anonymous

            fricking liar
            you are a liar
            you are lying
            liar

            • 9 months ago
              Anonymous

              NPCs other than the guards don't even move in Morrowind, let alone sleep.

              • 9 months ago
                Anonymous

                morrotroons don't play games

              • 9 months ago
                Anonymous

                and? so what? Why is 5 secs of a body laying a bed that important to you?

              • 9 months ago
                Anonymous

                >these empty buildings are houses
                >never mind the fact that NPCs don't even sleep in them
                stick to legos morrotroon, let humans enjoy video games.

              • 9 months ago
                Anonymous

                >these empty buildings are houses
                You never seen an abandon house used for storage before?

                >never mind the fact that NPCs don't even sleep in them
                you could try using your imagination.

              • 9 months ago
                Anonymous

                >You never seen an abandon house used for storage before?
                so all the "houses" in morrowind are abandoned?
                >you could try using your imagination.
                or I could just play a better game like ultima 5 which had NPC schedules back in the 1988

              • 9 months ago
                Anonymous

                >so all the "houses" in morrowind are abandoned?
                not at all, there's just usually nothing of real interest. Unless you're kleptomaniac then go nuts. Just make sure the NPC doesn't see they don't sleep after all so thief is a bit of a challenge.

              • 9 months ago
                Anonymous

                >so thief is a bit of a challenge.
                Not if you have baskets.
                I learned that from X-Play. Thanks, Morgan.

              • 9 months ago
                Anonymous

                The NPCs that don't move are usually in large open rooms and have things to sell, NPCs will keep to their rooms but most of them will walk around a bit.

          • 9 months ago
            Anonymous

            >more than the amount of NPCs sleeping on their beds in Morrowind

          • 9 months ago
            Anonymous

            Ill take npcs not sleeping over cities the size of castles and towns being 3 houses

            • 9 months ago
              Anonymous

              you already got both with morrowind

              • 9 months ago
                Anonymous
              • 9 months ago
                Anonymous

                when you actually get to explore these cities they're really samey and boring
                are there any mods that makes cities cooler now that DF modding took off?

              • 9 months ago
                Anonymous

                >when you actually get to explore these cities they're really samey and boring
                We're not talking about Vivec city and its copy pasted cantons here.

              • 9 months ago
                Anonymous

                Saying this probably makes me a hypocrite, but I feel that maybe Daggerfall was a bit TOO big.

              • 9 months ago
                Anonymous

                >Saying this probably makes me a hypocrite
                even worse
                it makes you a morrotroon

              • 9 months ago
                Anonymous

                nobody sleeps or goes anywhere in daggerfall, they just vanish from the game when the clock strikes closing time and reappear at their post at opening time
                you can even just stand in a store and "wait" right in front of the shopkeeper for the minimum time and they are just gone and you are free to loot the store with no repurcussions or chance of failure, so there's no reason to lockpick them ever

              • 9 months ago
                Anonymous

                >nobody sleeps or goes anywhere in daggerfall
                NPCs literally stop spawning at night in Daggerfall
                Not even going to talk about what actually happens at night because you're a moronic morrowtroon who doesn't play games so I would just be wasting my time casting pearls before swine.

              • 9 months ago
                Anonymous

                >Not even going to talk about what actually happens at night
                no need to, I already told you what happens

          • 9 months ago
            Anonymous

            >more than the amount of NPCs sleeping on their beds in Morrowind

            why do you care about whether the character sleep in a fantasy world with giant mushrooms, elves and wizards lmao

            • 9 months ago
              Anonymous

              so the characters in morrowind aren't supposed to sleep ever?
              why does the player need to sleep then?

              • 9 months ago
                Anonymous

                So the Dark Brotherhood can attack them, duh.

              • 9 months ago
                Anonymous

                He is a god

            • 9 months ago
              Anonymous

              either a troll or a super autismo that can't enjoy things because muh immersion.

        • 9 months ago
          Anonymous

          How many NPC's can you interact in Whiterun vs. Vivec that are actual quest givers?

          • 9 months ago
            Anonymous

            I lose track of how many, and how much secret quests and environmental details there are. The whole "I will rape your corpse gently" is very memorable. Modern Bethesda would never.

  24. 9 months ago
    Anonymous

    tamriel rebuilt mod is fricking insane also, giga autists made a mod thats like 2.5x bigger than the original game + expansions

    • 9 months ago
      Anonymous

      how come there's no good quests or storytelling in all that fluffy landmass?

      • 9 months ago
        Anonymous

        TR quests are light years ahead of the basic b***h fetchquests of vanilla morrowind

      • 9 months ago
        Anonymous

        there are some good ones, it's just awkward because it's all still unfinished

      • 9 months ago
        Anonymous

        TR are unironically way better than morrowind quests lol

    • 9 months ago
      Anonymous

      all of that was supposed to be in the base game in the first place

    • 9 months ago
      Anonymous

      Based TR shill.

      how come there's no good quests or storytelling in all that fluffy landmass?

      For the most part, TR quests are better designed and written than vanilla quests, and take to you more interested dungeons and locations with better encounters and new mobs.

      • 9 months ago
        Anonymous

        >For the most part, TR quests are better designed and written than vanilla quests, and take to you more interested dungeons and locations with better encounters and new mobs.
        It's funny how talking about TR is the only way for morrowind fans to concede and mention the things in morrowind that are not particularly good.

        • 9 months ago
          Anonymous

          sorry you didn't like the game, but feel free to keep seething about forever.

    • 9 months ago
      Anonymous

      >Still no Mournhold
      Any time now.

      • 9 months ago
        Anonymous

        tribunal has completely botched mournhold's implementation
        it will take a long time before they are able to finalize it

    • 9 months ago
      Anonymous

      I don't believe in all these "we'll bring morrowind to skyrim" and so on.
      But I believe in TR because it's already here available even if that's not everything.
      Also I prefer simple morrowind and TR quests than all that horrible overcomplicated shit.

    • 9 months ago
      Anonymous

      >triples the available landmass
      >not even the only massively overambitious content mod for Morrowind
      Does game modding attract crazy people, or does it make you crazy?

      • 9 months ago
        Anonymous

        it many ways it's easier to pull something of this scale off in a retro game like Morrowind with no voice acting or other aesthetic fluff that takes a huge time investment to produce. voice acting was a mistake

    • 9 months ago
      Anonymous

      Wake me up when it's finished nerd, I have no intention of playing a WIP mod.

      • 9 months ago
        Anonymous

        >I have no intention of playing a WIP mod.
        but you already played morrowind

        • 9 months ago
          Anonymous

          HAHAHA SO FUNNY

          • 9 months ago
            Anonymous

            and true 🙂

    • 9 months ago
      Anonymous

      All they're doing is slowly building up the map, just making shit in the map editor
      They aren't making interesting storylines or quests - this requires both intelligent, skilled writers, and people who can program and script things.

      The fundamental problem with Tamriel Rebuilt is simply that. They're a bunch of map makers pretending like they're building more for the game meanwhile they've legitimately added NOTHING. I have ZERO reason to leave Morrowind in TR.

      If they had put 1/10th the effort into this but instead of autistically sprawling the map out they expanded stories and had you adventure to one of the moons, fly through "space", visit new daedric realms, all with unique characters and questlines and takes on morrowind lore they'd be getting somewhere

      • 9 months ago
        Anonymous

        >They aren't making interesting storylines or quests - this requires both intelligent, skilled writers, and people who can program and script things.
        AI will fix it

        • 9 months ago
          Anonymous

          what makes you think AI can write interesting quests?

          • 9 months ago
            Anonymous

            because the standard is bethesda's writing

      • 9 months ago
        Anonymous

        >All they're doing is slowly building up the map, just making shit in the map editor
        >They aren't making interesting storylines or quests
        its not even finished and it already has better quests than vanilla

  25. 9 months ago
    Anonymous
  26. 9 months ago
    Anonymous

    i haven't even started fricking around with this mod, just been flying around looking at shit, way less janky than a mod should be all the actual textures ive seen only than some creatures look pretty good

  27. 9 months ago
    Anonymous

    >only

  28. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      imagine worshiping a literal prostitute
      absolute state of dungmers

    • 9 months ago
      Anonymous

      looks dank, tamriel rebuilt?

      • 9 months ago
        Anonymous

        yeah

  29. 9 months ago
    Anonymous

    I wouldn't go that far. Todd's games scratch an itch like no other for me and I'm still excited as hell for Starfield.
    But Morrowind was really something special. It's the one I always keep coming back to.

    • 9 months ago
      Anonymous

      >scrath an itch
      in other words its a skinner box and youre addicted to it

  30. 9 months ago
    Anonymous

    Who cares about the combat in a video game, right? I'm h-having so much fun missing 80 times in a row!

    • 9 months ago
      Anonymous

      It's really not that bad once you pick a weapon you have some stats in

    • 9 months ago
      Anonymous

      >totally exhausted character can't hit with a weapon he's probably not familiar with

    • 9 months ago
      Anonymous

      >shitty graphics mods on first playthrough
      lol moron

  31. 9 months ago
    Anonymous

    a worst daggerfall

  32. 9 months ago
    Anonymous

    BASED

    • 9 months ago
      Anonymous

      Now post the framerate.

  33. 9 months ago
    Anonymous

    HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!! HALT!!!

    • 9 months ago
      Anonymous
  34. 9 months ago
    Anonymous

    >audio for 272 books

  35. 9 months ago
    Anonymous

    daggerfall is ok, I prefer morrowind. That company who is making an elder scrolls clone really excited me until i learned it was a daggerfall clone. procedural worlds where everything is level scaled are boring as frick. maybe if there is some hand crafted non level scaled stuff that is worked into procedural areas it is cool but procedural loot is boring and only works in diablo like games.

  36. 9 months ago
    Anonymous

    Hmm.. the blood is still warm.
    ASSAULT! ASSAULT!
    THERE'S A PSYCHOPATH ON THE LOOSE.

    WHY. WONT. YOU . DIE!
    HURGGH

  37. 9 months ago
    Anonymous

    Bethesdrones sure have been silent since the reviews dropped

    • 9 months ago
      Anonymous

      honestly couldn't care less about starfield

    • 9 months ago
      Anonymous

      actually theyve been accusing sony of paying off reviewers

  38. 9 months ago
    Anonymous

    ^
    649136806
    forGOT imaGE!

  39. 9 months ago
    Anonymous

    Actually it's the worst TES game, kys morrowtroon

    • 9 months ago
      Anonymous

      Morroxisters
      How will we ever recover from daggerchad kino

  40. 9 months ago
    Anonymous

    Being good for what it was does not mean it was a good game.

  41. 9 months ago
    Anonymous

    Yes, only game that's actually enjoyable without mods.

  42. 9 months ago
    Anonymous

    Wasn't the reigns of Morrowind lore given to a dude who read bunch of Hindu mythology and shit, then he got so shitfaced on shrooms, Todd himself had to come to his apartment to check on him because he didn't come to the office for more than a week?

    • 9 months ago
      Anonymous

      despite common belief(more like delusion) kirkbride did little writing work for morrowind itself, he was primarily the concept artist
      he did write the pocket guide that came with redguard and morrowind but even then he was working with other people
      the exact percentage of work done by people on things in morrowind and on what is nebulous because of the way bethesda's development process works(especially with how turbulent morrowind ended up being), its not as rigid as something like ubisoft where you have departments dedicated to doing a specific thing with middle managers communicating between them
      for example the concept artist can have an influence on how a creature is animated(skyrim's flame atronach is an example of that)

      • 9 months ago
        Anonymous

        >that kirkbide stare
        >when you mention some eso lore but all you get is that kirkbide stare

      • 9 months ago
        Anonymous

        >lose mask

      • 9 months ago
        Anonymous

        Kirkbride really solidified the a e s t h e t i c of Morrowind which I think more than any piece of writing really is what cemented it as feeling unique to other Elder Scrolls titles and especially other fantasy games. I remember a quote from him where he said that when he had to submit a concept art piece to Todd he would make two pictures, one that was completely nuts and the one he actually wanted. He would submit the crazy picture first knowing that Todd would reject it, and then submit the second piece after and it would always get approved.

        • 9 months ago
          Anonymous

          >he would make two pictures, one that was completely nuts and the one he actually wanted. He would submit the crazy picture first knowing that Todd would reject it, and then submit the second piece after and it would always get approved
          That's just a well-known social manipulation tactic. If you want something from someone who you know is likely to refuse your request, you have to ask something even more "extreme" and unlikely for they to accept. They will concede the second proposal, seeing that it is not THAT bad in comparison with the previous one. And at the same time feeling the pressure of not being a dick for not wanting to make a favor to a "friend"

        • 9 months ago
          Anonymous

          Do those class drawings appear in game somewhere? I know they aren't in character creation.

      • 9 months ago
        Anonymous

        He wrote the comic that was bundled with Redguard. Pencils by John Pearson, inks by Hugh Riley, colours by Louise Sandoval.

        • 9 months ago
          Anonymous

          It's funny, "where's the money in that" seems like it's supposed to be Cyrus' catchphrase or something but you'd hardly know it unless you read the comic as I can't even remember him saying it in game. But when Richton echoed the line when negotiating for Cyrus to spare him it was delivered with a sort of ironic weight, a callback to something they forgot to establish properly. I wonder if it was part of some cut dialogue somewhere.

          • 9 months ago
            Anonymous

            cyrus says it immediately at the start of the game. it's the scene with the pirates - the pirate says to him "don't play hero, boy" and cyrus responds "where's the money in that?"
            it was established well enough that i caught onto it with no issues. it is a memorable line, and redguard had a lot of memorable lines.

        • 9 months ago
          Anonymous

          It's funny, "where's the money in that" seems like it's supposed to be Cyrus' catchphrase or something but you'd hardly know it unless you read the comic as I can't even remember him saying it in game. But when Richton echoed the line when negotiating for Cyrus to spare him it was delivered with a sort of ironic weight, a callback to something they forgot to establish properly. I wonder if it was part of some cut dialogue somewhere.

          >"So I said: Where's the money in that?" - SoundVormIdl_RM001.mp3

          • 9 months ago
            Anonymous

            Ha that's great, the Morrowind and Oblivion Redguard VA is the same guy who did Cyrus. Nice reference in that idle line. His performance was excellent in Redguard too, unlike some of the side characters whose voices were infamously grating. The guy in the Dwemer Observatory was the same voice as the imps in battlespire. Truly awful.

  43. 9 months ago
    Anonymous

    I'm playing through Morrowind (with OpenMW and Tamriel Rebuilt) for the first time now. Here's a little detail that blew my mind:

    Placing items in Morrowind:
    >click on item in inventory
    >click on where you want to place it
    >done.
    Placing items in Skyrim:
    >drop item from your inventory to the floor
    >hold down E to pick up the item from the floor
    >awkwardly move your character by tiny amounts until you think it lines up with where you want to place the item
    >most likely the item will flop and fly away to a different place
    >repeat until the result is satisfactory
    >btw in the process, the other items nearby will spazz out and fly away too, so good luck

    Decorating in Morrowind is comfy as frick. I had no idea what they took from us. Ironically, no physics to spazz out and ruin everything makes it more realistic in practice. Physics in Bethesda games is clearly an anti-feature introduced to tick a box. Less can be more, especially if your more means Bethesda slop. Especially fricked they didn't retain a means for precise placement and left it at "press E". Sloppy as frick.

    Also, limited contained size plays into this. In my Balmora home, I have a stack of books on a shelf to real and sell later. Whereas in Skyrim all of it would've been in some bottomless container. I never though of myself as a decorating type so doing this naturally surprised me. Now that's immersion and soul.

    • 9 months ago
      Anonymous

      >Physics in Bethesda games is clearly an anti-feature introduced to tick a box
      in one breath morrotroons will lament the exclusion of their completely nonfunctional skills like medium armor and in another they will type shit like this
      >Now that's immersion and soul
      nothing says immersion like no collision lmao

      • 9 months ago
        Anonymous

        are you romanian perchance?

        • 9 months ago
          Anonymous

          did you get your shit kicked out in romania for telling people use your proper pronouns?

      • 9 months ago
        Anonymous

        Okay, explain this then, libtard: In Morrowind I can take a cup from my inventory and place it on the table next to a plate, like I would in real life. In another more impressive example, I can put many many potions on a shelf closely side by side without problems. Take and place, easy like in real life. And if course, all this comes with better performance for the game because there is no need to calculate physics. In Skyrim, I have to awkwardly fiddle for quite some time while all the other items on the table unnaturally spazz out and jump around. Oh and good luck placing those potions.

        Which one is more immersive in practice? What does physics add to Skyrim? Only thing I can think of is shit flying around when shouting, which is cool and all but I wouldn't freak out if it didn't. It's a niche detail. I will take the practicality and performance. Actually frick that. Let's leave the physics alone. Why the frick did Bethesda not keep an easy way to place items like in Morrowind? That's the real question.

        • 9 months ago
          Anonymous

          >like I would in real life
          in real life things collide with each other and your potion bottles would slip from your fat fingers and break

          • 9 months ago
            Anonymous

            Holy fricking Daedra shit. I suppose I should not have expected anything more from a Nord barbarian, but I can't blame anyone but myself for giving filthy N'wahs so much benefit of the doubt.

            This collision thing, why is it so important to you when it's clearly unrealistic, clumsy, and gets in the way of what should be a basic function?

            I always thought that type of item physics where the items are on a kind of gyroscope that only changes it's angle while falling would be good for Morrowind.
            Think of the item physics that is seen in Thief, Deus Ex or Ultima 9.

            My friend or traitor, I am not against any possibility of having physics. Basic Deus Ex style of physics would not be out of place in Morrowind. Indeed it would be quite welcome. I am merely pointing out the absurdity of how we lost the ability to easily place items in Elder Scrolls, even though on paper we gained physics. In such a scenario, I'd rather not have any physics but be able to easily populate my shelves. I posit the ability to easily place items vastly outshines the said items falling over when I bump into them.

            • 9 months ago
              Anonymous

              >This collision thing, why is it so important to you when it's clearly unrealistic
              have you ever cleaned your basement or does your mother do that for you too?

          • 9 months ago
            Anonymous

            Most people actually don't have cerebral palsy

        • 9 months ago
          Anonymous

          I always thought that type of item physics where the items are on a kind of gyroscope that only changes it's angle while falling would be good for Morrowind.
          Think of the item physics that is seen in Thief, Deus Ex or Ultima 9.

  44. 9 months ago
    Anonymous

    Gothic 2 is better
    Bethsedia best is still mid

  45. 9 months ago
    Anonymous

    >finally do a full playthrough of Morrowind
    >realize that the game is just full of bloat such as copy and paste locations and millions of fetch quests that achieve nothing
    >on top of the absolute lack of gameplay balance
    It's a fun game, but it's highly overrated.

  46. 9 months ago
    Anonymous

    if you used a magicka regen mod then you are a normalhomosexual

  47. 9 months ago
    Anonymous

    That's not Arena

  48. 9 months ago
    Anonymous

    I got bored of playing and tried to find a nudity mod that matched the style of the game and couldn't.

  49. 9 months ago
    Anonymous

    >daggerfall
    >morrowind
    >skyrim
    >fallout 3
    >fallout 4
    Pretty much only oblivion, fallout 76 and arena suck. And oblivion isnt even that bad really, the others are just that much better

    • 9 months ago
      Anonymous

      redguard is also a good game, taking flaws into consideration it's pretty much on the same tier of quality as oblivion. just the fact it didn't sell well created some kind of psyop where everyone now assumes it was a bad game. it was never bad.

      • 9 months ago
        Anonymous

        Yeah, Redguard was a game that reviewed well enough from those who bought it, but nobody bought it since they wanted a new RPG and not a spinoff. But it's not really comparable to other Bethesda games. Its open world is also fairly tiny and progress is semi-linear. Battlespire's honestly alright as a fully linear dungeon crawler too. The later levels remind me a lot of Daggerfall's final dungeon which was one of the bests part of the game. Just the early part is a slog

        • 9 months ago
          Anonymous

          >The later levels remind me a lot of Daggerfall's final dungeon
          yeah i got that exact same impression while playing it. but battlespire is truly a shit game. the inventory layout and constant glitches and softlocks are painful.
          the best level is probably the "open world" one, but even that is ruined by a save corruption glitch looming over you as you play it. so even this supposed highlight just ends up needlessly stressful.

          >redguard is also a good game
          It really isn't. This is purely revisionist history.
          On release it both ran and played like shit. It was released in 1998, a year after Tomb Raider II and in the same year it was competing with Grim Fandango which didn't run like shit because it wasn't fully 3D.

          who cares? it plays perfectly fine for what it is, the gameplay is not overly fast or technical so the performance ends up mostly trivial.
          also weird comparison to grim fandango but okay.

          • 9 months ago
            Anonymous

            >it plays perfectly fine for what it is,
            no it doesn't,
            until a few years back it didn't even run correctly on dgVoodoo because of how fricked it is(don't know if it has been improved)
            >also weird comparison to grim fandango but okay
            what else should I compare it with?
            its not a good platformer so the direct comparison with tomb raider feels unfair and its more of an adventure game than anything else, exactly like grim fandango.
            the point is even when it was released you had dozens of better games to choose from and now you have absolutely no reason to play it except curiosity.

            I rember it running fine with a voodoo card back in the day. Performance and framerate was plenty smooth but movement is still programmed awkwardly, especially the sluggish transition between walking/running. I tried playing again with dosbox glide emulation in... I want to say 2015 or 16? and it was terrible though. Like 15-20FPS probably on a then-modern machine. Choppy and annoying, not at all like native. I wonder if emulation is any better now

            its meant to run at around 20fps which even the top of the line CPUs struggled to hit for its software mode
            the 3dfx version ran better but not by much, I remember having to pay for a 3dfx wrapper in mid 2000s to be able to play it at playable framerates on my then modern PC.
            back in the day even silmarils "shovelware" 3d action adventure games ran better.

          • 9 months ago
            Anonymous

            I guess I was lucky not to have those issues. The only bug I encountered was a benevolent one that made my arrows stop running out for some reason. I liked the silly dialogue in the game and still have "simple and direct" stuck in my head... but objectively it had a lot of issues yeah. I actually got annoyed by the open world level due to the view distance and backtracking when I was looking for the last key.

      • 9 months ago
        Anonymous

        >redguard is also a good game
        It really isn't. This is purely revisionist history.
        On release it both ran and played like shit. It was released in 1998, a year after Tomb Raider II and in the same year it was competing with Grim Fandango which didn't run like shit because it wasn't fully 3D.

        • 9 months ago
          Anonymous

          I rember it running fine with a voodoo card back in the day. Performance and framerate was plenty smooth but movement is still programmed awkwardly, especially the sluggish transition between walking/running. I tried playing again with dosbox glide emulation in... I want to say 2015 or 16? and it was terrible though. Like 15-20FPS probably on a then-modern machine. Choppy and annoying, not at all like native. I wonder if emulation is any better now

  50. 9 months ago
    Anonymous

    Sure I have my preferences but am I the only one that thinks Morrowind, Oblivion and Skyrim are more or less equally comfy and very pleasent to walk around, listen to the music and get lost?

    • 9 months ago
      Anonymous

      Skyrim having shitty magic casting and no spell crafting is a huge downside for me. But yeah the environment and music in all three is top tier.

  51. 9 months ago
    Anonymous

    All of the mainline Bethesda games are good. I don’t care what anyone thinks.

  52. 9 months ago
    Anonymous

    Morrowind is my favorite BASE Elder Scrolls game. By that I mean vanilla, no mods, etc. Otherwise I actually like Skyrim the most due to the absolute ludicrous levels mods have reached. In general I enjoy all of Bethesda's ES/FO games.

  53. 9 months ago
    Anonymous

    Post your latest character. Just started my first playthrough on openmw with mods and am playing a Dunmer that messed around with necromancy for a while until getting booted out of his local Mage's Guild chapter and sent to prison. He's released in Morrowind and joins up with the Telvanni, rapidly gaining the rank of Mouth to Master Aryon while completely ignoring the main quest. I have a mod that makes the factions more exclusive to one another, so for practical reasons as well as roleplaying ones, I am banned from the Dunmer Temple and the Mage's Guild membership, so I've shacked up with the Fighter's Guild and the Imperial Cult for trainers and connections. I learned Mark and Recall early as a Telvanni quest reward, and I have a mod that allows me to make up to 10 Marks, so I don't even need the Mage's teleport network.

    I have Tamriel Rebuilt but I've barely even touched the surface of any of that content so far, I did have quite an experience at level 1 swimming to the mainland chased by slaughterfins, making landing at the lighthouse north of Teyn and exploring around there a bit. My first quest completion was actually here where a local Breton woman had me pose as her fiancee to her visiting mother. I told the mom the truth and caused a huge argument. So far its been a blast, I can't get over how better exploring is now that I can actually see distant locations. The fact that I can see Vivec from Seyda Neen blows my mind.

  54. 9 months ago
    Anonymous

    And yet they all have shit combat and like 1sec input delay. Unplayable slop

  55. 9 months ago
    Anonymous

    I never liked Morrowind, it played and looked like absolute shit, it might as well be a choose your own adventure VN and it would be an improvement.
    Oblivion is when Bethesda started making actual games.

  56. 9 months ago
    Anonymous

    All bethesda games suck. Move on and stop shitting up the board.

  57. 9 months ago
    Anonymous

    No, fallout 3 is

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