Then what was the point of the characters giving their best effort in fighting this big bad monster?
Nothing Ever Happens Shirt $21.68 |
Then what was the point of the characters giving their best effort in fighting this big bad monster?
Nothing Ever Happens Shirt $21.68 |
Man, that is incredibly shit adventure writing.
I mean, if they win then the corrupted avatar is resurrected as a pure figure. If they had lost, they would be spared death and the battle wasted ...
Kind of lame, yes. Would probably work better if the miracle had to be earned, and doing so was a secondary condition track for the campaign. But you could maybe justify it if there was some cost upon the setting that was reduced by performance in the battle. Like the forest being depopulated or valuable player-side loot from the adventure being sacrificed.
The boxed text is only for the revival, which makes it confusing.
That's not what it says.
Then what does it say?
>what was the point
muh wowepwaying
Getting the XP, duh.
They get to think their actions had meaning when they were secretly following along the plot outline of a novel.
If they don't make a best faith effort, then neither trigger is met. The point wasn't winning or losing: the point is that they were willing to risk death to restore the unicorn.
If you weren't a number-based life form you might have understood this.
>If they don't make a best faith effort, then neither trigger is met.
How so? A deus ex machina from the sky prevents the heroes from killing the writers pet or prevents the party from being killed by writers pet. Either way it doesn't matter if they actually fought the monster or not. At any point in time some bored god could raise his divine eyebrows and the world-menacing threat is killed or purified instantly.
>At any point in time some bored god could raise his divine eyebrows and the world-menacing threat is killed or purified instantly
This is true of every official 5e module, and probably a vast majority of homebrew settings as well. Why do you only care now?
>whataboutism
Either answer his question or don't waste valuable space in this thread.
No.
That's not what that word means. Now answer the question.
They have to either vanquish it, or be in danger of being vanquished by it. Retreating, holding it in stalemate, etc. would not satisfy either condition. In theory, if they quit the field they might count as "vanquished" in one sense but the spirit of the writing seems to indicate death or disablement not a rout. So if they chicken out, then they lose.
See
See that might be cool if this was a play or something but as a game it feels more like a cheap way of making sure over sensitive players don't lose.
What they don't know, won't hurt them.
>OP is too stupid to come up with his own adventure
>Finds prewritten adventure that he doesn't like
>Runs adventure he doesn't like
>Complains
Now you're in debt to a unicorn. Do you want to know what unicorns would demand as payment to clear your debt?
Since you clipped this snippet out of context, I'll make up context for you.
The party's entire plan is to stall the corrupted avatar in that spot for just long enough to get it purified with the lightning, which they researched ahead of time as a method of purifying the avatar.
Does it REALLY say that though?
https://5e.tools/adventure.html#cm,10,peril%20at%20the%20pool,0
The players don't know all the outcomes are fixed, so it doesn't matter.