There are bad games with good UIs, but there are no good games with bad UIs

There are bad games with good UIs, but there are no good games with bad UIs

It's a rule of thumb with no exceptions, every good game also has a good UI

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  1. 4 months ago
    Anonymous

    Fallout 1 & 2

    • 4 months ago
      Anonymous

      >fantastic games with fantastic UI
      Point proven

      • 4 months ago
        Anonymous

        the inventory and bartering is awful and doesn't show proper info without mods

        • 4 months ago
          Anonymous

          Filtered

          • 4 months ago
            Anonymous

            Pokemon gen 1 and 2 are also bad at conveying info

            • 4 months ago
              Anonymous

              No

              • 4 months ago
                Anonymous

                I guess good games with bad ui actually don't exist if you just deny reality

              • 4 months ago
                Anonymous

                You have zero indication of how much damage a move does, or even what a move does in gen 1 and 2.
                You also have no way of knowing which move types are attached to the attack or special stat before gen 4.

                It's pretty shit UI design.

              • 4 months ago
                Anonymous

                Just figure it out, not everything needs to hold your hand zoomer.

              • 4 months ago
                Anonymous

                >the game won't tell you anything useful? Well that's a YOU problem, zoomie troony redditor!
                Go back to the retirement home old man, the bingo game is about to start.

              • 4 months ago
                Anonymous

                You sound mad zoomer.

              • 4 months ago
                Anonymous

                a good UI tells you the info you need so you don't have to just figure it out
                I accept your concession

              • 4 months ago
                Anonymous

                You already have everything you need.

              • 4 months ago
                Anonymous

                You don't. it's why gen 3 made the UI better by providing info for moves. And it's why gen 4 provides info for which moves are special/physical

              • 4 months ago
                Anonymous

                That's mainly since gen 4 changed physical/special to be move specific as opposed to tied to the move type. Fire Punch was special before then.

              • 4 months ago
                Anonymous

                I worked at a company where the UI needed a manual. Good UI is seriously underrated.

              • 4 months ago
                Anonymous

                It's the opposite it's way overrated and remove soul.

              • 4 months ago
                Anonymous

                >the game won't tell you anything useful? Well that's a YOU problem, zoomie troony redditor!
                Go back to the retirement home old man, the bingo game is about to start.

                a good UI tells you the info you need so you don't have to just figure it out
                I accept your concession

                The game is not that hard, experimenting to find out what works and how is the minimum expected of the player

              • 4 months ago
                Anonymous

                this would make sense if tms weren't single use and replace an existing move

              • 4 months ago
                Anonymous

                >You have zero indication of how much damage a move does, or even what a move does in gen 1 and 2.
                They actually did add the power and description of moves for gen 2 on the status screen. Gen 1 is severely lacking on move info though.
                >You also have no way of knowing which move types are attached to the attack or special stat before gen 4.
                Before gen 4 the physical/special attribute of moves was determined by it's type. Fire is always special, Normal is always physical, and so on. Some of this is explained by npcs and the game's manual, though it still leaves most of it up to the player to figure out. Pokemon Stadium just straight up gives you a chart.

            • 4 months ago
              Anonymous

              >good games

  2. 4 months ago
    Anonymous

    doom

  3. 4 months ago
    Anonymous

    FF7bros...

    • 4 months ago
      Anonymous

      >boss when you fight him
      >10 gorillion HP
      >boss when in your party
      >10 HP
      hate this shit

      • 4 months ago
        Anonymous

        ok whats the best solution to avoid this situation?

        • 4 months ago
          Anonymous

          Make the boss fight hard through a good skillset wielded by a tough AI. Similar shit should be achievable by the player if a certain high skill ceiling is met.
          As opposed to just pump bosses full of stats to pad out an overly cinematic fight.

          • 4 months ago
            Anonymous

            you'll still kill it in 2 seconds unless the game has actual complete bullshit like invulnerability phases, enemy AI will always be exploitable.
            Player damage will always be much higher than enemy damage and a properly challenging boss fight should be long

            • 4 months ago
              Anonymous

              Give the boss a block ability but make it near frame perfect to execute yourself playing that character.

              • 4 months ago
                Anonymous

                you havent solved the issue anon it would still be a subpar version of the boss and unfair to the player

          • 4 months ago
            Anonymous

            >make it skill-based
            The frick does this mean? It's a JRPG, dude. Most depth you'll get out of FF7R is memorizing attack patterns/timings and even that is highly uncommon for the genre. Outcomes are 98% governed by the equipment and stats you brought into the fight.

      • 4 months ago
        Anonymous

        Technically you never fought that Sephiroth

  4. 4 months ago
    Anonymous

    vagrant story

  5. 4 months ago
    Anonymous

    Red Dead Redemption 2

    • 4 months ago
      Anonymous

      The UI is good

  6. 4 months ago
    Anonymous

    underrail has dogshit UI despite being a pretty good game, in fact there are plenty of rpg examples where UI is the weakest link

  7. 4 months ago
    Anonymous

    Fromsoft UI is pretty shit. They always pick really shitty fonts too, it all looks very unprofessional.

    • 4 months ago
      Anonymous

      That's fitting because Fromsoft games are pretty shit too

  8. 4 months ago
    Anonymous

    Dark Cloud 1 and 2 are great, fool.

    • 4 months ago
      Anonymous

      this.i just started a new playthrough of dark cloud 2 days ago and i am still having fun despite being the third time i finish this game

    • 4 months ago
      Anonymous

      That's the point of the thread

  9. 4 months ago
    Anonymous

    You morons will shitpost endlessly about good ui and bad ui but I have never seen anyone here every give a reasonable explanation as to why any given UI is good or bad.
    Unless it's egregiously bad like having simple things be 3 or four submenus deep then there's nonreason to screech about a "bad" UI.

  10. 4 months ago
    Anonymous

    What game?

  11. 4 months ago
    Anonymous

    >but there are no good games with bad UIs
    >every good game also has a good UI
    wrong

    • 4 months ago
      Anonymous

      you are wrong

      • 4 months ago
        Anonymous

        >n-no u
        okay.

        • 4 months ago
          Anonymous

          concession accepted

    • 4 months ago
      Anonymous

      Xenoblade has good UI.
      Once you understand what it all means, its rather clean even. Specially in 2.

  12. 4 months ago
    Anonymous
  13. 4 months ago
    Anonymous

    Dwarf Fortress

    surprised this wasn't mentioned already; everything else here from Doom to Castlevania have good UIs that are readable. Dwarf Fortress, and games like Nethack, really don't want to you to understand what's on the screen without dedicating a portion of your life to memorise their respective manuals.

    • 4 months ago
      Anonymous

      In the time that it takes to learn the DF UI, you could have learned a useful skill instead.

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